Compute!'s First Book of Atari Graphics

Cover image

Contents

v.

1
3
16
20


23
25
37

41
44
46

51
53
62
77

89
91
98
108

127
129
140
154

164
172
184
188
192

201
203
208
215
224
236
239

245
246

Cover
Introduction

Chapter One: Fundamentals Of Atari Graphics
The Basics Of Atari Graphics
Using Strings For Graphics Storage
Using The COLOR And LOCATE Instructions To
To Program Pong-Type Games


Chapter Two: Customizing The Graphics Modes
How To Design Custom Graphics Modes
Put Graphics Modes 1 And 2
At The Bottom Of Your Screen

Printing Characters In Mixed Graphics Modes
Add A Text Window To GRAPHICS 0
Mixing Graphics Modes 0 And 8

Chapter Three: Redefining Character Sets
Designing Your Own Character Sets
SuperFont
Character Set Utilities

Chapter Four: Animation With Character Graphics
TextPlot
Using TextPlot For Animated Games
High-Speed Animation With Character Graphics

Chapter Five: Animation With Player/Missile Graphics
Introduction To Player/Missile Graphics
A Self-Modifying P/M Graphics Utility
Adding High-Speed Vertical Positioning
To P/M Graphics

P/M Graphics Made Easy
Animation And P/M Graphics
Extending Player/Missile Graphics
The Collision Registers
The Priority Registers

Chapter Six: Advanced Graphics Techniques
GRAPHICS 8 In Four Colors Using Artifacts
Atari Video Graphics And The New GTIA, Part 1
Atari Video Graphics And The New GTIA, Part 2
Atari Video Graphics And The New GTIA, Part 3
Protecting Memory For P/M And Character Sets
Screen Save Routine

Listing Conventions (Guide To Typing In Programs)
Index
Software Archive

Robert C. Lock


Tom R. Halfhill
Michael Boom

Michael A. Greenspan


Craig Chamberlain

R. Alan Belke
Craig Patchett
Charles Brannon
Douglas Crockford


Craig Patchett
Charles Brannon
Fred Pinho


Charles Brannon
David Plotkin
Charles Brannon


Bill Wilkinson
Kenneth Grace, Jr.

David H. Markley
Tom Sak and Sid Meier
Tom Sak and Sid Meier
Eric Stoltman
Matt Giwer
Bill Wilkinson


David Diamond
Craig Chamberlain
Craig Chamberlain
Craig Chamberlain
Fred Pinho
Joseph Trem



You may be able to buy a pre-owned, printed copy of the book from amazon.com.

This site maintained by Kevin Savetz. Compute!'s First Book of Atari Graphics is copyright 1982, and is posted on www.atariarchives.org with the permission of the copyright holder. Do not redistribute, mirror, or copy this online book.