ST Report: 28-Oct-94 #1044

From: Bruce D. Nelson (aa789@cleveland.Freenet.Edu)
Date: 10/30/94-10:49:03 PM Z

From: aa789@cleveland.Freenet.Edu (Bruce D. Nelson)
Subject: ST Report: 28-Oct-94 #1044
Date: Sun Oct 30 22:49:03 1994

                            SILICON TIMES REPORT
                       STR Electronic Publishing Inc.
   October 28, 1994                                              No. 1044
                            Silicon Times Report
                        International Online Magazine
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 > 10/28/94 STR 1044  "The Original * Independent * Online Magazine!"
 - Stradiwackius?         - PEOPLE TALKING    - JAGUAR CONTEST!

                   -* ZIFF-DAVIS SOLD FOR $1.4 BILLION *-
                        -* IBM's OS/2 Warp Ships! *-
                       -* RAID TECHNOLOGY AT COMDEX *-

                   STReport International Online Magazine
                The Original * Independent * Online Magazine
                           -* FEATURING WEEKLY *-
                 "Accurate UP-TO-DATE News and Information"
      Current Events, Original Articles, Tips, Rumors, and Information
              Hardware - Software - Corporate - R & D - Imports
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 > From the Editor's Desk             "Saying it like it is!"

      Here we are.. just about seven weeks away from Christmas.  Yes, this
 year has gone by really fast.  They say time flies when you're having fun. 
 Who are "they" anyhow?  Meanwhile, the arena I got my "start" in is still
 around in a way.  It was the Atari computer arena.  Although today, Atari
 is very busy trying to introduce the game machine of all game machines on
 a worldwide basis.  Atari's Jaguar game console is quite impressive.  Its
 innovative design, futuristic style and technological superiority over all
 other contenders in the game console marketplace give it an envious edge. 

      While this reporter may not have very much faith in the manner in
 which the Tramiels operate Atari, the fact remains they have a very strong
 winner on their hands.  While they've certainly been in a similar position
 before and blown it, this time they have a huge, overly eager worldwide
 market that's at least ten to twenty times as large as they had with the
 computers.  Hopefully, they'll be aggressive this time around.  

      In any case, if you are in the market for a really superb game
 machine that has both a future and a respectable amount of high quality
 game carts available, go for the Jaguar.  For the money, you can't go
 wrong at all.

      Comdex is upon us in a few weeks.  Look for all the great new goodies
 both in hardware and software to begin their triumphant arrivals shortly. 
 You can be sure you'll read about them right here in STReport.

 Of Special Note:
      STReport will be branching out further to Internet's userbase in the
 very near future.  We've received numerous requests to receive STReport
 from a wide variety of Internet addresses.  As a result, we're putting
 together an Internet distribution/mailing list for those who wish to
 receive STReport on a regular basis, and we'll UUENCODE each issue and
 mail it to you.
      If you're interested in being added to our mailing list, please, send
 your requests to either "" or, RMARIANO@DELPHI.COM.  Look
 for mailings to begin by October first.  We are also considering a number
 of Internet ftp sites in which to post our issues for as well.  Whatever
 we can do to make STReport available to you. we'll try it!


  STReport's Staff                      DEDICATED TO SERVING YOU!

                             Publisher -Editor
                              Ralph F. Mariano

                  Lloyd E. Pulley, Editor, Current Affairs

 Section Editors
      ----------     -------------       -----------    -------------
      R.D. Stevens     R. Niles           J. Deegan     D. P. Jacobson

 STReport Staff Editors:

           Michael Arthur           John Deegan         Brad Martin    
           John Szczepanik          Paul Guillot        Joseph Mirando
           Doyle Helms              Frank Sereno        John Duckworth
           Jeff Coe                 Steve Keipe         Guillaume Brasseur
           Melanie Bell             Jay Levy            Jeff Kovach    
           Marty Mankins            Carl Prehn          Paul Charchian

 Contributing Correspondents:
           Dominick J. Fontana      Norman Boucher      Clemens Chin   
           Eric Jerue               Ron Deal            Mike Barnwell  
           Ed Westhusing            Glenwood Drake      Vernon W.Smith
           Bruno Puglia             Paul Haris          Kevin Miller   
           Craig Harris             Allen Chang         Tim Holt  

       Please, submit letters to the editor, articles, reviews, etc...
                               via E-Mail to:

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 the years developed the reputation of "saying it like it really is".  When
 it  comes  to our editorials, product evaluations, reviews and over-views,
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 develop  the  high standards of straight forwardness our readers have come
 to expect in each and every issue.

                                              The Staff & Editors



                         IBM/POWER-PC/PC SECTION (I)

                   Computer Products Update - CPU Report
                   ------------------------   ----------
                  Weekly Happenings in the Computer World
                                Issue #44
                    Compiled by: Lloyd E. Pulley, Sr.

                          MATH BLASTER EDUCATIONAL

      Davidson & Associates Inc. is shipping a new version of its popular
 Math Blaster educational arcade/adventure game.  The new version runs on
 Sega and Nintendo game players.  The company's very first Math Blaster was
 released for the Apple II in February 1983. It was one of the first
 educational software products on the market and it continues to be the
 leading educational math offering.

      The company has released several derivative products and updates
 including an MS-DOS version and Macintosh, Windows, and CD-ROM versions.
 Company spokesperson Susan Wooley told Newsbytes since 1983 the company
 has shipped about two million products in the Math Blaster family.

                         MS & MULTIMEDIA STORY BOOKS

      The new storybook series will be marketed by Microsoft as part of its
 Microsoft Home software series as well as under the Rabbit Ears brand
 name. "How The Leopard got His Spots" is scheduled for release in January
 1995. Mark Grayson, Rabbit Ears president, told Newsbytes the deal is
 somewhat fluid but will probably include at least six titles.

      The Rabbit Ears collection includes "Koi and the Kola Nuts" which is
 narrated by Whoopi Goldberg; "Paul Bunyan," narrated by Jonathan Winters;
 "How the Rhinoceros Got His Skin," narrated by Jack Nicholson; and "David
 and Goliath," narrated by Mel Gibson. Grayson said future titles developed
 in conjunction with Microsoft would probably include some of those titles.

                         SECRETS OF STARGATE CD-ROM

      Stargate, which has been released this week by MGM, has the time
 honored elements of aliens, spacecraft, and interdimensional travel
 embedded in an Egyptian inspired environment.  With over 700 stills, and
 500 storyboards linked to interviews and clips, Secrets of Stargate CD "is
 very compelling because of the epic nature of this film and the way it
 assists the viewer to see the myriad of fascinating elements that went
 into it."  Stargate, the movie, stars Kurt Russell, James Spader, and Jaye
 Davidson.  Interview questions are indexed, allowing the user to skip
 those not of interest.  The CD-ROM retails for $39.95 and is a hybrid
 supporting Windows MPC and Macintosh.


      Canon Computer Systems, Inc. will include a copy of Caere Corp.
 OmniPage Direct optical character recognition (OCR) software with the
 IX-4015 Canon's top of the line 1200lpi Color Scanner.  Both PC-WIN
 and Apple Computer Macintosh versions are to be available. According John
 Brassner, product manager, imaging products, this scanner offers the
 highest resolution and best features, including one-touch operation, of
 any color scanner priced under $1,000.  Further, according to Brassner,
 Caere's OmniPage Direct OCR software is so adept "it, in effect, teaches
 Windows or Macintosh computers to read."

      OmniPage Direct is designed to work on top of the user's
 applications, usually a word processor. After one chooses the Scan Text
 command from the Windows File menu, the OCR software automatically uses
 the best settings for the scanned page without user intervention.  Once
 scanned, recognized, and placed directly into the user's document by
 OmniPage Direct, the text and numbers are ready to edit, reformat, print
 and distribute without the user needing to leave the word processor.

      The Ofoto image scanning software has a one-button automatic scan
 option which the company says makes it simple enough for any novice to


      The RAID Advisory Board (RAB) is sponsoring a RAID Technology Center
 in room N236 at the Las Vegas Convention Center from November 14-18, 1994
 to provide one convenient location for RAID and related storage
    o See RAID products on display, including controller, enclosures, disk
      drives, subsystems and test equipment.
    o Pick up or sign up for RAID product literature.
    o See a demonstration of RAB-endorsed RAID Functional and Performance
      Test Suites.
    o Win a free RAIDbook.
    o See three video presentations:
    o RAID Basics
    o RAID Futures
    o RAID Advisory Board
    o Visits with some of the world's leading RAID technologists.
    o Browse through official RAB publications including:
    o The RAIDbook
    o RAID Functional Test Specification
    o RAID Performance Test Specification
    o Host Interface Tutorial

      The RAID Advisory Board is a 50+ Member industry consortium dedicated
 to fostering the understanding and utilization of RAID and related storage

                  COMPUADD * FIRST * TO SHIP IBM OS/2 WARP

      CompuAdd Computer Corp. today announced the industry's first customer
 shipment of IBM's OS/2 Warp.  The new operating system was preloaded on
 CompuAdd's recently introduced CP90p personal computer, a 90MHz
 Pentium-based model, and shipped today to the Air Quality Bureau of the
 New Mexico Environment Department, Santa Fe.  The system will be used as
 part of the bureau's statewide air quality monitoring and other programs.

      "CompuAdd was the first OEM to announce plans to preload OS/2 Warp
 for its customers,"  said Jerry Mixon, director of sales and marketing for
 CompuAdd.  "We're very pleased to follow through with the first shipment, 
 and we're looking forward to the incremental sales potential created by a
 32-bit operating system."

      "CompuAdd's new 90 MHz Pentium-based PCs loaded with Warp create a
 powerful computing solution for customers,"  said John Soyring, division
 director for IBM's Personal Software Products Division. "CompuAdd's
 customers will be among the first in the industry to experience the
 impressive new features in the new release of OS/2."


      Forstmann Little & Co. made it known a company formed by it signed an
 agreement with the Ziff family to buy Ziff-Davis Publishing Company for
 $1.4 billion in cash.  Ziff-Davis is the largest publisher of computer
 magazines and the leading provider of information about computer products. 
 The acquisition is not subject to financing and is expected to close by
 year-end.  The Ziff family will retain a small equity interest in

      Ziff-Davis Publishing Company delivers authoritative information to
 computer buyers, users and marketers through a variety of media, including
 magazines, newspapers, newsletters, books, CD-ROM products, and online
 services.  Forstmann Little is acquiring five units: business media,
 consumer media, international media, market research, and Ziff-Davis

                       DEC ADDS SEARS AND CIRCUIT CITY

      Digital Equipment Corporation (NYSE: DEC) today announced that it has
 signed agreements for its PC printers with Sears one of the leading
 national retailers, and Circuit City, one of the leading national consumer
 electronics superstores.  Through these agreements, Sears and Circuit City
 have begun selling Digital's DECcolorwriter 520ic color ink jet PC
 printers in several hundred outlets nationwide.

      "Our comprehensive retail strategy, coupled with Digital's technology
 leadership, enables Digital's PC printers to continue to increase our
 share of the retail channel," said Larry Cabrinety, Vice President of
 Digital's Components & Peripherals Business Unit.  "We are on schedule to
 deliver other products, such as our printer supplies, into this market
 later in the year."

      "We are excited to add Sears and Circuit City to our list of national
 retailers that now totals more than 1,300 outlets nationwide," said
 Patrick Sullivan, Vice President of Digital's Components & Peripherals
 Merchandising Business.  "According to our retail partners, customer
 feedback on Digital's printers is very positive."


      Alden Baker plead guilty to 84 counts of a Federal Indictment
 charging him with violating child exploitation laws.  The charges were
 based upon Baker's operation of a BBS containing visual images of minors
 engaged in sexual acts. U.S. Attorney Donald K. Stern announced that Baker
 admitted to U.S. District Court Judge Mark L. Wolf that he was guilty of
 sexual exploitation of children and that he had transported, via computer,
 visual depictions of minors engaged in sexually explicit conduct.  Baker
 admitted to running a computer bulletin system called "Boston's Eagle's
 Nest", which allowed other persons to call and log on to the system, out
 of his High Street home in Medford during the late 1980's and early

      Baker further admitted that he had employed and/or coerced a minor to
 engage in sexually explicit conduct for the purpose of producing the
 visual depictions.  In addition, Baker admitted that he had published
 notices or advertisements about the graphic images to those persons who
 would log on to the system.

      Under an agreement with the U.S. Attorney's Office, Baker could be
 sentenced to a period of 99 months. He also agreed to forfeit to the
 government all of the computer equipment which was seized during a search
 of his home.  Baker is also required to pay a special assessment of over
 $4,000.  Sentencing is set for January 17, 1995.


      Delphi's net income results, while generally consistent with the
 second quarter of the prior year, increased significantly over the
 company's previous quarter ended June 30, 1994.  This improvement reflects
 a sales rebound in the mid-market segment of the company's business, as
 well as operating expense reductions across generally all of Delphi's
 operating units.  Concurrent with these reductions, the company continues
 its investment in the new product and sales efforts associated with its
 recent acquisitions.  M. Denis Connaghan, Delphi's president and chief
 operating officer, stated, "We are very pleased with the significant
 improvement of earnings over the first quarter and believe that our
 product strategies and cost containment programs have positioned Delphi
 for continued earnings momentum."


 > Stradiwackius STR Review

 The Kids' Computing Corner

                     Stradiwackius from T/Maker Company

 by Frank Sereno

      Stradiwackius: The Counting Concert is the second in the VroomBooks
 series of software from T/Maker Company which is well known for its
 ClickART clip art for desktop publishing.  The program is designed for
 children ages three and up, and it is available on a dual format CD-rom
 for Macintosh and Windows systems.  The program educates children on
 musical instruments, counting, sets, and even has multilingual
 capabilities as French, English, Spanish and German versions are included
 on the CD-rom.

      The system requirements for this program are quite high.  For
 Windows, needed are Windows 3.1 or newer, a 486 or higher CPU, a mouse,
 sound card, 256-color 640 by 480 display, CD-rom drive and four megs of
 ram.  T/Maker recommends eight megs of ram and a double-speed CD-rom drive
 on both Windows and Mac systems.  Macintosh requirements are a color
 display, System 6.0.7 or higher, and an LC series or higher system,
 including the PowerPC in emulation mode.  After having attempted to run
 this program on a 386DX-40 machine with a single-speed CD-rom drive and a
 486DX2-66 system with a double-speed drive, I heartily concur with
 T/Maker's recommendations.

      Installation is very easy on Windows machines by running the setup
 program on the CD-rom.  It will copy some QuickTime files to your system
 and modify the autoexec.bat and win.ini files.  Then it will install a
 program group.  A Parent's Guide icon is included.  Clicking on this icon
 starts a brief guided tour of Stradiwackius led by the founder and CEO of
 T/Maker, Heidi Roizen.  A user's guide is packaged in the innovative CD-
 rom box.  The book is divided into English, French, Spanish and German
 versions.  About five pages are devoted to the English Windows version of
 the game.  A phone number is given for technical support and most of the
 technical advice in the user's guide is about having the newest drivers
 for the sound and video cards.

      The program begins with a brief animation which can be avoided by
 pressing the right cursor key.  The main interface consists of a
 combination of tubes making a rectangular frame, three balls that act as
 action or selection buttons and the presence of three bookworms on the
 left side of the frame.  They are named Albert, Wendy and Pablo.  Albert
 explains how each of the ten featured instruments works.  Then he will
 guide the child through math and music games.  Wendy reads to the child
 and guides him in writing songs with each instrument.  Pablo is an artist
 and he develops children's imaginations through coloring pages and by
 building unique musical instruments.  A trapdoor in the upper left corner
 of the frame will start a sing-along song which features the counting of
 musical instruments.

      The program consists of ten main pages.  These main pages will
 introduce a number.  It will be spelled visually and aloud.  Then the
 corresponding number of musical instruments will be displayed and counted. 
 Finally, part of the sing-along song will be recited.  This will teach
 counting, number concepts and words.  At this point the child will have
 several options.  He can click on a worm to do those activities or click
 on the arrow buttons to go back or forward in the book.  By clicking on
 the page number, he can go to any activity page or change the program
 language from the resulting menu screen.

      Clicking on Albert will start his explanation of the instrument and
 how it works.  A jack-in-the-box in the lower right corner is the icon for
 playing Albert's game.  He has a different game for each instrument.  In
 one game he asks the child to identify an instrument by sound.  In others
 the child must distinguish sets of instruments, count, add or subtract. 
 Upon a wrong answer Albert will only say "Try again."  Choices are not
 removed to assist the child in finding the correct answer nor are hints
 given such as "too high" or "too low" in the number games.  No method is
 provided for setting difficulty levels.  The program does not seem to use
 artificial intelligence to slowly increase the difficulty of the questions
 as the child progresses.  In the addition and subtraction game, one
 problem may be adding six unseen objects to two objects on the screen. 
 The next question could randomly be asking the child to add one and two or
 to subtract seven from nine regardless if the last question was answered

      Clicking on Wendy will move the game to a chalkboard with part of the
 sing-along song on display.  A purple ball will bounce on the words and
 highlight them while Wendy reads aloud.  The individual words can be
 reread by clicking on them.  Then Wendy will instruct the child to click
 on the musical instrument on the bottom of the page to start the music
 making game.  Wendy will explain about the musical scale and then invite
 the child to make songs.  Music is made by sliding notes in a multicolored
 eight by eight grid.

      Clicking on Pablo will give the child two choices, either to paint a
 picture of the musical instrument on that page or to construct a musical
 instrument.  The paint program is very simple with only two brush sizes
 and seven colors.  Mistakes can be erased with the pencil-tip eraser icon
 or the whole picture can be wiped with the large eraser.  By clicking on
 the icon that looks like a beach ball the child can cycle through
 different colors for the line drawing of the picture.  This portion of the
 program will help build coordination in younger children but I'm not
 certain it will encourage artistry.  It is very hard to stay within the
 lines and by using only seven colors it does not make for very pretty
 pictures.  Finally, the program does not save the pictures or allow them
 to be printed out for future viewing.

      Constructing musical instruments is fun and easy.  The instrument is
 composed of four sections and for each section the child is given six
 choices.  The child can choose a new design for his instrument by clicking
 on the arrow above a section to cycle through the six choices.  Then he
 can click on a purple button to hear the instrument play.  Over one
 thousand instruments can be made.

      One of the more interesting features of Stradiwackius is its
 multilingual capability.  You can easily change to French, Spanish and
 German and back to English to learn a fair vocabulary in those languages. 
 Most experts agree that the best time to learn languages is childhood and
 Stradiwackius does make this learning fun.

      Graphics in this program are excellent.  The images seem three-
 dimensional and textured with much eye-grabbing color.  The animations are
 amusing and they are smooth if you have the recommended processing power. 
 The sound is very good.  All voice acting is done well with excellent
 diction.  The music is very entertaining and sounds very lifelike with no
 distortion.  Sound effects are very realistic.

      The interface is quite good.  The "live" demonstration of
 Stradiwackius in the Parent's Guide is an excellent idea and was done very
 well.  No reading is needed to navigate within the program and all
 activities are explained aloud to the child.  I do feel that hints or a
 reduction of possible answers would be a good addition to this program. 
 This would prevent frustration in the child from not being able to answer
 a question correctly during the problem-solving exercises.

      Educational value is well above average.  Stradiwackius offers many
 learning opportunities with its multilingual features.  A bit of adult
 supervision may be necessary to interest children in learning different
 languages.  The combination of music and math is quite logical as music
 can be expressed in mathematical formulas.  The musical instrument
 activity will teach children to enjoy the music which is available in
 everyday objects.  Children should also learn basic math skills such as
 counting, adding, subtracting and recognizing sets of objects.
      Play value is good.  The sights and sounds of this program should
 bring children back for many hours of learning fun.

      Bang for the Buck is good.  This program is available for under $40
 at many software outlets.  Its combination of educational value and play
 value deems Stradiwackius worthy of consideration to add to your
 educational software collection if your computer system meets the high


                     Graphics ........... 9.0
                     Sounds .............10.0
                     Interface .......... 8.0
                     Educational Value .. 9.0
                     Play Value ......... 8.0
                     Bang for the Buck .. 8.0
                     Average ............ 8.67


      WordPerfect has released many new home entertainment and educational
 titles under its Main Street label.  One of those titles is Kap'n Karaoke. 
 This sing-along program is intended for everyone ages four and up and it
 is available for both Windows and Macintosh computers.

      Kap'n Karaoke for Windows comes on a single high-density 3.5 inch
 disk and the package includes a brightly colored microphone.  This program
 is easy to install.  It is simple to run if you have the latest drivers
 for your sound card.

      The interface is very intuitive.  Along the top of the screen is a
 menu bar which accesses various options that are best used by adults such
 as driver configuration, exit, etc.  In the upper left corner is a large
 blue button which is marked "click here first."  This button will provide
 a list of twenty songs which are included with the program.  The song list
 includes some adult favorites and many children's songs.  WordPerfect is
 offering a special holiday season bonus through January 15 of a Holiday
 Song Pack of five Christmas songs but removes one of the regular package's

      To the right of the blue button are two rows of buttons.  The top row
 contains the special effects sounds which can replace the original lead
 instrument in the song.  The bottom row contains the buttons for playing
 the song.  These buttons are similar in design to those which are found on
 most VCRs.  A pink arrow pointing to the left will "rewind" a song to its
 beginning.  The left blue arrow will "rewind" the song one stanza or
 verse.  The green arrow points to the right and it is the play button.  A
 blue arrow pointing to the right serves as a "fast forward" button and
 moves the song forward one stanza or verse.  The last button is red with a
 drawing of hand in the middle and this is the stop button.

      The next portion of the screen is the display window for the lyrics. 
 The words appear in white and then are highlighted in yellow when they
 should be sung.  Up to three lines of the song can be displayed in the

      Below are three pairs of control buttons.  The turtle and rabbit
 buttons control tempo.  By clicking on the turtle, the song is slowed. 
 Clicking on the rabbit will increase the tempo.  Next are the buttons for
 controlling pitch.  The button showing a low note will lower pitch while
 the one showing a high note will increase the pitch.  Finally, the volume
 of the music can be changed by using last two buttons.  The button
 picturing a boy with his mouth barely open will decrease the volume while
 the other button, picturing a boy with his mouth open wide, will increase

      Depending on your sound card, you may have to go into the mixer
 program included with the card to set the microphone volume if you wish to
 amplify your voice through the computer.  This makes the program a bit
 inconvenient to run on a system using KidDesk.  Singing is a very
 enjoyable family activity so this should be no big drawback.

      Since this is not really an educational program, I won't rate this
 program numerically but I will comment on the various components. 
 Graphics are colorful but not very detailed.  This program will only sound
 as good as your sound card or midi equipment will allow.  Yes, Kap'n
 Karaoke will output to midi devices.  The interface is very easy to
 operate.  This program does not have a lot of educational value.  It may
 increase a child's appreciation of music and possibly he might learn to
 recognize the words to a song if he has memorized the words already.  Play
 value should be very good, especially if several members of a family will
 participate together.  If you or child loves to sing, Kap'n Karaoke can be
 a good addition to your software library.

      Nordic Software, a longtime developer and publisher of educational
 software for Macintosh computers, announces the release of six new
 educational products for Windows systems.  These titles are Clock Shop,
 Coin Critters, Language Explorer, Word Search Deluxe, Preschool Parade and
 Turbo Math Facts.  Look for a review of Preschool Parade in an upcoming
 release of the Silicon Times Report.

                     Nordic Software, Inc.
                     P.O. Box 6007
                     Lincoln, NE 68506-0007
                     Phone: 402-488-5086
                     Fax:   402-488-2914


      Sanctuary Woods announces the availability of two new educational
 titles on CD-rom in both Windows and Macintosh formats.  

      The first offering is published in cooperation with a leading
 textbook publisher.   "Addison-Wesley's Real World Math Series" attempts
 to teach children math concepts through real-world examples.  The first
 title of this new series is "Adventures in Flight."  Designed for children
 ages seven to eleven, "Adventures in Flight" shows children how pilots and
 other workers use math daily to do their duties.  Children will learn how
 pilots use air speed and distance to estimate arrival times, how air
 traffic controllers use place value when reading the radar, and how
 baggage handlers can use pattern recognition to route luggage to different
 destinations.  They will learn concepts such as operations, measurement,
 geometry and graphing.  This program and its companion programs in the
 series will answer the age-old question of why children need to learn math
 in school.  A special, enhanced school version is available from Addison-
 Wesley's School Division.

      The second new title is the latest addition to the I-learn Library of
 products from Sanctuary Woods.  Designed for children ages three to six,
 WordStuff is an animated interactive picture dictionary in Spanish and
 English which will aid children by increasing their vocabulary and

      Word concepts such as opposites (light/heavy) and action words
 (sing/grow) are brought to life and understanding through animation and
 sounds.  Children can use a microphone to record and play back their
 pronunciation of new words.  The program allows children to create and
 print their own word and sentence coloring books.  Also included is a
 karaoke program which uses lyrics rewritten with the WordStuff vocabulary
 of over 700 words.  WordStuff also includes sheet music, flash cards and
 other off-computer activities.

      Both Adventures in Flight and WordStuff are priced at $39.95 and are
 available through mass merchants, mail order and software retailers and
 directly through Sanctuary Woods.  Hardware requirements for the Windows
 versions are a 386DX-33 CPU, VGA display, Windows 3.1, four megs of ram,
 1.9 megs of hard drive space, and a sound card.  For the Macintosh,
 requirements are a Mac LC III or higher, system 6.0.7 or higher, four megs
 of ram and a hard drive.

      Sanctuary Woods can be contacted at 415-286-6100.  Addison-Wesley can
 be contacted at 416-447-5101.


      My mailing list that will be available soon from is still
 undergoing testing.  Soon I will detail how you can obtain the Silicon
 Times Report through this list.  When the list is fully configured, it
 will allow subscribers to post articles for all to read as well.  For now,
 if you wish to comment or make suggestions on the content of this column,
 please use the following addresses:

                FidoNET:   Frank Sereno, 1:2235/10
                U.S. Mail: 528 West Ave.
                          Morris, IL 60450-1768

 I extend my warmest regards for your perusal of this humble prose!



                       CLEAN UP CLUTTERED WINDOWS PCS

     CleanSweep Safely Removes Unwanted or Unneeded Programs, Files and
 System Components, Increasing Available Disk Space and Enhancing System
 SANTA MONICA, Calif., October 17, 1994 -- Quarterdeck Office Systems, Inc. 
 (NASDAQ:QDEK) today announced plans to ship CleanSweep, formerly
 code-named  "Anvil".  CleanSweep makes it easy for Windows users to
 substantially increase  available disk space and improve Windows
 performance by safely finding and  removing outdated, unnecessary or
 unwanted applications, files or system  components.  The product
 establishes a new level of functionality in the  category first addressed
 by MicroHelp's Uninstaller.
 "Windows PC users are discovering that they are wasting megabytes of
 precious  disk space due to unnecessary and unwanted the increasing size
 of applications  and files.  In an attempt to recover this space some
 users have resorted to  manually deleting unneeded files," said Alex
 Eckelberry, Quarterdeck group  product manager for utilitiesAnvil. 
 "Unfortunately, this tactic rarely works  well.  Most Windows applications
 install themselves in multiple directories,  making it difficult to track
 down all of the application's files.  Even worse,  it's all too easy to
 remove files that are still needed, accidentally disabling  applications
 that are still in use.  CleanSweep eliminates these hassles and  dangers,
 analyzing unwanted programs to find all the associated components that
 should be deleted and safely removing them at the user's request."
 "We've made safety and accuracy the guiding principles in the development
 of the product, and included extensive confirmation and backup options of
 any deleted files as a user default. CleanSweep safely gives the user more 
 available disk space just as QEMM provides more available memory," added 
 The key features of Quarterdeck's CleanSweep include:
 "Uninstalls" unneeded and unwanted programs and files  -- At the user's 
 request, CleanSweep analyzes an unwanted program and provides a list of
 the files associated with it.  The user can then request that CleanSweep
 delete these files, or choose to remove only specific files. CleanSweep
 will always allow the user to confirm and backup any deletion before
 continuing. The product's proprietary Helper Technology provides for safe
 and thorough uninstalls.
 Finds Unneeded, Unused and Duplicate Files -- After normal use, many
 Windows PCs become cluttered with unused files.  CleanSweep automatically
 locates backup, temporary, archive, help, bitmap and lost cluster files,
 making it easy for the user to reclaim this wasted disk space.  The
 software can even locate files that match a user-specified naming pattern,
 complete with wild-card capability.
 CleanSweep can also free-up even more disk space by searching the user's
 hard disk for duplicate files.  Searches can be conducted for files with
 (i) the same name, (ii) the same name and size or (iii) the same name,
 size, date and time.
 Removes Unneeded System Components --  CleanSweep goes beyond merely
 deleting unwanted Windows programs.  It also helps the user to remove
 unneeded system components such as graphics drivers, fonts, system files,
 DOS files, wallpaper, help files, screen savers and documents.
 Extensive Safety features --  CleanSweep provides the user with help and
 advice every step of the way.  If a user unintentionally removes a
 required file, CleanSweep's Restore Backup feature can restore it quickly
 (advanced users can disable most of the help and warning messages as well
 as the automatic Backup function).  Users can also choose to perform a
 "trial run", which will have no effect on the files suggested for deletion
 but will provide projected disk space savings.
 By default, CleanSweep automatically compresses and archives all
 uninstalled files, making it easy for the user to restore any previously
 removed file.  If the user forgets the status of a file, it can always be
 looked-up in CleanSweep's perpetual log, which by default automatically
 records every action performed in CleanSweep.
 In addition to these key features, CleanSweep provides a number of
 additional product innovations: 
 Finds and Removes More Files -- CleanSweep tracks down the many files 
 associated with an unwanted program, such as system files, DLLs, VxDs,
 Help Files, .ini file entries and dedicated .ini files.  Besides removing
 the obvious files in an application directory, Anvil identifies, locates
 and removes files in shared directories. The software also removes
 dedicated .ini files and removes win.ini sections dedicated to removed
 applications.  Further, CleanSweep tracks files in use by multiple
 applications, such as like shared DLLs, and removes them only when the
 last application is uninstalled.  It can even detect and remove hidden
 files or icons associated with a deleted application. 
 The product hunts down related files through the use of its own database
 as well as a variety of proprietary search algorithms.  
 Elegant Simplicity -- Context-sensitive help and intuitive icons make it
 easy for any Windows user to reclaim wasted disk space.  The product
 extensively uses the latest interface conventions, including tab-format
 dialog boxes and drag-and-drop support.   
 Safety Guaranteed by Automatic Undo and Archive Features - A constant
 stream of  advisory messages helps prevent accidental removal of needed
 files.  If a user  unintentionally removes a required file they can
 quickly restore it using Anvil's Undo feature.
 Anvil automatically compresses and archives all reclaimed files, making it
 easy for the user to restore any previously removed file.  If the user
 forgets the status of a file they can always look it up in Anvil's
 perpetual log, which records and saves every action performed on every
 Built-In Networking -- Free with every copy of CleanSweep is a thorough
 network uninstall module, so all traces of an unwanted program can be
 removed from a network --including all of the workstations on the
 network-- and not just from the network server.
 SuperLinks -- SuperLinks is a function of CleanSweep which runs in the 
 background or can be updated manually to monitor which files are used by 
 programs, providing for an even more thorough and safe uninstall.
 Removes Unneeded System Components and Duplicate Files - Its easy for an 
 uninstaller to remove old applications.  Anvil goes beyond this, helping
 the user to remove unnecessary system components like wallpaper, games,
 applets and help files.  The built in duplicate file identifier makes it
 easy to remove multiple copies of files and can search for files of the
 same name or for files of the same name and size.
 Finds "Orphaned" Windows programs and components -- CleanSweep can find
 and remove "Orphaned files", which are left over files from programs no
 longer being used.    
 CleanSweep is currently in beta test and is anticipated to begin shipping
 later this fall upon successful completion of the beta test process. The
 software will be available through Quarterdeck's standard distribution and
 reseller channels with an expected street price of $39 to $49.
 Quarterdeck is a leader in software technology and specializes in
 enhancing the power and performance of personal computers.   Their best
 known product, QEMM, manages a PC system's memory resources to make sure
 that applications, utilities, DOS and Windows programs can work together. 
 Other Quarterdeck products provide multitasking of applications running on
 one PC; while still others support seamless distributed computing by
 ensuring cooperation among multiple systems in cross-platform
 applications.  Quarterdeck Office Systems, Inc. is located at 150 Pico
 Boulevard, Santa Monica, CA  90405.  The company can be reached at (310)
 Quarterdeck  and  QEMM  are  registered  trademarks  and  CleanSweep  is a
 trademark  of  Quarterdeck  Office  Systems,  Inc.    All  other  products
 mentioned  are  trademarks  or  registered  trademarks of their respective

 > UNDER A KILLING MOON! STR Spotlight             GREAT STUFF!!!!

                                  AT LAST!

                     Under A Killing Moon NOW Shipping!

      A quick "snippet and sneak preview", the package consists of FOUR CD-
 ROMS and the play is absolutely GORGEOUS!  UKM is what we've all wished
 for in superb reality and "eye candy" for all these years of RPG
 participation.  This will be known for some time as the "ninth wonder of
 the world".

      With Under A Killing Moon, Access set out to really define the
 category of Interactive Movies.  As you get involved with UKM, you will
 see that Access has succeeded in defining what this important new category
 is all about.

      The main stars, James Earl Jones, Margot Kidder, Brian Keith and
 Russell Means were asked to join the cast of Under A Killing Moon because
 of their acting abilities and not just for their names.  As you get into
 the story of UKM, you will see how important their abilities are to the
 success of the story.

      Please take the time to revel in the Virtual World of Under A Killing
 Moon, it is quite an experience.  See for yourselves the beginnings of a
 wonderfully Legitimate Interactive Movie category of entertainment

      I believe Under A Killing Moon is an incredible piece of
 entertainment software, I hope you will concur!  

 PS: The next generation of LINKS will be shipping next year.  The working
 title for this product is LINKS FOR PENTIUM.  It will be CD based and will
 definitely look even more realistic than Links 386 Pro!


 > Picture Publisher 5.0 STR InfoFile

                      Micrografx Picture Publisher 5.0
               Continues to Define Innovation in Image Editing

 Command List Provides Maximum Productivity through Infinite Undo

 Micrografx is shipping Micrografx Picture Publisher-5.0, the latest
 version of its award-winning Windows-based image editing software. 
 Announced at Seybold Fall 1994 in San Francisco, Picture Publisher 5.0 is
 the ideal solution for PC-based photographers, graphic designers and
 desktop publishers.

 In addition to Picture Publisher 5.0's feature-based innovation, the
 company also announced plans to offer a CD-ROM version of the product for
 the introductory price of $149.95 until Dec. 31, 1994.  This is a full
 version of Micrografx Picture Publisher 5.0, including all online help and
 clipart images.  The printed documentation is also available to users for
 an additional $29.95.

 The foundation of Picture Publisher 5.0 is an innovative concept: Command
 List.  This intelligent macro provides productivity-enhancing benefits
 such as Infinite Undo  and Command Layering  - which allows rearranging
 and editing of all commands applied to an image.  By giving digital
 photographers and graphics professionals complete creative control over an
 image, Micrografx Picture Publisher 5.0 has once again raised the bar for
 innovation in image editing.

 By integrating a drag-and-drop Clipboard Browser and Customizable
 Toolboxes, Micrografx Picture Publisher 5.0 continues to be the
 easiest-to-use image editor for Windows. "Micrografx Picture Publisher 5.0
 continues the tradition of a strong balance between image editing power
 and intuitive ease-of-use," said J. Paul Grayson, President and CEO of
 Micrografx.  "We've refined and added many features to Picture Publisher,
 while ensuring it continues to run quickly on 386 and 486 machines."

 Command List Benefits
 In providing peak productivity through technical innovation, Micrografx
 has implemented an intelligent macro called Command List.  By
 transparently attaching an ASCII file to the Picture Publisher file
 format, the macro records all commands applied to the image - with no
 unique memory demands.  The Command List provides the following benefits:

 * Infinite Undo - unlimited undo capability for all commands within
   Picture Publisher
 * Command Layering - ability to rearrange, edit all commands that are
   applied to an image
 * Low-Rez  Post Processing - work quickly on a low resolution proxy, then
   apply functions to high resolution
 * Full Macro Facility - save and replay any set of steps

 Ease-of-Use Enhancements
 Comparative reviews in computer publications have consistently recognized
 Picture Publisher as the easiest-to-use image editor, and Picture
 Publisher 5.0 continues to be even easier-to-use and learn with:

 * Bubble Hints - visual, yellow-colored "pop-up" menus to describe icons
 * Power Right Mouse Button Support - instant access to functions from
   right mouse button
 * Customizable Toolboxes and Workspace - create and save any tool, menu or
   macro in floating toolboxes
 * Extensive Hot Keys - virtually all menus have hot keys for faster access
   and use
 * Enhanced Visual Previews - larger, more accurate previews during effects
   and color balance
 * Interactive, CD-ROM-based On-Line Tutorial - speeds initial learning and
   on-going use

 Improved Performance
 Optimized for Windows 3.1 (or WFWG 3.11), Picture Publisher 5.0 has been
 architected to excel on 486-based PCs with 8MB of RAM.  Unlike competitive
 products requiring high-powered Pentium systems with at least 16MB of RAM,
 Picture Publisher performs exceptionally quickly in lower-powered

 Leading Industry Standards
 As a leading technology provider, Micrografx is the first image editor to
 offer extensive OLE 2.0 support including drag-and-drop and in-place
 activation.  OLE 2.0 provides a tremendous improvement in productivity by
 allowing users to bring compelling graphics to other applications such as
 spreadsheets and databases.

 In addition to OLE 2.0, Picture Publisher 5.0 fully integrates the Kodak
 PRECISION Color Management System.  This color management system ensures
 color fidelity from scanner, to monitor to printer.

 The Best Value in Image Editors
 Micrografx Picture Publisher 5.0 is available now and retails for $595 SRP
 for the diskette version *$200-$300 less than competing products.  A
 CD-ROM only version is also available for $395 SRP.  A special
 introductory price of only $149.95 for the CD-ROM version will be offered
 through December 31, 1994.

 Registered users of previous version of Picture Publisher (including LE
 versions) can upgrade to Picture Publisher 5.0 for $99.95 for the CD-ROM
 only version, or $149.95 for the diskette version.

 System Requirements
 386 PC (486 recommended), 4MB RAM (8MB+ recommended), hard drive, Windows
 3.1 or higher, DOS 5.0 or higher, mouse, VGA or better display. Note:
 CD-ROM drive required to access additional of photos, Kodak PRECISION
 Color Management System and on-line tutorial.


                   Company Announces First Quarter Results

 Richardson, Texas (October 25, 1994)    Micrografx, Inc. (NASDAQ:  MGXI),
 a leading graphics software developer, today reported income of $0.1
 million, or $0.01 per share, on revenues of $14.2 million for the first
 fiscal quarter ended September 30, 1994. This compares to the most recent
 quarter ended June 30, 1994 when the company reported a loss of $1.3
 million, or $0.15 per share, on revenue of $13.6 million.  For the three
 months ended September 30, 1993, the company reported revenues of $15.9
 million and net income of $0.6 million, or $0.07 per share.

 "We are proud to announce our return to profitability, particularly given
 the revenue seasonality associated with the summer months," said J. Paul
 Grayson, Chairman and Chief Executive Officer.  "We are especially pleased
 with the performance of our key business products.  Micrografx Designer TM
 revenue began to pick up momentum during the quarter, growing 22%
 sequentially from the June quarter, while revenue from the ABC Product
 Family grew 55% over the same quarter last year.  Geographically, the
 Pacific Rim region showed particularly strong revenues, increasing 180%
 over the quarter ended September 30,  1993.  In addition, our new consumer
 products, Crayola Amazing Art Adventure (TM) and Crayola Art Studio (TM),
 continued to perform well following their introduction in April."

 New product shipments during the quarter included Micrografx Designer TM
 4.1 Technical Edition (TE) and Picture Publisher (R) 5.0.  Designer 4.1 TE
 is a new version of the company's flagship product designed for technical
 illustrators, architects and engineers.  Designer 4.1 TE allows users to
 draw and edit illustrations at any stage of the product development
 process, from quick sketches to sophisticated technical drawings.  Picture
 Publisher 5.0 is the latest version of the image editing software which
 includes productivity-enhancing benefits including Infinite Undo (TM) and
 Command Layering (TM), which allows rearranging and editing of all
 commands applied to an image.

 Also during the quarter ended September 30, 1994, the company launched two
 CD-ROM versions of its award-winning creativity software for kids, Crayola
 Amazing Art Adventure and Crayola Art Studio.  The new CDs feature the
 creative activities, games and crafts found in the floppy disk versions of
 the products plus additional video, animation and sounds.


      Company Providing Offer 30-day Free Trial Version and $99 Upgrade

 Richardson, Texas -- Micrografx Inc. (NASDAQ: MGXI) announced a
 competitive upgrade path for all PhotoStyler users to Micrografx Picture
 Publisher 5.0  the latest version of the company's award-winning image
 editing software for Windows.  Micrografx is offering a free 30-day trial
 version of Picture Publisher, and a $99 upgrade to the full version to all
 PhotoStyler users by calling (800) 261-6125.

 The trial/upgrade program is partially a result of recent press reports
 confirming Adobe's purchase of the PhotoStyler source code from its
 developer, U-lead Systems. According to press and industry analysts, this
 appears to confirm a common fear of PhotoStyler users: The best parts of
 PhotoStyler will be integrated into Photoshop, and PhotoStyler will be
 discontinued.  Many industry analysts also agree the transition to Picture
 Publisher will be most logical for current PhotoStyler users, given their
 hardware configurations and dependence on intuitive ease-of-use and
 enhanced speed.

 "Micrografx's goal has been to become the standard in Windows-based image
 editing. Given the possibility that PhotoStyler will be merged into
 Photoshop, users who take up this offer may reward Micrografx with this
 achievement.  Regardless, this aggressive trial and upgrade promotion will
 provide an excellent product to users in need of an alternative."
  - Kristy Holch, BIS Strategic Decisions

 "Given the Adobe/Aldus merger, many PhotoStyler users are concerned about
 the long-term future of the product.  Picture Publisher 5.0 is a
 technologically superior product that PhotoStyler users will feel
 comfortable with based on its enhanced speed and intuitive ease-of-use."
  - Craig Simmons, Micrografx

 By consistently setting the pace for innovation in image editing 
 including the introduction of Object Layers with version 4.0 in June 1993 
 Picture Publisher has retained its place as the top-selling Windows-based
 image editor.  The foundation of Picture Publisher 5.0 is an innovative
 concept: Command List.  This intelligent macro provides
 productivity-enhancing benefits such as Infinite Undo and Command Layering 
 which allows rearranging and editing of all commands applied to an image.

 "Picture Publisher is a strong contender in PC-based image editing.  We
 would recommend Picture Publisher to anyone even if they're already using
 PhotoStyler or Photoshop."
  - Daniel and Sally Grotta, authors of Digital Imaging for Visual 
 Artists, from Windcrest/McGraw-Hill   

 "The Command Layering in Picture Publisher 5.0 is an incredible innovation
 for PC-based image editing.  I've used PhotoStyler over Photoshop in the
 past, but consistently turn to Picture Publisher for my most important and
 demanding commercial assignments.  $99 is an unbelievable bargain."
  - Dennis Helmar, GDI Image

 Founded  in  1982,  Micrografx  is  the international leader in creativity
 software  for  personal  computers.    Micrografx  creates,  publishes and
 markets  applications  that  enable  and  enhance visual communication and
 creative  expression  in  the  mainstream  business, home and professional
 creativity  markets.    Driven  by customers * from children who play with
 Micrografx Crayola Amazing Art Adventure to corporate managers who rely on
 ABC  FlowCharter  *  Micrografx provides tools for visualizing the future.
 The  company's  U.S.  operations  are  based  in  Richardson, Texas with a
 satellite office in San Francisco. International locations include Canada,
 the United Kingdom, France, Germany, Italy, Australia, the Netherlands and


 > ZEOS International STR InfoFile             STReport Mini-Series

                          ZEOS INTERNATIONAL, LTD.

                               A DREAM SYSTEM!

      Let's begin the third in an STReport mini-series on what can only be
 called a "Dream System" with the ZEOS International 90Mhz Pentium at the
 center.  Through the course of the mini-series, we shall cover in detail
 the installation of each of the custom peripherals which are listed below.
 The Peripheral List:

      A)- 2 1083 Mb Western Digital 31000a Enhanced IDE Hard Drives
      B)- 1 Teac CDROM CD55a 4x Drive
      C)- 1 Mitsumi IDE CDROM Drive

      D)- 1 Archive Viper 250mb SCSI Tape Backup

      E)- 1 Sound Blaster AWE32 Sound Card w 2mb & Roland SCD-15 Daughter
      F)- 1 Maxtor 340Mb SCSI Hard Disk
      G)- 1 Canon IX-4015 SCSI Color Scanner 1200lpi w/ADF 

      H)- 1 Fargo Primera Pro Color Printer 600dpi
      I)- 1 Hewlett Packard Laser Jet 4P Printer 600dpi
      J)- MAG Innovision 17F Color Monitor 17" ni

      K)- 1 USRobotics Dual Standard V.34/V.FC/28.8 External Modem
      L)- Adaptec 1542cf SCSI Busmaster card & EZ SCSI Software
          along with a few other items yet to be made mention of.

                              TWO CD ROM DRIVES

      Where to begin...  Let's see, will we start with the ribbon cables or
 the power supply feeds?  First things first, the power supply, like all
 other power supplies has only so many feeds.  Since most are accounted for
 by the basic system, it becomes necessary to have a few "splitters" to
 power up everything.  After the splitters were installed (easy) comes the
 ribbon cables.  Usually, they are set to the right lengths or so it seems. 
 Actually, they are made somewhat longer than needed.  (just in case)  In
 this situation there WAS a "just in case".  I know because the cables just
 adequately fit in the huge tower cabinet supplied by ZEOS International. 
 One ribbon cable ran from the enhanced IDE controller (bank two) on the
 motherboard to the Mitsumi 2x CDRom.  The other ribbon cable ran from the
 Sound Blaster AWE 32 Card to the Teac CD55a 4x CDRom.  After installing
 the cables and power feeds.  The time had come for power-up and driver
      As the system came up I wondered what joys awaited me with the driver
 installation.  After all, I was trying to run two CDRoms in the same
 system.  Not surprisingly, the power-up was perfect.  What did you expect? 
 Mushroom Clouds?  sheesh!  The driver installations for both CDRoms were
 really very straight forward, adequately prompted and quickly completed. 
 This 90mhz Zeos Pantera Pentium is fast.  Really fast.  Back to the
 CDRoms.  After a subsequent bootup, both were running fine and recognized. 
 The system was doing just fine.

      With this done it was now the hard disk's turn to "get with the
 program".  After having heard all the horror stories about large hard disk
 installations this was beginning to look like a formidable task.  After
 the hardware part of the installation, in other words eight screws later,
 the ribbon cables and power connectors were installed and we were ready to
 see this part of the setup purr right along.  After a reboot and quick
 entry into the "setup" program of the computer, I was confronted with the
 hard disk info entry screen.  Being cautious and deliberate, I immediately
 chose the "auto" function for both IDE gb drives.  Whew, that was
 difficult.  After F-10 and a yes to save the config info, we were at the
 ever so familiar DOS prompt.  Now for FDISK, (that's right, no special
 format programs), to set five equal partitions for each of the mechanisms,
 ten partitions in all, and a format of each partition.  To make a long
 boring story short.  The new CMOS easily handled the big drives and we had
 every last "drop" of room to use.  Without the need of an outside handler
 like Disk Manager etc..  The hard drives are running perfectly.  Once all
 the preliminary installations are done, we'll go into the software
 installs in depth.  Especially the 32bda and 32bfa.  Its a remarkable
 improvement in the way things are done.
 Next week, Dos and Windows installation and setup.


         A T T E N T I O N -- A T T E N T I O N -- A T T E N T I O N


 For  a  limited time only; If you wish to have a FREE sample printout sent
 to  you  that  demonstrates  FARGO  Primera & Primera Pro SUPERIOR QUALITY
 600dpi  24  bit Photo Realistic Color Output, please send a Self Addressed
 Stamped Envelope [SASE] (business sized envelope please) to:

                       STReport's Fargo Printout Offer
                                P.O. Box 6672
                      Jacksonville, Florida 32205-6155

 Folks, the FARGO Primera Pro has GOT to be the best yet.  Its far superior
 to the newest of Color Laser Printers selling for more than three times as
 much.  Its said that ONE Picture is worth a thousand words.  Send for this
 sample now.  Guaranteed you will be amazed at the superb quality. (please,
 allow at least a one week turn-around)

         A T T E N T I O N -- A T T E N T I O N -- A T T E N T I O N

                     :HOW TO GET YOUR OWN GENIE ACCOUNT:

       Set your communications software to Half Duplex (or Local Echo)
                      Call: (with modem) 800-638-8369.
                Upon connection type HHH (RETURN after that).
                          Wait for the U#= prompt.

                  Type: XTX99587,CPUREPT then, hit RETURN.

 Fire  up  that  high-speed modem and head for your favorite GEnie Software
 Library!   Effective October 10, 1994, you'll be able to participate in an
 open  beta  test,  offering  access  to  GEnie Services at 9600 bps for as
 little as $5.00 per hour.

 As a result of an arrangement with Sprint, GEnie will be offering 9600 bps
 access  from almost 300 SprintNet locations.  Best of all, this high-speed
 access  will  not  be subject to high-priced surcharges.  The normal $2.00
 per  hour  SprintNet  surcharge  will apply...even at 9600 bps!  This open
 beta test is expected to run through the end of the year.

 To find the number of the SprintNet access number nearest you, simply type
 PHONES  at  any  GEnie menu prompt (or use the "Move To Keyword" option in
 Genie  for  Windows and type PHONES).  Remember, this rate applies only to
 9600  bps  access  via  SprintNet.  So be sure to choose the access number
 showing  "9600" in the "Baud Rate" column AND "SprintNet" in the "Network"

 From  the  "Fine  Print"  department,  please note that the $2.00 per hour
 surcharge for SprintNet access is applicable even during your initial four
 hours of monthly usage.

 So,  whether you're into downloading software, reading bulletin boards, or
 accessing databases, it's about to become cheaper to do it faster!

      GEnie Information Services copyright (C) 1994 by General Electric
             Information Services/GEnie, reprinted by permission

        ___   ___    _____     _______
       /___| /___|  /_____|  /_______/           The Macintosh RoundTable
      /____|/____| /__/|__| /__/                 ________________________
   /__/ |___/ |__|_/   |__|_/____                  Managed by SyndiComm
  /__/  |__/  |__|/    |__|______/

          An Official Forum of the International Computer Users Group
                    *** STReport available in MAC RT ***
                                 ASCII TEXT
                            for ALL GEnie users!

                           MAC/APPLE SECTION (II)
                         John Deegan, Editor (Temp)

 > EPSON Stylus 800+ STR InfoFile

                      EPSON Stylus 800+ Ink Jet Printer

 EPSON Stylus technology created an entirely new standard, with the
 crispest, clearest images ever seen in ink jet printing.  And now, with
 the High Definition EPSON Stylus 800+, we've made our extraordinary ink
 jet printing even better.
 The EPSON Stylus 800+ uses Stylus technology advances such as
 microfeeding,  plus new software driver features, including MicroWeaving
 and Error Diffusion to provide even sharper, more detailed graphics
 These improvements would slow most printers down, but we've actually
 speeded ours up! The EPSON Stylus 800+ prints at a fast 165 cps in letter
 quality, and has a new super-fast draft mode of 250 cps.
 The High Definition EPSON Stylus 800+ is more extraordinary than ever. And
 even more remarkable when you consider the price.
 High Definition ink jet printing
      Exclusive EPSON Stylus technology provides the best ink jet printing
 available at 360 dpi.
 Improved grayscale graphics
      Microfeeding, MicroWeaving and Error Diffusion combine to produce
 even sharper, more detailed graphics printing.
 Convenient paper handling
      Built-in 100 sheet plain paper tray. Prints envelopes, transparencies
 and labels with ease.
 Your choice of fonts
      Eight different typefaces built in, with four scalable up to 32
 Quiet, compact, and easy to use
      Whisper-quiet at 45 dB(A), with a compact footprint of 17"x10.4".
 Easy to set up and use.
 EPSON support
      Two-year limited warranty and toll-free EPSON Connection hotline
 to answer your questions.

 Product Specifications
 Printing Method      Drop on demand piezoelectric ink jet
 Print Speed
    Letter Quality      165 cps (10 cpi)
                        198 cps (12 cpi)
                        248 cps (15 cpi)
    Draft               250 cps (10 cpi)
                        300 cps (12 cpi)
                        375 cps (15 cpi)
 Resident Bit-Mapped    EPSON Roman 10, 12, 15 proportional
 Fonts                  EPSON Sans Serif 10, 12, 15 proportional
                        EPSON Courier 10, 12, 15
                        EPSON Prestige 10, 12, 15
                        EPSON Script 10, 12, 15
                        EPSON Draft 10, 12, 15
 Scalable Fonts         EPSON Roman 8 to 32 points
                        EPSON Sans Serif 8 to 32 points
                        EPSON Roman T (PS) 8 to 32 points
                        EPSON Sans Serif H (PS) 8 to 32 points
 Sound Level            45 dB (A)
 Emulation              EPSON ESC/P 2
 Character Sets         1 legal and 14 international character
                        sets, 9 character tables
 Maximum Graphics       360 x 360 dpi
 Print Enhancements
     Bit-mapped fonts   Condensed, double width, double
                        strike, italic, underlined, double
                        underlined, overscore, strike through,
                        shadow/outline, double height,
      Scalable fonts    Emphasized, double strike, italic,
                        underlined, double underlined,
                        overscore, strike through,
      H x W x D         6" x 17" x 10.4"

 Weight                 10.6 lbs.
 Input Buffer            32KB - Mixed text/graphics OFF
                         8KB - Mixed text/graphics ON
 Interface               Centronic-compatible 8-bit parallel
 Paper Feed Mechanism    Friction feed with auto sheet feed or
                         manual insertion
 Print Direction         Bi-directional logic seeking in text and
                         graphics modes

 Hardware Features       Control panel selection of fonts, form
                         feed, default settings
 Paper Handling
   Cut sheet (paper tray)
     Width                8.2" to 8.5"
     Length               11.0" to 11.7"
     Thickness            .0O26 to .0055 inches
     Weight               18 to 24 lbs.
     Quality              Bond paper, plain paper
   Cut sheet (manual insertion)
     Width               7.1" to 8.5"
     Length              10.1 " to 11.7"
     Thickness           .0026 to .0043 inches
     Weight              14 to 24 lbs.
     Quality             Bond paper, plain paper
   Envelope No. 6 or No. 10
     Size #6 (W x L)     6.5" x 3.6"
     Size #10 (W x L)    9.5" x 4.1"
     Thickness           .0063 to .02 inches
     Weight              12 to 24 lbs.
     Quality             Bond paper, plain paper, air mail
 Printable Area (Minimum)
     Top margin              .12"
     Left and right margins  .12"
     Bottom margin           .51"
 Enviromnental Characteristics
     Temperature     Operating:  50 to 95 degrees F (10 to 35C)
                       Storage: -4 to 132 degrees F (-20 to 50xC)
     Humidity        Operating:  20 to 80% relative humidity
                       Storage:  5 to 85% relative humidity
                                 (no condensation)
 Safety Approvals
     Safety Standards    UL1950 w/D3, CSA22.2 #220
     R.F.I.              FCC Part 15 Subpart B class B
 Reliability/Life Expectancy
     Printer           MTBF 4,000 power on hours
 Product Codes
       EPSON Stylus 800+     C134001
           Ink cartridge     S020025 (Stylus 400/800/800+/1000)
 Electrical Requirements     120VAC+/- 10%; 50 to 60 Hz;
                             60 VA Maximum
 Ink Cartridge               Black - 700,000 characters
 Warranty                    Two-year limited warranty in the U.S.
 EPSON Support        EPSON Connection
                      information hotline 800-922-8911
                      Faxback System 800-922-8911/310-782-4214
                      Electronic Bulletin Board 310-782-4531

 USA: Call 1-800-289-3776 for the nearest dealer location
      Epson America, Inc. 20770 Madrona Avenue, Torrance, CA 90503
      Canada: Call 1-800-463-7766 Epson Canada, Ltd.
      550 McNicoll, Willowdale, Ontario M2H 2E1 Fax 416-498-4574
      Latin America: Call 1-305-265-0092 Epson Latin America
      6303 Blue Lagoon Drive, Suite 390, Miami, Florida 33126
      Fax 301-265-0097
 Specifications are subject to change without notice. Epson is a registered
 trademark  and  Epson  Stylus  is  a trademark of Seiko Epson Corporation;
 Epson  ESC/P 2 is trademark and Epson Connection is a servicemark of Epson
 America,  Inc.    All  other product and brand names are trademarks and/or
 registered  trademarks  of their respective companies. Epson disclaims any
 and all rights in these marks.


                        3DO Technology Now Available
                  Creative Labs' Extensive Installed Base!!

 SINGAPORE -- October 26, 1994 -- Creative Technology Ltd. (Nasdaq:CREAf),
 the leading provider of multimedia products for the PC, today introduced
 the first desktop PC implementation of 3DO's advanced interactive
 entertainment technology taking direct aim at the desktop interactive
 game marketplace.

 With the introduction of 3DO(TM) Blaster, Creative is targeting their
 extensive installed base of  CD-ROM users.  3DO Blaster provides PC 
 owners with the ultimate game platform -- exciting 3DO games recognized 
 for unprecedented interactive realism, full-motion video, CD-quality 
 audio and three-dimensional sound effects.

 "Today's announcement reflects the efforts of two of the most advanced
 technology suppliers, Creative Technology and 3DO.  The 3DO Blaster
 provides the advantage of Creative's and 3DO's innovation to the installed
 base of PC's already using Creative multimedia products," said Sim Wong
 Hoo, CEO and chairman of Creative Technology Ltd.  "Creative's and 3DO's
 technologies create an advanced entertainment platform which will enhance
 the capabilities of PCs, and expand the imagination of  users by providing
 them access to exciting, interactive products that  fully exploit the
 potential of multimedia entertainment."

 Trip Hawkins, president and CEO of The 3DO Company, said today's
 announcement enables his company to expand quickly and aggressively into 
 the vast PC market. "Creative is the leading supplier of multimedia
 products for PCs, providing us with the opportunity to deliver 3DO's
 advanced interactive technology to an even broader audience," said

 The Technology
 The 3DO Interactive Multiplayer(TM) system incorporates twin custom
 graphics processors, a digital signal processor (DSP) for CD quality 
 soundtracks and three-dimensional sound effects, a 32-bit RISC processor 
 and a video system capable of displaying photorealistic images.  

 Under an exclusive licensing agreement, Creative has taken this
 technology and developed a single expansion card that provides similar 
 functionality for a personal computer.

 The 3DO Blaster Package
 The 3DO Blaster will include two 3DO titles - Electronic Arts'
 ShockWave(TM),  Tetragon's Gridders(TM), and the 3DO Interactive Sampler

 In addition to the 3DO software titles,  included is Aldus PhotoStyler(TM)
 SE to provide the user with Kodak Photo CD(TM) compatibility.  The 3DO
 Blaster will be available in late October at a suggested retail price of 

 The 3DO Blaster will provide users access to over 125 titles
 available for 3DO Interactive Multiplayer systems, which include action 
 games, interactive movies, educational titles, simulation games and many 

 System Requirements
 3DO Blaster is compatible with a 386 25 MHz (or above) standard
 PC, and functions as a standard Windows application running on 
 Microsoft(R) Windows(TM) 3.1 or higher.  This allows for resizing the
 gaming window to view games at full screen.

 Additional requirements include:

         o  Creative CR-563 CD-ROM drive
         o  4 MB RAM
         o  VGA display adapter with feature connector
         o  Sound Blaster series audio card with CD-Audio connector
         o  Speakers

 Creative Technology Ltd. develops, manufacturers and markets a
 family of sound and video multimedia products for IBM-compatible PCs.  
 The company's Sound Blaster sound platform enables IBM-compatible PCs to
 produce high-quality audio for entertainment, educational, music and 
 productivity applications, and has been accepted as the industry 
 standard sound platform for PC-based software.

 Creative Technology Ltd. was incorporated in 1983 and is based in
 Singapore.  Creative Technology's subsidiaries include Creative Labs,
 Inc., E-mu Systems, Inc., and ShareVision Technology, Inc.  Creative 
 also has other subsidiaries in the U.S., Europe, Japan, Singapore, 
 Taiwan, Malaysia and China.  The Companys stock is traded on the Nasdaq 
 under the symbol CREAf.

 Sound Blaster is a trademark of Creative Technology Ltd.  3DO, the 3DO 
 logo, and Interactive Multiplayer are trademarks of the 3DO Company.  
 All other products mentioned herein are assumed trademarks and are 
 hereby recognized as such.

 Theresa Pulido                                Lisa Kimura
 Creative Labs, Inc.                           Copithorne & Bellows
 (408)428-6600 ext. 6416                       (415)284-5200


                              IMPORTANT NOTICE!

 STReport International Online Magazine is available every week for your
 reading pleasure on DELPHI.  STReport's readers are invited to join DELPHI
 and become a part of an extremely friendly community of enthusiastic
 computer users there.

                           SIGNING UP WITH DELPHI

        Using a personal computer and modem, members worldwide access
                   DELPHI services via a local phone call

                                JOIN --DELPHI

                 Via modem, dial up DELPHI at 1-800-695-4002
                 When connected, press RETURN once or twice
                At Password: type STREPORT and press RETURN.

                       DELPHI's 20/20 Advantage Plan 
                           20 Hours for Only $20!

 Advantage Members have always enjoyed the lowest DELPHI access rates
 available. On the new 20/20 Advantage Plan, members receive their first 20
 hours of access each month for only $20. If you happen to meet someone
 online or find some other diversion, don't worry because additional usage
 is only $1.80 per hour.

 20/20 Advantage rates apply for access via SprintNet or Tymnet from within
 the continental United States during home time or via direct dial around
 the clock. Home Time is from 6pm to 6am weekdays. Access during business
 time carries a surcharge of $9 per hour. These rates apply for most
 services, but note that there are some surcharged areas on DELPHI which
 are clearly marked with a "$" sign.

 Who is eligible to take advantage of the plan?  Any DELPHI member in good
 standing.  Applications are reviewed and subject to approval by Delphi
 Internet Services Corporation.

 It's easy to join. If you meet the eligibility requirements, you can apply
 online -- at any time -- for membership in the DELPHI 20/20 Advantage
 Plan. Your membership becomes active at 4 a.m. Eastern Time on the first
 billing day of the following month. 

 The $20 charge will be billed to you at the beginning of the month to
 which it applies. Any portion of the 20 hours not used in any month does
 not carry forward into the next month. 

      Advantage rates may be changed with 30 days notice given online.

                         TRY DELPHI FOR $1 AN HOUR!

 For a limited time, you can become a trial member of DELPHI, and receive 5
 hours of evening and weekend access during this month for only  $5.  If
 you're not satisfied, simply cancel your account before the end of the
 calendar month with no further obligation. If you keep your account
 active, you will automatically be enrolled in DELPHI's 10/4 Basic Plan,
 where you can use up to 4 weekend and evening hours a month for a minimum
 $10 monthly charge, with additional hours available at $3.96. But hurry,
 this special trial offer will expire soon! To take advantage of this
 limited offer, use your modem to dial 1-800-365-4636.  Press <RET> once or
 twice. When you get the Password: prompt, type IP26 and press <RET> again.
 Then, just answer the questions and within a day or two, you'll officially
 be a member of DELPHI!  

         DELPHI-It's the BEST Value and getting BETTER all the time!


                           ATARI/JAG SECTION (III)
                            Dana Jacobson, Editor

 > From the Atari Editor's Desk              "Saying it like it is!"

      Time is still tight these days.  I wish that there were more hours
 in the day, or days in the week - I just can't seem to find the needed
 time to express some personal views in my editorials lately.  Maybe
 it's for the better, at least for the moment.  Anyway, it's getting
 late, deadlines to meet, and a few things left to put together before
 we send another installment off "to the presses."
      Don't forget to set your clocks BACK one hour this weekend and
 enjoy that extra hour for some sleep or whatever other good use that
 you can find!
      Until next time...

                        Delphi's Atari Advantage!
                      TOP TEN DOWNLOADS (10/26/94)                      
        (1) HSMODA04 SERIAL PORT ACC       (6) ESS-CODE V6.2                
        (2) MAGIC SPOOLER 1.09            *(7) SPEEDO GDOS FONTS            
        (3) IDEALIST 3.51                  (8) E-MAIL LIST                  
        (4) TYPE 1 CONVERTER              *(9) AVP MAPS                     
        (5) HACE NEWSLETTER              *(10) AHDI CONFIGURATION PRG       
                              * = New on list                               
                              HONORARY TOP 10                               
  The following on-line magazines are always top downloads, frequently   
  out-performing every other file in the databases.                      
                 STREPORT (Current issue: STREPORT  10.43)                
             ATARI ONLINE (Current issue: AEO: VOLUME 3, ISSUE 12)         
           Look for the above files in the RECENT ARRIVALS database.        


 > Internet Update! STR InfoFile!  -  Atari Internet FTP Sites!

     From: Hallvard =?iso-8859-1?Q?Tanger=E5s?= <>
     Date: Mon, 24 Oct 1994 19:51:35 GMT

 Posted to newsgroups:,,

 - - - - - - - - - - - - - - - - - - -
 Last edit: 24-October-1994
 Additions/changes since last list: 2
 - - - - - - - - - - - - - - - - - - -

 Any new information regarding changes/deletions/additions etc. can
 be emailed to me. Thanks!
 Compiled by: Hallvard Tangeraas, Oslo, Norway (

       //   ____/__ __/ ____/      //\\
      //   /       /   /   _/     //  ()
     //   __/     /   ____/      //  //
    //   /       /   /          //  //
   //  _/      _/  _/ Archives //  //
  //                          //  //
  ()==========================() //
   \\                         \\//

 (log in with "anonymous" as name, and full name/e-mail address as
 password) FTP instructions after this list!

                     A T A R I   S T   F T P   S I T E S :
   email and




 -------- /pub/atari/


   email /pub/atari/

 --- ( .......... /micros/atari/
   email ( /pub/atari/


 FTP "mirror"-sites:('back-door' to other FTP sites when they are too busy
 -------------------  or there are other problems accessing them!) or ( or
  ( or ( or ( (
                                                  - (, USA) (
                                                 - (, USA) (
  PS!!! is more reliable!!!         - (, USA) (
  PS!!! is more reliable!!!         - (uni-paderborn, GERMANY)

 - to find the numbered address of the FTP site, use the following command,
   while inside FTP:  ftp> !host FTP-address [CR]  i.e. "!host"

 DOWNLOADING FILES, Instructions:    [CR]= carriage return/return/enter
 1)  Go to the directory where you want the files to be downloaded.
 2)  ftp [CR].
 3)  open {ftp address} [CR].                 i.e. "open"
     OR use the (IP) number address, NOT both!
 4)  "Name": anonymous [CR].
 5)  "Password": {full e-mail name/address}.  i.e. ""
 6)  use "cd" to access the appropriate directory.  i.e.  "cd pub/atari"
 7)  bin [CR].    (set `binary` transfer mode)
 8)  hash [CR].   (shows 'hash` signs (#####...) when transferring data)
 9)  get {filename} [CR].      i.e.  "get rename.lzh" [CR]
 10) mget [CR] to get several files at once.
     i.e. "mget syst12.Z fixdsk.arc" [CR]
 11) prompt [CR] to download several files with "mget" without having
     to reply "y" for each file when asked "get {filename}?".
 12) quit [CR] to end FTP session and go back to UNIX
 13) close [CR] to close the FTP site you're currently on, so that another
     site can be opened without having to set bin, hash, prompt etc. again.
 - bin, hash, prompt will be turned on/off each time it's typed!
 - Be sure to check if all modes are set correctly (especially 'bin')!
 - stat [CR] or; status [CR] will show all modes and where you are
 - Most files are compressed. Use an appropriate program on your computer
   on which the programs were intended, or in UNIX .......
 - uncompress [CR] if ".Z" file
 - uudecode [CR] if ".uu" file
 - very often, files are still compressed in another format after
   uncompressing .Z and/or .uu.
   Use the appropriate decompression program for this.
 - ls [CR] lists files (shows all files in current directory).
 - pwd [CR] shows path.  i.e.  /pub/mirrors/umich/atari/utilities
 - If down-loading several files with similar names use "*".
     i.e.   "mget *sys" [CR]  (will get f.x.; datasys, lm23isys,
     xlinksys etc...) (ALL files with "sys" in their names)
     i.e.   "mget *.lzh" [CR] (will get f.x.; stest.lzh, dw3.lzh,
     xlba.lzh etc...) (ALL files ending with ".lzh")
     i.e.   "mget * [CR]  (will get ALL files in the current directory!)
 - If your computer doesn't have a disk drive you can "remote login" to
   another  computer (use an other terminal's disk drive);
 - rlogin {computer name} [CR].    i.e.  "rlogin hnoss" [CR].
 - You can now access the disk just as if it was on your own machine.
 - eject [CR] to eject disk on disk-drives without "eject button"

 - mcopy {filename} a: [CR] i.e.   mcopy microtcx.zoo a:
                            i.e.   mcopy microtcx.zoo icone.lzh shblr.arc
 - mdir [CR] to show disk-directory/space left.
 - fdformat -d [CR] to format an MS-DOS 3.5" 1.44mMb disk ("-d" for MS-DOS)
 - fdformat -l -d [CR] to format an MS-DOS 720Kb 3.5" disk ("-l" for
   "low density")
 - mcopy a:{filename on disk} {copy filename} [CR] to get a file from
   disk to computer.         i.e. "mcopy a:dlist.txt dlist.txt"
 - mdel a:{filename} [CR] to delete a file on disk.  i.e. "mdel

 Compiled by Hallvard Tangeraas, Oslo, Norway
 ( (c) 24-October-1994

 This file may by all means be reproduced and distributed freely, but only
 with all data intact.


 > Online Gaming! STR NewsFile!  -  "Net Games" Book Available!

             Net Games - New Book from Creators of Net Guide

     From: Michael Wolff <>
     Date: 20 Oct 1994 18:29:49 -0400

 We've just finished our new book Net Games--a guide to the world of online
 games. It's stuffed with addresses and hints for playing games over the
 Net from chess to Doom to FurryMUCK. We've put up a sampling of pages from
 the book as GIF's that can be downloaded from
 Feel free to upload these pages anywhere on the Net. For more information
 about Net Games, our first book Net Guide, or our upcoming books Net Chat,
 Net Money, Net Trek, Net Sports, and Net Tech check out our Web site at BTW, we're looking for freelance Netsurfers and
 writers (we even pay!).

 Here's the press release that the publisher, Random House, sent out:

                New Book Charts Entertainment Revolution

                     What's Playing in Cyberspace?  

 Net Games, a new release from Random House Electronic Publishing and
 Michael Wolff & Company, Inc., is the first book to document the
 revolution taking place in interactive entertainment--at any hour of the
 day millions of people worldwide are online playing games with each other
 in Cyberspace. 

 Most do not know each other. Few will ever meet each other. And yet,
 online camaraderie and competition rival the intensity of contact sports.
 Night after night, old hands and newbies meet at the electronic equivalent
 of parks and sandlots where they blast away at each other, sit on opposite
 sides of chess boards (with thousands of miles between them), or create
 rate adventure worlds together. Not only do the players fiercely
 compete, but as they play they talk (or type back and forth), bragging,
 complaining, and sharing their lives. 

 Where the first generation of video games pitted human against computer,
 the new breed of games takes advantage of the Internet and other computer
 networks to bring human rivalry and team spirit directly to your screen.
 Net Games is a guide to more than 1,500 of these new computer games,

 - Multiplayer virtual scrimmages like Air Warrior, Cyberstrike, Doom, and
 Bolo, which combine the local color of a hometown bowling league with the
 massive firepower of a Hollywood action movie;  

 - Chess, go, bridge, backgammon--even Jeopardy--servers that function as
 anytime, anyplace meeting spots for novices and masters alike to get games
 going at any moment of the day--or night;  

 - MUDs, MOOs, and MUSHes--participatory narrative adventures (the true
 post-modern novel)--wherein players build and explore virtual worlds from
 gaslit San Francisco to the USS Enterprise, from worlds based on Anne
 Rice's vampire chronicles and sci-fi classics like the Dune series, to
 FurryMUCK, an anthropomorphic world where players experience polymorphous
 pleasures. (There are more than 400 virtual world games which, at any hour
 of the day, have as many as 200 players!);  

 - Play-by-mail strategy classics like rotisserie baseball and Henry
 Kissinger's favorite game, Diplomacy, that travel over email lines. 

 By some estimates more than half of online time is spent playing
 interactive games. Indeed, games are proliferating around the Net at such
 an astonishing rate and are gaining so much popularity that some
 universities have begun to control the bandwidth games take up on their
 mainframes. On commercial services, games are one of the fastest growing
 offerings. GEnie players of Air Warrior, a flight simulation game, have
 spent up to a $1,000 a month. It is no coincidence that shortly after
 Rupert Murdoch bought Delphi, he also bought Kesmai, one of the largest
 producers of online games. Besides the games people play online, Net Games
 also covers the thousands of free computer games and demos that people
 download from online archives and the modern-day mutual aid societies that
 share cheats, hints, and walk-throughs for mastering home and arcade hits
 ranging from Mortal Kombat and NBA Jam to Sim City 2000 and Doom (and even
 the daily crossword puzzle).  

  Net Games, the second book in the Net Books Series, is by the creators of

 Net Guide, the best-selling guide to Cyberspace that Wired editor Louis
 Rossetto called "the TV Guide to Cyberspace," and USA Today called "the
 liveliest most readable online guide yet!" In addition to Net Guide and
 Net Games, the Net Books Series includes:  

 - Net Chat, a map of salons and meeting places in Cyberspace, to be
 published in  November;  

 - Net Money, a handbook for using online personal finance resources, to
 appear in time for tax season in January;  

 - Net Trek, a directory of the online Trekkie universe, to arrive in
 bookstores in March.    

 Michael Wolff & Company, Inc., 1633 Broadway, 27th floor, New York, NY
 Vox: 212-841-1572  Fax: 212-841-1539  Email:
 To order books or find out more about our new Internet service, YPN--
 Your Personal Network, call toll-free 1-800-NET-1133

                               Jaguar Section

                     It's Still AvP!!,  Virtual Reality
                     Next X-Mas?, Brutal Sports Football
                     Review, New Games SOON!, and more!

 > From the Editor's Controller  -  Playin' it like it is!

      We're in the middle of a lot of interesting Jaguar news lately.
 More games are either in production, or about to get there.  That's the
 good news.  However, there's also been a lot of grumbling online about
 the delays and/or the lack of a lot of new games.  Also, will the CD
 player and the voice modem be ready in time for the holidays?  It's
 getting close folks - almost down to the wire.  Christmas is a mere
 eight weeks away and 30-50 games seems like it may be an unlikely
 target.  But, I'm willing to see what happens and maintain some degree
 of positive thinking.  The "official" holiday season is still 4 weeks
 away, so let's see what happens.

      Meanwhile, the excitement of Alien vs. Predator is still being
 expressed online.  It's a great game, and one that I've been able to
 spend a limited amount of time playing myself.  Other games of equal
 playing excitement are just around the corner - definitely!

      It appears that virtual reality may actually become one for the
 Jaguar.  Make sure to check out the latest press release from Atari,

      Marty Mankins has finally stopped travelling on business long
 enough to spruce up his review of Brutal Sports Football.  As of this
 writing, his review of AvP is imminent and may also make this issue.
 We're also expecting a second review of this latest game from staffer
 Craig Harris.  Stay tuned!

      And, what better way to get into the swing of the Holidays but to
 offer another opportunity to win some fantastic Jaguar-related items.
 Yes, it's contest time once again!!  You'll see the details later on in
 this section.  Don't miss out on this one!

      Well, we've got a lot of interesting news and information for you
 this week, so let's get to it!

      Until next time...

 > Jaguar Catalog STR InfoFile  -   What's currently available, what's
    """""""""""""""""""""""""""     coming out.

    Current Available Titles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    CAT #   TITLE                 MSRP      DEVELOPER/PUBLISHER

     J9000  Cybermorph           $59.99         Atari Corp.
     J9006  Evolution:Dino Dudes $49.99         Atari Corp.
     J9005  Raiden               $49.99     FABTEK, Inc/Atari Corp.
     J9001  Trevor McFur/
            Crescent Galaxy      $49.99         Atari Corp.
     J9010  Tempest 2000         $59.95     Llamasoft/Atari Corp.
     J9028  Wolfenstein 3D       $69.95       id/Atari Corp.
     JA100  Brutal Sports FtBall $69.95          Telegames
     J9008  Alien vs. Predator   $69.99     Rebellion/Atari Corp.

     Available Soon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     CAT #   TITLE               MSRP          DEVELOPER/PUBLISHER

             CatBox              $49.95               ICD
             CatBox +            $69.95               ICD
     J9007   Checkered Flag      $69.99              Atari
             Club Drive          $59.99              Atari
             Doom                $69.99            id/Atari
             Theme Park           TBD                Ocean
             Syndicate            TBD                Ocean
             Troy Aikman Football$69.99            Williams
             Sensible Soccer
     J9036   Dragon: Bruce Lee   $59.99              Atari
     J9012   Kasumi Ninja        $69.99              Atari
             Cannon Fodder        TBD               Virgin
             Hover Strike        $59.99              Atari
             Iron Soldier        $59.99              Atari
     J9042   Zool 2              $59.99              Atari

     Hardware and Peripherals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     CAT #   TITLE               MSRP          MANUFACTURER

     J8001  Jaguar (complete)   $249.99        Atari Corp.
     J8904  Composite Cable     $19.95      
     J8901  Controller/Joypad   $24.95         Atari Corp.
     J8905  S-Video Cable       $19.95      


 > Industry News STR Game Console NewsFile  -  The Latest Gaming News!

  Contact: Ron Beltramo, Atari Corporation, 408/745-2000
           David Harrah, Edelman Public Relations, 415/968-4033
           Dr. Jon Waldern, Virtuality Group plc, UK, 44-11-62-33-7000
  For Immediate Release
                                   TO OFFER
       SUNNYVALE, CA (October 25, 1994) -- Atari Corporation
  (AMEX:ATC), the name that created the video game industry, has joined
  forces with Virtuality Group plc, the leader in virtual reality
  technology and arcade games, to create the world's first immersive
  virtual reality games for the home market.

      According to the just signed agreement, Virtuality will finalize
  development of a consumer version of its head mounted display
  technology (virtual reality headset) that Atari will manufacture and
  market for use with the Atari Jaguar 64-bit multimedia home
  entertainment system. Terms of the agreement call for Atari to
  contribute toward the development cost and pay a license to
  Virtuality to produce and market the product. The virtual reality
  headset will be available to consumers by Christmas 1995 with a
  targeted price of less than $200.

      "The Atari Jaguar platform is the only 64-bit system currently on
  the market and is ideally suited for immersive, virtual reality
  games," said Jon Waldern, chief executive officer of Virtuality.
  "This deal propels both companies to the forefront in the home market
  for virtual reality gaming. Thanks to the Atari Jaguar, fans of our
  many hit arcade titles will soon be able to play their favorite
  virtual reality games at home."

      Atari President Sam Tramiel explained that both Atari and
  Virtuality have worldwide reputations for offering the most advanced
  gaming technology and performance. "Combining Virtuality's ability to
  deliver low cost solutions for virtual reality technology
  applications with the processing power capabilities of the 64-bit
  Atari Jaguar will result in a very high quality virtual reality
  experience at a very affordable price," he said.
      Tramiel added, "By Christmas 1995, Jaguar owners will already be
  wearing their virtual reality headsets and playing virtual reality
  games at home. While others in the industry play catch up trying to
  offer 32 and 64-bit systems, Atari is extending our technological
  advantage over our competitors by delivering a high-quality virtual
  reality experience."
      Atari Corporation markets interactive multimedia entertainment
  systems, including Jaguar, the world's only 64-bit game system, and
  the only video game system manufactured in the United States.

      Virtuality Group plc is the world leader in the design of high
  quality virtual reality technology, arcade gaming systems and
                                  # # #

 > Jaguar Developers STR InfoFile  -  Current Developer Lists & Titles

                DRAGON: The Bruce Lee Story - COMBAT SIMULATION

                          THE LEGEND FIGHTS ON . . . 

 The spirit of martial arts Master Bruce Lee lives on in DRAGON: a
 dangerously life-like combat simulation based on his biographical
  film. Apply discipline and a devastating array of age-old fighting
 techniques to subdue opponents more cunning than the real Bruce Lee
 ever faced. Unite your spiritual and physical strength to confront The
 Phantom, the mythical samurai which has plagued your thoughts and
 dreams, in a jeet kune do duel to the death! [1 player] $59.99
 (Atari/J9036) [TEEN]

                     ALL HELL IS ABOUT TO BREAK LOOSE  . . .

 Stop the Evil Ninja Lord Gyaku from opening the Dragon Cloud
 temple's portal to Hell and unleashing his demon minions upon Kasumi
 island and the world. Battle it out in this bloody brawler in 1 Player
 Story mode or Two Player versus mode as one of the 8 all-time greatest
 warrior-fighters. Gain fighting skill and master special moves from
 bout to bout as you journey through the Underground Labyrinth to the
 Dragon Cloud temple where you'll face your ultimate opponent: the Evil
 Ninja Lord Gyaku himself!  [1 or 2 players] $69.99
 (Atari/J9012) [MATURE]

                        CHECKERED FLAG - VIRTUAL SPEEDWAY
                        THIS AIN'T NO DRIVE TO GRANDMA'S!

 Get ready to burn rubber! Race for the Checkered Flag behind the wheel
 of a turbo-powered speedway racer in real-time, 3D-rendered action.
 Choose from 10 high-performance tracks and see the speedway from 6
 distinct views. Alter features and attributes on your racer to improve
 your times or even change the weather conditions.  Action so realistic
 you'll swear you feel the wind in your hair as your tires screech
 around the curves. Keep your sweaty palms on the controller!
 [1 player] $69.99 (Atari/J9007)

                        ZOOL 2 - SIDESCROLLING ADVENTURE
                        IT'S KROLL & UNUSUAL PUNISHMENT!

 Zool and his daring and lovely sidekick Zooz face a challenge that
 would wilt the knees of even the toughest Ninja. The Nth Dimension is
 under attack from the evil forces of Krool. Our heroes must restore
 the Nth Dimension to equilibrium and exile Mental Block and his
 mind-numbing cronies before imagination is wiped out of existence. Zoon
 the two-headed intergalactic wonder-canine will help, but you'll need
 skills from the Nth Dimension to save imagination!
 [1 player] $49.99 (Atari/J9042)

 > Jaguar Game Review: Brutal Sports Football

                           Brutal Sports Football

 by Marty Mankins

 "No Limits Football" is how I would describe this game.  It's how some
 of us would have loved to play football as kids, minus the sledgehammers
 and swords.  In real football they say that the rules take away from
 the game's enjoyment level.  Well, if your idea of enjoyment is
 seeing some blood, watching a head fly off or being able to stomp on
 an opposing player and steal the ball, then Brutal Sports Football
 is really cool and you will have all sorts of fun with this game.

 Game play is very simple.  Getting to a game the first few times is
 not as simple as it could be.  The first screens you come to are the
 spinning Telegames logo and the introduction screen.  Once past these
 screens, then you have your options to pick from, including the team,
 how harsh the team plays and an idea of their past victories.  But 
 enough with the brief setup.  Let's take a look at some of the fun I
 had playing Brutal Sports Football.

 This was one very interesting game.  I found that there was a lot of
 fun to be had with the "no holes barred" rules and that it really 
 didn't matter that there were no rules.  To be honest, it was
 bothersome the first few times I played BSF, but after I read the 
 manual (I try to see how long I can play the game before having to
 read a manual - sometimes a great test of how easy or how difficult
 the game is to learn/play) and spent several hours at a time playing
 the game, I found that BSF is really enjoyable.  Out of all the teams
 that are available, the Vikings were my favorite.  Their skills were
 average enough that I found them to be easy to beat, but yet
 providing a challenge to just about any move I decided to make.

 The Lizzards were very difficult.  Of course their standing in the
 number of wins made the difference of how smart their men were on
 the field.  It was very hard to make easy goals with this team.  You
 had to really try hard to get by and get the ball thrown into the
 scoring tunnel.  And don't get near them if they are breathing fire.
 You can become "crunchy" and "crisp" without any healing.  The
 Wild Goats had a lot of tricks they used to win each and every game
 I played.  Not too many tricks were easy to get around, so teams that
 played the Wild Goats became very frustrated.

 The team to beat (of which I didn't when I played against them)
 is the Rhinos.  These guys are unstoppable.  They will not let up
 and will run the score up to the point beyond embarrassment.  If you
 are trying to impress friends and still want to walk a winner, this
 is NOT the team to play against.  This is the team to be!

 Almost all of my BSF sessions made me want to play more and more.  The
 very few times that I didn't want to play more was when I had
 troubles with commands and controls (see below).  After each 7 minute
 game (the clock does not move in real time - it's more of a sped
 up version of a game clock), if you won or lost, you felt a burning 
 desire to get back on the field and start kicking and slashing people.
 One of the fun incentives was the different pick-ups that you ran into.
 These are little perks or hazardous spiffs that were placed in your
 path (normally a hazardous item) or out of your ball-carrying path
 (normally something that helped you score.  You could run into a sword
 (for slashing the other players' heads off), magic potion (making
 you invisible to everyone, including yourself) or my favorite - the
 rabbit.  This was nice to pick up right before you reached the goal
 line.  It sped you up so fast that they other team players almost 
 didn't even notice you.  Of course, there is the opposite of the
 rabbit - the turtle.  Hit this and you slow to, well, a turtle's
 speed.  Not cool for those times when you need to score and the
 clock has very little time on it.

 The speed of the game didn't appear to affect overall game play
 at all.  I found that I could follow the players and keep track of
 where the ball was most of the time.  There were a couple of times
 when I would run into one of the other team players and forget which
 direction I was traveling in.  But that was easily fixed after you got
 a good run on the field, possibly picking up the speed from Mr. Rabbit.

 In my opinion, the controls of the game could use some work.  It was
 difficult to know how to re-energize my players in the locker room.
 It took several times in the locker room before I knew what I was
 doing.  The manual did not go into any detail of how things should
 work.  So BSF is a game that is suited for people who love to figure
 things out and make things work.  I would rather have some instructions
 that, at the very least, show me what to push and how long I need to
 do something for.  Nevertheless, things eventually get figured out in
 a game like this and you feel like you need to master the game to the
 best of your ability.

 I found Brutal Sports Football to be fun and easy to play, with needs
 for improvements.  According to Telegames, there will be other titles
 in the Brutal Sports line of Jaguar games.  If they can look at the
 small improvements that need to be made and apply them to the future
 titles, then Telegames will have some very cool Jaguar games for all 
 of us 64-bit mongers.  Until then, have fun with a game of football
 that turns into a blood fest of "no rules" enjoyment.

                         Graphics:              8.0
                         Sound FX/Music:        8.0
                         Control:               9.0
                         Manual:                7.5
                         Entertainment:         7.0

                         Reviewer's Overall:    8.0

                             -= Available Now =-
                        Developed by: Teque/Millenium
                        Published by: Telegames, Inc.
                         Sugg. Retail Price: $69.95
                         Ease of Play: Easy/Average


 > Jaguar Online STR InfoFile         Online Users Growl & Purr!

 CATnips... Jaguar notes from Don Thomas...

 Due to the enthusiasm over the Jaguar (as well as renewed interest in the
 Lynx), the press and investors are finding opportunities to ask us
 questions we haven't been asked for a while. Although we have the answers
 they need at Atari, the excitement has motivated me to do something I've
 wanted to do for a long time... create and in-depth timeline-orientated
 history of Atari.

 I've already made great headway. As a past C-64 owner, TI99-4/A owner,
 ColecoVision, 2600, 7800, 400, 800, 800XL, ST, MEGA, etc. etc.. I have
 accumulated hundreds of books and periodicals. Additionally, I have
 some unique insights and resources having come up through Federated so
 I lived through the retailing side... between manufacturer and end
 user. I also own my own (humble) Atari software company and have been
 an active member of Atari Users' Groups and shows in past years.

 As I pass the halfway point in producing my "book" (now over 70 pages),
 it occurs to me that there are highlights that only YOU may be able to
 help with... things only you, your user group, publication or company
 can know...

 When was your first publication?  How many pages?  Lead story?  When did
 it go monthly from bi-monthly?

 Where was your first store?  What was the first Atari product you
 carried? Who was the founder?  What day did it open?

 How many members were in your first Users' Group meeting?  What did the
 Users' Group name stand for?  Who was the first President?  What is the
 most significant event the Group hosted?

 Who started the BBS? What was it run on?

 When did you release your first commercial product?

 I am looking for specific events, places, trivia and people that tie
 in to one or more of the following:

  * Significant technical advances that remotely relate to Atari's
  * Topics related to Mr. Jack Tramiel, his sons or his businesses.
  * Topics related to Mr. Nolan Bushnell, his family or his
  * Significant topics related to competitors or allies that affected
    Atari's evolution.
  * Outstanding people, places, groups, things, events, etc. that
    relate to the evolution of Atari.

 The purpose of my project is to celebrate Atari's birth of 64-bit
 technology and to reminisce with the devoted followers of Atari about
 the good 'le days that continue to number past us. I've found there
 are only a couple of books that do any kind of job to cover this
 subject matter. I am NOT looking for co-authors <g>, but I am looking
 for every opportunity to include as many of the countless anecdotes
 that await their place in recorded history.

 If you have something you wish to share, here's what I need...

 The simplest thing to do is send me E-Mail with a paragraph that
 contains as many facts as possible. I cannot use generalities or
 guesses. It must all be solid material. Include your name, address and
 a weekend phone number in case I have any questions. E-Mail to or call CATscan @ 209/239-1552.

 If you have something in your possession that you feel may help me that
 you don't use or refer to any longer such as an old Fortune magazine
 article and wish to send it to me, send it to:

 Artisan Software, P.O. Box 849, Manteca, CA  95336

 Please do not send things you hope to have returned. If you send me
 copies of something, please make sure I know the publisher, year of
 publication, author, name of publication, page numbers, etc.

 Just to clear up any confusions in advance, I'm asking for "volunteer"
 assistance to make sure the things that meant most to you get in this
 timeline (if I agree it applies). All items sent become the property of
 Artisan Software with no compensation.  I will acknowledge published
 sources and thank significant contributions in a page of appreciation.
 I have not sought a publisher as of yet, but I have passed the point
 of no return. <g> My completed work will be submitted to Atari prior
 to publication for review of accuracy and formal critique. The form of
 distribution has not been decided.

 Thanks in advance for you help!

 If you cannot help directly, help indirectly and pass this on to
 others in your group or someone you know.

  -- Don Thomas
     Atari Corporation, Full Time
     Artisan Software, After Full Time if there is time <g>

 From the Usenet:

     From: Scott Le Grand <>
     (4-Play, Atari 3rd party developer)

 The biggest news: We changed the name Star Battle to Battle Sphere...  My
 two co-workers are coding up the opening sequence right now...  No FMV,
 just clever re-use of graphic elements from the game...

 We're coming along well but slower than we'd like as we all have
 day jobs that we can't neglect...  We've been rewriting parts of the
 graphics engine to keep things fast when there are a lot of ships
 onscreen.  We have some absolutely gorgeous cockpits and background
 graphics now and like AvP, most of our cockpits are almost full screen
 views with minimal clutter...  As you guys might remember, we've tried to
 make the thing put as much info into the HUD as possible: no meaningless
 blinking lights put there to make the view area smaller. We even have an
 independent review of our music:  One person who heard it wanted a tape of
 it for his own.   It's sort of a cross between John Williams, and
 Christopher Franke's Babylon 5 music...  We've just learned a few things
 from Atari that will also help us speed things up that are pretty
 transparent to our current code.  We're going for running this
 game 95% out of the DSP and GPU which IMO have the best instruction
 set for game writing that I've EVER seen (this includes the ARM60,
 the RS4000, and the SH-1)...  I never thought I'd become a hardcore
 assembly programmer, but the RISCs are just too cool...  Oh yeah, if
 you're a fanatic 3DO/32X devotee don't bother trying to start a processor
 war with me, I won't respond, this is my opinion, and I'm entitled to it.

 I wish we could do this thing full time...  We'd have made Christmas
 if we could have...  Alas, I think 2Q 1995 is when you'll see it, allowing
 time for production and playtesting by Atari...  We ought to have a
 rockin' WCES beta though...  Hopefully you guys will make it possible for
 us to go full time :-) with our second game...  I apologize for taking so
 long with this game, but it's been a really non-linear ride if you know
 what I mean...

 Other things that have happened in my life:

 1) The morons who live above me clogged their toilet and flooded
 my apartment.  My apartment would not have flooded had they either
 figured out how to turn off the water supply to the toilet or
 used something better than porno magazines to wipe up the spill.
 It has been suggested that we should put a giant space toilet
 somewhere in our game in honor of this...

 2) Some idiots broke into my car, destroyed the lock, but then
 stole nothing from it.

 3) The day job got very busy for a while but now that I'm writing
 papers, it's not so bad.

 4) The book I co-edited is finally out.  It's day job stuff guys, but
 a book's a book!

 5) AvP hooked me like only Doom, Dungeon Master, Rescue at Fractalus,
 Ultima II, and Sundog have in the past.  I'm glad I finished it... 
 Although I find myself playing it more gradually now for 20 minutes or so
 a day to sightsee.  Since I pretty much memorized the maps while playing
 the marine, it's not that hard to achieve set goals fairly quickly.  I
 love boogieing with the smart gun and the motion tracker...


 I promise you networking...  I promise you modem play...  These are set
 in stone.  What I don't promise is 1) the release date and 2) the maximum
 number of players on the network as this is uncharted territory as far
 as jag games go so far...

 > 3) Is Star Sphere going to be able to use the voice modem and will you
 >     be able to use a vm with the jag-com(2 people on the phone and
 >     3 other people hooked up to them)?

 See above, we've had modem support in there for some time now.  However,
 without a hardware upgrade, modem-based networking isn't possible as they
 use the same I/O lines...  It's an either/or kind of thing as far as
 I can tell...

 *                                                                        *
 J             The STReport "Name the Jaguar Games" Contest               J
 A                      Win a Jaguar tee-shirt _and_                      A
 G              An Official In-Store Atari Jaguar Banner!!!               G
 *                                                                        *
 J      ____  ____   ___       ____                  ___       __     /   J
 A       /   /   /  /   `     /   /   /   /  /      /         /  `   /    A
 G      /   /---/  / __      /___/   /   /  /      /__       /      /     G
 *  \  /   /   /  /   /     / \\\   /   /  /      /         /      /      *
 J   \/   /   /  /___/     /   \\\ /___/  /___   /___   \__/      *       J
 A                              \\\                                       A
 G                               \\\                                      G
 *                                                                        *

 As an avid Jaguar fan, we're sure that you've been keeping a careful eye
 on the growing list of Jaguar games coming out.  You _have_ been keeping
 track, right?  Well, we want to find out just how attentive you've been;
 and we're willing to reward you for your concentration!

 What do you have to do?  That's easy, or is it...?  We want you to name
 the first 20 games available for the Jaguar - IN ORDER OF RELEASE - and
 be the first one to do so!

 That's right, just send us a card or letter with the first 20 games out
 for the Jaguar!  Games include cartridges and CD-games.  Oh, there aren't
 20 games out yet?  Well, there has to be some challenge to a contest!
 You'll also need to send us your name and address, of course.

 1st Prize will be an official Atari Jaguar tee-shirt AND an official
 in-store promotional Jaguar banner!

 2nd prize will be a Jaguar tee-shirt (identical to the one above).

 3rd prize will be a "JAG RULES!" rubber stamp which is normally available
 exclusively from Artisan Software!

 Entries will be judged, and prizes will be awarded by the Atari/Jaguar
 editor of STReport, Dana Jacobson.  Release dates are determined as
 _actual_ first-time availability of games, including Atari-published 
 and 3rd-party games.  The Jaguar pack-in game, Cybermorph, counts
 (hint: it should be #1!!)

 All entries must be received by December 20, 1994.  The winners
 will be announced in STReport online magazine, in the issue scheduled
 to be released on Friday, December 23, 1994.

 To be eligible, please submit your entry which clearly lists your choices
 of the first 20 games (numbering them helps!)  Also include your name and
 address.  Winners will be determined by a random drawing until the first
 three winning entries are found. Contest is valid in the United States and
 Canada only.  Employees of Atari Corporation and staff members of
 STReport or Amiga Report are not eligible to win.  This contest is void
 where prohibited by law.

 Send your entry, your name and address to:

                           Jaguar First 20 Games Contest
                           STReport Online Magazine
                           1121 Saratoga Street
                           East Boston, MA 02128-1225

 Again, 1st prize includes a Jaguar tee-shirt and a Jaguar banner! The
 tee-shirt is 100% cotton.  It's a black crew-neck shirt with the Atari
 Jaguar name on the chest.  On the back is the famous Jaguar logo.  The
 banner is the same as you've seen at your favorite Jaguar dealer.  What?
 You haven't seen one?  Well, it measures 4 feet wide and 2 feet tall!
 The Jaguar logo consists of those piercing yellow Jaguar eyes above the
 dark red Jaguar, claw marks and all!  These banners are collector's
 items which are almost impossible to get anywhere!  Rumor has it that
 this one may have been discovered in a rare cache somewhere in the
 bowels of Sunnyvale.  And it can be all yours!  Show it off proudly on
 the wall of your room or fly it out your window!  All of your friends
 will want one, but only you will have one.  It's awesome!  JAG RULES!

 The 2nd prize consists of the Jaguar tee-shirt, as described above. 
 The 3rd prize is the official "JAG RULES!" rubber stamp!  Use a bright
 red ink pad (not included) for a vivid 2.25" by 1.5" image of JAG RULES in
 the impact of the Jaguar logo type style.  Use it as an economical way to
 advertise your enthusiasm of the Atari Jaguar. Stamp your letters and your
 envelopes.  Stamp your arm as a tattoo. Stamp your money.  Stamp school
 notebooks and post-its.  Writing a letter to your favorite software

 Stamp it!  Sending a birthday card to your best friend?  Stamp it! 
 Dropping a postcard to your brother at school?  Stamp it!  Let everyone
 know you're a Jaguar gamer. After all, in the empire of high technology
 entertainment systems, JAG RULES!
 For an example of the JAG RULES logo, call the CATscan BBS.  Dial
 209/239-1552. Download file: JAGRULES.ZIP.  File is ZIP'd and requires
 PKUNZIP to decompress.  Or, call your favorite online service to find it!
 Need a tip to help you start thinking of these games?  Drop us a line in
 E-Mail to either DPJ on Delphi, 71051,3327 on Compuserve, D.JACOBSON2 on
 GEnie, or Internet mail at  Or, call us at Toad Hall BBS
 at (617)567-8642 and leave a private message to Dana Jacobson.
 Are you still here?  Start your list of games now!!  You may even get some
 useful tips elsewhere in this and past/future issues of STReport!

 Credits: STReport and its staff would like to thank Atari Corporation
 for its generous donation of the banner and tee-shirts.

 Tradenames herein are trademarks or registered trademarks of their owning

 Permission hereby granted to re-post this contest text, in its entirety,
 anywhere that you feel it would be appropriate - your favorite BBS,
 user group newsletter, magazine, etc.  Please spread the word!


 > ONLINE WEEKLY STReport OnLine          The wires are a hummin'!
                            PEOPLE... ARE TALKING
 On CompuServe
 compiled by
 Joe Mirando

      Hidi ho good neighbors and neighborettes.  Boy, what a week.  Lots of
 work, little sleep, and nowhere near enough time to spend online.  I mean,
 heck, there are literally megabytes of information that would interest me
 generated every day here on CompuServe and it pains me to know that I'll
 probably never get to see most of it.  I guess that's just the down-side
 of the information age.  Well, let's check on the information that I DID
 get to check out...

 From The Atari Computing Forums

 Albert Dayes of Atari Explorer Online Magazine posts:

   "There is a problem with AW v1.207 which has a problem if not enough
   memory is available for printing.  It results in a black page being
   printed rather than your document."

 Steven Russell tells Albert:

   "I haven't had that problem yet, but I do have a problem with loading
   graphics into AW and having them show on the page as black square with
   an X through the middle. I am having a hard time trying to decide which
   questions to ask, because I don't have my manual handy and Iknow that
   if I ask the question I will relize that the answer could probably be
   found in the manual. I just moved from Alaska to Virginia, courtesy of
   Uncle Sam, and my household goods are still in storage from the
   I thought that I had seen a message concerning the bug and that there
   was a new version out that fixes it. Am I wrong in guessing this?
   Anyway, Love Atari Works and the company that supports it as well,
   well almost supports it."

 One of my online friends, Myles Cohen tells Albert about some of his
 (least) favorite things:

   "...There are certain bits of esoterica...things that I am too
   terrified to even begin to try...
   These include...the
   Internet...MINT...C...Pascal...STOS...Unix...Gulam... and the many COMM
   programs I've got but don't use...and especially anything that has a
   CLI...partly because of the vast amounts of documentation
   involved...partly because I don't have time to invest...partly because
   of the gaps in my knowledge...partly because of new versions of the
   stuff that keeps coming out...but mostly because I have a short
   attention span...and I dislike steep learning curves..."

 Don't let Myles fool you folks.  He's one of the sharpest people around.
 He's also one of the more helpful travellers on this particular stretch
 of the Electronic Highway.  The fact that he freely admits that he
 doesn't know everything shows what a good guy he is.  Albert Dayes tells

   "That is the way we lea0rn... by asking questions.  At one time I used
   to be a Basic fan even though no one would ever believe it.  Then a
   pascal fan and then I found my true calling in C. <grin>

   Gulam is not too bad to learn.  It even has some siple online help to
   get you started with the commands."

 Myles asks Albert:

   "What is Gulam...what will it do for me that I cannot now do...why
   would I even attempt to learn it..."

 Albert tells Myles:

   "Gulam is a CLI (Command Line Interface) that works similar to a UNIX
   shell.  If you want to learn how Unix shells operate or environmental
   variables it is a good program for that.  If you don't like CLIs you
   might wish to avoid the program."

 On the subject of Myles being terrified of 'the
 Internet...MINT...C...Pascal...STOS...Unix...Gulam... and the many COMM
 programs I've got but don't use...and especially anything that has a CLI'
 Jon Sanford tells him:

   "One can compute very happily without getting into any of that stuff.
   Unless one is intrested in ancient history, there is not much one can't
   do with a GUI. I seriously believe that the Next generation of Object
   Orented Programming environments will be easier for people who don't
   know how to do it the old way."

 Albert Dayes jumps in and asks Jon in jest:

   "How does internet account fit into this?  I thought it was part of
   the great 'information highway'. <grin>"

 On the subject of a word processor, Michael Squire tells D.L. Andrews:

   "You might also check out Codehead Software's "Calligrapher" and Marcel
   Software's "Marcel Word Processor".  Both of these programs can import
   and export files in Rich Text Format (RTF) which will workvery nicely
   with Microsoft Word for Windows.
   'Calligrapher' is a commercial product; go see Codehead Software over
   in the ATARIVEN forum for more information.  "Marcel WP" is shareware
   and may be available from this forum's library.  Use CI$'s Atari File
   Finder to earch for it and look for something like a filename of
   MRCEL234.ZIP or keywords like MARCEL, WORD, PROCESSOR to search for its

 Myles Cohen offers help:

   "Use CI$'s Atari File Finder to search for it and look for something
   like a filename of MRCEL234.ZIP or keywords like MARCEL, WORD,
   PROCESSOR to search for its location. >>
   The only MARCEL that we have on CIS is called MARCEL.LZH...which is
   version 2.20...long outdated...
   If you have a copy of MARCEL 2.34...I sure would appreciate it if you
   would upload it here..."

 Doug Finch, one of the Coordinators of the Connecticut AtariFest, adds:

   "Another WP program capable of exporting to MS Word or Wordperfect
   format is Epigraf's "Le Redacteur," a very nice writing/editing package
   in its third version, I think. Last time I saw it was available from
   Toad Computers. Has some very nice features."

 Bob Ledbetter tells us:

   "I'm going to be adding a hard drive to my system.  Currently I'm
   running a Mega STe w/TOS 2.05, 50 Meg internal hd and using Atari's
   hard drive, driver.  I'm getting a Toadfile 105 from  friend.  It has
   been his only hd and consequently he has a C:\ partition on it that
   he's been booting from.  My question is this:  If I change the SCSI ID
   number with the thumb wheel from 0 to 1, plug it into my Mega STe, and
   power them up at the same time, will my system "see" the new drive as
   an additional set of partitions in the "chain", or will my system try
   and boot from the C:\ drive on the additional hd?"

 Albert Dayes tells Bob:

   "From what I recall it is would be an additional set of partitions in
   the 'chain'."

 Robert Aries asks:

   "Does the original Flash (I have v1.52) work at 14.4 kbaud?  It seems
   to choke if more than about 3K of data comes in without a pause (the
   program doesn't bomb, it just locks up and I have to press ^C).  This
   includes reading thread messages OR downloading files.  Regular X-modem
   file transfers do work, but CIS B/B+ doesn't (I'm presuming because the
   data iscoming in continuously without a break, unlike X-modem).
   Just to let you know, I *am* using the "serial port fix" auto program,
   along with the CPX to lock RTS/CTS on.  This hasn't helped.  BTW I
   checked and my cable does support hardware handshaking.
   Could the fact that Flash doesn't have an option for 14.4 mean
   anything? I set it to 19200, assuming that my modem will then
   "negotiate" to the lower speed.  Is that the right way to use my modem
   at its maximum speed?

   Here's the rub:  I downloaded the Flash II demo, and it does indeed
   fix the locking up problem.  But, text seems to print to the screen
   much slower than with the original Flash!  If I enter a list of threads
   to read, the i/o light on my modem might blink for about 1/3 second,
   but it takes Flash II's screen *much longer* than that to "catch up".
   On the original Flash, the screen writes are almost instantaneous at
   14.4 (up until the limit of around 3K's worth of data, of course, after
   which it locks up).  To me, this kind of defeats the purpose of using
   the higher baud rate with Flash II.  So, while Flash II fixes the main
   problem I'm having, it introduces another!"

 The big Kahuna himself, Head Sysop Ron Luks tells Robert:

   "I use FLASH v1.6 on CIS at 14.4.  As you noted, the input buffer
   quickly overflows, but I just dropped chars.  I didnt lock up.  The CIS
   B-protocol file transfers seem to work okay at the higher baudrate for
   me.  I havent tried them for excessively big files, but it worked for
   my tests.  I'm using the serial fix, too, but it doesn't correct the
   input problems so for message reading, I went back to 9600 on my Atari

   If I was using my Atari system as my main telecomm system, I'd probably
   change to Flash II to accommodate the higher speeds."

 Peter Joseph tells Robert:

   "You should be able to find a patch here in the libraries that will
   upgrade 1.52 to 1.60.  I don't know if that will help you with your
   trouble, but it adds a few things that 1.52 doesn't have.  Also, I seem
   to remember having trouble with the RTS/CTS locked in the CPX with a
   faster modem; can't remember exactly.  You might want to try unlocking

 Robert asks Ron:

   "So you log in seperately at 9600 to read messages and then back on at
   14.4 to do file transfers?
   Since 1.6 seems to work for file transfers at 14.4 I'll just look for
   that patch that Peter Joseph mentioned, then try it your way (or look
   into QuickCIS).  Thanks for the info."

 Sysop Jim Ness, author of QuickCIS, tells Robert:

   "Flash 2 "falls back" to accepted GEM standards for screen display, so
   that it can adapt itself to whatever monitor you own.  As a result, it
   does scroll slowly.  Flash 1 didn't have to worry about such things.
   That was the reason I had QuickCIS not diplay the scrolling text at
   high bps rates.  The ST just could not keep up."

 Robert replies:

   "Thanks for the reply, Jim.  The way I do things it sounds like the
   slower scroll rate of Flash II won't work for me, although the other
   features are nice.  Actually I should get into QuickCIS, I don't know
   why I haven't. I take it there are no problems with messages *or* file
   transfers at 14.4K?"

 Jerry Bradshaw posts:

   "I need some help/advice.  This may sound like a "dumb" question to a
   lot of people but when you don't know the answer then you just have to
   be dumb and ask it anyway!
   I have an ST1040 which I bought shortly after their introduction
   several years ago.  I bought this computer for only one purpose and
   that was to run music software, such as sequencers, etc.  It has served
   me well and still does.  Last summer, so that I could run Notator
   Logic from Emagic I upgraded the RAM to 4 mb.  No problems.  However,
   when I received the latest upgrade from Emagic to Logic 2.0 I noticed
   in their system requirements that I needed to have at east TOS 1.02 on
   my system Well, I only have the original TOS which came with the ST
   when I bought it and it is on a floppy disk.  It gives me no version
   number when I boot it so I assume it is 1.0.  I understand, after
   talking with a dealer this afternoon that probably the only way I could
   upgrade the TOS is to purchase ROM with the TOS burned in and plug it
   in myself. I'm not afraid to do this but I need to find out how and
   where I can obtain these ROMs.  Can someone please help or point me in
   the proper direction if this is not the way to go.  I would certainly
   appreciate any help.  I am in an area of the country which has to Atari
   dealers close by so I will have to deal by telephone or via mail."

 Albert Dayes tells Jerry:
   "You should be able to get a new set of TOS roms from your dealer.  I
   would recommend at TOS 1.4 since it is much better than TOS 1.2."

 Robert Aries tells Jerry:

   "I have an old 520st I needed to upgrade the operating sytem.  Wound
   up buying the Codehead TEC board, which is a circuit card that you
   install. It includes the ROMS for TOS 2.06, the latest for the ST
   On some machines you COULD just pop out the old ROMS and install new
   ones.  I supposed it depends on which machine you had and what you were
   upgrading from & to.  AFAIK, this simpler methodcouldn't be done on my
   520 and may not be possible on your 1040.
   Go to the ATARIVEN forum and look in the Codehead section.  Ask there,
   they'll tell you the full scoop.  You may as well go to TOS 2.06, it
   adds a lot of new features that are very nice.  Be have to
   solder about 40 wires from a ribbon cable directly to the
   microprocessor.  I'm no tech genius but I did it and it came out fine.
   The TC board is about $130 if I remember correctly.  The 2.06 ROMS by
   themselves are around $60."

 Robert tells Jerry:

   "Whoaaa...I just re-read your message.  You load TOS from a disk??  I
   didn't catch that before!  Atari changed to rom-based TOS shortly after
   the ST's introduction.  This may complicate matters a bit, although I
   suppose if the empty sockets are there it should work OK.  If you go to
   the Codehead section to check out the TEC Board, be sure to tell them
   you have TOS on disk."

 Well folks, I'm afraid that I've run out of steam already.  It's been a
 long week, and I'm pooped.  C'mon back next week, same time, same station,
 and be ready to listen to what they are saying when...

                             PEOPLE ARE TALKING


                       STReport's "EDITORIAL CARTOON"

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