News - Jan.93 - Jun.93

From: Atari SIG (xx004@cleveland.Freenet.Edu)
Date: 03/01/94-03:57:52 PM Z

From: xx004@cleveland.Freenet.Edu (Atari SIG)
Subject: News - Jan.93 - Jun.93
Date: Tue Mar  1 15:57:52 1994

 Time Capsule - News - Jan.93 - Jun.93

 News Subject Title                    Date Posted
 ------------------                    -----------
Screen Aided Management (S.A.M.)       Jan.09,1993
Screen Aided Management (S.A.M.), Part II
Fractasia v1.58                        Jan.23,1993
FEBRUARY AC: ON THE WAY!!              Jan.24,1993
Hobbytronic-Demo '92 at the archive    Jan.31,1993
nasm v20 released                      Feb.12,1993
Newell Industries                      Feb.16,1993
Power Per Post announces QUICK V2.1    Apr.15,1993
PPP announces MINESWEEPER, GLAGGS, Rubber Ball
April AC: on the way!                  Apr.17,1993
VTex 1.2 by Larry Richardson           May.03,1993
Mule transfer programs                 May.04,1993
ATARI CLASSICS adv. rates              May.14,1993
Digi-Studio -- price slashed in half!  May.14,1993
Digi-Studio info with new prices       May.22,1993
A Peek At The Upcoming June AC         May.24,1993
Announcement of Killer 'thello release May.30,1993


Article #329 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
Subject: Screen Aided Management (S.A.M.)
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Sat Jan  9 16:32:46 1993

For the 8-bit Atari:

 Newsgroups: comp.sys.atari.8bit
 From: (Oliver Rosenkranz)

Hi there !

Have you ever heard of a software package named S.A.M. ?

You are thinking of a speech synthesizer ?
Hmm, you're right and you are not right, too.

There is another software package out there. It is called


What is S.A.M. ?
S.A.M. is a disk-based desktop for the ATARI XL/XE, but it is much more
than this...

* S.A.M. uses windows.

* you can work with 80 columns per row

* you have pull-down menues

* S.A.M. can be controlled by keyboard,joystick AND mouse

* You are able to lock/unlock/delete/rename files

* You can choose your woking disk drive (1-8)

* You can copy/format disks, read/write sectors

* You can show directories and create/edit/show a text of 80x16 bytes
  without reduce the capacity of your DOS 2.5 disk

* You can start some utilities (I will describe them later in this text)

* You are able to start accessories.

* You can exit this program to DOS or boot system.

* This program is documented in a way which makes it easy to program your
  own accessories and programs for S.A.M. (It's an open system).
  This is because all your programs written for S.A.M have the chance to
  use windows,pull-down-menues, 80 columns per row and all the other features
  of S.A.M. .

Utilities :
There is a number of 6 utilities coming with S.A.M. which make it a
powerful software package for everyone.

a) Character Set Editor mono
b) Character Set Editor color
c) Memobox
d) Memory Monitor
e) S.A.M. Texter
f) painting program S.A.M. Painter


   easy way to edit 8x8 fonts for GRAPHICS 0 or 8 (all mono).
   LOAD - load a set with DOS fileheader or without
   SAVE - save the edited set without a file header (DOS format)
   OLD  - copies the ATARI char set into the editor
   CLS  - zeroes the character set buffer
   CLM  - zeroes the actual selected character
   COPY - copies a character to another
   EXIT - leave CHAREDITOR and branch to S.A.M.'s main menu (without loading)

   There five sections on the screen :
   1. name of the program and EXIT icon
   2. the 8x8 matrix of the selected character
   3. all characters in order of their code
   4. 4 (maybe 3 or 5 -can't remember) lines where you can combine
      characters and see how the text will lokk (or the graphic made by the
   5. a menu line where you can choose what you want to do


   nearly the same as (a) with few exceptions.
   You can create four-color fonts (for GRAPHICS 12,13,15...) on a 4x8 matrix.
   There are three fields where you can choose the colors of your font (not
   the backgroud color).
   OLD doesn't produce the ATARI font (useless) but a ready-to-use four-
   color font to the editor.


   this is a powerful file manager.
   You can manage up to 96 cards/files per disk side, each 32x16(=512)
   bytes large. You have 4 cards in memory at one time. For each disk side
   exists a catalog file where you can specify your files.

   The menu line :

   EDIT        CREATE              SPECIAL         SHOW           EXIT
   Edit file#  Create MEMOBOXdisk  SEARCH IN PAGE  SHOW PAGE      DOS
                                   SEARCH IN CAT.  SHOW CATALOG   S.A.M.
                                   NEW WORKDISK
                                   CHOOSE MASK
                                   PRINT ON/OFF
   It would be too much to say something to all these features and the
   special key combinations. You can work with input masks and you can copy
   cards and part of files to others and much more...


   It's a memory monitor. Here it's features :

   FILL    - choose a part of the memory and fill it with a certain code.
   CHANGE  - direct change of memory (like POKE in BASIC but more comfortable)
   FILE :
   LOAD    - loads a machine language program in DOS foramt
   SAVE    - saves such a program
   DUMP :
   ASC-DUMP- dump memory in hex- and in ascii-code
   SCREEN-DUMP   - shows memory in hex- and in screen-code
   BINARY-DUMP   - shows memory in hex- and in binary code
   EXIT :
   JMP ADDRESS   - goes to a machine language program which mustn't end
                   with an RTS
   JSR ADDRESS   - jumps to a machine language routine which has to end with
                   an RTS command


   This is one of the best text processing programs ever made...

   The menu line :

   STANDARDS            OPTIONS         FILE        PRINT           EXIT
   left margin          Clear           directory   preview         DOS
   right margin         blank text      save        print           S.A.M.
   colours              insert          load         -font
   keyboard (german)    delete          format       -parameter
   keyboard (internat.) swap text
   wordwrap             move text
                        copy text
                        grouped style
                        format text

   There are are lot of features not mentioned here (interrupt printings,set
   marks,write modi etc.).
   Text will not be deleted if you exit to DOS or to S.A.M. .

   128 color painting program, works like KoalaPad (but with joystick/mouse)

   Icons :
   -Draw        -Line           -Lines          -Rays           -Box
   -Frame       -Disk           -Circle         -Fill           -Zoom
   -Cut         -Paste          -Flip           -Flap           -Modify
   -Text        -Undo           -Clear          -Setcol         -Graphics
   -Choose Brushes  -Choose Colours

   menu line :
   SAVE         LOAD    PRINT   MENU    S.A.M.          Choose Pattern

   function keys :

   OPTION - loads the four colors of the selected row into the PATTERN line
   START  - saves picture to security memory
   SELECT - changes color of the arrow
   HELP   - switches arrow between menu line and picture
   RESET  - return to ICON menu and UNDO
   cursor keys - move arrow with tabulator steps

   Most of the features are really great to handle.
   You can produce pictures with overall 128 colors (4 in each line)
   and there is a way to load those pictures to your own programs.
   You also can load/save micropainter pictures (62 sector format).

Accessories :
The most amazing feature of S.A.M. (for me) is that you can load (and
write them for yourself) accessories from the main menu...
There are several ready-to-use accessories for S.A.M. :

g) multifile copier
h) S.A.M. text converter
i) tabular calculating program BUDGET (don't know if this is correct English)
j) S.A.M. Painter upgrader
k) Fireball (game)
l) S.A.M. Designer
m) S.A.M. Patcher V 1.0


   WYSIWYG. It works with icons for each file of the disk (like ATARI ST).
   It knows three kind of icons :
   - source codes (.SCR,.ASM,.BAS,.TUR)
   - object files (.OBJ,.SYS,.COM)
   - data files (all other endings)

   It supports up to 4 disks and up to for RAMdisks (partitions).
   24 icons are shown at once, you can scroll the window.
   To copy a file just click it.
   The program knows when you put a disk into a drive automatically.

   A great utility (graphic-based one).
   Get it!


   S.A.M. Texter uses it's own format to save files on disk.
   This program converts this format to others an other formats to
   the S.A.M. Texter format, so you can use YOUR texts with other programs
   ATARI Writer > SAM
   Startexter > SAM
   Austro.Text > SAM

   (Startexter & Austro.Text are European (German and Austrian) products
    with a high quality standard)


   do calculation and tabular workings of all kinds...

   You work with a worksheet of 16x64 fields (9x17 fields on the screen every-
   time). Only move the arrow in the direction you want to scroll the screen.
   You can work with number- operation- and text fields.

   The menu line :
   FILE           EDIT          CALC            PRINT                   EXIT
   save worksheet goto position calculate       print all               S.A.M.
   load worksheet erase pos.    clear results   print columns a - h     boot
   save area      clear all     down column     print columns i - p
   load area      clear row     across row      show printer info
   format drive   clear column  left aligned
   current drive  move row      right aligned
                  move column   integer
                  copy row      2 dec. places
                  copy column
                  insert row
                  delete row
                  kill block

  You work with a fileselector box (Greetings to ATARI ST).
  To edit a field, just move the arrow on it and push mouse/joystick trigger.
  You can work with operators (+ - * /) and functions.
  SQ - square root
  LO - ld(x)
  LN - ln(x)
  EX - exponential function (???)
  AB - |x|
  SU - adds fields
  AV - average of fields
  MI - minimum
  MA - maximum

  There is a keyboard buffer installed (whether or not your DOS uses one).


   features :

   LOAD SECTORS    - loads 62 sectors of a disk (not a file)
                     after this you can load others or leave this feature
   LOAD FILE       - loads a picture in micro painter format
   WRITE SECTORS   - saves 62 sectors on a disk
   INIT DISK       - formats disk in medium density (I guess)
   DIRECTORY       - shows directory, if you move the arrow on a file name
                     and push the trigger the file will be loaded
   VERIFY ON/OFF   - guess what this means
   I/O SOUND ON/OFF- like POKE 65,0 or POKE 65,255
   DRIVE 1/2       - you can choose your working drive between drive 1 and 2
   MICROPAINTER    - chooses the micro painter format (4 colors will be saved)
   SAM-PAINTER     - guess what this means
   ENTER S.A.M.    - go to main menu
   ENTER DOS       - go to DOS menu
   COLDSTART       - boot system


   you are working with S.A.M. desktop for hours and hours and now want to
   relax a bit and play something to get new energy for coming tasks ?
   But you don't want to leave S.A.M. at all and reboot it after playing a
   while ?
   Okay, here is a nice game for you using some S.A.M. features and using
   the S.A.M. desktop.

   Fireball is a breakout-like game with four different levels.
   You can choose in the difficulty box between Beginner,Novice, Expert and
   Special is like Expert level plus all the stones of the wall are invisible.


   High-Resolution-Drawing program (CAD)

   it is one of the diamonds in this package...

   only some of its features :

   - all draw functions are gum band functions

   - very fast FILL and UNFILL routines

   - textfunctions with using different types of fonts, cursive and propor-
     tional writing ...

   - text created with S.A.M. texter can be loaded and placed on the screen
     (with all their text attributes)

   - Icon libraries (electronic elements, circuit database)

   - CUT & PASTE

   - as many printer driver as you want

   - easy self producing of own printer driver

   - all the 'normal' functions every good quality program for the XL/XE has

   - and more...

   - fast and easy to control

m) S.A.M. PATCHER V 1.0

   a simple to use patch compiler for S.A.M.
   write with S.A.M. texter your own patch listing and the compiler changes
   S.A.M. like you want to...

   - Memobox compatible to your printer

   - texter compatible with other printers as the epson-compatible's
     (like ATARI 1029 or ALL the pseudy epsons)

   - make multifile copier compatible to floppy drive XF551
   - patch the color combination of S.A.M.s main menu


Still there  ?
You're missing a program for your special problem ?
If you (or someone you know) know assembly language and have time to
solve the problem you can easily program your own accessories for S.A.M.
(and maybe give them to the community of S.A.M. users)

And here is how it goes :

ATARI 800 XL memory (when S.A.M. is installed)

        OS variables and vectors
        S.A.M. variables
        free memory
        free memory (but is temporary used by S.A.M.)
        player graphics
        S.A.M. vector list
        S.A.M. utility
$xxxx----(depends on length of utility)-------------
        free memory

Article #330 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
Subject: Screen Aided Management (S.A.M.), Part II
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Tue Jan 12 10:19:36 1993

 From: (Oliver Rosenkranz)

Hi there !

Last week I posted an article covering the program Screen Aided Management
for the ATARI XL/XE computers.
I have been asked several times where you can get it and some other
things. So I decided to write it down and post it here :

Screen Aided Management (S.A.M.) is powerful software package. It gives the
XL/XEs a desktop with windows/icons pull-down-menues and 80 columns per row
(and many other great features I described before - If you wanna have the
first text send me a mail (

S.A.M. is a commercial product. Its basic parts had been published in 1988/89
in the German computer magazine ATARImagazin .
Now it is distributed by a German company. Here is its address :

Power per Post (PPP)
Postfach 1640
7518 Bretten

You may also get there other products for the 8 bit ATARIs, so be clever
and order a catalog first.

The newest version of S.A.M. is V1.25 and it seems that this is the last
update. The authors of S.A.M. are working on an English version (the software
itself/commands/... are in English but the manual is written in German) of
it which will be distributed in the US. But I can't say when.

Some people wrote me that they want to hear more about how to program
accessories which are compatible to S.A.M. . Okay, here it is. There
may be some lines of my first posting of it but this is for those who
didn't catch it.

S.A.M. has the ability to start accesories to give the progammer a chance to
use all the features S.A.M. is providing.
There are still some accessories out there. They were mentioned and described
in my first posting. I'm actually working on an accessory (a Filelist utility).

Okay here, again, is the memory map of the 800 XL having S.A.M. installed :

        OS variables and vectors
        S.A.M. variables
        free memory
        free memory (but is temporary used by S.A.M.)
        player graphics
        S.A.M. vector list
        S.A.M. utility
$xxxx----(depends on length of utility)-------------
        free memory

Article #331 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
Subject: Fractasia v1.58
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Sat Jan 23 10:59:52 1993

 From: (Adam J. Conover)

Now in the Archive is:

           Fractasia  v1.58
            Shareware from
      Analog Concepts in Digital
            (c) Jan. 1993

FRAC1.ARC       - Main Program (side 1)*
                - Example .SET files (side 2)

FRAC2.ARC       - Jeff Potter's ColrView program.
                - Many pre-generated .R.G.B files.

Fractasia is a fairly elaborate Mandelbrot Set generator that generates
Fractal images in Atari OS modes 3,5,7,8,9,10,11,15 and even supports
ColrView for 160x192x64 resolution.  I obtained Jeff Potter's ColrView
and APACview programs a short time ago and, since I was already doing some 
fractal programming, I decided to combine the two.  (Fractasia only generates
the .R .G .B files and ColrView is required to view them).

Additional features include:
        Save/Restore/Resume calculation.
        Variable size and proportion ZOOM BOX.
        Color Cycling (of OS modes).
        DMA on/off.
        SpartaDOS X compatibility.  (Will not function under SD3.2).
        Works GREAT from a hard-drive.

In the Works:
        Fractal Landscapes.
        APAC support.
        A Fractal Animation Package.  (Animated Zooms and Pans and such).

The Program was developed under SpartaDOS X and is written in Turbo Basic 
(compiled) and will function on any machine that Turbo Basic programs will 
run on.  (Fractasia has also been tested under AtariDOS and variants).

Fractasia is ShareWare.   A completely voluntary $5 donation is suggested 
but if nothing else, I would like all users to fill out the registration 
form so I can keep you informed about updates.

NOTE:  This program has not undergone any 'real-world' testing yet!
       I have debugged it the best I could on my own (with the help
       a couple Beta-Testers).  Bugs are bound to show up and I 
       encourage you to alert me of any you find.  There are many more
       freatures that I would like to add, but I want to be certain
       that this version works properly.

-Adam Conover.
Article #332 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
>Newsgroups: freenet.sci.comp.atari.spec.8bit,
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Sun Jan 24 11:35:40 1993


Well last nite I spent 2 hours on the phone with our publisher, correcting the
final proofs of the Feb. AC.  It will go the printer probably Monday Jan. 25.
Assuming the printer isn't backed up, printing will take a week.  Which means
the Feb. issue will get mailed out during the first week of February.

Actual delivery to mailboxes will probably commence Feb. 20 & likelt continue
in smeared-out fashion thru March 15.

I was about 2 weeks late completing final assembly & editing.  I had hoped we'd
be mailing it out around Jan. 18, but that was not to be.  A series of crises
totally derailed me, beginning right around our copy deadline on Dec. 5.  Under
the circumstances, I did extremely well to only be 2 weeks late.

The highligts of events are as follows.  Due to the slow November delivery of
the December issue, incoming subscriptions peaked during the first 2 weeks of
December.  New requests for the Premier Issue also rose steeply.  I was unable
to deal with all that PLUS commence work on the FEb. issue AND our Softare Disk.
I ended up spending all my time processing incoming subscriptions & outgoing
requests.  I finally ended the logistical nightmare by halting free distribution
of the Dec. issue on Dec. 15, although a final batch of freebies was mailed out
Dec. 28.  During that same period, a personal crisis developed with our Adver-
tising Editor.  I devoted enormous resources in an attempt to salvage the 
situation, but in the end it was for naught.  Our Ad Editor resigned just before
Christmas.  (I've since interviewd 2 people for the job with no luck.)  He hung
in there long enough to secure some ads for the Feb. issue, but with the
position unfilled prospects for ads in future issues are now uncertain.  Coord-
inating the Softare Disk with the Magazine turned out to be extremely tedious
(one of those things where you have to do something before you can do it).  The
disk problem was aggravated by the fact that our Disk Editor was buried under 9
feet of snow, with power outages & the roof of his house buckling under the
weight.  Despite these difficulties all editing of the disk is complete & the 
disk is now in duplication.  It will probably be mailed out around the same time
as the magazine.  Since the disk goes First Class it will probably hit mailboxes
during the period of Feb. 13-27.  (The disk is mailed seaparately.)

I made up the lost time by taking extra vacation days during Christmas-New Year.
With the exception of Christmas Day, I spent my entire vacation assembling/
editing the Feb. issue.  Editing was finished Jan. 11, typesetting completed
Jan 18, & proof correction will be finished today (Jan. 22).

There have been many inquiries about subscriptions.  We distributed approx-
imately 1700 free copies of the Premier Issue during the period of Oct. 10-
Dec. 28.  As of this date, paid subscriptions total somewhere around 350-400.
Of the original 615 people who returned cards during Jeff McWilliams' 1992 Mail
Campaign, fewer than 200 have honored their pledge.  I won't comment on that.

However, AC needs 500 subscribers to maintain a full production schedule.  There
are 3 results of the 8-bit community's faiulure to reach that goal, as follows:
1.) AC won't maintain a full bimonthly schedule in 1993.  I'm guessing we'll do
    5 issues, with the slowdown coming during the summer months when things are
    slow anyway.
2.) We won't be able to afford a 2nd Class mailing permit.  That means AC will
    continue to go out 3rd Class Bulk, which is the Slowest of the Slow.  Non-
    North American subscribers who opted for Airmail service will receive their
    issues before we in the USA/Canada will (!).
3.) We will be stuck at 32 pages.  I had hoped to increase page count to 40,
    but not without the Magic 500.  Not even Alchemists can squeeze blood from
    a stone.

Having delivered all these sobering facts, let me ay there IS a bright side.
Those of you in the ranks of the Faithful & Patient will be richly rewarded.
If you liked the December issue, the Feb. issue is EVEN BETTER.  Despite the
32-page limit, we squeezed in MORE ARTICLES by reducing the font size.  Plus,
there's the Software Disk, to which Steve Hoffee has added his own brand of
sparkle.  All meat.  No fat.

On Feb. 1, the few remaining copies of the Premier Issue will become Back
Issues.  Back issues of AC & the disk will be available for $3 each, checks
payable directly to Ben Poehland.

Subscriptions may be ordered at any time.  $25/year for the magazine, $9/year
for the disk (non USA parties, please inquire for overseas rates).  Checks
payable to: Atari Classics, 179 Sproul Rd./Rt. 352, Frazer PA 19355 USA.

Some Really Neat Stuff can happen when our subscriber list reaches 500.

       Managing Editor
       ATARI CLASSICS Magazine

Article #333 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
>Newsgroups: freenet.sci.comp.atari.spec.8bit,
Subject: Hobbytronic-Demo '92 at the archive
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Sun Jan 31 09:09:29 1993

 From: (Marek Tomczyk)


some days ago I've uploaded two files called HOBBY92A.DCM and HOBBY92B.DCM 
to You can find then with a short blurb in the 
8bit/Demos directory.  

This files contain both sides of the Hobbytronic-Demo '92 disk.
The Hobbytronic fair is the most important fair for the 8bit Atari community 
in Germany. 

The 8bit user club called ABBUC compiled this demo disk for the last year's 

You can find some very nice programmes on this double-sided boot disk.
A note: In order to advance to another parts of the demo, always press the 

Have fun

Marek Tomczyk

Article #334 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
>Newsgroups: freenet.sci.comp.atari.spec.8bit,
Subject: nasm v20 released
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Fri Feb 12 23:25:02 1993

From: (Natuerlich!)

Well I hope everything went well, when I grabbed the source from the
Sun and the binaries from my Atari, but since I am under intense
time pressure and I needed to get this stuff out, finally I have 
released it today.

Just a rundown of the features:

o Crossassembler for 6502
        - produced linkable code
        - code is runtime relocatable, no more Page 6 blues
        - is MAC65 compatible
        - does everything you want, and better than you expect

o Linker         
        - produces Bootsectors (if asked to)
o Librarian

o Mac65 detokenizer

o Disassembler

o Binaryconverter for C64 and AppleII (should work)

o and two or three more goodies.

Binaries provided for Atari ST and Amiga.
Sourced provided, compiles on Unix (HP and SUN tested)
Will probably compile under MSDOS with TC2.0.
Will definetely compile under MSDOS with gcc. I couldn't
provide those binaries, coz M.Reichl didn't send them to
me. Bugger him about it (har). Nah just kidding.
Will not compile with TC3.1++ (that compiler sux bigtime)

If someone manages to compile them for MSDOS, please put
them in the nasm20 folder on in
the 8bit directory. They should be moved there pretty 
soon. For German users I put the stuff in
in incoming/nasm20. Due to a bug they are already fetchable
there (hint). Please put ported binaries there too. Also
please include in your port a statement, that you did this,
since I don't want the fame nor the flames.

If your still doing 6502 development, this is what you
were waiting for. (shameless braggin' eh ?)

 -----   Email:  -----
               "Bang that bit that doesn't bang"   
Album of the month:  Waltari - Torcha!   VfL Bochum:  "Unabsteigbar"
Article #335 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
Subject: Newell Industries
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Tue Feb 16 22:06:12 1993

  Z*NET: ATARI ONLINE MAGAZINE ^N^O Copyright (c)1993, Syndicate Publishing
   Volume 8, Number 7    Issue #491    February 14, 1993    File:93-07

 ######  Newell Industries
 ######  ---------------------------------------------------------------
 NEWELL INDUSTRIES, P.O. Box 253, WYLIE, TX. 75098, 214-442-6612
 256KXLE.............256K MEMORY UPGRADE FOR 800XL/1200XL        $29.95
 Designed with total compatiblity in mind, this 256K ram upgrade gives
 you compatibility with the 130XE, plus gives you an additional 128K of
 RAM for a total of 256K.  With this upgrade you can run software
 designed for the 130XE including Basic XE, Disk operating systems, etc.
 Internal installation.  Some soldering required.  MYDOS included.  MYDOS
 lets you configure Ramdisk up to 208K.  Use Basic XE in extended mode,
 plus have 128K ramdisk. etc.  Also includes 'COPY256E'.  A sector copy
 program that utilizes the extra ram.
 Don't confuse our upgrade with others you may have heard about.  Ours
 supports Antic banking (just like the 130XE), so you can run those
 programs the other upgrades won't.  Eliminates refresh problems with CAS
 before RAS refresh support.  Requires eight 256K Ram chips.  See below
 or call for current pricing.

 These memory upgrades add support for 1 or 4 meg ram chips for 1O88K or
 416OK of memory.  Designed with total compatibility in mind, these
 upgrades support true Antic banking just like the 13OXE.  Compatible
 with Basic XE, Sparta DOS, Sparta DOS X, etc.  Comes with MYDOS and copy
 utility.  Get over 8OOO sectors of ramdisk with 1O88K of ram.
 Internal installation.  Soldering is required.  Installation availible.
 Requires eight 1 meg or 4 meg ram chips.  See below.  SPECIFY COMPUTER
 MEGSTF.........2-4 MEG UPGRADE FOR THE 52O/1O4OSTF/M             $49.95
 Designed to fit the STF/M computers (has built in disk drive), this
 board allows the use of 1 meg ram chips (32 max) for up to 4 meg of ram.
 Socketed for 32 DRAM.  Requires 16 minimum (2 meg).  Internal
 installation.  Soldering required.
 The TAB (Tos Adapter Board) Add those newer TOS's to old system  $29.95

 Used to install up to 1 meg of rom starting at E00000 in original ST's.
 This includes, but not limited to TOS 2.06. DOES NOT include TOS roms.
 How it works: Intercepts all Exxxxx adressing to glue and converts it to
 FCxxxx, thus fooling glue into thinking you want to address the normal
 rom area.  The glue will then furnish the needed signaling to address
 the new roms that are plugged in there.  Advantages over other methods:
 This method lets glue do all the normal decoding AND timing.  No
 conflicts should occur simply because Glue STILL does all the
 controlling.  We don't add DTACK or other signals that some of the other
 upgrades do that use a different method.
 RAMROD XL................................800XL, 65/130 XE        $49.00
 Allows the use of three different operating systems, comes with OSNXL OS
 that includes the FASTCHIP XL floating point routines, and OMNIMON XL
 machine language monitor.  The OSNXL OS is compatible with the 400/800
 OS, but has a programmable cassette baud rate, increased keyboard speed,
 and all the graphic modes of the XL/XE's.
 The FASTCHIP XL floating point routines can give you up to four times
 the speed of the original floating point routines.  Atari basic uses
 these routines for almost every operation.  Spreadsheets and other
 languages also use these routines.  You can see the difference.  It is
 even recommended by software producers to use with their products.  Here
 are some reference times (in seconds) to compare.  These functions were
 executed 1000 times in a FOR-NEXT loop.
 LOOP^3        236       65             LOG(100)      129       33
 ATN(23)       128       62             CLOG(100)     120       30
 EXP(100)      112       34             SQR(LOOP)     135       55
 SIN(23)        85       30             COS(23)        84       33
 LOOP*LOOP       8.89     6.48          PEEK(100)       7.34     5.69
 The OMNIMON XL is a resident monitor with all the debugging tools needed
 for any application.  Interrupt and examine any program (including
 cartridges) easily.  Includes read/write to disk, binary load,
 directory, assembler, disassembler, single step execution, drive
 control, change registers, hex conversion/arithmetic, search/ display/
 alter/ move/ relocate/ verify memory, hex or character format and more.
 RAMROD XL2........................WITHOUT OS CHIP    $19.95
 OSNXL OS CHIP................600/800XL, 65/130 XE    $29.95
 OMNIVIEW  XL/XE/256...........600/800XL,65/130 XE    $29.95
 Now get 80 columns with your 600/800XL,65/130XE. Compatible with LJK
 Products, BASIC, etc.  Enter 80 column mode easily.  Supports CPM on ATR
 8000.  Also comes with Fastchip floating point routines and easy access
 to additional ram.  Also comes with omniwriter word processor.  Omniview
 80 columns also available for the 400/800 computers.
 RAMROD MMOS..................ATARI 800 ONLY      $59.95
 The Ramrod is a new operating system board that replaces the existing
 board.  Install up to two operating systems.  Accepts eproms or standard
 OS roms.  Comes with the OSN OS in eprom.  The OSN provides all graphics
 modes, including modes 12-15 that are not in the standard 400/800 OS.
 Use the standard graphics calls from basic to access these additional
 modes that are in the computer.  The cassette interface in the OSN is
 programable to any baud rate.  The default is the standard 600 baud.
 The keyboard delay and repeat functions have been modified to allow for
 faster typeing and cursor movement.  OSN allows you to disregard
 cartridges on power up.  With this feature, you can boot the system
 (cassette or disk) regardless of the cartridge you have installed.  OSN
 meets all operating system entry requirements.  All handler starting
 addresses are the same as the B operating system, and as many
 subroutines as possible have kept the same starting address.  This
 allows compatibility with almost all existing software.  Available on
 (2) 4K eproms or (1) 8K eprom.
 The Ramrod also addresses the 4K byte block of memory at C000.  It may
 be used for 4K ram or install up to 16K of rom for banking at this
 location.  Also comes with the Omnimon machine language monitor with
 many debugging commands like display/ alter/ search/ disassemble memory,
 printer and disk interfaces.  A must for anyone using assembly language.
 And you can jump into Omnimon from any program or cartridge.
 RAMROD 3 (WITHOUT OMNIMON & OSN)                        $29.95
 OMNIMON PIGGYBACK BOARD............ATARI 400/800        $29.95
 Installs on the 800 OS board.  Gives access to the $C000 4K block of
 memory.  Comes with the Omnimon as described above, and also the 4K
 omniview to give you 80 columns.  Omniwriter word pro included with all
 SBM...................Atari 8 Bit 48-64K Ram            $49.95
 This system was designed to operate in a wholesale or retail
 environment.  SBM is an inventory control, point of sale program that
 produces invoices, purchase orders, mailing labels, quotes, sales and
 account reports, plus much more.
 Inventory control:Each inventory record consist of part number,
 description, vender name and address, quantity on hand, location,
 reorder point, quantity on order, cost, sale price, quantity sold,
 dollar amount sold, and product group.  Inventory reports may be printed
 by all, vendor, product group, price list, low inventory, and turn 
 reports.  Accounts control:Account records consist of account number,
 name and address, terms, total purchased, total paid, and balance due.
 Account reports may be printed for all, outstanding, and selected
 accounts.  A list may also be printed numerically or alphabetically.
 Mailing labels may be printed for all, outstanding, and selected
 accounts.  Purchase orders may be printed with automatic update of
 inventory records.  Sales reports consist of daily, periodic, and
 annual.  Capacities: 12 digit alpha-numeric part numbers, unlimited
 parts.  Up to 1700 accounts.  As many vendors as parts.  System
 requirements:Atari computer (40K Ram minimum).  Basic XL language (OSS).
 Two disk drives (double density recommended).  Printer interface and
 SBM 130.................Atari 8 Bit 128K+ Ram            $49.95
 This system was designed after the original SBM, but has unlimited
 account capacities and the entire program resides in memory for faster
 operation between menus.  Inventory control: Same as SBM.  Accounts
 control: Same as SBM.  Capacities:12 digit alpha-numeric part numbers,
 unlimited parts.  Unlimited accounts.  As many vendors as parts.  System
 requirements:Atari 130 XE computer (or compatible).  Basic XE language
 (OSS).  Two disk drives (double density recommended).  Printer interface
 and printer.
Article #336 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
>Newsgroups: freenet.sci.comp.atari.spec.8bit,
Subject: Power Per Post announces QUICK V2.1
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Thu Apr 15 11:15:27 1993

 From: (Harald Schoenfeld)

We are happy to present QUICK, the new programming langauge for your ATARI
8 bit computer, now in an English version.

QUICK is a completely software based compiled language that is almost
as fast and powerful as assembler, but also very easy to program.

QUICK is a powerful language that has some unique features: 
- automatic mouse control
- player/missile commands
- subroutines and local variables
- in-line assembler
- cut/paste for hi-res graphics (Blitter)
- command to play digitized sounds
- automatic VBI and DLI commands
- libraries for almost every task
- multitasking with additional libraries (not included)

QUICK gives you the ability to get the most out of your Classic
ATARI with little effort. To show you some of QUICK's unique capabilities,
we will post some QUICK demos to a.a.u.e called "QIKDEMOx.ARC"

The German or International (English) version is available from:

Postfach 1640
W-7518 Bretten

Price: DM 39 plus P&P

In GB and Ireland you can get QUICK directly from:

Dean Garraghty
62 Thomson Ave

UK PRICE: 16pounds including P&P

           Harald Schoenfeld                |          I'm sorry Dave,       
 ( |    I'm afraid I can't do that. 
Article #337 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
>Newsgroups: freenet.sci.comp.atari.spec.8bit,
Subject: PPP announces MINESWEEPER, GLAGGS, Rubber Ball
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Thu Apr 15 11:15:43 1993

 From: (Harald Schoenfeld)

We are happy tp present some new games for the Classic ATARIs in an
english version:


The classic game, that is well known on PC's and ST's is now available
for the 8 bit ATARIs. It has different levels, a high score table and
can be controlled by joystick or ST-mouse.


Unfortunately ATARI never presented a version of Klax for the 8 bit 
ATARIs, although it was a big success on the ST and Lynx. Here is our
program that is more than just a compensation.
Glaggs is one of the most colorful programs you ever have seen on any
8 bit ATARI.

Rubber Ball

Move a small rubber ball through the dangerous levels of an air conditioning
system. Perfect fine scrolling and digitized music are waiting for you.

All games are written in QUICK, the new programming language for your
8 bit computer (not a single machine code routine was used!).

To test the games you can look at the demos available at
- QIKDEMO4.ARC is the demo of Minesweeper
- QIKDEMO5.ARC is a demo of Glaggs
- RUBBERBA.ARC is a demo of Rubberball

The German or International (English) versions of the games and QUICK
are available from:

Postfach 1640
W-7518 Bretten

In GB and Ireland you can get the games and QUICK directly from:

Dean Garraghty
62 Thomson Ave

Please note: Some of the games may not work on NTSC or 1200XL computers. Try
the demos and tell me the results, please.

           Harald Schoenfeld                |          I'm sorry Dave,       
 ( |    I'm afraid I can't do that. 
Article #338 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
>Newsgroups: freenet.sci.comp.atari.spec.8bit,
Subject: April AC: on the way!
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Sat Apr 17 12:24:45 1993


Hello Peoples,

I been keeping kindov a low profile the past several weeks but wanted to let
everyone know that despite a variety of difficulties the April AC is now in the 
mail.  The main hangup was that it got delayed at the printer for about 3 weeks.
All the editing & DTP stuff was done in reasonably good time during the month
of March, but everything came to a screeching halt when our Publisher sent it
on to the printer.  I'm now informed all the copies are printed up, were
delivered several days ago to the mailer, & it's pretty well posted by today.

As most of you know, today is also Income Tax Day, so in all probability the
April AC- being scumbag dirtball 3rd class bulk mail- will be allowed to sit
on the floor of most local post offices while they hustle to deliver all those
precious tax returns to the Infernal Revenooers at the U.S. Guvermint.  Not that
3rd class bulk is real fast to begin with, but with tax returns in the way it
will likely be even slower than the usual slow.  By my reckoning, we'll be doing
well to see it appear in mailboxes by the week of the 30th.  We'll just have to
live with that, there are some things I got no control over.

Although subscription orders are still dribbling in, AC is still under-
subscribed.  The April AC went out to around 440 paid subscribers, & presently
I'd say our total base is around 460.  Still not quite up to the 500 we need
to really make significant improvements.

The good news is that I've now decided we are close enough to our original goal
that we will publish 6 full issues this year.  However, this late in our
publishing schedule with under 500 paid subs, certain things are pretty well
cast in stone.  We'll still be stuck at 32 pages, no fancy covers, & good ole'
3rd class bulk mail delivery (aka Pack Mule Express).  There is some faint hope
we could still go to 2nd class delivery late this year, but not until we reach
500 subscribers.  It will be june or July before we get there (at the present
rate of growth), then another 2 months to get the permit, if we're lucky we'll
have it in time for the Oct. or Dec. issue.

About 15% of AC's readers are outside North America, & most of them had the
good sense to pay for the airmail option.  So people in Germany & New Zealand
will probably get their mags before we in the USA/Canada do.  It's a weird

The June issue of AC is now in production & will lack a Swap 'n' Shop column
since no one is sending in ads any more.  (Can't figure that, the ads are after
all FREE.)

Atari magazines in general are fairing poorly.  Current Notes has reduced its
page count from 82 to 64 & eliminated its usergroup discount but is still
maintaining a steady publishing schedule & a decent amount of 8-bit stuff
tho it's still 80% ST.  Atari Interface Magazine appeared in March for the
first time since October of last year, but compared to a year ago it's a
skeleton of its former self being 32 pages on newsprint in B&W & now bimonthly
instead of monthly, but still a few 8-bit articles in there.  ATARI CLASSICS
is still hanging in there but overall subscription growth is substantially
less than the market survey of 1992 suggested.

We 8-bitters at least have one advantage RE: our ST brethren: we have already
been pushed over the cliff onto the computer junkpile, those of us still
clinging to the 8-bit have no illusions as to our future, especially since
Atari Corp. officially booted our butts out into the cold at the beginning

of last year & ICD did likewise.  Whereas, for the ST community, the downward
slide is a new experience, & they're just now getting a taste of what we began
to experience since around 1989 or so.  Atari Corp.'s delay of delivering the
Falcon is I think setting new records for paranoia/anxiety/depression in the
larger community.  An article in the March AIM entitled "Atari Is Dead" was
especially illustrative, as I think that author dared to say out loud what a
lot of people have been privately thinking but won't admit publicly.

Whew, I sure am glad I'm an 8-bitter & have already passed thru all this
depressing stuff.  My main anxiety is getting out the June AC on time, plus
our June Software Disk.  That's plenty enough for me to worry about, as it
takes 120% of my spare time.

       Managing Editor
       ATARI CLASSICS Magazine

Article #339 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
Subject: VTex 1.2 by Larry Richardson
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Mon May  3 17:51:19 1993

 From: (Larry)

Hi there.  The latest version of my text viewing program for the 8-bit, 
VTex 1.2,
is available for downloading from in the /atari/8bit
directory (vtex12.arc).  It lets you view any file (text or binary), converts
IBM CR/LF to 8-bit CR's, pages forward and backward, has a built in help
screen, and many other features.  It runs under Sparta and Atari Dos's (should
work under most 8-bit dos's).  Get a copy and try it out.

Larry Richardson
Article #340 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
>Newsgroups: freenet.sci.comp.atari.spec.8bit,
Subject: Mule transfer programs
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Tue May  4 17:53:35 1993

 From: (sherry snyder)

New at the Archive in the 8bit/New section.

Program name: Mule (com & exe)
Author: Rick Cortese
Fee: none set by author

     Have you ever wanted to transfer a file from your 1050 to your IBM, or 
how about the other way?  If you've read the Internet news for any length of 
time you already know about such programs as "Sparta Read" and "Util".  
You've also most likely heard about the "Sio2PC" interface that allows you
to save files to your IBM hard drive in disk image format.  Sparta Read and 
Util both require you to have double density drives.  Sparta Read will work
on any IBM drive as the disk must first be formated double density under 
SpartaDos on your 1050.  Util seems to only work when the disk if formated
on an IBM 360K drive and read or written to from a double density 1050.

     Ah but what if you don't have a double density drive and you don't want
to save in disk image format?  Yes, there is always the Null modem cable but
what if your IBM is not near your Atari?  This is where Mule comes in.  Mule
is a set of programs, one for your Atari ( and one for your IBM 
(Mule.exe), that allow you to transfer a file between any IBM and any standard
1050 disk drive.  That's right, double density is no longer required.

     How it works, you format a double density disk (do not use high density)
on the your IBM, be sure to format the disk for 180k (read your IBM Dos manual
of use one of the many 3rd party formatters).  Next you copy the file you want 
to transfer to a second disk (Mule will only read and write to D1:), select
read from the menu and wait until told to insert the Mule disk.  It works much
the same on the Atari side, format the Mule disk, copy from the default drive
and write to the Mule disk.  Once written, you take the disk to your other
machine, load the correct version of Mule for the machine you'll be using and
select read from the menu.  After the file is read, you'll be prompted to insert
a default disk to write to.  Mule has been tested on text, binary and archive
files and all files survived the transfers.

     Okay, the drawbacks.  You can only transfer one file per disk, and the
file loses its name in the process.  Mule always writes a file named Mule.dat 
so you'll have to remember the name of the files you transfer.  The other 
drawback is that you're limited in file size, about 24k,  the author states
that there is no reason that the program could not be modified to handle
larger files (34k).  File size is limited because the complete file to be
transferred is stored in memory, there are no multiple read and writes.

     One thing to note, Mule is really just a demo to show that such a 
transfer can be done and as such the program has not really been fully
developed.  Still, it does everything it sets out to do and does it well.
If you've been trapped by not being able to transfer files from your IBM to your
Atari because of a lack of double density drives, then you'll want to give
Mule a try.

     Included with the archive are the source codes for both the Atari Mule
(written in Action!) and the IBM Mule (written in Turbo C).  Action! and 
Turbo C are required to compile modified versions of the programs.

Mike Todd
The Atari Archive Project
Article #341 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
>Newsgroups: freenet.sci.comp.atari.spec.8bit,
Subject: ATARI CLASSICS adv. rates
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Fri May 14 15:23:53 1993


. The Editors and staff of ATARI CLASSICS solicits your help.  The
following announcement should be posted on as many BBS's (or etc.) as
possible; and as soon as possible!  Thanx in advance!
.   Bob Scholar (Advertising Editor).
  ATARI CLASSICS (the 8-Bit Magazine) has slashed its advtg. rates.
  Beginning with the August issue, advertisements will be:-
             Full page    $100     Half page    $ 50
             1/4  page    $ 25     1/8  page    $ 20
     Multiple insertion discount: - 10% when paid in advance.
     A template of ad sizes is available upon request.
     Copy deadlines for 1993: June 5 (for Aug. Issue)
                              August  5 (for October Issue)
                              October 5 (for December Issue).
     Payment must accompany  all ad copy.  Please make checks payable
to "Atari Classics".
     Please send ad copy and payment to:
            ATARI CLASSICS Magazine
            179 Sproul Road/Rt. 352
            Frazer, PA 19355
       ATTN: Advertising Editor
     Advertisers will receive gratis copies of ATARI CLASSICS,
 showing their ads.
Article #342 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
>Newsgroups: freenet.sci.comp.atari.spec.8bit,
Subject: Digi-Studio -- price slashed in half!
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Fri May 14 15:24:13 1993

 From: (Dean John Garraghty)

As you may know, I am the programmer and developer of Digi-Studio -- the
digitized sounds and music utility.

At the start of this year I managed to get a distributor in the US, and thus
make it easily available. However, the price has had to remain high to cover
initial costs. Unfortunately, we have had no luck at all in selling copies in
the US. We believe this is because of the high price.

To show that we are not just in this for the money, and to show our commitment
to producing new software for the Atari 8-bit community, we have decided to
take vertually no royalties on Digi-Studio, and as such we have managed to
lower the price down to just $15, including shipping.

This price will get you the 44 page manual and 2 SD/DS disks. You get all
the usual programs included: tune player, keyboard player, sample editor,
tune to Basic compiler, and the LIDS language compiler v1.2.

At this stage I need definate advance orders. If you are finally persuaded
to buy Digi-Studio at the new low price, then please email me and say so.
If I manage to get just 10 pledges for orders I will continue to sell 
Digi-Studio in the US. Send no money now. I will let you know when we are
ready to sell at the new price.

Dean Garraghty. Email:
Article #343 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
>Newsgroups: freenet.sci.comp.atari.spec.8bit,
Subject: Digi-Studio info with new prices
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Sat May 22 21:30:33 1993

 From: (Dean John Garraghty)

                       Digi-Studio Information

Digi-Studio is a set of programs for the 8-bit Atari (XL/XE) for creating 
music using "real" sounds, which have been digitized. The Digi-Studio package
contains everything you will need to create and play music using digitized
sounds. Here's a list of the programs included:

 * Keyboard Player. Allows you to play music live by using the computer's
   keyboard like a piano keyboard. The sounds produced are, of course, 
   digitized. This program has fully responsive keys, so that sounds only
   play for as long as you hold the key down.

 * Tune Player. This program plays Digi-Studio tune files using digitized

 * Sample Editor. This program allows you to edit sound samples by using
   a joystick. It also has "cut and paste" facilities, so you can also create
   your own samples.

 * Tune Compiler. This program allows you to play Digi-Studio tune files
   in your own Basic or Turbo-Basic programs.

 * LIDS Compiler. This program allows you to create your own Digi-Studio
   tune files by use of a language called LIDS.

Also included are 55 sound samples, and 47 ready-to-play Digi-Studio
tune files.

The Digi-Studio system comes on 2 DS/SD disks. Disk one contains the main
programs and a starter pack of sounds and tunes. Disk two contains more
samples and sounds for use with Digi-Studio.

The Digi-Studio system is also supplied with a 44 page manual in A4 size(UK),
and standard letter size in the US. This manual has sections describing all the
programs listed, but also has a lengthy section on how to read music. An
appendix has also been added containing music along with the corresponding LIDS

The Digi-Studio system (with manual and 2 disks) costs just 7pounds, including
P&P. In the US it costs $15, including shipping.

Fill in the form below and send it with payment today!

Please send me a copy of the Digi-Studio system, with manual and 2 disks. 
I enclose payment for UK[  ]. I enclose payment for US[  ]. (Tick box).
UK cheques/POs payable to Dean Garraghty. US checks/MOs payable to Lance Tatman.

POST CODE/STATE&ZIP:________________________

Article #344 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
>Newsgroups: freenet.sci.comp.atari.spec.8bit,
Subject: A Peek At The Upcoming June AC
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Mon May 24 21:30:29 1993


Greetings, AC Subscribers!                                                  

The June 1993 issue of ATARI CLASSICS is now at the printer and will probably
hit your mailbox about the middle of the month.  Our June Software Disk is also
on schedule and will probably appear in late May or early June.              

In my article in the April issue I hinted that we might be forced to drop our
August issue due to sluggish subscription response.  However during March and
April there was an increase in subscriptions which has brought AC to within a
hairsbreadth of its goal of 500 paid subscribers (it now stands at 480).  As a
result, I've decided to proceed with a full bimonthly schedule of publication
for 1993, so we will have an August issue.  <Brief pause to allow the applause
to die down... .>  For more details on this and other encouraging developments
please look for my article "Saga of the AC Database" in the upcoming June AC.

By way of titillation here's a peek at the contents of the June issue now in

                               TABLE OF CONTENTS

               ATARI CLASSICS Magazine Volume 2 No. 4 June 1993


Saga Of The AC Database, Part 1                                           
Circulation Editor Ben Poehland delivers Good News for AC readers and     
describes how database problems almost crippled AC in its infancy.        

AC Software Disk Index (June 1993)                                        
AC Disk Editor Steve Hoffee divulges all the goodies awaiting disk subscribers
on our June Software Disk.                                                

Modular Programming On The 8-Bit                                          
Contributing Author Ron Fetzer gives us a useful envelope-printing utility
while describing a methodical approach to BASIC programming guaranteed to 
instill self-confidence: a "must read" for beginners!                     

Super Database 1-2-3                                                      
Rolly Herman, Contributing Author, takes us on an in-depth tour of one of the
most unusual databases available for your venerable 8-bit.                

COLRVIEW: 4096 Simulated Colors On The Classic Atari!                     
Graphics & Entertainment Editor Jeff Potter describes a mind-blowing technique
that pushes the envelope on color graphics in his newest shareware program.

Use A High-Speed Modem On Your Classic Atari                              
A fascinating look at how your 8-bit can scream as fast as any 486 over the
phone lines, from Hardware Editor Charles Cole.                           

Looking Back: What Is VersaWriter?                                        
Staff Reviewer Gary Matteson steps back in time to examine the most perplexing
gadget ever made for the Atari and crosses paths with an Alchemist whose secret
identity is shockingly revealed!                                          


The Fitting Room                                                          
Columnist Mike Jewison finds a Black Box in his Fitting Room and enters a time
warp, coming out just this side of Christmas.  Huh?                       

Moonlight Workshop                                                        
Staff Columnist Jeff McWilliams continues his Expanded Memory tutorial with a
software compatibility chart and uses of RAMdisks.                        

Exploring The Wild FONTier                                                
A tour-de-force on DD3's text manipulation abilities, graphics, and a User
Guide available directly from Columnist Dave Richardson.                  

The Garret                                                                
Columnist Ed Hall explores the best features of text adventures and offers
novel ideas for would-be programmers.                                     


News Roundup                                                              
Tips 'n' Tricks                                                           
Swap 'n' Shop                                                             
Subscription Form                                                         

Those of you who don't subscribe can just gaze at the above and drool over
what you're missing.  It seems there are still quite a few folks out there
who don't know the 8-bit community has taken charge of its own affairs by 
publishing its own bimonthly magazine for $25/year.  We don't rely on Atari
Corp. any more.  Nor ANTIC.  Nor Analog.  Nor Explorer.  We stand on our own
feet and do the job ourselves.                                              

If you're tired of being left in the cold, join the Bold New Experiment that
AC represents.  At ATARI CLASSICS, you aren't just a subscriber: you are a
Participant in a New Idea.  We are demonstrating to the morons in Sunnyvale,
and to the whole rest of the world, that a community of users can exist   
independent of the company whose product first drew us together.          

For subscription info, please write:  ATARI CLASSICS                      
                                      179 Sproul Road/Rt. 352             
                                      Frazer, PA  19355  U.S.A.           
                                ATTN: Circulation Editor                  

       Managing Editor
       ATARI CLASSICS Magazine

Article #345 (376 is last):
From: aa700@cleveland.Freenet.Edu (Michael Current)
>Newsgroups: freenet.sci.comp.atari.spec.8bit,
Subject: Announcement of Killer 'thello release
Reply-To: aa700@cleveland.Freenet.Edu (Michael Current)
Posted-By: xx004 (aa700 - Michael Current)
Date: Sun May 30 11:01:44 1993

 From: (Mark Phillips)

I've just uploaded Killer 'thello to (
under the filename THELLO.ARC.  The archive is 41926 bytes long and contains
the executable, documentation, and full MAC/65 assembly source.  Pending some
administrative delays, it should be in the 8bit directory shortly.

Killer 'thello is a computer adaptation of the classic board game Othello (also
known as Reversi) with the modification that players don't have to take turns.
You can play against another person, the computer opponent, or both at the same
time.  Killer 'thello was sort-of inspired by Killer Chess written by my pal
Greg "maddog" Knauss.

If there's interest, I could also upload a VERY complete Font/Character Set
editor I wrote over the period from 1985 to 1989.  Too many features to
mention.  Let me just say that it has everything I ever heard of or saw in
another editor.  It was used to create both the character sets and screens in
Boulder Bombers, Maze War, Killer 'thello, and a few projects that never saw
the light of day.

Mark T. Price (sg)           mark@godzilla.Quotron.COM
     "He who laughs last is sucking up to the boss"

Return to message index