News - Jan.93 - Jun.93From: Atari SIG (xx004@cleveland.Freenet.Edu)
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From: xx004@cleveland.Freenet.Edu (Atari SIG) Subject: News - Jan.93 - Jun.93 Date: Tue Mar 1 15:57:52 1994 Time Capsule - News - Jan.93 - Jun.93 ------------------------------------- News Subject Title Date Posted ------------------ ----------- Screen Aided Management (S.A.M.) Jan.09,1993 Screen Aided Management (S.A.M.), Part II Jan.12,1993 Fractasia v1.58 Jan.23,1993 FEBRUARY AC: ON THE WAY!! Jan.24,1993 Hobbytronic-Demo '92 at the archive Jan.31,1993 nasm v20 released Feb.12,1993 Newell Industries Feb.16,1993 Power Per Post announces QUICK V2.1 Apr.15,1993 PPP announces MINESWEEPER, GLAGGS, Rubber Ball Apr.15,1993 April AC: on the way! Apr.17,1993 VTex 1.2 by Larry Richardson May.03,1993 Mule transfer programs May.04,1993 ATARI CLASSICS adv. rates May.14,1993 Digi-Studio -- price slashed in half! May.14,1993 Digi-Studio info with new prices May.22,1993 A Peek At The Upcoming June AC May.24,1993 Announcement of Killer 'thello release May.30,1993 -------------------------------------- Article #329 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.news Subject: Screen Aided Management (S.A.M.) Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Sat Jan 9 16:32:46 1993 For the 8-bit Atari: Newsgroups: comp.sys.atari.8bit From: email@example.com (Oliver Rosenkranz) Hi there ! Have you ever heard of a software package named S.A.M. ? You are thinking of a speech synthesizer ? Hmm, you're right and you are not right, too. There is another software package out there. It is called SCREEN AIDED MANAGEMENT (S.A.M.) . What is S.A.M. ? ---------------- S.A.M. is a disk-based desktop for the ATARI XL/XE, but it is much more than this... * S.A.M. uses windows. * you can work with 80 columns per row * you have pull-down menues * S.A.M. can be controlled by keyboard,joystick AND mouse * You are able to lock/unlock/delete/rename files * You can choose your woking disk drive (1-8) * You can copy/format disks, read/write sectors * You can show directories and create/edit/show a text of 80x16 bytes without reduce the capacity of your DOS 2.5 disk * You can start some utilities (I will describe them later in this text) * You are able to start accessories. * You can exit this program to DOS or boot system. * This program is documented in a way which makes it easy to program your own accessories and programs for S.A.M. (It's an open system). This is because all your programs written for S.A.M have the chance to use windows,pull-down-menues, 80 columns per row and all the other features of S.A.M. . Utilities : ----------- There is a number of 6 utilities coming with S.A.M. which make it a powerful software package for everyone. a) Character Set Editor mono b) Character Set Editor color c) Memobox d) Memory Monitor e) S.A.M. Texter f) painting program S.A.M. Painter a) CHAREDITOR MONO easy way to edit 8x8 fonts for GRAPHICS 0 or 8 (all mono). Features: LOAD - load a set with DOS fileheader or without SAVE - save the edited set without a file header (DOS format) OLD - copies the ATARI char set into the editor CLS - zeroes the character set buffer CLM - zeroes the actual selected character COPY - copies a character to another EXIT - leave CHAREDITOR and branch to S.A.M.'s main menu (without loading) There five sections on the screen : 1. name of the program and EXIT icon 2. the 8x8 matrix of the selected character 3. all characters in order of their code 4. 4 (maybe 3 or 5 -can't remember) lines where you can combine characters and see how the text will lokk (or the graphic made by the font) 5. a menu line where you can choose what you want to do b) CHAREDITOR COLOR nearly the same as (a) with few exceptions. You can create four-color fonts (for GRAPHICS 12,13,15...) on a 4x8 matrix. There are three fields where you can choose the colors of your font (not the backgroud color). OLD doesn't produce the ATARI font (useless) but a ready-to-use four- color font to the editor. c) MEMOBOX this is a powerful file manager. You can manage up to 96 cards/files per disk side, each 32x16(=512) bytes large. You have 4 cards in memory at one time. For each disk side exists a catalog file where you can specify your files. The menu line : EDIT CREATE SPECIAL SHOW EXIT -------------------------------------------------------------------- Edit file# Create MEMOBOXdisk SEARCH IN PAGE SHOW PAGE DOS SEARCH IN CAT. SHOW CATALOG S.A.M. NEW WORKDISK CHOOSE MASK PRINT ON/OFF It would be too much to say something to all these features and the special key combinations. You can work with input masks and you can copy cards and part of files to others and much more... d) MONITOR It's a memory monitor. Here it's features : FILL - choose a part of the memory and fill it with a certain code. CHANGE - direct change of memory (like POKE in BASIC but more comfortable) FILE : LOAD - loads a machine language program in DOS foramt SAVE - saves such a program DUMP : ASC-DUMP- dump memory in hex- and in ascii-code SCREEN-DUMP - shows memory in hex- and in screen-code BINARY-DUMP - shows memory in hex- and in binary code EXIT : JMP ADDRESS - goes to a machine language program which mustn't end with an RTS JSR ADDRESS - jumps to a machine language routine which has to end with an RTS command e) S.A.M. TEXTER This is one of the best text processing programs ever made... The menu line : STANDARDS OPTIONS FILE PRINT EXIT -------------------------------------------------------------------------- left margin Clear directory preview DOS right margin blank text save print S.A.M. colours insert load -font keyboard (german) delete format -parameter keyboard (internat.) swap text wordwrap move text copy text centre grouped style ungroupe format text (undo) There are are lot of features not mentioned here (interrupt printings,set marks,write modi etc.). Text will not be deleted if you exit to DOS or to S.A.M. . f) S.A.M. PAINTER 128 color painting program, works like KoalaPad (but with joystick/mouse) Icons : -Draw -Line -Lines -Rays -Box -Frame -Disk -Circle -Fill -Zoom -Cut -Paste -Flip -Flap -Modify -Text -Undo -Clear -Setcol -Graphics -Choose Brushes -Choose Colours menu line : SAVE LOAD PRINT MENU S.A.M. Choose Pattern function keys : OPTION - loads the four colors of the selected row into the PATTERN line START - saves picture to security memory SELECT - changes color of the arrow HELP - switches arrow between menu line and picture RESET - return to ICON menu and UNDO cursor keys - move arrow with tabulator steps Most of the features are really great to handle. You can produce pictures with overall 128 colors (4 in each line) and there is a way to load those pictures to your own programs. You also can load/save micropainter pictures (62 sector format). Accessories : ------------- The most amazing feature of S.A.M. (for me) is that you can load (and write them for yourself) accessories from the main menu... There are several ready-to-use accessories for S.A.M. : g) multifile copier h) S.A.M. text converter i) tabular calculating program BUDGET (don't know if this is correct English) j) S.A.M. Painter upgrader k) Fireball (game) l) S.A.M. Designer m) S.A.M. Patcher V 1.0 g) MULTIFILE COPY WYSIWYG. It works with icons for each file of the disk (like ATARI ST). It knows three kind of icons : - source codes (.SCR,.ASM,.BAS,.TUR) - object files (.OBJ,.SYS,.COM) - data files (all other endings) It supports up to 4 disks and up to for RAMdisks (partitions). 24 icons are shown at once, you can scroll the window. To copy a file just click it. The program knows when you put a disk into a drive automatically. A great utility (graphic-based one). Get it! h) S.A.M. TEXT CONVERTER S.A.M. Texter uses it's own format to save files on disk. This program converts this format to others an other formats to the S.A.M. Texter format, so you can use YOUR texts with other programs too. SAM > ASCII ASCII > SAM ATARI Writer > SAM Startexter > SAM Austro.Text > SAM (Startexter & Austro.Text are European (German and Austrian) products with a high quality standard) i) BUDGET do calculation and tabular workings of all kinds... You work with a worksheet of 16x64 fields (9x17 fields on the screen every- time). Only move the arrow in the direction you want to scroll the screen. You can work with number- operation- and text fields. The menu line : FILE EDIT CALC PRINT EXIT ---------------------------------------------------------------------------- save worksheet goto position calculate print all S.A.M. load worksheet erase pos. clear results print columns a - h boot save area clear all down column print columns i - p load area clear row across row show printer info format drive clear column left aligned current drive move row right aligned move column integer copy row 2 dec. places copy column insert row delete row kill block You work with a fileselector box (Greetings to ATARI ST). To edit a field, just move the arrow on it and push mouse/joystick trigger. You can work with operators (+ - * /) and functions. SQ - square root LO - ld(x) LN - ln(x) EX - exponential function (???) AB - |x| SU - adds fields AV - average of fields MI - minimum MA - maximum There is a keyboard buffer installed (whether or not your DOS uses one). j) S.A.M. PAINTER UPGRADE ACCESSORY features : LOAD SECTORS - loads 62 sectors of a disk (not a file) after this you can load others or leave this feature LOAD FILE - loads a picture in micro painter format WRITE SECTORS - saves 62 sectors on a disk INIT DISK - formats disk in medium density (I guess) DIRECTORY - shows directory, if you move the arrow on a file name and push the trigger the file will be loaded VERIFY ON/OFF - guess what this means I/O SOUND ON/OFF- like POKE 65,0 or POKE 65,255 DRIVE 1/2 - you can choose your working drive between drive 1 and 2 MICROPAINTER - chooses the micro painter format (4 colors will be saved) SAM-PAINTER - guess what this means ENTER S.A.M. - go to main menu ENTER DOS - go to DOS menu COLDSTART - boot system k) FIREBALL you are working with S.A.M. desktop for hours and hours and now want to relax a bit and play something to get new energy for coming tasks ? But you don't want to leave S.A.M. at all and reboot it after playing a while ? Okay, here is a nice game for you using some S.A.M. features and using the S.A.M. desktop. Fireball is a breakout-like game with four different levels. You can choose in the difficulty box between Beginner,Novice, Expert and Special. Special is like Expert level plus all the stones of the wall are invisible. l) S.A.M. DESIGNER High-Resolution-Drawing program (CAD) it is one of the diamonds in this package... only some of its features : - all draw functions are gum band functions - very fast FILL and UNFILL routines - textfunctions with using different types of fonts, cursive and propor- tional writing ... - text created with S.A.M. texter can be loaded and placed on the screen (with all their text attributes) - Icon libraries (electronic elements, circuit database) - CUT & PASTE - as many printer driver as you want - easy self producing of own printer driver - all the 'normal' functions every good quality program for the XL/XE has - and more... - fast and easy to control m) S.A.M. PATCHER V 1.0 a simple to use patch compiler for S.A.M. write with S.A.M. texter your own patch listing and the compiler changes S.A.M. like you want to... - Memobox compatible to your printer - texter compatible with other printers as the epson-compatible's (like ATARI 1029 or ALL the pseudy epsons) - make multifile copier compatible to floppy drive XF551 - patch the color combination of S.A.M.s main menu ... Still there ? You're missing a program for your special problem ? If you (or someone you know) know assembly language and have time to solve the problem you can easily program your own accessories for S.A.M. (and maybe give them to the community of S.A.M. users) And here is how it goes : ATARI 800 XL memory (when S.A.M. is installed) $0000----------------------------------------------- OS variables and vectors $0600----------------------------------------------- S.A.M. variables $0700----------------------------------------------- DOS $1F00----------------------------------------------- free memory $2400----------------------------------------------- S.A.M. $2600----------------------------------------------- free memory (but is temporary used by S.A.M.) $3000----------------------------------------------- font $3400----------------------------------------------- player graphics $3800----------------------------------------------- S.A.M. vector list $3900----------------------------------------------- S.A.M. $6010----------------------------------------------- Screen $8000----------------------------------------------- S.A.M. utility $xxxx----(depends on length of utility)------------- free memory $C000----------------------------------------------- Article #330 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.news Subject: Screen Aided Management (S.A.M.), Part II Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Tue Jan 12 10:19:36 1993 From: firstname.lastname@example.org (Oliver Rosenkranz) Hi there ! Last week I posted an article covering the program Screen Aided Management for the ATARI XL/XE computers. I have been asked several times where you can get it and some other things. So I decided to write it down and post it here : Screen Aided Management (S.A.M.) is powerful software package. It gives the XL/XEs a desktop with windows/icons pull-down-menues and 80 columns per row (and many other great features I described before - If you wanna have the first text send me a mail (email@example.com).). S.A.M. is a commercial product. Its basic parts had been published in 1988/89 in the German computer magazine ATARImagazin . Now it is distributed by a German company. Here is its address : Power per Post (PPP) Postfach 1640 7518 Bretten Germany You may also get there other products for the 8 bit ATARIs, so be clever and order a catalog first. The newest version of S.A.M. is V1.25 and it seems that this is the last update. The authors of S.A.M. are working on an English version (the software itself/commands/... are in English but the manual is written in German) of it which will be distributed in the US. But I can't say when. Some people wrote me that they want to hear more about how to program accessories which are compatible to S.A.M. . Okay, here it is. There may be some lines of my first posting of it but this is for those who didn't catch it. S.A.M. has the ability to start accesories to give the progammer a chance to use all the features S.A.M. is providing. There are still some accessories out there. They were mentioned and described in my first posting. I'm actually working on an accessory (a Filelist utility). Okay here, again, is the memory map of the 800 XL having S.A.M. installed : $0000----------------------------------------------- OS variables and vectors $0600----------------------------------------------- S.A.M. variables $0700----------------------------------------------- DOS $1F00----------------------------------------------- free memory $2400----------------------------------------------- S.A.M. $2600----------------------------------------------- free memory (but is temporary used by S.A.M.) $3000----------------------------------------------- font $3400----------------------------------------------- player graphics $3800----------------------------------------------- S.A.M. vector list $3900----------------------------------------------- S.A.M. $6010----------------------------------------------- Screen $8000----------------------------------------------- S.A.M. utility $xxxx----(depends on length of utility)------------- free memory $C000----------------------------------------------- Article #331 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.news Subject: Fractasia v1.58 Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Sat Jan 23 10:59:52 1993 From: A644690C@vax.edinboro.edu (Adam J. Conover) Now in the Archive is: Fractasia v1.58 Shareware from Analog Concepts in Digital (c) Jan. 1993 FRAC1.ARC - Main Program (side 1)* - Example .SET files (side 2) FRAC2.ARC - Jeff Potter's ColrView program. - Many pre-generated .R.G.B files. Fractasia is a fairly elaborate Mandelbrot Set generator that generates Fractal images in Atari OS modes 3,5,7,8,9,10,11,15 and even supports ColrView for 160x192x64 resolution. I obtained Jeff Potter's ColrView and APACview programs a short time ago and, since I was already doing some fractal programming, I decided to combine the two. (Fractasia only generates the .R .G .B files and ColrView is required to view them). Additional features include: Save/Restore/Resume calculation. Variable size and proportion ZOOM BOX. Color Cycling (of OS modes). DMA on/off. SpartaDOS X compatibility. (Will not function under SD3.2). Works GREAT from a hard-drive. In the Works: Fractal Landscapes. APAC support. A Fractal Animation Package. (Animated Zooms and Pans and such). The Program was developed under SpartaDOS X and is written in Turbo Basic (compiled) and will function on any machine that Turbo Basic programs will run on. (Fractasia has also been tested under AtariDOS and variants). Fractasia is ShareWare. A completely voluntary $5 donation is suggested but if nothing else, I would like all users to fill out the registration form so I can keep you informed about updates. NOTE: This program has not undergone any 'real-world' testing yet! I have debugged it the best I could on my own (with the help a couple Beta-Testers). Bugs are bound to show up and I encourage you to alert me of any you find. There are many more freatures that I would like to add, but I want to be certain that this version works properly. Peace, -Adam Conover. firstname.lastname@example.org -- Article #332 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.spec.8bit,freenet.sci.comp.atari.news Subject: FEBRUARY AC: ON THE WAY!! Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Sun Jan 24 11:35:40 1993 From: email@example.com Well last nite I spent 2 hours on the phone with our publisher, correcting the final proofs of the Feb. AC. It will go the printer probably Monday Jan. 25. Assuming the printer isn't backed up, printing will take a week. Which means the Feb. issue will get mailed out during the first week of February. Actual delivery to mailboxes will probably commence Feb. 20 & likelt continue in smeared-out fashion thru March 15. I was about 2 weeks late completing final assembly & editing. I had hoped we'd be mailing it out around Jan. 18, but that was not to be. A series of crises totally derailed me, beginning right around our copy deadline on Dec. 5. Under the circumstances, I did extremely well to only be 2 weeks late. The highligts of events are as follows. Due to the slow November delivery of the December issue, incoming subscriptions peaked during the first 2 weeks of December. New requests for the Premier Issue also rose steeply. I was unable to deal with all that PLUS commence work on the FEb. issue AND our Softare Disk. I ended up spending all my time processing incoming subscriptions & outgoing requests. I finally ended the logistical nightmare by halting free distribution of the Dec. issue on Dec. 15, although a final batch of freebies was mailed out Dec. 28. During that same period, a personal crisis developed with our Adver- tising Editor. I devoted enormous resources in an attempt to salvage the situation, but in the end it was for naught. Our Ad Editor resigned just before Christmas. (I've since interviewd 2 people for the job with no luck.) He hung in there long enough to secure some ads for the Feb. issue, but with the position unfilled prospects for ads in future issues are now uncertain. Coord- inating the Softare Disk with the Magazine turned out to be extremely tedious (one of those things where you have to do something before you can do it). The disk problem was aggravated by the fact that our Disk Editor was buried under 9 feet of snow, with power outages & the roof of his house buckling under the weight. Despite these difficulties all editing of the disk is complete & the disk is now in duplication. It will probably be mailed out around the same time as the magazine. Since the disk goes First Class it will probably hit mailboxes during the period of Feb. 13-27. (The disk is mailed seaparately.) I made up the lost time by taking extra vacation days during Christmas-New Year. With the exception of Christmas Day, I spent my entire vacation assembling/ editing the Feb. issue. Editing was finished Jan. 11, typesetting completed Jan 18, & proof correction will be finished today (Jan. 22). There have been many inquiries about subscriptions. We distributed approx- imately 1700 free copies of the Premier Issue during the period of Oct. 10- Dec. 28. As of this date, paid subscriptions total somewhere around 350-400. Of the original 615 people who returned cards during Jeff McWilliams' 1992 Mail Campaign, fewer than 200 have honored their pledge. I won't comment on that. However, AC needs 500 subscribers to maintain a full production schedule. There are 3 results of the 8-bit community's faiulure to reach that goal, as follows: 1.) AC won't maintain a full bimonthly schedule in 1993. I'm guessing we'll do 5 issues, with the slowdown coming during the summer months when things are slow anyway. 2.) We won't be able to afford a 2nd Class mailing permit. That means AC will continue to go out 3rd Class Bulk, which is the Slowest of the Slow. Non- North American subscribers who opted for Airmail service will receive their issues before we in the USA/Canada will (!). 3.) We will be stuck at 32 pages. I had hoped to increase page count to 40, but not without the Magic 500. Not even Alchemists can squeeze blood from a stone. Having delivered all these sobering facts, let me ay there IS a bright side. Those of you in the ranks of the Faithful & Patient will be richly rewarded. If you liked the December issue, the Feb. issue is EVEN BETTER. Despite the 32-page limit, we squeezed in MORE ARTICLES by reducing the font size. Plus, there's the Software Disk, to which Steve Hoffee has added his own brand of sparkle. All meat. No fat. On Feb. 1, the few remaining copies of the Premier Issue will become Back Issues. Back issues of AC & the disk will be available for $3 each, checks payable directly to Ben Poehland. Subscriptions may be ordered at any time. $25/year for the magazine, $9/year for the disk (non USA parties, please inquire for overseas rates). Checks payable to: Atari Classics, 179 Sproul Rd./Rt. 352, Frazer PA 19355 USA. Some Really Neat Stuff can happen when our subscriber list reaches 500. - BEN POEHLAND Managing Editor ATARI CLASSICS Magazine ******************************************************************************* -- Article #333 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.spec.8bit,freenet.sci.comp.atari.news Subject: Hobbytronic-Demo '92 at the archive Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Sun Jan 31 09:09:29 1993 From: firstname.lastname@example.org (Marek Tomczyk) Hello, some days ago I've uploaded two files called HOBBY92A.DCM and HOBBY92B.DCM to atari.archive.umich.edu. You can find then with a short blurb in the 8bit/Demos directory. This files contain both sides of the Hobbytronic-Demo '92 disk. The Hobbytronic fair is the most important fair for the 8bit Atari community in Germany. The 8bit user club called ABBUC compiled this demo disk for the last year's fair. You can find some very nice programmes on this double-sided boot disk. A note: In order to advance to another parts of the demo, always press the START-key. Have fun Marek Tomczyk email@example.com or firstname.lastname@example.org -- Article #334 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.spec.8bit,freenet.sci.comp.atari.news Subject: nasm v20 released Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Fri Feb 12 23:25:02 1993 From: email@example.com (Natuerlich!) Well I hope everything went well, when I grabbed the source from the Sun and the binaries from my Atari, but since I am under intense time pressure and I needed to get this stuff out, finally I have released it today. Just a rundown of the features: o Crossassembler for 6502 - produced linkable code - code is runtime relocatable, no more Page 6 blues - is MAC65 compatible - does everything you want, and better than you expect o Linker - produces Bootsectors (if asked to) o Librarian o Mac65 detokenizer o Disassembler o Binaryconverter for C64 and AppleII (should work) o and two or three more goodies. Binaries provided for Atari ST and Amiga. Sourced provided, compiles on Unix (HP and SUN tested) Will probably compile under MSDOS with TC2.0. Will definetely compile under MSDOS with gcc. I couldn't provide those binaries, coz M.Reichl didn't send them to me. Bugger him about it (har). Nah just kidding. Will not compile with TC3.1++ (that compiler sux bigtime) If someone manages to compile them for MSDOS, please put them in the nasm20 folder on atari.archive.umich.edu in the 8bit directory. They should be moved there pretty soon. For German users I put the stuff in ftp.uni-paderborn.de in incoming/nasm20. Due to a bug they are already fetchable there (hint). Please put ported binaries there too. Also please include in your port a statement, that you did this, since I don't want the fame nor the flames. If your still doing 6502 development, this is what you were waiting for. (shameless braggin' eh ?) Enjoy Nat! -- ----- Email: firstname.lastname@example.org ----- "Bang that bit that doesn't bang" Album of the month: Waltari - Torcha! VfL Bochum: "Unabsteigbar" -- Article #335 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.news,freenet.sci.comp.atari.spec.8bit Subject: Newell Industries Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Tue Feb 16 22:06:12 1993 Z*NET: ATARI ONLINE MAGAZINE ^N^O Copyright (c)1993, Syndicate Publishing Volume 8, Number 7 Issue #491 February 14, 1993 File:93-07 ###### ATARI 8-BIT OWNERS UPDATE ###### Newell Industries ###### --------------------------------------------------------------- NEWELL INDUSTRIES, P.O. Box 253, WYLIE, TX. 75098, 214-442-6612 MEMORY UPGRADES 256KXLE.............256K MEMORY UPGRADE FOR 800XL/1200XL $29.95 Designed with total compatiblity in mind, this 256K ram upgrade gives you compatibility with the 130XE, plus gives you an additional 128K of RAM for a total of 256K. With this upgrade you can run software designed for the 130XE including Basic XE, Disk operating systems, etc. Internal installation. Some soldering required. MYDOS included. MYDOS lets you configure Ramdisk up to 208K. Use Basic XE in extended mode, plus have 128K ramdisk. etc. Also includes 'COPY256E'. A sector copy program that utilizes the extra ram. Don't confuse our upgrade with others you may have heard about. Ours supports Antic banking (just like the 130XE), so you can run those programs the other upgrades won't. Eliminates refresh problems with CAS before RAS refresh support. Requires eight 256K Ram chips. See below or call for current pricing. MEG13O/MEG65/MEGXL..1-4 MEG UPGRADE FOR 13OXE,65XE,8OOXL/12OOXL $49.95 These memory upgrades add support for 1 or 4 meg ram chips for 1O88K or 416OK of memory. Designed with total compatibility in mind, these upgrades support true Antic banking just like the 13OXE. Compatible with Basic XE, Sparta DOS, Sparta DOS X, etc. Comes with MYDOS and copy utility. Get over 8OOO sectors of ramdisk with 1O88K of ram. Internal installation. Soldering is required. Installation availible. Requires eight 1 meg or 4 meg ram chips. See below. SPECIFY COMPUTER MODEL WHEN ORDERING. MEGSTF.........2-4 MEG UPGRADE FOR THE 52O/1O4OSTF/M $49.95 Designed to fit the STF/M computers (has built in disk drive), this board allows the use of 1 meg ram chips (32 max) for up to 4 meg of ram. Socketed for 32 DRAM. Requires 16 minimum (2 meg). Internal installation. Soldering required. OPERATING SYSTEM ENHANCEMENTS ST The TAB (Tos Adapter Board) Add those newer TOS's to old system $29.95 Used to install up to 1 meg of rom starting at E00000 in original ST's. This includes, but not limited to TOS 2.06. DOES NOT include TOS roms. How it works: Intercepts all Exxxxx adressing to glue and converts it to FCxxxx, thus fooling glue into thinking you want to address the normal rom area. The glue will then furnish the needed signaling to address the new roms that are plugged in there. Advantages over other methods: This method lets glue do all the normal decoding AND timing. No conflicts should occur simply because Glue STILL does all the controlling. We don't add DTACK or other signals that some of the other upgrades do that use a different method. OPERATING SYSTEM ENHANCEMENTS XL/XE RAMROD XL................................800XL, 65/130 XE $49.00 Allows the use of three different operating systems, comes with OSNXL OS that includes the FASTCHIP XL floating point routines, and OMNIMON XL machine language monitor. The OSNXL OS is compatible with the 400/800 OS, but has a programmable cassette baud rate, increased keyboard speed, and all the graphic modes of the XL/XE's. The FASTCHIP XL floating point routines can give you up to four times the speed of the original floating point routines. Atari basic uses these routines for almost every operation. Spreadsheets and other languages also use these routines. You can see the difference. It is even recommended by software producers to use with their products. Here are some reference times (in seconds) to compare. These functions were executed 1000 times in a FOR-NEXT loop. FUNCTION OLD ROM FASTCHIP FUNCTION OLD ROM FASTCHIP LOOP^3 236 65 LOG(100) 129 33 ATN(23) 128 62 CLOG(100) 120 30 EXP(100) 112 34 SQR(LOOP) 135 55 SIN(23) 85 30 COS(23) 84 33 LOOP*LOOP 8.89 6.48 PEEK(100) 7.34 5.69 The OMNIMON XL is a resident monitor with all the debugging tools needed for any application. Interrupt and examine any program (including cartridges) easily. Includes read/write to disk, binary load, directory, assembler, disassembler, single step execution, drive control, change registers, hex conversion/arithmetic, search/ display/ alter/ move/ relocate/ verify memory, hex or character format and more. RAMROD XL2........................WITHOUT OS CHIP $19.95 OSNXL OS CHIP................600/800XL, 65/130 XE $29.95 OMNIVIEW XL/XE/256...........600/800XL,65/130 XE $29.95 Now get 80 columns with your 600/800XL,65/130XE. Compatible with LJK Products, BASIC, etc. Enter 80 column mode easily. Supports CPM on ATR 8000. Also comes with Fastchip floating point routines and easy access to additional ram. Also comes with omniwriter word processor. Omniview 80 columns also available for the 400/800 computers. OPERATING SYSTEM ENHANCEMENTS 400/800 RAMROD MMOS..................ATARI 800 ONLY $59.95 The Ramrod is a new operating system board that replaces the existing board. Install up to two operating systems. Accepts eproms or standard OS roms. Comes with the OSN OS in eprom. The OSN provides all graphics modes, including modes 12-15 that are not in the standard 400/800 OS. Use the standard graphics calls from basic to access these additional modes that are in the computer. The cassette interface in the OSN is programable to any baud rate. The default is the standard 600 baud. The keyboard delay and repeat functions have been modified to allow for faster typeing and cursor movement. OSN allows you to disregard cartridges on power up. With this feature, you can boot the system (cassette or disk) regardless of the cartridge you have installed. OSN meets all operating system entry requirements. All handler starting addresses are the same as the B operating system, and as many subroutines as possible have kept the same starting address. This allows compatibility with almost all existing software. Available on (2) 4K eproms or (1) 8K eprom. The Ramrod also addresses the 4K byte block of memory at C000. It may be used for 4K ram or install up to 16K of rom for banking at this location. Also comes with the Omnimon machine language monitor with many debugging commands like display/ alter/ search/ disassemble memory, printer and disk interfaces. A must for anyone using assembly language. And you can jump into Omnimon from any program or cartridge. (ALSO SEE RAMROD XL, OSNXL) RAMROD 2 (WITHOUT OMNIMON) $39.95 RAMROD 3 (WITHOUT OMNIMON & OSN) $29.95 OMNIMON PIGGYBACK BOARD............ATARI 400/800 $29.95 Installs on the 800 OS board. Gives access to the $C000 4K block of memory. Comes with the Omnimon as described above, and also the 4K omniview to give you 80 columns. Omniwriter word pro included with all omniviews. 8 BIT SOFTWARE SBM...................Atari 8 Bit 48-64K Ram $49.95 This system was designed to operate in a wholesale or retail environment. SBM is an inventory control, point of sale program that produces invoices, purchase orders, mailing labels, quotes, sales and account reports, plus much more. Inventory control:Each inventory record consist of part number, description, vender name and address, quantity on hand, location, reorder point, quantity on order, cost, sale price, quantity sold, dollar amount sold, and product group. Inventory reports may be printed by all, vendor, product group, price list, low inventory, and turn reports. Accounts control:Account records consist of account number, name and address, terms, total purchased, total paid, and balance due. Account reports may be printed for all, outstanding, and selected accounts. A list may also be printed numerically or alphabetically. Mailing labels may be printed for all, outstanding, and selected accounts. Purchase orders may be printed with automatic update of inventory records. Sales reports consist of daily, periodic, and annual. Capacities: 12 digit alpha-numeric part numbers, unlimited parts. Up to 1700 accounts. As many vendors as parts. System requirements:Atari computer (40K Ram minimum). Basic XL language (OSS). Two disk drives (double density recommended). Printer interface and printer. SBM 130.................Atari 8 Bit 128K+ Ram $49.95 This system was designed after the original SBM, but has unlimited account capacities and the entire program resides in memory for faster operation between menus. Inventory control: Same as SBM. Accounts control: Same as SBM. Capacities:12 digit alpha-numeric part numbers, unlimited parts. Unlimited accounts. As many vendors as parts. System requirements:Atari 130 XE computer (or compatible). Basic XE language (OSS). Two disk drives (double density recommended). Printer interface and printer. -- Article #336 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.spec.8bit,freenet.sci.comp.atari.news Subject: Power Per Post announces QUICK V2.1 Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Thu Apr 15 11:15:27 1993 From: email@example.com (Harald Schoenfeld) We are happy to present QUICK, the new programming langauge for your ATARI 8 bit computer, now in an English version. QUICK is a completely software based compiled language that is almost as fast and powerful as assembler, but also very easy to program. QUICK is a powerful language that has some unique features: - automatic mouse control - player/missile commands - subroutines and local variables - in-line assembler - cut/paste for hi-res graphics (Blitter) - command to play digitized sounds - automatic VBI and DLI commands - libraries for almost every task - multitasking with additional libraries (not included) QUICK gives you the ability to get the most out of your Classic ATARI with little effort. To show you some of QUICK's unique capabilities, we will post some QUICK demos to a.a.u.e called "QIKDEMOx.ARC" The German or International (English) version is available from: PPP Postfach 1640 W-7518 Bretten Germany Price: DM 39 plus P&P In GB and Ireland you can get QUICK directly from: Dean Garraghty 62 Thomson Ave Balby Doncaster DN4 0NU England UK PRICE: 16pounds including P&P -- Harald Schoenfeld | I'm sorry Dave, (firstname.lastname@example.org) | I'm afraid I can't do that. -- Article #337 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.spec.8bit,freenet.sci.comp.atari.news Subject: PPP announces MINESWEEPER, GLAGGS, Rubber Ball Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Thu Apr 15 11:15:43 1993 From: email@example.com (Harald Schoenfeld) We are happy tp present some new games for the Classic ATARIs in an english version: MINESWEEPER The classic game, that is well known on PC's and ST's is now available for the 8 bit ATARIs. It has different levels, a high score table and can be controlled by joystick or ST-mouse. GLAGGS Unfortunately ATARI never presented a version of Klax for the 8 bit ATARIs, although it was a big success on the ST and Lynx. Here is our program that is more than just a compensation. Glaggs is one of the most colorful programs you ever have seen on any 8 bit ATARI. Rubber Ball Move a small rubber ball through the dangerous levels of an air conditioning system. Perfect fine scrolling and digitized music are waiting for you. All games are written in QUICK, the new programming language for your 8 bit computer (not a single machine code routine was used!). To test the games you can look at the demos available at archive.umich.edu: - QIKDEMO4.ARC is the demo of Minesweeper - QIKDEMO5.ARC is a demo of Glaggs - RUBBERBA.ARC is a demo of Rubberball The German or International (English) versions of the games and QUICK are available from: PPP Postfach 1640 W-7518 Bretten Germany In GB and Ireland you can get the games and QUICK directly from: Dean Garraghty 62 Thomson Ave Balby Doncaster DN4 0NU England Please note: Some of the games may not work on NTSC or 1200XL computers. Try the demos and tell me the results, please. -- Harald Schoenfeld | I'm sorry Dave, (firstname.lastname@example.org) | I'm afraid I can't do that. -- Article #338 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.spec.8bit,freenet.sci.comp.atari.news Subject: April AC: on the way! Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Sat Apr 17 12:24:45 1993 From: email@example.com Hello Peoples, I been keeping kindov a low profile the past several weeks but wanted to let everyone know that despite a variety of difficulties the April AC is now in the mail. The main hangup was that it got delayed at the printer for about 3 weeks. All the editing & DTP stuff was done in reasonably good time during the month of March, but everything came to a screeching halt when our Publisher sent it on to the printer. I'm now informed all the copies are printed up, were delivered several days ago to the mailer, & it's pretty well posted by today. As most of you know, today is also Income Tax Day, so in all probability the April AC- being scumbag dirtball 3rd class bulk mail- will be allowed to sit on the floor of most local post offices while they hustle to deliver all those precious tax returns to the Infernal Revenooers at the U.S. Guvermint. Not that 3rd class bulk is real fast to begin with, but with tax returns in the way it will likely be even slower than the usual slow. By my reckoning, we'll be doing well to see it appear in mailboxes by the week of the 30th. We'll just have to live with that, there are some things I got no control over. Although subscription orders are still dribbling in, AC is still under- subscribed. The April AC went out to around 440 paid subscribers, & presently I'd say our total base is around 460. Still not quite up to the 500 we need to really make significant improvements. The good news is that I've now decided we are close enough to our original goal that we will publish 6 full issues this year. However, this late in our publishing schedule with under 500 paid subs, certain things are pretty well cast in stone. We'll still be stuck at 32 pages, no fancy covers, & good ole' 3rd class bulk mail delivery (aka Pack Mule Express). There is some faint hope we could still go to 2nd class delivery late this year, but not until we reach 500 subscribers. It will be june or July before we get there (at the present rate of growth), then another 2 months to get the permit, if we're lucky we'll have it in time for the Oct. or Dec. issue. About 15% of AC's readers are outside North America, & most of them had the good sense to pay for the airmail option. So people in Germany & New Zealand will probably get their mags before we in the USA/Canada do. It's a weird world. The June issue of AC is now in production & will lack a Swap 'n' Shop column since no one is sending in ads any more. (Can't figure that, the ads are after all FREE.) Atari magazines in general are fairing poorly. Current Notes has reduced its page count from 82 to 64 & eliminated its usergroup discount but is still maintaining a steady publishing schedule & a decent amount of 8-bit stuff tho it's still 80% ST. Atari Interface Magazine appeared in March for the first time since October of last year, but compared to a year ago it's a skeleton of its former self being 32 pages on newsprint in B&W & now bimonthly instead of monthly, but still a few 8-bit articles in there. ATARI CLASSICS is still hanging in there but overall subscription growth is substantially less than the market survey of 1992 suggested. We 8-bitters at least have one advantage RE: our ST brethren: we have already been pushed over the cliff onto the computer junkpile, those of us still clinging to the 8-bit have no illusions as to our future, especially since Atari Corp. officially booted our butts out into the cold at the beginning of last year & ICD did likewise. Whereas, for the ST community, the downward slide is a new experience, & they're just now getting a taste of what we began to experience since around 1989 or so. Atari Corp.'s delay of delivering the Falcon is I think setting new records for paranoia/anxiety/depression in the larger community. An article in the March AIM entitled "Atari Is Dead" was especially illustrative, as I think that author dared to say out loud what a lot of people have been privately thinking but won't admit publicly. Whew, I sure am glad I'm an 8-bitter & have already passed thru all this depressing stuff. My main anxiety is getting out the June AC on time, plus our June Software Disk. That's plenty enough for me to worry about, as it takes 120% of my spare time. - BEN POEHLAND Managing Editor ATARI CLASSICS Magazine ******************************************************************************** -- Article #339 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.news,freenet.sci.comp.atari.spec.8bit Subject: VTex 1.2 by Larry Richardson Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Mon May 3 17:51:19 1993 From: firstname.lastname@example.org (Larry) Hi there. The latest version of my text viewing program for the 8-bit, VTex 1.2, is available for downloading from atari.archive.umich.edu in the /atari/8bit directory (vtex12.arc). It lets you view any file (text or binary), converts IBM CR/LF to 8-bit CR's, pages forward and backward, has a built in help screen, and many other features. It runs under Sparta and Atari Dos's (should work under most 8-bit dos's). Get a copy and try it out. Larry Richardson email@example.com -- Article #340 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.spec.8bit,freenet.sci.comp.atari.news Subject: Mule transfer programs Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Tue May 4 17:53:35 1993 From: firstname.lastname@example.org (sherry snyder) New at the Archive in the 8bit/New section. Program name: Mule (com & exe) Author: Rick Cortese Fee: none set by author Have you ever wanted to transfer a file from your 1050 to your IBM, or how about the other way? If you've read the Internet news for any length of time you already know about such programs as "Sparta Read" and "Util". You've also most likely heard about the "Sio2PC" interface that allows you to save files to your IBM hard drive in disk image format. Sparta Read and Util both require you to have double density drives. Sparta Read will work on any IBM drive as the disk must first be formated double density under SpartaDos on your 1050. Util seems to only work when the disk if formated on an IBM 360K drive and read or written to from a double density 1050. Ah but what if you don't have a double density drive and you don't want to save in disk image format? Yes, there is always the Null modem cable but what if your IBM is not near your Atari? This is where Mule comes in. Mule is a set of programs, one for your Atari (Mule.com) and one for your IBM (Mule.exe), that allow you to transfer a file between any IBM and any standard 1050 disk drive. That's right, double density is no longer required. How it works, you format a double density disk (do not use high density) on the your IBM, be sure to format the disk for 180k (read your IBM Dos manual of use one of the many 3rd party formatters). Next you copy the file you want to transfer to a second disk (Mule will only read and write to D1:), select read from the menu and wait until told to insert the Mule disk. It works much the same on the Atari side, format the Mule disk, copy from the default drive and write to the Mule disk. Once written, you take the disk to your other machine, load the correct version of Mule for the machine you'll be using and select read from the menu. After the file is read, you'll be prompted to insert a default disk to write to. Mule has been tested on text, binary and archive files and all files survived the transfers. Okay, the drawbacks. You can only transfer one file per disk, and the file loses its name in the process. Mule always writes a file named Mule.dat so you'll have to remember the name of the files you transfer. The other drawback is that you're limited in file size, about 24k, the author states that there is no reason that the program could not be modified to handle larger files (34k). File size is limited because the complete file to be transferred is stored in memory, there are no multiple read and writes. One thing to note, Mule is really just a demo to show that such a transfer can be done and as such the program has not really been fully developed. Still, it does everything it sets out to do and does it well. If you've been trapped by not being able to transfer files from your IBM to your Atari because of a lack of double density drives, then you'll want to give Mule a try. Included with the archive are the source codes for both the Atari Mule (written in Action!) and the IBM Mule (written in Turbo C). Action! and Turbo C are required to compile modified versions of the programs. Mike Todd The Atari Archive Project Louisiana -- Article #341 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.spec.8bit,freenet.sci.comp.atari.news Subject: ATARI CLASSICS adv. rates Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Fri May 14 15:23:53 1993 From: email@example.com . The Editors and staff of ATARI CLASSICS solicits your help. The following announcement should be posted on as many BBS's (or etc.) as possible; and as soon as possible! Thanx in advance! . Bob Scholar (Advertising Editor). ANNOUNCEMENT:- ATARI CLASSICS (the 8-Bit Magazine) has slashed its advtg. rates. Beginning with the August issue, advertisements will be:- Full page $100 Half page $ 50 1/4 page $ 25 1/8 page $ 20 Multiple insertion discount: - 10% when paid in advance. A template of ad sizes is available upon request. Copy deadlines for 1993: June 5 (for Aug. Issue) August 5 (for October Issue) October 5 (for December Issue). Payment must accompany all ad copy. Please make checks payable to "Atari Classics". Please send ad copy and payment to: ATARI CLASSICS Magazine 179 Sproul Road/Rt. 352 Frazer, PA 19355 ATTN: Advertising Editor Advertisers will receive gratis copies of ATARI CLASSICS, showing their ads. -- Article #342 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.spec.8bit,freenet.sci.comp.atari.news Subject: Digi-Studio -- price slashed in half! Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Fri May 14 15:24:13 1993 From: firstname.lastname@example.org (Dean John Garraghty) As you may know, I am the programmer and developer of Digi-Studio -- the digitized sounds and music utility. At the start of this year I managed to get a distributor in the US, and thus make it easily available. However, the price has had to remain high to cover initial costs. Unfortunately, we have had no luck at all in selling copies in the US. We believe this is because of the high price. To show that we are not just in this for the money, and to show our commitment to producing new software for the Atari 8-bit community, we have decided to take vertually no royalties on Digi-Studio, and as such we have managed to lower the price down to just $15, including shipping. This price will get you the 44 page manual and 2 SD/DS disks. You get all the usual programs included: tune player, keyboard player, sample editor, tune to Basic compiler, and the LIDS language compiler v1.2. At this stage I need definate advance orders. If you are finally persuaded to buy Digi-Studio at the new low price, then please email me and say so. If I manage to get just 10 pledges for orders I will continue to sell Digi-Studio in the US. Send no money now. I will let you know when we are ready to sell at the new price. Dean Garraghty. Email: email@example.com. -- Article #343 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.spec.8bit,freenet.sci.comp.atari.news Subject: Digi-Studio info with new prices Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Sat May 22 21:30:33 1993 From: firstname.lastname@example.org (Dean John Garraghty) Digi-Studio Information ----------------------- Digi-Studio is a set of programs for the 8-bit Atari (XL/XE) for creating music using "real" sounds, which have been digitized. The Digi-Studio package contains everything you will need to create and play music using digitized sounds. Here's a list of the programs included: * Keyboard Player. Allows you to play music live by using the computer's keyboard like a piano keyboard. The sounds produced are, of course, digitized. This program has fully responsive keys, so that sounds only play for as long as you hold the key down. * Tune Player. This program plays Digi-Studio tune files using digitized sounds. * Sample Editor. This program allows you to edit sound samples by using a joystick. It also has "cut and paste" facilities, so you can also create your own samples. * Tune Compiler. This program allows you to play Digi-Studio tune files in your own Basic or Turbo-Basic programs. * LIDS Compiler. This program allows you to create your own Digi-Studio tune files by use of a language called LIDS. Also included are 55 sound samples, and 47 ready-to-play Digi-Studio tune files. The Digi-Studio system comes on 2 DS/SD disks. Disk one contains the main programs and a starter pack of sounds and tunes. Disk two contains more samples and sounds for use with Digi-Studio. The Digi-Studio system is also supplied with a 44 page manual in A4 size(UK), and standard letter size in the US. This manual has sections describing all the programs listed, but also has a lengthy section on how to read music. An appendix has also been added containing music along with the corresponding LIDS programs. The Digi-Studio system (with manual and 2 disks) costs just 7pounds, including P&P. In the US it costs $15, including shipping. Fill in the form below and send it with payment today! ------CUT------ Please send me a copy of the Digi-Studio system, with manual and 2 disks. I enclose payment for UK[ ]. I enclose payment for US[ ]. (Tick box). UK cheques/POs payable to Dean Garraghty. US checks/MOs payable to Lance Tatman. NAME:___________________________________________________________ ADDRESS:__________________________________________________________________ __________________________________________________________________ POST CODE/STATE&ZIP:________________________ UK: DEAN GARRAGHTY, 62 THOMSON AVE, BALBY, DONCASTER, DN4 0NU. US: LANCE TATMAN, 844 KERN STREET, RICHMOND, CA 94805. Email: email@example.com -- Article #344 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.spec.8bit,freenet.sci.comp.atari.news Subject: A Peek At The Upcoming June AC Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Mon May 24 21:30:29 1993 From: firstname.lastname@example.org Greetings, AC Subscribers! The June 1993 issue of ATARI CLASSICS is now at the printer and will probably hit your mailbox about the middle of the month. Our June Software Disk is also on schedule and will probably appear in late May or early June. In my article in the April issue I hinted that we might be forced to drop our August issue due to sluggish subscription response. However during March and April there was an increase in subscriptions which has brought AC to within a hairsbreadth of its goal of 500 paid subscribers (it now stands at 480). As a result, I've decided to proceed with a full bimonthly schedule of publication for 1993, so we will have an August issue. <Brief pause to allow the applause to die down... .> For more details on this and other encouraging developments please look for my article "Saga of the AC Database" in the upcoming June AC. By way of titillation here's a peek at the contents of the June issue now in press: TABLE OF CONTENTS ATARI CLASSICS Magazine Volume 2 No. 4 June 1993 FEATURES: Saga Of The AC Database, Part 1 Circulation Editor Ben Poehland delivers Good News for AC readers and describes how database problems almost crippled AC in its infancy. AC Software Disk Index (June 1993) AC Disk Editor Steve Hoffee divulges all the goodies awaiting disk subscribers on our June Software Disk. Modular Programming On The 8-Bit Contributing Author Ron Fetzer gives us a useful envelope-printing utility while describing a methodical approach to BASIC programming guaranteed to instill self-confidence: a "must read" for beginners! Super Database 1-2-3 Rolly Herman, Contributing Author, takes us on an in-depth tour of one of the most unusual databases available for your venerable 8-bit. COLRVIEW: 4096 Simulated Colors On The Classic Atari! Graphics & Entertainment Editor Jeff Potter describes a mind-blowing technique that pushes the envelope on color graphics in his newest shareware program. Use A High-Speed Modem On Your Classic Atari A fascinating look at how your 8-bit can scream as fast as any 486 over the phone lines, from Hardware Editor Charles Cole. Looking Back: What Is VersaWriter? Staff Reviewer Gary Matteson steps back in time to examine the most perplexing gadget ever made for the Atari and crosses paths with an Alchemist whose secret identity is shockingly revealed! COLUMNS: The Fitting Room Columnist Mike Jewison finds a Black Box in his Fitting Room and enters a time warp, coming out just this side of Christmas. Huh? Moonlight Workshop Staff Columnist Jeff McWilliams continues his Expanded Memory tutorial with a software compatibility chart and uses of RAMdisks. Exploring The Wild FONTier A tour-de-force on DD3's text manipulation abilities, graphics, and a User Guide available directly from Columnist Dave Richardson. The Garret Columnist Ed Hall explores the best features of text adventures and offers novel ideas for would-be programmers. DEPARTMENTS News Roundup Tips 'n' Tricks Swap 'n' Shop Subscription Form Those of you who don't subscribe can just gaze at the above and drool over what you're missing. It seems there are still quite a few folks out there who don't know the 8-bit community has taken charge of its own affairs by publishing its own bimonthly magazine for $25/year. We don't rely on Atari Corp. any more. Nor ANTIC. Nor Analog. Nor Explorer. We stand on our own feet and do the job ourselves. If you're tired of being left in the cold, join the Bold New Experiment that AC represents. At ATARI CLASSICS, you aren't just a subscriber: you are a Participant in a New Idea. We are demonstrating to the morons in Sunnyvale, and to the whole rest of the world, that a community of users can exist independent of the company whose product first drew us together. For subscription info, please write: ATARI CLASSICS 179 Sproul Road/Rt. 352 Frazer, PA 19355 U.S.A. ATTN: Circulation Editor - BEN POEHLAND Managing Editor ATARI CLASSICS Magazine 5/23/93 **************************************************************************** -- Article #345 (376 is last): From: aa700@cleveland.Freenet.Edu (Michael Current) >Newsgroups: freenet.sci.comp.atari.spec.8bit,freenet.sci.comp.atari.news Subject: Announcement of Killer 'thello release Reply-To: aa700@cleveland.Freenet.Edu (Michael Current) Posted-By: xx004 (aa700 - Michael Current) Date: Sun May 30 11:01:44 1993 From: email@example.com (Mark Phillips) I've just uploaded Killer 'thello to atari.archive.umich.edu (188.8.131.52) under the filename THELLO.ARC. The archive is 41926 bytes long and contains the executable, documentation, and full MAC/65 assembly source. Pending some administrative delays, it should be in the 8bit directory shortly. Killer 'thello is a computer adaptation of the classic board game Othello (also known as Reversi) with the modification that players don't have to take turns. You can play against another person, the computer opponent, or both at the same time. Killer 'thello was sort-of inspired by Killer Chess written by my pal Greg "maddog" Knauss. If there's interest, I could also upload a VERY complete Font/Character Set editor I wrote over the period from 1985 to 1989. Too many features to mention. Let me just say that it has everything I ever heard of or saw in another editor. It was used to create both the character sets and screens in Boulder Bombers, Maze War, Killer 'thello, and a few projects that never saw the light of day. --- Mark T. Price (sg) mark@godzilla.Quotron.COM "He who laughs last is sucking up to the boss" -- --
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