Atari Explorer Online: 14-June-92 #9204

From: Bruce D. Nelson (aj434@cleveland.Freenet.Edu)
Date: 06/21/92-08:58:31 PM Z

From: aj434@cleveland.Freenet.Edu (Bruce D. Nelson)
Subject: Atari Explorer Online: 14-June-92 #9204
Date: Sun Jun 21 20:58:31 1992

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         June 14, 1992      Volume 1, Number 4      Issue #92-04

              Copyright (c)1992, Atari Computer Corporation

          ||| PUBLISHER  - Bob Brodie, Director of Commuications
          ||| EDITOR     - Ron Kovacs
          ||| CONTRIBUTING EDITORS  - Ed Krimen, Ron Berinstein
          ||| Z*NET NEWS SERVICE  - Ron Kovacs, John Nagy

                     | | |  TABLE OF CONTENTS  | | |

    /// Publishers Workstation.............................Bob Brodie
        FontGDOS commentary and more....

    /// The Editors Desk...................................Ron Kovacs
        Commentary and Z*Net Newswire

    /// The Z*Net Newswire...........................................
        Latest Atari and Industry News Update

    /// Batman Returns...............................................
        An interview with John Skruch

    /// AtariWatch 1992 Calender.....................................
        1992 Show Schedule Update

    /// ISD Announces Calamus Winners...................Press Release
        Winners listing for the 2cd Annual ISD contest

    /// Perusing Genie......................................Ed Krimen
        Genie messages!

    /// APB - Accessories-Peripherals Bulletin.............Don Thomas
        First part of the Atari Portfolio bulletin

    /// Atari MIDI Users Update.............................Ron Stein
        Reprint from AtariUser Magazine

    /// Lynx Owners Update................................Robert Jung
        AtariUser interviews Tom Schenck

    /// Commentary On Education and The Computer..........Bob Woolley
        User commentary

    /// Atari Classics Update............................Ben Poehland
        Atari 8-Bit Users update!  New Magazine!

    /// IAAD Membership Directory....................................
        June update!

    /// Supra Tech Bulletin..........................................
        May 1992 Update

 | | |  By Bob Brodie, Atari Director of Communications
 | | |  ----------------------------------------------------------------

 Wow, what an exciting two weeks we've had!

 I've been impressed, and amazed with some of the reactions to the things
 that we've been doing with Atari Explorer...both the online and the
 printed version!!

 Preliminary reactions to the exciting May/June issue of Explorer have
 been very complimentary.  Thanks for taking the time to let us know what
 you think.

 In this issue of Atari Explorer Online, we give an extra look at the
 Portfolio, Atari's amazing pocket PC.  Don Thomas, Portfolio Marketing
 Manager for Atari Corporation has been putting out the "APB- Accessories
 Peripherals Bulletin" for the Atari Portfolio for two years now.  This
 handy guide is a pocket size reference tool to everything that's
 anything for the Portfolio.  We've transferred much of Don's information
 into ASCII in this issue of Atari Explorer Online.  During the weeks
 ahead, we will excerpt part of the publication.  If you like what you
 see here, you can get the real thing by contacting Don Thomas at Atari.
 Drop him a line at our main address in Sunnyvale: Atari Corp., 1196
 Borregas Ave., Sunnyvale CA., 94089-1302, att: Don Thomas.

 Apologies are in order for those that are confused by FontGDOS.  I heard
 from a number of people that they were having problems getting FontGDOS
 to run.  Not a landslide of " just doesn't seem to work", but more
 of "...this is taking more effort than I would have liked."  It seems
 that the majority of the problems are caused by people not reading the
 documentation.  Please recognize that when we write documentation, we
 have to try to deal with ALL of our customers in the marketplace.  That
 means the guys that are fully prepared to re-write our OS in optimized
 assembly code, and the people that fear they will electrocute themselves
 if they turn on their computer.  Frankly, it's a tough job writing docs
 for such an expansive group.  But in view of the HUGE number of
 downloads off of GEnie, it's also self-evident that Bill Rehbock and
 Mike Fulton are to be congratulated for having done a good job.

 The good news is that once people have FontGDOS installed, they're very
 happy with the results that they're getting.  The new printer drivers
 are significantly faster than the original drivers.  While I haven't
 personally tried it yet, I'm told that the new drivers also work just
 great with G+Plus from CodeHead Software.

 If you haven't downloaded it yet, check for the file FONTGDOS.LZH on

 It's obvious to me that my time for onlines has dramatically diminished.
 So I want YOU to help me decide what networks I need to be on.  Right
 now, I have accounts on GEnie, the FNET, CIS, and Delphi.  It's my
 opinion that I'm being unfair by having those accounts if I'm not going
 to be online there.  So this is your chance to guide my decision about
 what networks I should be on.  I'll be tracking my e-mail in the next
 month closely on all of these services, looking to see where the most
 activity is.  My guess is that it will end up being GEnie and the FNET.
 But I don't want to guess!  Please send me your feedback on where you'd
 like to see me online to the following addresses:

 GEnie: BOB-BRODIE         CompuServe: 70007,3240    Delphi: BOBBRO
 FNET: Bob Brodie at Node 319

 I can also be reached via FAX at 408-745-2088, or send me a letter at
 the address listed above.

 | | |  By Ron Kovacs
 | | |  ----------------------------------------------------------------

 In response to some of the comments being spread around during the last
 two weeks, there are a few points that require direct attention.

 The FontGDOS file we attached to the issue last week WAS NOT the
 complete version.  The actual file was over 400K in length and
 contained all of the printer drivers.  The attached file is capable of
 being used without a large amount of work, however, we do understand the

 Thanks for reading!

 | | |  Latest Atari and Industry Update
 | | |  ----------------------------------------------------------------

 While user groups across the nation are folding or suffering from
 declining enrollment, MilAtari Ltd., the Milwaukee Area Atari User
 Group, is making creative efforts to increase their membership roster.
 Ten membership packages were donated to the local Public Broadcasting
 Network for their yearly week-long television auction.  Items for sale
 are displayed while a corresponding script is read, and the viewing
 audience calls in with their bids.  The highest bid takes the item after
 a 10 minute period.  All ten MilAtari packages sold and the club is now
 enjoying a hefty increase in membership.  "I feel it is important to
 seek out all current Atari owners, rather than move towards a multi-
 platform user group.  While many users are still complaining about
 Atari's corporate polices, and blaming their membership woes on them, we
 are putting our energies into promoting ourselves and our favorite
 computer, and the results are astonishing.  I'd like to think that our
 group is a leader in this area."  --Michelle Gross, Editor, MilAtari
 Limited Edition

 Floppyshop recently announced the release of "Family Roots".  The
 program is designed around a fully functional integrated workbench which
 is deal for both the serious and beginner user.  The program is
 compatible with both high and medium resolutions and run on ALL Atari
 ST models.  The user creates his or her family tree graphically on the
 screen by linking directly between the individuals.  The growing tree
 can be zoomed, scrolled, altered, scanned, printed and manipulated.  The
 database function can be viewed instantly.  Marriage partner(s),
 children and parents are all easily and instantly accessible.  The
 printing section supports both graphic and text output.  Family tree
 graphics can be printed as multiple screen dumps or converted into an
 ASCII file.  Disk output is also available.  For more information or to
 order a copy of Family Roots, send $24.95 to: Floppyshop, Post Office
 Box 273, Aberdeen, AB9 8SJ.  A demo disk is available for $1.00.
 Postage to Europe $1.50, to USA $3.00.  Payment must be made in UK funds
 and drawn on a UK bank.  Review copies also available by contacting
 Steve Delany at (0224) 312756.

 Two versions of Silhouette version 1.37 have been uploaded to bulletin
 boards and online services - an ST and TT version.  You must install
 GDOS at boot-up in order to run Silhouette.  If you already have a GDOS
 program installed, Silhouette can share the ASSIGN.SYS file that is
 available.  Place the files - SILOETTE.PRG, SILOETTE.RSC, HELP.SIL in
 the  same directory path.  The last file is the demo's help file.
 Silhoette runs on any ST or TT with 1 MB or more of RAM, and in ST or TT
 High Resolution.  It will also run on the Moniterm monitor.  Graphics
 output is in the formats: SGF (Silhouette), GEM, GEM3, EPS, DXF and IMG
 bit-image.  Graphics input is in the formats: SGF, GEM, GEM3, MacPaint,
 IMG, DEGAS, and TINY bit-image formats.  Other New Features: Full FSM
 support including conversion of FSM fonts to bezier curves, GDOS Print
 function directly from Silhouette, Conversion of Ellipses to bezier
 curves.  Version 1.37 of Silhouette is shipping now at a cost of $94.94
 for the ST version and $103.95 for the TT version, plus shipping cost.
 Silhouette - $100, Arasbesque + Convector - $250, Avant Vector - $500.
 Current registered users can upgrade for $9.00 to the TT version.  For
 more information,  assistance in running the demo program or to purchase
 Silhouette:  Maxwell CPU, 2124 W. Centennial Dr., Louisville, CO 80027,
 (303) 666-7754, M-Sa, 8AM - 5PM

 FBI agents raided a Boston computer BBS this week suspected of illegally
 distributing copyright software to subscribers in 36 states and 11
 foreign countries - including Iraq.  No arrests were made in the raid on
 the Davy Jones Locker BBS in Millbury, Mass., but computers and
 telecomunications equipment were seized, along with financial and
 business records.  The raid was conducted using a search warrant issued
 on the basis of evidence gathered by investigators for the Software
 Publishers Association.  Following the raid, the SPA filed a civil suit
 in federal court charging board operators with copyright infringement
 and seeking an unspecified amount of compensatory damages.  The SPA said
 the BBS offered subscribers more than 200 pirated programs, such as
 Microsoft Word, Microsoft Excel, and Lotus 1-2-3.  Even AutoCAD, with a
 suggested retail price of $3,500, was among the pirated offerings.  The
 SPA investigation showed Davy Jones Locker even had beta copies - pre-
 release versions of programs sent to colleagues, selected major
 customers and reviewers for evaluation and suggestions - of a number of
 programs.  Even a beta version of IBM's new OS/2 Version 2.0 operating
 system was available on the BBS before the final program was available
 from IBM.  The SPA estimates software pircacy, worldwide, costs the
 industry $10 billion to $12 billion a year.

 Macronix Inc. is now shipping its new $695 14.4 Kbps fax/data pocket
 modem.  The unit is a V.32bis/V.42bis data modem (with MNP2-4 error
 correction and MNP5 data compression) and a V.17 Group III (with Class 1
 and Class 2) send/receive fax modem.  The system comes with MaxTalk fax
 software for DOS, Delrina WinFax fax software for Windows and Tradewind
 Software COMit data communications software.

 MCI Chairman William G. McGowan died this week at age 64 after suffering
 a heart attack.  McGowan underwent a heart transplant in April 1987, but
 continued as chief operating officer until last December.  McGowan, who
 stepped aside as CEO, was replaced by president Bert C. Roberts Jr.  MCI
 did not immediately named a successor as chairman.  McGowan took over
 Microwave Communications Inc. from its founder Jack Goeken in 1968 and,
 comments The Associated Press, "built it from a firm grown out of
 dissatisfaction with AT&T's long distance service between Chicago and
 St. Louis into today's multi-billion international long distance
 telephone corporation."  It was MCI that challenged AT&T's monopoly in a
 suit that led ultimately to the breakup of AT&T in 1984.

 Quantum has unveiled two 2.5-inch hard disk drives with either 80MB or
 160MB of storage.  Evaluation units of the Go- Drive GRS 80 and 160
 drives will be available next week.  Mass production shipments to OEMs
 will begin this summer.  Both drives are available with either an
 SCSI/SCSI-2 or IDE-AT interface.  OEM evaluation units cost $395 for the
 Go Drive GRS 80 and $595 for the Go Drive GRS 160.

 | | |  An Interview with John Skruch
 | | |  ----------------------------------------------------------------

 Plug: Batman Returns, starring Michael Keaton, Michelle Pfeiffer, and
 Danny DeVito, opens nationwide, June 19th, at selected theatres near
 you!  And while you're waiting in line to see Batman, Catwoman, and
 Penguin slug it out on celluloid, you can get psyched for the film by
 plugging Atari's hottest new property -- Batman Returns for Lynx -- into
 your portable game system!

 Produced by Atari Entertainment in cooperation with Warner's, Batman
 Returns for Lynx will be on dealer shelves the day of the premiere.
 Based closely on the plot of the movie, Batman Returns for Lynx is one
 of the most complex and realistic video games that Atari has ever
 produced.  Though hardly larger than a movie ticket, its 256K card
 contains detailed animations, backdrops taken directly from the film,
 thrilling sound effects and music, and some of the hottest gameplay
 that's ever cramped a trigger-finger!

 Though full details are still under wraps, we were able to speak with
 John Skruch, Director of Entertainment Software Development at Atari's
 Sunnyvale headquarters and Producer of Batman Returns for Lynx, about
 the intense labor of producing the game in keeping with Warners'
 exacting and ambitious specifications.

 Atari Explorer: What can you tell us about the scenario of Batman
 Returns for Lynx?

 John Skruch: Not much! Until the premiere, on June 19th, we're strictly
 limited by non-disclosure agreements.  Because the game closely follows
 the plot of the movie, talking about specifics would let the cat out of
 the bag!  In fact, because of this close association, we'd like to think
 the game and the movie enhance one another, mutually.  Though it's not
 necessary to see the movie in order to play Batman Returns for Lynx,
 many of the subtle fine-points of background, animation,
 characterization, and scenario can only be fully understood by someone
 who has.

 Moreover, in designing the game, we really tried to bring out the major
 conflicts in the film -- at least insofar as these can be expressed in a
 videogame action format.  Thus, somebody who's played the game should be
 able to "get into" the movie at a deeper level.  Needless to say, we're
 real enthusiastic about the film.  Our design team is already planning a
 field trip to see it on opening night.

 AE: What about the game's overall format?

 JS: Batman Returns for Lynx is a classic action game that pits the Dark
 Knight against his arch-enemies, Catwoman and Penguin, in four,
 horizontally-scrolling waves.  By "classic," I guess I mean about four
 things.  First, the game was designed to make use of standard Lynx
 control systems, meaning that anybody who's played Lynx versions of
 games like Rygar, which involve a realistically-animated figure that
 runs, jumps, throws objects, etc., should be able to "play into" Batman
 Returns without having to learn anything new.

 Second, like all really good action games, we designed Batman Returns
 around classic play-elements that will appeal to the intermediate-to-
 advanced Lynx gamer.  The foundation of the game is the hero's battle
 against apparently-overwhelming odds.  It's important to recognize and
 understand the enemy, and to develop strategies for dealing with each
 scenario.  And the game requires some learning: there are situations you
 can survive one way or another, but if you choose the wrong strategy,
 things will backfire, later on.  You'll have too few weapons to overcome
 a level boss, or too little energy to survive threats you'll encounter,
 later in a wave.  Overall, it's a difficult game to master.  In fact,
 review copies of the game will have "trapdoors" built into them, to make
 it possible for reviewers to experience each level by deadline time.

 Third -- there's Batman. Truly a hero in the classic mold.  We've worked
 really hard to portray Batman in a fashion consistent with the vision of
 the movie, and the classic DC comics.  Our animators have worked
 overtime to flesh out movement in the game in such a way that some of
 Batman's inherent mystery and drama comes across.  For example, as
 Batman walks, his cape curls around his shoulders and lower legs; when
 he leaps, it billows out around him like a pair of wings.  The bat
 costume is supposed to strike terror into the hearts of criminals, and
 we think we've put this idea across, rather well.  The end of the game
 is also particularly well-done, and well worth the effort it will take
 the player to reach it.

 AE: Who were the personnel involved in designing Batman Returns?

 JS: The programmers were Eric Ginner and Jerome Strach, who programmed
 Ms. Pac-Man, Checkered Flag, Shanghai, and, most recently, Rampart.  The
 visuals team was headed up by Susan G. McBride, who's worked on Klax,
 Rampage, Warbirds, and others.  Helping her were Melody Rondeau -- a
 really able cartoonist -- Eric Elliott, Robb Mariani, Philip Temple, and
 Eric Blumrich.  Mariani was flown in from Atari's Chicago Entertainment
 Headquarters, and Temple and Blumrich were brought in on contract for
 the project.  All made important contributions.  Sound and music are by
 Bob Vieira, who's contributed to many of our top-selling Lynx games.

 AE: What was the design process like?

 JS: We first undertook to do Batman Returns back in September of '91.
 But because of the movie's tight production schedule, we didn't get a
 preliminary synopsis until November.  At that point, we were able to
 begin figuring out some conceptual things, and when stills and a
 shooting script began showing up in January, we were ready to start
 programming.  There was some free time early in the production cycle,
 but our programmers used the time to program Rampart, so it was win-win.

 Once programming started, the only problems we encountered were the
 irreducible ones brought on by designing a game based on a movie at the
 same time the movie is being made.  For example, one of the reasons it
 took so long for stills and visual materials to reach us is because,
 according to union and individual contracts, each actor portrayed in a
 publicity still must approve of its use before the still is distributed.

 Other problems were the result of the kind of editing that goes on when
 movies are being shot.  Editing is an important part of the creative
 process -- and it's common, when producing major motion pictures, for
 whole scenes to end up "on the cutting-room floor."  Every few weeks,
 we'd receive another stack of adds and cuts for the shooting script we
 were working from.  In one instance, we had to design a new wave to
 replace one based on scenes that didn't make the final cut of the film.

 Because we'd elected to have the game ready by the time the movie was
 released, the schedule was so tight that we had to work 12-hour days
 during the week, and 10-hour days on weekends, for months.  We had to
 make special arrangements to keep the air-conditioning at Atari's
 Sunnyvale headquarters turned on, over the weekends.

 All in all, however, we found the experience of working on Batman
 Returns to be totally exhilarating.  It's going to be a blockbuster of a
 film, and we really feel we've designed a game to do it justice.

 | | |  1992 Shows and Events
 | | |  ----------------------------------------------------------------

 June 14 - The Second Milwaukee Atari Show sponsored by the Milwaukee
 Atari ST User Group (MAST).  Hours will be 10 AM to 5 PM at the Bowlero
 Red Carpet Lanes in Wauwatosa, Wisconsin.  Admission will be $3, and
 information is available from President of MAST, Bruce Welsch at
 414-463-9662, P.O. Box 25679, Milwaukee, WS 53225-0679, or GEnie address
 R.CARPENTE18.  This event taking place this weekend, Please attend!

 July 18 - The Blue Ridge Atari Computer Enthusiasts (BRACE) will offer
 the Third Annual Blue Ridge Atarifest.  The one-day affair will again be
 held from 10 AM to 6 PM in the Westgate Shopping Center in Asheville,
 North Carolina, off the I- 240 loop at the Westgate/Hilton Drive Exit.
 Contact Van Estes, 704-685-8358, or Sheldon Winick of Computer STudio,

 July 25 - Mid-Indiana ST's MIST Atarifest IV in Indianapolis.  An annual
 strong midwest "small scale" show, last year's event brought over 500
 individuals from surrounding states.  Admission is $3.  Contact Dan Ward
 on GEnie (D.WARD10), by phone at 317-254-0031, or by US Mail at 1752
 Alimingo Drive, Indianapolis, IN  46260.

 August 15th-16th - The Connecticut AtariFest '92 at the Sheraton Hotel
 at Bradley International Airport, Windsor Locks, Connecticut.  A joint
 effort by FACE, STARR, and D-BUG, the sponsorship organization is called
 ACT.  Contact Brian Gockley, chairman, 18 Elmwood Avenue, Bridgeport, CT
 06605, phone 203-332-1721.

 August 21st-23rd - Germany's massive all-Atari computer event, the
 Dusseldorf Atari Show.  New products and trans-oceanic deals mark this
 show as the Christmas of the Atari world.

 August 20th-30th - The year's biggest (15,000 last year) gaming and
 roleplay convention is GENCON, held annually in Milwaukee, Wisconsin at
 the MECCA Convention Center.  Atari will again be represented by
 MilAtari, Ltd., a local user group that operates an all-Atari game area
 at the show.

 September 12th-13th - 1992's Southern California Atari Faire, also known
 as the GLENDALE SHOW.  John King Tarpinian is president of The Hooked on
 ATARI Computer Knowledge Society (HACKS) and coordinator of the show.
 The Glendale Show has had the largest annual attendance of any
 continuing show series and is expected to keep that record this year.
 For more information about the Glendale Show, contact John King
 Tarpinian at 818-246-7286.

 September 22nd-25th - The Fall Seybold Show will be another top industry
 trade show specializing in high-end publishing.  Atari made a major
 showing at Seybold last year and got extensive press attention.  The
 show will be held in San Francisco, California and is not open to the
 general public.  For more information, contact Atari Corporation.

 October 10th-11th - The Washington Area Atari Computer Enthusiasts are
 currently planning the 1992 W.A.A.C.E Atarifest, which has traditionally
 been the largest East coast Atari show.  The '92 event will be held on
 Columbus Day weekend, October 10th and 11th, once again at the Sheraton
 Reston hotel in Reston, Virginia.  Charles Hoffmann is now Acting
 President of WAACE Inc., and can be contacted via GEnie at address
 S.HOFFMANN, by phone at 703-569-6734, or by US Mail at 5908 Bayshire
 Road, Springfield, VA 22152-1146.

 November 16th-20th - Fall COMDEX, the biggest computer trade show in the
 USA.  Atari will again have a major presence at the Las Vegas, Nevada

 December - The Northern California Atari Expo has been rescheduled from
 July to a date in December to be announced, at the San Jose Exhibit
 Hall, 145 W. San Carlos, San Jose, CA.  This will be the second major
 joint show and the first in two years from ABACUS, SLCC, and Sacremento
 ST Users clubs.  Contact the Northern California Atari Expo c/o SLCC,
 P.O. Box 1506, San Leandro, Ca 94577, or call 510-352-8118.  GEnie
 Address: M.WARNER8

 | | |  Announcement - Press Release
 | | |  ----------------------------------------------------------------

 ISD Marketing, Inc. is proud to announce the winning entries in the 2nd
 Annual Calamus Family Creativity and Design Contest.

 To recapitulate; the entries could have been either text, graphics or a
 combination of both. Submission could and did include; business card
 designs, logo's, fonts, freehand drawings, posters, illustrations,
 cartoons and graphical effects just to name a few examples, using any
 one of the Calamus family of products, including, Calamus, Outline Art,
 the Font Editor or any combination of the three.

 This years contest effectively ran from August 20, 1991 until February
 28, 1992 and just about everything that could possibily disrupt
 proceedings, did so.  Murphy reigned supreme in fact. :-)  Finally,
 winners were selected from the files uploaded into our Email address on
 GEnie at ISD or mailed directly to our offices.  The 3 actual judges
 this year were: Geoffrey Earle, General Manager of Atari (Canada) Corp.,
 Mario Georgiou, ISD's own Art Director and in-house graphic artist
 extraordinaire and Jesus Diaz, Art Director of Atari Explorer Magazine.

 As stipulated in the original Rules, although the author retains any
 copyrights to their entry, all winning files shall be considered
 'publicly distributable files' and may be made available for downloading
 from CompuServe, Delphi and GEnie.  As well, the winning entries will be
 published in Atari Explorer magazine, our official magazine sponsor,
 with the appropriate Author quoted and the prize won indicated.

 *** "Art always comments on both its subject and -- reflexively -- on
 *** its medium." Diaz says.  "When art is produced on computer, using a
 *** sophisticated program such as Outline Art, it always tends to reveal
 *** something of the computer and the software, as these shape the
 *** artist's vision."

 *** "But what surprised us about this years entries" continues Georgiou
 *** "is how well-integrated the influences of computer and software
 *** tended to be with the overall process of artistic creation."

 *** "We think the Atari is a great tool for artists" concludes Geoffrey
 *** Earle.  (Editor's Note: He is certainly biased but I happen to agree
 *** with his conclusion.)  :-)

 I would like to take this opportunity to thank each and every one of you
 that submitted an entry.  This year the entries were truly remarkable in
 many areas and I am quite proud to have had the pleasure once again, of
 co-sponsoring this contest.  I would also like to take this opportunity
 to thank John Jainschigg and Atari Explorer, who acted as co-sponsor.
 Wait until you see the top 5 winners in the upcoming issue.  I think you
 will join with me in congratulating their efforts.

 And the winners are:

 First Prize
 Winner of $1,500.00 worth of AGFA Compugraphic fonts for use in both
 Outline Art and Calamus, (compliments of ISD) has been won by Dan
 Marusich of Absolute Visuals out of Tuscon, Arizona.  His logo designs
 are simply first class!

 Second Prize
 Winner of an Atari SLM605 laser printer (compliments of Atari) goes to
 Rolf Berger of Images Unlimited in Ottawa, Ontario.  Some of you might
 already be familiar with Rolf's Acura and F16.

 Third Prize
 Winner of a complete Calamus SL package (compliments of ISD which I
 happen to know he already owns so I will replace it with equivalent
 value in fonts and new Calamus SL modules if he so chooses) goes to a
 familiar face, Joey (REALM) Sherman, whose "Grog, Bob, and the Almost
 Oval-Looking Red Thing with No Real Purpose," a personal favorite of
 mine, can only be described as incredible!  In fact, it must be seen to
 be believed! :-)

 Fourth Prize
 Winner of complete font packs compliments of and from both Cherry Fonts
 and MS Designs, as well as $100.00 connect time usable on either
 Compuserve, Delphi or GEnie, (compliments of the respective service) has
 been won by Jamie Todd of Chimera.  Jamie and his band, Radio Silence,
 also use their Atari equipment for music composition and performance.

 Fifth Prize
 Also Winner of complete font packs, compliments of and from Ms Designs
 and Cherry Fonts as well as $100.00 connect time to either Compuserve,
 Delphi or GEnie, (compliments of the respective service) goes to Steve
 (T-Shirts are my life) Kaleita for his T-Shirt design, ROBOT.  Some of
 you might be familiar with Steve's entry, in fact, you might even be
 wearing it. :-)

 All of the above Winners plus the following 5 entries receive a one year
 subscription to Atari Explorer Magazine, compliments of Atari Explorer:

 Honorable Mention: James Tackett's excellent Clipart font, CLIP001.CFN.
 Honorable Mention: "Flowers of the Mind" by Don Harris.  WOW. :-)
 Honorable Mention: A stylized glider design by Martyn Phillips.
 Honorable Mention: Michael Nilsen's entry presents his vision of a city.
 Honorable Mention: Robert Gillies submitted an amazing Saxophone Player.

 I will upload all of the above entries to the online services.  In most
 cases you will require either Calamus 1.09, Calamus SL or a Calamus DEMO
 version of either to view them.  Once again, my thanks to all that
 submitted entries to this years contest.  Your participation made this
 contest a great success for the entire Atari community.

 Nathan Potechin
 President ISD Marketing, Inc.

 | | |  Compiled by Ed Krimen
 | | |  ----------------------------------------------------------------

 Editor Note:  Some messages may have been edited for clarity, correct
 spelling, punctuation, and grammar.

 -=> In the "Atari Corporation Online" category (14)
 -=> from the "FSM GDOS" topic (18)

 Message 8         Sun May 31, 1992
 B.POSTON [Barney]            at 19:57 EDT

 The only doc that was in the full FontGDOS download (file #24310) says
 "Our install program will set your system up so that everything will be
 placed in the correct location."  Hmmm..., in almost 1/2 a meg download
 and I didn't get anything called INSTALL.PRG!  What do I do now?  Barney

 Message 12        Mon Jun 01, 1992
 FB [ST Librarian]            at 22:18 EDT

 Barney, The first thing you have to do is install either the .CPX files
 or the .ACC files.  Don't put FONTGDOS in the AUTO folder yet though.
 Make sure you read the docs because you set up everything from the FSM
 Font Manager and the FONTGDOS Printer selector.  One writes the new
 ASSIGN.SYS and the FSM Font Manager writes the EXTEND.SYS file.

 Fred Beckman
 ST File Librarian

 -=> In the "Atari Corporation Online" category (14)
 -=> from the "TOS 1.4 Questions" topic (10)

 Message 117       Sat Jun 06, 1992
 TOWNS [John@Atari]           at 19:14 EDT

 To remind those that don't know..  There are significant differences
 between newer versions of TOS and the older versions.  It is actually
 possible to cause data damage to your hard disks if you boot an older
 soft-loaded TOS from disk. yourself a favor.  Stick with the ROMs.

 -- John

 -=> In the "Hardware" category (4)
 -=> from the Dover Research Corp. (AlberTT & ISAC) topic (28)

 Message 142       Tue Jun 02, 1992
 J.CRASWELL                   at 19:42 EDT

 Whew!  Message -o- Ramma.  Thanks Jim A. for helping out (as usual!).
 The phone number is (612) 492-3913.

 Dover Research is really NOT a big company.  Just a VERY busy small

 My advise on the [NEC] 3D [monitor] is this.  Buy the ISAC in 800x600
 mode and switch to a 48KHZ monitor when you can afford to do it.  The
 change to the ISAC is really simple.  Just plugged in parts to swap.

 LEONARDO is a design of mine that is meant to sell with Lexicor
 software.  We have made up units that work in VGA speed for our friends
 in the software world to develope on.

 Currently we are waiting for the release of a super cool chip that will
 let us output NTSC and SuperVHS as well as a rock solid VGA screen for
 non Video type output.  We are also hoping that the software (in the
 form of applications and drivers) will all be available at the same time
 so that the board won't lack a reason to exist.  The VGA only cards
 "may" be made available to people who are interested in them when the
 software (and the new output) are finished.

 We have not released it for a number of technical reasons.  The main one
 being that I did not approve of the NTSC output that we had on the VGA
 only cards.  It was pretty sad and we don't want another piece of "JUNK"
 for the ST market.  I want to put out the best.  The Standard for others
 to try and match.

 -=> In the "Software Library and Other Utilities" category (2)
 -=> from the "I'm looking for..." topic (25)

 Message 138       Wed May 27, 1992
 D.BOWMAN9 [DAVE B]           at 21:05 EDT

 Hello there all,

 Just got off the phone with a spokesman for Intersect Software and
 learned of the following:

 1. They are still in business and supporting the Atari!!
 2. Latest version of Revolver is 1.1 (with MultiTOS coming out do not
    expect a newer version)
 3. They just got the new version of Lattice C and are rewriting
    Interlink to take advantage of all ST/STE/TT (and Falcon?)
    resolutions.  Will have a Remote answer mode.
 4. New address is - 3949 Sawyer Rd., Sarasota, Fl  34233
 5. Phone nos.: voice  1-813-828-0130
                BBS    1-813-924-4590
                800#   THEY NO LONGER HAVE

 The person I talked to seemed very nice and helpful.  Give their BBS a
 call and tell them to keep up the work and hope to see another Atari
 product out soon.

 later, dave b

 -=> In the "Hardware" category (4)
 -=> from the "Removable Hard Drives" topic (55)

 Message 168       Sun May 31, 1992
 K.FARRELL [Kevin]            at 07:32 EDT

 Yes, it is possible to use Bernoulli removable drives with the ST.  I
 currently have two, a 44 meg and the 90 meg.  Both are the Bernoulli
 transportables.  I use the 90 meg version only for hard drive backups.
 They are daisy-chained together off of my ICD AdSCSI Plus host adapter.
 The 44 megger is older and has an access time of around 54 mS.  The 90
 is newer and has an access time of around 34 mS.  ICD's formatter
 formats the cartridges with no glitches.

 The transportables are great!!!  I use them with my IBM PS/2 at work,
 and also with an IBM laptop.  I just have to remember which cartridges
 are for the ST, which ones are for the IBM, and which ones are for the
 Mac (I have a GCR, which also works flawlessly with the Bernoullis).

 - Kevin -

 -=> In the "ISD Product Support" category (16)
 -=> from the "Calamus S/SL" topic (20)

 Message 149       Sat Jun 06, 1992
 S.SAMUELS [ICE CREAM]        at 07:39 EDT

 Lou,  "Be patient" ...???  Hell man, I've been patient!  I've been
 patient for the first release of SL for over a year and 90 days patient
 for the upgrade!

 It may sound like like heresy to some of you (it would have to me too,
 a month ago!), but I'm now looking into a 486 machine.  Why?  Because
 Adobe Illustrator 4.0 for Windows is now released and this month Quark
 Express for Windows is being released.  AND they both offer cross-
 platform-compatible files with their relatives on the Mac platform.
 Why?  Read the PUBLISH magazine articles about what platform has the
 best, most complete program for controling color separations, with
 chokes and spreads and UCR.

 Go figure....I can't stay in business with telling clients to be patient
 while other people can do what they need right now!  Corel, Harvard
 Draw, Streamline, Postscript, Quark Express, Word Perfect 5.2, Type 1,
 True Type, 24-bit true color, Video Capture, 3D-Studio, Image In, Lotus,
 Publisher's Prism, etc. and Lino output on 'every corner' in ANY major
 city.  Think about it folks.  Is the question still "Power Without the
 Price?"  Seems to me the real question is "Power or No Power"...never
 mind the price!

 ice cream (I really do!)

 PS....I know and appreciate Nathan's and Mario's and Lou's noble work
 and effort to bring SL up to speed.  I'm not angry with any of you.
 Please know that!  It's just that DMC and Atari has either got to make
 some changes and corrections fast if they expect to fly in the face of
 the rest of the world of DTP.  SL may be the 'only game in town' in
 Germany, but that just ain't so in North America.  Believe me, I WISH it
 were so!

 Message 150       Sat Jun 06, 1992
 S.RAMIREZ [Sam]              at 07:55 EDT

 To: Everyone at ISD and others involved in making SL a reality.

 I have had Calamus SL since about the first week of May and I just now
 completed the tutorial section!  Hey! Don't laugh! Remember what
 happened to the hare?  It's just that I haven't had the time spend in
 front of my computer recently.

 However I have been able to follow the messages on GEnie since I have
 access to a computer and modem at work.  I am just now beginning to
 understand what it is that people are talking about.  I realize that by
 completing the tutorial I have learned to use about 1 tenth of 1% of the
 features in SL.  At this rate, I should become fully SL literate by the
 time Color Laser Printers @ 1200 dpi become available at consumer

 Let me just say that I am impressed with the program despite its
 apparent bugs and omissions (I say apparent because I have used it so
 little that I have hardly experienced malfunctions).  Great work [DMC]
 and ISD! :^)

 It is ironic that while not having had time to play with SL, I have had
 learn PageMaker 4.0 for Windows at work.  Since I made the mistake of
 letting people, at the radio station where I work, know that I was into
 DTP my boss figured he'd get PageMaker for the PC for me to do some of
 the promotional material. To make a long story not as long, I had to
 produce a cover page for a cassette album that we were sending to
 listeners who had donated to our station (Non-Profit).  I had a whole 2
 days of fooling around with PM and unaware of the upcoming task.

 I must admit that I find PM a nice program to use.  However, I
 immediately noticed that it is not as flexible as SL (or 1.09N for that
 matter!) nor as configurable.  Right now I have about 20 hrs. on PM and
 about 2 hrs. on SL.  Though I find that PM handles a little smoother I
 consider SL to have the edge in control. I know this isn't much to
 evaluate these two programs on but it's what I think at this time.

 Just let me say once again, "Calamus ist ein schon kuntstwerk."

 Sincerely, Sam Ramirez

 Message 181       Tue Jun 09, 1992
 N.B.GARDNER [BRUCE]          at 01:05 EDT

 Nathan, I took your advice and ordered a Jim Allen of Fast Technology's
 Turbo 030 board to speed up SL.  I have had it installed now for just
 over a week and would like to give some input to others who are
 considering something like this.  In short, I almost couldn't be more
 pleased with the results.  SL is so fast now, that you can easily edit
 text right in the window.

 I really liked all the features that SL offered over 1.09n, but I seemed
 to be constantly using the older Calamus because I just didn't have the
 time for the screen updates.  SL is much easier to learn just because
 everything updates so quickly.  On complex screens they are still not
 instantaneously redrawn, but are very acceptable.

 The board itself is impressive in its simplicity.  The hardest part of
 installing the board is removing the old 68000 chip. Jim is always just
 a phone call away and seems to me to be as helpful and Nathan or Mario.

 Bruce Gardner

 Message 183       Tue Jun 09, 1992
 ISD [Mario]                  at 12:58 EDT

 As we have received many comments on the HP DJ 500C I have made the time
 to outline the procedures that I have learned work best for me.  If you
 follow these steps, you should have absolutely no difficulty using your
 HP DJ500C and Calamus SL.

 After trying some of the various samples of paper that I have, I
 realized that this printer is not really capable of producing the color
 black from the CYM color inks used in the unit. (Perhaps a third party
 vendor has a better cartridge?) The best approximation I have been able
 to achieve is a very dark green color.  This is due to the actual
 chemical composition of the inks and the reaction that they have when
 they are used on certain kinds of paper.  The best results have been
 achieved using some of the premium clay coated laser papers such as
 Hammermill Laser plus.  I have also achieved excellent results using
 coated stocks such as Chromecoats and a synthetic paper called Kimdura.
 These coated stocks should be allowed extra drying times as they do not
 readily absorb the ink.

 To correctly use Calamus SL with the HP DJ500C the following settings
 must be used on the DIP switch banks:

 Bank A: Switch 8 in the up (on) position.
 Bank B: Switch 2 in the up (on) position.


 1. The Mount and Print module will soon be available and is just the
    thing for doing print signatures. The module allows you to select a
    variety of signature templates. As to availability and price please
    look for a product mailout in the near future.

 Outline Art II is planned for release later this year. and it will do
 color as well as a few other enhanced capabilities.

 2. The problems you are having with rasterisation of TIF images is very
    much a result of incorrect settings in the raster generator.  To
    correct this please do the following:

 Create one frame of each frame type on a page (text, raster area, line,
 raster and vector graphic), then select all frames and execute the
 raster generator module.  The first dialog will appear.  Click on the
 frame icon and the second dialog will then appear.  Change your settings
 to those you have found to be the best for your printer.  Once you have
 adjusted your settings click on "Done" in both dialogs and then save
 your settings for Calamus SL.

 All documents you subsequently create will have these new settings.

 3. High resolution bureaus require the following information.

  a. The type of media to be output; Film or Paper.
  b. Resolution; 1270/2540 dpi
  c. Treatment or effect; Mirrored and/or inverted. Scale 100%, 200% etc.
  d. Include any special fonts not part of the bureaus library.

 The Raster generator should be applied to the document to allow the
 settings to take effect when outputting at high res.  See some of the
 sample CRI files that are included on your disk (2540_50.CRI and

 All the Best      Mario @ ISD

 | | |  By Don Thomas  (Part 1)
 | | |  ----------------------------------------------------------------

 This, the newest edition of A.P.B., includes several new features.  With
 the growing popularity of the Atari Portfolio handheld computer, the
 demand and use of A.P.B. has increased substantially.  Now A.P.B. is
 even easier to use as an important Portfolio resource.  You will note
 that the library of software and peripherals is growing.  Atari Computer
 Corporation has spent significant time and capital working with third
 parties to help produce new products swiftly (sometimes at the expense
 of new development on their own).  A.P.B. includes most of the known
 products available in the United States.  See the European Software page
 for information regarding international products.

 The catalog is now alphabetized for easy reference.  New items are duly
 noted and a new graphic icon system has been implemented for your
 convenience.  The back of the book includes the popular tutorials and

 The continued success of this catalog is 100% dependent on your valued
 patronage.  We look forward to issue new updated issues and discover new
 ways to support your long term enjoyment of the Portfolio.  Please tell
 your friends and business associates how much you can do on an Atari
 Portfolio and how much less it cost than the other guys!

 'Til next issue . . .

 Donald A. Thomas, Jr.
 A.P.B. Editor

 Many of the products described in this catalog are marked by a graphic
 icon.  The icon will help to immediately identify whether the product is
 a peripheral or software and the type of application.  Below is an
 enlargement of the icons and their meanings.  Note that the designations
 refer to what the product includes, NOT what the product requires.  For
 instance, a terminal program requires a serial interface, but may not
 include the interface when purchased.  Also note that the designations
 of software and peripherals are those which are "run" or are "attached"
 directly to the Portfolio.  Products which compliment the Portfolio, but
 are used on other systems are not illustrated with an icon.

 This reprint will continue in future editions....

 AC Adapter (HPC-401)
 This economical addition to the Portfolio is a must!  It pays for
 itself.  Connect it to the Portfolio at night or while using other
 peripherals and extend battery life significantly.  Buy two adaptors. .
 one for home and one for the office.  See your Atari Computer Dealer.
 $12.95 each.

 ADCALC (ACC-1000)
 Here is a powerful print advertising calculator and dataase.  Perfect
 for media buyers who agonize over "what-if" scenarios and how production
 fees influence advertising costs.  Includes Co-Op calculator, automatic
 dailing, automatic line/inches conversions and much more.  ($5.00 DEMO
 available on floppy).  See your nearest Atari Computer Dealer or call
 Artison Software at (209) 239-1552.  $149.95

 Alpha Paging Interface (SAMpage)
 Use the Portfolio to send text messages to alpha pagers.  The text
 paging interface allows users to send messages using the Portfolio's
 built -in auto -dial speaker.  After entering the message, the user
 holds the speaker to the telephone handset during transmission.  The
 system features voice prompts for use and notification od successful
 transmissions.  For more information, call TekNow at (602) 266-7800.

 Astrologer (HPC-728)
 Now you don't have to worry about missing your morning newspaper to find
 out what the future holds for you.  Find out what the stars say about
 love, wealth, health and pleasure.  Available soon!

 Atari Explorer Magazine
 Keep up with the latest news on Atari products and peripherals.  Read up
 to date reviews on hundreds of third party software and hardware
 products which support all of Atari's extensive line of computers.  Each
 bi-monthly issue packed with features including the hottest mail order
 sources.  See your Atari Computer Dealer or call (218) 723-9202 to
 subscribe for home delivery.  $14.95 per year.


 The Atari Portfolio is a powerful tool.  It will grow with your needs
 and require only a basic understanding of proper computer care for
 trouble-free use.  The following are hints and tips for optimum
 productivity and enjoyment from your Portfolio computer.  Some users may
 consider the suggestions as basic computer knowledge.  Others will
 benefit a great deal as they use the Portfolio more and more.

 If you seem to have difficulties with Serial Interface file transfers,
 make certain the Serial Interface is initialized.  This can be done
 within the RS-232 port option in the SET UP menu.

 Install peripherals and Memory Cards only while the screen of the
 Portfolio is turned "OFF".  This avoids occasional electrical static
 during installation and better ensures that the operating system of the
 Portfolio "knows" that these devices are installed.

 If your batteries appear to offer unreliable operation, gently tilt the
 Portfolio from side to side.  Should you suspect that the batteries may
 not be firmly in place, then responsibly bend the positive metal
 connector in the battery compartment outward to induce a tighter battery
 fit.  Some "AA" batteries are slightly different in length depending on
 manufacturer and job lot.

 When installing batteries in Memory Cards, mark a date eight to ten
 months later on the label in pencil.  Reference that date for battery
 replacement.  This timeframe should apply to all size cards.

 If using a Memory Card (which is highly recommended), set the size of
 your "C:" Drive to 8K.  If you plan to use the Calendar/Diary alarm
 functions, then set the "C:" Drive to 16K.  From that point on, read and
 write your data files directly to the "A:" Drive.  Refer to the FDISK
 command for setting the size of the "C:" Drive.

 The Portfolio User's Manual will make no attempt to teach the use of
 DOS, Spreadsheets or Word Processing.  These subjects sometimes justify
 accredited college courses depending on the level of expertise you wish
 to apply.  It is suggested that users visit their local library or
 bookstore for books on these subject(s) if additional information is

 Using the Editor, write the following batch file and save it as
 A:\AUTOEXEC.BAT.  The line: A:\Update requires that an update program be
 moved to your RAM card from the FILE MANAGER card.  If you do not have
 access to the UPDATE.COM program, then omit this command line from your
 batch file.

 @Echo Off
 Prompt $p $

 Many Portfolio Users' Manuals contain an error in reference to the
 creation of a CONFIG.SYS file.  The proper entries are as follows:


 If a MEMORY FULL error is encountered, try changing the BUFFERS=32 entry
 in the CONFIG.SYS file to BUFFERS=8 and retry the operation without
 using the FILE MANAGER environment.

 Once low batteries begin to disrupt operations, do not rely entirely on
 an AC adapter.  It is important to replace bad batteries even if the AC
 adapter is being used.

 The BATTERY LOW message is reliable only under specific circumstances.
 Do not depend on seeing it during the limited time that the Portfolio is
 capable of detecting and displaying such a condition.

 You may change the battery in the RAM Memory Card without losing the
 data saved on the card.  To do so, install the Memory Card in a
 Portfolio while plugged in an AC adapter.  Press a key to turn "ON" the
 screen and replace the battery before the screen shuts itself off.
 Conservative users may wish to copy the files to the "C:" Drive as a
 precaution.  The battery used in a RAM Memory Card is a CR2016 and may
 be found in most electronics stores.  You may prolong the length of time
 before the screen shuts "OFF" by occasionally pressing any key.

 If you encounter a DEVICE WRITE ERROR while attempting to save a file to
 the "A:" Drive, check the write protect switch.  Make certain it is in
 the "OFF" position.  If this error is encountered on the "C:" Drive or
 on the "A:" Drive while the write protect switch is "OFF", then there
 may not be enough room on the drive for the file.  You may salvage most
 of your work by deleting small portions of your file as it exists in
 memory and making another attempt to save the file.  If you installed
 the RAM Memory Card while the screen is "ON", the Portfolio may not know
 that the card is installed.  In that case, try to save the file on the
 "C:" Drive.  A warm boot may be required if the operating system needs
 to be informed that the "A:" Drive is installed.

 A DIVIDE BY ZERO or SYSTEM ERROR may occur for a number of reasons.  If
 encountered, perform a warm boot and make an attempt to copy "C:" Drive
 files out to a Memory Card.  Even if the operating system appears to be
 restored after that, perform a cold boot through the battery compartment
 to ensure that the problem has been adjusted internally.

 The Portfolio will make every attempt to reload the last file you used
 in each application.  If an error occurs while the application attempts
 to load the last file, delete the PERMDATA.DAT file within the SYSTEM
 directory on the "C:" Drive.  You may also change your CONFIG.SYS file
 to set a lower number of buffers.  Performing a warm boot after doing so
 may release enough memory to load the data file properly.  You may also
 attempt to enter the application out of the FILE MANAGER environment as
 the FILE MANAGER does require space in RAM.

 Many people misinterpret the SAVE YES/NO option when exiting an
 application incorrectly.  When selecting "YES", the existing file on
 disk will be erased and a new file is created.  If the file in memory is
 incorrect, incomplete or corrupted, the old data will be permanently
 lost.  It is suggested that you always answer "NO" when exiting
 applications to avoid this possibility.  To save a file, use the F1
 option labeled as SAVE AS and deliberately name the file as you wish.
 The F1 window in all applications may also be accessed by pressing the
 Atari key.

 If you accidentally exit the FILE MANAGER and wish to have it operating
 again, turn the Portfolio off, install the FILE MANAGER ROM Card and
 type A:\fm at the system prompt.

 Avoid entering and manipulating files within the SYSTEM directory on the
 "C:" Drive.  The only exception is the DIARY.DRY file which must be in
 that directory if you wish alarms to sound.

 To determine the available space on a Disk, use the DIR command from the
 DOS prompt.  The CHKDSK command makes many calculations and assembles
 groups of numbers which are often confusing.

 The "ON" and "OFF" designations of the Portfolio refer to full
 operation, not complete power.  A Portfolio which is turned "OFF" must
 still monitor alarms, data, date and time.  This is important to know
 for expectations of battery longevity.

 The ADDRESS BOOK application may be used as a database for more than
 just names, addresses and phone numbers.  You may also establish files
 for inventories, recipes and other subjects.

 If you detect a periodic "blip" across the screen while the Portfolio is
 turned "OFF", check the display modes within the SET UP menu.  Make
 certain they are all set to normal or the batteries will drain at an
 accelerated pace.

 The Portfolio is engineered to operate and interact with state-of-the-
 art peripherals.  Sometimes you may experience incompatibility with the
 slower responsiveness of battery operated printers or Atari Computer
 Corporation may find things in the operating system which can be
 enhanced or corrected.  A small program exists in the public domain
 called: UPDATE.COM.  A copy of this file may be found on the FILE
 MANAGER/TUTORIAL ROM Card.  Later versions may be found on on-line
 services and on the Atari bulletin board.  If you are experiencing
 problems which appear unexplained, obtain the latest version of this
 program and run it immediately following a cold-boot.  See an earlier
 tip for automatically installing the UPDATE.COM program using an

 The products and services mentioned in this brochure are trademarks or
 registered trademarks of their manufacturers.  Prices and descriptions
 have been compiled from the most up-to-date materials available, but are
 subject to correction or change without notice and may vary by specific
 model.  Prices indicated are Manufacturer's Suggested Retail Pricing
 (MSRP) indicated in U.S. funds and do not include applicable shipping or
 sales taxes.  Prices may vary when purchased from a retailer.  Atari
 assumes no liability for the claims of products and services of other
 companies.  Products manufactured by Atari are protected by the
 prevailing warranty at time of purchase.  Copyright =1992 Atari Computer

 | | |  Making MIDI More: Wired For Learning
 | | |  ----------------------------------------------------------------

 The following article is reprinted in AEO by permission of AtariUser
 magazine and Quill Publishing.  It MAY NOT be further reprinted without
 specific permission of Quill.  AtariUser is a monthly Atari magazine,
 available by subscription for $18 a year.  For more information on
 AtariUser, call 800-333-3567.

 Since personal computers became popular, they have been heralded as
 great teaching aides.  A computer is very patient, accurately tracks
 your progress, and offers you the convenience of learning at your own
 pace in the comfort of your home.  The best software can create drills
 especially to correct your individual weaknesses.

 Previously we've explored MIDI equipment to make music, but this month
 we'll take a look at how the built-in MIDI capability of your Atari
 ST/TT can be put to educational use.

 Your Atari computer is a like having your own private music instructor.
 You'll need one or more music lesson programs and some MIDI compatible
 music equipment.  Actually, an instrument is optional for some of the
 lesson software that allows you to use the computer's internal sound
 generator and your ST/TT keyboard.

 While you're able to use the keyboard and/or mouse to interact with
 these lessons, you'll need a MIDI compatible instrument (usually a
 keyboard) to gain the full benefit of most lessons.  MIDI compatible
 keyboard instruments are available for $100 and up from Casio, Kawai,
 Yamaha, and many others.

 Much of the music educational software currently available is reasonably
 priced, especially compared to private lessons.  And you can learn and
 practice as often and long as you desire.  There are programs available
 for different levels of musical ability, although most of the programs
 tend to focus on basics for the absolute beginner.  The more advanced
 programs tend to focus on ear training.

 Two basic categories of these programs are tutors and drill aides.
 Tutors provide education about various musical concepts (e.g., rhythm
 patterns, scales, chords, etc.).  The graphic displays greatly reinforce
 the concepts being presented by showing how the music would appear if
 written out (i.e., as in sheet music) and also which keys of a keyboard
 are applicable to the lesson.  Drill aides facilitate practicing various
 musical concepts, such as: rhythm patterns, scales, chords, sight
 reading, and ear training.  Because your Atari allows for a two-way
 connection to an electronic musical keyboard, the computer can issue a
 drill to perform, and monitor your performance.


 MIDImouse Music has developed a set of four individual programs that
 combine tutorials and drill aides for beginning and intermediate music
 students.  Note Wizard, Scale Master, Chord Magic, and Rhythm Time carry
 a list price of $69.95, discounted if all four are purchased together.
 Each of the programs shares a common user interface and method of
 operation with various levels of difficulty; the user must complete
 seven exercises in a row in order to successfully complete any exercise.
 Each also records statistics for each session with the option to view,
 print, or save the statistics to disk so that you can monitor your
 progress over time.  All of the packages include a built-in MIDI data
 recorder, useful but no substitute for a full function MIDI sequencer.
 Lastly, each program allows some customizing of its operating parameters
 and will operate using either a color or monochrome monitor.

 Note Wizard provides instruction for the basics of notation, sight
 reading, and ear training.  The tutorial section gives a basic
 understanding of music notation.  The drill section plays sequences of
 random notes, and the user must accurately repeat each sequence within
 an allotted amount of time.  Options include having the notes displayed
 in standard notation on the computer screen as the program plays them
 (to facilitate sight reading) or not (to facilitate ear training).
 Levels of difficulty include more sharps and flats as well as an
 expanded range of notes.

 Scale Master provides instruction for learning musical scales.  The
 tutorial section defines a scale and indicates the notes that comprise a
 particular scale.  The drill section allows the user to select among
 several types of scales (e.g., major, minor, blues, etc.).  The program
 will instruct the user to play a specific scale and will record the time
 it takes the user to complete each scale.  The levels of difficulty
 progress from playing a single octave either up or down to playing two
 full octaves up and down.

 Chord Magic provides instruction for learning musical chords (a set of
 notes usually played together).  The tutorial section gives the
 definition and construction of various chords.  The drill section allows
 the user to select among several types of chords (e.g., major, minor,
 seventh, etc.).  Chord Magic will instruct the user to play a specific
 chord and will record the time it takes.  The levels of difficulty are
 related to an increasing presence of sharps and flats.

 Rhythm Time provides instruction for learning rhythm patterns, and is a
 good supplement to Note Wizard as it facilitates in sight reading of
 patterns.  One unique aspect is a "dictation mode" where the program
 will allow the user to design rhythm patterns using the mouse, then play
 the resulting pattern.  The drill section allows randomly generated
 rhythm patterns; as with Note Wizard, the user has the option to sight
 read the patterns from the screen or from memory after the program plays
 the pattern.  Upper levels of difficulty offer increasingly challenging
 rhythm patterns.

 C-LAB software (developers of Creator and Notator) offers Aura, designed
 for a more advanced user.  Without any tutorials, Aura offers complete
 drills including drills for learning intervals.  A unique feature is
 Aura's ability to analyze chords; you play any chord and Aura will
 provide a set of definitions of the chord.  As its name implies, Aura is
 predominantly designed for ear training, although it's also useful for
 learning and sharpening other musical skills.  One of the best
 attributes of Aura is its level of customizing; you have the option to
 configure a plethora of parameters from basic operations, specific
 chords and scales, to create fully customized automated lesson plans.
 Aura is one of the most useful, thought-out, and flexible programs that
 I've seen.  If you have a basic grasp of music theory and want to shape
 up your skills, then give Aura a listen.

 Although not reviewed in time for this article, Steinberg (developer of
 CuBase) also offers a music education program called The Ear.
 Additionally, many of the national BBS's (particularly CompuServe and
 GEnie) have public domain and shareware offerings including text file
 tutorials, and programs.

 MIDImouse Music, Box 877, Welches, OR  97067, 503 622-4034
 C-LAB Software, 716 Claridge Drive, Pacifica, CA  94044, 415 738-1633
 Steinberg - Jones, 17700 Raymer St, Northridge, CA 91325, 818 993-4091

 --Ron Stein

 | | |  A Walk on the Flip Side - AtariUser Interview
 | | |  ----------------------------------------------------------------

 The following article is reprinted in AEO by permission of AtariUser
 magazine and Quill Publishing.  It MAY NOT be further reprinted without
 specific permission of Quill.  AtariUser is a monthly Atari magazine,
 available by subscription for $18 a year.  For more information on
 AtariUser, call 800-333-3567.

 [Robert Jung, AtariUser LYNX reviewer, offers this special feature: an
 interview with Tom Schenck, staff programmer at Knight Technologies.
 This is the software group that did the Lynx games DIRTY LARRY from
 Atari, and QIX and THE GUARDIANS: STORM OVER DORIA from Telegames.]

 AtariUser: Welcome, and thanks for participating.  Why don't you
 introduce yourself?

 Tom Schenck: Well, I'm 21 years old, and I've been programming since
 eight.  My father introduced me to computers.  He does research for the
 Navy.  I used to go with him on the weekend, and saw these games with
 cool graphics written in Pascal.

 Anyway, I've got a beautiful wife, a 7-year old son, and a brand-
 spanking new baby daughter.  My major influences in life would be
 Douglas Adams, Monty Python, Star Trek, and Broderbund.


 AU: Tell me about Knight Technologies.  How does the company work?

 TS: We're a contract-driven company.  We don't do publishing ourselves,
 but let others do it for us.  Games thus far have been the ideas of
 others, or conversions.  THE GUARDIANS is our first original title.
 That's proving to be fun.

 TS: The amount of control depends on whose idea it is.  If we come up
 with the idea, we have more control of what goes into the game.  If
 Atari or Telegames [gives] us a design, we have less control.

 AU: What are your feelings on the Lynx?

 TS: There's no doubt that the Lynx is the most capable portable on the
 market.  It's got the built-in features that make it very fast
 graphically.  In fact, we're going to slow down DIRTY LARRY; It goes too
 fast now.  I would like to see more TV and magazine ads for the Lynx.
 There have been suggestions, many good ones.  Maybe we'll see some ads

 AU: What else would you like to do with the Lynx?

 TS: I would like to work on ComLynx games, since that's really exciting.
 The ability to hook 16 lynxes together -- it boggles the mind.  I also
 would like to see a continuation of original titles; games such as SLIME
 WORLD and CHIP'S CHALLENGE are being ported to the Genesis and home
 computers.  I don't want to see thousands of arcade conversions, though
 there are some good arcade games.  I would also not like to see a bunch
 of Mario games or "me too" games.

 AU: Is programming the Lynx different or easier than other video game

 TS: It's one of the lowest cost systems I know of.  As far as making
 programming easier, what Atari has done is included a large macro
 library.  To draw an object on the screen, [the programmer gives] a
 single "command" and the assembler does the rest.  Also, developing on
 an Amiga is important.  We draw in an Amiga paint program and bring
 those images right over.   The only adjusting is to account for the LCD


 AU: Tell us something about DIRTY LARRY: RENEGADE COP.

 TS: To start with, DIRTY LARRY is my project; I am the only programmer
 on it, and this is my first Lynx game.  The original spec called for the
 ability to move into and out of the screen, but the problem came when we
 added enemies -- The game slowed down and almost crawled to a halt.
 Atari and us took a good look and yanked out that bit.  I had to kill
 part of my baby!

 AU: So what can we expect when it reaches the stores?

 TS: It's a side-view scrolling game with really cool enemies.  My
 favorites are the arsonist who [ignites] himself and runs after you, and
 one of the henchmen of the drug lord.  The action is intense, and each
 level is long and hard.  The nice thing is the variety of enemies.
 We've got a big woman who comes at you with a chain, and a baseball
 player who doesn't know what a baseball looks like.

 You are going to be amazed at the graphics that are stuck into a two-
 megabit (256K) card.  If you look close, you might see part of our
 office in the City Street section.  We had to scrap two levels: one
 because of space, and another because it was boring.  Amazing enough,
 it's turned out to be a better game; the level looked nice, but didn't
 fit the story.


 AU: Knight Technology's most exciting project now is THE GUARDIANS:
 STORM OVER DORIA.  Where did it come from?

 TS: We were trying to come up with ideas for our next project after QIX.
 We were talking about calling companies offering to do conversions to
 the Lynx, and we did call one or two.  We started thinking about doing
 an RPG, and John [Smedley], the president, brought in his idea from long
 ago and far away.  We looked it over, made a few changes and many
 additions, then sent the proposal to Telegames.

 AU: What about THE GUARDIANS is worth special attention?

 TS: First, it supports four players [ComLynxed] at once.  This is the
 first real RPG that allows that kind of action.  It's going to be
 interesting to see people's reaction to what we've done.  Second,
 there's TONS of animation and graphics in there.  I thought we'd have to
 cut back to fit things like plot, purpose, or gameplay.  Thanks to a few
 tricks, we've managed to not cut anything.

 AU: Are there plans for a sequel, or a series?

 TS: That depends on the response.  So far, it looks real good.  In fact,
 we had people comment on how good the game was while we were at the
 Winter CES, even though it was only half done at the time.

 AU: What projects does Knight Technologies have in the future?

 TS: Now we're targeting on THE GUARDIANS and the end of DIRTY LARRY.
 We'll be getting started on a few others soon, one coin-op conversion
 and possibly another original, but we haven't decided between three
 different ideas.   Ask me again and I'll know, but if I told you now,
 I'd have to kill you.  Security reasons, you know.

 AU: And on that note, thanks for your time.

 --Robert Jung

 BIO: Robert Jung is a 24-year-old software engineer, longtime video
 gamer and die-hard Lynx fan who's bought and reviewed every title ever
 made.  He can be reached c/o AtariUser, or on the Internet at

 | | |  By Bob Woolley - San Leandro Computer Club
 | | |  ----------------------------------------------------------------

 rrrrrrccchhhh.... (that sound you hear is my soapbox being set up)

 It must be the time of year - maybe the fact that my daughter is
 graduating from college, but I would like to talk about education for a
 while here.  Specifically, computers in education.  You see, one of the
 kids we know is graduating and got his own computer as a graduation
 present.  After eight years of grammar school, four years of high school
 and four years of college, it turns out the thing he could use the most
 is his own personal computer.  Not that his employer won't have one for
 him to use.....  it is just something he needs to get to know on his
 own.  His machine, whether it is the same as the ones at work or not -
 his personal computer.

 About 16 years late, I would say.

 Of course, 16 years ago we didn't really have personal computers, so I
 guess it is unreasonable to ask why he didn't get one when he started
 his public school experience.  Not so for those little nippers starting
 their education next September.  Why aren't they getting a computer
 going in, instead of after they get out?  Yeah, I want to make little
 pocket protector nerds out of every kid in America because that's what I
 like to do, right?  Maybe hook electrodes right into their neural
 "wiring" and fill their minds with "proper thoughts".

 *****  Try and be objective here, OK?  We spend 12 years teaching our
 kids decimal arithmetic because that is what they are going to be using
 while they are adults.  We teach them English because that's what they
 will be communicating with as adults.  We teach them American Government
 because that's the system they will be participating in as adults.  What
 do we teach them about the tools they will be using as adults (primarily
 computers) - zip!  Some schools teach a little computers to a few
 students, but no comprehensive program exists on a state level or even a
 community level of any consequence.

 First question out of your head is: what do they need a personal
 computer for as adults?  I can't honestly be advocating a computer for
 everyone - only 1 person out of 100 would do anything useful with it!
 How can you be so sure?  Using a computer as a tool for 12 years,
 learning some simple BASIC programming, being exposed to the internal
 workings of your personal computer - do you think you won't have any use
 for it afterward?  The main reason most people have no use for a
 computer is that they don't know how or what to do with it.  After 12
 years, a major market will exist for all kinds of uses for a computer -
 and, everyone will already own one and know what to do with it!  Ever
 consider what people do at their job?  Mail this, FAX that.... Talk to
 so and so, write a memo.....  Send an invoice, look up a fact.... You
 think they won't use their personal computer for any of that?  Mail
 order something?  Balance your checkbook?  It's all a matter of how
 familiar you are with your machine.

 OK.  Let's leave that question and talk about what the kids would do
 with them first.  Maybe your question will answer itself.

 Take mundane things, like books.  Ever see the typical schoolbook?  I'll
 bet the average lifespan of a book is maybe 5 years.  Just in the first
 year or two, notes, highlites,  answers, creases, tears,,,,  all appear
 with grim regularity.  In the first few years, before the child can read
 well, does a book talk?  Suppose you buy 5000 books for your school
 district and before you use them all they go out of date?  What if the
 teacher wants to use just part of a book?  Is a book interactive?  Can
 it clarify or expand a concept on command?  Can you give books on the
 same subject but with different levels of difficulty to a whole class?
 Can you "go to the Library" and get any book from your seat in the
 classroom?  Can you do all that with a computer?  Sure!

 How about classroom work?  The teacher scanning up and down the aisles,
 looking over your shoulder to see if you were doing your work properly
 - ready to lend individual assistance to those who might need it.
 Homework?  All those papers to grade at once from the class?  Turn in a
 work in progress at regular intervals?  Work at the blackboard?  Read
 someone's paper out loud?  Work quietly in a small group?  Can all that
 be done on a simple network in the classroom?  Sure!

 From a teacher's perspective, how much time do you think they spend in a
 classroom just handing out and collecting papers?  Making copies of
 classwork?  Grading and administrative requirements?  What should a
 teacher be doing - paperwork? (your computer plugged into the network
 before the bell?  Are you in class at all?  A netmail excuse for
 absence?)  We had about 30 to 40 kids in classes when I  was in school
 (oh, so long ago).  We still have 30 to 40 kids in a class now!  Can't
 we do better than that?  Is productivity not applicable to the

 Let's speculate about the activities during a typical school day where
 everyone has a computer that they can really use.

 - 0800: arrival. Log into network, read announcements, get schedule of
         mandatory and optional lectures for the day, and submit all
         homework  and work in progress.

 - 0820: Traditional verbal delivery by instructor.  Written notes on
         paper or computer.

 - 0900: End of first period.  20 minute break.

 - 0920: Interactive, city-wide network lecture in advanced topics class.

 - 1000: Break.

 - 1020: PE in the gym.

 - 1200: Lunch/PacMan tournament.

 - 1300: Computer Aided Instruction per individual.  Homework from
         previous day delivered in "mailbox" from instructors.

 - 1340: Break.

 - 1400: Another verbal lecture.

 - 1440: Break.

 - 1500: Optional, hands-on labs/clubs.  Study hall.

 - 1640: School closes.

 What is so different with a computer?  Well, second period is one thing.
 You can't have an advanced topic class where the students are spread all
 over a geographic area without some sort of communication network.
 Visual images, data and voice can all be transmitted thru the computer
 network in both directions.  For a physically handicapped child,
 participation from home or a special site will appear as normal as any
 of his classmates (as will the fourth period discussion).  A student's
 schedule is not cast in concrete each day - it can be generated as the
 student body signs in each morning.  Information can be delivered more
 quickly thru the network, leaving more break time between each period.
 Personal interactions during breaks are as least as important as formal
 study in school.

 This is all in addition to the normal computer word-processing, database
 and graphics functions that you would have in your personal computer.
 Maybe 256K of RAM, a 40 meg hard drive and a 640x400x256 monochrome
 plasma display.  That should be sufficent for the average person's
 computer needs thruout school.  Not to mention the entertainment.  Think
 you could have knock yer socks off interactive videos on your CD ROM?
 Do you think a professionally done educational presentation  wouldn't
 be more interesting to students than your average, dry lecture at the
 blackboard?  Could you send questions to each computer during a test in
 a different order to discourage "helping"?  So, why doesn't every kid
 get a computer in school?  Same reason most things aren't done sanely
 and sensibly, money and politics.

 How about cost?  Well, if we look at producing something in large
 quantities (millions), we can integrate it down to just a few chips if
 it isn't too complex.  Just how complex does this educational machine
 need to be?  It should have some sound capabilities, versatile graphics,
 and be fairly fast.  It does not need to be able to do super hi-res
 graphics, sort megabytes of data, do CAD or anything of that nature.
 While any hardware implementation will surely become outdated every few
 years, the basic design needs to be no  more complex than today's
 smaller laptop systems.  Memory, storage capacity and the like can be
 improved over the years.  Clock speed can be increased as the geometry
 is scaled downward.  Othewise, for purely educational purposes, nothing
 extraordinary is required.  This would be a base system for every person
 educated in this state (country?).  You want whiz-bang stuff, buy it
 yourself!  Maybe hook it up to your HDTV at home, or your virtual
 reality station.  One thing for certain - with a standard, well defined
 system in use in every school, the clone makers will get the price down
 to nothing in no time!  But, we have to have a standard.

 Can you imagine the Great American Marketing Machine reacting to the
 proposal that each school child be given a computer?  Talk about a
 battle royale..... You'd have blood in the streets.  The company that
 won would make an indecent amount of money while his competition would
 just dry up and blow away!  Think MS-DOS is a standard?  What if every
 kid grew up with one?  What would anyone buy after using their ABC
 machine for 12 years?  You talk about a concrete standard.  Of course,
 everyone and his brother will write software for the thing, which is
 good.  In fact, the data structure, graphics modes, sound format -
 everything will become a standard accross all computer lines.  What's
 the solution?  A committee to build a new standard?  Sure.  Just what
 the Great American Bureaucratic Dragon would love.  Take maybe 25 years
 and give us all things to all people.  Cost maybe 100 trillion dollars
 to develop.  Why not just use an existing commercial system that is no
 longer being actively marketed?  Get the owner to place it in the public
 domain and allow anyone who wishes to develop hardware and software?  It
 would have to be well designed, extensible, simple enough to be grasped
 by the average person, and very flexible for long life.

 Now, what classic computer would fill that bill?

 | | |  By Ben Poehland
 | | |  ----------------------------------------------------------------

 To All the Denizens of The Digest:

 Believe it or not postcards from the now-defunct Mail-in Campaign are
 still drifting in--- like so many lost snowflakes.  Poor Jeff keeps
 thinking this thing is all done, then another card appears.  Amazing.

 Following the Final Report issued by the Campaign Committee earlier this
 month, Jeff McWilliams sent all the cards he had received as of that
 date to me.  I've spent the past several weeks arranging them in
 alphabetical order & reading every single one (WHEW!!!).  The vast
 majority of comments on the cards were overwhelmingly positive - Good
 luck, Thank You, Best Wishes, Go Gettum, Bite 'Em in the Leg, that sorta
 stuff.  Of the 550-odd responses, there were 4 I removed from the
 database.  I'll share those with you.

 One was from a fellow who tried to pad the ballot box by sending 2
 cards.  OK for banana-republic elections, maybe, but AC doesn't go for
 that style of doing things.  Another was from someone who said he'd gone
 on to a 386.  *Sigh*, we can't do much about that.  The 3rd was from <an
 obviously misguided> individual who said the 8bit was a dinosaur that
 should be allowed to die.... GGRRRRRRR!!!  And the 4th was from someone
 whose usergroup consists of both 8bitters & ST'ers who felt AC would
 accomplish nothing but create strife in the larger Atari community &
 felt that beefing up the diluted 8bit coverage in all the other mags was
 the way to go.

 This last point is a legitimate concern, one which I've dealt with
 before but will address once again.  The diluted coverage scattered
 among 3 or 4 magazines is what's killing us.  Do the math yourself, it's
 murderous.  The 8bitter who wishes the most complete coverage would be
 compelled to subscribe to AIM, CN, AE, & perhaps an overseas mag like
 P-6 or 8:16.  The subscriptions amount to upwards of $100!  AND EVEN
 THEN, you wouldn't get as much coverage as we used to get in a year of
 ANTIC!  As to AC splitting the community, I don't it will happen.  If
 Unicorn publishes AC, we already have a plan to share some material with
 AIM so that readers already satisfied with AIM (i.e., the straddler
 market) won't be forced to make an unhappy choice between AC & AIM.  It
 is not the intention of AC to compete with AIM or to drain off AIM's
 8bit coverage completely.  It is anticipated AIM's 8bit coverage will
 remain about the same whether AC gets published or not.  We do hope that
 the *quality* of 8bit material appear in AIM will improve, since it will
 draw upon the resources of AC.

 My own position in the community has been drawn into question, so
 perhaps I should make that position clear.  Being an ST owner myself, I
 am entirely satisfied with the notion that the two communities should
 peacefully co-exist.  I am adamant that AC will NOT be a platform for
 ST-bashing!  Although the two communities have diverged more sharply in
 recent years, they still share a common historical ancestry & upon
 occasion are still able to contribute to each other in minor ways on
 technical issues.  However, I do not feel that the 8bit community should
 be sacrificed just to keep peace in the family.  We have a right to
 exist, & I personally am prepared to defend that right against all
 comers - ST, Mac, IBM, or whoever.  We (AC) will not offend anyone, but
 neither will we permit the sheer mass of the larger community to snuff
 us out.  At least, not if I have anything to say about it!  We ask only
 for our place in the sun, nothing more.  'Nuff said?  OK, on to other

 The magazine is slowly coming together.  Work on the Publication
 Manifest, a documnet describing the organization/function of the
 magazine, has begun.  We already have several commitments for staff
 positions, & even a couple articles ready to go in our flagship issue.
 During the next few weeks I'll be making dozens of personal contacts
 across the country & around the world (gawd, my phone bill!) to secure
 the helping hands we are going to need.

 Someone recently mentioned having a list of vendors/developers published
 periodically in AC.  As some of you probably know, during my tenure at
 Current Notes this was one of my pet interests.  It is so important I
 shall be seeking to fill a staff position for a Resource Editor, whose
 primary task will be to investigate new sources & keep us up to date.  I
 am more dubious of the suggestion to publish names /addresses of
 individuals, as that infringes on issues of individual privacy.
 However, there WILL ber a "Swap 'N' Shop" column where people can place
 private ads, & such info could appear there if that's what people want
 to do.  One neat thing is, the ads will be FREE to paid subscribers
 (subject to certain limitations of course which are still being worked

 Keep faith, progress is being made even if it isn't visible.  We beg
 your patience.  All the ingredients are in place, but the dough must be
 allowed to rise before we can bake the bread.

 Some additional thoughts on the content of AC:

 First, I was impressed by the number of people who are relative
 newcomers to the 8bits.  There is a small but steady influx of new users
 into our market, & they are starting from scratch.  Atari Classics will
 not ignore these people.  Classifying the anticipated content of AC
 according to degree of difficulty, I'm striving for coverage as follows:
 10% of the magazine's content geared toward beginners, 50% toward
 intermediate users, & 40% for advanced users.  That's not carved in
 stone, it depends ultimately on what we receive from authors.  I would
 like to see a column dedicated to beginning users.

 Regarding the subject matter of coverage, according to comments on the
 return cards hardware ranks first: hardware tutorials & hardware
 modifications.  There as also substantial interest in PD software
 reviews, the PD market generally, utilities & applications, educational
 programs, games, & programming tutorials.  That's a lotta bases to
 cover.  I anticipate that AC will certainly have a stronger hardware
 emphasis than ANTIC did, & that its orientation toward the game market
 will be weaker than ANTIC's was.  My guess is that we'll strive for 40%
 hardware coverage, 45% software coverage, & 15% topics of genral
 interest.  One item in particular that is highly desirable would be a
 column on "Computers & The Law", discussing in a general way the issues
 of piracy vs. the current state of our market & how they might be seen
 in light of the pertinent legal principles involved.  If anyone knows a
 patent attorney, busines-oriented paralegal, or someone w/experience in
 the publishing/software industry, please steer them to me.  Even one or
 two articles would be most welcome.

 AC will be neither a hardware hacker's journal nor a game magazine, but
 such coverage as it does offer in those areas will be of high quality.
 Those of you who saw the type of hardware projects I present in CN will
 have an idea of the quality we shall strive for in AC.  Software reviews
 will be of similar high quality.  I am particularly partial to reviews
 where a new program is compared to another- perhaps more familiar- piece
 of software, which gives the reader a point of reference.

 | | |  Compiled June 7, 1992
 | | |  ----------------------------------------------------------------

 Please note: Most IAAD members support users through the bulletin board
 areas on GEnie.  References in this file to "Cat" or "Top" refer to the
 ST RT bulletin board area; other RTs are designated by name.  We welcome
 your comments and inquiries!

 James C Allen     FAST TECHNOLOGY  P.O. Box 578 Andover, MA 01810
 508 475 3810 (fax)   508 475 3810   GEnie: J.ALLEN27   Cat4 Top11

 Todd Bane         Soft-Aware Unlimited  334B North Euclid Avenue
 Upland, CA 91786     714 985 2348 (fax)    714 982 8409
 GEnie: R.SKRALY      Cat6 Top4

 Steve Barker      Flying Pigs Software P.O. Box 688 St. George, UT 84771
 801 628 5764 (fax)   801 628 5713   GEnie: STEVE-B
 BBS: 801 628 5773

 David Beckemeyer  Beckemeyer Development Tools  P.O. Box 21575
 Oakland, CA 94620    510 530 0451 (fax)    510 530 9637
 GEnie: D.BECKEMEYER  Intrnt: david@bdt.CO  Cat2 Top34

 Robert M Birmingham  13630 SW 101 Lane  Miami, FL 33186-2814
 305 385 1942         GEnie: R.BIRMINGHA4   CIS: 73637,1120

 Dorothy A Brumleve   D.A. Brumleve  P.O. Box 4195 Urbana, IL 61801-8820
 217 337 1937         GEnie: D.A.BRUMLEVE   Delphi: DABRUMLEVE
 CIS: 71451,1141      Cat29 Top6

 Gilbert Callaghan Double Click Software P.O. Box 741206
 Houston, TX 77274-1206 713 977 6520 (fax jack)  713 977 6520
 GEnie: DOUBLE-CLICK  CIS: 75300,577        BBS: 713 944 0108

 Phil Comeau       Phil Comeau Software  43 Rueter Street
 Nepean, Ontario Canada K2J 3Z9             613 596 4081 (fax P.C. Soft)
 613 825 6721         GEnie: P.COMEAU1      Cat13 Tops7,20

 Jay Craswell      Dover Research Corp. 321 W. 4th Street Jordan, MN 55352
 612 492 3913         GEnie: J.CRASWELL     CIS: 73016,27

 Craig W Daymon    ICD Inc.  1220 Rock Street Rockford, IL 61101
 815 968 6888 (fax)   815 968 2228          GEnie: C.DAYMON

 John Eidsvoog     CodeHead Technologies P.O. Box 74090
 Los Angeles, CA 90004                      213 386 5789 (fax)
 213 386 5735         GEnie: J.EIDSVOOG1    Cat32

 Lauren Flanagan-Sellers  Goldleaf Publishing Inc.
 700 Larkspur Landing Circle, Suite 199     Larkspur, CA 94939
 415 257 3515         GEnie: WORDFLAIR      Cat35

 Rick Flashman     Gribnif Software  P.O. Box 350  Hadley, MA 01035
 413 584 2565 (fax)   413 584 7887          GEnie: R.FLASHMAN

 David Fletcher    Ditek International 2800 John Street, Unit 15
 Markham, Ontario Canada L3R 0E2            416 479 1882 (fax)
 416 479 1990         GEnie: DITEK          Cat6 Top9 / Cat7 Top7

 George Geczy      JMG Software International, Inc.
 892 Upper James Street  Hamilton, Ontario Canada L9C 3A5
 416 575 0283 (fax)   416 575 3201          GEnie: JMGSOFT
 BBS: 416 389 9064    Cat6 Top32

 Keith Gerdes      Double Click Software P.O. Box 741206
 Houston, TX 77274-1206                     713 977 6520 (fax jack)
 713 977 6520         GEnie: DOUBLE-CLICK   CIS: 75300,577
 BBS: 713 944 0108    Cat30

 Tyson T Gill      GT Software  12114 Kirton Avenue  Cleveland, OH 44135
 216 252 4272         GEnie: T.GILL7        CIS: 73467,777

 Tom Harker        ICD, Inc. 1220 Rock Street  Rockford, IL 61101
 815 968 6888 (fax)   815 968 2228          GEnie: ICDINC

 Doug Harrison     1018 Quail Creek #303    Shreveport, LA 71105
 318 869 1292         GEnie: D.S.HARRISON   Cat2 Top15

 Craig Harvey      Clear Thinking  P.O. Box 715  Ann Arbor, MI 48105
 313 971 8671         GEnie: C.HARVEY       BBS: 313 971 6035
 Cat2 Top40

 John 'Hutch' Hutchinson   Fair Dinkum Technologies   P.O. Box 2
 Los Alamos, NM 87544 505 662 7366          GEnie: FAIR-DINKUM
 Cat29 Top4

 Hagop Janoyan     PDC, Inc.  515 Wing Street  Glendale, CA 91205
 206 348 4276 (fax)   818 242 5692          or 206 745 5980
 GEnie: H.JANOYAN3    or PDC.SW             Cat13 Tops12,21,22
 Cat10 Top11 / others

 Charles F Johnson CodeHead Technologies P.O. Box 74090
 Los Angeles, CA 90004                      213 386 5789 (fax)
 213 386 5735         GEnie: C.F.JOHNSON    Delphi: CFJ
 CIS: 76004,2232      Cat32

 Todd Johnson      Cherry Fonts  Unit #4, 2250 Tyner Street
 Port Coquitlam    B.C. Canada V3C 2Z1      213 386 5735 (CodeHead)
 GEnie: CHERRY.FONTS                        Cat32 Top27

 Deron Kazmaier    Soft-Logik Publishing  P.O. Box 290070
 St. Louis, MO 63129                        314 894 8608

 Gene Kane         Xerox Corp  101 Continental Blvd. M/S ESC1-945
 El Segundo, CA 90245 310 333 2707          GEnie: GENEXRX
 CIS: 70475,440

 Alex Kiernan      HiSoft  The Old School, Greenfield Bedford
 England MK45 5DE     +44 525 713716 (fax)  +44 525 718181
 GEnie: HISOFT        Cat3 Top11,14,15      Cat2 Top30

 Hans-Peter Labude Managing Director ICD Europe GmbH
 Postfach 13 17 Am Goldberg 9 6056 Heusenstamm Germany
 +49 6104 67581 (fax) +49 6104 6403         GEnie: ICD.GMBH

 Paul W Lee        Double Click Software  P.O. Box 741206
 Houston, TX 77274-1206                     713 977 6520 (fax jack)
 713 977 6520         GEnie: DOUBLE-CLICK   CIS: 75300,577
 BBS: 713 944 0108    Cat30

 Dave Link         HiSoft  The Old School, Greenfield Bedford
 England MK45 5DE     +44 525 713716 (fax)  +44 525 718181
 GEnie: HISOFT        Cat3 Top11,14,15      Cat2 Top30

 Bob Luneski       Oregon Research Associates  16200 S.W. Pacific Hwy
 Suite 162            Tigard, OR 97224      503 638 6182 (fax)
 503 620 4919         GEnie: B.LUNESKI1     Cat2 Top42

 Henry Murphy      MS Design  611 West Illinois Street  Urbana, IL 61801
 217 351 6412 (fax)   217 384 8469          GEnie: H.MURPHY
 Cat5 Top2

 Tom Nielsen       eSTeem, inc.  72 Shades Crest Road  Hoover, AL 35226
 205 942 8390 (fax)   Answ. Serv.: 205 941 4910
 GEnie: ESTEEM        Cat29 Top7

 Dave Nutkins      HiSoft  The Old School, Greenfield Bedford
 England MK45 5DE     +44 525 713716 (fax)  +44 525 718181
 GEnie: HISOFT        Cat3 Top11,14,15      Cat2 Top30

 W. David 'Dr. Bob' Parks  WizWorks!  P.O. Box 45  Girard, OH 44420
 216 539 5623         GEnie: W.PARKS3       Cat7 Top5

 William Penner    Medical Designs Software  3235 Wright Avenue
 Bremerton, WA 98310  206 373 4840          GEnie: BPENNER
 BBS: 206 479 2157

 Jay Pierstorff    Safari Fonts  606 W. Cross Street  Woodland, CA 95695
 916 666 1813 (fax)   916 666 1813          GEnie: J.PIERSTORFF

 Nathan Potechin   ISD Marketing, Inc.   2800 John Street, Unit 15
 Markham, Ontario Canada L3R 0E2            416 479 1882 (fax)
 416 479 1880         GEnie: ISD            CIS: 76004,2246
 Delphi: ISDMARKETING                       Cat16

 Roger Richards    Synergy Resources  354 N. Bolten Avenue
 Indianapolis, IN 46219                     317 231 4158 (fax)
 317 356 6946         GEnie: R.RICHARDS2    Cat2 Top19

 George Richardson Merlin Group, Inc.  96 Hoyt Street  Kearny, NJ 07032
 201 998 0932 (fax)   201 998 4441          GEnie: G.RICHARDSO1

 A Ridley          Canoe Computer Services  GEnie: A.RIDLEY1

 Chris Roberts     DragonWare Software Inc.  P.O. Box 1719
 Havre, MT 59501-1719                       406 265 9609
 GEnie: DRAGONWARE    Cat13 Top4

 Eric Rosenquist   Strata Software  94 Rowe Drive  Kanata,
 Ontario Canada K2L 3Y9                     613 591 1922 (fax)
 613 591 1922         GEnie: E.ROSENQUIST   CIS: 72711,2503
 BIX: e rosenquist    Cat17

 Scott Sanders     Software Development Systems  996 Redondo Avenue, #404
 Long Beach, CA 90804                       310 987 2205 (fax)
 310 595 9799         Orders: 800 237 4SDS  GEnie: S.SANDERS2
 CIS: 71760,2140      Cat2 Top39

 Lee Seiler        Lexicor                  415 453 0271
 GEnie: L.SEILER   Cat25

 Nevin Shalit      Step Ahead Software, Inc.  496-A Hudson Street
 Suite F39            New York City, NY 10014
 212 627 5830         GEnie: NEVIN-S        Cat6 Top23

 David M Small     Gadgets by Small, Inc.   40 West Littleton Blvd.
 #210-211             Littleton, CO 80120   303 791 0253 (fax)
 303 791 6098         GEnie: DAVESMALL      GADGETS RT

 Carl Stanford     MS Design  611 West Illinois Street  Urbana, IL 61801
 217 351 6412 (fax)   217 384 8469          GEnie: C.STANFORD
 Cat5 Top2

 John Stanley      DynaSoft Systems  4157 Lyndale Avenue South
 Minneapolis, MN 55409                      612 825 4215
 GEnie: JLS           Internet:

 Chuck Steinman    DataQue Products  P.O. Box 134  Ontario, OH 44862
 419 529 5197 (fax)   419 529 9797          GEnie: DATAQUE.1
 CIS: 71777,3223      Delphi: DATAQUE

 Darren Stevens    Mind over MIDI Productions
 PO Box 56522 Lougheed Mall Postal Outlet  Burnaby, B.C. Canada V3J 7W2
 604 420 6266 (fax)   604 444 4424          GEnie: MINDOVERMIDI
 Cat 10 Top 15

 Craig S Thom      ICD, Inc.  1220 Rock Street  Rockford, IL 61101
 815 968 6888 (fax)   815 968 2228          GEnie: CRAIG.S.THOM

 David Thompson    JMG Software International, Inc.
 892 Upper James Street  Hamilton, Ontario Canada L9C 3A5
 416 575 0283 (fax)   416 575 3201          GEnie: D.THOMPSON66
 BBS: 416 389 9064    Cat6 Top32

 John Trautschold  Missionware Software  354 N. Winston Drive
 Palatine, IL 60067-4132                    708 359 9565
 GEnie: J.TRAUTSCHOL  BIX: jtrautschold     CIS: 73250,572
 Cat8 Top2

 Melinda Turcsanyi MUSICODE Software  5575 Baltimore Drive, Suite 105-127
 La Mesa, CA 91942    619 469 7194          GEnie: M.TURCSANYI

 Ralph Turner      Index Legalis Publishing Company
 P.O. Box 1822-3      Fairfield, IA 52556   515 472 2293
 GEnie: R.TURNER10

 Michael B Vederman  Double Click Software  P.O. Box 741206
 Houston, TX 77274-1206                     713 977 6520 (fax)
 713 977 6520         GEnie: DOUBLE-CLICK   CIS: 75300,577
 BBS: 713 944 0108    Cat30

 Clayton Walnum    Taylor Ridge Books  P.O. Box 78  Manchester, CT 06040
 203 643 9673         GEnie: C.WALNUM1      Delphi: ANALOG4

 Chet Walters      WizWorks!  P.O. Box 45  Girard, OH 44420
 216 539 5623         GEnie: C.WALTERS1     Cat7 Top13

 Norm Weinress     Weinress Consulting  3236 Velma Drive
 Los Angeles CA 90068                       213 876 7704
 GEnie: N.WEINRESS    Cat4 Top12

 Doug Wheeler      ICD, Inc.  1220 Rock Street  Rockford, IL 61101
 815 968 6888 (fax)   815 968 2228          GEnie: DOUG.W

 Steve Whitney     655 South Fair Oaks Avenue, I-103  Sunnyvale, CA 94086
 815 968 6888         GEnie: S.WHITNEY      Cat13 Top14

 Dan Wilga         Gribnif Software  P.O. Box 350  Hadley, MA 01035
 413 584 2565 (fax)   413 584 7887          GEnie: GRIBNIF

 Paul Wu           Omnimon Peripherals, Inc.
 One Technology Drive, Bldg 1E, Suite 301  Irvine, CA 92718
 714 753 9255 (fax)   714 753 9253          GEnie: WUZTEK.OPI
 Delphi: OPI          Cat4 Tops12,17,31,32

 | | |  Important SupraFAXModem V.32bis Information
 | | |  ----------------------------------------------------------------

 This product is designed to be plug 'n play for most users.  However,
 some software and computers may have problems properly communicating at
 high speeds with our new modem because they were designed without
 anticipating this new level of performance.  This bulletin is designed
 to help you avoid problems and provide more up-to-date information.
 Please read it carefully, as it may save you substantial time tracking
 down any problems.  We will be updating this bulletin as we collect more
 current information.  The most current data we have is always available
 on the Supra BBS at (503) 967-2444.  We recommend you use the BBS as
 your first source for up-to-the-minute information.

 Modem Compatibility

 We have tested the SupraFAXModem V.32bis with nearly all major brands of
 modems with excellent results.  At this time, we have not identified any
 major brand that does not work properly with the protocols we support.
 If you cannot make a connection, it is possible that the modem uses a
 proprietary protocol that we do not support.  Some of these include US
 Robotics HST, CompuCom, Telebit, and Hayes V Series.  You should be able
 to communicate with most of these at 2400 bps.  Some of these modems
 feature "dual-standard" operation, with their proprietary standard as
 well as V.32 or V.32bis.   However, if the dual-standard feature has not
 been configured properly, you may not be able to connect at V.32 or
 V.32bis.  It is also possible that the remote modem may need a firmware
 upgrade if it was purchased more than a year or two ago.  Several
 pioneers in the high-speed modem business have released multiple
 upgrades to fix compatibility problems with early units.

 Line Noise Problems

 As a general rule, the faster that you are communicating, the better
 your phone lines need to be.  When you get up to 9600 and 14,400 bps, it
 is critical that you have clear lines from end to end.  Noise can be
 introduced by your local premise wiring, the local or long distance
 connection, or at the remote premise.  Some problems you may be able to
 fix, and some you can not.  If you have problems with every high-speed
 attempt, you should try using the modem at another location to determine
 if that corrects the problem.  If so, check your local wiring or phone
 system.  If the problem occurs occasionally when calling the same
 location it is probably a long distance connection problem.  You may
 want to try a different company or dial the 10288 prefix to get an AT&T
 line.  If you only have problems when calling one location, it is
 probably a problem on their end.  The V.32bis specifications state that
 modems must be able to shift down or up in speeds when the remote modem
 requests it to do so usually in response to line noise problems.

 However, initiating this request to change speeds is optional to
 implement and is not provided on many modems, including the Supra
 FAXModem V.32bis.  We will change speeds, we just won't initiate the
 process.  For some people this may be important and we anticipate
 supporting it in a later version of firmware that will be available at
 low or no cost.  Be sure to send in your warranty card so we have you in
 our records.  If you anticipate having problems, you can lock the modem
 to lower connection speeds by changing its software configuration.

 First, issue the AT N to enable specifying the connection rate,  Next,
 you can issue AT S37=0 to connect at your serial port rate (set rate to
 9600 bps for example) or you can set S37 to the maximum desired rate.
 Refer to the table on page 53 of the Reference manual for more

 Serial Port Speed Problems

 Many computers have not been designed for the high-speed performance
 requirements of the SupraFAXModem V.32bis.  Most computers work
 correctly some of the time and there is no set limit at which time you
 will have problems.  The main problem encountered will be data coming
 into the computer faster than it can accept it, resulting in lost data.
 Hardware handshaking takes care of some of this, but sometimes the
 computer is so tied up with another process that it can't even do
 handshaking.  With data coming in at speeds to 57,600 bps, the computer
 must be very attentive to the serial port.  The following describes some
 things to watch for and some possible fixes:

 Upload/Download Transmission Problems

 If your software protocol (Y-Modem, Kermit, etc.) shows lots of blocks
 being resent and Receive Error (RE) is never displayed on the modem, you
 are probably losing data between the modem and computer not the phone
 lines.  Since the files you are transferring are probably pre-
 compressed, it will be best to set your serial port close to the actual
 line speed.  We recommend 19,200 bps for most 9600 and 14,400 bps

 Faster UART Chip for PC Compatibles and External Modems

 Most older and some newer PCs use the 16450 UART chip for serial
 communications.  This chip was not designed for today's high speeds and
 has a limited memory capacity which simply cannot keep up with faster
 PCs and transmission speeds.  You can replace this chip with the 16550
 UART (which has a 16-byte buffer more suitable for high-speed transfer)
 if your existing chip is socketed.  In some cases, it may be easier for
 you to add a new serial card to your system.  This may solve most lost
 character situations.

 To find out which UART chip your system uses, consult your PC manual or
 download and run the diagnostic program IS1655.ZIP from the PC file area
 on the Supra BBS.

 Flow Control & Hardware Handshaking Cables

 This is a detail we can't emphasize enough.  Using a cable with "RTS/CTS
 Hardware Handshaking" is critical if you plan to communicate at high
 speeds.  With error correction and data compression, the SupraFAXModem
 V.32bis can often send information to the computer faster than it can
 accept it.  When this happens, the computer will tell the modem to slow
 down.  Similarly, if a packet is not sent correctly to the SupraFAXModem
 and needs to be resent, the modem needs to be able to tell the computer
 to wait.  This is called "flow control" and helps to prevent data from
 being lost because the computer or modem was busy.  We recommend you
 enable flow control through hardware (with a hardware handshaking cable)
 rather than software (using the XON and XOFF characters) because the
 results are generally faster and more reliable.  If you are using X, Y
 or ZModem to transfer data you must use hardware flow control.  See
 Chapter 2 in the Reference Manual for more information.

 One clue to a flow control-related problem will be if you are able to
 make a connection but nothing else happens, or if you cannot start the
 download/upload process.  If this happens, your modem is probably
 configured for flow control but your cable or software does not support
 it.  If you are using a Macintosh computer, it is even more likely that
 your cable doesn't support hardware handshaking.  Be careful to specify
 this when you order a new cable.  If you can't find them elsewhere, our
 sales dept. has them for $19.95.


 Multitasking computers are great in that they allow you to do many
 different things while other operations take place in the background.
 Although you don't see them in progress, those background operations can
 be complex and can sometimes demand too much of your computer's
 attention for it to do high-speed communications.  Transmissions will be
 more reliable in a single-user situation with as few applications as
 possible in use.  We've identified some specifics which can interfere
 with high-speed communications, depending on your platform.  This is by
 no means a complete list: call the Supra BBS for current details.

 Amiga:  Workbench 2.x allows transmission rates about 100% faster than
 Workbench 1.3 which limits you to 9600 bps reliably.  Background tasks,
 graphics modes, SCSI interfaces and hard drives all can have an impact
 on the actual transmission rate.  With WB 2.x, you should be able to
 achieve reliable serial port speeds between 9600 and 19,200 bps
 depending on CPU model and speed.

 Macintosh:  AppleTalk/AppleShare (including printing) activity can lower
 the transmission rate because it has a higher priority than other serial
 communications.  Some inits may also cause problems.

 PC's & Compatibles:  Please see "Faster UART Chip" above. TSR
 (terminate stay-resident) programs can also slow the transmission rate.

 Windows:  Windows 3.0 will often have problems at speeds higher than
 19,200 bps.  We are presently evaluating the performance of  Windows
 3.1, which is supposed to correctly support up to 38,400 bps with 16550
 UART or 486 CPU.

 All Platforms - Displays:  If you are downloading text that is displayed
 on your screen as it is received, you may have problems with your
 computer's display keeping up with the speed of the incoming data.  One
 way to get better performance is to change your display to a lower
 number of colors, or monochrome, so it is more efficient.  Whenever
 possible, use a file transfer protocol because they do not display all
 of the file data to the screen.

 All Platforms - Processor Speed:  Another general rule is the faster
 processor that your machine has, the better it will be for high-speed
 transfers.  A 68040 or 386/486 machine will probably do better than a
 68000 or 80286.

 Software Configuration / Compatibility

 For the most up-to-date information on specific software settings,
 you'll want to call the Supra BBS.  The final pages of this bulletin
 list the programs and settings we've been able to verify, as of this
 printing, for both fax and data software.

 Class 2 Fax Problems

 If you are having occasional problems with Class 2 fax transmissions,
 you may simply need to enable software flow control (AT &K4) with your
 fax software.  Please see the software configuration section for
 specifics.  Also, some software better supports Class 1 than Class 2, so
 you may want to try switching for best results.

 Contacting Supra Corporation

 For the most up-to-date information on our products and quickest help,
 we recommend calling our BBS.  It contains the latest version of this
 bulletin along with other useful files.  You may also find that other
 users have already asked your specific question and the answer's already
 been posted.  It's a free service that only costs a phone call and is
 available 24 hours a day!  Most questions should be answered within one
 work day of posting.  You can also contact Supra via CompuServe, GEnie,
 BIX, America Online and AppleLink.

 Supra Corporation
 7101 Supra Drive SW, Albany, OR  97321
 General (503) 967-2400 / Sales (503) 967-2410 / Fax (503) 967-2401
 Supra Tech Support  (503) 967-2440  8:00am - 5:00pm PST, M-F
 Supra BBS:   (503) 967-2444  24 Hours
 CompuServe   76004,565
 BIX          SupraCorp
 America Online SupraCorp2
 GEnie        SupraTech
 AppleLink    D2456

 To  sign up for GEnie service call (with modem)  (800) 638-8369.   Upon
 connection type HHH and hit <return>.  Wait for the U#= prompt and type
 XTX99436,GEnie and hit <return>.
 To sign up for CompuServe service call (with phone) (800) 848-8199. Ask
 for operator #198.  You will be promptly sent a $15.00 free  membership
 Atari Explorer Online Magazine is a bi-weekly  publication covering the
 Atari computer  community.  Material published in  this edition may  be
 reprinted in non-commercial publications unless otherwise noted  at the
 top of  the  article.  Opinions  presented  herein  are  those  of  the
 individual authors and do not necessarily reflect those  of  the staff.
 Atari Explorer Online Magazine  is  Copyright (c)1992,  Atari  Computer
 Corporation.   Z*Net and the Z*Net Newswire are copyright(c)1992, Z*Net
 News Service/Ron Kovacs.
                      Atari Explorer Online Magazine
                   "The Official Atari Online Journal"
               Copyright (c)1992, Atari Computer Corporation

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