chapter 3

Graphics Programming

This chapter describes how to accomplish graphics effects such as plotting equations, line drawing, and animation on the Apple II computer. The ideas here covered, however, are generally applicable to computers that offer vector graphics capability and a fairly dense display matrix (at least 128 × 128).

We will begin this chapter by introducing the graphics features of the Apple II, and then continue with the main ideas of the chapter. So, let's get started.

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