News - Jul.98 - Dec.98From: Atari SIG (xx004@cleveland.Freenet.Edu)
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From: xx004@cleveland.Freenet.Edu (Atari SIG) Subject: News - Jul.98 - Dec.98 Date: Mon Aug 23 17:08:10 1999 Time Capsule - News - Jul.98 - Dec.98 ------------------------------------- News Subject Title Date Posted ------------------ ----------- ACEC Swap Meet Jul.01,1998 TAF Flea Market Jul.01,1998 The 9th Adventurer`s Convention Jul.01,1998 Hasbro Interactive Unveils its New Centipede Action Game Jul.01,1998 VINTAGE COMPUTER FESTIVAL - VCF2 Jul.22,1998 Atari Show - Dallas Area Jul.22,1998 Atari TrueType Font is Done! Jul.22,1998 World of Atari '98 Show in Las Vegas Jul.22,1998 Hasbro Second Quarter 1998 Results Aug.28,1998 Rare And Historic Items To Be Shown At The World Of Atari '98 Museum Sep.06,1998 Computer game show brings back the Pac Man era Sep.06,1998 Atari800Win 2.4 Sep.26,1998 Pooldisk TOO double cdrom Sep.26,1998 Hasbro Reports Record Third Quarter Revenues Nov.21,1998 TAF MonSTEr Flea Market November 18th Nov.21,1998 Pooldisk Too Released Nov.21,1998 Software Rights! Nov.21,1998 ZTM Software Mfrs. special offer Nov.21,1998 Centipede for the PC is Now Available Nov.21,1998 Columbus Atari Computer Enthusiasts Nov.21,1998 Article 588 of freenet.sci.comp.atari.news: From: aa700@cleveland.Freenet.Edu (Michael Current) Subject: ACEC Swap Meet Date: 1 Jul 1998 15:41:47 GMT From: "R. Wayne Arenz" <firstname.lastname@example.org> Date: Mon, 11 May 1998 13:03:09 -0400 ******* Call for ALL Atarians -- Swap Meet in Columbus, Ohio, USA ******* ***** NOTE: This is NOT vaporware -- the space IS reserved ***** This is a pre-call to all Atarians everywhere of every platform (game machines and home computers). We of the Atari Computer Enthusiasts of Columbus [a.k.a. ACEC] WILL be hosting a SWAP MEET/SHOW/SALE on Saturday, September 26, 1998 in Columbus, Ohio, USA. We've placed a security deposit and have marked off the calendar! At this time, we are posting to provide early alert and gain a preliminary response from the Atari community. We wish to hear from all, but WE WOULD PARTICULARLY LIKE TO HEAR FROM (any remaining) ATARI VENDORS who may wish to attend so that we may include notice of their intent in later posts/publicity. We wish to hear from all so that we may better plan this activity and make certain that everyone interested receives a map to the location (in the north central portion of Columbus, just off of Interstate 71). We will shortly be able to e-mail that map in .BMP or other format. We are not planning on making any money from this: Tables will be available to Vendors and flea marketeers for $5 per table pre-registration. This price INCLUDES door admission for one person. Obviously, we will not be planning a much greater admission price for people just wishing to walk in, look around, talk, and buy! ACEC merely wishes to continue to promote the Atari community as it has since the '70's. The precise time and other details for the meet are yet to be set; Atari community response will be a prime factor in determining how long the doors will be open and what other shapes the meet takes. PLEASE FORWARD this note to anyone you know -- any vendor, any collector, anyone cleaning out their closet -- who might be interested in things Atari. PLEASE RESPOND to: primary contact: email@example.com Wayne's World BBS (614) 761-1891 secondary contact: firstname.lastname@example.org (Charles Brown) SEE ALSO: (item 7.) ACEC, special interest group (item 13.), on the gopher server freenet.columbus.oh.us |or| www.freenet.columbus.oh.us -- Michael Current, mailto:email@example.com 8-bit Atari FAQ and Vendor Lists, http://www.faqs.org/faqs/atari-8-bit/ Cleveland Free-Net Atari SIG, telnet://freenet-in-c.cwru.edu (go atari) St. Paul Atari Computer Enthusiasts, http://www.library.carleton.edu/space/ Article 589 of freenet.sci.comp.atari.news: From: aa700@cleveland.Freenet.Edu (Michael Current) Subject: TAF Flea Market Date: 1 Jul 1998 15:42:12 GMT From: firstname.lastname@example.org (Dave Lee) Date: 12 May 98 16:47:00 GMT SATURDAY, JULY 11TH, 1998 is the date for another popular Toronto Atari Federation FLEA MARKET! The doors open to the public at 1:00 PM and will be open until 5:00 PM. This is your chance to come to a bazaar of Atari-related software and hardware where hopefully you can find that peripheral or application for your ST/TT/Falcon or XL/XE 8-bit that you've always been searching for. If there's stuff that you no longer have any use for, get yourself a half-table and sell it! Or, find yourself a treasure! There should be some great deals available. We are hoping to have some local dealers (and with luck some out-of-town ones) show up for this event, so we've booked a larger hall in anticipation of a good turnout. To help defray some of TAF's costs of the Flea Market the following will apply. A Half-Table costs just $5.00, The Full-Table just $10.00 each. A Half-Table is FREE to TAF MEMBERS. Dealers are expected to contribute a little more. Admision is $2.00 per non-member family but if you are selling and have committed to a half-table or more, admission is included. Admission for TAF members is, of course, Free. There are benifits of membership in TAF. The Flea Market itself will run from 1:00 PM to 5:00 PM, with setup commencing for sellors after 12:00 PM, noon, and teardown after 5:00 PM. This should allow enough time for as many people inside and outside Toronto to come to the Flea Market. We will keep you informed on who will be attending this event as confirmations are made. As usual, piracy cannot and will not be condoned at a TAF Flea Market. Anyone caught selling pirated software or stolen hardware will be dealt with severely!! As always though, remember it's Caveat Emptor. Refer to the bottom of this document regarding contacting TAF on booking a table or tables and we'll see you there! The TORONTO ATARI FEDERATION Flea Market will be held in the "Gold Room" of the North York Memorial Community Hall on the Lower (or Concourse) Level of the North York City Centre Library Building at 5110 Yonge Street at Parkhome Avenue. Parkhome is about 3 stoplights North of the 401. Parking garage inside the complex - enterance next to the Novatel Hotel on Parkhome Ave. Those comming by public transport can take the TTC's Yonge Subway, North to the North York City Centre Station, then walk through the tunnel into the concourse, down to the food court, turn left and find the Memorial Hall on your right. Saturday, July 11, 1998, 1pm-5pm for the TAF FLEA MARKET. contact us via: *TAF Voice Telephone Answering Device - 416-425-5357 *Dan Dreibelbis, VP - 416-766-4743 or email@example.com *Dave Lee, Treasurer - Sysop TAF ONLINE EMC & BBS (28.8 8-N-1) - 416-421-8999 or firstname.lastname@example.org or via NetMail at AtariNet 51:5/0 or FidoNet 1:2424/823 *TAF home page - http://www.interlog.com/~schrist/taf/ *TAF PHOENIX page - http://www.outer-net.com/~redfrog /atari/phoenix.htm *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* *%*%*%*%*%*%*%*%*% *%*%*%*%*%*%*%*%*%*%*%* *%* *% *%* *% *%* *% *%* *% *%*%*%*%*%* *%* *% *%* *% *%*%*%*%*%* *%* *% *%* *% *%* *%* *% *%* *% *%* *%* *%* *%* *%* *%*%*%* *%* *%* *%* *%* *%*%*%* *%* *%* *%* *%* *%* *%* *%*%* *%* *%*%* *%* The Toronto Atari Federation 'is' North America's largest Atari User Group with SIG's and Software Libraries for the ST to Falcon series of 16/32-Bit computers and 600 to XE series of 8-Bit computers. TAF holds monthly meetings on the Third Wednesday of the Month (Sept.through June) at 7:30 PM in the "Rose Room" of the North York Memorial Community Hall on the lower (or concourse) level of the North York City Center Library at 5110 Yonge Steet at Parkhome Avenue, Toronto, Canada. | email@example.com | TAF ONLINE EMC |### . ./\. . ###| | Toronto, Ontario | and BBS of the |### ._|\| |/|_. ###| | 1 (416) 421-8999 | TORONTO ATARI |### \ / ###| | AtariNet 51:5/0 | FEDERATION USER |### .>_TAF__<. ###| | FidoNet 1:2424/823 | GROUP in CANADA |### / ###| -- Michael Current, mailto:firstname.lastname@example.org 8-bit Atari FAQ and Vendor Lists, http://www.faqs.org/faqs/atari-8-bit/ Cleveland Free-Net Atari SIG, telnet://freenet-in-c.cwru.edu (go atari) St. Paul Atari Computer Enthusiasts, http://www.library.carleton.edu/space/ Article 590 of freenet.sci.comp.atari.news: From: aa700@cleveland.Freenet.Edu (Michael Current) Subject: The 9th Adventurer`s Convention Date: 1 Jul 1998 15:42:35 GMT From: Larry Horsfield <Alaric@larryhorsfield.demon.co.uk> Date: Sat, 16 May 1998 09:33:54 +0100 If you haven`t already heard about it, you may be interested to hear about the 1998 Adventurers Convention, which is being held in Birmingham (UK) this coming October, as it has been for the last 8 years. The Convention is being held on Saturday, 24th October 1998, in the Ariel Suite of the Royal Angus Thistle Hotel, St. Chad`s, Birmingham B4, which is at the end of the A38M and easy to get to from all parts of the country. The Convention runs from 9am to around 6pm and covers all formats from Spectrums to PC`s, including Atari`s. Tables are available if you wish to bring along your own computer(s) and we actively encourage this as we depend on those attending to bring their computers, so the more the merrier! If you wish to bring hardware and/or software to sell you are more than welcome to, but no pirated software please! The event attracts adventure enthusiasts from all over the UK, including Northern Ireland, and the atmosphere is very friendly and informal. Many of us stay overnight at the hotel and the evenings can be just as lively and interesting as the convention itself! We have yet to welcome anyone from outside the UK to the Convention, but we live hope! During the day we have the popular "Megapoints" competition running. In this the contestants get 20 minutes playing time at a specially written Spectrum text adventure, with the object of scoring as many points as possible in the alloted time. There are usually cash prizes and special certificates for the 3 highest scores. The adventure this year is being written by Ulsterman Jon Scott, author of various Spectrum text adventures published by Zenobi Software. Tickets are available now and cost 6 ukp per person if you buy yours before 31st July, 1998. Thereafter, or if you pay on the door on the day, the price will be 7 ukp per person. Tickets may be purchased from: Vicky Jackson, 128 Merton Hall Road, Wimbledon, London, SW19 3PZ Please make cheques/PO`s payable to V. Jackson * * * * * * * * HOTEL ACCOMMODATION: The Royal Angus Thistle Hotel has special room rates for those attending the Convention. These include full English breakfast and are as follows: Single Room: 37.50 ukp per night. Double/Twin: 32.50 per person, per night. Please contact the hotel to book your accommodation, NOT the convention organisers. The address and phone number are: Royal Angus Thistle Hotel, St.Chad`s, Queensway, Birmingham, B4 6HY Telephone: 0121-236-4211 Don`t forget to inform the hotel you are attending the Adventurers Convention, otherwise you will be charged the normal room rates! NOTE: The Convention is on the weekend before the start of the Birmingham Motor Show at the NEC. Whilst the hotel have promised to reserve a number of rooms for us, you are strongly advised to book your accommodation AS EARLY AS POSSIBLE to avoid disappointment. If you have any queries about the Convention, or would like to reserve tables for your hard/software, please contact me at the email address below. Hope to see you in Brum in October! Larry Horsfield email@example.com -- Michael Current, mailto:firstname.lastname@example.org 8-bit Atari FAQ and Vendor Lists, http://www.faqs.org/faqs/atari-8-bit/ Cleveland Free-Net Atari SIG, telnet://freenet-in-c.cwru.edu (go atari) St. Paul Atari Computer Enthusiasts, http://www.library.carleton.edu/space/ Article 591 of freenet.sci.comp.atari.news: From: aa700@cleveland.Freenet.Edu (Michael Current) Subject: Hasbro Interactive Unveils its New Centipede Action Game Date: 1 Jul 1998 15:43:32 GMT Thursday May 21, 1:15 pm Eastern Time Company Press Release SOURCE: Hasbro Interactive, Inc. Insects to Invade The Electronic Entertainment Expo as Hasbro Interactive Unveils its New Centipede(TM) Action Game BEVERLY, Mass., May 21 /PRNewswire/ -- Swarms of pesky spiders, menacing fleas, mushroom-poisoning scorpions and the QueenPede herself are waking up from their decade-long naps, reborn in Hasbro Interactive's new Centipede action arcade game for the PC and video game platforms. Based on the legendary Atari game of the 1980s, Hasbro Interactive's new Centipede will delight nostalgic game players who remember blasting away those irksome insects in the arcades and challenge today's action gamers with its new high- powered 3D adventure modes. Centipede will be Hasbro Interactive's first release from its recent acquisition of the Atari assets from JTS Corporation [AMEX:JTS - news] and is scheduled to ship this fall. ``We can't wait for our customers to take a look at our new Centipede game at E3,'' said Tom Dusenberry, President of Hasbro Interactive. ``The game play is a thrill ride and those insects never looked so good in their new 3D worlds,'' added Dusenberry. ``We think Centipede will be one of Hasbro Interactive's top-selling titles in '98.'' The Story of Centipede... As the tale is told, every hundred years an eclipse occurs which causes a metabolic metamorphosis in the insect kingdom, triggering the awakening of the boss centipede, the QueenPede, and her mindful minions -- the spiders, scorpions, and fleas. Their mission is to wreak havoc on the nearby colony of Wee People. The Wee People, a peaceful sort, must defend themselves against the insects and have built ``The Shooter,'' a powerful vessel especially designed to defeat the creepy crawlers. One very brave soul must man ``The Shooter'' and this time the faithful town bean counter, Wally, has been chosen to tackle this daunting deed. Wally needs your help in his quest to defeat the Centipede!! Caution -- the squeamish need not apply! The Game Play In Hasbro Interactive's new Centipede game, players have two ways to battle the bothersome bugs -- the Arcade mode and the Adventure mode. In the Arcade mode, the designers of Centipede are modeling the mechanics of the game so it will play exactly like the classic arcade game that fans from the 80s remember -- but the Arcade mode will have a cool 3D perspective. Since the game play is based on the 80s version, the bugs will behave exactly the same way they did in the original game -- centipedes are still winding toward the player, the fleas are still building mushrooms, the scorpions are still poisoning the mushrooms and the spiders...well, they are still as annoying as ever. The most important element in this mode is, of course, to ascend the top ten list with the highest score. In the Adventure mode, players can break out of the classic arcade-style rectangular board interface and take on bugs face to face in six exciting new 3D worlds. Following the story line, players must direct our unsung hero Wally in his mission to exterminate the insects in these magical new lands. In the new Centipede, there will be even more distasteful vermin to conquer -- each one with unique battle powers. In addition to the new game play modes there will be new perspectives that players can choose from including top down, third-person (over Wally's shoulder), and first-person views. Players can switch their perspective whenever they want to help them out of any precarious situation! Centipede will be available this fall. Check out Centipede at E3 at Hasbro Interactive's booth #6616! Hasbro Interactive, Inc. is a leading all-family interactive games publisher, formed in 1995 to bring to life on the computer the deep library of toy and board games of parent company, Hasbro, Inc.(AMEX: HAS - news). Hasbro Interactive has expanded its charter to include original and licensed games for the PC, the PlayStation(TM) game console and for multi-player gaming over the Internet. Headquartered in Beverly, Massachusetts, Hasbro Interactive has offices in the U.K., France, Germany, Japan and Canada. For additional information, visit Hasbro Interactive's web site at: www.hasbro-interactive.com NOTE: Centipede is a trademark of Atari Interactive, Inc., a Hasbro affiliate. SOURCE: Hasbro Interactive, Inc. -- Michael Current, mailto:email@example.com 8-bit Atari FAQ and Vendor Lists, http://www.faqs.org/faqs/atari-8-bit/ Cleveland Free-Net Atari SIG, telnet://freenet-in-c.cwru.edu (go atari) St. Paul Atari Computer Enthusiasts, http://www.library.carleton.edu/space/ Article 592 of freenet.sci.comp.atari.news: From: Michael Current <firstname.lastname@example.org> Subject: VINTAGE COMPUTER FESTIVAL - VCF2 Date: 22 Jul 1998 21:48:52 GMT ___________________________________________________________________________ | | | .================================================================. | | // ______ o_ ___________ \\ | | // / \ \ o o o o o o | ____ \ \\ | | H / | | | | | | | | | | \ \ \\ | | H / ____|____|____|____|____|____|____|____|____|____|___ \ \ `=o | | H | | | \ \ | | H | | The Premier Event for Computer Enthusiasts is Back! | \ \__ | | H | | | \ | | | H o | V I N T A G E C O M P U T E R F E S T I V A L |__ \ o | | H | | \ \ | | H \ - VCF2 - | \ `-o | | H | |\ `----o | | H | September 26-27, Santa Clara Convention Center | `-------o | | H / Santa Clara, California | | | H | | | | H | Speakers, Exhibit and Flea Market | | | H | | | | H | O http://www.siconic.com/vcf | | | H |_____________________________________________________| ____o | | H | | | | | | | | | | / | | H | | | | | | | | | |______/ | | H============' | | | | | | | |_________________ | | H / | | \ \ \ |_____________________ | | | H / / | `-o \ \ || | | H o___________/ / \______ \ \ || | | H o \_____|____|___________________ || | | H ____________________________ | | || | | H | | | The S P E A K E R S | || | | `=| Why would YOU come to the | __| |___|| | | _| Vintage Computer Festival? | | | | | | | |____________________________| |-David Rutland | | | | |__________________________________| | | | | ________________________ ___| On the National Bureau of |__ | | | | || || || | / | Standards Western Automatic | | | | .-| To Learn the History |--' | Computer (SWAC). Mr. Rutland | | | | | |__||_||_||______________| | worked under Harry D. Huskey | | | | o ________________________ ___| to create the control unit |____| | | | || || || | / | for this little known but | | | o-| For the Nostalgia |--' | historically significant | | | |__||_||_||______________| | computer. | | | o ________________________ \______| |___o | | | | || || || | | | | | `-| To Hear the Speakers |-._____| FEATURED SPEAKER | o | | |__||_||_||______________| | | / | | ________________________ ____|-Ray Holt |___/ | | | || || || |__/ | | | | .-|To Buy Vintage Computers|-------| Who really invented the |-----o | | | |__||_||_||______________| | first microprocessor? Guess | | | o ________________________ ______| again. The answer will stun |_____ | | | || || || |/ | you. This designer of the | | | | o-|For the Games & Contests|--. | JOLT and developer of the | | | | |__||_||_||______________| \___| classic Synertek SYM-1 sin- | | | | ________________________ __| gle-board computer will re- |_____| | | | || || || | | veal why computer history | | | | o-|To Meet Other Collectors|-o | may need to be re-written. | | | | |__||_||_||______________|___ | | | | | ________________________ \___| |__o | | | | || || || | | * speaker list as of 6/1/98 | | | | o-| To Meet the Pioneers |---. | ____ O | | | | |__||_||_||______________| \ |____________/ \____________| | | | ________________________ \ | | | | || || || | \ | | | .-| For the Prizes! |----. \________________________________o | | | | |__||_||_||______________| \ | | | | \__________________________________ | | | o o________ \ | | | ,=============o \ ______________________________ | | | | // | o__ \ | | | | | | H ___________|________ \ \___| The W O R K S H O P S |___| | | | H | | \ | | | | | H \ Philosophy of the / \ | | | | | H | Vintage Computer |___ \___|-Tom Geller |_____| | | H | Festival... | \ | | | | H / \ \ | Whether you're into game | | | H | The main mission | \_____| consoles, handheld devices, |____o | | H | of the Vintage | | arcade machines or personal | | | H | Computer Festival | | computers, there's a Mac- | | | H | is to promote the |__________| based emulator for you. |____o | | H | preservation of | | | | | H | "obsolete" compu- | | | | | H | ters by offering- | ___| * workshop list as of 6/1/98 |_____ | | H | attendees a chance | / | ____ O | H | | H | to experience the | / |____________/ \____________| H | | H | technologies, peo- | / H | | H | ple and stories | | H | | H | that embody the- | | H | | H | remarkable tale of | | __ ___ __________________ H | | H | the computer revo- | | | |__| | | H | | H | lution. | | | |Someone lucky will|==-----H | | H |____________________| | | | go home with an | H | | H | / | _ | | H | | H o o_/ | (_) | IMSAI 8080 |==--o H | | H _________________________ | | | H | | H o__| VCF2 S P O N S O R S | | | See the VCF web | H | | H | www.haggle.com | | __ | page for details |==--o H | | H____| Dr. Dobb's Journal | |__| |___|__________________| H | | H |_________________________| H | | \\ // | | `=====================================================================' | | | | V2.0 rev 1 http://www.siconic.com/vcf (C) SICONIC 1998 | |___________________________________________________________________________|" Article 593 of freenet.sci.comp.atari.news: From: Michael Current <email@example.com> Subject: Atari Show - Dallas Area Date: 22 Jul 1998 21:50:27 GMT From: "Sam Casas" <firstname.lastname@example.org> >Newsgroups: comp.sys.atari.8bit Date: Mon, 15 Jun 1998 17:32:53 -0500 DEUCE 98 The Atari Users of North Texas (AUNT) Computer Exposition will be coming again to Dallas this November in conjunction with the monthly DFW XChange Super Saturday activities at the beautiful Dallas Infomart. Show date is planned for Saturday the 14th. As with the last three DEUCE shows, the actual show date will be finalized 120 days prior to the exposition. The exposition, along with the Super Saturday activities, charge no admission fees and are open to the general public. The one day exposition is planned to begin at 8:30 AM and run until 4:00 PM. A Friday evening pre-show get together and a post show get together are also being planned. November is still a great time to visit the Dallas Metroplex. The DFW XChange Super Saturday activities are a monthly computer extravaganza where thousands of computer enthusiasts get together, share their computer interests and enjoy some of the best computer and high-tech electronic buys in Texas. This November will again be special for us Atarians because so many of our finest developers and dealers will be partici- pating in the activities. The Dallas Infomart facility, a replica of the famous 1895 World Fair Crystal Palace, is located in the heart of the Dallas commerce district at 1950 Stemmons Freeway (Interstate 35E). The facility is leased by the DFW XChange each month to provide a community service to all computer users in the Dallas-Ft Worth Metroplex area. The Atari Users of North Texas is one of many participating user groups that help support this community service by sharing our Atari computer interests, general computer expertise and providing user assistance to our local Atarians and the interested general public. Vendors are being lined up. Systems for Tomorrow, chroMagic, Crawly Crypt Corp and Emmulators have already expressed their interest in participating in the show. Vendors interested in participating can contact David Acklam at (972) 242-9655 or via email at email@example.com. You can also visit the AUNT internet home page at http://www.startext.net/homes/aunt. Article 594 of freenet.sci.comp.atari.news: From: Michael Current <firstname.lastname@example.org> Subject: Atari TrueType Font is Done! Date: 22 Jul 1998 21:51:12 GMT From: email@example.com (Mark L. Simonson) >Newsgroups: comp.sys.atari.8bit Date: Wed, 24 Jun 1998 22:53:54 +0100 It took a bit longer than I expected, but the TrueType font based the Atari 8-bit character set I have been working on is finished. It will be on my website sometime tomorrow (June 25) at this URL: http://www2.bitstream.net/~marksim/atarimac/fonts.html It is actually three fonts: Atari Classic Chunky A pixel-for-pixel interpretation (think "stairsteps") Atari Classic Smooth A version with the jaggies flattened out (think "ramps") Atari Classic Extrasmooth Similar to Smooth but with curves (think "slides") This is freeware and is available in both Mac and PC (Windows) formats. (Note: some characters will not be accessible, depending on your OS, since some of the A8 characters occupy special low-ASCII locations which have special meanings to Macs and PCs.) Mark ---------------------------------------------------- Mac/Atari Fusion: Atari 8bit Resources for Mac (and sometimes PC) Users http://www2.bitstream.net/~marksim/atarimac/ Mark Simonson, Proprietor firstname.lastname@example.org Atari user since 1982 -- Mac user since 1984 ---------------------------------------------------- Article 595 of freenet.sci.comp.atari.news: From: Michael Current <email@example.com> Subject: World of Atari '98 Show in Las Vegas Date: 22 Jul 1998 21:52:10 GMT From: firstname.lastname@example.org (Keita Iida) >Newsgroups: comp.sys.atari.8bit,comp.sys.atari.st Date: Mon, 29 Jun 1998 04:42:36 GMT A once in a lifetime gathering to pay homage the legacy of Atari and its products will be held at the Holiday Inn Casino Boardwalk in Las Vegas, Nevada from August 21-23, 1998. Although World of Atari '98 is geared toward the celebration of the historic videogame and computer company, it is far from just Atari. In fact, WOA'98 could just as easily be called "World of Classic Videogames And Computers." Practically any classic console and computer will be represented there. Keita Iida, Atari Gaming Headquarters (www.atarihq.com) co-editor explains. "World of Atari '98 is an event for all Atari aficionados to honor and celebrate the contributions made to the videogame and computer community by Atari and other pioneering companies and individuals. Atari's products have provided hours of enjoyment, and the company literally defined the concept of electronic entertainment. It was high-time to set a stage for its fans to gather and pay tribute to Atari's influence on the world of technology and leisure." While the show is still two months away, World of Atari '98 is already attracting serious attention from both the industry and press. Videogame authorities such as Gamepro, Game Informer and Electronic Gaming Monthly (videogames.com) have ran stories about the event, and others are sure to follow. A large number of fan sites have also helped to support the cause by publicizing World of Atari '98 on their web pages. The event promises to offer something for everyone. Many of the industry legends, old and new, will be on hand including Don Thomas (customer support manager at Atari), Rob Fulop of Imagic fame (Demon Attack), Doug Engel and Stephanie Wukovitz of 4-Play (BattleSphere), Howard Scott Warshaw (2600 Yar's Revenge, E.T. and others), Jerry Jessop (hardware development for home consoles and computers), Dennis Koble (co-founder of Imagic), John "Jawbreaker" Harris (formerly of Tigervision), Dan Kramer (5200 Trak-ball) and Andrew Soderberg (product manager for the Atari Computer Division). These guests of honor and several others will be giving speeches and providing workshops, as well as taking part in Q&A sessions. Many other surprise guests are slated to be in attendance and will be announced as they are confirmed. Vendors of Atari, classic videogame and computer products will also be in full force. Dealers such as Best Electronics, B&C Computervisions, Telegames, 16/32 Bits, chro_Magic Software, Emulators, Inc., Centek, O'Shea, ICD, Video 61 and Wizztronics Soundpool, Steve's Computer Technology, Systems for Tomorrow will be have a wide array of products for sale, as well as many private collectors who have secured dealer space to offer their items for sale or trade. In addition, an official auction will be held with a professional auctioneer, and you can expect that some valuable items will be exchanging hands when it's all said and done. Other show features you will not want to miss include gaming tournaments (with prizes!), an exhibit with rare and historic items and a welcome reception on Friday before the offical opening of the show. A French TV crew will be at World of Atari '98 filming the event. The show will also be the place where many developers show off their wares. Darek Mihoca of Emulators, Inc. will be displaying (and selling) his latest Atari 8-bit and ST emulators. An individual from France has completed Alfred's Challenge for the Atari 2600 and will be selling cartridges of his game for the first time at World of Atari '98. Bob Colbert of Retroware will be unveiling his latest creation for the Atari 2600. BattleSphere, the highly anticipated tour-de-force for the Jaguar, will be shown by the folks at 4-Play. And several European design houses are set to show off their latest creations for the Atari 8-bit and ST computers. The event is promoted by Richard Tsukiji, who had previously been responsible for staging the wildly successful World of Atari shows which catered to the Atari 8-bit and ST computer crowd. Atari Gaming Headquarters (www.atarihq.com) is the offical website of World of Atari '98, and is actively working with Mr. Tsukiji to help organize the event. For up-to-the-details on the event, as well as information on show discounts and details on how to purchase tickets, please visit Atari Gaming Headquarters at www.atarihq.com. WHERE: The Holiday Inn Casino Boardwalk, Las Vegas WHEN: August 21-23, 1998. WHO: Well, you for one, but the list of attendees is over 400 names long at present. *************************************************** Keita Iida email@example.com www.atarihq.com - Atari Gaming Headquarters Fygar on #RGVC and #turbolist Article 596 of freenet.sci.comp.atari.news: From: Michael Current <firstname.lastname@example.org> Subject: Hasbro Second Quarter 1998 Results Date: 28 Aug 1998 01:46:33 GMT Hasbro Second Quarter 1998 Results in Line With Expectations PAWTUCKET, R.I.--(BUSINESS WIRE)--July 16, 1998--Hasbro, Inc. (ASE:HAS) today reported second quarter results consistent with expectations. Net earnings and diluted earnings per share were $5.5 million and $0.04, respectively, compared to $13.0 million and $0.10, respectively, in the second quarter of 1997. Worldwide net revenues in local currencies were essentially unchanged from the second quarter of 1997. The acquisition of the operating assets of Tiger Electronics, on April 1, 1998, added approximately $40 million to net revenues. This increase was offset by ongoing changes in inventory flow policies at Toys `R Us, coupled with year-over-year differences in the timing of movie releases of some of the Company's major entertainment properties. In addition, the adverse impact of the stronger U.S. dollar reduced revenues by approximately $9 million, resulting in reported revenues of $572.1 million, compared to $583.9 million reported last year. For the first half of 1998, revenues were $1.055 billion, compared to $1.140 billion a year ago. Net earnings and diluted earnings per share in the first half were $13.2 million and $0.10, respectively, compared to $38.7 million and $0.30 last year. ``Across the board, our product portfolio performed as expected,'' said Alan G. Hassenfeld, Chairman and Chief Executive Officer. ``Last year's second quarter results benefited from the movie releases of THE LOST WORLD: JURASSIC PARK in May and BATMAN AND ROBIN in June, as well as the re-release of the STAR WARS TRILOGY. We expected a difficult comparison in the first half of this year, which has been compounded by the significant reduction in inventories and increased seasonality of purchasing patterns announced by Toys `R Us in the first quarter,'' Hassenfeld explained. Hassenfeld continued, ``On the plus side were sales from newly-acquired Tiger Electronics, as well as TELETUBBIES, introduced in May, and SMALL SOLDIERS, which began appearing at retail in June in anticipation of the July movie release. In addition, sales continue increasing in product lines including HASBRO INTERACTIVE, ACTION MAN, BEAST WARS/TRANSFORMERS and the SUPER SOAKER line of water toys. Internationally, growth occurred in Latin America and certain European markets, notably Italy and France. Our lower earnings in this seasonally light quarter primarily reflected the anticipated dilution from interest expense and goodwill amortization associated with our Tiger acquisition,'' Hassenfeld added. ``We have been very active on the financial front,'' continued Hassenfeld. ``In the second quarter, we invested $55 million to buy back 1.5 million shares of our common stock, bringing the first half total investment to $108 million to buy back 3.0 million shares. Also, on Tuesday, we successfully priced a $300 million long-term debt offering,'' said Hassenfeld. ``This was our first long-term debt issue since 1991, and it was significantly oversubscribed,'' Hassenfeld added. ``In the increasingly important second half, we will continue building sales and earnings momentum in several product lines. These include a broad range of offerings based on Dreamworks' SMALL SOLDIERS, which was off to a good start at the box office last weekend, the nationwide rollout of Teletubbies, the fall release of our new CD-ROM version of the ATARI classic game - CENTIPEDE, and Tiger Electronics' FURBY - an electronic interactive pet. We also anticipate continued cost savings from the Global Integration and Profit Enhancement Program,'' Hassenfeld concluded. Certain statements contained in this release contain ``forward looking statements'' within the meaning of the Private Securities Litigation Reform Act of 1995. Such forward-looking statements are inherently subject to known and unknown risks and uncertainties. The Company's actual actions or results may differ materially from those expected or anticipated in the forward-looking statements. Specific factors that might cause such a difference include, but are not limited to, the timely manufacture and shipping by the Company of new and continuing products and their acceptance by customers and consumers in a competitive product environment; economic conditions and currency fluctuations in the various markets in which the Company operates throughout the world; the continuing trend of increased concentration of the Company's revenues in the second half and fourth quarter of the year, together with increased reliance by retailers on quick response inventory management techniques, which increases the risk of underproduction of popular items, overproduction of less popular items and failure to achieve tight and compressed shipping schedules; the impact of competition on revenues, margins and other aspects of the Company's business; third party actions or approvals that could delay, modify or increase the cost of implementation of, the Company's Global Integration and Profit Enhancement program; and the risk that anticipated benefits of acquisitions may not occur or be delayed or reduced in their realization. The Company undertakes no obligation to make any revisions to the forward-looking statements contained in this release or to update them to reflect events or circumstances occurring after the date of this release. -0- HASBRO, INC. CONSOLIDATED STATEMENTS OF EARNINGS (Thousands of Dollars and Shares Except Per Share Data) Quarter Ended Six Months Ended June 28, June 29, June 28, June 29, 1998 1997 1998 1997 Net Revenues $572,057 $583,886 $1,054,877 $1,139,670 Cost of Sales 247,095 252,917 451,407 488,288 Gross Profit 324,962 330,969 603,470 651,382 Amortization 15,880 11,194 30,023 21,226 Royalties, Research and Development 82,129 87,864 149,465 151,756 Advertising 73,213 66,908 128,970 138,210 Selling, Distribution and Administration 141,479 142,289 276,728 277,070 Operating Profit 12,261 22,714 18,284 63,120 Interest Expense 6,416 5,493 8,728 9,923 Other (Income) Expense, Net (2,417) (3,062) (10,514) (7,233) Earnings Before Income Taxes 8,262 20,283 20,070 60,430 Income Taxes 2,809 7,302 6,824 21,755 Net Earnings $ 5,453 $ 12,981 $ 13,246 $ 38,675 Per Common Share Net Earnings Basic $ .04 $ .10 $ .10 $ .30 Diluted $ .04 $ .10 $ .10 $ .30 Cash Dividends Declared $ .08 $ .08 $ .16 $ .16 Weighted Average Number of Shares Basic 132,560 127,847 132,835 128,223 Diluted 138,228 137,606 138,218 138,158 HASBRO, INC. CONSOLIDATED CONDENSED BALANCE SHEETS June 28, June 29, (Thousands of Dollars) 1998 1997 ASSETS Cash and Temporary Investments $ 180,595 $ 82,510 Accounts Receivable, Net 600,254 714,212 Inventories 331,638 368,221 Other 223,740 188,913 Total Current Assets 1,336,227 1,353,856 Property, Plant and Equipment, Net 281,327 296,139 Other Assets 1,410,211 996,800 Total Assets $3,027,765 $2,646,795 LIABILITIES AND SHAREHOLDERS' EQUITY Short-term Borrowings $ 527,259 $ 314,288 Payables and Accrued Liabilities 676,860 517,230 Total Current Liabilities 1,204,119 831,518 Long-term Debt -- 149,040 Deferred Liabilities 77,886 67,206 Total Liabilities 1,282,005 1,047,764 Total Shareholders' Equity 1,745,760 1,599,031 Total Liabilities and Shareholders' Equity $3,027,765 $2,646,795 ---------------- Contact: Hasbro, Inc. John T. O'Neill/Renita E. O'Connell, 401-727-5600 Article 597 of freenet.sci.comp.atari.news: From: Michael Current <email@example.com> Subject: Rare And Historic Items To Be Shown At The World Of Atari '98 Museum Date: 6 Sep 1998 21:22:01 GMT From: firstname.lastname@example.org (Keita Iida) Date: Thu, 20 Aug 1998 09:01:28 GMT **************** NON-ATARI ITEMS **************** APF MP-1000/MP-1000 Console (1980) A short-lived game machine that was the hub of the first expandable computer system called "Imagination Machine." Bally Home Arcade (aka. Astrocade) Coleco ColecoVision Coleco ColecoVision Driving Controller (Expansion Module 2) Coleco Frogger Tabletop machine One of the early Vacuum Flourescent Display (VFD) games that set the standard for handhelds in the early 80's. Coleco also released Pac-Man, Donkey Kong, Ms. Pac-Man, Galaxian and Zaxxon in tabletop format. Coleco Telstar Arcade Not to be mistaken with the Coleco Telstar (a dedicated early Pong machine), the Telstar Arcade was a color game console designed by Ralph Baer of Odyssey 1 fame. Emerson Arcadia 2001 Entex Adventurevision Perhaps the weirdest handheld ever designed, this rare system uses LED's that are shown onto a spinning mirror to display the game screens. The Adventurevision takes cartridges, but only 4 games were released for the system. Entex Select-A-Game This handheld uses Vacuum Flourescent Display in a different way. The unit itself doesn't contain a game. The games were cartridges that when plugged into the unit, provided "different" games. Only 8 games were released for the system: Baseball 4, Basketball 3, Battleship, Football 4, Pac-Man 2, Pinball, Turtles and Space Invaders, which was packed with the system. GCE Vectrex GCE Vectrex 3-D Imager GCE Vectrex Light Pen Fairchild Channel F Magnavox Odyssey (1972) THE very first home game system, released in 1972 and designed by Ralph Baer of Sanders and Associates. Although the coin-op game Computer Space was first to hit the market, it was Baer who first designed a videogame that was commercially feasible, and he was subsequently awarded numerous videogame-related patents which Magnavox vigorously pursued (and made plenty of money doing it.) The games for the Odyssey were in black and white but much like the Vectrex, one could place colored plastic overlays on the TV screen for an enhanced visual effect. Magnavox Odyssey 2 Mattel Auto Race (1976) Designed when Michael Katz (later of Coleco and Sega fame) had an idea for a new technology, this handheld can be credited as the first LED based handheld. It was followed by the hugely popular Baseball, Football and Football 2. Mattel Intellivision w/voice module Mattel Intellivision II with ECS and System Changer Milton Bradley Merlin Milton Bradley Microvision The very first cartridge-based handheld machine that is similar to the Nintendo Game Boy in more ways than one. Although it seemed like an idea ahead of its time, the system with a 2" monochrome LCD display never quite hit the big time. The design of this system led to a severe problem with screen rot, which rendered many systems useless. Nintendo Donkey Kong Game & Watch RCA Studio II (1977) Texas Instruments 99/4-A (1977) ***************** ATARI VCS ITEMS ***************** Amiga Joyboard Although the name is more familiar to fans of the Commodore Amiga computer, they dabbled in the 2600 arena with the Joyboard, a unique controller which allowed players to rock on the board for directional control. Mogul Maniac, a mediocre skiing game, was the only game commercially released for this device. Atari 2600 (a.k.a. VCS) Atari 2700 (a.k.a. RC Stella) (1981, prototype) An unreleased prototype remote-control Atari VCS system. Notice its similarity in design to the Atari 5200 SuperSystem. Atari 2800 (1983) Similar in external design to the VCS-compatible Sears Video Arcade II, the 2800 was Atari's attempt at tapping into the lucrative Japanese gaming market. Unfortunately, it was released a mere two months before Nintendo's Blockbuster Famicom system (known in the U.S. as the Nintendo Entertainment System.) Too little, too late. Atari CX-2000 (VAL) (Blue & Brown) (1981, prototype) An odd 2600-compatible prototype system that was wisely canned before going into production, the CX-2000 was meant as a VCS for kids (not the blue color of the later blue version... it's similar in color to the VCS Kid's Controller) with its slim design and built-in dual joysticks. The cartridge port is on the back of the unit. Flaws were abundant -- built-in (fragile as heck) controllers? You'd have to bring the entire unit in if the broke.. and these were meant for kids? -- and it was one of the many failed experiments that Atari should never have let past the drawing board in the first place. Atari G1 Light Gun (1986, prototype) Unlike the 2600/7800 and 8-bit computer-compatible light gun, the G1 was meant to be marketed exclusively for the consoles. Unreleased. Atari Graduate Computer (CX-3000) (1982-83, prototype) Not to be outdone by keyboard attachments by rivals Coleco and Mattel, Atari promised a VCS computer attachment of its own for most of 1982 and '83. However, in the wake of declining prices in 1983 of more powerful computers like the C64 and Atari's own 8-bit line, they decided against releasing an upgrade for a system that was already on its last legs. Atari Mindlink Controller (1983, prototype) Look ma, no hands! With Atari's Mindlink controller, the infrared sensors wrap around your forehead with Velcro straps and plug into the Mindlink transmitter, which plugs into the Atari Computer, VCS or 7800 game system. It doesn't really read your mind, but it does detect muscle impulses when you move your eyebrows and forehead. The $100 device was to play games like Breakout, and Atari claimed that software would be available on ESP, thought games, memory and biofeedback. Groucho Marx would have been great at this. The Mindlink you see here was recently discovered. CVC GameLine Modem (1983) When Control Video Corporation announced its Gameline Master Module for the Atari 2600, it was the beginning of the first interactive telecommunications service linking a home videogame console with a central server. The service, dubbed "The Gameline", allowed owners of the 2600 to tap a centeral computerized library of video games licensed from leading companies, on a pay-per-play basis. Gameline was to be the first of a number of CVC services planned, including electronic mail, news and information, home banking and financial management. CVC's telecommunications link for the 2600 was its Master Module, a unique device which was inserted into the game console like a game cartridge and connected to a telephone or telephone outlet. The idea was too little, too late, as it was released just moments before the videogame market began to collapse all around it. One interesting sidenote regarding CVC and its GameLine service. After the failure with its 2600 gaming service, CVC's president, William F. von Meister, founded America Online, the leading online service company today. Dynacom Megaboy (?) A pirated, handheld (well, sort of) version of the Atari VCS, the Megaboy was sold for a brief period in Brazil. It lacked its own screen, negating much of the benefit of a handheld machine. It was packed with a 64K educational cartridge. NICS TV Boy (?) A pirated, handheld version of the Atari VCS, the TV Boy differs from the Megaboy in that it has 127 games built into the unit. Unfortunately, the TV Boy lacks a cartridge port (unlike the Megaboy), limiting its use to the games that are built into the machine. RGA International Video Game Brain (1983) A "video game jukebox" of sorts, the Video Game Brain was one of several devices for the 2600 which allowed users to select their games by a touch of a button. The unit plugged into the cartridge port and stored up to six cartridges. Sears Telegames II system (1983) Almost identical in appearance to the Japanese Atari 2800 machine. Both were 2600-compatible. Spectravision CompuMate (1983) The only keyboard add-on released for the Atari 2600, despite announcements from a plethora of companies that promised the same thing. Only a small number of CompuMates were ever released in the United States. It was a wider release overseas in PAL format. Starpath Supercharger (1982) One of the most fondly remembered companies of the classic era, Starpath's Supercharger was a plug-in device that expanded the Random Access Memory (RAM) of the Atari VCS almost 50-fold, from 128 to 6,272 bytes (roughly 6K). The increased memory added vivid high-resolution graphics capabilities like never before on the venerable Atari machine. The Supercharger was inserted into the cartridge slot of the Atari unit. A cable from the Supercharger plugged into the earphone jack of almost any cassette player. Starpath games were recorded on audiocassettes, achieving greater memory capacity and reduced cost of cassettes. The user simply placed the game cassette in the cassette player, pressed the play button, and played the game. The Supercharger originally listed at $44.95, and was packaged with the game Phaser Patrol, an excellent Star Raiders knock-off. Additional games could be purchased for a mere $15-18. Starplex Deluxe Video Game Controller (1982) This gourmet controller was designed to mimic the control panel of the arcade version of Asteroids. It was also one of the first controllers to offer a rapid fire feature. Two AA size batteries were required. ********************** OTHER ATARI CONSOLES ********************** Atari 5100 (5200 Jr.) (1984, prototype) Following the trend of Atari's redesigned 2600 "Jr.", Atari planned on producing a lower-cost version of its 5200 SuperSystem. Since the 5200 was one HULK of a machine, it was only logical, then, to take out all of the excess metal and plastic that was only there for cosmetic purposes. What you see here was dubbed the 5100, or "5200jr." as we like to call it.. Atari 5200 SuperSystem (1982) Atari 5200 VCS cartridge Adapter (1983) Atari 5200 advertising display poster (1982) Atari 5200 Trak-Ball Controller (1982) Atari 5200 Trak-Ball prototype (1982) Atari 5200 self-centering joystick (1983, prototype) A prototype of a joystick that consumers were clamoring for (the OEM 5200 controllers did not snap back to the center when a player let go of the joystick.) Atari 5200 Kid's Controller (1983, prototype) Like with the 2600 Kid's Controller, the 5200 version was to be used with Sesame Street "edutainment" programs, where Overlays were to be placed above the numeric keypad to play the games. The one shown here is only a mock-up. Astro Grover and Big Bird's Hide & Seek were two games which were announced for use with the Kid's Controller, but were not released. Atari 7800 ProSystem (1984) Atari 7800 Prototype Atari 7800 Cartridge (clear, prototype) Atari 7800 Console (clear, prototype) Atari 7800 Controller (clear, prototype) Atari 7800 Keyboard (1984) One of the plethora of peripherals planned for the 7800 until Atari's sale from Time Warner to Jack Tramiel caused the cancellation of the computer add-on. The one you see here is the only known prototype to exist. Atari Cosmos (1980) >From 1978-1980, Atari spent considerable time developing Cosmos, a handheld holography game system. In May, 1981, Atari announced that the machine was ready to be released but never stated an exact date when it would be available in stores. The console was to retail at $100 and the eight game cartridges, among them the ever popular Asteroids and Space Invaders, were to be sold for $10 each. Advance reviews of the console complained that the holograms really didn't enhance the game play and were merely used as backdrops. Atari conceded that this was true but defended it by saying that since Cosmos was the first of its kind, such trivialities could be overlooked. By year's end, however, Atari scrapped the project. The Cosmos, and the rest of its holographic research, was never heard about again. (NOTE: It will be on display periodically at the Atari Gaming Headquarters booth.) Atari Game Brain Console (1977, Prototype) With the Game Brain, Atari sought to bridge the gap between dedicated Pong consoles and programmable videogame systems like the Fairchild Channel F machine. Basically, the Game Brain was a cartridge-based system, with its game library to consist of "Atari's Greatest Dedicated Console Hits." The unit had the paddle controllers built onto the machine itself, and an area near the top of the console where game instructions could be stored for quick and handy reference. It was inspired by the Coleco Telstar Arcade. Atari never counted on the Game Brain to sell in large numbers; rather, it was designed as a way to get rid of all the dedicated game CPUs that they thought would be obsolete with the release of the then-forthcoming VCS. The market for such a hybrid Pong/videogame machine was short-lived, however, as competitors like the Odyssey2, Channel F and Atari's own VCS captured what market was out there for home video entertainment. As a result, Atari eventually decided against debuting the Game Brain amid the uncertain prevailing market climate. Atari Jaguar (1993) Atari Jaguar CD (1995) Atari Jaguar Voice Modem (1994, prototype) The Jaguar Voice Modem is a finished (but unreleased) product that connects to the Jaguar's DSP port. It came equipped with a combination headphone-microphone headset so gamers could talk to one another while they played against each other. The modem got its power from the Jaguar's power supply and had two telephone jacks, a power switch and 2 LED lights (for power and data connection.) The only game developed to use the Voice Modem was Ultra Vortek, a fighting game by Beyond Games. Atari Lynx (1989) Atari Mirai (?, prototype) This mock-up is an enigma. Was it to be a cartridge-based system based on the ST computer? Your guess is as good as ours. The Mirai displayed is a mock-up shell. Atari Pong (home) (1974) The home version of Atari's wildly successful Pong. Atari Video Pinball (1977) **************** ATARI COMPUTERS **************** Atari 1055 3.5" Drive (prototype) An unreleased prototype 3.5" floppy disk drive, designed during the Warner Atari era. Atari 1090XL (1984, prototype) Designed the Atari's XL line of 8-bit computers, the 1090XL Expansion System contained five slots which could accommodate a variety of expansion options. Only a handful of prototype cards were ever made for it, including a RAM card, a CP/M module and an 80-column card. The 1090XL never saw the light of day as the system -- and the entire 400/800/XL line, for that matter -- was quickly discarded when the Tramiels took over Atari. Atari 1200XLS (1982, prototype) Atari 1200XL with a center cartridge slot. Atari 1450XLD (1984, prototype) The 1450XLD was to be Atari's flagship 8-bit computer system. It featured an internal modem, a voice synthesizer, and built-in floppy disk drive (the 1450XLD with dual floppy drives were also made.) Atari 65XEP (1985, prototype) Atari's portable version of the XE line of computers, the 65XEP had a built-in monochrome display and a 3.5" disk drive. Only one prototype 65XEP was ever made. Atari 800XL (1983, unreleased) The Atari 800XL was the 400/800 line of computers as well as the ill-fated 1200XL. The system contained a 64K of RAM, and was much smaller physically than its predecessors. Like the 1200XL before it, its OS was still not completely compatible with all 400/800 software, but Atari began to distribute a "Translator" disk which would load up a 400/800 compatible OS into memory so that the 800XL could support those programs. Atari 815 Dual Disk Drive (1983, unreleased) A 5.25" dual double-sided disk drive. sold 500, released with the bookkeeper package in early '81. accounting package. Atari 1040 ST system Atari CP/M Module (1983-84, prototype) An add-on for the XL series of Atari 8-bit computers, the one shown at World of Atari '98 is believed to be the only one in existence. Atari Portfolio (1989) Atari TT030 The TT030 was an ST-compatible computer based on the Motorola MC68030 32-bit running at 32Mhz. It also had a powerful Motorola MC68882 FPU processor and came with 2MB or 10MB of ST RAM plus 4MB or 16MB of FastRAM. Several TT030's were purchased by NASA and used in the Space Shuttle project. Atari XC11 Cassette Player An XE-style cassette drive that looks similar to the 410 drive. It was never available in the U.S., and its availability in Europe is also in question. Atari XC12 Cassette Player The external style differs from the XC11 and looks more like the 1010 drive. It was sold in Europe in limited quantities. Atari XF351 3.5" Drive (prototype) A Tramiel-era attempt at a 3.5" drive for the XE line of computers. Never released. Atari XTC-201 Thermal Color Printer (prototype) XTC stands for (X)E (T)hermal (C)olor Printer. Had I/O ports on the back of the printer, and had a removable model which snaps out and allowed the use of other modules (i.e.- a Commodore 64 module which allowed the XTC-201 to be used with the C64 computer.) ******************** MISCELLANEOUS ATARI ******************** AtariTel Eagle Telephone (1983) A full duplex speakerphone by the AtariTel division which was formed in 1981 was created to form an entire new line of consumer electronics. The AtariTel line was to include conventional telephones with advanced features and styling. In addition to the full duplex speakerphone capability, the Eagle had features that most telephone companies only had available in expensive high-end business phones. Other notable features included a variable speakerphone volume, flash button for call-waiting, speakerphone mute, memory auto-dial, ringer volume, ringer on/off and on-receiver hang-up and mute. Two of the world's leading industrial designers, Porsche Design and Morrison Cousins Associates were commissioned to develop the product designs. As was the case with many products developed just prior to Atari's sale to the Tramiels, the Eagle -- and the entire AtariTel division -- was canned. Atari Space Invaders Handheld Box (1980, prototype) Sensing that money was to be made in the handheld market, Atari was all set to bring out stand-alone black-and-white versions of Space Invaders and Breakout. What you see here is a production first article of the box for Space Invaders. The actual handheld is not believed to have ever been completed. (NOTE: It will be on display periodically at the Atari Gaming Headquarters booth.) Atari Video Music (1976) Talk about a device that was tailor made for the funky-fly 70s. Atari planned to appeal to the disco/psychedelic crowd with its stereo-looking device that was to attach to your television and stereo to produce some wacky animations on the tube. Don't expect anything better than archaic 2600-type stuff, however. This is 1976 we're talking about. Any receiver or amplifier can be attached to the Video Music. From there, you simply connect the Video Music to the television to produce the desired effects on your TV. Fans of the Jaguar CD's Virtual Light Machine will get a major trip from its distant relative. Keita Iida Atari Gaming Headquarters http://www.atarihq.com World of Atari '98 http://www.atarihq.com/atari98 Article 598 of freenet.sci.comp.atari.news: From: Michael Current <email@example.com> Subject: Computer game show brings back the Pac Man era Date: 6 Sep 1998 21:22:31 GMT Yahoo! News Technology Headlines Tuesday August 25 12:26 PM EDT Computer game show brings back the Pac Man era By Lauren Fielder SAN FRANCISCO (Wired) - Trade shows that tout PlayStation, Nintendo, Sega, and their ilk would seem to signal the death of the classics. But there are still enough Atari, Intellivision, and Coleco enthusiasts breathing life into the old computer game systems to conjure up a Pac-Man-sized convention of their own. The International Classic Video/Computer Game Expo, or more casually, World of Atari '98, took place over the weekend in Las Vegas, Nevada, marking what Atari Gaming Headquarters Web site editor Keita Iida hopes is the first of many such shows to come. Atari Gaming Headquarters, along with the World of Atari's main sponsor and show promoter, Rich Tsukiji, sponsored the production with hopes of creating an atmosphere for serious classic game fans and new patrons on the retro game bandwagon. While the attendance was in the hundreds rather than the tens of thousands, Iida said the atmosphere was cozy, fun, and even more focused than the corporate spreads E3 (Electronic Entertainment Expo) and Comdex have become. ``Everyone there had a shared interest in classic games. It was definitely more of a niche audience,'' said Iida. ``Everyone was smiling and talking about games-it was friendly. There wasn't the same sense of competition you find at an E3 or Comdex. You didn't have the companies competing for everyone's attention.'' The show was more than just a bunch of dusty systems and reminiscing game-players. Third-party peripheral company Nyko set up a booth to show off its new PlayStation Trackball Controller, an item that fans of Marble Madness, Missile Command, and Centipede will appreciate when trying to simulate the arcade feel on their Sony console systems. The showstoppers were the speeches by gaming industry legends: Rob Fulop, the designer of Cosmic Ark, Demon Attack, Missile Command, and many others; Leonard Herman, the video game historian and author of Phoenix: The Fall and Rise of Videogames; and John Harris, the designer of Frogger and Mouseattack, among others, for the Atari 8-bit systems. ``Reading in a history book is one thing,'' Iida said. ``But doing that, you really can't get into the same detail. Someone who is really into this stuff will dig seeing these people.'' Iida said he hopes that next year's event will grow in attendance, and he wants to begin planning the event even earlier. It's not likely, even with the dedicated followers, that the World of Atari show will ever be the size of E3. But that's not necessarily a bad thing. (Reuters/Wired) Article 599 of freenet.sci.comp.atari.news: From: Michael Current <firstname.lastname@example.org> Subject: Atari800Win 2.4 Date: 26 Sep 1998 21:05:40 GMT Date: Wed, 9 Sep 1998 06:59:33 CST From: email@example.com (Rich) I have updated Atari800win at the usual home page, http://www.cris.com/~Twist/atari800win Atari800Win is an Atari 8-bit emulator for the Win9X/NT environment. It emulates the Atari800, 800XL, XE series, and 5200 systems. Here is what is new in version 2.4: 09-08-98 Ver 2.4 - large update, some beta features * A request: I am looking for an image of the 8-bit Epyx game "Hellfire Warrior". I'm not sure if it was available for the Atari, but it was for the Apple][. I own this game, but only have the TRS-80 disk image.If you can help, please e-mail firstname.lastname@example.org * Big feature: support for save states (also known as "snapshots"). You must have ZLIB working (the DLL supplied with Atari800Win must be in the path) to use this. Saved states saves _everything_ about your Atari itself, the entire contents of memory, where you are in a program, etc. A save state does NOT save your display, input, or sound settings. When you load a state save, the Atari will be paused on a black screen. Hit F9 to start the saved state. Saved state file sizes will vary based on the machine type and what it was doing / had loaded. Use the File menu to access the Load/Save state features. There are two types of save: normal and verbose. Verbose is ONLY necessary if you have patched ROMS that somebody else wouldn't have. Verbose saves are larger. Save states should be considered a somewhat beta feature. Changes might affect the format as other Atari800 ports adopt it, making the current format obselete. Keep in mind that even if you snapshot a program it may still want to access the disk later; and save states do NOT save disks. If you know a program accesses the disk, you will have to keep the disk handy with your save state to resume later. Save state are machine independent; they will be useable on other ports of Atari800. * Machine language routines here and there; small speed difference. I spent considerable time rewriting some large sections in assembly, and found there was little speed increase in them even when heavily optimized.I'll continue investigating asm for things like Antic though. * Atari crashes are much less dramatic now, as you don't have to exit Atari800Win. The screen will simply go black, you then have the opportunity to change settings, and there is a new Atari/Restart menu option to fire the machine up again (Ctrl-F5 will also work). * Added 512x384 mode. Should help those on slow machines without 320 modes. Shows full overscan and on most cards has that "scanline" feel. * Completely rewrote the keyboard handler, many changes include: - A few layout changes; see README.TXT - Insert/Delete work correctly (char normally, line when shifted) - Clear character now on the Windows Home key - Option/Select/Start can be held down in combinations,fixes some demos - When holding a regular key, pressing then releasing a second key will have no effect (the first key will stay held). - Hold down a regular key, hold down a second. Release the first key.The Atari will register the second key as being held down after exactly 1 frame of no keys. - F1-F4 exist only for XL, returns no keyboard code for other machines. - Help returns no code for non XL/XE machine - With CTRL + SHIFT held, the following keys do NOT work on purpose: J K L ; + * Z X C V B F1 F2 F3 F4 and HELP In many cases the new behavior my seem more limiting than before; but it is now highly accurate compared to the real hardware. Many hours in testing with a real XE back this up. Since there is considerable new code there may be an errant key here or there; please e-mail me if you find keyboard oddities (or if you find things fixed!) * Keyboard templates option added (Options/Keyboard.. menu). This is a complicated feature for expert users, consult the README for details.Do not mess with it if you don't understand the purpose. Briefly, It allows you to remap almost the entire keyboard to anything you wish to define. Helpful for games that use whacked out directional keys like the Ultima series or if you want to exactly duplicate the Atari layout. * Keyboard joystick reworked. Now handles combination keys (numpad4 + numpad8 = diagonal up/right). Ignores your Windows key delay / repeat settings and works right off the keystroke (instant feedback). * Checkbox for "use AGP memory", which controls whether a surface is allocated as "local video memory" in Ddraw terms. This is basically for DDraw windowed modes, and could be faster, musch slower, or no change on any particular card - you'll just have to try it and compare. * Fixed a problem with small graphics selector dialog used in 320 modes. * All full screen modes clear their backgrounds. * Bolder, more ambitious icons, less filling but taste great. Any icon artists out there? * Machine type and speed shown in window title (status bar in full screen) * Finally remembered to add keyboard click. You will notice a slight delay between the keystroke and sound, can't be helped at present. * Fixed a display bug that had crept in when in windowed mode with the display partially off the desktop * If you exit while running full speed, the next time you launch sound will be (correctly) disabled until you switch back to normal speed * Pause shows paused text on Atari screen (for full screen modes) * Fixed crash bug that sometimes occurred changing artifacting modes. Article 600 of freenet.sci.comp.atari.news: Path: usenet.INS.CWRU.Edu!kanga!xx004 From: Michael Current <email@example.com> >Newsgroups: freenet.sci.comp.atari.news Subject: Pooldisk TOO double cdrom Date: 26 Sep 1998 21:06:53 GMT Organization: Case Western Reserve University, Cleveland OH (USA) Lines: 47 Approved: xx004 Message-ID: <6ujl1d$sek$1@pale-rider.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu Posted-By: xx004 (Atari SIG) Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:600 From: firstname.lastname@example.org (Bo Schreurs) Date: Fri, 18 Sep 1998 15:45:00 GMT Hi Atarian, we're about to release the "out of this world" experience of the year. It's our upcoming POOLDISK TOO cdrom with mostly Atari 8bit stuff on it. The release date is October 24th on the ABBUC's Jahres Haupt Versammlung (JHV) in Herten in Germany. So, you still have 1 month to contribute to this project if you want to. Did you write a nifty Atari 8 bit program and want to put it in the Public Domain, or is it shareware, send it to us, and we'll put it on the CD. Besides helping the Atari 8bit community, you get a nice backup of your software as well ;) We're also interested in pd from Page 6. We miss a lot of disks there, so if you've got a Page 6 pd disk, it would be nice if you could email us a disk image of it. The closing date of sending software to us will be October 21st, because we will be burning disks on October 22nd and 23rd all day... Besides software you can email nice pictures of Atari artifacts as well, as long as it has to do with our beloved 8bit computer it's ok. On the new Pooldisk, we've also included some internet homepages. If you've got a nice homepage, send us the URL and we'll include it on our CD. You probably guessed it, if you've got something interesting concerning the Atari 8bit, and want to share it with the rest of the Atari community, send it to us, and we'll put it on the CD. The new POOLDISK cdrom will consist of 2 CD's. It seems like one cdrom will only contain .ATR disk images (650 MB or so). We removed the .XFD disk images because of the limit in disk space <grin>, and one can transform an .ATR disk into a .XFD image using ATR2XFD anyway. Some nice people and clubs already contributed to our new project, like ABBUC, SCAT, BELLCOM (Bob Wooley), Thunderdome BBS, just to name a few. The other cdrom will contain movies, internet homepages, Atari 8bit pc programs, Mapping the Atari in electronic format, pictures of covers, hardware and other Atari related stuff. The double disk cdrom can be ordered through the ABBUC. Prices and such will be announced on the Internet after the ABBUC's JHV on October the 25th (all dates are in GMT). Sincerely, Bo and Ernest Schreurs Email your disks, software, scans to: email@example.com Article 601 of freenet.sci.comp.atari.news: Path: usenet.INS.CWRU.Edu!kanga!xx004 From: Michael Current <firstname.lastname@example.org> >Newsgroups: freenet.sci.comp.atari.news Subject: Hasbro Reports Record Third Quarter Revenues Date: 21 Nov 1998 22:38:55 GMT Organization: Case Western Reserve University, Cleveland OH (USA) Lines: 169 Approved: xx004 Message-ID: <737fdv$3o6$1@alexander.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu Posted-By: xx004 (Atari SIG) Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:601 PAWTUCKET, R.I.--(BUSINESS WIRE)--Oct. 15, 1998--Hasbro, Inc. (ASE:HAS) today reported third quarter results consistent with its September 28, 1998 announcement regarding the impact of ongoing and recently accelerated changes in inventory flow policies at Toys `R Us. ``We are very pleased to report record third quarter revenues despite lower sales to this key customer,'' said Alan G. Hassenfeld, Chairman and Chief Executive Officer. Reported net revenues reached $945.5 million, or approximately 3% above the $915.5 million reported last year, in part due to the acquisition of Tiger Electronics in April and increased sales at Hasbro Interactive. As previously announced, the Company took a one-time pre-tax charge to write-off acquired in-process research and development of MicroProse, Inc., which was acquired for approximately $70 million in September 1998. Prior to this $20.0 million pre-tax charge ($13.6 million after tax), net earnings and diluted earnings per share were $74.9 million and $0.55, respectively, compared to $77.4 million and $0.57, respectively, a year ago. Including the charge, net earnings were $61.3 million and diluted earnings per share were $0.45. ``In addition to revenue growth this quarter, we are also very pleased about two acquisitions that will fuel future growth in revenue and earnings well into the next century. The acquisition of MicroProse significantly enhances Hasbro Interactive in three key strategic growth areas going forward: brands and content, R&D assets, and European distribution,'' Hassenfeld added. ``In addition, the pending acquisition of Galoob Toys, with its highly successful MICRO MACHINES and STAR WARS small-scale figures and vehicles, will be a tremendous addition to our rich brand portfolio,'' Hassenfeld continued. For the first nine months of 1998, revenues were $2.0 billion compared to $2.1 billion in 1997. Excluding the one-time charge, net earnings and diluted earnings per share were $88.2 million and $0.64, respectively, compared to $116.1 million and $0.87 a year ago. Including the charge, net earnings were $74.6 million and diluted earnings per share were $0.54. During the third quarter, the Company invested $65 million to repurchase 1.8 million shares. Under the $500 million share repurchase authorization announced on December 9, 1997, the Company has invested approximately $185 million to repurchase 5.1 million shares. ``Looking ahead to the fourth quarter, we continue building sales and earnings momentum in several product lines,'' Hassenfeld noted. ``These include Tiger Electronics' FURBY - an electronic interactive pet being introduced nationwide to great acclaim; TELETUBBIES; new releases from Hasbro Interactive and MicroProse - including our CD-ROM version of the ATARI game classic, CENTIPEDE, and our first Nintendo 64 game title, GLOVER; as well as a range of POKEMON offerings. Building excitement for 1999, we are shipping the first new product from STAR WARS Episode One - a MACE WINDU exclusive mail-in figure offer and a STAP vehicle with BATTLE DROID figure. In 1999, we look forward to a tremendous product line-up, led by STAR WARS, with Hasbro and Galoob teaming up with the Power of the Force. We are also on track to realize planned incremental cost savings from the Global Integration and Profit Enhancement Program next year, enabling us to continue to add value for our shareholders,'' Hassenfeld concluded. Certain statements contained in this release contain ``forward-looking statements'' within the meaning of the Private Securities Litigation Reform Act of 1995. Such forward-looking statements are inherently subject to known and unknown risks and uncertainties. The Company's actual actions or results may differ materially from those expected or anticipated in the forward-looking statements. Specific factors that might cause such a difference include, but are not limited to, the timely manufacture and shipping by the Company of new and continuing products and their acceptance by customers and consumers in a competitive product environment; economic conditions and currency fluctuations in the various markets in which the Company operates throughout the world; the inventory policies of retailers, including the continuing trend of increased concentration of the Company's revenues in the second half and fourth quarter of the year, together with increased reliance by retailers on quick response inventory management techniques, which increases the risk of underproduction of popular items, overproduction of less popular items and failure to achieve tight and compressed shipping schedules; the impact of competition on revenues, margins and other aspects of the Company's business; third party actions or approvals that could delay, modify or increase the cost of implementation of, the Company's Global Integration and Profit Enhancement program; and the risk that anticipated benefits of acquisitions may not occur or be delayed or reduced in their realization. The Company undertakes no obligation to make any revisions to the forward-looking statements contained in this release or to update them to reflect events or circumstances occurring after the date of this release. -0- HASBRO, INC. CONSOLIDATED STATEMENTS OF EARNINGS Quarter Ended Nine Months Ended Sept. 27, Sept. 28, Sept. 27, Sept. 28, (Thousands of Dollars and Shares Except Per Share Data) 1998 1997 1998 1997 Net Revenues $945,498 $915,533 $2,000,375 $2,055,203 Cost of Sales 402,369 403,027 853,776 891,315 Gross Profit 543,129 512,506 1,146,599 1,163,888 Amortization 19,275 11,741 49,298 32,967 Royalties, Research and Development 113,755 102,583 263,220 254,339 Advertising 128,053 116,208 257,023 254,418 Selling, Distribution and Administration 162,705 156,215 439,433 433,285 Acquired Research and Development 20,000 -- 20,000 -- Operating Profit 99,341 125,759 117,625 188,879 Interest Expense 11,308 9,197 20,036 19,120 Other (Income) Expense, Net (1,568) 1,121 (12,082) (6,112) Earnings Before Income Taxes 89,601 115,441 109,671 175,871 Income Taxes 28,271 38,041 35,095 59,796 Net Earnings $61,330 $77,400 $74,576 $116,075 Per Common Share Net Earnings Basic $.47 $.61 $.56 $.91 Diluted $.45 $.57 $.54 $.87 Cash Dividends Declared $.08 $.08 $.24 $.24 Weighted Average Number of Shares Basic 131,368 126,922 132,346 127,789 Diluted 136,375 137,103 137,604 137,806 HASBRO, INC. CONSOLIDATED CONDENSED BALANCE SHEETS (Thousands of Dollars) Sept. 27, Sept. 28, 1998 1997 ASSETS Cash and Temporary Investments $ 176,486 $ 80,030 Accounts Receivable, Net 1,030,751 1,153,910 Inventories 383,809 347,779 Other 336,261 175,534 Total Current Assets 1,927,307 1,757,253 Property, Plant and Equipment, Net 287,872 279,916 Other Assets 1,461,125 986,782 Total Assets 3,676,304 $3,023,951 LIABILITIES AND SHAREHOLDERS' EQUITY Short-term Borrowings 507,596 $ 462,894 Payables and Accrued Liabilities 1,029,906 708,278 Total Current Liabilities 1,537,502 1,171,172 Long-term Debt 300,000 148,751 Deferred Liabilities 80,010 68,924 Total Liabilities 1,917,512 1,388,847 Total Shareholders' Equity 1,758,792 1,635,104 Total Liabilities and Shareholders' Equity 3,676,304 $3,023,951 ---------------- Contact: Hasbro, Inc. John T. O'Neill, 401-727-5600 Renita E. O'Connell, 401-727-5401 Article 602 of freenet.sci.comp.atari.news: Path: usenet.INS.CWRU.Edu!kanga!xx004 From: Michael Current <email@example.com> >Newsgroups: freenet.sci.comp.atari.news Subject: TAF MonSTEr Flea Market November 18th Date: 21 Nov 1998 22:39:32 GMT Organization: Case Western Reserve University, Cleveland OH (USA) Lines: 63 Approved: xx004 Message-ID: <737ff4$ikv$1@pale-rider.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu Posted-By: xx004 (Atari SIG) Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:602 From: firstname.lastname@example.org (Daniel L. Dreibelbis) Date: 1 Nov 1998 11:59:20 +0500 Subj : TAF Flea Market November 18th, 1998. WEDSNDAY, NOVEMBER 18TH, 1998 is the date for another popular Toronto Atari Federation FLEA MARKET! The doors open to the Public at 7:00 PM and runs to 10:30 PM. Yes, here's your chance to come to a bazaar of Atari-related software and hardware where you can shop for that peripheral or application for your ST/TT/Falcon or 8-bit that you've been looking for. Or, if there's stuff that you have no use for, get yourself a table and sell! Get rid of your old stuff or find yourself a treasure! A Half-Table costs just $5.00, Full-Table just $10.00 each. A Half-Table is FREE to TAF MEMBERS. (Dealers are expected to contribute a little more <grin>), with entry to the Flea Market at $2.00 per family (Free to TAF Members). The Flea Market itself will run from 7:00-10:30 PM (with setup commencing after 6:00 PM and teardown at 10:30PM). This should allow enough time for as many people inside and outside Toronto to show up. As usual, piracy cannot and will not be condoned at a TAF Flea Market - anyone caught selling pirated software or stolen hardware will be dealt with severely! Please refer to the bottom of this document regarding getting in touch with TAF on booking tables or finding the location of the event - and we'll see you there! The TORONTO ATARI FEDERATION Flea Market will be held in the Gold Room of the North York Memorial Community Hall on the Lower (or Concourse) Level of the North York City Centre Library Building at 5110 Yonge Street at Parkhome Avenue. Parking garage inside the complex next to the Novatel Hotel Those using public transport can take the TTC's line to the North York City Centre Station and walk through the tunnel into the concourse, down to the food court, turn left and find the Memorial Hall. That's Wednsday, November 18th, 1998, 7:00-10:30 PM for the TAF FLEA MARKET. TAF ONLINE EMC & BBS - 416-421-8999 TAF home page - http://www.interlog.com/~schrist/taf/ KEN MACDONALD, TAF President - email@example.com Dan Dreibelbis, TAF VP - 416-766-4743 or firstname.lastname@example.org Dave Lee, Treasurer - Sysop TAF ONLINE or email@example.com //////////////////////Daniel L. Dreibelbis////////////////////// ST/TT/Falcon/8-bit Vice President, Toronto Atari Federation (TAF) Thorn in the side of all net.twits email: firstname.lastname@example.org ///////////////"And yet, the Fuji Lives!" /////////////////// Article 603 of freenet.sci.comp.atari.news: Path: usenet.INS.CWRU.Edu!kanga!xx004 From: Michael Current <email@example.com> >Newsgroups: freenet.sci.comp.atari.news Subject: Pooldisk Too Released Date: 21 Nov 1998 22:39:51 GMT Organization: Case Western Reserve University, Cleveland OH (USA) Lines: 45 Approved: xx004 Message-ID: <737ffn$3ob$1@alexander.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu Posted-By: xx004 (Atari SIG) Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:603 From: firstname.lastname@example.org (Bo Schreurs) Date: Wed, 04 Nov 1998 00:31:00 GMT Hi everyone, just wanted to let you all know that we released the Pooldisk Too cdrom as of October 24th. The ABBUC's yearly meeting (JHV) was the trigger to release the cdrom. We've spend some time to make the sleeves of the cdrom attractive as well this time. Anyway, as of now you can order a copy of this 2 disk cdrom set if you want for just $20, and that includes shipping to anywhere on this planet. You'll get approximately 5,000 .ATR disks for this, a lot of pictures, scans of covers, some internet related thingies, an electronic version of Mapping the Atari, pc programs, st programs, and a lot more. Both disks are almost completely filled. Remember all the material on these disks are pd freeware or shareware, or put on there with permission of the copyright owners. You won't find any illegal programs on it. For some of the material, we have been granted the right to put it on the CD, with the restriction that the stuff is not be copied further, so for personal use only. Anyway, enough of this legal stuff. If you like a copy, send a money order or a check drawn on an US bank for an amount of $20 to: Ernest R. Schreurs Kempenlandstraat 8 5211 VN Den Bosch The Netherlands Please include a note telling us the shipping address. If you have any questions, feel free to send email to email@example.com or send a letter to the above address. Thank you. Bo Schreurs co-creator of the "Pooldisk Too" cdrom(s). Homepage Atari XL/XE: www.xs4all.nl/~stack/atarixle.html Article 604 of freenet.sci.comp.atari.news: Path: usenet.INS.CWRU.Edu!kanga!xx004 From: Michael Current <firstname.lastname@example.org> >Newsgroups: freenet.sci.comp.atari.news Subject: Software Rights! Date: 21 Nov 1998 22:40:04 GMT Organization: Case Western Reserve University, Cleveland OH (USA) Lines: 36 Approved: xx004 Message-ID: <737fg4$il7$1@pale-rider.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu Posted-By: xx004 (Atari SIG) Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:604 Date: Wed, 04 Nov 1998 18:25:59 -0800 From: BobKlaas <email@example.com> After the demise of Michael Schoedel, realise that all of us can not live forever. I own several copyrights to Atari 8-bit (over 300 with BBS Express! Pro) all modules ect. What I would like at my age of 60 would be someone intrested in not paying the $3,000.00 plus for these rights and all the time involved to create the software, but someone younger with the enegery to continue the project of keeping the Atari 8-bit alive. The program, source code from what I have received from Keith Ledbetter until the presant day, all inbeteween what I have will be furnished for the price of $400.00..Not negociable, comes with manual text on disk file or via the internet, with all node numbers registered text file, and text doc, manuals are on ibm word perfect 5.0..but can be converted. interested offers reply e-mail. I also own Hard Back and restore. Paid $500.00 for it, comes with source code and manual docs on computer format..source on disk manual on disk. Make offer. DK-Utilites for the Black Box and MIO and BBS Express! Professional command modules..make offer.. Life is short may someone younger meet the challange.. I have some other stuff if interested in persuing items ask via e-mail. Bob Klaas... Turning over the key to the future generation. Article 605 of freenet.sci.comp.atari.news: Path: usenet.INS.CWRU.Edu!kanga!xx004 From: Michael Current <firstname.lastname@example.org> >Newsgroups: freenet.sci.comp.atari.news Subject: ZTM Software Mfrs. special offer Date: 21 Nov 1998 22:40:30 GMT Organization: Case Western Reserve University, Cleveland OH (USA) Lines: 50 Approved: xx004 Message-ID: <737fgu$44t$1@alexander.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu Posted-By: xx004 (Atari SIG) Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:605 From: Shamrock <email@example.com> Date: Sat, 07 Nov 1998 18:31:10 -0500 This message is for all Atari XL/XE 8-Bit computer users. We currently have a limited quantity of European software games on 5.25 floppy disk available for immediate shipment. Our supply is limited, and will be sold on a first come first served basis. Since we no longer deal with our European supplier, we simply wish to sell the remaining inventory of the games we have left in stock. Once it is sold out it is gone for good! So if you are looking for something new, fun, and with quality graphics for your Atari 8-Bit computer, the time to act is now while we still have these games in stock. The game titles and prices are as follows: Robbo.....................................................................$9.00 Lasermania and Robbo Construction Set (2 games on one disk).............$14.00 Mission Shark and Fred (the Caveman) (2 games on one disk).............$14.00 Dagobar...................................................................$9.00 Change....................................................................$7.00 New Jersey residents must include 6% sales tax. Please add $1.75 for shipping and handling for your total order (small or large). Print & complete the order form below and send your order with payment by Personal Check, Bank Check, Money Order, or Postal Money Order in US funds only made payable to: ZTM Software Mfrs. PO Box 240 Forked River, New Jersey 08731-0240 USA Name ____________________________________________________ Address __________________________________________________ City __________________________ State________ Zip__________ ____ Yes, please send me the following Atari 8-Bit European games listed below: ___________________________________________________________________ ___________________________________________________________________ ____My total payment of $___________ is enclosed which incl. $1.75 S&H and Applicable NJ sales tax if any. Article 606 of freenet.sci.comp.atari.news: Path: usenet.INS.CWRU.Edu!kanga!xx004 From: Michael Current <firstname.lastname@example.org> >Newsgroups: freenet.sci.comp.atari.news Subject: Centipede for the PC is Now Available Date: 21 Nov 1998 22:40:49 GMT Organization: Case Western Reserve University, Cleveland OH (USA) Lines: 80 Approved: xx004 Message-ID: <737fhh$itb$1@pale-rider.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu Posted-By: xx004 (Atari SIG) Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:606 Thursday November 12, 8:58 am Eastern Time Company Press Release SOURCE: Hasbro Interactive, Inc. Plug In the Zapper -- Hasbro Interactive's Centipede(R) CD-Rom Game Is Crawling onto Computer and Video Screens Centipede for the PC is Now Available BEVERLY, Mass., Nov. 12 /PRNewswire/ -- The bugs are back and they're bad to the bone in Hasbro Interactive's Centipede(R) game, the legendary Atari game from the 80s that has been revived and updated for the PC and PlayStation(R) game console. ``Centipede is perfect for people who love the classic Atari game experience, as well as for those who crave the rush of today's 3D action games,'' said Tom Dusenberry, President of Hasbro Interactive. ``We captured the best of both worlds in this great new game.'' As the tale is told, every hundred years, the QueenPede awakens and with the help of her mindful minions -_ the spiders, scorpions, and fleas -- she sets out to destroy the peaceful Wee People. But the Wee People are prepared. They have built ``The Shooter,'' a custom designed bug-battling vehicle. Now all they need is a Hero to fly it, who is magically chosen by the wizards. But this time, instead of the usual Heroes, the Magic Stick somehow points to the village's lowly bean counter, Wally, who is quickly thrown into ``The Shooter'' and sent off to save the colony. Wally, an unlikely hero, can use all the help he can get in this epic battle of the bugs! In Centipede, players choose from two ways to play -- Arcade mode or Adventure mode. Arcade mode is an update of the game as 80s fans remember it -- players attempt to zap the creepy crawlers before they make their way to the bottom of the screen. Only this time, Centipede is enhanced with cool 3D graphics, enabling players to get a good look at those crafty fleas, seething scorpions and unpredictable spiders. The Arcade mode is also equipped with that familiar arcade sound to blast players back to the coin-op. In the Adventure mode, players put their extermination skills to the test as they to take on the bugs face to face in six exciting new 3D worlds. The mission is not merely to plow the pest -- players must also rescue stranded Wee People, protect Wee Houses and accomplish other Heroic missions along the way. To get a better lay of the land in a sticky situation, players can choose from various viewpoints including top-down, over-the-shoulder and first-person. Beware -- the mushrooms are life-sized and the bugs are fast, so get ready for a roller-coaster ride through new, fantastic lands with techno tunes to keep your virtual pedal to the metal. Centipede is currently available in stores for the PC and will be coming soon for the PlayStation game console. Both titles will have a suggested retail price of $39.95. To get a cyberview of QueenPede and her creepy cronies, visit http://www.atari-centipede.com. Centipede and other game b-roll is available via satellite: * Feed: Thursday 11/12, 2:30-2:45 PM EST * Coordinates: C-Band: Galaxy 6 (c) Transponder 5/Audio 6.2 & 6.8 * Feed: Monday 11/23, 1:00-1:30 PM EST * Coordinates: C-Band: Galaxy 6 (c), Transponder 9/Audio 6.2 & 6.8 Hasbro Interactive, Inc. is a leading all-family interactive games publisher, formed in 1995 to bring to life on the computer the deep library of toy and board games of parent company, Hasbro, Inc. (Amex: HAS - news). Hasbro Interactive has expanded its charter to include original and licensed games for the PC, the PlayStation(R) and Nintendo(R) 64 game consoles and for multi-player gaming over the Internet. Headquartered in Beverly, Massachusetts, Hasbro Interactive has offices in the U.K., France, Germany, Japan and Canada. For additional information, visit Hasbro Interactive's web site at: http://www.hasbro-interactive.com. Centipede is a trademark of Atari Interactive, Inc., a Hasbro affiliate. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. SOURCE: Hasbro Interactive, Inc. Article 607 of freenet.sci.comp.atari.news: Path: usenet.INS.CWRU.Edu!kanga!xx004 From: "Augustine, Bill" <email@example.com> >Newsgroups: freenet.sci.comp.atari.news Subject: Columbus Atari Computer Enthusiasts Date: 21 Nov 1998 22:41:05 GMT Organization: Case Western Reserve University, Cleveland OH (USA) Lines: 8 Approved: xx004 Message-ID: <737fi1$j13$1@pale-rider.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu Posted-By: xx004 (Atari SIG) Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:607 I was wondering if anyone could give me more information about the Columbus Atari Computer Enthusiasts. Any phone numbers of contacts would be appreciated. Thanks in advance. -Bill
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