News - Aug.89 - Part IFrom: Len Stys (aa399)
Date: 02/26/90-08:25:00 PM Z
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From: aa399 (Len Stys) Subject: News - Aug.89 - Part I Date: Mon Feb 26 20:25:00 1990 Time Capsule - News - Aug.89 - Part I ------------------------------------- News Subject Title Date Posted ------------------ ----------- Atari Transputer Aug.16,1989 Blocked From Selling Game Aug.18,1989 Lie-Detector Tests Aug.18,1989 Portable Color Game System Aug.24,1989 Interview with Sam Aug.24,1989 Announcement from Atari Aug.26,1989 -------------------------------------- -Article #94 (208 is last): -Newsgroups: freenet.sci.comp.atari.news -From: ab238 -Subject: Atari Transputer Workstation -Date: Wed, 16 Aug 89 21:50:01 GMT - T800-20 Transputer 10MIPS, 1.5 Mflop - Three 20Mhz links, buffered - 4Mbyte DRAM - 1Mbyte dual-port video RAM - Colour blitter (<--we're talking *fast*) - True DMA SCSI port--40 Mbyte Winchester disc - Three internal expansion slots - 68000 Mega ST as I/O processor (<--based on 1/2 meg of RAM) - Keyboard, 2 button mouse - Floppy disc - All ST peripherals Mode Resolution Width Description x y 0 1280 X 960 4 bits/pixel 4 bits/colour or mono (Desktop pub, eng. draw.) 1 1024 X 768 8 bits/pixel 8 bits/colour (CAD, picture processing) 2 640 X 480 8 bits/pixel 8 bits/colour (2 screen animation) 3 512 X 480 32bits/pixel 8 bits/colour true colour plus overlay and tag bits The expansion slots can take either, say, extra graphic cards (some pretty fancy video possibilities here) or memory cards (up to 64Mbytes with 4M parts) or extra transputers with 1Mbyte of RAM per transputer (up to 12 extra processors). -Article #134 (208 is last): -Newsgroups: freenet.sci.comp.atari.news -From: xx004 (Atari SIG) -Subject: Blocked From Selling Game -Date: Fri, 18 Aug 89 02:42:47 GMT Atari Is Blocked From Selling Game The New York Times, June 22,1989 -------------------------------------- San Francisco, June 21 - A Federal judge here issued a preli- minary injuction blocking Tengen Inc., a subsidiary of the Atari Corporation, from selling a version of its video game Tetris that can be used on the Nintendo game system. Tengen and Atari sued Nintendo in December under antitrust laws; Nintendo countersued for breach of contract and patent and trademark infringement. Federal District Judge Fern Smith issued the order at the request of Nintendo of Ameri- ca, based in Redmond, Wash., and the Nintendo Company, its Japanese parent. At issue is Nintendo's insistence on controlling production and dis- tribution of games for its machines, including those developed by third parties. Nintendo argues that this practice is necessary to maintain quality and has designed its system with a chip to prevent the use of other companies' games. Atari argues that this degree of control is tantamount to a monopoly. Phillip M. Chow ^ aa400 -Article #135 (208 is last): -Newsgroups: freenet.sci.comp.atari.news -From: xx004 (Atari SIG) -Subject: Lie-Detector Tests -Date: Fri, 18 Aug 89 02:43:43 GMT Atari Agrees to Settle Suit Over Unit's Use of Lie-Detector Tests The Wall Street Journal, June 23, 1989 -------------------------------------- Sunnyvale, Calif. - Atari Corp. said it agreed to pay $12.1 million to settle charges that a subsidiary illegaly forced employees and job apllicants to take lie-detector tests. Atari Federated Group, a stereo retailing chain, was sued in November 1987 in Alameda County, Calif., Superior Court, for allegedly administering as many as 15,000 illegal polygraph tests. The suit alleged that the tests violated California privacy laws. Brad Seligman, an Oakland lawyer who filed the class-action suit, said the settlement was the largest ever in such a case. It also may be one of the last. Congress banned poly- graph testing by most private em- ployers effective last December amid accuracy and privacy concerns. Atari acquired Federated Group for $67 million only a month before the suit was filed. The acquisition hasn't worked out very well strategi- cally either, and Atari has said that it is trying to sell the unit. Of the settlement, a spokesman said: "There will be no adverse financial impact to Federated or Atari. The matters were covered by insurance." He said the testing was stopped about the time Atari acquired Federated. The settlement is subject to court approval, which will be considered in August. Mr. Seligman said as many as 12,000 people who since November 1983 either applied for jobs at Federated or got them may qualify for a share of the fund. Phillip M. Chow ^ aa400 -Article #139 (208 is last): -Newsgroups: freenet.sci.comp.atari.news -From: aa399 (Len Stys) -Subject: Portable Color Game System -Date: Thu, 24 Aug 89 03:45:48 GMT Portable Color Game System +------------------------+ |Recopied with permission| | Atari Explorer 9-10/89 | +------------------------+ /The Official Atari Journal\ +----------------------------+ Portable Color Game System -Atari wows Summer CES audience with an entertainment first "Have you seen anything interesting?" is the trade show equivalent of "Have a nice day." Vacuous and prosaic, it rolls off showgoers' tongues like an initiate's greeting at the clubhouse door and often signals the end, rather than the beginning, of a conversation, because the only really cool answer is a blase "No, nothing really." But this year at the Summer Consumer Electronic Show there really was something interesting, and people were talking about it and begging for a chance to play with it. Without a doubt, the most exciting product introduced in the computer games area of the show was Atari's Portable Color Entertainment System, the world's first color hand-held video game system. The one-pound unit, which is slightly larger than a videocassette, has 3 1/2" built-in color LCD monitor with a resolution of 160 X 102 pixels. Up to 16 colors, displayed from a palette of 4096 colors, and four-channel sound enhance game play. The system runs on six AA batteries. It can also be powered by an AC adapter or a cigarette lighter adapter. Developed by Epyx, the Portable Color Game System runs at 16 MHz and has sophisticated graphics capabilities built in to the hardware. If, for example, you find yourself heading toward a mountain in a flying simulation, the mountain will automatically grow larger as you approach; the system scales the terrain automatically. For multi-player contests, gamers can connect up to eight units with a cable and compete using a single piece of software. A unique feature of the system is the ability to provide each player with a first-person view of the action. For example, one of the racing titles that will be introduced later this year, allows two or more players to compete. If you are in second place, the lead car becomes larger on your screen as you approach and attempt to overtake it. If you succeed in passing, your opponent is treated to a view of the rear of your car as you take the lead. Game Controls Game control is accomplished via an eight-directional joypad and two fire buttons. Two option buttons and a pause button are located alongside the screen, where they can be used in combination to flip the screen display 180 degrees, providing comfortable play for both right- and left- handed gamers. Contrast and volume can be adjusted, and a headset jack is provided for those times when even low volume is inappropriate. Software Games for the Portable Color Entertainment System are available on credit card-sized game cards that slip inside the unit. One game, California Games is included in the purchase price, and five additional packages are available separately for $34.99 each. California Games offers four different California-style sports- skateboarding, surfing, foot bagging, and a BMX bike race-in four different locations within the Golden State. The game can be played by from one to four players. Blue Lightning puts you in the cockpit of the fastest aircraft ever designed and challenges you to fight off enemy aircraft and avoid bursts of rocket fire from the ground. The program includes variable speed control, eight-directional maneuverability, five types of terrain, jet-equipped air-to-air and air-to- surface missiles, and ten different missions of increasing difficulty. Time Quests & Treasure Chests is a single- or multi-player game that sends you on a search for the Star Gem, a mythical stone that bestows eternal life. You choose one of eight characters, each of whom has different abilities, and in a multi-player game, characters can search individually or as a team. Among other things, your character meets 20 kinds of enemies on 20 levels. The Gates of Zendocom is an arcade game that challenges you to defeat 50 varieties of hostile aliens as you journey through 50 different universes. Armed with neutrino laser, photon bombs, and a destructor shield, you must land on hostile bases to refuel or replace a damaged fighter craft. In Impossible Mission your goal is to rescue the President's daughter, who has been taken hostage by the Criminal Brain. Among the obstacles you face are mazes, exploding traps, electrified floors, and criminal droids. Information screns display time remaining, body damage, and weapon charge. Monster Demolition casts you in the role of a mutant monster bent on destroying buildings, cars, trucks, planes, tanks, and anything else that gets in your way. The multi-player game features 15 levels of difficulty and an assortment of talented monsters. Atari and Epyx are aggressively pursuing licensing and third-party software agreements. The Atari Portable Color Video Entertainment System is slated to sell for "under $150." _______________________ / | __________ |B A \ / | | | |()() \ | __ |-| |-|.....| |/||\| | |-|.....| |- -|-| |-|.....| |\||/| |__________| |()() | \ | /|\ATARI |B A / \_______________________/ The Atari Portable Color Video Entertainement System Len Stys (aa399) Co-Atari SIG Operator for the Cleveland Free-Net -Article #140 (208 is last): -Newsgroups: freenet.sci.comp.atari.news -From: aa399 (Len Stys) -Subject: Interview with Sam Tramiel -Date: Thu, 24 Aug 89 03:46:27 GMT A summary of an interview with Sam Tramiel, President of Atari The TT ------ The TT's price will shake up the marketplace. One version of the TT is a 6 meg macine which will run UNIX, TOS and emulate MS-DOS. It will have a lot of expandibility, six or more VME full- sized cards, many rotating devices can fit into it-four or six, depending on their size. It's a much more upper-end machine. The price has not been stated yet but it said to cost half of the competition. It will handle a multisync monitor, a slightly adjusted VGA color monitor, and a slightly adjusted VGA monochrome monitor. Stacy ----- The Stacy should be shipped this Summer. There is a 72-pin expansion slot in the back to do special things with if you want. It's for musicians especially. A modem will not be able to go into the Stacy but includes an RS-232 for an external modem. Atari expects to ship a lot of Stacys. The responses at Hannover and COMDEX were greater than expected and Atari is getting ready to produce 5,000 units a month. A new redesigned plant in Taiwan will be able to make 35,000 Stacys if there is a demand for it. Factories --------- Atari is planning on getting new factories overseas. Atari cannot afford to produce their products in the United States and still continue to sell them at a low price do to the United States taxes. The Portfolio ------------- Atari plans on shipping close to 200,000 Portfolios between now and the end of the year. Atari expected the Portfolio to do well, but the reaction has been well beyond their wildest expectations. Initial inquiries are gigantic. 200,000 pieces is their conservative production number. The demand from the world for the Portfolio is three times that figure. They would rather be sold out, have it go crazy, then in 1990 they could make more. The Portfolio should have been in the United States in late June. It has been delayed due to one of the peripherals that needs to finish the FCC testing. Everything seems to be okay. The FCC wants a peripheral plug- in to the expansion port. Then they'll know everything is okay. They want a system configuration, not just the unit by itself. The RAM cards, ROM cards, and PROM cards are being produced for it now. PC4 --- The PC4 will be the first PC product released by Atari for this country. It's a 286 machine, 16 megaHertz computer system. It will sell for $1,995 suggested retail price. A minimum one-meg configuration comes with the machine, with a three-and-a-half-inch, 1.44- megabyte drive and a 60-meg hard drive built in. It will be marketed through business computer centers. ATW (Atari Transputer Workstation) ---------------------------------- The ATWs are now being shipped in Europe for a specific reason; not just to keep it out of the United States. Atari feels this machine is unique, it's very, very powerful, and Europe is embracing it more quickly than the U.S. Universities and software companies have bought the machine in Europe; some big manufacturers, like Volkswagen have bought the machine and are doing testing with it. Atari will bring it to the U.S. probably by the end of this year, when there's some software running on the machine. The U.S. is a very, very tough marketplace and to introduce a new operating system again into the U.S., there has to be something to support it, whereas Europe is more flexible on new concepts of that sort. And it is a European machine. It's an INMOS chip. S.G.S. Thomson just bought INMOS, so it's French, Italian and English. The whole common market wants to support it. Governments are supporting it. Schools are supporting it. When they've done that with all the software running on it, then we'll bring it back to the United States. Specialty stores will sell the workstation machines. Distribution ------------ Atari plans to have in-house or third party leasing consumer credit plans for the machines like Apple. Atari only plans to mass market their lowest-end machines. The highest-end machines will be supported by specialists. Atari has approximately 250 business/ specialty-type dealers and about 200 MIDI-type dealers. Atari calls Atari computer dealers, specialty dealers. Atari never went to mail order places, they got the machnes through distributors, and Atari couldn't control it so they stopped selling to distributors. Education --------- Atari has a customer in Palo Alto that sells approximately 10,000 1040 STs a year in the educational market. There are two educational markets according to Atari. One just buys computers and puts them in the classroom and has kids play with them. This is dominated by Apples and PC clones. The other is the structured coursework- type of computer system, networked together with 16 or so computers in a classroom. The kids are sitting at the computer working with the teacher and going through a whole course. Atari has been told by CCC that they have at least 25% of that marketplace. That is a growing market and CCC is using the STs exclusively for that. There is presently no Apple II emulator for the Atari ST. Atari has been pushing very hard for an Apple II emulator but presently there is none. Atari feels that the Apple II computers are fading away and the need to emulate an Apple II is decreasing rapidly. Blitter Chips ------------- Some 520s and 1040s will be able to be upgraded with Blitter Chips. In the newer models of the 1040s and 520s there is an actual spot on the board for the Blitter, and those will be quite easy to upgrade. 68881 ----- There is a plug in board for the math coprocessor, 68881 to be added on to the Atari Megas. The new TTs will already have a socket for it. How many STs in the world? -------------------------- There are about one-and-a-half-million ST's in the world. U.S. First ---------- Atari is going to treat the U.S. as starting from scratch. They are planning to advertise the STs and expect to sell at least 100,000 machines this year. Atari will have to set up new distribution networks for good dealers. They will then advertise nationally. Before, it did not pay to advertise nationally for there were very few places to get an ST. 68040 ----- Atari plans on releasing upgrades as soon as the 68040 is available for the ST family. CD-ROM ------ Atari has made 500 machines and shipped them around the world. Software people are now currently working on software for the CD-ROM. Atari sees the CD-ROM as an excellent device for education. They plan on releasing it in early 1990 when there is a reasonable amount of software for it. Federated --------- The Federated stores have been closed and Atari is working on selling them. Hotz MIDI --------- Atari plans on supporting the Hotz MIDI machine. Atari believes it is an incredible machine and should do real well. Len Stys (aa399) Atari Co-SIG Operator for the Cleveland Free-Net -Article #149 (208 is last): -Newsgroups: freenet.sci.comp.atari.news -From: aa384 (Doug Wokoun) -Subject: Announcement from Atari! (TT - 8/25) -Date: Sat, 26 Aug 89 22:17:41 EDT > TT UNVEILED!! CPU REPORT= LONG AWAITED NEWS OF ALL THE NEW PRODUCTS! ======================== Atari (Canada) Corp. (Verbatim from handout sheets) >- TT -< ======== - 16 Mhz Motorola 68030 - full 32 bit microprocessor - Optional math co-processor - 2Mb of RAM (expandable to 8Mb) - 512 Kb of ROM - 1.44 Mb 3.5" floppy drive - VME bus with three single Eurocard slots for expansion - ACSI internal bus with external connector for expansion - SCSI internal bus with external connector for expansion - Serial ports: - 2 asynchronous RS-232 ports - 2 asynchronous/synchronous RS-232 ports - Parallel port - MIDI in/out ports - Keyboard port(including mouse and joystick) - Digital 8 bit stereo sound - Stereo audio output jack - Monitor output (6 modes): RGB and Monochrome VGA monitor for color modes, special monochrome monitor - Video modes: Resolution Colors Palette ========== ====== ======= 320x200 16 512 or 4096 310x480 256 4096 640x200 4 512 or 4096 640x400 2 4096 640x480 16 4096 1280x960 Monochrome - Battery backed Time/Date clock and RAM - 145 watt power supply - Desktop packaging - Operating systems - TOS 1.4 - Unix V Release 3.1 (with goodies) Lots of FUTURE here. Further, Atari added (verbally) that the co-processor was the 16 Mhz 68881 (just plug in the chip), the digital sound was the same as that in the new 1040STE (enhanced 4096 colors etc.), and joystick ports would support current joysticks and the new 15 pin analog joysticks (both machines). BAD NEWS: The monitors will be proprietary as the STs are. (ie NO EASY WAY TO HOOK UP A MULTISYNC) although if you could get a cable/connector it should be easy to setup. ----====******====---- NO announced prices OR release date (although "before 1990") Anyone care to wager $100 that it will be Dec 29th? ----====******====---- TWO MODELS: =========== TTD - A desktop version in an AT style case (limited expandability) - ABSOLUTELY NO UNIX ON THIS VERSION. (PERIOD) TTX - A Tower configuration. Multiple harddrive/floppy/optical drive bays (3+) Will support both TOS and Unix. - Unix will be separate (as per STart interview with Sam T.) Why is it the TTD is unable to run Unix (any ideas people?) Other SUPER GOODIES: ==================== - Portfolio (final version) - 4160 STE (4Mb ST enhanced in a 1040 box, increased color palette, Stereo digital 8 bit sound, analog joystick ports) ----===*** "The STE will replace the current ST machines" ***===---- STacey: They showed a 4Mb STacey with a 40Mb HD (33ms). Current plans are for initial machines to be shipped with 1Mb and 1 726K floppy. A 20Mb HD model will also be available. 1040STE: 1Mb, 4096 colors, Genlock, Stereo etc. (see above) MegaFile 44: 28ms (strongly assured) will also be available before 1990. ____-______-______-______-______-______ This Time Capsule file was produced by Len Stys. It may only be reposted with the following information included: REPOSTED FROM: The Cleveland Free-Net Atari-SIG (216)/368-3888 type 'Go Atari' at any menu (C.A.I.N.) ____-______-______-______-______-______ --
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