Club Drive special features
From: John Daniels (ah499@cleveland.Freenet.Edu)
Date: 02/10/95-08:46:00 AM Z
From: ah499@cleveland.Freenet.Edu (John Daniels)
Subject: Club Drive special features
Date: Fri Feb 10 08:46:00 1995
Subject: Club Drive info
Date: Sun Jan 29 18:35:42 1995
On the area select screen: Press 2+4, and the highlighting will
disappear, selecting "Planet Todd",
an undocumented world with separate
racing and powerball/tag sections.
During play: Press 6+8, and the mph reading will be replaced by
some hex numbers, which appear to change as the
viewpoint changes. The number of laps will also
change to a single-digit number which appears to
vary inversely with the framerate. Pressing 6+8
again will exit this debugging mode.
While this mode is activated, the fixed-camera view
(9 on the keypad) is available in racing mode.
Secret areas (all in racing mode):
1. Driving through the fireplace of the living room in
Jerome's Pad (the room that racing mode starts in)
takes you to an island containing a castle that is
surrounded by a moat that you can (surprisingly) drive
in. The building inside the castle has a flashing
blue door on the right side which will transport you
back to the top of the table in the TV room.
2. Driving through the flashing blue wall in the northern
mine shaft of the Old West will take you to Atari
headquarters. This building has a missile in back,
and a flashing red door on its right side which will
teleport you to a position just outside the western
town, facing northeast.
3. Driving through the solid blue wall in the southern
mine shaft of the Old West will take you to an
enclosed area with a crashed missile, a T-Rex, a
rock outcropping, and a lake that you can drive on.
The flashing blue door on the other side of the lake
will teleport you directly into the eastern town,
facing the goal.
--
*** Note: the above posting snatched from rec.games.video.atari a while ago
and I failed to save the original author's name
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