From: John Daniels (ah499@cleveland.Freenet.Edu)
Date: 04/30/95-01:54:55 PM Z

From: ah499@cleveland.Freenet.Edu (John Daniels)
Subject: JAGUAR: Phear
Date: Sun Apr 30 13:54:55 1995

 ::  Volume 4, Issue 2      ATARI EXPLORER ONLINE        6 February 1995 ::
  |||   Surfing the Jagged Edge
  |||   By: Dimitri Mark LaBarge
 / | \  GEnie: AEO.6   CIS: 71501,3353   AOL: dimitril
 //// A Look Into Phear
One of the most interesting games that came out of the recent WCES was
the "Anti-Tetris on a Sphere" called Phear, by H20 Productions.
There's been a tremendous amount of enthusiasm for this title, but
faith and begorrah, not many specifics. Well, leave it to our ace Jeff
Minter to generously provide a look at this third-party effort.
     Phear is a weird kinda first-person-perspective Tetris-kinda
     game.  I played it for the first time at Atari yesterday, and
     it's pretty neat. There's this sphere in the middle of the screen
     made up of a patchwork of areas of different colours.  Using the
     joypad you can rotate the sphere in any direction.  The objective
     of the game is to eat away the colours on the sphere, revealing
     the glowing core.  Each level requires that you expose an
     increasing amount of contiguous core segments - 2x2 for the
     first, 2x3 for the next, etc.  To do this, you are given a block
     - say, green 2x2, or blue 1x3.  The shadow of the block appears
     on the sphere, and you have to rotate the sphere so that the same
     colour segments are 'below' you, under the shadow, then you press
     the button and the sphere kinda comes up and kisses you and the
     blocks are removed.  Get it wrong and the block is added to the
     surface of the sphere.  All the while the sphere moves towards
     you and if it gets too close, or you allow your mistakes to stack
     up too high, you lose.
     Sounds weird but it's pretty much fun.

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