Delphi's World of Games' Atari Jaguar RTC (Sept.04,1993)
From: Atari SIG (xx004@cleveland.Freenet.Edu)
Date: 02/19/94-09:36:32 PM Z
From: xx004@cleveland.Freenet.Edu (Atari SIG)
Subject: Delphi's World of Games' Atari Jaguar RTC (Sept.04,1993)
Date: Sat Feb 19 21:36:32 1994
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:: Volume 2 - Issue 15 ATARI EXPLORER ONLINE 4 September 1993 ::
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||| Delphi's World of Games' Atari Jaguar RTC
||| Courtesy: Delphi
/ | \ -----------------------------------------------------------------
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On August 25, 1993, a formal Atari conference was held on the Delphi
information service (e-mail to VIDGAMES@DELPHI.COM or
VIDGAMES@NETCOM.COM for signup info). The conference was held to spread
info on the recently announced Atari Jaguar game system. Moderating was
Andy Eddy, former Executive Editor for VideoGames & Computer
Entertainment magazine. Guests were Sam Tramiel, president of Atari,
and Bob Brodie, Atari's director of communcations.
After a lengthy delay of nearly 20 minutes while chaos reigned due to a
temporary bug in Delphi's conference software, the CO started and
attendees got to ask questions of Atari's execs. What follows is a *very*
edited transcript of the questions and answers. The list of attendees
were compiled from /WHO lists taken during the CO and in the
post-formal chatter that followed; apologies to those I may have
forgotten. (This "post-war" CO is in an accompanying file, for those
who are interested.)
Comments to my e-mailboxes, save your flames...
Andy Eddy
VIDGAMES@DELPHI.COM
VIDGAMES@NETCOM.COM
71333,3664 on CompuServe
=-=-=-=-=-=
Formal Atari CO attendees:
16BITTER, ADLEVIN, AEO_MAG:Tim@AEO, ALLEBARAM:Mark, ARNOLDB:Arnie!,
ATARICORP, ATARIMUSIC, ATARIPOWER7, ATARITECH, BACHAND, BMHAL1000,
BOBMATISKA:Bob M., BRIANXAP, BRYEDEWAARD:Bryan, CHRISBEST,
CMILLAR:Chris M., DAVHEBEL, DAVIDSHORR:Dave, DJSAHN, EELIAS:Eric,
EFLY:Fly, EICHER, ENFORCER2, FSDMB3, GAIARES, GENE5320, GREGG43,
GREGRPH, HODOSKO:Jeff H., INNOVATOR:Jared, JAHORN, JEFFTZ, JELLISON,
JES68K, JMILLAR:Jay 030, JMV, JONSEI, JONWOOD, JSCHEPP, KALL,
KEITHFISHER, KKORDES1:Kent@SFT, KRISJOHNSON, LEXICOR:John @ Lexicor,
LINDERDG:Dan The Man, LMCCLURE, LOUC, MARK_SCHEY, MBRADY,
MICKEYANGELL, MOSA, MRBURKLEY:Michael, NOLRAM, NORMW:NormInLA,
OLDGROUCH, PALAZZOL:Frank, PHUNKZIP, PLEFEBVRE:Paul, QUINNGRANFOR,
RDIMICK, RJUNG, ROB_G:Rob, ROM1:Raul, RONALDB1, SAM_RAPP:Sam 030,
SANZA, SBEYER, SCARPAD, SCMMETALS:Jeff, SCOTTGO, SEANSHARP, SEIGH,
SLAVGRID, STEVE677, STEVENBAKER, TACK, TELENUT, THINK, THOMAS345:Tom,
TOMFANN, VGCHRIS, VGJOSHO:Josho, VGZACH:Zach, VIDGAMES:Andy,
VILLARREAL, VILLARREAL:JMV, WHITEW, WUNDERLEYS, YOONK
VIDGAMES:Andy>
Okay, before we start, I'll apologize for the problems. I think
Delphi... has a software bug.
VIDGAMES:Andy>
I'd like to start by welcoming everyone here tonight. Special thanks
to Sam Tramiel and Bob Brodie of Atari for taking time out of their
very busy schedule to answer some questions for us here. Finally,
I'd like
ATARIPOWER7>
.... let's <attempt> to be patient and virtueous..... :):):)
VIDGAMES:Andy>
to welcome any of the Internet crowd for coming by Delphi this
evening. I hope you like the system and will join us again.
As an introduction, you all know that Atari announced the Jaguar
last Wednesday in a press event at its Sunnyvale offices. Before the
event, there was skepticism, and since there has been lots of
speculation. Atari has thrown the gauntlet at 3DO, and tonight Sam
and Bob will be sharing with you what makes this product so
exciting.
Finally, the Jaguar has sparked a flurry of heated debate. With
that in mind, I'll set the law right now: NO SHENANAGANS (whatever
they are) WILL BE TOLERATED! We're doing this conference as an
effort to spread vital game information to the public, and
disruptions make that impossible. This is a formal conference, and
if you don't know the rules for how a formal CO works, you are asked
to exit the Conference area (/EX twice) and re-read the banner that
greets you upon entrance. Not abiding will put you in the
"audience." Thanks in advance for your cooperation.
Now, while those of you with questions will signal with a ?
(remember, only one per customer), we'll start by asking Sam and/or
Bob to open with a statement, then get to the conference...
Bob and/or Sam? Comment to start?
ATARICORP>
Good evening everyone. On behalf of Atari Corporation, I'd like to
thank you all for attending tonight's conference. We appreciate the
opportunity to meet here with you, especially with our good friend
Andy Eddy! Andy has been a long time supporter of Atari Corp., even
preceding his involvement here in the World of Games Forum on
Delphi, and we're thankful for his long-term support of our company.
Tonight, we are here to talk to you about the Atari Jaguar, our
exciting new 64 bit interactive multimedia entertainment system.
For those of you that haven't seen the specs on the Jaguar yet, here
they are:
o 64-bit RISC-based multiprocessing architecture.
o A very high speed 106.4 Mbyte/sec 64-bit Data path.
o 27 MIPs Graphic Processor with 4K bytes of zero wait-state
internal SRAM that is closely coupled with the Blitter that can
perform a full range of graphics effects (including shading and
rotations) at high speed yet is programmable for maximum
flexibility.
o A programmable Object Processor that can act as a variety of
different video architectures, such as an advanced sprite engine,
pixel-mapped based systems, character mapped based systems and many
others.
o 27 MIPs Digital Signal Processor with 8K bytes of zero
wait-state internal SRAM for CD quality sound and full stereo
capabilities.
o A Blitter that can perform a full range of logical operations at
high speed with hardware support for Z-buffering and Gouraud
shading.
o MC68000 CPU clocked at 13.3 MHz as a general purpose control
processor.
o Lifelike quality 32-bit color on NTSC or PAL television screens,
yielding greater than 16 million colors.
o ROM Cartridge capacity to 48 Megabits of compressed or
uncompressed code. When compressed, equivalent to almost 400
Megabits.
o 16 Megabits of fast page-mode DRAM.
o An optional double speed CD-ROM drive.
o ComLynx I/O for networked multiconsole games.
o Two (expandable to literally dozens) enhanced Controller Ports,
supporting digital and analog interfaces, as well as keyboards,
lightguns and mice.
o High performance, ergonomically designed, Controller with
Joypad, 3 firebuttons, Pause, Option, and 12-key keypad with
game-specific overlays.
o High speed synchronous serial port for connection to modems,
cable TV networks and other high performance networks.
With this Fall's introduction of the Atari Jaguar, the ultimate
video game system and the nation's first 64-bit interactive
multimedia entertainment system, comes a plethora of both new and
familiar game titles. While third party developers and publishers
are actively designing software for the system, Atari programmers
overseas and domestically have been developing and fine-tuning
several titles for the Jaguar for release this year.
The dramatic use of 3D rendering and 24-bit graphics is most
prevalent in games seen on the Jaguar system. Scanned and digitized
character images, as well as detailed texture mapping, lighting and
shadowing effects and unrestricted motion and speed all contribute
to the next level of technology apparent in these games. And the
16-bit stereo capabilities and high fidelity CD quality sound
combined with the imagery produce extraordinary results.
Some of the upcoming game titles include:
Crescent Galaxy - Lifelike three dimensionally rendered and shadowed
planetary objects and lifeforms prevail in this multi-leveled side
shooter. You are the young Corporal Trevor McFur of the Circle
Reserve Core. Returning from a deep space reconnaissance mission,
you and your shipmate intercept a long-range transmission telling
you that you are the only hope in saving the galaxy against a
ruthless creature. The game is visually stunning with full textured
3D renderings of creatures and planets with nine levels reflecting
five different worlds. Enemies and allies include: Pop-up Poppies
which explode when they sense an enemy nearby; Geysers which can
spurt forth abrupt blasts of nuclear steam erupting from the Planets
core; and bothersome creatures such as Skeletal Vultures, Scorpions
and Flying Dinos and dozens more.
Cybermorph - Surreal landscapes colored in both muted and bright
tones are the background for this One-Man Rescue Probe sent into an
interplanetary battlefield to rescue stranded survivors of a dying
war. The Cybermorph is an adaptable, flexible machine with an outer
skin programmed to react to its environment. If accelerating, it
grows streamlined to reduce resistance; when banking, its wings
extend to give maximum turn; when slowing up, the rear of the craft
morphs into a cowl to bring the speed down quickly and smoothly. The
probe flies in a full three dimensional world environment. The
object is to fly over the surface of each world in a low-altitude,
high speed craft saving helpless survivors and avoiding surface and
air attack and alien infestation. You defend yourself by shooting
anything that moves and avoid being hit yourself or colliding into
tall landscape features. A holographic face speaks to you giving you
information. Following lifeline sensors, you race toward the cries
for help, saving survivors from all 50 moons to complete the
mission.
Raiden - As the ultimate arcade game conversion, the Jaguar version
is considered the ideal soundalike and lookalike Raiden game. As a
vertical scroller, you control aircraft flying over enemy territory,
shooting militaristic tanks and aircraft, avoiding enemy gun fire
and hidden missiles. This full-featured game makes use of the
graphic capabilities with complex parallax scrolling and realistic
and engaging audio quality. This was essentially developed as a
yardstick for performance, color and sprite comparisons to showcase
the Jaguar's capabilities. Speed and motion are exceptional with no
slow down when mass objects are present on the screen. No other
system comes close to accurately converting this arcade game to a
home console.
Evolution-Dino Dudes - Familiar to consumers as Dinolympics? on the
Lynx or as Humans? on the PC, this title is an Atari-owned property
which, seen on the Jaguar, utilizes all the graphics and colors
Jaguar can represent. Vivid colors and creative use of animation
facilities enhance the overall look of the game, but the 80 levels
of play make this challenging as well. As a platform puzzle game,
cavemen characters are taught to survive, by avoiding man-eating
dinosaurs, discovering the spear, making fire and physically
running, jumping and climbing their way up the evolutionary ladder.
Club Drive - The most exciting vacation park in the 21st century is
the theme for this pulse quickening excursion. At this fantasy
driving resort, all vehicles are indestructible, and visitors can
challenge their skills and courage by driving some of the most
treacherous terrain and returning completely unscathed. Different
levels are represented by a futuristic city, an old western town, a
present day world and even a toy car world where you can drive in
and around your furniture at breakneck speeds as if you were inside
a toy racing car. This true 3D polygon environment is completely
new to the gaming world.
Checkered Flag II - Jaguar Formula One Racing hits its peak with
this version using real-time 3D generated action, akin to arcade
quality racing games. Cars, buildings and roads are rendered in true
3D, with options to customize your car. The game features 100% true
sound effects; crashes are realistic in both sound and imagery, with
parts flying and tires screeching. Racing speed is markedly
intensified.
Tiny Toon Adventures - Based on the popular Warner Bros. characters,
this platform game utilizes the vibrant colors and graphics to the
utmost. The storyline follows Buster Bunny, Babs Bunny and Plucky
Duck as they embark on a rescue mission to save the planet Aurica.
Bad boy Montana Max has a new toy: an Acme TiToonium-Gold Converter.
The only place to get TiToonium is on the planet Aurica. The removal
of TiToonium is causing grave ecological damage to Aurica. Armed
with Acme Crazy Net, our heroes try to shut down the Acme
TiToonium-Gold Converter. The object is to navigate through each
level, locate the TiToonium Extractor within each level and pull the
plug on it. With a transport beam pad, one of our heroes can be
selected to climb, jump and run through each level so in the end,
the planet can be saved.
Alien vs. Predator - Based on two 20th Century Fox feature film
blockbusters, what would happen if the Alien, the Predator and a
colonial Marine Corporal were put together? Who would win? You
select who you will portray and the qualities each possesses is
incorporated into your strategy. For instance, if you were the
Alien, you could climb walls; as the Predator, your night vision is
superior and as the Marine Corporal, you may be able to outwit the
other two with your computer skills. Placed in realistic texture
mapped corridors, your movement is put in real-time action. Camera
speeds race as you're being chased down hallways with a high frame
rate. Exceptional colors and shadow effects put you right into the
action.
Kasumi Ninja - The game is set on the small island of Kasumi in the
West Pacific rim. The Kasumi Ninja are the world's finest Ninja
warriors and a mist of invisibility from the Ninja Gods hides Kasumi
from the world. Kasumi is undetectable, even by radar. The Gods have
decided to intervene when Gyaku, a strong warrior, kills his family
and the Gods must find a new strong warrior to battle him. But
first, this new young Ninja must learn new skills and fight with
nine other persona, each with unique martial arts abilities and
special moves. The game incorporates superior graphics and
animation with realistic landscapes and backgrounds. Ninja warriors
utilize 91 different martial arts movements, with all the sound
effects and audio consistent with this type of fighting.
Tempest 2000 - This title is familiar to gamers as the favorite
arcade classic using vector graphics, polygons and rapid fire. Here,
the Jaguar version incorporates a starfield in the background
instead of just a black background. CD quality stereo enhances this
game tenfold as this fast-paced energetic game unfolds. Manipulative
abilities have been modernized and updated with new features that
include spins and twists not seen in the 80's, as well as an updated
version to the year 2000 which takes full advantage of the Jaguar's
3D graphic polygon capabilities.
We're very pleased with the reception that the Atari Jaguar has been
getting from the media, especially the gaming publications! We
recently had a media day, where we showed off the Jaguar and it's
spectacular effects to a standing room audience. The reception was
overwhelming, and to say the least, we're gratified!!
Our plans for the rollout of the Jaguar are for a New York and San
Francisco release in October, with the rest of the US to follow in
1994. From the US, we'll be expanding into Europe, with London,
Paris, and Frankfurt as the major target cities.
With that, I thank you for your attention, and we're now happy to
take any questions that our audience might have, Andy!
VIDGAMES:Andy>
Whew, nice to have *someone* prepared (hehe). Okay, first question..
honor go to AEOMAG.
ATARICORP>
Sorry for some of the formatting... ga, Tim
AEO_MAG:Tim@AEO>
OK, can you give a benchmark (maybe aska programmer?) on how fast
the polygons are? texturemapped and flat shaded.? ga
ATARICORP>
Tim, this is a bit more technical than I had expected, and I don't
want to hazard a guess. I'll get back to you on that, hopefully
later on tonight. Sorry. ga
VIDGAMES:Andy>
Follow up, Tim?
AEO_MAG:Tim@AEO>
no, that was my question.
thanks.
ATARICORP>
Tim, please be sure to send me email on who the people that are
interested in VR are, we'll be happy to talk to them.
AEO_MAG:Tim@AEO>
okeydokey.
VIDGAMES:Andy>
Okay, on to PHUNKZIP.
PHUNKZIP>
the Jag may have a 64 bit Graphics processor, but isn't it really
16 bit machine because of the 68000 CPU?
ATARICORP>
Tim, we can render 50 million goroud shaded pixels a second. Hope
that benchmark helps.
AEO_MAG:Tim@AEO>
yes it does.
ATARICORP>
No, the 68000 is a co processor. And it shares only the lower
sixteen bits of the 64 bit system bus.
ATARICORP>
It's a similar situation to the 16 bit ISA bus that you still get
in 32 bit PCs. ga
PHUNKZIP>
so what chip is the CPU of the Jag?
VIDGAMES:Andy>
Side comment: Isn't it also true that a processor in the Jaguar can
be moved... from its "main" usage (like the graphics processor) to
another task if you chose to?
ATARICORP>
The Jaguar CPU is a 64 bit custom graphics chip.
ga
PHUNKZIP>
last question from me: how can a graphics chip be the CPU?
ATARICORP>
The 64 bit custom graphics chip is a good general purpose RISC
unit, but it has been specifically optimized for 3D graphics work.
ga
PHUNKZIP>
ok thanks
VIDGAMES:Andy>
Okay, thanks, Dave. Josh, you're up.
VGJOSHO:Josho>
Thanks, Andy! Guys, I'm one of those that felt a bit "burned" by
the... promises of third-party LYNX support, that basically never
materialized... so I'd like to know which 3rd-party publishers have
definitely been... developing for the Jaguar. GA.
ATARICORP>
We at Atari made no promises of 3rd party publishers for the Lynx.
And we are working very hard to attract 3rd party publishers to
Jaguar. We will make our first formal announcements as to who has
signed up in September. ga
VIDGAMES:Andy>
Follow-up, Josh?
VGJOSHO:Josho>
Ah. Okee-dokee. :-( Yes, one follow-up...
As you said, you're planning a test market release in October in NY
and SF... and I'm wondering when in 1994 you're planning the
national rollout. GA.
ATARICORP>
The NY and SF markets will be shipped product in November and the
rest of the national rollout will occur in the first quarter of '94
ga
VIDGAMES:Andy>
Okay, thanks. RJUNG, you are up. GA
VGJOSHO:Josho>
Hmmmm...OK, thanks! Andy, back to you!
RJUNG>
Hi, guys. Two questions, sorry if this is against protocol. (1)
What game comes with the Jaguar? (2) How does the Lynx/Jag/ComLynx
connection work? Are you talkingh about Lynx and Jag versions of a
title, a Lynx adaptor, But there are no gasmes planned to be on both
the Lynx and Jaguar platforms?
ATARICORP>
We have not decided which game will be packed out. It will be a
surprise. :) The ComLynx connection is a not a Lynx compatible
adapter. The Jaguar will not play Lynx titles. What the ComLynx
port will allow, is for software to be developed to allow Lynxes to
be part of a Jaguar game as controllers. ga
RJUNG>
All right. Thanks. GA.
ATARICORP>
We're not sure what you mean, but we do plan to have some of the
same titles on both platforms.
VIDGAMES:Andy>
Okay, WUNDERLEYS is up. Go ahead with your question.
WUNDERLEYS>
Ok, first off, what is the CD tht you were talking about? Is it a
CD-ROM or something?
VIDGAMES:Andy>
(If you already signaled with a ?, please don't send another one.
It's confusing. Thanks.)
WUNDERLEYS>
Ok, and for my final question.... Will you have Fighting games?
ATARICORP>
We are planning a CD peripheral to be introduced during the 1st
half of 1994. It can play CD audio, CD+Graphics, and of course,
Jaguar CD software. It's a high performance double speed drive And
will allow for full motion video in the Jaguar software.
WUNDERLEYS>
Will you have fighting games? What basis of games are you going to
stick to releasing? ga
VIDGAMES:Andy>
Side question: How much will the MPEG 2 option cost?
ATARICORP>
by using compression techniques called "Cine Pak".
ga
VIDGAMES:Andy>
Bob/Sam, did you get the question about fighting games?
ATARICORP>
Next?
WUNDERLEYS>
Ok, thanx! I'm finished! GA
VIDGAMES:Andy>
Sorry, there was a question about fighting games. I thought that
was.. still being answered.
ATARICORP>
Of course, we will have a fighting game of all sorts. Man against
man, man against animal, animal against animal, Aliens against
Predators, just like we said in our opening remarks. <grin> We are
planning on having all types of games, and hope that 3rd party
publishers will add a long list of titles.
Andy, we are not annoucing prices at present.
ga
VIDGAMES:Andy>
(hehe) Okay, ARNOLDB. Fire away.
ARNOLDB:Arnie!>
What language is native game code writen in?
ATARICORP>
Assembly
ga
ARNOLDB:Arnie!>
does the console have hardware scaling and rotating of individual
sprites?
VIDGAMES:Andy>
That was easy enough. Follow-up?
ATARICORP>
Yes, and lots more besides.
ga
ARNOLDB:Arnie!>
how many megabits will the average game be
VIDGAMES:Andy>
Again, easy. DAVHEBEL, you are on.
ARNOLDB:Arnie!>
and what phisical size are they?
DAVHEBEL>
Have you considered contacting Beyond Games about porting Battle
wheels from the Lynx to the jag ?
ARNOLDB:Arnie!>
asembly as in 68000 chip or that graphics chip?
VIDGAMES:Andy>
Let's move on to Dave's question so that everyone else has a
chance. Thanks. (We still have about 20 people with questions in
line.)
ATARICORP>
You cannot compare the megabit size of Jaguar carts to Sega Gensis,
and SNES. As Jaguar can compress data much more efficently and
decompress on the fly. The general amount of uncompressed data will
be far larger than anything seen on Genesis and SNES.
VIDGAMES:Andy>
I'd like to start by welcoming everyone here tonight. Special thanks
to Sam Tramiel and Bob Brodie of Atari for taking time out of their
ATARICORP>
True Color graphics and CD quality stereo sound take up a lot of data.
Regarding Beyond Games, of course we are talking to them. And as I said
earlier, we'll announce publishers in mid September.
ga
VIDGAMES:Andy>
(oops)
DAVHEBEL>
thanks ga
VIDGAMES:Andy>
Follow-up, Dave?
ATARICORP>
Arnie: ALL the processors are programmed in Assembly.
DAVHEBEL>
no thanks!
VIDGAMES:Andy>
Okay, Gene5320 is up. Go ahead with your question.
GENE5320>
Followup on the 3rd party question. 3rd partys do make the machine,
look at what Street Fighter II did for SNES. My question, will
Atari put the Jaguar on "Tour" (like malls) to show it off and allow
hands on with it? ga oops.. redo?
VIDGAMES:Andy>
Good question.
ATARICORP>
We are planning heavy duty marketing support, and will have point of
purchase demostration units available at stores. At present, we
don't plan "a tour", but might in the future. ga
VIDGAMES:Andy>
Follow up, Gene?
GENE5320>
all done
VIDGAMES:Andy>
Okay, JONSEI is in the spotlight.
JONSEI>
Basically same as josho above: How many 3P's and who. Do you
anticipate 3P support at launch? Are development systems available.?
ga
ATARICORP>
We will have 3rd party publishers developing software at launch. As
a matter of fact, they are working on software as we speak. They
will not be shipping until Q-1. And yes, development systems are of
course available. ga
VIDGAMES:Andy>
Okay, follow-up, JONSEI?
JONSEI>
no. GA.
VIDGAMES:Andy>
Okay, let's see if TELENUT is here...
Nope, on to ATARIPOWER7.
ATARIPOWER7>
Why the timdity in getting the product out, what with the resources
IBM has, surely we could have things in full blast already even!
Bestest and mostest is great, add fastest, and!!!!
GA followed by another !? <3 DOn't, ATARI DOES! :):):).... >
Sorry, I was almost finished retyping into my text editor... :)
ATARICORP>
We are limited by the amount of custom chips we can get this year.
1994 we should not have these limitations. ga
VIDGAMES:Andy>
Great, follow up, ATARIPOWER7?
ATARIPOWER7>
I'll wait in line for the next time....
ATARICORP>
IBM really does have tremendous manufacturing power. And we really
do agree that 3DO, don't, and Jaguar Does!
ATARIPOWER7>
Fair is fair!
VIDGAMES:Andy>
All right... SAM_RAPP. You are up.
SAM_RAPP:Sam 030>
Hi Guys! Thanks for being here! Thanks for all the wonderful toys!
VIDGAMES:Andy>
(Thanks, ATARIPOWER7)
SAM_RAPP:Sam 030>
I hear that there are several development systems for the Jaguar,
such as TT, PC, and a stand alone system. Could you briefly
describe the development environment and list the features of each
system? GA
ATARICORP>
This question is very complicated, but basically we have a TT
development environment, and a PC development environment. You can
use any machine you want for art development. Of course, you should
use Atari's for music work.
SAM_RAPP:Sam 030>
One more thing... Will you mailorder this year for us Die hards?
ATARICORP>
All we have time for is three more questions, sorry.
VIDGAMES:Andy>
Okay, let's move to EELIAS.
EELIAS:Eric>
Will the Jaguar be modem ready or cable ready?
ATARICORP>
We do not have a formal reply to this, but we will consider the
mail order option.
EELIAS:Eric>
ga
ATARICORP>
Again, if you are talking about the new, or yet to be available OR
clearly define {interactive networks}, we do think that Jaguar can
act as a set top in this environment. ga
VIDGAMES:Andy>
We'll skip follow-ups so we can get as many people in as possible.
Sorry.
EELIAS:Eric>
Thanks. ga
VIDGAMES:Andy>
RDIMICK... you are on.
RDIMICK>
Will you be bringing any of the Atari coin ops to the jaguar ? -
And can you please arrange for some of the initial Jaguars to be
sold here on Delphi - there has to be a way!!!! please
ATARICORP>
Yes, some of the coin op titles will be on Jaguar. And I already
answered regarding Mail order. We appreciate your enthusiasm... :)
ga
VIDGAMES:Andy>
Okay, EFLY. Go ahead with your question.
EFLY:Fly>
Could you run the preliminary information again. I was late.
Perhaps on the way out.
VIDGAMES:Andy>
It will be in the transcript. I'll have it up in a day or so.
Another question?
ATARICORP>
We'll have a transcript for the library later.
VIDGAMES:Andy>
(I'll save Bob and Sam from repeating all that.)
EFLY:Fly>
no thanks.
ga
VIDGAMES:Andy>
Okay, Geoff. You can go.
GAIARES>
Go on to the next person while I get my question ready.
:)
VIDGAMES:Andy>
I think they are about out of time. How much more, Bob/Sam?
ATARICORP>
One more, Andy.
VIDGAMES:Andy>
Okay, if Geoff isn't quite ready, Telenut is back and hopefully can.
TELENUT>
I'm ready.
VIDGAMES:Andy>
GA, TELENUT.
GAIARES>
As a person who was disappointed in the way the lynx turned out to
be a pretende the Jag to show us that it is a contender?
GAIARES>
Oops. GA Dave.
TELENUT>
How do you see the Jaguar as bieng supiror to the 3DO. As far as
overall quality.
ATARICORP>
We feel that the power of the Jaguar will allow for a quantum leap
in software experiences. And we will back this with serious
marketing dollars. The Lynx is not dead, and we will advertise it
in NY and San Francisco along with Jaguar. There will be 12 new
Lynx titles delivered this year.
VIDGAMES:Andy>
Trip Hawkins referred to the Jaguar as the "Betamax" to 3DO's "VHS."
Any comment?
TELENUT>
Do you think you can compete with the bulk of software for the 3DO?
(sorry, that was my follow-up)
ATARICORP>
Andy, look at the prices, the 3DO is not priced to be a consumer
product at well over $500. 3DO is simply overpriced.
VIDGAMES:Andy>
Understand. Unless Bob and Sam can take anymore questions, I'll put
a close... to the formal part of the CO. Closing comments, Bob and
Sam? And, again, sorry for the glitches that delayed the start.
ATARICORP>
Thank you all for attending. On behalf of Atari, we're very
grateful for your interest in the Jaguar. We'll be seeing you in
the message bases here on Delphi. Please feel to send e-mail to
BOBBRO here on Delphi, my normal address. Goodnight!
BRYEDEWAARD:Bryan>
Kick some butt guys! :)
EELIAS:Eric>
nite!
VIDGAMES:Andy>
Okay, the transcript will be up in short order, I hope. Thanks one
and... all for attending. E-mail to VIDGAMES with comments on the
CO and future CO... guests.
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