ST Report: 15-Jul-94 #1029

From: Bruce D. Nelson (aa789@cleveland.Freenet.Edu)
Date: 07/20/94-11:33:44 PM Z


From: aa789@cleveland.Freenet.Edu (Bruce D. Nelson)
Subject: ST Report: 15-Jul-94 #1029
Date: Wed Jul 20 23:33:44 1994



                            SILICON TIMES REPORT
                            ====================
                        INTERNATIONAL ONLINE MAGAZINE
                        =============================
                                                        
                                    from
                       STR Electronic Publishing Inc.
                                     
                                     
   July 15, 1994                                                 No. 1029
   ======================================================================
                                       
                            Silicon Times Report
                        International Online Magazine
                            Post Office Box 6672
                      Jacksonville, Florida  32221-6155
                                                         
                                R.F. Mariano
                              Publisher-Editor
                  -----------------------------------------
                     Voice: 1-904-783-3319  10am-4pm EST
                                                        
                  STR Publishing Support BBS Network System
                             * THE BOUNTY BBS *
            ITCNet 85:881/253 JAX HUB ~ FNET 350 ~ Nest 90:301/3
                    904-786-4176 MULTI-NODE 24hrs-7 days
                       2400-57.6 bps V.32-42 bis 28.8
                       Hayes Optima 28.8 V.FC Data/FAX
                USRobotics Dual Standard 28.8 V.FC Ready Fax
                       FAX: 904-783-3319 12am-6am EST
                  -----------------------------------------
       Fido 1:374/147.3 The Bounty STR Support Central 1-904-786-4176
           FNET. 620 : Leif's World ................1-904-573-0734
           FNET. 690 : PASTE BBS....................1-206-284-8493
           FNET. 489 : Steal Your Face BBS..........1-908-920-7981
           MNET - Toad Hall BBS.....................1-617-567-8642
   ______________________________________________________________________

 > 07/15/94 STR 1029  "The Original * Independent * Online Magazine!"
   """""""""""""""""
 - CPU INDUSTRY REPORT    - HAYES OPTIMA 28.8      - WinCIM v 1.3 
 - Livermore & PORN!      - NEW MAC OS! NOW!       - DELL CUTS RETAIL
 - KIDDIE CORNER          - QEMM & DOS 6.22        - DOOM & WFWG 3.11 
 - EPSON 800c SCAN        - FUTURE OF CD ROM       - EXPANDED SCES NEWS!

                  -* INTEL CUTS PRICES OF PENTIUM CHIPS! *-
                     -* 'CHICAGO' TO USE TRUESPEECH! *-
                    -* TCI NOT INTERESTED IN PRODIGY! *-

   ======================================================================
                   STReport International Online Magazine
                The Original * Independent * Online Magazine
                           -* FEATURING WEEKLY *-
                 "Accurate UP-TO-DATE News and Information"
      Current Events, Original Articles, Tips, Rumors, and Information
              Hardware - Software - Corporate - R & D - Imports
   ======================================================================
 STReport's  BBS  -  The Bounty BBS, invites all BBS systems, worldwide, to
 participate  in  the  ITC/PROWL/USENET/NEST/F-Net/Fido Mail Networks.  You
 may  also  call  The Bounty BBS direct @ 1-904-786-4176.  Enjoy the wonder
 and  excitement  of exchanging all types of useful information relative to
 all  computer types, worldwide, through the use of excellent International
 Networking  Systems. SysOps and users alike worldwide, are welcome to join
 STReport's  International  Conferences.   ITC Node is 85:881/250, The Fido
 Node is 1:374/147.3, Crossnet Code is #34813, and the "Lead Node" is #620.
 All computer platforms and BBS systems are invited to participate.
   ======================================================================
       CIS ~ DELPHI ~ GENIE ~ BIX ~ PROWL ~ ITC ~ NEST ~ EURONET ~ CIX
       USENET ~ USPOLNET ~ CLEVELAND FREE-NET ~ INTERNET ~ FNET ~ AOL
   ======================================================================

      COMPUSERVE WILL PRESENT $15.00 WORTH OF COMPLIMENTARY ONLINE TIME
                             to the Readers of;
                                       
                   STREPORT INTERNATIONAL ONLINE MAGAZINE
                   """"""""""""""""""""""""""""""""""""""
                   "The Original 16/32bit Online Magazine"

                          NEW USERS; SIGN UP TODAY!

                CALL: 1-800-848-8199 .. Ask for operator 198

                  You will receive your complimentary time
                                    and 
                        be online in no time at all!

     "Enjoy CompuServe's forums; where information is at its very best!

  """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""


 > From the Editor's Desk             "Saying it like it is!"
   """"""""""""""""""""""


      I hope everyone's fourth was as much fun as mine.  You see, the third
 of July is my and my first born son's birthday.  Ok, so I'm 52 now and
 he's 30 ... I still feel like I did the day he was born.  Oh well, enough
 of the personals.  It was a wonderful weekend though.
   
      In this issue of STReport, we begin the group of articles aimed
 informing you of the a number of the new products available which are
 designed for ease of use and high levels of productivity.  The learning
 curves of most new products both software and hardware are fast becoming
 minimal.  This week we look at the Hayes Optima 28.8 Smartmodem in the
 first of a group of articles dedicated to modems.  With emphasis on power,
 reliability and performance.

      We will be covering scanners, hard disk mechanisms and certain
 computer bundles.  Rest assured, we will not bore you with the normal
 expected review/test format.  We are going to look at these products like
 "Joe everyday SOHO User".  Hopefully we'll be able to give you a much
 better overview and still cover the "sacred territory" perhaps less
 sanctimoniously, but we'll still cover it and report our findings in
 understandable lingo.  <g>   
   
      The major online networks, Compuserve, AOL, Prodigy, GEnie, etc. are
 all (except Compuserve) scrambling to come forward with comfortable, easy
 to use front end software.  The software itself will have all sorts of
 "catchy" names but the bottom line is; the software is meant to maximize
 the user's (subsciber's) access to all the resources of a particular
 service.  While the advertising for AOL and other even smaller services is
 approaching the rediculous (trying to tell everyone how "great" they are),
 Compuserve is still, by the example it sets, setting the standards and
 calling the innovative shots in the industry.  Compuserve's front-end is
 by far, the best among them all.  The new features and upgrades for WinCIM
 are listed in this issue.  The full name of the program is WinCIM ver 1.3. 
 It is simple to install, use, and most of all ... it works and works well! 
   
                                           Ralph.... 




   """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""



  STReport's Staff                      DEDICATED TO SERVING YOU!
  """"""""""""""""

                             Publisher -Editor
                             """"""""""""""""""
                              Ralph F. Mariano

                  Lloyd E. Pulley, Editor, Current Affairs


 Section Editors
 """""""""""""""
      PC SECTION     AMIGA SECTION       MAC SECTION    ATARI SECTION
      ----------     -------------       -----------    -------------
      R.D. Stevens     R. Niles           J. Deegan     D. P. Jacobson
      

 STReport Staff Editors:
 """""""""""""""""""""""

           Michael Arthur           John Deegan         Brad Martin    
           John Szczepanik          Dan Stidham         Joseph Mirando
           Doyle Helms              Frank Sereno        John Duckworth
           Jeff Coe                 Steve Keipe         Guillaume Brasseur
           Melanie Bell             Jay Levy            Jeff Kovach    
           Marty Mankins            Carl Prehn          Paul Charchian

 Contributing Correspondents:
 """"""""""""""""""""""""""""
           Tim Holt            Norman Boucher           Clemens Chin   
           Eric Jerue          Ron Deal                 Mike Barnwell  
           Ed Westhusing       Glenwood Drake           Vernon W.Smith
           Bruno Puglia        Paul Haris               Kevin Miller   
           Craig Harris        Allen Chang              Dominick J. Fontana

                              IMPORTANT NOTICE
                              """"""""""""""""
       Please, submit letters to the editor, articles, reviews, etc...
                               via E-Mail to:

                  Compuserve................... 70007,4454
                  America Online..................STReport
                  Delphi......................... RMARIANO
                  BIX............................ RMARIANO
                  FIDONET..................... 1:347/147.3
                  FNET........................... NODE 350
                  ITC NET...................... 85:881/253
                  NEST........................ 90:21/350.0
                  GEnie......................... ST-REPORT
                  Internet.............RMARIANO@DELPHI.COM

   """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""



 > CPU STATUS REPORT                 LATE BREAKING INDUSTRY-WIDE NEWS 
   """""""""""""""""



                         IBM/POWER-PC/PC SECTION (I)
                         ===========================



                   Computer Products Update - CPU Report
                   ------------------------   ----------
                  Weekly Happenings in the Computer World
   
                                Issue #29
   
                         By: Lloyd E. Pulley, Sr.



                  ******* General Computer News *******


                ** Jaguar Engine in Coin-Operated Games **
  
    Atari Corporation this week announced that it has signed an agreement 
 with the coin-operated game division of Time Warner Interactive, Inc., a 
 worldwide leader in video games and entertainment software and creator 
 of such arcade hits as "Hard Drivin,'" "Race Drivin'" and "Roadblasters" 
 The agreement will make Jaguar's award-winning 64-bit technology engine 
 available for Time Warner Interactive arcade games. The deal also states 
 that all software titles developed on the Jaguar platform by Time Warner 
 Interactive will also be available on the Jaguar home video system.

    "Embedding the 64-bit horsepower of Jaguar in our coin-operated video 
 games will enable us to broaden our presence in the largest sector of 
 the arcade market that demands high performance at competitive pricing," 
 said Geoff Holmes, CEO of Time Warner Interactive. "We believe the 
 Jaguar engine will be instrumental in helping us meet this important 
 goal."

    "We are pleased that Time Warner Interactive has chosen the Jaguar 
 engine to power its outstanding arcade video games," said Sam Tramiel, 
 president, Atari Corporation. "This agreement will give a new segment of 
 game players access to Jaguar's unprecedented performance and provide a 
 host of hot, new titles for Jaguar. We look forward to continuing to 
 expand Jaguar's market reach."

    Time Warner Interactive, a subsidiary of Time Warner Inc., is a lead-
 ing developer and publisher of interactive consumer entertainment pro-
 ducts that span across platforms from coin-operated video arcade games 
 and home video games systems, to game-based CD and computer CD-ROM 
 platforms and interactive TV applications.
  

             ** Atari Corp. Announces Manufacturing Plans **
  
    Atari Corporation confirmed this week a majority of its 1994 300,000 
 piece production of Jaguar will be manufactured by IBM in Charlotte, 
 North Carolina. Jaguar is the only 64-bit multimedia entertainment 
 system and is the only video game system made exclusively in the United 
 States.

    Sam Tramiel, President, said, "We are pleased to have IBM's manufac-
 turing strength and support as we commence volume production for the 
 Christmas selling season and we are proud that this relationship has 
 enabled us to competitively manufacture Jaguar in the United States."
  
  
                    ** 'Chicago' to Use TrueSpeech **

    DSP Group Inc. says its TrueSpeech speech compression technology will 
 be used by Microsoft Corp. in the software giant's upcoming Windows 
 "Chicago" release, the much anticipated multimedia operating system for 
 32-bit computers.

    DSP and Microsoft officials said that speech compression is needed 
 for applications that link computers with telecommunications such as 
 voice mail and personal computer-based training.

    "TrueSpeech speech compression simplifies sharing digitally processed 
 speech between computing devices. ... In addition, TrueSpeech is being 
 included in product development by a variety of personal computer and 
 semiconductor companies."
  
  
                   ** Apple Shipping New Newton Kit **
  
    Version 2.0 of the Newton Connection Kit for Windows is being shipped 
 by Apple Computer Inc., priced at $99.  Registered users of Version 1.0 
 can upgrade for free to the newer version.
  
  
                   ** DEC's Alpha Ahead of Schedule **

    Digital Equipment Corp announced this week it will ship large volumes 
 of its Alpha AXP 21064A reduced-instruction set microprocessors ahead of 
 schedule.

    Reports say the company has reached volume production for the 64-bit 
 advanced chip ahead of its original schedule that had targeted the date 
 for this fall.

    If Digital can boost unit shipments of Alpha, then reaching its pro-
 duction goals early could make a difference. However, analysts note the 
 company has been slow to win customers.

    Digital President Robert Palmer said the firm has signed 75 contracts 
 for customers to design Alpha into their products, including E-Systems 
 and Fuji Photo Film.

  
                 ** U.S. Leads in Installed Computers **

    According to a survey incorporated in the new 1994-95 Computer Indus-
 try Almanac, the United States has six times as many computers as Japan 
 and seven times as many computers as Germany.
  
    It also finds that as of the end of last year:

    -:- Worldwide a total of 173 million computers are installed, up from 
        148 million a year ago.
  
    -:- Eighteen countries have more than a million computers in use. 
        Three more countries may surpass the million mark in 1993 
        (Denmark, Finland and Switzerland).
  
    -:- Compared to all of Europe (with 37.5 million computers), the U.S. 
        has nearly twice as many computers in use (74.2 million).
  
    -:- The U.S. also leads in computers per capita with 288 computers 
        per 1,000 people. Australia, Canada and Norway are next with 193, 
        188 and 173 computers per 1,000 people. Japan has 98 and Germany 
        128 computers per 1,000 people. Worldwide average is 31 computers 
        per 1, 000 people.


                     ** Altera Buys Intel Division **
  
    For about $50 million in cash and stock, Intel Corp. has sold its 
 programmable logic business to Altera Corp. Reports say the deal, which 
 includes $25 million in cash and $25 million in Altera stock, is 
 expected to be completed Oct. 1, pending approval from U.S. regulatory 
 agencies.

    The division makes the tools that allow engineers to create designs 
 on personal computers, then program that into desktop computers to 
 design chips.
  
  
                   ** WordPerfect Sets Upgrade Deal **
  
    Novell's WordPerfect subsidiary says that current DOS customers can 
 take advantage of a special WordPerfect summer promotion through Aug. 
 31. "The Perfect Upgrade" allows current WordPerfect 5.1 for DOS users 
 to upgrade to WordPerfect 6.0a for Windows or WordPerfect 6.0 for DOS 
 for $99, or to WordPerfect 5.1+ for DOS for $49.95.

    The software publisher reports that more than four million 
 WordPerfect 5.1 DOS users have already upgraded to new versions of 
 WordPerfect.
  
  
                ** Seagate Buys Equity Stake in Dragon **
   
    Seagate Technology announced it will purchase an equity position in 
 Dragon Systems Inc., a developer of advanced speech recognition techno-
 logy.  Seagate will own 25 percent of the Newton.
  
    A leader in speech recognition technology, Dragon has licensed its 
 products to leading hardware and software developers, including IBM, 
 Compaq Computer, Microsoft, Analog Devices, Digital Equipment Corp. and 
 WordPerfect for use in systems and software products.
  
  
                    ** AST to Use Some Cyrix Chips **
  
    Intel Corp. rival Cyrix Corp. has landed a deal in which computer 
 maker AST Research Inc. will begin using Cyrix as an additional source 
 for microprocessor components for selected PCs.
  
    Reports say Intel will remain, however, AST's "primary microprocessor 
 supplier and strong strategic partner and will continue to provide a 
 majority of the microprocessors for AST's Manhattan superservers, Bravo 
 and Premmia business desktops and Ascentia notebook computers."
  
    Incidentally, AST now is the world's fifth-largest PC maker, with 
 revenues of $1.78 billion for the first nine months of fiscal 1994, a 78 
 percent increase over the comparable prior period.
  
  
                   ** TCI Not Interested in Prodigy **
  
    Despite rumors, cable TV giant Tele-Communications Inc. says it has 
 no interest in making a bid for part-ownership in the Prodigy OnLine 
 service.  Earlier rumors said that TCI was offering about $400 million 
 for a one-third interest in the IBM/Sears OnLine service. However, late 
 yesterday, a TCI spokeswoman in Englewood, Col. said the firm will not 
 make a bid.
  
  
                  ** Adobe Ships ATM 3.0 for Windows **

    Adobe Systems Inc. has released Adobe Type Manager 3.0 for Windows.
  
    The Mountain View, California- based software publisher is also 
 shipping all 14 of its new multiple master typefaces for Windows, 
 supported for the first time by ATM 3.0 for Windows.

    ATM 3.0 for Windows gives users access to any of the multiple master 
 typefaces in the Adobe Type Library. A Font Creator allows users to 
 develop and view multiple master typefaces via sliders that can adjust a 
 font's weight, width, optical size and/or style, depending on the design 
 axes incorporated in the font.
  
    ATM 3.0 for Windows users can now install the software on a shared 
 version of Windows using any Windows supported network, with no depen-
 dency on the network protocol installed. By sharing ATM and font files 
 on the network, users can save disk space on local workstations.

    ATM 3.0 for Windows provides built-in support for 10 languages. The 
 product also includes 17 additional typefaces beyond the base 13 found 
 in most PostScript printers.

    ATM 3.0 for Windows costs $60. Registered users of any previous ver-
 sion, including bundled editions, can upgrade for $29.95. The multiple 
 master typefaces range in price from $75 to $205.
  
  
                  ** Lab Finds Porn on Its Computers **

    Computers at Lawrence Livermore National Laboratory have been used to 
 store pornographic images. Officials there say at least one lab employee 
 is believed to have been involved in a porn ring that used the 
 computers. The employee has been placed on leave.
  
    In Los Angeles, Chuck Cole, deputy associate director of computing at 
 the nuclear weapons lab, is quoted as saying more than 1,000 porno-
 graphic images were found on the computers.
  
    The computers were shut down after an investigation uncovered soft-
 ware piracy on Internet global network.
  
    Peter Beruk of the Software Publishers Association said, "We are cur-
 rently tracking over 1,600 pirate sites on the Internet in a joint 
 investigation with the FBI. It is a very serious and costly problem."
  
  
                  ** New Mac OS Available This Summer **

    System 7.5, the latest version of the Apple MacIntosh operating 
 system, will be available later this summer. Apple Computer Inc. has not 
 disclosed the price of the software.
  
    Reports say System 7.5 is easier to use than its predecessor, System 
 7.1, and Microsoft Corp.'s competing Windows system.
  
    System 7.5 integrates several time-saving features previously avail-
 able at additional cost. Apple Guide, for instance, is a built-in, in-
 teractive guide that leads the user one step at a time through tasks 
 with on-screen visual cues such as arrows and red circles around words. 
 Another feature lets users set up a "drop" folder that lets other 
 workers linked on the same computer network share files.
  
  
                   ** Compaq Working on TV Computer **

    A television-computer hybrid apparently is being built by Compaq 
 Computer Corp.
  
    Compaq Vice President Robert Stearns has told The Houston Chronicle 
 that prototypes will be tested soon with major cable TV companies and 
 programming producers, though he declined to name them.
  
    The Chronicle says Sterns sees the machine being linked to devices in 
 other parts of the home, including a terminal in the kitchen that might 
 display recipes or enable a user to order groceries OnLine.

    Stearns told the paper these things "have to be done in partnership," 
 adding, "If there is nothing to connect to, no one is going to buy it."
  
  
                      ** Dell Stops Retail Sales **

    Dell Computer Corp. announced this week it will stop selling its pro-
 ducts through retail stores.  CEO Michael Dell said the firm has been 
 losing money "for some time" in this area and will stop sales to its 
 five retail partners. He admitted it will take some time before all the 
 inventory at the stores is gone.
  
    The five retail partners are CompUSA Inc., Best Buy Co., WalMart 
 Stores Inc., Sam's Club, Price CostCo Inc. in Canada and PC World in 
 the United Kingdom.
  
    "We have been losing money of late in that channel," Dell said. "This 
 [retail channel] is a no or low return business. For us it has been 
 losing money for some time."
  
    The company is likely to incur some exit costs, but that will be off-
 set by "not having sales into a channel losing money," Dell explained, 
 noting that sales to consumers through retail stores were expected to 
 contribute less than two percent of consolidated revenues in the firm's 
 second fiscal quarter.
  
  
                 ** Intel Cuts Prices of Pentium Chips **

    Prices on Intel Corp.'s top- of-the-line Pentium microprocessor have 
 been reduced.

    Reports say:

    -:- The 60MHz Pentium is reduced 13.9 percent at $581 for 1,000-up, 
        and will fall another 28 percent to $418 on Aug. 1.
  
    -:- The 90MHz Pentium is cut 16.7 percent to $707.
  
    -:- The 66MHz 80486DX2 is cut 25 percent to $271.
  

                 __________________________________________




 > WinCIM 1.3 STR InfoFile      Changes in WinCIM 1.3
   """""""""""""""""""""""


                          COMPUSERVE'S WINCIM V 1.3
                          =========================

 Changes in WinCIM 1.3
 ---------------------

 * A "Show Graphic Menus" preference was added to the General 
   Preferences dialog.  This controls if WinCIM will request/display
   the new enhanced menus that will appear in some services shortly.

 * The disconnect logic was re-ordered to avoid a GPF error.  This
   corrects a GPF error that beta testers encountered when marking
   and retrieving items.

 * Various internal changes were made to better support the enhanced
   menus/articles that will appear in some services soon.

 * A couple of references to ENS were changed to "News" (so the News
   desktop can be used for other services).

 * The buttons on articles have been placed back on at the bottom of
   article windows.

 * Added support for multiple palettes in graphic display dialogs.

 * The "trailer" information for filing cabinet objects is now 
   updated as users advance through filing cabinet articles.

 * When articles are filed into the filing cabinet, WinCIM will now use
   the "title" in place of the "header" if no header exists.

 * Some changes were made to better handle the setting of fonts
   (internal changes only).

 * A problem was corrected in the way WinCIM handled some failures
   when sending CompuServe Mail messages.

 * WinCIM will no longer cache the relationship between a volatile
   menu and its children.

 * A fix was made to the way WinCIM handles text in the conference
   window.  Users should now be able to see the complete text of what
   has been sent.

 * Additional functionality was implemented to enhance the support 
   for the CompuServe CD product.  These changes include:
      - Support for multiple recipients of messages
      - Better disconnect logic

 * Additional functionality was implemented to better handle the new
   style of menus that will start appearing shortly.

 * A debug switch was implemented (for WINCIM.INI) that causes 
   WinCIM to display (in the caption bar of a menu) if an item 
   is marked as volatile and/or session only.  The switch is 
   "Display-Flags" and the setting is either ON or OFF.

 * Move some strings from the WinCIM code into a string resource.

 * NEW CONNECT DIALOG:
   ------------------
 A new "Connect" dialog has been implemented.  This new dialog allows 
 users to easily connect to CompuServe.  The dialog will appear when the 
 program first starts and can be disabled by un-checking the "Show at 
 Startup" option (located on the dialog).  Choosing the option to connect 
 causes WinCIM to access the What New Information.  The dialog can be 
 displayed (if it was closed) by selecting the "Connect..." choice on the 
 File pull-down menu.

 * SUPPORT FOR ENHANCED MENUS:
   --------------------------
 Support for enhanced styled menus has been implemented in WinCIM 1.3.  
 These menus will be used in some CompuServe services that will be 
 available soon.

 * EXPANDED BROWSE SERVICES WINDOW:
   -------------------------------
 The Browse Services window has been redesigned to contain more 
 categories.

 * ABILITY TO ENABLE CARRIER DETECT:
   --------------------------------
 Carrier Detect (primarily used for modems) can now be enabled or 
 disabled by clicking the "More" button on the Session Settings dialog.  
 The default setting for this option is "ON".  If WinCIM is being used 
 with a modem that does not support Carrier Detect, this option can now 
 be disabled.

 * COMPUSERVE MAIL - SEND FILE DIALOG CHANGES:
   ------------------------------------------
 The Send File dialog (under the Mail pull-down menu) now allows for 
 longer file names.

 *ARTICLE BUTTONS MOVED TO RIGHT SIDE OF WINDOW:
  ---------------------------------------------
 The buttons on certain article windows (ie. AP Online, What's New, 
 etc..) have been moved to the right side of the window.

 * ABOUT BOX CHANGES:
   -----------------
 Changes have been made in the way we handle the About Box.  They are:

      1. A "splash" screen is now displayed when WinCIM is first 
         started. box.  After displaying for a few seconds, the 
         dialog will disappear automatically.

      2. The WinCIM About Box will only be displayed if the 
         "About CIM" choice is selected from the Help pull-down menu.

      3. The General Preferences dialog box has been changed.  The
         "About Box" option has been removed from the "Initial Desktop"
         option.  There is no way to prevent the splash screen from
         showing at startup.

 * CHANGES TO IMPLEMENTATION OF INT14:
   ----------------------------------
 A change was made in the way WinCIM handles an Int14 connection. 
 Previously, WinCIM would attempt to read a character and if the request 
 failed, it was thought that no characters exist.  WinCIM now checks to 
 see if there is a character available before it attempts to read it.

 * SETTING FONTS/PRINTER DIALOG:
   ----------------------------
 The printer dialog is no longer displayed when users attempt to set 
 their fonts.

 * TYPO CORRECTION IN SESSION SETTINGS DIALOG:
   ------------------------------------------
 There was a typo in the dialog that is displayed when a user attempts to 
 use a duplicate session settings name.  The word "Please" was being 
 displayed as "lease".

 * MODEM INITIALIZATION ISSUES:
   ---------------------------
 Two items were resolved with how WinCIM initializes the modem:

      1. A default modem initialization string was not being used in
         the Modem settings dialog. This dialog is accessed by
         clicking the "Modem" button on the Session Setting dialog).

      2. The command "&D2" was included in the modem initialization
         string.  This should address a number of the problems that
         some users had during the disconnect process.

 * PROBLEM WITH STATUS LINE TEXT:
   -----------------------------
 A problem was fixed that caused unreadable characters to appear on the 
 status line.  This happened when users would attempt to "visit" a forum.

 * SCROLL BAR PROBLEMS:
   -------------------
 WinCIM was not retrieving all of the information in certain menus if the 
 user moved the scroll boxes to the bottom of the scroll bar.

 * DOSCIM ADDRESS BOOK PROBLEMS:
   ----------------------------
 A GPF error could occur under some conditions when WinCIM attempted to 
 view an address book that was created with CompuServe Information 
 Manager, DOS Version (DOSCIM).

 * MODEM BREAK CHARACTER:
   ---------------------
 A problem with the use of the "break character" in the network scripts 
 has been corrected.

 * FIXED GPF WHEN FORWARDING CERTAIN MAIL MESSAGES:
   -----------------------------------------------
 A problem has been corrected that could cause a GPF error when mail 
 message of certain sizes would be forwarded to other users.

 * FIXED GPF WITH "HIGH" IMPORTANCE AND PERSONAL MAIL OPTIONS SET:
   --------------------------------------------------------------
 A problem was fixed that could cause a GPF error with certain text Mail 
 messages when the options "High" importance and "Personal" sensitivity 
 were set.

 * FIXED A RETRIEVED MARKED MESSAGES PROBLEM:
   -----------------------------------------
 A problem that caused an "incorrect response packet" error message to 
 appear when retrieving marked messages (in forums) has been corrected.  
 WinCIM now disables talk/group "invitations" when it is retrieving 
 marked messages.

 * SEND/RECEIVE ALL PROBLEM FIXED:
   ------------------------------
 A problem was fixed that caused messages to not be sent from the Out-
 Basket if the "Do not retrieve" option was set for Mail messages that 
 were marked as "Postage Due".

 * FIXED EDIT BOX HANDLING:
   -----------------------
 A problem was corrected with how certain edit boxes were being updated. 

 * WEATHER MAP (GO MAPS) PROBLEM FIXED:
   -----------------------------------
 WinCIM was not displaying all of the available maps when using the 
 keyboard (down arrow). 

 * PROBLEM WITH MULTIPLE SOUND EVENTS:
   ----------------------------------
 The problem with sounds cutting off previously playing sounds has been 
 addressed.  If there is a sound playing and another sound event is 
 received, the second sound event is ignored - the second sound will not 
 be played.  

 * PROBLEM WITH DAMAGED ADDRESS BOOKS:
   ----------------------------------
 A problem with reading certain "damaged" address books has been fixed.

 * GRAPHICS VIEWING PROBLEM:
   ------------------------
 A problem was corrected with 2 color images when viewing them in 16 
 color mode.

 * COMPUSERVE-CD CHANGES:
   ---------------------
 The new CompuServe-CD can work together .  Various changes were made so 
 that the CD product can launch and communicate with WinCIM (to handle 
 things like retrieving items "marked" from the CD).

 * GRAPHICS VIEWING PIXEL BUFFERING:
   --------------------------------
 There were changes made to better handle the buffering of pixels when 
 viewing graphics that are stored on the user's machine.  This should 
 speed up the viewing of some images that have been previously downloaded 
 (and are already stored on the hard disk).

 Editor Note; I am using Auto-Pilot (an undocumented WinCIM feature) and
 its been working flawlessly.  Believe me, I USE it.  Don't be surprised if
 its "acknowleged" as existing very shortly.  This program, (WinCIM ver
 1.3) is really "good stuff".  When used with ASPELL, it becomes "super
 good stuff"!  <g>    ***


               _______________________________________________



 > Greatest Paper Airplanes STR Review
   """""""""""""""""""""""""""""""""""


 Kids' Computing Corner
 ----------------------


                        THE GREATEST PAPER AIRPLANES
                        ============================


 from KittyHawk Software



 by Frank Sereno

 This week I'm going to look at a product intended for an older age group
 than my usual reviews.  Also different is the fact that this product is
 shareware.  The Greatest Paper Airplanes (GPA) is an entertaining program
 that can teach children and adults about the wonders of flight and
 aerodynamics.  It also prints paper airplanes and uses a unique VCR-like
 video approach to instruct builders on how to fold these planes.  GPA
 requires Windows 3.1, a mouse, approximately 2 megs of hard drive space
 and 2 megs of memory (but 4 megs is recommended).  This program is
 contained in file named GPA.ZIP which can be obtained from many BBSes
 around the world as well as from the file areas of the commercial on-line
 services.  

 While children of any age will enjoy the airplanes that can be built using
 this software, I recommend this program for children ages 8 and older due
 to the dexterity needed to fold the airplanes.  Some of the terminology
 used in the program may be too difficult for younger children to read and
 understand so I recommend that an adult be available for assistance. 
 Building these paper airplanes can be much fun and will promote bonding
 between parent and child.

 Installing this program is very easy by unzipping the GPA.ZIP file into a
 subdirectory named GPA.  Then you run the GROUPAIR.EXE file from within
 Windows to create the GPA program group.  Click on the GPA icon to run the
 program.  The interface on this program is very interesting.  It is in the
 form of a notebook with tabs on top denoting the different categories of
 information.  All of the illustrations are animated and can be activated
 by clicking on them or on colorized keywords in the text.  Also available
 to the user are drop down menus along the top of the screen with keyboard
 shortcuts.

 The book has 3 main sections on Flying, Paper, and Planes.  Each of these
 sections is further divided upon entry into that section.  The Flying
 section includes information on flight, history, aerodynamics, terminology
 and the proper method of safely flying the models built using this
 program.  The Paper section teaches how paper is made, basic paper
 folding, more technical folding and a bit on craft.  The final section is
 Planes and in this section the program shows how to make the planes. 
 Planes can be printed with fold lines to make folding easier for the
 novice.  Designs are available to make the planes more colorful or you can
 design your own by using your own paint program.  The unregistered version
 includes 5 planes.  Upon registration you get 20 more plus some other
 goodies.

 To fold one of the 5 included "darts" as these planes are called, first
 make your choice and then print it out.  You can choose to print the top,
 bottom or both sides of the paper.  Of course, printing both sides
 requires two passes.  Once printed, the Fold option is selected.  On the
 left side of the notebook is text describing the actions to fold the plane
 while on the right is an animated 3-D window showing the action.  The
 video in the window is controlled by VCR-like controls allowing the user
 to advance or rewind frame by frame.  Advance controls allow the user to
 zoom in on the plane, change the camera angle, the perspective and much
 more.  These features are very fascinating!

 If you wish more information on this program, you can contact KittyHawk
 Software in several ways.  A toll-free order line is at 1-800-388-9622
 (have your charge card ready).  E-mail can be sent to 72133,2216 on
 CompuServe or kittyhawks on America On-line.  If you wish to send Internet
 e-mail, send it to kittyhawks@aol.com.  By fax, send to 1-602-622-3700.  

 U.S. mail can be sent to:     

                             KittyHawk Software
                               P.O. Box 64189
                            Tucson, AZ 85728-4189

 GPA is $29.95 plus an additional $5 for shipping, Arizona residents please
 add sales tax.  Upon registration, the customer will receive the following
 goodies:  sound effects and aircraft trivia will be added to the program,
 20 more paper airplane designs, a Windows screen-saver, a pad of 50 pre-
 printed planes, a user's hot card, a handsome display box, information
 about updates and future releases as well as 24-hour BBS support and
 telephone support.

 I have built a couple of the designs so far and they really fly well. 
 Flying paper airplanes can be a very fun and inexpensive hobby that
 parents can share with their children.  Since this program is shareware,
 you can try it first and delete it if you don't like it.  This is a very
 polished program and I think that most people will find it highly
 informative and entertaining.  When reading the scores for this program,
 please keep in mind that the program is intended for an older audience
 than most programs I have reviewed to date.

                Graphics            8.5
                Sounds              Disabled in the shareware version
                Interface           9.0
                Play Value          9.0
                Ed. Value           8.5
                Bang for the Buck   8.5
                Average             8.7

 I have 3 new commercial titles to review in the near future.  These are
 Micrografx's "Crayola Art Adventure", Time Warner's "Word Tales" and
 Knowledge Adventure's "Bug Adventure."


               _______________________________________________



 > DOOM & WFWG 311 STR FOCUS!
   """"""""""""""""""""""""""



                 DOOM & Windows for Workgroups v3.11 network
                 ===========================================


         Note: much of this is based on work from Ron Kundla
                   (kundla@cis.ohio-state.edu)  and I'm indebted to
               him for taking the time to do the dirty work.

         Note: This worked on older versions of Doom and the early
               commercial version. I have not tested this method on v1.4
               or newer versions, but it will probably work
               
         Note: (yes, again). This is for WFWG 3.1, which comes with all
               the necessary IPX drivers. Users of WFWG v3.11 will need
               to find some drivers not shipped with that version. One
               source is DOOMIP.ZIP, in the Action Game Aids Library 
               (#8) of the GAMERS forum on Compuserve.

         Note: (the last, I promise) To be safe, save PROTOCOL.INI, 
                SYSTEM.INI, AUTOEXEC.BAT, and CONFIG.SYS before starting.
               If something goes wrong, restoring these files should get
               you back to the old system settings.

 1. Start up Windows. Bring up the Main folder and double-click on the 
    Control Panel. Double-click on the Network icon. Look at the bottom
    of the window this action generates and you should see several large, 
    grey buttons, one of which is labelled Networks. Double click on it.

 2. We now will be adding the Novell IPX network protocol drivers. Note 
    this will result in the drivers being loaded at boot time, not just
    when WFWG is run; this procedure modified Autoexec.bat and Config.sys
    Let it do so - if you desire, later on you can create options within 
    the files to use the drivers or not, but first let's get it working.
    
    The screen should now show two boxes, labelled "Available Network
    Types" and "Other Networks in Use", with Novell Network on the left
    box. (if it's on the right box, it is already installed - albeit maybe
    not correctly). Click once on the Novell line, then click on the ADD
    button (be sure to have your original disks handy, as you'll probably
    need to supply one or more as WFWG searches for the drivers). The
    Novell line should show up on the right box. Click on OK to exit the
    screen. Two files are installed to your hard drive:  NETX and MSIPX.  

 3. WFWG will probably try to reboot, but click on Don't Reboot. Go to File
    on the menu, select RUN and type SYSEDIT. Click on the Autoexec.bat
    window to bring it to the front if it isn't there already and search
    for the line
                   c:\windows\netx.exe

    change it to read

                   rem c:\windows\netx.exe
    
    which will disable that line (netx apparently goes out and checks for a 
    real Novell Netware net and load a shell program, which you obviously 
    don't have). Save the file, exit Sysedit, shut down WFWG like normal 
    (really! Shut it down, don't go to a DOS box) and reboot the computer.
    As it boots, look for comments about BINDING. If you don't get a msg
    about incomplete bindings, you're probably all set! If you get errors,
    then things are not going well - the ipx drivers didn't like your net-
    work card or ....something else is wrong <g>.

 4. Now, at the DOS prompt (yes, DOS. The drivers are already loaded in 
    memory; there's no need to go into WFWG), start the network with the 
    command

             NET.EXE LOGON <username> <password> /YES

      where <username> and <password> are your userid and <password>,
 respectively, and the capital letters are literaly what you type in. If
 you don't have a password, then don't enter anything for it. This starts
 the network connection on your machine. Go into Doom's Setup and configure
 the game for network play. You'll need to select a socket number greater
 than 1 (think of a socket as a telephone number). All members (1-4) of a
 group must use the same socket number.

 Note: on older versions of DOOM, the sockets would not release after being 
 used, so subsequent play required choosing a new socket. I haven't tried
 it, but assume that it was fixed in later releases.

 Oh, one other comment, one I get from a lot of newbie network doomers. No,
 some of the cheat codes just won't work in network play. Any command that
 starts with an 'i', for example, since pressing 'i' transmits the
 successive text to the 'indigo' (relating to the jacket color of one of
 the group's on-screen persona) player.

 Finally, if you have the older broadcast-method version of Doom and are 
 playing on a company network, please, please, please, please? Get a newer
 version that doesn't use broadcast transmission, so you don't bog down the
 network for other people. Let's keep the killing on-screen <g>.


                                Dave Timoney
                           Humongous Entertainment
                                 72662,1360

               _______________________________________________



 > EPSON 800C SCANNER STR InfoFile
   """""""""""""""""""""""""""""""


  
   
                    ES-800C PRO SCANNING SYSTEM FOR PC'S

                         Features and Specifications


 EPSON America Inc.

 High speed, high resolution scanning.  Perfect for professional graphics
 users.  The Epson ES-800C Pro PC Scanning System comes with everything you
 need to scan and edit graphic images easily and professionally.
  
 This complete scanning system includes Epson's versatile 24-bit ES-800C
 color scanner providing unsurpassed system connectivity coupled with top
 performing software packages.  It supports color, gray scale and black and
 white formats - producing the kind of crisp, clear images that bring
 presentations, brochures, newsletters and magazines to life.
   
 The affordable ES-800C Pro PC Scanning System offers an impressive list 
 of unique standard features delivering the superior hardware scanning
 capabilities that professional graphics users demand.

 COMPLETE PRO SCANNING SYSTEM INCLUDES
 -------------------------------------
   * Epson ES-800C color scanner
   * TWAIN scanner driver
   * Picture Publisher(TM) 4.0
   * SCSI interface board
   * Cable
   * Terminator
   
 This system is also available as the ES-800C PC, which does not
 include imaging software.

 EASILY SCAN GRAPHIC IMAGES UP TO 800 DPI
 Incorporate graphics into your documents with over 16 million crisp
 colors.
     
 SCAN MULTIPLE PAGES AND TRANSPARENCIES 
 Optional automatic document feeder available to scan multiple pages
 and transparency unit for 35mm slides, b&w  negatives or transparencies.
   
 IMAGE "FINE TUNING" IS BUILT-IN
 Increase productivity with built-in image processing which lets you
 adjust color, gamma, brightness and sharpness in either preview or
 final scan modes.
     
 EPSON'S EXCLUSIVE TRUEPASS(TM) TECHNOLOGY
 Scan full-color, gray scale or black and white images in one single 
 pass for better color quality and faster scan times.
     
 EPSON RELIABILITY
 One-year limited warranty and toll-free Epson Connection technical
 support hotline available in the U.S. and Canada.
 One-year extended warranty free when registration card is returned.
   
   
 PRODUCT SPECIFICATIONS   ES-800C PRO SCANNING SYSTEM FOR PC'S
   
 COMPONENTS
    ES-800C Pro PCES-800C Color Scanner
    TWAIN scanner driver
    Picture Publisher 4.0
    SCSI Cable
    SCSI interface board
    Terminator
   
    ES-800C PC   ES-800C Color Scanner
    TWAIN scanner driver
    SCSI Cable
    SCSI interface board
    Terminator
   
  SCANNING SPECIFICATIONS
  Scanner typeFlatbed color image scanner
  Sub-scanning methodMovement of the reading head
  Photoelectric device    CCD line sensor
  Document size    8.5" x 11.67"
  Light sourceNoble gas fluorescent lights

  SCANNING RESOLUTION
  Main scan 400 dpi
  Sub scan  800 dpi maximum
  Output resolution50 to 800 dpi in 23 levels
  Effective pixels 3400 x 4680 (400 dpi)
  Image data1 to 8 bits per pixel for each color, selectable
  Color separation By switching light sources (G, R, B)
  Gradation 8 bits/pixel per color maximum
  Zoom50% to 200% by 1% step
  Horizontal scan and vertical scan zoom
  Dimension can be independently set by software
  command Brightness7 levels

  Reading sequence Monochrome: 1 pass scanning
  (Dropout color selectable from G, R, B)    
  Color line sequence1 pass scanning (G, R, B)
  Color page sequence3 pass scanning (G, R, B)

  Scanning Speed  
  Monochrome  Line art1.5 msec/line (typ.)
  Halftone3 msec/line
  ColorLine  30 msec/line (typ.)
       Page   6 msec/line
   
 Digital Halftone
    Bi-level3 modes (A, B, C)
    Dither  4 modes
    Quad-level1 mode (A)
    Only mode A is available for line sequence

 Gamma Correction    CRT1/line art
       CRT2
       3 printer modes (A, B, C)
       l user defined mode

 Color Correction   4 modes 
      Impact-dot matrix
      Color thermal
      Color inkjet
      CRT display

 Interface: Bi-directional parallel
   
 Reliability MCBF 100,000 cycles
   
 Environmental Conditions
 Temperature 40 - 95 degrees F (5 - 35 degrees C)
 operating Humidity 10 to 80% no condensation
   
 Electrical Specifications
     Voltage120V, +/- 10%
     Frequency49.5 to 60.5Hz
     Power consumption50W
  
 Dimensions
  Width    14.5"368 mm
  Depth    22.5"577 mm
  Height    6.5"161 mm
  Weight   26 lbs12 kg (approx)

 Options  
    Automatic document feederB813001
    Transparency unit B813012
   
 Warranty 
 One-year limited warranty in the U.S.
 One-year extended warranty free when registration card is returned.

 SUPPORT
   EPSON Connection information hotline:

                           U.S.A.  1-800-922-8911
                           Canada  1-800-463-7766
               Faxback System  1-800-922-8911 or 310-782-4214
                   Electronic Bulletin Board  310-782-4531
  
   EPSON USA: Call 1-800-289-3776 for the nearest dealer location
   Epson America, Inc., 20770 Madrona Avenue, Torrance, CA 90503
   
   EPSON Canada: Call 1-800-463-7766 Epson Canada, Ltd.
   550 McNicoll Avenue, Willowdale, Ontario M2H 2E1 Fax: 416-498-4574
   
   EPSON Latin America: Call 1-305-265-0092 Epson Latin America
   6303 Blue Lagoon Drive, Suite 390, Miami, Florida 33126 
   Fax: 305-265-0097

   Epson Europe: Call (39)-2-262331 Epson PC Operations (Italy)
   Fax: (39)-2-2440641
   
   Specifications are subject to change without notice. Epson is a 
   registered trademark and Epson Stylus is a trademark of Seiko Epson
   Corporation; ActionLaser is trademark and EPSON Connection is a
   servicemark of Epson America, Inc.  All other product and brand names
   are trademarks and/or registered trademarks of their respective
   companies. Epson disclaims any and all rights in these marks.  
   

              _________________________________________________



 > OUTPOST UPGRADE STR InfoFile
   """"""""""""""""""""""""""""



                        OUTPOST UPGRADE ANNOUNCEMENT
                        ============================


 Sierra On-Line will be offering a free upgrade to the original OUTPOST
 game.  Although we don't have a firm date on availability, since the new 
 features are still in development, the upgrade will include the following
 items:

 * Roads 

 * Monorails and the occasional Plague

 * Trade 

 * Macromanagement 

 * Tutorial -- this upgrade will include the tutorial that is being
   uploaded to bulletin boards this week.

 When it becomes available, the upgrade will be posted to bulletin boards
 and a notice will be sent to registered owners of OUTPOST advising them
 how to obtain their upgrade.  We believe these features will satisfy
 popular requests and enhance the capabilities of the highly successful
 original game with a new layer of strategy elements.

 Make sure you send in your registration card to receive future notices and
 a free subscription to Interaction Magazine.


             __________________________________________________



 > QEMM & DOS 6.22 STR InfoFile
   """"""""""""""""""""""""""""



 Using MS DOS 6.22 DriveSpace with QEMM 7
 Quarterdeck Technical Note #279
 Filename: MSDOS622.TEC
 by Quarterdeck Quality Assurance Department
 CompuServe: DOS622.TEC
 Last revised: 06/05/94
 Category: QEMM

 Subject: Using QEMM 7 with MS DOS 6.22 and the DriveSpace disk compression
          utility.


 Q: WHAT IS NEW WITH MS DOS 6.22?

 A: The major change from MS DOS 6.20 to MS DOS 6.22 is in its disk
    compression scheme. In changing this, Microsoft changed the name of
    the driver from DBLSPACE.SYS to DRVSPACE.SYS (along with DRVSPACE.INI,
    DRVSPACE.BIN, and DRVSPACE.EXE).

    If you are already using DbleSpace from MS DOS 6. or 6.2, then MS DOS
    6.22 will default to leaving you with DoubleSpace.  MS DOS 6.22 fully
    supports the continued use of DoubleSpace (in fact, Microsoft seems to
    encourage it). If you wish, you may convert your DbleSpace drive to
    DriveSpace by running the DRVSPACE utility.  Note that the conversion
    process may take several hours.

    If you install MS DOS 6.22 & you're not already using DbleSpace from a
    previous MS DOS 6 version, you will not be able to use DbleSpace.  You
    will only be able to use DriveSpace.


 Q: HOW IS QEMM 7 AFFECTED BY MS DOS 6.22?

 A: The ST-DBL.SYS (Stealth DoubleSpace) driver from QEMM 7.03 and later
    fully supports MS DOS 6.22's DriveSpace.  Users of QEMM 7.02 and
    earlier will run into the same problems as with the DoubleSpace from MS
    DOS 6.20 related to AutoMount and DEFRAG.  These users should update to
    QEMM 7.03 or later to use QEMM's Stealth DoubleSpace driver.

    If you have already installed MS DOS 6.22 and are using either
    DoubleSpace or Drivespace, the QEMM INSTALL program will insert the
    ST-DBL line into CONFIG.SYS, but won't remove the DRVSPACE line.  This
    shouldn't cause any problems because the MS DOS INSTALL puts the
    DRVSPACE line at the end of CONFIG.SYS and the QEMM Install puts the
    ST-DBL line right after the QEMM line, which is near the beginning of
    this file.  Thus, ST-DBL will load first and when DRVSPACE attempts to
    load, it will detect that a compression scheme is already in place
    (ST-DBL) and will refrain from loading.

    Fortunately, no error msg is displayed when DRVSPACE declines to load,
    so it does not matter if this line is removed or not.

    If for some reason the DRVSPACE line comes before the ST-DBL line in
    the CONFIG.SYS, ST-DBL won't load because DRVSPACE will have already
    been relocated by the DRVSPACE.SYS driver.  In this case, ST-DBL will
    post an error message saying that it couldn't load.  The solution is to
    remove the DRVSPACE line from the CONFIG.SYS.

 Q: IS THERE ANYTHING ELSE ABOUT MSDOS 6.22 THAT AFFECTS QEMM?

 A: No, the features of QEMM 7.03 and later are fully compatible with MS
    DOS 6.22.


   ************************************************************************
   *This technical note may be copied and distributed freely as long as it*
   *is distributed in its entirety and it is not distributed for profit.  *
   *          Copyright (C) 1994 by Quarterdeck Office Systems            *
   ************************ E N D   O F   F I L E *************************



   """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

                     :HOW TO GET YOUR OWN GENIE ACCOUNT:
                      _________________________________

       Set your communications software to Half Duplex (or Local Echo)
                      Call: (with modem) 800-638-8369.
                Upon connection type HHH (RETURN after that).
                          Wait for the U#= prompt.

                  Type: XTX99587,CPUREPT then, hit RETURN.

          GEnie Information copyright (C) 1991 by General Electric
             Information Services/GEnie, reprinted by permission

                                      
                                       
  """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
                                 
        ___   ___    _____     _______
       /___| /___|  /_____|  /_______/           The Macintosh RoundTable
      /____|/____| /__/|__| /__/                 ________________________
     /_____|_____|/__/_|__|/__/
    /__/|____/|__|________|__/
   /__/ |___/ |__|_/   |__|_/____                  Managed by SyndiComm
  /__/  |__/  |__|/    |__|______/

          An Official Forum of the International Computer Users Group
    
                    *** STReport available in MAC RT ***
                                 ASCII TEXT
                            for ALL GEnie users!



                           MAC/APPLE SECTION (II)
                           ======================
                         John Deegan, Editor (Temp)




 > SUPER CONTEST! STR Spotlight
   """"""""""""""""""""""""""""




                          SOUND SENSATIONAL CONTEST
                          =========================



 Visit the CompuServe Music Hall and enter the Sound Sensational Contest.

 Prizes include:
 --------------

 The Grand Prize
 ---------------
      A trip for two to one of the featured concert events. The grand prize
 includes two round-trip coach airline tickets from anywhere in the
 continental United States (if the winner resides outside of the
 continental United States they are required to pay their own travel
 expenses to the continental United States), hotel accommodations for two
 nights, car rental for up to three days and two tickets to the concert
 events selected. Approximate value of the grand prize is $2,000.

      In addition, the grand prize winner will receive two denim jackets
 featuring an embossed Gibson USA logo. The jackets are valued at $150
 each.

      The grand prize consists of a trip to one, and only one, of the
 following concert events:

      1. Aerosmith. Courtesy of Geffen Records.
         Prize package includes 2 tickets to an Aerosmith show on
         September 23, 1994 in Noblesville, IN or September 24,
         1994 in Auburn Hills, MI.

      2. Gerald Albright. Courtesy of Atlantic Jazz Records.
         2 tickets to Gerald Albright show at the Catalina Jazz
         Festival, October 1st or 8th, 1994 and a CD Atlantic Jazz
         CD sampler.

      3. Jimmy Buffett. Courtesy of MCA Records.
         2 tickets to any Jimmy Buffett concert in the U.S.A.,
         backstage passes, a Jimmy Buffett t-shirt and a Jimmy
         Buffett "Fruit Cakes" CD.

      4. Cranberries. Courtesy of PolyGram Records.
         2 tickets to a Cranberries concert in the U.S. after
         September 15, 1994 and 2 backstage passes.

      5. The Grateful Dead. Courtesy of Arista Records.
         2 tickets to any Grateful Dead show in the U.S.
         1 Grateful dead T-shirt, 1 Grateful Dead 8-CD catalog, 1
         Grateful Dead poster.

      6. Melissa Ethridge. Courtesy of PolyGram Records.
         2 tickets to a Melissa Ethridge show in the U.S. after
         September 15, 1994 and 2 backstage passes.

      7. B.B. King. Courtesy of MCA Records.
         2 tickets to any B.B. King show in the U.S. Also includes
         a copy of the B.B. King CD, "Blues Summit".

      8. Kenny Loggins. Courtesy of Sony Wonder.
         2 tickets to Kenny Loggins concert at the Greek Theater
         in Los Angeles on October 8, 1994. 2 backstage passes,
         1 Return To Pooh Corner CD, 1 Return To Pooh Corner
         autographed poster.

      9. John Mellencamp. Courtesy PolyGram Records.
         2 tickets to a John Mellencamp concert in the U.S.A.
         Special merchandise prize package includes special edition
         John Mellencamp book.

     10. Lorrie Morgan. Courtesy RCA Records.
         2 tickets to any Lorrie Morgan concert during current
         tour. 2 backstage passes, 1 War Paint CD.

     11. Tom Petty. Courtesy Warner Bros. Records.
         2 tickets to any Tom Petty concert in the U.S. and a copy
         of the new Tom Petty CD, scheduled for release on October
         11, 1994. Other assorted Tom Petty music merchandise will
         be included in this prize package.

     12. The Rolling Stones. Courtesy Virgin Records.
         2 tickets to Rolling Stones concert in Pasadena, CA on
         Sept. 20, 1994. 1 Rolling Stones 11-album catalog, 1 CD
         of Voodoo Lounge

 Please Note: Other artists may be added to the grand prize package
              during the course of this contest. Actual content of
              individual grand prize packages may be revised
              periodically.


 Weekly Prizes
 -------------
  20 weekly prizes will be award from the following pool of prizes:

  24 Rolling Stones "Voodoo Lounge" CD's
  19 Kenny Loggins "Return To Pooh Corner" CD's
   2 Kenny Loggins autographed posters
   9 Lorrie Morgan "War Paint" CD's
  24 EastWest Records CD Samplers
     (Includes tracks by For Love Not Lisa, Buffalo Tom, Dog Society
      Clutch, Pantera, The Wildhearts, The Dambuilders & more)
   5 Tori Amos "Under The Pink" CD's
  24 Atlantic Records CD samplers
     (Includes tracks by King's X, The Hatters, Billy Pilgrim, Tori
     Amos, The Lemonheads, Machines of Loving Grace, Melvins & more)
  24 King's X CD/cassette samplers
   9 Frank Kozik "Surgery" lithographs
  24 Atlantic Jazz CD samplers
     (Includes tracks by Modern Jazz Quartet, Cyrus Chestnut, Gerald
     Albright, Jean Luc Ponty, Bobby Hutcherson, Bobby Lyle & more)
   7 Grateful Dead 8-CD catalogs
   7 Grateful Dead T-shirts
   7 Grateful Dead posters
   9 Jimmy Buffett t-shirts
   9 Jimmy Buffett "Fruit Cake" CD's
  10 Weezer debut CD's
  24 Sarah McLachlan 3-Cd catalogs
  10 Sarah McLachlan posters
  24 Crash Test Dummies 2-CD catalogs
  10 Crash Test Dummies posters
   9 B.B. King "Blues Summit" CD's
  10 Take 6 autographed posters
  10 Seal electrostatic stickers
   5 Deconstruction autographed posters

 For details on how to enter the contest, rules and to access the contest
 entry form, visit the CompuServe Music Hall (GO MUSIC), a part of Basic
 Services.

           ______________________________________________________



 > HAYES 28.8 OPTIMA FAX Modem STR Review
   """"""""""""""""""""""""""""""""""""""


                    HAYES Smartmodem OPTIMA 288 V.FC FAX
                    ====================================

 part 1
 ------

 by R. F. Mariano

      The modem itself is the fastest Hayes Modem for all communications
 especially SOHO applications.  This modem, Optima 28.8 V.FC, provides over 
 a megabyte a minute and up to 230,400 bit/s.  Sound incredible?  Maybe to
 some but to those who have seen these things happen... its pure reality. 
 This is high speed telecommunications at its very best for the time being.
   
      To fully examine the Optima modem by Hayes, we set up two of these
 high performance units.  One on a BBS and one on a regular system.  Below
 we present our configuration setup all the way 'round.  First for the
 calling system and then for the BBS.  A WildCat! BBS ver 3.9 by Mustang
 Software. 

 The systems used:
 ----------------
 A) 486DX50 16mb, Hispeed Serial 16550 I/O, etc... Regular - Running
    Windows Only and Lockbaud @ 57600bps

 B) 486DX33 08mb, Hispeed Serial 16550 I/O, etc... BBS - Running under DOS
    6.22, Wildcat! 3.9 BBS Software w/Intermail 2.29 Frontend.
    Lockbaud @ 57600 bps


 System.INI
 ----------
 [boot]           
 comm.drv=wfxcomm.drv
 ;comm.drv=comm.drv

 [386Enh]
 ;device=*combuff
 device=chcomb.386
 COM2Buffer=8192
 COM2TXSize=16
 COM2RXSize=14
 MinTimeslice=20
 WinTimeslice=100,50
 Com1AutoAssign=2
 Com2AutoAssign=2

 Win.INI
 -------
 [ports]
 COM1:=57600,n,8,1,p
 COM2:=57600,n,8,1,p
 COM3:=57600,n,8,1,p
 COM4:=57600,n,8,1,p
 EPT:=
 FILE:=
 LPT1.DOS=
 LPT2.DOS=
 FAX:=
 FaxModem=FaxModem
 FAX/MODEM=

             HAYES OPTIMA 28.8 V.FC  PROVEN INIT STRINGS/SETUPS
             --------------------------------------------------

 WinCIM v 1.3 Setup  (modem.db)
 ------------------------------
 Entry (a)
 Hayes Optima 28.8 V.FC Data/FAX=Hayes Optima/VFC

 Entry (B)
 [Hayes Optima/VFC]
 Init=ATM0V1W2X4&C1&D3&Q9&T5S11=50^M
 Reset=&F
 Econ=&Q9S46=2
 Dcon=&Q9S36=7

 QMODEM Pro Windows V1.2 setup
 -----------------------------
 @COMMON BLOCK
    Baud=57600
    FaxBaud=14400
    DialDelay=10
    ModemReset=ATZ^M
    ModemDialPrefix=ATDT
    ModemDialSuffix=^M
    OKMessage=OK
    Connect=CONNECT
    NoConnect1=NO DIAL
    NoConnect2=NO CARRIER
    NoConnect3=BUSY
    NoConnect4=VOICE
    RedialCancel=^M
    HangupCmd=DTR
    CtsRtsFlow=TRUE
    DstDtrFlow=FALSE
    XonXoffFlow=FALSE
    LockDte=TRUE
    DtrDelay=1000
    BreakDelay=500
    AutoAnswerOn=ATS0=1^M
    AutoAnswerOff=ATS0=0^M
    HostInit=ATS0=0H0^M
    HostOK=OK
    HostRing=RING
    HostAnswer=ATA^M
    HostOffHook=ATM0H1^M


 @Hayes Optima 28800 V.FC+FAX
    ShortName=Hayes 28.8 V.FC FAX
    Baud=57600
    ModemInit=AT&F^M
    ModemInit=ATM0&C1&D3S95=1S10=1S11=50&W^M
    PostSet=Your Optima 288 V.FC is ready to go!
    PostSet=Port speed of up to 115,200 may be used if supported by
    PostSet=your communications driver.


 WinComm Pro ver 1.0
 -------------------
 ATM0V1W2X4&C1&D3&K3&Q9&T5S10=1S11=50
 ATS7=60

 WinFAX Pro ver 4.0
 ------------------
 ATM0&F&C1&D2&K3S7=55S11=40\
 ATZ\


      The above settings yielded the very best performance we were able to
 muster from the Hayes Optima.  (3445cps)  We enjoyed a 98% success rate
 establishing 28800 connects with other V.FC modems.  Sure, the condition
 of the phone lines had something to do with our success rate, but there is
 no doubt the noise cancelling features of the firmware had a great deal to
 do with the successful high speed connects and performance.
   
      The approval of v.34 technology is imminent, therefore the major
 modem manufacturers are gearing up for upgrade time.  Hayes has already
 released their upgrade policy.  It will, presumably include a daughter
 board and speedy installation for a small service fee.  The Hayes Optima
 28.8 V.FC Smartmodem performed flawlessly.  If you seek sure footed high
 speed telecommunications, Hayes Optima can certainly satisfy your needs
 and then some.  

      The time has really come for developers to pay particular attention
 to the duplex transmission protocols, larger XFER block sizes 1024 is most
 common.  Most telcomm users would like to see it auto-size from 1024 to
 8196 with the autosizing reacting to reliability and line conditions. On
 another note, the very new cable interface technology is really right
 around the corner.  With the cable interface technology, 115200bps will be
 considered SLOW!


 part 2 will involve different brands of modems being compared and tested
 for intra-modem compatibility.



   **********************************************************************
                              IMPORTANT NOTICE!
                              =================

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 reading pleasure on DELPHI.  STReport's readers are invited to join DELPHI
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        ************************************************************


                           ATARI/JAG SECTION (III)
                           =======================
                            Dana Jacobson, Editor



  > From the Atari Editor's Desk              "Saying it like it is!"
    """"""""""""""""""""""""""""


      This week really started out nicely; the weather had cooled down
 with the humidity much lower than past weeks lately.  My first of a few
 vacation weeks is almost here and I can't wait!  All of the sudden,
 my workload at my real job started to pile up and I have to get it done
 before I go on vacation so I don't come back to a desk covered with
 incompleted tasks!!  And then, the temperature and humidity is back on
 the rise and it's unbearable!  I hear that Alaska is nice at this time
 of year....

      Things are still quiet on the computing front (have they ever
 really been hectic?!).  There are a few items that we'll be passing
 along your way this week, however the majority of our issue again this
 week will be focusing on our continued SCES reports and Jaguar news.
 This format may continue regularly rather than have Jaguar coverage in
 alternate week's issues.  Jaguar news is picking up lately and we want
 to be able to report these things in a timely fashion.  After all, it's
 apparent that any revitalization of Atari's full computer support
 hedges on the success of the Jaguar.

      So, while you're reading the rest of this issue, I'll get out the
 buckets of ice ready and cool off for a bit!


                                           Until next time...



                       Delphi's Atari Advantage!
                      TOP TEN DOWNLOADS (7/13/94)

       (1) AEO NEWS! #4                   (6) CAIN NEWSLETTER               
       (2) STARBALL                       (7) XAES-NEW LETEMFLY             
       (3) TAZ-16 COLOR TERMINAL          (8) GO UP!                        
       (4) SYSTEM INFO CPX               *(9) THE OCTALYSER V0.96           
       (5) STREPORT SCES BULLETINS        (10) TERADESK V.1.39              
                                                                           
                              * = New on list                               
                              HONORARY TOP 10                               
                                                                            
   The following on-line magazines are always top downloads, frequently   
   out-performing every other file in the databases.                      
                                                                            
                 STREPORT (Current issue: STREPORT #10.28)                
       ATARI EXPLORER ONLINE (Current issue: AEO - VOLUME 3, ISSUE 10)     
         Look for the above files in the RECENT ARRIVALS database.         

                    _____________________________________




 > CAIN Atari Fun Fest'94 STR SHOWNEWS
   """""""""""""""""""""""""""""""""""

 CAIN Atari Fun Fest'94
 ======================

 CLEVELAND, OHIO is within 500 miles of half the population in the United
 States and a very LARGE population of Canada.

 The CAIN Atari Fun Fest 94 will be held in Kirtland, Ohio (very close to
 Cleveland) and will allow Lynx and Jaguar owners to have a lot of fun!
 There will even be a "Cleveland Lynx-Up" where Lynx owners can bring their
 Lynx and game cards and comlynx with other players!  Who says that you'll
 never get the opportunity to comlynx???

 There will also be dealerships attending this show that will be more than
 happy go give you great deals on game systems and game cartridges!

 If you are an Atari computer gaming fanatic, not to worry!  There will
 dealers there to supply you with all your computer gaming needs...

 ALL INTERESTED ATARI DEALERSHIPS AND USER GROUPS SHOULD CONTACT THE SHOW
 ORGANIZERS AS SOON AS POSSIBLE!  Great spaces are on a first come basis!
 Atari user groups are given tables for free!

 PLEASE distribute this on BBSs, networks, and at your user group meetings!
 We want to have one heck of a gaming day!  And a gaming day that might be
 closer to you than you think!

 CAIN Atari Fun Fest'94
 ----------------------

                        Central Atari Information Network
                                    Presents
                           C.A.I.N. Atari Fun Fest 94
                       August 7, 1994 / 10:00AM to 5:00PM
                            Knights of Columbus Hall
                                7637 Chardon Road
                               Kirtland, OH 44094

              *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
              *  THE FIRST CLEVELAND-AREA ATARI SHOW IN YEARS!!!  *
              *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

                                 Free Admission!

                               What to See and Do!

                           The New Jaguar Game System!
                           The LYNX handheld game unit
            Bring your LYNX and games to COMLYNX with other players!
                         The Falcon Multimedia computer
               Gemulator (IBM emulator running Atari ST Software)
                          8-bit computers and products
                        16/32-bit computers and products
                           Portfolio palmtop computer
                          Meet the editors of C.A.I.N.
                  Classic game systems 2600/5200/7800 and games
                Catalogs and brochures for Atari line of products
                    Atari products for sale / Plus Much More!

                         Table pricing per 8 foot table
                         $10.00 per table no electricity
                        $15.00 per table with one outlet
                      For more show or lodging info contact
                                   Fred Horvat
                                  P.O. Box 493
                           Chesterland, OH  44026-0493
                                  216-729-0761
                    Internet ID : ap748@cleveland.freenet.edu

                      ________________________________



 > Binary Sounds! STR InfoFile! - Binary Takes Over Barefoot Software!
   """"""""""""""""""""""""""""

 Hello,

 Announcing....

          Binary Sounds!!!

 Will be taking over the Barefoot Software Stuff. :}

 Bob Semaan and Myself, Richard Ladage (known as Bondservant@delphi.com)
 will be marketing and supporting Edit Track and Smpte Track and
 various programs.  Platinum Manuals will be available with in 2-3
 weeks!!!  If you live near Indianapolis, I am going to try to be there!!! 
 I'll post as soon as I see if I can Still get a table. :}

 Dana and Jeff are glad that we will be able to produce the manual
 and to support the users of Smpte Track.  They were hit very hard by
 the quake in January and have not been able to recover.

 I will post our address and Phone #s with in a day or two.

 We hope that the future will be bright...

 Also, there will be a new pricing and Upgrade policies that will lower
 the prices from where they were, they will be announced shortly.

 We know that many have waited for a long time for manuals and
 upgrades.  We promise to respond quickly, and Bob or myself will
 available by Phone most days, and will be online almost every day.
 So long for know

 Rick
 Binary Sounds
 Formerly Barefoot Software


                 __________________________________________



 > MIST Show News! STR InfoFile!  - Indianapolis Show On!
   """""""""""""""""""""""""""""

 Re the show; It is at the Best Western Waterfront Plaza Hotel. just
 minutes from the Indianapolis Airport on U.S. 136, just off Interstate
 465 at the Speedway exit.  The admission price is $3.00, with tables
 priced at $50.00 for vendors, and $15.00 for users groups. Individuals
 tables are $10.00, space permitting.

 The phone # at the Hotel is (317) 299-8400. Rooms are priced at $53.00
 for a single, and $59.00 for a double, with special facilities provided
 for the handicapped, non-smokers, and guests with small children.  Be
 sure to pack some "duck chow" for the ducks and geese on the lake.
 Contact person on the flyer is listed as Charlie Sears at
 (317) 535-4829.  There is a flyer with a map. If you wish additional
 directions, I can scan it or Xerox the flyer and drop it in the mail.
 From the looks of the map, I-74 is on the West side of Indianapolis
 about half way between I-65 and I-70, and it is REAL close to the exit.
 Any further questions, just shout.                         

                                         Jim


                   _______________________________________


 > CD-ROM STR InfoFile! - The World of Today's CD-ROMs
   """"""""""""""""""""



                            THE FUTURE OF CD-ROM
                                     and
                         OTHER MASS STORAGE DEVICES



 by Marty Mankins


 CD-ROM drives are taking off like crazy and vendors cannot produce
 enough software fast enough to fill the demand.  But what about the
 future of CD-ROM?  This article will take a look at what the future
 could be like for CD-ROM and how it is changing the way we think about
 computers.

 A stroll through the massive shelves of software at your local computer
 superstore has you deciding which products that you will need to buy.
 After talking with the sales people a few times and trying a few of the
 programs on the demonstration computers, you decide on three titles.

 The first title is the latest version of Microsoft Office.  This comes
 with a word processor, a spreadsheet, a presentations package and a few
 other tidbits that you may or may not have a use for.  The other program
 is one of the most popular games on the market "DOOM: Revisited".  This
 game is chock full of graphics screens, characters and all kinds of
 interesting meanies.  The last program is Lotus Organizer, one of the
 hottest personal information managers on the market and perhaps the
 biggest selling.

 You get these software titles home, crack open the package and realize
 that they all come on CD-ROM.  "What???", you exclaim as you are madly
 looking for the number of the computer store.  You call up and ask for
 a sales person.  "Sir, are you not aware that all software now ships on
 CD-ROM?", asks the sales person.  "No", you bellow in the softest yell
 you can exert, trying very hard to remain calm.  The sale person
 continues, "It says what the media type is on the outside of the box.
 Can you look at the outside packaging of the software titles?"  You grab
 the packages and look.  Sure enough, it says that all of these programs
 come on CD-ROM.  It also says that if you need 3.5" high-density floppies,
 you can send in a coupon for them.  You now realize that you forget to
 follow the advice of others back in 1994 when all of your friends and
 co-workers were trying to get you to buy a CD-ROM drive.  "NO!!", you
 told them, explaining that you didn't think you would need anything that
 big that had to fit on a CD-ROM.

 Is this the future of software?  Is the 3.5-inch floppy disk going to
 go away like the 5.25-inch floppy has done?  What about other storage
 devices for your computer?  These are some serious questions that people
 really need to ask themselves.  The issue of owning a CD-ROM drive is
 one that computer users - both home and business - need to evaluate and
 determine when they will get a CD-ROM drive.  Several years ago, it was
 a sort of luxury.  Now, that luxury has turned into a device that the
 world of computing can't get enough of.

                          ADVANTAGES OF CD-ROM

 I decided to do some research.  I contacted several software
 duplication houses that produce software.  I asked them three
 questions:  1. Do you currently have a way to produce CD-ROMs in-house?
 If not, do you handle the orders for your clients?  2. If you do not
 currently publish CD-ROMs in-house, are you planning on it?  When?
 3.  Has the level of requests to publish software on CD-ROM vs. 3.5-inch
 floppies increased significantly?  By how much?

 Every single duplication company said they had some way of producing
 software on CD-ROM, with almost 50% of them doing the work in-house.
 And those that didn't have the facilities on-site, almost all of them
 said that was their first priority this year.  The number of requests
 to publish software on CD-ROM have risen almost 300% in the last 6
 months.  All of these results point towards one thing:  the CD-ROM media
 is the future of software distribution.

 Currently, there are about 5 million CD-ROM drives installed.  This
 figure is one that will double in the next year.  And will come close
 to tripling the current installed base.  But, while 5 million seems
 like a large number, not every computer has a CD-ROM drive.  This relates
 to some software titles that won't ship on CD-ROM as the demand for
 their product may not be enough to get the cost break of CD-ROM vs.
 floppy.

 It costs somewhere between 75 cents and $1.20 to press a single CD-ROM.
 In order to break even, the software vendor must press 100,000 CD-ROMs.
 They currently press a larger amount of floppy discs to ship their
 software, but the cost for each floppy disk is close to 20 cents a piece,
 label and packaging included.  So the break even level becomes 4 floppy
 discs vs. 1 CD-ROM.  The decision is made based on how many copies of
 the software they feel they will sell and how many of these people that
 buy the software currently have a CD-ROM drive.

 One of the biggest incentives to ship on CD-ROM is to save the user
 endless swaps of floppies when installing their software.  Today's
 reason for CD-ROM is cost per floppy disc vs. the size of the program.
 Packages like Microsoft Office 4.3, Novell NetWare 4.0 and the popular
 game Dragons Lair are all disc space hogs.  By putting these titles on
 CD-ROM, the user benefits by either an easy install or by running the
 program from the CD-ROM.  The space for keeping 25 floppies or one CD-ROM
 is an issue to MIS departments.  They store the software that is
 installed on their users computers.  For each 4 floppies, they could
 store 1 CD-ROM.  Another benefit for CD-ROM.

 Let's look at one software vendor who is really pushing CD-ROM. 
 Corel Systems, based in Ottawa, Canada, is pushing their latest
 product - Corel Draw 5 - as the program made for CD-ROM.  It takes up a
 good 75Mb of hard drive space.  On floppy, this program costs more than
 its CD-ROM counterpart.  And the pricing is not a matter of a few dollars.
 Our local Egghead store charges just under $600 for the floppy version
 of Corel Draw 5.  The CD-ROM version is around $480, a good $100+
 difference.  What's the reason for such a big price difference?  CD-ROMs
 are cheaper to make, they take less time to duplicate and the storage
 and convenience factors outweigh floppy discs 25 to 1.  And there are
 many other advantages that could be listed.

                         OTHER MEANS OF STORAGE

 It's apparent that CD-ROM is a great technology, but there are some
 disadvantages.  The first is obvious to all computer types, but may not
 be known to those who are new to the computer age (technical types,
 please bear with me on this one!).  The nature of CD-ROM is based on its
 post-fix acronym, which stands for Read-Only Memory.  This type of
 storage can only be read from, not written to.  So, if you had made a
 lot of documents and created some files that you thought you could
 backup to a blank CD-ROM, think again.  They do make CD recordable drives,
 but they are expensive and each media can only be written to once,
 which can then be read by any CD-ROM drive.  The idea of CD-ROM is then
 determined to be a media that has unchangeable information on it which
 can be transferred to your computer.

 This leads into other storage options which can be used by anyone, with
 a minimal amount of effort, but a large increase in removable storage.
 This increase will be less than CD-ROM, but often 100 times the storage
 of a 3.5-inch floppy disk.  Users are creating larger documents.  The
 programs are becoming bigger.  The size of data files is growing on a
 daily basis.  And there are some good solutions for storing this
 information.

 The most popular are Syquest drives and cartridges, which act like a
 hard drive, but can be removed and replaced with another cartridge.
 The storage capacities vary from 44 Mb to the current standard of 270 Mb.
 These cartridges are not that large.  In fact, the newest 270 Mb
 cartridge is smaller in size, compared to a CD-ROM disc.

 There are other storage systems that are out there, but the most
 promising is MiniDisc Data, or MD Data for short.  This system, created
 by Sony, offers the size of the audio MiniDisc standard, with 140Mb of
 storage.  The disc size is about 2.5-inches in diameter and about as
 thin as 2 CD-ROM discs.  The mechanism is Magneto-Optical and can
 achieve speeds of around 23 mili-seconds.  The system can be written to
 literally millions of times with no signs of wear.  MD Data is not
 currently shipping, but it is planned for release later this year or
 early 1995.  Sony has been talking with portable computer manufacturers
 and wanting to include an MD Data drive in their machines.  Sony has
 already shown a prototype drive for desktop computers.  And the blank
 media cost will be around $20 per disc.  That's a very affordable means
 of removable storage without the limitations of the current floppy
 disks.

                  WILL CD RECORDABLE BECOME AFFORDABLE?

 While these other formats, including MD Data, look promising and may
 offer some good advantages now, the user base wants CD-ROM, but in a
 format they can write to.  The current CD Recordable system, as
 previously explained, can only be written to once.  If you find that
 there was a problem and some files are missing, then you need to throw
 away the CD Recordable disc and start over.  This could get expensive.
 Companies are currently researching a way to get a read/write CD-ROM
 system that can be written to and read from just like a hard disk.
 There are currently no details available, only promises that engineers
 are working long hours to bring the computer industry a good, useful
 solution.  When the system hits the streets, the price will be high for
 some time, but should drop faster than it has taken hard drives and
 other computer parts to drop.  I would say that after a period of 6-8
 months, a CD read/write system would be an additional $900 to add.
 After 2 years on the market, all CD drives will be read/write.  This is
 my personal vision, but it's something that could happen once the
 technology has proven itself.

                            A MIX OF FORMATS?

 So, now we have looked at a few formats that could offer some good
 solutions.  But what about the standard of the future?  Is there only
 going to be just one format?  Or are we going to have several to choose
 from?  I'll offer some of my feelings on this subject.  I feel that
 CD-ROM will survive.  In the next 2 years, software vendors will have
 reduced the number of 3.5-inch floppy disks they ship with their
 products by over 75%.  By the end of the next 3 years, 90% of all
 software will ship on CD-ROM.

 Looking at the new MD Data format, it will take some time to get off
 the ground.  If it does, it has the possibility of replacing all
 3.5-inch floppy drives in all computers with an MD Data drive, further
 reducing the weight of portable computers.  This could take at least
 3 years, but no longer than 5.  If the format fails, then there's bound
 to be someone else waiting in the wings with their offering to replace
 the 3.5-inch media.

 Compatibility between multiple computer systems (i.e. DOS/Windows,
 Macintosh, UNIX, OS/2) will no longer be a problem.  All CD-ROMs will
 work with all operating systems, using universal data files and creating
 the proper program files for each system, with unique install programs
 for each system.  Currently, only some of the CD-ROMs that ship work
 with DOS or Windows, Macintosh and OS/2.

 And in the next year, you will see more and more systems with at least
 two CD-ROM drives.  More programs are becoming enabled to run directly
 from the CD-ROM (i.e. Borland C++ 4.0, Microsoft Office).  This is fine
 until you need a file from a CD-ROM, like a photo or some other form of
 clipart.  Then you must quit the program you are running, copy the
 file(s) from the CD-ROM, remove it and replace it with the program
 CD-ROM you were running and grab the file.  This is not the best
 solution and defeats the purpose of owning a CD-ROM drive.  So, if you
 find yourself in this situation, it's time to add another CD-ROM
 drive.  It's the best way to take advantage of this incredible storage
 medium.

                               CONCLUSION

 We all know that CD-ROM is here to stay.  But there are some new
 technologies on the horizon that will allow us to become more
 productive and be able to handle the pressures of this growing industry.
 Keeping up with the larger applications and the data they create is a
 task that demands a new way of distributing software and information.
 CD-ROM and the mass storage devices will work together to bring us the
 best of all solutions to a more perfect way of working.


                   ______________________________________



 > Internet Web News! STR InfoFile! - Internet's Web to Be Reorganized
   """"""""""""""""""""""""""""""""

   Internet's famed World Wide Web feature, which enables users to enter
 databases around the world from a central starting point on the enormous
 network, will be reorganized.

   Associated Press writer Anne Thompson, reporting from Cambridge,
 Massachusetts, says engineers at the Massachusetts Institute of
 Technology and the European Laboratory for Particle Physics have agreed
 to standardize how data is entered in and retrieved from the Web.

   Glenn Gabriel Ben-Yosef, a data communications analyst for Boston's
 Yankee Group research firm told Thompson, "Standardizing the Web would
 be like being an electronic janitor. It's like putting things in their
 proper bin."

   MIT graduate student Henry Houh said the Web, without a universally
 accepted language, is like a badly organized library, adding, "It's
 like anyone can go in and lay a book down on a table. In a small library,
 that's OK, but in a big library, it's going to take you days to find
 what you need."

   AP quotes Michael L. Dertouzos, director of the MIT laboratory working
 on the problem, as saying the scientists will survey Web users on how
 to best standardize the system. Within a year and a half, MIT should be
 ready to launch a pilot program, he added.

   "Hundreds of thousands, perhaps millions, of computer owners use the
 Web to access an astounding volume of information and graphics from
 Europe and the United States," AP noted. "During a demonstration at a
 conference, an MIT professor turned up an ancient manuscript written in
 Greek from the Vatican archives; a draft of the 1995 national budget
 from the White House; the highlights from a Houston Astros baseball
 game; and a photograph and profile of a sixth grade girl from Lansing,
 Michigan."

   Reports from The Associated Press are accessible through the Executive
 News Service (GO ENS) and in AP Online (GO APONLINE).





                      ATARI JAGUAR GAME CONSOLE SECTION
                      =================================



 Featuring:

 -  More CES, New Devs, Atari Updates,
    and much much more!


 > From the Editor's Controller              "Playin' it like it is!"
   """"""""""""""""""""""""""""  
   

      First of all, I want to apologize to STReport Jaguar section
 staffer Craig Harris, and to our readers.  In last week's issue
 (10.28), we were supposed to have included Craig's firsthand account of
 the recent SCES.  Craig had gone out of his way to finish it up so I'd
 have it time for that issue, and I somehow missed including it!  In
 that same issue, I had mentioned that we'd be including "real life"
 interpretive reviews of Raiden and Dino Dudes.  All that we had
 included was the Raiden review.  I just forgot to edit out Dino Dudes
 as we decided at the last minute to hold 'Dudes" off for another issue.
 Sorry for the confusion - a number of readers had left me mail asking
 me where we had hidden that review!!
   
      This week, we'll continue with the SCES coverage and wrap it up.
 Various items that came out of CES will also be included, as separate
 items.  The excitement is growing again!

      Speaking of excitement, I got a call from Atari's Don Thomas
 yesterday (Thursday).  There has been a lot of talk online (and off,
 I'm sure) about the delays with "Kasumi Ninja" being completed, having
 been "promised" by CES.  A lot of people have been expressing their
 displeasure with those delays, and creating potential rumors that the
 game was bug-ridden, hence the delay.  Numerous statements to the
 contrary didn't seem to make a difference.  What was causing the delays
 was the fact that the programmers, especially Atari's Ted Tahquechi,
 wanted to make sure that the game was a quality one.  Don's call
 informed me that Ted got approval this past Wednesday to make 'Kasumi
 Ninja' a 4-meg cart rather than the original 2-meg design.  What this
 means is that the quality images and voices that were desired to be
 included can now be done, with ease.  What Don implied during our
 conversation was that this game will now be a really top-quality game
 with the graphics and sound effects that it deserved.  Ted also told
 Don that the beta test version of the game should be ready by the end
 of August.  If tests prove positive, the game should go into immediate
 production.  I'm told that this delay will be well worth the wait!

      We're anxiously awaiting a review copy of 'Wolfenstein 3D' which
 has reached buyers in limited "pre-release" versions.  The initial
 shipments were received at Atari on a Friday, and a "weekend" staff
 shipped them out to stores and dealers the very next day.
 Unfortunately, a number of copies weren't set aside for reviewers as is
 usually the norm.  STReport is on the list slated for the next
 shipment, which is due in shortly.

      We're putting the finishing touches on a Jaguar-promotional
 contest for you!  Look for details next week online and in next week's
 issue.  There will be prizes!!  Get your cameras loaded with film and
 start thinking JAGUAR!  Prizes are being donated by Atari and are on
 the way to us as we speak.

      Well, we're jam-packed with information and news, so let's see
 what's new on the Jaguar front!
                                         Until next time...

                    __________________________

 > Jaguar Catalog STR InfoFile  -  What's currently available, what's
   """""""""""""""""""""""""""     coming out.

    Current Available Titles
    ~~~~~~~~~~~~~~~~~~~~~~~~

    CAT #   TITLE                 MSRP      DEVELOPER/PUBLISHER

     J9000  Cybermorph           $59.99         Atari Corp.
     J9006  Evolution:Dino Dudes $49.99         Atari Corp.
     J9005  Raiden               $49.99     FABTEK, Inc/Atari Corp.
     J9001  Trevor McFur/
            Crescent Galaxy      $49.99         Atari Corp.
     J9010  Tempest 2000         $59.95     Llamasoft/Atari Corp.
     J9028  Wolfenstein 3D       $59.99        id/Atari Corp.


     Available Soon 
     ~~~~~~~~~~~~~~

     CAT #   TITLE               MSRP          DEVELOPER/PUBLISHER

             CatBox              $49.95               ICD
             CatBox +            $69.95               ICD
             Brutal Sports FtBall  TBA              Telegames

     Hardware and Peripherals
     ~~~~~~~~~~~~~~~~~~~~~~~~

     CAT #   TITLE               MSRP          MANUFACTURER

     J8001  Jaguar (complete)   $249.99        Atari Corp.
     J8904  Composite Cable     $19.95      
     J8901  Controller/Joypad   $24.95         Atari Corp.
     J8905  S-Video Cable       $19.95      







                   Industry News STR Game Console NewsFile 
                   =======================================



 > SCES Reports! STR NewsFile!  -  More Firsthand Reports From SCES
   """""""""""""""""""""""""""



                                SCES Reports
                                ============

 by Craig Harris

 For a system with only 5 games since its launch, the Jaguar needed the
 Summer CES to redeem itself.  Boy, did it ever.  Atari had the 3rd largest
 booth of the floor, and about 25 games displayed.  They even placed giant
 bill-ads on the side of a couple Chicago buses.

 Standing around the Jaguar booth was kind of like hanging around the Who's 
 Who of Atari.  Meeting people like Don Thomas, Greg LaBrec, Susan McBride,
 the Tramiels, even catching a glimpse of Jeff Minter was quite an honor.
 If you decided to play Kasumi Ninja, don't be surprised if your opponent
 was the producer, Ted Tahquechi.  And if you didn't see Atari folk, you
 most certainly saw 3DO people scoping out the competition...and boy, did
 they look concerned.

 Well, let's get on with the show, shall we?


                         ==========================
                                 Jaguar CD 
                         ==========================

    The Jaguar CD player was displayed in two kiosks: One playing a non
    interactive demo that showed the system's internal video capabilities, 
    the other playing the Tempest 2000 soundtrack CD while Jeff Minter's 
    Virtual Light Machine translated the music into a stunning graphic 
    display.

    The video demo strutted its stuff with clips from Back to the Future
    III and Jaws, and the entire Maverick theatrical promo. BTTF and Jaws 
    looked and sounded GREAT. The video only seemed to pixelate when the 
    camera moved in a quick motion. Maverick, on the other hand, looked a 
    little rough throughout the promo. 
         
    The Virtual Light Machine was quite a sight. The program will 
    display and manipulate graphics on-screen in reference to the
    intensity of the music. Pressing keys on the Jaguar's pad will 
    perform preset displays of graphic grandeur.
         
    The player itself looked very official, with the Jaguar name and 
    the "Compact Disc" logo imprinted on the system in a raised red 
    font. The spinning discs were visible through a small window on 
    the top right of the player, so there was no doubt the demos were
    legitimate.

                         ==========================
                              Games at the Show
                         ==========================

 The following is a first-impression account of the games displayed at the 
 Summer CES. These are NOT reviews. 


                       -/- Alien VS. Predator -/-

    This was a title on my "Can't wait to see" list. On the up-side, I was
    very impressed in what I saw. On the down-side (if you can call it 
    that), the game's so deep that I only got to see the Marine in action.

    Since this game is a first-person maze/shooter, there's no doubt that
    many people will compare this game to Doom (at least to the PC 
    version). So, to prepare yourselves for many interpretations, here's 
    mine:

    In Doom, you're a guy rushing through space station after space 
    station, shooting first and asking questions never. In AVP, you're 
    a Marine (at least of what I've seen and played) cautiously creeping 
    through corridors with an arsenal of weaponry, trying to stay alive. 
    So, with this in mind, AVP doesn't move as quickly as Doom. But, 
    there's more depth, weaponry, and characters, sharper graphics, and 
    better sound in AVP...a pretty decent trade-off. And from what I've 
    heard at the show, the Alien moves FAST.

                         -/- Arena Football -/-

    Another self-running demo. This game featured a similar perspective
    to Madden, but there were no crowds, no stadium, just players moving 
    choppily across a plain green field. The play select screen looked 
    nice, though.


                     -/- Brutal Sports Football -/-

    Even though this game will/should be available in the next couple of 
    weeks, I felt obligated to add this to the list.

    If you've ever played the old Bally/Williams football follow-up to
    Arch-Rivals called Pigskin, then you've got a pretty good idea
    how Brutal Sports Football works. Just get the football to the 
    endzone...no matter what. The graphics and gameplay are standard 
    fair (for a dedicated game system), but the scrolling is slightly 
    choppy. Good, mindless fun.

            -/- Bubsy: Claws Encounter of the Furred Kind -/-

    This was a much-hyped game in 1992, being the first 16-meg platform 
    game for both the Genesis and Super NES. Unfortunately, it was also 
    a BIG disappointment (for me, at least). Fortunately, the game has
    another chance of redeeming itself. Unfortunately, there wasn't much
    to judge at the show.

    The Jaguar version, programmed by Imagitec Designs, takes the original 
    Bubsy and converts it pixel-by-pixel to the Jag hardware. Not much
    was shown, but what WAS shown looked like a direct Genesis-to-Jaguar
    port (see Flashback preview). The graphics in some areas did look 
    sharper...but the loose controls remained.

                         -/- Checkered Flag -/-

    For a game that was slated to be released with the system, Checkered 
    Flag had enough time in development to give Virtua Racing a run for 
    its money. As it stands, though, the version at the show suffered 
    from a very disappointing frame rate. Even the Genesis version of VR
    had smoother animation.
         
    I could give it the benefit of the doubt by saying that it could have 
    been an early version at the show. This is a valid assumption, for 
    the only track available was the "milkbone" road shown in many 
    publications for months. Only until recently have new roads been shown 
    in magazines such as Die Hard Game Fan. Accompanying these photos
    was the caption "The framerate has improved greatly." Keep your 
    fingers crossed, folks.


                           -/- Club Drive -/-

    Here's another title that I was really looking forward to, and another
    title that looked like it could use a couple more months of re-tooling. 
       
    I've heard Club Drive being described as "Virtua Hotwheels" and 
    "64-bit Indy 500" (classic Atari VCS game). From what I saw, both 
    descriptions are correct. The player pilots a vehicle with his choice
    of color through his choice of scenery. The object in one game is to 
    collect weird squiggles before finding the finish line, while in the 
    other, you "tag" the other opponent (computer or human) and avoid 
    him/it until the finish line.

    The graphics are constructed of polygons, with the occasional 
    texture mapping thrown in. Very smooth polygons, too...just not 
    very detailed polygons. The music existed, but because of the 
    noise of the convention, it was mainly inaudible. 

    During my short experience with the game, I encountered many bugs that 
    hindered gameplay. I could drive through some walls and obstacles 
    and I could flip in the air for no apparent reason. Heck, my car even 
    disappeared. The camera sometimes had a problem following at a 
    constant, realistic pace. Fun, but buggy.

                              -/- Doom -/-

    The Jaguar version was a BIG disappointment. What was shown animated 
    about as fast as a 486-25, and the resolution was half that of the PC
    version. Incidentally, the Jaguar version looks identical to the PC 
    when it's set at "Low Resolution."  If you've ever played Doom on the 
    PC, you probably know how hard it is to see objects in the distance 
    when the detail is set at "Low."

                         -/- Double Dragon V -/-

    Ok, it's part of the Double Dragon series, but it's nothing like the 
    Double Dragon series. It's yet another fighting game (sheesh, the 
    Jaguar's starting to sound like the Neo-Geo!).

    The game contains cartoony graphics, mainly because the game is 
    based on the weekday/Saturday Morning cartoon series. The version 
    displayed still needs work in the gameplay department. Many times, 
    one hit will have the opponent kissing the canvas.


                            -/- Flashback -/-

    A lot of people missed this one, because it wasn't in the Jaguar 
    area. A friend of mine at U.S. Gold presented this game to me when I 
    visited him at his booth.

    Essentially, the Jaguar version is a direct port from the Sega 
    Genesis. Nothing has changed, courtesy of the 68000 processor in 
    both the Jaguar and Genesis. There's absolutely nothing wrong with
    this rendition, other than the fact that it may be coming to market 
    a little too late. There has already been versions for the PC, Amiga, 
    Genesis, and Super NES, so chance are good that most Jaguar owners 
    have already played Flashback in one form or another.

                          -/- Iron Soldier -/-

    Because there was such a crowd around this game, I didn't get a chance 
    to hands-on test this puppy. 

    From what I was able to see, the game takes place inside a giant 
    robot (I can't say Mechwarrior, because that's a registered 
    trademark), where you wreak havoc on a not-so-helpless city. You can 
    blow-up buildings with your weaponry and crush tanks with your massive
    feet.

    The game consisted of extremely smooth and detailed polygons. And 
    from what I heard at the show, the version displayed was a "quick
    hack." I can't wait to see what the finished version looks like.

                          -/- Kasumi Ninja -/-

    Kasumi Ninja has been touted by many publications as "possibly 
    better than Mortal Kombat", "MK's worst nightmare", and "gosh, 
    what a great game", so I expected this game to be sitting on a 
    gold pedestal with drooling fan-boys standing around the machine, 
    itching to play. Well, there wasn't any pedestal, but there was 
    definitely a large crowd around both kiosks. 
         
    This fighting game definitely capitalizes on Mortal Kombat's success. 
    (I could say "rips off," but I don't want to sound harsh.) Digitized 
    characters, blood flies with every hit, and the player is given the
    opportunity to perform a "fatality" at the end of each match...three 
    of the features that made MK popular. Currently, music only exists in
    the character-select dungeon...but what existed was definitely 
    stunning. The character-select screen's 3D engine needs a MAJOR  
    overhaul; it is EXTREMELY choppy. I had some fun with it, but the 
    game still looks like a LOT of work is needed.


                             -/- Rayman -/-

    Platform games on game systems are inevitable. Historically, these
    types of games sell very well on ANY system. I have no doubt that  
    UBI Soft's Rayman will not be an exception.

    Even though the version displayed at the show still had a while to 
    go, what was shown was truly amazing. The backgrounds looked
    like watercolor paintings and the animation was silky smooth. Your 
    character could walk, jump, stand on his hands, and make goofy faces
    to scare enemies.

    The detail that went into this game was really something to see.  
    Rayman was truly...er...exceptional.

                              -/- Rally -/-

    Stuffed in a corner and strangely unlabeled, Rage Software's Rally 
    was probably one of the best work-in-progress games I saw at the show.
    There wasn't much to the demo; just drive your 4WD vehicle in a 
    scrolling, pseudo-overhead view around an off-road track. Turn too 
    hard, and you'll slam into a cactus patch while leaving detailed 
    skid marks along the way. That's it...no opponents, no music, one
    track.

    Heck, if THIS version was so much fun to play, I can't wait to see
    the finished product.
         
    A friend described the gameplay as "APB without the flashing lights."
    I think he's right.

                             -/- Ruiner -/-

    Ruiner is the first original pinball game for the Jaguar. I say 
    "original" because it's not based on any current arcade design. 
    Rather, it's similar to Genesis's Dragon Fury and TTI's Devil's
    Crush, meaning the tabletop's ALIVE.
         
    The first thing you notice when playing the game is that your ball 
    isn't the standard silver ball-bearing; it's a round, rolling skull.
    Bat's swoop around the playfield, and some channels are constructed
    of bones. Techno music plays throughout the game.

    Pinball is a game that's extremely difficult to simulate on a game 
    system. Ruiner does a good job bringing all the physical properties
    of pinball to the video screen, and adding properties only video 
    games can provide.

                     -/- Space War -/-  (tentative)

    This game had little resemblance to the original black & white vector
    game of the mid 70's. Rather, the game showed two cockpits; Left side 
    for player one, Right side for player two. Both players duked it out 
    in a 3D space environment, similar to the flash-in-the-pan Atari 
    Games arcade title, Space Lords.


                          -/- Ultra Vortex -/-

    This one snuck up on me, because it wasn't there the first day. 
    Developed and produced by Beyond Games, designers of Lynx's 
    Battlewheels, Vortex looked much further along than Kasumi Ninja did.

    As with all games of this genre, punching, kicking, jumping, and 
    blocking are standard, as are special moves (accessible by the 
    Jaguar's keypad...for now). My personal favorite character was 
    Buzz-Saw, robotic-type character that can spin his torso in a...well, 
    buzz-saw kind of way.

    Compared to Kasumi Ninja, the graphics of UV aren't quite as sharp,
    but the animation is much more detailed. There's also more characters
    and more secret moves than KN. Blood was present, but it didn't linger 
    on-screen like KN's red stuff did. The action was faster than KN, but 
    scrolling had a certain choppyness to it. Overall, I had more fun 
    with this one than Kasumi Ninja. The gameplay was deeper and the action 
    was faster.

                      -/- White Men Can't Jump -/-

    I'm not sure why they bothered to display this very early demo, a 
    basketball game without a basketball isn't what I call impressive.

    This game by Trimark DID feature some pretty snazzy scaling effects. 
    You could move your digitized character into the foreground and 
    background, and the "camera" would adjust to the position you were on 
    the court. But like I said, without a basketball there wasn't much 
    to do with this game.
         
                         -/- Wolfenstein 3D -/-

    Originally programmed for the PC, and recently scaled down for the  
    Super NES market, this game is a favorite in ANY form. The Jaguar 
    version is the best yet; the resolution of the bitmaps are TWICE what
    the PC version had, and four times the detail of the SNES version. 
    The sound effects were even better. Even though the noise of the
    convention drowned out most of the music, one could definitely hear 
    the high quality of the speech and sound samples.

    What's more to say? A great version of a great game. And it's shipping 
    in the next few days!

                       -/- World Class Cricket -/-

    It's a shame this game was only a self-running demo of still screen
    shots. I really wanted to see how Telegames plans on converting 
    this European game of bat-ball to the video game scene. I guess
    we'll find out when this game gets further into development. Winter 
    CES, anyone?

                           =======================
                              In conclusion...
                           =======================

 As you may or may not have heard, the Summer CES is moving away from its 
 Chicago residence starting in May '95. Fortunately (for me, at least)
 they'll be setting up camp in my backyard...Philadelphia. Let's hope
 Atari decides to follow the convention wherever it goes.  Judging from
 the reaction of this show, it's great publicity.

                       _______________________________



 > Jaguar Manufacturing to IBM! STR NewsFile! - IBM To Produce Majority
   """"""""""""""""""""""""""""""""""""""""""   of '94 Jaguars!


  July 12, 1994                    Contact: August J. Liguori
                                            ATARI CORPORATION
                                            (408) 745-2069
  
  
  For Immediate Release
  
  
          ATARI CORPORATION ANNOUNCES MANUFACTURING PLANS
  
 Sunnyvale, CA-- Atari Corporation (ASE:ATC) confirmed today a majority
 of its 1994 300,000 piece production of Jaguar will be manufactured by
 IBM in Charlotte, North Carolina.  Jaguar is the only 64-bit multimedia
 entertainment system and is the only video game system made exclusively
 in the United States.
  
 Sam Tramiel, President said, "We are pleased to have IBM's manufacturing
 strength and support as we commence volume production for the Christmas
 selling season and we are proud that this relationship has enabled us
 to competitively manufacture Jaguar in the United States."
  
 Atari Corporation designs and markets interactive multimedia
 entertainment systems.  Atari is headquartered at 1196 Borregas Avenue,
 Sunnyvale, California 94089.
  

                ____________________________________________



 > Time Warner Signs Coin-Op Deal! STR NewsFile! - TWI To Use Jag Engine!
   """""""""""""""""""""""""""""""""""""""""""""

  July 12, 1994                    Contact: Sam Tramiel
                                            ATARI CORPORATION
                                            (408) 745-8824
  
  
  For Immediate Release
  
  
     ATARI CORPORATION AND TIME WARNER INTERACTIVE INC. JAGUAR DEAL
                 Leader in Coin-Operated Gaming Systems
                  to Power Machines with Jaguar Engine
  
 Sunnyvale, CA-- Atari Corporation (ASE:ATC) today announced that it has
 signed an agreement with the coin-operated game division of Time Warner
 Interactive, Inc., a worldwide leader in video games and entertainment
 software and creator of such arcade hits as Hard Drivin', Race Drivin'
 and Roadblasters.  The agreement will make Jaguar's award-winning 64-bit
 technology engine available for Time Warner Interactive arcade games.
 The deal also states that all software titles developed on the Jaguar
 platform by Time  WarnerInteractive will also be available on the
 Jaguar home video system.
  
 "Embedding the 64-bit horsepower of Jaguar in our coin-operated video
 games will enable us to broaden our presence in the largest sector of
 the arcade market that demand high performance at competitive pricing,"
 said Geoff Holmes, CEO of Time Warner Interactive.  "We believe the
 Jaguar engine will be instrumental in helping us meet this important
 goal."
  
 "We are pleased that Time Warner Interactive has chosen the Jaguar
 engine to power its outstanding arcade video games," said Sam Tramiel,
 President, Atari Corporation.  "This agreement will give a new segment
 of game players access to Jaguar's unprecedented performance and provide
 a host of hot, new titles for Jaguar.  We look forward to continuing
 to expand Jaguar's market reach."
  
 Time Warner Interactive, a subsidiary of Time Warner Inc., is a leading
 developer and publisher of Interactive consumer entertainment products
 that span across platforms from coin-operated video arcade games and
 home video games systems, to game-based CD and computer CD-ROM platforms
 and interactive TV applications.
  
 Atari Jaguar is the  world's first 64-bit interactive multimedia home
 entertainment system and is the only video game system manufactured in
 the United States.  Jaguar, the most powerful multimedia system available,
 was recently named the industry's "Best New Game System" (Video Games
 Magazine), "Best New Hardware System" (Game Informer) and "1993
 Technical Achievement of the Year" (Die Hard Game Fan).  Jaguar also
 recently was given the European Computer Trade Show Award for "Best
 Hardware of the Year." 
  
 Atari Corporation, based in Sunnyvale, California, Manufactures and
 markets 64-bit interactive multimedia entertainment systems, video games
 and personal computers for the home, office and educational marketplaces.


               ______________________________________________



 > Beamscope Exclusive Canadian Jag Distributor! STR NewsFile!
   """""""""""""""""""""""""""""""""""""""""""""""""""""""""""

 TORONTO, July 7 /CNW/ - Beamscope Canada Inc. and Atari Corporation
 announced today that Beamscope Canada Inc. has been appointed the
 exclusive Canadian distributor for the Atari Jaguar 64-Bit Interactive
 Multimedia System, including all hardware, software and peripherals.

      Listed on The Toronto Stock Exchange under the trading symbol BSP,
 Beamscope is one of Canada's leading sales, marketing and distribution
 companies of brand name home office products, home computer software
 and video entertainment products for some of the world's top
 manufacturers, including IBM, Microsoft, Hewlett-Packard, Canon,
 Nintendo and Sega.  Beamscope sells and markets more than 5,000 different
 consumer electronics products for these and other companies to over
 6,000 retail outlets across Canada.

      Larry Wasser, President and Chief Executive Officer of Beamscope,
 stated, "We are very excited about representing Atari in Canada because
 it offers a tremendous opportunity for us to deliver the leading edge
 technology that the Canadian consumer has been looking for, as video
 game technology evolves from the current 16-bit-based systems to upcoming
 products featuring 32 and 64-bit.  The Jaguar is available now and can
 deliver 64-bit well in advance of the new systems coming to the market.
 We believe the addition of Atari to augment our current video
 entertainment line-up will give Beamscope a clear market advantage.
 Atari has had a long and successful history in video games and almost
 any Canadian household has probably owned or used an Atari 2600, which
 was the beginning of the video game business more than 15 years ago.
 We hope to take advantage of the major brand recognition Atari carries
 and will advertise the product line exclusively this Fall."
  
                 ___________________________________________



 > Jaguar Developers STR InfoFile  -  Current Developer Lists & Titles
    """"""""""""""""""""""""""""""

  Release: Immediate
  Date: July 14, 1994 
  
  PR Contact: Adam N. Bosnian
  Phone: (508) 970-0330 x112
  
  
           Spacetec IMC Corporation Announces Plans to Release
                 SpacePlayer on Atari Jaguar Game System
  
           SpacePlayer Unleashes PowerPlay on the Atari Jaguar
                   with Unbelievable, Lightening Fast
                 Interactive Motion Control for 3D Games

  
 Lowell, MA -- Spacetec IMC Corporation, Inc. (Spactec IMC), formerly
 known as Spaceball Technologies, Inc. (STI), today announced plans to
 introduce their exciting SpacePlayer hand-held multi-functional, fully
 dynamic, advanced 3D interactive (Advanced 3D-I) games controller for
 the Atari Jaguar. SpacePlayer, the first in a family of Advanced 3D-I
 multi-functional, dynamic controllers due for release by Spacetec IMC,
 breaks through the limitations of standard games controllers and blasts
 Jaguar gamers to a new level in 3D game action, interaction and control.
 Fight with Power! Race with Power! Scream with Power! Play the PowerPlay
 with the new SpacePlayer for the Atari Jaguar and Play to Win!
  
 Galaxys, the Original SpacePlayer, the PC version of the SpacePlayer,
 was successfully introduced at the Summer Consumer Electronics Show in
 June.  Hundreds of excited game enthusiasts came by to try Galaxys
 first hand and experience the Power that full interactive motion control
 puts in gamers hands for 3D games. With DOOM serving as the game test of
 choice for most attendees, game player after game player learned what
 it felt like to finally cruise through the dungeons of DOOM with smooth,
 dynamic, continuous motion.
  
 The same PowerPlay that excited PC users at the CES show will now be
 available for the Atari Jaguar.  With the long list of 3D titles slated
 to be released for the Jaguar in the coming months, including
 blockbusters Alien vs. Predator and DOOM, the SpacePlayer has found the
 Atari Jaguar to be the first console game system ready for the power,
 fun and mind-blowing excitement of instantaneous interactive motion
 control.  Targeted release of SpacePlayer for the Atari Jaguar is for
 Christmas of this year.
  
 The SpacePlayer for the Atari Jaguar combines the unique patented
 Spaceball multi-axis sensing mechanism for incredibly intuitive and
 realistic simultaneous six degrees of freedom (S6DOF) 3D control; a
 dynamic X-Y mouse control capability for typical point, click and drag
 operations; and five rapid action buttons for firing weapons, opening
 doors and selecting objects or modes.  Just press, pull or twist the
 Spaceball with light fingertip pressure using the left hand for dynamic,
 simultaneous, multi-directional control of views, characters and objects
 (simultaneous X, Y Z positional and X, Y Z rotational control) or use
 the X-Y control or rapid action buttons with the right hand to open
 doors and fire or wield weapons on the fly.  Just like moving about or
 moving things in real life, only better.  As fast and reactive as your
 imagination can take you.
  
 Device support for the SpacePlayer on the Atari Jaguar is available by
 implementing the Atari/SpacePlayer protocol now available from the
 Atari Jaguar Development Team.  Implementing this protocol insures that
 a SpacePlayer connected to a Jaguar delivers valid data to the active
 game or title. Integrating this datastream into a 3D title, and
 customizing and optimizing the interaction and feel for that specific
 title is accomplished though the SpaceWare Advanced 3D Interactive
 Motion Control interface (SpaceWare Advanced 3D-I interface). Integration
 of this proprietary interface into a title is established as a
 collaboration between Spacetec IMC and Atari Jaguar title developers.
  
 The SpaceWare Advanced 3D-I interface and SpacePlayer makes the 3D
 title come alive!  Users literally feel the power of incredible
 real-time interactive motion control capabilities like they've never
 experienced before.  Multi-directional movement in 3D ... smooth and
 dynamic in all directions, instantly and simultaneously; lightning fast
 responses and reactions at the touch of a finger, supersensitive,
 dynamic sensing for the gentlest of touches or the fiercest of twists;
 and realistic psycho-physical feedback so you can genuinely feel
 certain physical responses, like pushing a lever or twisting a faucet.
  
 Now, for the first time, with the SpaceWare Advanced 3D-I interface in
 favorite 3D game or multimedia title, and the use of Galaxys,
 simultaneous movements in 3DOF, 4DOF or 6DOF happen on the fly, with a
 quick flick of the wrist.  Gamers will have the power at their
 fingertips to quickly spin around while rushing down a hallway, look up
 at the escape hatch above while simultaneously jumping to safety, turn
 instantly in any direction in midair, accelerate forward at light speed,
 or slowly step just one brick at a time in the nether regions of a
 dungeon.  Gamers no longer just initiate a programmed slam dunk on the
 PC basketball court, they can now control all the moves - jukes and
 jives, spins and fakes - before slamming the ball through the net.
 Real-time power interaction.  Real-time power feel.  Real-time power
 fun.  Real-time POWER PLAY!!!
  
 Galaxys, the Original SpacePlayer, will be released for the PC platform
 in September with Spaceware Advanced 3D-I support in over 25 of the
 hottest 3D titles including DOOM 2, hell on Earth from id Software,
 System Shock from Origin Systems, Rise of the Triad from Apogee Software,
 Delta V from Bethesda Softworks and Zephyr from New World Computing.
  
 Spacetec IMC Corporation is a privately held company, headquartered in
 Lowell, Massachusetts.  Established in April of 1991, the company is
 the worldwide leader in the field of developing, manufacturing, and
 marketing leading edge advanced 3D interactive hardware and software
 products.  The company is headed by Dennis T. Gain, President and Chief
 Executive Officer.
  
                             ###

 Galaxys, SpaceWare and Advanced 3D-I are registered trademarks of
 Spacetec IMC Corporation.


              ________________________________________________



 > UBI Soft's Rayman! STR NewsFile!
   """"""""""""""""""""""""""""""""

  FOR IMMEDIATE RELEASE       CONTACT: Mary Lynn Slattery
                                       (415)332-8749
  
  
           TAKE THE PLUNGE INTO THE IMAGINARY WORLD OF RAYMAN


 CHICAGO, ILLINOIS (June 23, 1994) -- During the Consumer Electronics
 Show this week, UBI Soft will take you on an adventure into the
 imaginary world of Rayman, UBI Soft's first game for the Atari Jaguar,
 scheduled for release during the 4th Quarter.
  
 Join Jimmy, a 10 year old who escapes reality by entering "Hereitscool",
 a fantasy kingdom he has created within the realms of his computer. When
 in Hereitscool, Jimmy becomes Rayman, a superhero who gives animated
 life to everything around him, (mushrooms, insects, trees, rocks,
 mountains...) creating an unlimited amount of friends and kingdoms.
 But an evil power has entered Hereitscool and is out to destroy
 everything he has created.  He must use his superhero powers to save
 his friends before it's too late!
  
 Rayman has more than 10 levels, each level is 40 screens long by 4
 screens high giving it a huge capacity for horizontal and vertical
 scrolling, the speed is extremely fast (25 frames per second) and the
 graphics are stupendous, offering more than 16 billion colors. There are
 more than 50 animated enemies Rayman must face, in addition Rayman
 himself has more than 50 animations including walking on his hands,
 doing a helicopter spin which enables him to fly, and when he gets
 impatient he dances or sticks his tongue out.
  
 Look for Rayman on the Jaguar during the 4th Quarter! We "hear it's
 cool"!
  
                             # # #

               _______________________________________________



 > CatBox Features! STR InfoFile! - ICD Discusses CatBox+ Features!
   """"""""""""""""""""""""""""""

 From ICD's Tom Harker, on Delphi:

 All I can talk about right now are CatBox and Star Battle (from 4Play).
 I am working on a number of other Jaguar things as well like the IAJD.

 I'll upload press releases when I get a chance.

 CatBox supports three main functions on the Jaguar.  These are Audio,
 Video, and Communications.

 There are two proposed models but I will be talking about CatBox+ which
 has all.  I am not sure at this time if there will be two models or
 just one since most pre-orders have been for the + model.  The pricing
 is between $49.95 and $69.95 but will be firmed when it/they go into
 production.

 Audio includes line level (600 ohm) phono plugs for left and right stereo
 and mono.  Mono audio is also supplied out the Analog RGB connector for
 monitors that use it.  (Atari SC series do.)  There are two stereo
 headphone jacks with amplification and volume control.  These take
 priority and turn off line level audio.  Stereo sounds great with
 headphones in case you haven't experienced it yet.

 Video has an RCA for Composite Video, a standard S-Video connector, and
 an Analog RGB port.  Adapters are available for the RGB port to fit most
 standard monitor cables.  (RGB requires 15.75Khz horizontal sync so most
 VGA monitors (31.5khz) will not work.  All Atari SCxxxx monitors are
 supported, Commodore 1080, 1084s, 1950s, etc. work great.  The standard
 RF video cable can also be used so you can connect to 4 video sources
 at once.

 Communications includes ComLynx, RS232, and RS485 with activity
 indicators.  Each port is exclusive.  ComLynx uses the standard Lynx
 cable and will plug into a Lynx.  Supports up to 16 devices but weaker
 than RS485.  RS485 supports monster speed and cable lengths.  32 users
 can connect with RJ11s and standard phone wiring.  Lengths are spec'ed
 up to 4000 feet and any baud rate that the Jaguar can produce is
 supported.  RS232 is simple 3 wire RS232 with support up to 38.4k baud.
 There are LEDs for send data and receive data.  This is all housed in a
 6 x 2.5 x 1.25 inch box that matches the jaguar.  No power supply
 required.

 Any questions? :-)

  - TOM -



 > Rainmaker To Produce Games! STR NewsFile! - Rainmaker Software on CIS!
   """""""""""""""""""""""""""""""""""""""""

 Hi all ... I was over in the GamePub forum ... and, surprise, I found
 out some Jaguar info that I didn't know -- maybe y'all do ... but anyway,
 here's what was said ...

 Rainmaker Software is going to be producing games for the Atari Jaguar.
 In a public post to me, under Merit Software, they suggested we all
 support the Jaguar, because that was going to be one of their new
 programming platforms.  A previous game they did was Isle of the Dead;
 a 3D Wolfenstein game with an adventure type engine built in ... so
 there were puzzles and interaction with characters -- it was a lot of
 fun.  Their newest game is going to be similar to the Doom-engine and
 its called Tunnel Rat: The Vietnam Experience ... they said they should
 have a demo on CIS soon.

 I thought it was interesting ... it always boosts my confidence when I
 hear things like that!

 Jay

 And as if on cue, a day later on CIS, from Rainmaker themselves:

 Hello form Rainmaker Software!

 Yes, we are now official developers for the JAG and have numerous ideas:

 Our first port will be Tunnel Rat: The Vietnam Experience, a DOOM style
 engine except that it's based in the tunnels of vietnam in about '67.  We
 have added lambert shaded polygons for emblems and a couple of new tricks
 that we discovered in development.

 Our second game is called Virtual Warriors : runs similar to vitua fighter
 except that it's based on medieval warriors with sword and armor.  I don't
 know if there will be a PC version of this title because nothing compares
 to the power of the JAG when your working with inverse kinematics and
 collision detection on the fly.

 We are also planning a game that could probably be related to Master of
 Orion except completely different. 50 races, unlimited universe, full
 motion video via cinepak etc ...

 About us:

 We are old time UNIX programmers who cut our teeth writing model file
 and video conversion utilities on the SGI platform.  We've had a lot of
 CUBICOMP experience, and if you know what CUBI is then you've been
 around a long time indeed.

 I have to admit that our first game ISLE OF THE DEAD, I didn't like that
 much but I'm glad to see that some people appreciate it.  I guess after
 5 months of writing a 3D engine and sound package etc .. I just got
 tired of it.

 WE ARE OPEN to all suggestions regarding ideas for games and we value
 feedback from the public.  If you have any ideas no matter what they
 are, please tell us and get the wheels turning !!

 Any questions or comments can be directed to me (Rainmaker) at
 74164,222 on cis or on internet at bkelsch@rainmaker.win.net.

 Thanx for your support,

 Mr. B (Bryan Kelsch)
 Hardware Engineer
 Rainmaker Software Inc.
 13707 Gamma Rd.
 Dallas, TX 75244


 > CAIN's Jaguar Writing Campaign! STR InfoFile! - A.C.T. Now Organizes!
   """""""""""""""""""""""""""""""""""""""""""""

            CAIN's A.C.T. Now (Atari Community Together Now)
                          Jaguar Writing Campaign

 Contact:  Len Stys (aa399@cleveland.freenet.edu)
           A.C.T. Now Organizer
            CAIN Assistant Newsletter Editor
            Cleveland Free-Net Atari SIG Manager

 Notice: This campaign is made by an organization that is independent
         of Atari Corp.  This campaign is not endorsed by Atari Corp.

 The 64-Bit Jaguar is very important part of Atari Corp. staying in
 business.  This is fact.  If the Jaguar fails: say goodbye to any more
 new games for the Atari Lynx, say goodbye to any thought of a new line
 of Atari computers being released, and say goodbye to any thought of
 new software being released for the Atari ST/TT/Falcon030 line of
 computers.  If you are a member of the Atari Community, you should be
 pulling for the Jaguar to be a success.

 This is the situation.  The people at Atari Corp. are doing everything
 that they can to make sure the Jaguar is a success.  But because the
 Jaguar is a new product and it is competing against systems like 3DO,
 SNES, Genesis, and future systems like Saturn and the Nintendo 64-bit,
 big name companies are wary about investing in the Jaguar.  They are
 also not sure if there is a demand for their games on the Jaguar.

 Yes, Atari Corp. has 150+ companies developing for the Jaguar, but most
 of these companies are one or two man operations.  And a lot of these
 people are writing games for the Jaguar as an extra to their full-time
 job.  It could very well take these small companies a year or more just
 to finish one game.  There is also no guarantee that these companies
 will even release the game they are working on and if they do release
 it, the game may not be that great.

 We are at the point where Atari Corp. is waiting for big name companies
 to decide to develop for the Jaguar.  At the same time, these companies
 are waiting to see a demand for their games on the Jaguar.  So when
 will these companies realize that there is a demand for their games on
 the Jaguar?  One of two things must happen.  Atari Corp. must sell
 1 million or more Jaguar units before these companies will start making
 their games for the Jaguar.  Since Atari Corp. will not be able to sell
 1 million Jaguars without these companies selling their games for the
 Jaguar, the second thing must happen.  This is for companies to receive
 hundreds of letters from Jaguar owners that want their games for the
 Jaguar.

 If these big name companies are not convinced to make their games for
 the Jaguar in the next few months, they will sign to develop for Sega's
 Saturn or Nintendo's new 64-bit.  If this happens, Atari Corp. will be
 locked out once again from game companies.  This happened when Atari
 attempted to get companies to make games for its 7800 game system.
 Nintendo already signed companies to make games for its NES.

 As you see, there is no other choice.  The Atari Community will need to
 start writing letters to these game companies or we will witness Atari
 Corp. following Commodore International.

 Will writing letters work?  Yes, they will work.  I have a degree in
 Business (Management & Marketing) and through my past business experience,
 I've learned that letters do make a difference.  There are many ways of
 determining a demand for a product, but nothing is more convincing to a
 company than hundreds of letters from consumers that are asking for their
 product.  Letters are concrete proof that demand exists.

 If you want to see big name companies and big name titles for the Jaguar,
 join in with this letter writing campaign.  I'm participating in this
 campaign for three reasons:  1) I really think that my letter will make
 a difference in the decision making process at these companies.  2) I
 don't want to think "what if" in the future.  I want to do my part now
 so I can say that I did my share.  3) It is my duty as a consumer to
 let companies know so I can satisfy my needs (or wants).

 I hope you will see a need to participate in this campaign as well.
 And don't think that someone else will write because if that person feels
 the same way you do, nobody will write.  The Atari Community is small
 and this campaign will require everyone to participate.  As soon as you
 are done reading this newsgroup, write these companies.  Make it a
 priority in your already busy life.

 If you do not see the games you want for the Jaguar in this campaign,
 do not be concerned.  There will be a Jaguar letter writing campaign
 taking place in the beginning of every month.  Each campaign is
 strategically set-up in a way so that every Jaguar player's needs will
 be satisfied.  But the campaigns will only work is you participate.
 You cannot participate in one campaign and not another.  Each campaign
 complements the other.  If you are an Atari computer user that is only
 participating in these campaigns because you believe it will provide
 Atari funds to concentrate on computers again, this is great!  The
 result of the Jaguar's success will impact every aspect and every
 member of the Atari Community.

 Expect a Lynx letter writing campaign to take place in the middle of
 each month.

 There are FOUR letters to write.  Its important!

 1ST LETTER
 ----------

 As of July 1, 1994, Mortal Kombat II is not being produced for the
 Jaguar.  And Acclaim has no plans to produce Mortal Kombat for the
 Jaguar.  But next year, Williams will be able to release Mortal Kombat
 II for any game system that the company wishes to release it for.  The
 time is now to let Williams know that we want to see Mortal Kombat II
 for the Jaguar.

 Mortal Kombat II is by far the #1 most wanted game for the Jaguar
 according to the Most Wanted Games for the Jaguar listing published by
 CAIN Newsletter.  If this game is released for the Jaguar, the name
 "Atari" will once again be a household name.

 The letter to Williams should include:

 Dear Sir or Madam,

   1) How much you enjoy Mortal Kombat II at the arcades.
   2) How you like the games that Williams makes.
   3) How you enjoy the Atari Jaguar.
   4) How you think the Atari Jaguar is the only game system that will do
      the game justice.
   5) How you will run out and get the game for the Jaguar as soon as it is
      released.
   6) A thank you to the person reading your letter and for considering
      making Mortal Kombat II for the Jaguar.

 The address of Williams is the following:

    Williams/Bally/Midway
    Attn: Console Software Development
    3401 North California Ave.
    Chicago, IL 60618-5889

 2ND LETTER
 ----------

 Electronic Arts is the publisher of some incredible games such as:
 NBA Showdown, FIFA International Soccer, PGA European Tour Golf,
 NHL Hockey '94, Wing Commander, Super Wing Commander, John Madden NFL
 Football, Escape from Monster Manner, Twisted, Mario Andretti Racing,
 MLBPA Baseball, and many more!  Electronic Arts also owns several other
 software companies that they may give the OK to develop for the Jaguar
 if they see there is a demand for Jaguar games.

 Unfortunately, Electronic Arts is also a major backer of 3DO, a company
 that is a big competitor of Atari Corp..  Electronic Arts is spending a
 lot of time and money on making games for 3DO that it could be spending
 on the Jaguar.

 There is hope though!  Electronic Arts is a licensee.  This means that
 the company has Jaguar developers units.  Electronic Arts' management
 just has to give the OK to make games for the Jaguar.

 The letter to Electronic Arts should include:

 Dear Sir or Madam, 

   1) How much you enjoy Electronic Arts games.
   2) How you have been buying Electronic Arts games for your 8-bit Atari
      since the company was started (if this is true).
   3) How much you enjoy your Atari Jaguar.
   4) How you feel that the Jaguar will be the video game system of the
      future due to its high-performance/low-price.
   5) The games that you would love to see on the Jaguar (choose two or
      three Electronic Arts games).
   6) How you believe Electronics Arts' games will be unbelievable when
      using the graphics and sound capabilities of the Jaguar.
   7) How you will run out and buy Electronic Arts' games if they produce
      them for the Jaguar.
   8) A thank you to the person reading your letter and a thank you for
      considering producing games for the Jaguar.

    The address of Electronic Arts is:

    Electronic Arts, Inc.
    Attn: Production Teams
    P.O. Box 7578
    San Mateo, CA 94403-7578

 3RD LETTER
 ----------

 Capcom is known for producing the Street Fighter II series of games.  
 The company is also known for producing games such as The Great Circus
 Mystery Starring Mickey & Minnie Mouse, Demon's Crest, and Saturday
 Night Slam Masters.  The company also does conversions of popular titles
 such as Wizardry V and Eye of the Beholder.

 Super Street Fighter II is second only to Mortal Kombat II on the Most
 Wanted Games for the Jaguar CAIN Newsletter list.  If the game existed
 for the Jaguar, it would no doubt sell a lot of Jaguars.  But Capcom is
 not making Super Street Fighter II for the Jaguar and no plans have been
 announced to do so in the near future.

 The letter to Capcom should include:

 Dear Mr. Tresidder,

   1) How much you enjoy Street Fighter at the arcades.
   2) How you like the games that Capcom makes.
   3) How you enjoy the Atari Jaguar.
   4) How you think the Atari Jaguar is the only game system that will
      do the game justice.
   5) How you will run out and get Super Street Fighter II for the Jaguar
      as soon it is released.
   6) A thank you to the person for reading your letter and for
      considering making Super Street Fighter II for the Jaguar.

    The address of Capcom is:

    Capcom USA Inc.
    Attn: Mr. Corey Tresidder
    475 Oakmead Parkway
    Sunnyvale, CA 94086

 4TH LETTER
 ----------

 Atari Corp. recently announced an agreement which will use Phylon's
 voice-data modem technology into a Jaguar Voice/Data Communicator.
 This Jaguar modem will allow Jaguar game players to play against or
 with friends that might be miles away.  And it will also allow game
 players to talk with their friends while playing with them.

 There are a few announced games that will use the Jaguar Voice/Data
 Communicator such as Club Drive and DOOM.  But there is really no reason
 why ALL Atari multi-player games cannot use the Jaguar modem.  Checkered
 Flag, Kasumi Ninja, Spacewar, Star Raiders 2000, and all future Jaguar
 games that are at least two player should allow for Jaguar modem play.
 Atari Corp. should also be doing everything it can to interest
 third-party software companies into making use of the Jaguar modem.

 Modem games and networking games is the next generation of video gaming.
 Virtual Reality is still a few years away, but modem and networking
 games are here and now.

 The main goal of this letter should be to convince Atari Corp. that the
 company should take steps to make all future games so that they utilize
 the Jaguar's Voice/Data Communicator.

 The letter to Atari Corp. should include:

 Dear Mrs. LaBrec,

   1) How much you enjoy the Atari Jaguar.
   2) How much you enjoy modem games.
   3) How you believe that modem games/networking games will be an
      important part of the video gaming future.
   4) How you would like to see ALL Jaguar games make use of the Jaguar
      Voice/Data Communicator or Jaguar modem.
   5) How you believe that Atari Corp. should be working closely with
      third-party game companies to make sure that they make use of the
      Jaguar modem in their games.
   6) How you will be more willing to buy Jaguar games that make use of 
      Jaguar modem/networking.
   7) A thank you to the person for reading your letter and for
      considering your suggestions.

   The address of Atari Corp is:

    Atari Corp.
    Attn: Sandy LaBrec
    1196 Borregas Avenue
    Sunnyvale, CA 94089


 It is imperative that you write all of these companies.  Even if you do
 not care for fighting games, you are still encouraged to write Williams
 and Capcom because these companies will help get other games for the
 Jaguar.

 And lastly, please spread information about this campaign around!  Give
 it to your friends and have them write too!  In order for this campaign
 to be effective, hundreds of letters will need to be sent to each of
 these companies.  It is possible for this to happen!!!  You will just
 need to help get the word out about this writing campaign.

 THANK YOU!


   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     Central Atari Information Network (CAIN) is no way affiliated with
     Atari Corporation or STReport. Views, and opinions expressed herein
                  are those of the article's author only.  
   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Atari, ST, TT, Falcon030, Atari Lynx, ComLynx, Atari Jaguar, and the
   Atari Fuji Symbol are all trademarks or registered trademarks of Atari
   Corporation.   All other trademarks and identifying marks mentioned in
               this article belong to their respective owners.
   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



 > ONLINE WEEKLY STReport OnLine          The wires are a hummin'!
   """""""""""""""""""""""""""""
         
          
              
                            PEOPLE... ARE TALKING
                            =====================
             
              
  On CompuServe
  -------------
  compiled by
  Joe Mirando


      Hidi ho friends and neighbors.  Yet another week has come and gone
 and we find that the summer is now, undeniably, with us.  With both the
 temperature and humidity soaring, about the only comfortable place
 around is a room with an air conditioner.  Gee, I wonder what people did
 before the air conditioner was invented.  I can remember my grandmother
 telling me stories about swimming in the local pond on hot days and
 "ducking" the truant officer, as she put it.

      Since most of the ponds in my area are either too polluted or too
 crowded for my taste, I'll simply be content to sit here at my desk and
 cruise the online waters.  Although the fishin' hole seems to have dried
 up a bit, there are still lots of cool currents where one can splash
 about and enjoy the company of others.

   Well, let's jump in... and no belly-flops, please. 


 From the Atari Productivity Forum
 =================================

 Henri Tremblay asks:

   "Is there any chance to see in Atari libs the programs reviewed by
   Michael Burkley in AEO.  I was looking especially for the Starball game
   mentioned in the latest AEO."

 Our own Atari Section editor, Dana Jacobson, tells Henri:

   "I have Starball and I'll send it up.  It may go in ATARIGAMING,
   however. It'll be somewhere!!  <<grin>>
   
   BTW, Starball is a fantastic pinball game, and much much more!!  This
   is one game where I'll hunt down a bank for an international cashiers
   check for the shareware donation!"

 Dazzz Smith (gee, they must have had a sale on "Z"s or something), adds
 his opinion:

   "Yes Starball is a good game Dana, I was surprised to see the author
   only lives just down the road from me as well."

 Dana continues:

   "Is he planning on doing other games as well, Dazzz?  This was an
   incredible "first" effort as far as I'm concerned.  As soon as I find a
   bank that will give international cashiers checks, I'll be sending him
   a donation!!"

 Dazzz tells Dana:

   "I don't know... can't find him on-line anywhere so I've asked one of
   the guys I know who live near him to contact him and find out.
   
   I was pretty impressed with it myself, in fact I just scored over 10
   million today for the first time!  :-)"

 Dana replies:

   "That would be great, Dazzz.  The game continues to amaze me and I'm
   still finding "new" things with it.  The other day I managed to finally
   clear the complete screens of all 4 bonus levels.  I was amazed at the
   five _million_ point bonus _and_ the eye-appealing "announcer" of that
   notice! I manage about 18 million for that game.  My best so far is 48
   million, without the 5 million bonus achieved (Eggball defeated me!)."

 Dazzz exclaims:

   "Argghh!  I thought I was doing OK till I saw that!!!!"

 Dana consoles Dazzz:

   "But remember, you had only played a game or two, so your score is an
   excellent one!!  It took me a few games before I broke a million; now I
   consider a 5 million score "average"!"

 Lloyd Pulley jumps in and adds his thoughts and experiences:

   "My high is about 26 million but I've never reached 5 million point
   bonus screen.  That stupid breakout screen gets me every time!  I love
   the one screen though - Revenge of the Mutant Ninja Lama Camel Sheep.
   I've found the trick to get to it without having to go through the
   other 3 screens.
   
   The one thing the game needs though is a 'Safe' feature.  After a
   while, you want to keep your high scores and compete against them.
   
   The only other complaint I have, and it could be my system, is the
   random bombing.  It usually only happens when you've been playing for a
   while - 30-90 minutes - and hit one of the features that leads you to a
   bonus screen.  Balooey!!  Bombs and system freeze up.  But it isn't
   consistant in it's bombing - it might go 5 hours and never bomb...and
   hit the same screens.
   
   "Gee Ralph, I couldn't put the news column together this week.  I was
   too depressed after the Mutant Ninja Lama Camel Sheep trompled all over
   me."

 Dana tells Lloyd:

   "Yep, that Breakout/Arkanoid level usually does a job on me too!!
   Those foolish disrupters always seem to appear right in front of my
   flipper as I hit the ball!  I love that Llama level also; the flying
   toilets and hamburgers are a riot!!  Which "trick" are you referring to
   to get to that screen, the "super" thingies at the top screen, and then
   "the arrow shot" (being as vague as possible!).
   
   I agree that it would be nice to have a save high score feature.  I
   also would like to see the score screen in a different color as it's
   difficult to read them with that color scheme.
   
   About the bombing...
   
   EXACTLY!!!  I think part of the problem is that the game can't react
   fast enough for some scoring actions.  You may hit one bonus feature
   and immediately hit another one.  Maybe that causes the problem.  I
   don't know, just a guess!  It usually happens to me when I'm having a
   great game and close to achieving Pinball Wizard Nirvana or something!
   <<grin>>"

 On another subject, Paul Seniura posts:

   "A few weeks ago I sent e-mail via Internet to the person listed in the
   ProTracker v2.0s documentation.  Haven't heard back at all yet.
   Curious if I should even try sending the registration fee from Oklahoma
   USA to Norway(!), if e-mail doesn't get thru to him, ya know.  I have
   some detailed questions about what v2.1 will let me do, with my
   upgraded 520ST (Turbo16 & 4-meg w/ TOS 1.04 & Warp-9 etc.). I can play
   most MODs at 27 kHz, sometimes have to step down to 24 when it gets too
   busy (it'll stop & tell me automatically).  No real bugs to talk about
   at all!  So I'm merely wondering if they've been able to "push" it some
   more, and also give us the kind of 11-bit resolution found in PT-Player
   v1.02.
   
   A similar question (for y'all who might know) is whether I can
   get/build something to give me stereo DMA sound a-la STE for my 520ST?
   Afraid to spend more $$ for a STE (assuming I can find one :) cuz I
   need OS-9 from Cumana & it might cease to work with an STE. And would
   love to come up with DMA sound drivers for OS-9, too, hint hint, but I
   hafta be able to just upgrade my ST by adding the DMA circuits to it.
   Note: not just merely stereo 8-bit DACs (like STReplay & similar
   hardware), but DMA as well.
   
   A third question for the people who might know:  I'm *very* adept in
   doing circuit upgrades (practically rebuilt & redesigned my CoCo3
   system, see).  So I'd like to do the "38400-bps" upgrade which consists
   of a single 74LS74 chip wired to the MFP.  The IMG drawing & doc was
   written by Jurgen Meyer & can be found at the Atari FTP archive sites.
   Only part of the doc was translated to English.  I've got a 74F74 &
   switch ready to go if someone could tell me how it's working for you,
   and what-all does it really affect, etc.
   
   Fourth & last question:  It's only been a couple of weeks since
   sending in my payment for GemView, so I don't yet have the full-working
   version.  I'm very interested in getting Canon's BJ-600 I believe it
   is: their color bubble-jet printer with separate ink carts for each
   color.  Contrast it to the HP-550C which has the 3 primary colors in
   *one* cart and a second one for black (similar to Canon's early low-rez
   color printers, which I also have one but with Tandy's ROM in it).  If
   ya run out of only one color, gotta replace all 3, and that's a waste
   not to mention costly.
   
   So does the BJ-600 work with the HP-550C drivers in GemView?  Does
   GemView merely "print what you see on the screen"?  I.e. I would need
   "full-color" printing rather than "what you see", cuz my ST of course
   can only do 4K palette & 16 color registers, maximum.  So getting a
   color printer (no matter what model) would be a big waste if all I can
   do is "print what I see", and I would consider my $30 payment to
   Cybercube a big waste as well.  (but monochrome mode printing works
   real good with my BJ-200 using the NEC 180-dpi driver, but I want to
   use 360-dpi mode!).
   
   Someone's going to tell me to "look at the BJ-600 book and see if it
   does such-&-such".  I don't have access to the book, and the sales
   people don't know either; I need to know if _you_ know if it handles
   the codes for a HP-550C.  :)
   
   Thank you for your time.  If you would, please respond privately as I
   may not see your response before the system wraps it off the list."

 Tony Barker at Moving Pixels tells Paul:

   "Just one quick comment about the BJ600C, it is a fine printer and I
   do like the separate carts for each color, but there are a few other
   things to consider.
   
   First, the printer primes itself when it is reset or switched on by
   squirting some ink from the head of each cart into a little container.
   When the container is full you have to get a qualified service tech out
   to empty it (over here minimum charge starts at $100 for the honour).
   This also wastes an appreciable amount of ink. The HP series does not
   do this.
   
   Second, when you replace the cartridge in a HP you also replace the
   print head, which means you always have a new print head. Quotes for
   replacement of the head in the BJ over here (Australia by the way)
   start at around 40% the cost of the entire printer in the first place.
   
   Personally I can see very little differrence in the output between the
   560C and the BJ600C, I may actually come down on the side of the BJ if
   pushed, but the costs I have calculated indicate the HP is better
   overall. Plus in the Atari arena you know you can get drivers for the
   thing.
   
   Theres always the new color stylus from epson which on special paper
   will do 720DPI, I found the qulaity to be quite reasonable although not
   as differrent as the resolution would lead you to believe. It's around
   the same price as the other two. It uses a combined CYM and separate K
   cart ala HP550/560C, although it is considerably larger. On Epsons own
   costings, it is the cheapest of all the printers to run by about 50%.
   Of course you've got to take those figures with a grain of salt."

 Meanwhile, Rob Rasmussen asks a question about his Falcon030:

   "I ran a program called FalconBoot, which installs a boot sector on
   the disk in drive A. When I boot the HD with this disk in drive A, it
   gives me the options of toggling the internal speaker on or off, and
   toggling the 68030's cache.  First, what exactly is this cache, what is
   the benefit of using it, and why would I ever need to toggle it? I
   assume there are types of programs, or specific ones that the cache
   should be off for. I thought a cache was a section of memory set aside
   for often-accessed files, but I get the feeling there's more to it than
   that.
   
   Also, I'm not sure I want the FalconBoot options to come up every time
   I boot with that disk in A. How can I remove it from the disk? When it
   installed, it didn't become a file I can delete. If it installs a boot
   sector, how can I erase it?"

 Sysop Bob Retelle tells Rob:

   "...you're right about what the basic concept of a cache is...
   
   There are three kinds of cache memory though... there can be an area
   of main memory set aside for often accessed files, as you described,
   and there can also be dedicated memory which is only used as cache, as
   we see often now on PC style motherboards.  This second kind of cache
   is often implemented using faster (and more expensive) static RAM chips
   than those used in main memory, to get even faster access times.
   
   The third kind of cache is memory that is actually contained within
   the CPU chip.  The 68030 and other advanced CPU chips (like the 80486)
   have this kind of cache RAM built right into themselves.  This memory
   can be accessed very quickly, since the CPU doesn't have to set up
   external memory accesses to get to it.  Well written programs may have
   tight loops and small routines which reside entirely within the on-chip
   RAM cache, and thus execute extremely quickly.
   
   The option you described to turn the 68030's cache on and off would
   control whether or not the CPU chip uses its internal cache or not.
   I'm not 100% certain why it would ever be desirable not to use the
   cache, unless it might be to ensure compatibility with programs that
   can't use it for some reason...
   
   As for the boot sector, the only really easy way I know of to remove
   it is to reformat the floppy.  As you noticed, there is no file added
   to the disk which you could delete, because the program is actually
   written into the first sectors of the disk.  That means you can't get
   at it with the normal means of controlling files, like copy and delete.
   
   You COULD use a disk sector editor to change the boot sectors, or even
   possibly a virus detection and removal utility, as the boot sectors are
   where disk viruses normally reside... but it would be tricky.
   
   Would it be possible to just pop the disk out of the floppy drive when
   you don't want the boot program to run..?  Or do you have other things
   on the floppy that you want to load at bootup time..?
   
   Another possibility would be some kind of "boot manager" program, but
   I'm not sure if anything we have available for the ST or Falcon would
   work.. maybe someone else has some experience with something that you
   might be able to use."

 Rob tells Bob:

   "Yes I can easily make a new boot disk without FalconBoot ingrained in
   the boot sector, but I was curious about how to remove it (from a
   copy). I have a virus killer that came with the Falcon, but not Diamond
   Edge. I have Codehead's Lookit disk editor, which I've never actually
   used. Seems like you would have to somehow "see" what you were doing to
   do this, unless it was a definite piece of the sector(s) that you
   wanted to eradicate, or replace. So would I be looking at hex bytes or
   sectors in the disk editor that I could tell were FBoot?
   
   On my ST I used to use a cache prg (from Atari I think)in the Auto
   folder that I could set the size in it's name. I realize this is not
   the same kind of cache as in the 030, which I apparently cannot set the
   size. The ST cachebactually took up RAM I think, while this one has it
   built into the chip with a separate memory area?
   
   My Falcon manual says that in a CPX of XControl, there is a 'Chip set'
   feature to toggle the cache and the blitter. It's not there, though.
   Can someone tell me how to find what version of XControl this is? I
   can't find it anywhere.  Maybe I need to find a newer version if there
   is one.
   
   Anyway, assuming there is a blitter on this Falcon, what does it do,
   and again, why would I need to change it's setting? Is it a kind of
   graphics accellerator?  My ST didn't have this. I have a version of
   Backwards, not the full version I don't think, which must disable some
   of these features to make the Falcon an ST."

 Bob tells Rob:

   "...you can easily take a look at the sectors on your disk with the
   disk editor you mentioned having...
   
   All you need to do is to tell it to read Sector 0 and it should
   display the contents of that first sector on the disk, probably both in
   Hex digits and ASCII text...  then you should be able to "page" through
   the subsequent sectors to see what all's there.
   
   The first few bytes of the first sector are the "boot record".. it's
   the first thing the computer tries to read when you first turn it on.
   If it doesn't find a certain set of bytes there, it assumes the disk is
   not "bootable", and will just transfer control to the TOS ROMs.
   
   If it finds a "jump address", it will transfer control to the program
   code found later in the same sector, which may load in more sectors, or
   call a specific file, or... in the case of a virus, may do nasty
   things..!
   
   You'll also encounter the directory sectors, which you can look at
   directly with the editor, and the FAT tables, which won't contain any
   readable ASCII text.. but it's interesting to see how it's all laid
   out.
   
   You can also use the same kind of tool to actually write to the disk
   and change the contents of the sectors, but that has to be done with
   extreme care, as you can easily destroy the disk that way too...  (be
   sure to work with a copy of a disk, or one you don't mind losing if you
   want to try messing around with the boot records)...
   
   You can use the editor to compare the boot records of "normal" disks
   with the one that has the bootable code on it to see the differences
   too.
   
   Most virus checkers will detect that the disk has executable code in
   the boot record and will warn you that it's there.  That doesn't
   necessarialy mean there is a virus present, but it's enough to be
   suspicious of, especially if you don't know that the disk should be
   bootable...  (this is how "autoloading" games work.. the boot record
   contains code that executes and loads the rest of the game in so you
   don't ever have to click on the filename).
   
   If you use a "virus killer" to "clean" the boot sectors, it will
   re-write the sector with the code that indicates the disk is
   non-bootable, and usually will write zeros over the executable code in
   the boot sector to eradicate it..  that would do what you asked about
   too..
   
   Yes.. the program you mentioned sets up a "cache" in the computer's
   main RAM..  making the cache bigger takes memory away from the other
   programs you want to run, so there's usually a tradeoff between
   increased performance and loss of memory unless you have a large amount
   of RAM to start with.  The "on-chip" cache is always the same, and is
   created when the chip is manufactured.  The only control you have over
   it is whether the CPU will actually use it, or ignore it.  It's
   completely separate from the "normal" RAM in your system.
   
   The blitter chip is essentially a very fast memory copying device.  It
   takes a block of data from a specified address and copies it very
   quickly to another place in memory.  There are software routines in the
   TOS ROMs that do the same function, but much more slowly, since the CPU
   has to do the actual work of fetching the bytes one by one, and moving
   them to their new locations. The blitter does it all in hardware, thus
   relieving the CPU of the task.
   
   One use for the blitter would be to set up a screen display somewhere
   in memory while something else is actually being displayed on the
   screen, then copying the new screen data into the visible screen area
   very quickly.  This can be used for fast animation effects.
   
   The blitter also has some built-in functions to modify the data as it
   copies it, to give special effects to the displays...
   
   You can turn the blitter off, so the software routines are used, in
   cases where the software has some kind of conflict with the hardware
   method.  When the first blitter equipped STs appeared, there was a lot
   of trouble with compatibility with older software, so that used to be
   needed a lot.  Newer software, and particularly Falcon specific
   software shouldn't be a problem..."


 From the Palmtop and Palmtop B Forums:
 ======================================

 Sidney Ripkowski asks:

   "I have heard that Atari is no longer going to build any computers,
   only game machines.  Does anyone know if there is any truth to this
   nasty rumor?"

 The big boss himself, Sysop Ron Luks, tells Sidney:

   "That's pretty much the case.  Atari hasnt had a new model for awhile,
   the last Falcon was a bust, they havent done anything with the
   Portfolio for years and years, and all corporate efforts are going into
   the Jaguar game machine."

 Robert Quezada adds what he knows:

   "I've heard that the computer side of Atari has been put on hold now,
   but there is an Atari TT clones availble from some company.  I think
   it's called Medusa.
   
   From what I can imagine, maybe Atari planned ahead for their putting
   the computers on hold by allowing other companies to make clones of
   Atari computers.  This would keep the Atari computer market alive while
   they concentrated their efforts on making the Jaguar successful."

 Sysop Ron tells Robert:

   "Yes, there is an Atari clone called the Medusa, but I dont think
   Atari had anything to do with bringing it to market, nor do they care
   how well it does.  Just my opinion.  They're now in the video game
   business 100%."

 Dan Shearer at BSE, the makers of the amazing FlashDrive, the portable,
 battery powered hard drive for DOS-based computers, including the
 Portfolio, adds his opinion:

   "It's a shame that it came to this. The Portfolio was a great machine
   and at least 2 years before its time. The Falcon was/is a great
   machine, but their marketing people really blew it. (as with all of
   their machines so far.)
   
   Game machines are used by mindless twits and the only thing they're
   good for is target practice at 1000 yards. (My opinion.)
   
   I would like to see Atari succeed for once, but everytime they seem to
   drop the ball. They need real marketing people and the drive to make
   the product successful!"


 Well folks, that's about all for this week.  There was lots more that I
 could have included, but space is always a concern.  Be sure to tune
 again next week, same time, same station, and be ready to listen to what
 they are saying when...

                             PEOPLE ARE TALKING




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