ST Report: 17-Mar-95 #1111

From: Bruce D. Nelson (aa789@cleveland.Freenet.Edu)
Date: 03/19/95-11:44:34 AM Z

From: aa789@cleveland.Freenet.Edu (Bruce D. Nelson)
Subject: ST Report: 17-Mar-95 #1111
Date: Sun Mar 19 11:44:34 1995

                            SILICON TIMES REPORT
                       STR Electronic Publishing Inc.
                               A subsidiary of
                         STR Worldwide CompNews Inc.
   March 17, 1995                                                No. 1111
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 > 03/17/95 STR 1111  "The Original * Independent * OnLine Magazine!"
 - STR INDUSTRY REPORT         - PC's IN 33% of Homes   - DEC Starion 
 - MPEG V Standard Released    - Toshiba; Tiny LCD      - Math Ace
 - FIFO 16550 TIPS             - Checkered Flag Review  - WIN'95
 - CENSORSHIP PETITION         - Jaguar News            - STR Confidential

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   LottoMan Results: 03/11/95: four 2# matches

 > From the Editor's Desk             "Saying it like it is!"

      As I stepped outside to see what the weather was going to do... I
 tripped over a brown box in the doorway.  After noting we were in for some
 rather nasty weather.  (Thunderstorms) I went inside to see what was in
 this box.  Lo and behold its Windows'95!  And it sez; "Final Beta Build!" 
 How about that I mumbled to myself... they're right on schedule.  That's
 new and different to any computer user.  
      After reading the docs I proceeded to install this baby.  While the
 installation took close to two hours..  (there is a reason) It really did
 go smoothly and efficiently.  Its gorgeous!  Look for a full review of
 Win'95 beginning with the first article next week.  At this point.... all
 that can be said is... "Win'95 is _very_ impressive."   Its much faster
 than WFWG 3.11.  Faster in every respect of the word.  The graphics, the
 I/O..everything.  I am in hog heaven doing this week's issue with
 WordPerfect for Windows 6.1 running on Win'95.  Look out Apple... this is
 a good one!  Its plug n play all the way.  Even the SCSI, SCSI2 and SCSI
 Wide goodies went right in without so much as a hiccup.  Something tells
 me I am going to enjoy doing this review.  

      If you are so inclined, Microsoft is going to be releasing Win'95 to
 some four hundred thousand users worldwide..  Give 'em a call and get
 yourself on the list.  You won't be sorry.


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 very near future.  We've received numerous requests to receive STReport
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 we can do to make STReport available to you. we'll try it!


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                             Publisher -Editor
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                                              The Staff & Editors



                         IBM/POWER-PC/PC SECTION (I)

                   Computer Products Update - CPU Report
                   ------------------------   ----------
                  Weekly Happenings in the Computer World
                                Issue #11
                    Compiled by: Lloyd E. Pulley, Sr.

                  ******* General Computer News *******
                  >> Oracle Enters Video Data Market <<
    Database software publisher Oracle Corp. is targeting the news in-
 dustry as a market for its Oracle Media Server video server.
    Oracle Vice President Farzad Dibachi is quoted as saying that Oracle 
 is talking to a half a dozen news organizations.  He predicts the quick 
 storage and retrieval devices will make it easier for journalists on 
 deadline to quickly organize and edit the typical newsroom's large array 
 of news feeds coming in from the field.
    Oracle reportedly has a deal with Sony Corp. to develop and sell 
 digital electronic newgathering video systems, involving Sony's hardware 
 for video production and editing. Dibachi said Sony and Oracle will 
 demonstrate a prototype of their digital video news system at a National 
 Association of Broadcasters meeting next month.
                    >> MPEG Video Standard Released <<
    The Open PC-MPEG Consortium has released the OM-1 DOS MPEG API 
 (Applications Programming Interface), the industry's first standard set 
 of MPEG DOS commands for PC game developers.
    The organization notes that the OM-1 standard provides PC game devel-
 opers with a set of MPEG commands which will work on the wide variety of 
 MPEG playback boards now entering the market. It adds that software 
 developers will be able to produce high-quality MPEG video titles with 
 the assurance that they will work on all PCs with OM-1 compliant MPEG 
 playback boards.

    According to OM-1, the standard will allow software companies to take 
 advantage of the video and audio compression provided by MPEG. Current 
 digital video titles can be converted from grainy, jerky playback in a 
 small window to full-screen, TV-like video and CD quality audio.
                 >> Poll: Home Computing at 33 Percent <<

    More than a third of U.S. households now have computers, according to 
 the Software Publishers Association's fourth annual study of computers 
 in the home.
    A SPA statement says, "A full 57% of IBM compatibles purchased in 
 1994 contained '486 chips. In addition, PC users are making far more 
 informed and educated hardware decisions than they did one year ago. The 
 number of respondents answering 'Don't Know' declined drastically over 
 the past year."
    In addition, of all the computers purchased for home use in 1994, 
 more than 60% of buyers said this was their first home PC. Three-
 quarters of both first-time and experienced PC purchasers said that at 
 least one person in their household uses a computer at work.
    SPA research director David Tremblay said in the statement, "If the 
 home PC market in 1994 were described in a word, it would be 'more.' Far 
 more households are using PCs now than were a year ago. They are spend-
 ing more time on their PCs, and are using more types of application."
    Other findings:
    -:- 55% of all PCs purchased were equipped with CD-ROM drives.
    -:- 73% of 1994 buyers said their systems included modems and 25% 
        said presently use an online service.
    -:- While the survey showed a dramatic rise in Windows use over the 
        past year (from 53% in 1993 to 79% in 1994), only 31% of present 
        non-Windows users said they would begin using that platform in 
        the coming months.
    -:- Word processors, used on 87% of home PCs, and entertainment soft-
        ware (78%) are the two most commonly used types of applications 
        on home PCs.
    -:- 70% of those surveyed supported the idea of a games rating sys-
        tem. "This coincides," says the SPA statement, "with a vast 
        increase in the use of recreational software, with 59% of re-
        spondents saying they utilize their PCs for entertainment. When 
        given a choice of rating systems, PC users favored one that 
        discloses potentially objectionable content over a system which 
        gave general age group recommendations by 55% to 37%."
                    >>DEC Unveils New Starion Line <<
    An entire Pentium-based PC line called the Starion will be offered in 
 the retail market by Digital Equipment Corp., which says the units will 
 start at $1,999, including monitor. The computers will carry a 3-year 
 limited warranty.
    Sources quote the computer maker as saying it has signed agreements 
 with Tandy Corp.'s Incredible Universe and Nobody Beats the Wiz to sell 
 the Starion line.
    After entering the retail market last November, Digital offered 
 Starion models exclusively through Wal-Mart Stores Inc.'s Sam's Clubs 
 and CompUSA.
                   >> New CD Technology Demonstrated <<
    At the International Tape Association (ITA) annual meeting for the 
 optical and magnetic media industry, Sony Corp. and Philips Electronics 
 held the first public demonstration of 3M's dual-layer, single-sided CD 
    The dual-layer technology will be implemented in the 7.4GB disc 
 players that Sony and Philips have proposed in their High Density 
 MultiMedia CD specifications.
    The dual-layer demonstration used a standard-density disc with an 
 extra information layer on it.
    Each dual-layer, single-sided disc will provide up to 270 minutes or 
 four and one half hours of uninterrupted digital video. The Philips/Sony 
 specifications will be fully backward compatible with all existing CD 
 formats. Additionally, High Density MultiMedia discs can be produced at 
 existing disc manufacturing facilities.
                     >> Toshiba Marketing Tiny LCD <<
    Japan's Toshiba Corp. has begun selling what it claims is the world's 
 smallest liquid crystal display panel for use in portable computers.
    It's reported that the 9.5-inch, 0.45-kg panel is on sale for use in 
 compact computers smaller than notebook size with a sample price of 
 150,000 yen. The panel can display 260,000 colors by using six-bit LCD 
 driver integrated circuits.
    A Toshiba spokesman said the firm plans to start mass production of 
 the display in May at a rate of 20,000 units a month, adding it expects 
 Japan's LCD market will grow 40% to about 784 billion yen this year.
                   >> Apple Stock Falls Amid Rumors <<
    Apple Computer Co.'s stock took a beating this week.  The fall is 
 attributed to concerns over sales of its high-end Power Macintosh 
 products, as well as rumors that a powerful rival may be about to make a 
 major acquisition that would threaten Apple's market share.
    Apple insists sales of its Power Mac machines, on which it has staked 
 much of its future, are ahead of expectations. However, analysts said 
 investor concerns about Power Mac sales persist, due partly to conf-
 licting views about whether personal computer sales in general are 
 beginning to slump.
    Apple said it still expects second quarter earnings of about 95 cents 
 a share.
    One rumor that hurt Apple's stock is that Hewlett-Packard Co. may buy 
 Packard Bell Electronics Inc., although Packard Bell flatly denies the 
 story. Investors are worrying such a combination could damage Apple, 
 since it would create a PC giant that could cut prices so much that 
 Apple's market share would shrink further.
                 >> Oracle Wants to be Closer to Apple <<
    Responding to rumors that his software firm wants to take over Apple, 
 the chief of Oracle Systems Corp. says his firm has been seeking "tigh-
 ter alliances" with Apple Computer Inc.  Oracle CEO Larry Ellison said, 
 "We are trying to do tighter alliances with Apple. It has not been easy; 
 all these rumors have made them uneasy."
    Reports say that Oracle and Apple have an alliance to jointly produce 
 set-top boxes for interactive TV and that Ellison has been a vocal ad-
 mirer of Apple's Macintosh operating system and their other computer 
    Said Ellison, "We think they have great technology -- their OS, their 
 QuickTime technology," referring to Apple's operating system and a new 
 software movie innovation.
    He added he thinks Apple would be a better company if it only made 
 software and not hardware also, "but he acknowledged that such a 
 transition would be difficult for any company."
                   >> Apple Reduces Performa, Quadra $$$ <<
    Prices on Apple Computer Inc.'s Macintosh Performa 630 and Quadra 630 
 computers have been cut by up to 20% and the company says it has 
 improved the speed of others.
    In a statement, Apple said it also has:
    -:- Increased the hard-drive configurations of its PowerBook 520 and 
        520c models to 240MB.
    -:- Doubled the speed of the internal CD-ROM drives on the Power 
        Macintosh 6100 DOS Compatible system.
    Under the new pricing, $2,759 will buy a Power Macintosh 6100 DOS 
 Compatible powered by both a PowerPC 601 microprocessor and a 486 DX2/66 
 microprocessor and equipped with 16MB of RAM, a SuperDrive floppy disk 
 drive, a double-speed CD-ROM, 500MB hard disk and built-in Ethernet 
    Also Apple says it cut the price of the PowerBook 520c 4/160 to 
 $2,280 from $2,499 and the price of its Quadra 630 to $1,039 and its 
 Performa 630 to between $1,199 and $2,049.
                    >> Schedule+ Joins Office Suite <<
    Microsoft Corp. says it will enhance Schedule+, a calendaring and 
 scheduling program, and incorporate the product into the Windows 95 
 version of Microsoft Office.
    Microsoft notes that more than three million people currently use 
 Schedule+, making it the industry's leading time- management product. 
 Microsoft Office is a business software suite with more than 9 million 
    Microsoft Schedule+ is scheduled to become available this summer, 
 shortly after the release of Windows 95. A stand alone version will be 
 offered for $99 ($79 for current users).
                  >> 400,000 Win95 Beta Packs to Ship <<
    More than 400,000 test versions of Microsoft Corp.'s Windows 95 soft-
 ware are to ship this month in order for beta testers to work out the 
 bugs ahead of the official launch in August.
    According to Microsoft chief Bill Gates, he does not expect any more 
 delays in the shipment of the next generation Windows.  The exact sche-
 dule will depend on the feedback they get from the beta testers, but it 
 is expected that shipping will start in August.
                  >> Intel Already Planning 'P7' Chip <<
    P6 isn't out yet, but Intel Corp. already is thinking of P7.
    Reports this week say that Intel is at work with partner Hewlett-
 Packard Co. on the next-generation microprocessor, code-named P7, which 
 is to appear in 1997.  The chip is expected to work at about twice the 
 rate of today's top-of-the-line Intel chip, the Pentium.
                >> Digital Adds Three to Celebris Line <<
    Three more Pentium-based models have been added to Digital Equipment 
 Corp.'s Celebris desktop PC line.
    Digital reports the new new models are the Celebris 575, priced at 
 $2,449, the Celebris 5100 slim-line model priced at $3,399 and the 
 Celebris FP5100 full-profile model priced at $3,499.
    This brings the number of systems in the Celebris line to eight and 
 all models now are available.
                      >> NEC Unveils CPU for PDAs <<
    NEC Electronics Inc. says it has developed a new high-speed, low-
 power 64-bit MIPS RISC- based microprocessor. The device is designed for 
 use in personal digital assistants (PDAs) and other mobile computing 
    The company reports that the CPU, dubbed the Vr4100, is an embedded 
 processor and is part of NEC's 64-bit MIPS RISC microprocessor series 
 that includes the Vr4000, Vr4400 and the Vr4200. The company expects to 
 offer sample quantities in June.
    "Manufacturers of battery operated devices such as PDAs and other 
 personal communicators are demanding low-power, high-performance CPUs 
 that will enable them to provide an attractive solution to end users," 
 says Basheer Ahmed, a product marketing manager for NEC Electronics.
    NEC says the Vr4100 includes more than 450,000 transistors and has a 
 die size of 5.0 x 5.0 millimeters. The device has an operational voltage 
 range of 2.2 to 3.6 volts. The chip's external clock runs at 10MHz while 
 the internal clock operates at a maximum 40MHz.
                   >> Apple Named Tops in Multimedia <<
    Market researcher Dataquest has named Apple Computer Inc. as the 
 leading worldwide multimedia personal computer vendor.
    Reports are that Apple, which sold 2.4 million CD-ROM-based units in 
 1994, has 22.9% of the worldwide market share of multimedia personal 
    In its 1995 "Multimedia Market Trends" report, Dataquest reported 
 that the worldwide multimedia personal computer market grew by 312% last 
 year, largely driven by a strong U.S. home computer market.
    Multimedia PC shipments reached 10.3 million units in 1994 -- a 
 dramatic increase from the 2.5 million units sold in 1993. Dataquest 
 defines a multimedia personal computer as one that has a CD-ROM player 
 and sound capabilities.
                  >> Canada Finds Virus Just in Time <<
    A potentially damaging virus in the electronic version of the 
 Canadian government's budget has been found just before it was 
 distributed across the country.
    Sources say that Medialand Ltd., an Ottawa software duplicator, 
 detected the virus as it was preparing to duplicate for the government 
 thousands of copies of the budget on diskette.
    This is the first year that Canada provided the complete text of the 
 federal budget and all its supporting documents in electronic form. 
 Banks, accountants, and tax consultants can load the government software 
 into their computers to provide fast analysis for their clients.
    Canada's Finance Department screened the budget's master disks twice 
 for viruses before turning them over to Medialand for duplication, and 
 found no problems. As an added precaution, Medialand used an advanced 
 screening system named ThunderByte to check the master disks one more 
 time -- and this time spotted a virus.
                  >> New Zealand May Be Cut From 'Net <<

    If a new anti-pornography bill becomes law, New Zealand's primary 
 link to the Internet may have to be cut.
    Reports from Wellington, New Zealand say parliament member Trevor 
 Rogers "is pushing his Technology and Crimes Reform Bill through the 
 house, saying it was designed to prevent computer pornography from 
 falling into the hands of minors."
    Officials with Waikato University in Hamilton, which is the country's 
 main Internet connection, are quoted as saying implementing the require-
 ments of the bill would be impossible as it stands.
    Says AFP, "The bill proposes hefty fines and confiscation of equip-
 ment for anyone who broadcasts, transmits or receives 'objectionable 
 material' over their network for pecuniary gain. However, it gives a 
 defense to 'network operators' who have no knowledge or reason to 
 believe that the information was objectionable."
    The bill defines "network operators" as telecommunications companies 
 which are registered under the Telecommunications Act, such as Telecom, 
 Clear and BellSouth, but doesn't include third-party operators, such as 
 anyone else who runs a network for profit.
    John Houlker, manager of the Waikato gateway, said the national links 
 would also have to go, adding, "We will take further legal advice, but 
 so far it looks like we would have to shut down."
    Also, Victoria University would be forced to sever its network con-
 nections if the bill went through in its present form, according to 
 Frank March, its director of information services.
    Meanwhile, MP Rogers says opponents are losing sight of the intent of 
 his bill, which he says is to prevent harmful pornographic material 
 ending up in the hands of minors. He said it was never his intention to 
 restrict information flows, and he was prepared to "substantially change 
 and clarify" the bill to make it work.
    And New Zealand Attorney-General Paul East is advising parliament the 
 measure would breach the Bill of Rights guarantee to freedom of 
 expression and appears to violate the prohibition against unreasonable 
 search or seizure. 



                       FIFO & 16550A TYPE SERIAL PORTS

 If you are using WFW, you will want to check if the QLII installed a  comm
 driver.  In your system.ini file, there is a section called [boot].  Make
 sure there is a line that says COMM.DRV=COMM.DRV, if not, change it. 
 Also, I do not remember if I sent you this. Make sure you have done these
 changes.  BTW, S11 register changes the dial speed.

 Windows for Workgroups 3.11 COMM.DRV
 Unlike previous versions of Windows 3.x and Windows for Workgroups 3.1,
 WFW 3.11 uses a new and different internal architecture for the Com port
 driver. The COMM.DRV in WFW 3.11 uses what is known as the "VCOMM

 The COMM.DRV supplied with WFW 3.11 can properly handle 16550A type serial
 ports, but ONLY if additional entries are inserted into the [386 Enh]
 section of SYSTEM.INI.  By default, only the receive FIFO is enabled on a
 16550A serial port.

 Without the additional SYSTEM.INI entries, the transmit FIFO capability of
 the 16550A serial port will be inactive.  If the transmit FIFO is not
 activated, 14400bps, and even 9600bps, fax SENDING may experience random
 or frequent failures.

 Note: Microsoft's Technical Reference documentation on serial port FIFO
 settings continues to be INCORRECT.  The following settings were
 determined by examining the WFW 3.11 SERIAL.386 source code and verifying
 FIFO operation using a hardware monitor.

 Enabling FIFO support in WFW 3.11
 To fully enable the FIFO capabilities of a 16550A serial port, insert the
 following entries into the [386Enh] section of SYSTEM.INI;

 COMXFifo=2  <-- This entry can be omitted, but if present, MUST be set to
 2, not 0 or 1

 COMXTxFifo=1  <-- 1 activates 16 byte (non configurable) transmit FIFO,
 default of 0 deactivates transmit FIFO

 COMXRxTrigger=8  <-- Receive FIFO IRQ threshold, must be 1, 4, 8, or 14
 (if entry is omitted, default is 8)

  - where X is the Com port number

 Note: These entries will be ignored if:
 * You do not have a 16550A type serial port

 * You are not running the VCOMM version of COMM.DRV (which comes with WFW

 * You are using WFXCOMM.DRV (which is not compatible with WFW 3.11)


 > MATH ACE! STR Feature                      Frankie's Corner

 The Kids' Computing Corner

                                  Math Ace
                  CD-ROM versions for Windows and Macintosh
                                ages 8 to 14
                           suggested retail $39.95
                               Sanctuary Woods
                              1825 South Grant
                         San Mateo, California 94402

 IBM Requirements                        Macintosh Requirements
 CPU:    386SX                           CPU:     ?
 RAM:    4 megs                          RAM:     4 megs
 Video:  SVGA                            Video:   256 colors/13" monitor
 Hdisk:  1 meg                           Hdisk:   1 meg
 CD-ROM: Single-speed                    CD-ROM:  Single-speed
 OS:     Windows 3.1                     OS:      System 7.0
 Misc:   Sound card, mouse

 by Frank Sereno

 Math Ace combines an arcade game with animated math lessons to provide a
 rich learning experience.  More than three thousand math programs
 involving seventy math, geometry and algebra concepts are presented to the
 student.  Questions advance in topic and difficulty as the child develops
 proficiency at each level.

 The program consists of several modules.  The first is the arcade game
 which is played on a game field of computer chips.  Children will guide a
 robot helper, Bit-Bot, to surround a virus which destroys the math
 archives by consuming the computer chips.  The child can choose from two
 levels of questions and three virus speeds.  In higher levels, two or more
 viruses must be eradicated.

 Some twists are added to the game in higher levels.  The virus will
 challenge players to a duel to prevent them from capturing a chip.  If the
 challenge is refused or lost, another virus may hatch.  Winning a duel
 will scramble an unhatched virus egg.  The duels become more complex as
 the child advances in the game.  Another feature is the code breaking
 game.  Some chips will have a key on them.  Winning that chip will start
 the code game.  The child must rearrange the six numbers to match the
 computer code.  The player is not penalized for an incorrect answer, but
 his last three guesses are shown on the screen to aid in breaking the
 code.  This game module will not make a youngster forget Doom, but it is
 challenging while teaching children math concepts.

 The next module is the Smart Lab.  The child can choose to study specific
 concepts at a particular grade level or he can answer random questions. 
 On the right-hand portion of the screen is a Help Panel which will display
 and explain several problems similar to the one to be solved.  The top of
 the screen shows an answer meter to show the child's level of knowledge. 
 Once a series of questions has been answered, the program will show the
 percentage of correct answers, the length of time between each correct
 answer. It will also recommend the speed of the virus that the child
 should compete against in the arcade game.

 The program also includes an indexed reference section that contains text
 information to rival most mathematics textbooks.  The information can be
 rather dull and complicated.  Personally, I think presenting the lessons
 orally would make it more interesting and easier to digest.

 The final section of the program is the Video Bytes section.  Here math
 concepts are presented to the child in humorous animations.  About thirty
 topics are covered with forty-five minutes of video.  Most of the concepts
 are simpler and for younger students.  These animations are very well
 done.  I think older students would have benefitted if more complex
 concepts had been given such video treatments as well.

 The graphics in Math Ace are varying in quality.  The basic game screen is
 a bit plain and could use more color to be eye-catching.  Some animations
 are excellent while others are merely good.  The sounds are good. 
 Sometimes it is difficult to understand Bit-Bot or the virus because those
 voices were altered to sound more computer-like.  The music is okay but I
 didn't find it appealing for my tastes.

 Math Ace uses a point and click interface.  In some screens, the interface
 had many options which could confuse younger players.  Help is available
 for most screens but it is text rather than spoken.  The program user
 manual explains the program very thoroughly but contains no information
 for troubleshooting problems.  Technical assistance is available by
 calling directly to Sanctuary Woods at your expense.

 Math Ace can be challenging and stimulating but it doesn't rank high on
 fun.  The game requires math skill and some strategy but it doesn't
 provide much excitement.  Many Video Bytes are amusing but those will only
 be viewed a few times before the child memorizes and tires of them.

 The program does have a lot of educational value.  I was amazed to learn
 how much higher math I had forgotten since high school.  I do believe the
 program would be a better teacher if more audiovisuals had been used to
 explain more difficult math concepts.
 Math Ace is a fairly good value.  It does have a sound educational basis
 but the gameplay may not be enticing enough for children to take full
 advantage of it.  The program includes a $10 offer for Wizard, an add-on
 designed for students in grades nine through twelve.  Also included is an
 offer, valid through May 31, through which Sanctuary Woods will donate one
 copy of the program to your local school system.  The program does not
 come with a satisfaction guarantee but defective media will be replaced
 for free during the first ninety days.  The licensing agreement does not
 allow the purchaser to sell this product without the permission of the
 publisher and the warranty cannot be assumed by a second buyer.  My
 recommendation is that you preview this program before purchasing.


                     Graphics ............ 7.5
                     Sounds .............. 8.0
                     Interface ........... 8.5
                     Play Value .......... 7.0
                     Educational Value ... 9.0
                     Bang for the Buck ... 7.0
                     Average ............. 7.83

 Thanks for reading!



 > Creative NewsWire STR Spotlight   Creative Technology News & Updates

         Creative Announces Sound Blaster Multimedia Home 4x

           Edutainment and Productivity Multimedia Upgrade Kit 
          Includes High Performance Quad-Speed CD-ROM Technology

 SINGAPORE -- March 1, 1995 -- Creative Technology Ltd. (Nasdaq: CREAF) 
 today announced Sound Blaster Multimedia Home 4x, the newest addition to 
 its expanding multimedia upgrade kit product line.  Sound Blaster 
 Multimedia Home 4x offers an internal quadruple speed CD-ROM drive, Sound 
 Blaster 16, speakers and a hands-free microphone.  With 24 software titles 
 from leading publishers including Microsoft, Electronic Arts and Intuit, 
 Sound Blaster Multimedia Home 4x is the ultimate upgrade kit for both 
 edutainment and productivity.  The kit has a suggested retail price of 
 USD$579 and is expected to ship in March of 1995.

 Sound Blaster Multimedia Home 4x features industry standard hardware.  The 
 quad-speed CD-ROM drive provides a 600KB per second transfer rate; a
 better than 250ms access rate; and is multi-session, Kodak Photo
 Its IDE (Integrated Drive Electronics) interface, unlike proprietary
 inter-faces, is better suited to handle the high-speed transfer rates of
 quad-speed drives.  Sound Blaster 16, which provides CD quality stereo
 sampling and playback, is upgradeable to wave table synthesis for
 symphonic instrument sounds and special effects.

 "Not only does this kit offer the consumer the latest in quad-speed CD-ROM 
 technology, the bundled software represents a tremendous value," said W.H. 
 Sim, chairman and chief executive officer of Creative Technology.  "With
 11 premiere titles from Microsoft and additional titles from other
 software vendors, the Sound Blaster Multimedia Home 4x kit is a complete
 offering for the whole family."

 Sound Blaster Multimedia Home 4x features the following software from The 
           Microsoft Home Collection:
           Microsoft Cinemania '95            
           Microsoft Golf, Multimedia Edition 
           Microsoft Encarta '95              
           Microsoft Bookshelf '94
           Microsoft Ancient Lands            
           Microsoft Dangerous Creatures
           Microsoft Musical Instruments      
           Microsoft Works 3.0, Multimedia Edition
           Microsoft Publisher                
           Microsoft Scenes: Undersea Collection
           Microsoft Publisher Design Pack: Special Occasions

 Three entertainment titles from ORIGIN Systems, Pagan:Ultima VIII, Strike 
 Commander and Wing Commander II; two entertainment titles from Electronic 
 Arts, Syndicate Plus and Seawolf; one productivity offering from Intuit, 
 Quicken Deluxe; and seven audio utilities from Creative are also bundled
 in the kit.

 "Sound Blaster Multimedia Home 4x gives the PC user an interactive center 
 to learn, work and play," said Kim Federico, product marketing manager, 
 multimedia kits for Creative Labs, Inc., Creative Technology's U.S. sub-
 sidiary.  "It's perfect for family use because it brings together quality 
 hardware and strong educational, entertainment and productivity software 
 from multimedia leaders."

 Creative Technology Ltd. develops, manufactures and markets a family of 
 sound and video multimedia products for PCs under the Blaster family name. 

 The company's Sound Blaster sound platform enables PCs to produce high-
 quality audio for entertainment, educational, music and productivity 
 applications, and has been accepted as the industry standard sound
 platform for PC-based software.  

                                   # # #

 Sound Blaster and Sound Blaster Multimedia Home 4x are trademarks of 
 Creative Technology Ltd.  E-mu is a registered trademark of E-mu Systems, 
 Inc., ShareVision is a registered trademark of ShareVision Technology, 
 Inc., Microsoft is a registered trademark of Microsoft Corporation, Intuit 
 is a registered trademark of Intuit, Inc. and Electronic Arts is a 
 registered trademark of Electronic Arts.  All other products mentioned 
 herein are trademarks of their respective owners and are hereby recognized 
 as such.

    Creative Technology Ships New Edition of Best-Selling Multimedia Kit

  Sound Blaster Discovery CD Revamped to Offer Exciting New Software Titles

 SINGAPORE -- February 6, 1995 -- Creative Technology Ltd. (Nasdaq: CREAF), 
 the leading multimedia provider, today began shipping a new edition of the 
 highly popular Sound Blaster Discovery CD multimedia kit.  Sound Blaster 
 Discovery CD New Edition combines the Sound Blaster 16 technology with 
 added educational and entertainment software titles from EA*Kids and
 ORIGIN Systems respectively, two subdivisions of Electronic Arts.  The
 previous edition of Discovery CD, in addition to being the best-selling
 multimedia upgrade kit in 1994, earned PC World's World Class Award and
 Multimedia World's Reader's Choice Award for the best multimedia kit.

 "The PC is playing an increasing role in children's education and is
 making it easier for adults to access data," said W.H. Sim, Creative's
 chairman and chief executive officer.  "By bundling quality educational
 and entertainment software titles in Discovery CD New Edition, Creative
 will further its commitment to provide solid, high-performance progressive
 products at attractive price points."

 With a suggested retail price of USD$379.95, Discovery CD New Edition 
 includes a total of 18 titles together with the same great hardware 
 provided in the previous edition of the kit.

 Besides Creative's Sound Blaster 16, the industry standard 16-bit sound 
 card, Discovery CD New Edition features a double-speed, internal CD-ROM 
 drive and stereo speakers.  Four new entertainment titles, Electronic
 Arts' Syndicate Plus, ORIGIN Systems' Pagan: Ultima VIII, Strike Commander
 and Wing Commander II; and two innovative educational offerings, EA*Kids'
 Peter Pan: A Story Painting Adventure and Eagle Eye Mysteries: Original,
 are bundled within the kit.  Also provided in the kit are six standard
 utility programs and the following software titles:
           The Grolier Multimedia Encyclopedia     
           Altamira Composer SE
           HSC's Digital Morph           
           Aldus Gallery Effects, Volume 1    
           HSC's Kai's Power Tools
           Aldus PhotoStyler SE

 "By offering consumers an exciting combination of strong titles from 
 Electronic Arts, one of the top educational and entertainment software 
 publishers in the world, along with the foremost in sound card technology 
 from the PC audio leader, Creative continues to provide consumers with 
 unprecedented value and demonstrate its position as the industry's primary 
 multimedia provider," said Rich Buchanan, director of video and CD-ROM 

 Creative Technology Ltd. develops, manufactures and markets a family of 
 sound and video multimedia products for PCs under the Blaster family name. 

 The company's Sound Blaster sound platform enables PCs to produce high-
 quality audio for entertainment, educational, music and productivity app-
 lications, and has been accepted as the industry standard sound platform 
 for PC-based software.  

                                   # # #

 Sound Blaster and Sound Blaster Discovery CD are trademarks of Creative 
 Technology Ltd.  E-mu is a registered trademark of E-mu Systems, Inc. and 
 ShareVision is a registered trademark of ShareVision Technology, Inc.  All 
 other products mentioned herein are trademarks of their respective owners 
 and are hereby recognized as such.

                   Creative Announces TV Coder External

    New Output Device is Portable and Features up to 16.7 Million Colors

 SINGAPORE -- March 1, 1995-- Creative Technology Ltd. (Nasdaq:CREAF) today 
 announced TV Coder External, an external video output solution that 
 features up to 16.7 million colors and allows users to connect a PC or 
 notebook computer to virtually any video display device, including a tele-
 vision, RGB projector and VCR.  Because the product is portable and easy
 to use, individuals now have a simple way to bring full multimedia
 presentations to any video display unit.  TV Coder External has a
 suggested retail price of USD$229.95 and will begin shipping in March.

 "TV Coder External is a practical tool for individuals who want to enhance 
 the effectiveness of their presentations by enlarging them from a standard 
 VGA screen," said Hock Leow, vice president of video and graphic products 
 for Creative Labs, Creative Technology's U.S. subsidiary.  "For example, 
 sales people can bring their presentation to a large TV or projection 
 system through a TV Coder External connection.  The product can also
 assist instructors in creating their own training video by attaching it to
 a VCR to record images from a computer onto a tape."

 Features Of TV Coder External
 TV Coder External provides multiple video output connections, including 
 composite video, S-Video and RGB output for projection, and is compatible 
 with virtually all SVGA cards.  It features output of up to 16.7 million 
 colors at 640x480 in NTSC and PAL modes and up to 64K colors at 800x600 in 
 PAL mode.  The product includes simultaneous output of both VGA and video 
 timings, and a built-in filter for a flicker free, easy to read output 
 display.  The user can adjust brightness, contrast and color for optimal 
 viewing conditions.  In addition, TV Coder External supports both
 Microsoft Windows and DOS interfaces, and is compatible with any PC.

 "Even gaming enthusiasts will enjoy using TV Coder External which can turn 
 any game, usually played on a 14-inch computer screen, into a larger 
 interactive entertainment experience on their television," added Leow.

 Creative Technology Ltd. develops, manufactures and markets a family of 
 sound and video multimedia products for PCs under the Blaster family name. 

 The company's Sound Blaster sound platform enables PCs to produce high-
 quality audio for entertainment, educational, music and productivity app-
 lications, and has been accepted as the industry standard sound platform 
 for PC-based software.  

                                 # # #

 Sound Blaster and TV Coder are trademarks of Creative Technology Ltd. 
 E-mu is a registered trademark of E-mu Systems, Inc. and ShareVision is a 
 registered trademark of ShareVision Technology, Inc.  Microsoft and
 Windows are registered trademarks of Microsoft Corporation.  All other
 products mentioned herein are trademarks of their respective owners and
 are hereby recognized as such.

       Creative Announces Sound Blaster Value CD Multimedia Upgrade Kit

          New Product Provides Cost-Effective Entry Into Multimedia

 SINGAPORE -- February 13, 1995 -- Creative Technology Ltd. (Nasdaq: CREAF) 
 today announced Sound Blaster Value CD, a new multimedia upgrade kit that 
 offers high performance hardware and twelve quality software titles at a 
 suggested retail price of USD$349.95.  Sound Blaster Value CD is a
 solution for PC users who desire a complete multimedia system and the
 flexibility to customize their own software collection.  The product
 includes a 16-bit Sound Blaster sound card that is upgradeable to advanced
 signal processing and wave table synthesis.  Sound Blaster Value CD is
 expected to ship this month.

 "Whether you're an end-user or systems integrator making a purchase for
 the home, school or corporate environment, Sound Blaster Value CD is a
 cost-effective way to incorporate multimedia technology into your PC,"
 said W. H. Sim, chairman and chief executive officer of Creative
 Technology.  "Users will find that a multimedia computer can provide them
 with a complete center for reference, interactive entertainment and

 Sound Blaster Value CD features Sound Blaster 16, a double-speed CD-ROM 
 drive, speakers, six utility titles from Creative and the following
 bundled software.

 The Grolier Multimedia Encyclopedia          
 HSC Digital Morph
 Aldus PhotoStyler 2.0 SE           
 Altamira Composer SE
 Aldus Gallery Effects, Volume 1              
 HSC Kai's Power Tools

 "Sound Blaster Value CD is a wonderful way for PC users to enter into 
 multimedia computing because it provides industry standard hardware and a 
 strong foundation of software titles on which users can build," said Kim 
 Federico, product marketing manager, multimedia kits, for Creative Labs, 
 Inc., Creative Technology's U.S. subsidiary.

 Creative Technology Ltd. develops, manufactures and markets a family of 
 sound and video multimedia products for PCs under the Blaster family name. 

 The company's Sound Blaster sound platform enables PCs to produce high-
 quality audio for entertainment, educational, music and productivity
 applications, and has been accepted as the industry standard sound platform
 for PC-based software.  

                                      # # #

 Sound Blaster and Sound Blaster Value CD are trademarks of Creative Tech-
 nology Ltd.  E-mu is a registered trademark of E-mu Systems, Inc. and 
 ShareVision is a registered trademark of ShareVision Technology, Inc.  All 
 other products mentioned herein are trademarks of their respective owners 
 and are hereby recognized as such.

               Creative Announces Wave Blaster II for the 
                           Sound Blaster 16 Family

            New Wave Table Synthesis Daughterboard Builds on the 
                       Success of Sound Blaster AWE32

 SINGAPORE -- January 23, 1995 -- Creative Technology Ltd. (Nasdaq: CREAF) 
 today announced Wave Blaster II, the newest addition to its expanding 
 Blaster family of innovative multimedia products for the PC.  Wave Blaster 
 II is a general MIDI wave table synthesis daughterboard for Creative's
 line of upgradeable Sound Blaster 16 audio cards.  Wave table synthesis
 enables users to produce realistic instrument sounds.  Wave Blaster II,
 which has a suggested retail price of US $199.95 and begins shipping
 today, uses E-mu Systems' EMU8000, the same integrated audio digital
 signal processor found on Creative's popular Sound Blaster AWE32.

 In 1994, Sound Blaster AWE32 received much acclaim through numerous
 awards, including PC/Computing's prestigious MVP (Most Valuable Product)
 Award in the multimedia hardware category.  Sound Blaster AWE32
 represented 19 percent of Creative's North American sound card sales
 during the fourth quarter of last year.  The product also ranked third out
 of ten listed on Ingram Micro's Best Seller list in December. 

 "Because of the dramatic acceptance of the Sound Blaster AWE32 platform,
 an increasing number of wave table software titles have become available
 in the marketplace.  As a result, the demand for high performance, wave
 table synthesis audio boards continues to grow," said Steffanee Foster,
 audio product marketing manager for Creative Labs, Inc., Creative
 Technology's U.S. subsidiary.  "Wave Blaster II is a perfect solution for
 Sound Blaster 16 audio card users who want enhanced audio playback
 capabilities from their entertainment titles as well as for those who want
 to create and edit their own high-quality MIDI music."

 Using E-mu Systems' patented digital sample playback synthesis, Wave 
 Blaster II provides 2 MB ROM of samples, including 128 instruments and 
 sound effects and over 400 percussion sounds.  The product also incorp-
 orates 32-note, 16 channel polyphony.  Wave Blaster II supports General 
 MIDI, Sound Canvas, and MT-32 sound sets.  Additionally, it offers users 
 special effects such as pan, chorus, reverb and QSound.

 Included with Wave Blaster II is Cakewalk Apprentice for Windows, a 256 
 track graphic MIDI sequencer that has an interface that is easy to use and 
 allows users to view and edit music in piano roll, event list and staff 
 notation.  A MIDI adapter cable is included for connecting MIDI
 instruments to Sound Blaster 16 audio cards.

 Creative Technology Ltd. develops, manufactures and markets a family of 
 sound and video multimedia products for PCs under the Blaster family name. 

 The company's Sound Blaster sound platform enables PCs to produce high-
 quality audio for entertainment, educational, music and productivity 
 applications, and has been accepted as the industry standard sound
 platform for PC-based software.

           Theresa Pulido                Lisa Kimura
           Creative Labs, Inc.           Copithorne & Bellows
           (408) 428-6600, ext. 6416     (415) 284-5200, ext. 209  

 Creative Technology Ltd. was incorporated in 1983 and is based in 
 Singapore.  Creative Technology's U.S. subsidiaries include Creative Labs, 
 Inc., E-mu Systems, Inc., Digicom Systems, Inc. and ShareVision
 Technology, Inc.  Creative also has other subsidiaries in China, Europe,
 Japan, Malaysia, Singapore and Taiwan.  The company's stock is traded on
 Nasdaq under the symbol CREAF and on the Stock Exchange of Singapore.

                                       # # #

 Sound Blaster and Wave Blaster are trademarks of Creative Technology Ltd.  
 E-mu is a registered trademark of E-mu Systems, Inc. and ShareVision is a 
 registered trademark of ShareVision Technology, Inc.  All other products 
 mentioned herein are trademarks of their respective owners and recognized 
 as such.

         A T T E N T I O N -- A T T E N T I O N -- A T T E N T I O N


 For  a  limited time only; If you wish to have a FREE sample printout sent
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       GENIE Information Services copyright   1995 by General Electric
             Information Services/GENIE, reprinted by permission

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          An Official Forum of the International Computer Users Group
                    *** STReport available in MAC RT ***
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                            for ALL GENIE users!

                           MAC/APPLE SECTION (II)
                         John Deegan, Editor (Temp)

 > STR Editor's Mail Call    "...a place for the readers to be heard"

                              Editor's MailBag

                     Messages * NOT EDITED * for content

 Subject:  #88296-Apple mktg fails again - Msg Number: 88300
    From:  Larry Buchan 100012,651
      To:  Lofty Becker(SYSOP) 76703,4054
   Forum:  MACCLUB   Sec: 03-Community Square
    Date:  12-Mar-95  19:26:45

 (It also, in my opinion, means that those of us who have built up
 expertise on a particular platform are a little defensive about that - and
 upset at the thought that our hard-won investment will be of little value.

 Yeah <g> -- I told my students this week about the "baby duck syndrome".
 The first thing you see becomes "mother" and you follow it HW or SW wise
 for ever!

 As to file naming, I don't see why you prefer a system that disallows
 longer file names. Nobody makes you use more than two characters if you
 prefer (

 Simply because so many people [ ie 3rd party APP providers ] WILL USE long
 filenames -- simply BECAUSE the facility is there. That means I have to do
 a LOT more typing to get the filename specified.

 Apple has never limited who can develop for its machines. At one point it
 had a "certified developer" program that required some showing of likely
 capacity to produce software.

 OK -- I have to admit I'm talking of the late '70s to mid '80s. It just
 struck me that Apple programming was confined to a pretty closed and
 elitist society. It's so far back though that I've probably confused
 several related issues for other firms.

  As a footnote -- I've just read ST1108.ZIP in the IBMSW forum

                             SILICON TIMES REPORT
                         INTERNATIONAL ONLINE MAGAZINE
                        STR Electronic Publishing Inc.
                                A subsidiary of
                          STR Worldwide CompNews Inc.

    February 24, 1995                                             No. 1108

 And it's very interesting on the Apple vs IBM issue -- AND on opinions
 from an Amiga/Atari [ I can never tell the difference ] convert to Win95
 <g>.  Maybe interest you to read it.  It certainly filled me in on the
 DETAILS of the opposing claims which I hadn't read to date. I'll watch
 future issues with interest. March 30th appears to be the day of decisions


      I am that "convert" and believe me, when I say I ran MAC wares for
 quite some time on my Atari with the Spectre Emulator I did.  I might add,
 I enjoyed the environment.  But..  Now, with all that behind me and seeing
 all the powerful programs found on the mac also appearing with great haste
 on the PC platform..  (Where I am now and have been for three years)
 things are rapidly changing.  Photoshop V 3.0 from Adobe, for example, on
 the PC in Win'95 is a veritable powerhouse and 32bit speed demon all
 wrapped in one.  It all happening as fast a one of those microwave popcorn
 bags grow.  As the "video" news breaks ...we'll have there for you.



 Date: 03-14-95                         Msg # 2      
 From: TDAUBENSPECK                     Conf: (0) New Mail
   To: RMARIANO                         Stat: Public
 Subj: petetion                         Read: Yes

 Hi.  I just read your most recent newletter (which I enjoy weekly), and
 found a bit to complain about in the section about censorship. 
 Specifically, it is not a good idea to ask people to place their names on
 a petetion that they haven't read.  Even if they are told it is a good
 idea by a respected person like yourself.  I would prefer to think that
 folks would have a chance to review the bill itself (on the internet?) and
 then have the chance to read the petetion statement before signing on.  We
 have the technology.  

 You have to admit that signing a blank check is not a good idea.

 Tracy Daubenspec

      We felt that the issue of censorship on the internet was so important
 that the readers should be made aware of the situation.  But you are
 correct and we appreciuate your taking the time to let us hear from you. 
 Here is the petition and the signature instructions as you request.

 Date: 03-07-95                         Msg # 7172   
 From: PAUL SIMARD                      Conf: (121) ITCSysopOpsE
   To: ALL                              Stat: Public
 Subj: Net Laws                         Read: Yes

 I had a user upload this to my bbs.  I have found it to be interesting
 and figure others will too.  Since it affects us all.
 This document is an electronic Petition Statement to the U.S. Congress 
 regarding pending legislation, the"Communications Decency Act of 1995"
 (S. 314) which will have, if passed, very serious negative ramifications 
 for freedom of expression on Usenet, the Internet, and all electronic
 networks.  The proposed legislation would remove guarantees of privacy and
 free speech on all electronic networks, including the Internet, and may
 even effectively close them down as a medium to exchange ideas and
 For an excellent analysis of this Bill by the Center for Democracy and T
 echnology (CDT), refer to the Appendix attached at the end of this docum
 ent.  The text to S. 314 is also included in this Appendix.
 This document is somewhat long, but the length is necessary to give you 
 sufficient information to make an informed decision.  Time is of the ess
 ence, we are going to turn this petition and the signatures in on 3/16/9
 5, so if you are going to sign this please do so ASAP or at least before
 midnight Wednesday, March 15, 1995.
 Even if you read this petition after the due date, please submit your si
 gnature anyway as we expect Congress to continue debating these issues i
 n the foreseeable future and the more signatures we get, the more influe
 nce the petition will have on discussion.  And even if Congress rejects S.
 314 while signatures are being gathered, do submit your signature anyway
 for the same reason.
 Please do upload this petition statement as soon as possible to any BBS 
 and on-line service in your area.  If you have access to one of the major
 national on-line services such as CompuServe, Prodigy, AOL,  etc., do try
 to upload it there.  We are trying to get at least 5000 signatures.  Even
 more signatures are entirely possible if we each put in a little eff
 ort to inform others, such as friends and coworkers, about the importanc
 e of this petition to electronic freedom of expression.
 Here is a brief table of contents:
 (1) Introduction (this section)
 (2) The Petition Statement
 (3) Instructions for signing this petition
 (4) Credits
 (Appendix) Analysis and text of S. 314 (LONG but excellent)
 ******(2) The Petition Statement
 In united voice, we sign this petition against passage of S. 314 (the  "
 Communications Decency Act of 1995") for these reasons:
 S. 314 would prohibit not only individual speech that is "obscene, lewd,
 lascivious, filthy, or indecent", but would prohibit any provider of te
 lecommunications service from carrying such traffic, under threat of
 stiff penalty.  Even aside from the implications for free speech, this
 would cause an undue - and unjust - burden upon operators of the various 
 telecommunications services.  In a time when the citizenry and their law
 makers alike are calling for and passing "no unfunded mandates" laws to
 the benefit of the states, it is unfortunate that Congress might seek to
 impose unfunded mandates upon businesses that provide the framework for
 the information age. 
 An additional and important consideration is the technical feasibility of
 requiring the sort of monitoring this bill would necessitate.  The
 financial burden in and of itself - in either manpower or technology to
 handle such monitoring (if even legal under the Electronic Communication
 s Privacy Act) - would likely cause many smaller providers to go out of 
 business, and most larger providers to seriously curtail their services.
 The threat of such penalty alone would result in a chilling effect in the
 telecommunications service community, not only restricting the types of
 speech expressly forbidden by the bill, but creating an environment
 contrary to the Constitutional principles of free speech, press, and
 assembly - principles which entities such as the Internet embody as
 nothing has before. 
 By comparison, placing the burden for content control upon each individual
 user is surprisingly simple in the online and interactive world, and there
 is no legitimate reason to shift that burden to providers who carry that
 content.  Unlike traditional broadcast media, networked media is
 comparatively easy to screen on the user end - giving the reader, viewer,
 or participant unparalleled control over his or her own information
 environment.  All without impacting or restricting what any other user
 wishes to access.  This makes regulation such as that threatened by this
 S. 314 simply unnecessary. 
 In addition, during a period of ever-increasing commercial interest in
 arenas such as the Internet, restriction and regulation of content or the
 flow of traffic across the various telecommunications services would have
 serious negative economic effects.  The sort of regulation proposed by
 this bill would slow the explosive growth the Internet has seen, giving
 the business community reason to doubt the medium's commercial appeal. 
 We ask that the Senate halt any further progress of this bill.  We ask
 that the Senate be an example to Congress as a whole, and to the nation at
 large - to promote the general welfare as stated in the Preamble to the
 Constitution by protecting the free flow of information and ideas across
 all of our telecommunications services.
 ******(3) Instructions for signing the petition
           Instructions for Signing This Petition
 It must first be noted that this is a petition, not a vote.  By "signing
 " it you agree with *all* the requests made in the petition.  If you do
 not agree with everything in this petition, then your only recourse is to
 not sign it.
 In addition, all e-mail signatures will be submitted to Congress, the
 President of the United States, and the news media.
 Including your full name is optional, but *very highly encouraged* as that
 would add to the effectiveness of the petition.  Signing via an anonymous
 remailer is highly discouraged, but not forbidden, as an attempt will be
 made to separately tally signatures from anonymous remailers.
 Because this is a Petition to the U.S. Congress, we ask that you state, 
 as instructed below, whether or not you are a U.S. citizen.  We do
 encourage non-U.S. citizens to sign, but their signatures will be tallied
 Signing this petition is not hard, but to make sure your signature is not
 lost or miscounted, please follow these directions EXACTLY:
 1) Prepare an e-mail message.  In the main body (NOT theSubject line) of
    your e-mail include the ONE-LINE statement:
 SIGNED <Internet e-mail address> <Full name> <US Citizen>
 You need not include the "<" and ">" characters. 'SIGNED' should be
 capitalized.  As stated above, your full name is optional, but highly
 recommended.  If you do supply your name, please don't use a pseudonym or
 nickname, or your first name -- it's better to just leave it blank if it's
 not your full and real name.  If you are a U.S. citizen, please include at
 the end of the signature line a 'YES',and if you are not, a 'NO'.  All
 signatures will be tallied whether or not you are a U.S. Citizen
 Example: My e-mail signature would be:
 SIGNED Dave C. Hayes YES
 2) Please DON'T include a copy of this petition, nor any other text, in
    your e-mail message.  If you have comments to make, send e-mail to me
    personally, and NOT to the special petition e-mail signature address.
 3) Send your e-mail message containing your signature to the following
    Internet e-mail address and NOT to me:

                        send an e-mail message to:  



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                           ATARI/JAG SECTION (III)
                            Dana Jacobson, Editor

 > From the Atari Editor's Desk              "Saying it like it is!"

      In the last week or so, I've come to appreciate my Atari computers
 just a little bit more.  Ironically, this appreciation is due to a
 couple of my employees who have recently purchased PC systems.  Even
 more ironic is the fact they aren't experiencing problems with their
 machines to make me appreciate mine.  Quite the contrary, they're
 having a ball.  Listening to them, both novices, talk about the fun
 that they're having exploring this technology reminds me of the
 excitement that I had when I got my first ST back in 1987.

      I still enjoy using the ST (whichever one I decide to use at a
 given moment) to this day.  It's familiar, fun, and extremely reliable.
 It does any of the tasks that I require in a computer system; and it's
 ten years old!  By today's standards, my systems should be in a museum

      Sure, my systems aren't as fast as today's, but so what.  Sure,
 PCs today visually more attractive with better graphics, but after
 awhile, who notices those things?  But for me, and many people, a
 computer system is a tool in which to get things done.  My livelihood
 doesn't depend on getting a project done a few hours or days faster.
 In fact, my life doesn't depend on anything that can be accomplished by
 using a computer.  It's simply a tool in which I can do things which I
 enjoy; and couldn't do otherwise.  It fits my needs well.

      Sure, it might be fun to have a Pentium machine with all the
 latest technology accompanying it.  But you know what?  All the glitz
 would wear off after awhile, either due to repetitiveness or something
 even newer.  Eventually, a newer machine would become just a tool,
 again.  Same cycle, different machine.

      What I do miss about staying with my machine of choice is much of
 the atmosphere that I could rely upon.  The local dealer(s) that I
 could visit any day of the week and browse the shelves of endless
 software and talk with my fellow Atarians.  The various local bulletin
 boards that were proud to state that they supported Atari computers.
 The banter on these systems was fun, and educational.  The online
 services were deluged with literally hundreds of new messages daily.
 If you missed a day, either locally or on the services, you were buried
 in messages!  The hundreds of new files to choose from and download
 from any given system.  I used to spend hours accumulating these files
 for myself and my BBS users!  The disks that I used to fill up in any
 given week!  I could probably go through them today and delete 75% of
 the stuff that's sitting on them - I'd be in floppy disk heaven with
 hundreds of "new" disks to fill (and free up some much-needed hard
 drive space!).  The developers whom I grew to know and rely on for
 updates and new programs.  Atari developers were the finest people
 around.  Nowhere have I experienced such camaraderie.  AtariFests!
 These shows, themselves, are unique to Atari users.

      Nostalgia is fun.  As with most things, things change over time.
 Technology is always moving forward; these days it seems to move faster
 than most things in life.  Everything's changed for the Atari user of
 yesteryear, unfortunately (to some extent).  The only thing that will
 remain a constant is the enjoyment that my Atari systems still provide.
 I seriously doubt that that will ever change, completely.

      Thanks for the opportunity to let me be in a different frame of
 mind for a change.  For today, I can bask in the enjoyment of things
 Atari; tomorrow I'll hear about some of the new things my employees
 have learned about their new "toy" - something that I can relate to
 from my own first experiences.

                                            Until next time...


                                     Delphi's Atari Advantage!
                        TOP TEN DOWNLOADS (3/15/95)                        
       (1) DL VIEWER V.1.10              *(6) WORLD CLOCK 1.0A             
      *(2) HACE 9412                     *(7) 3X CD-ROM ON AN ATARI        
       (3) LYNX - WWW TEXT BROWSER       *(8) PIANO MOD FILES + BONUS      
       (4) HSMODA06 SERIAL PORT ACCEL    *(9) MAGGIE V.13                  
      *(5) ATARI E-MAIL ADDRESS LIST    *(10) HACE 9501                    
                              * = New on list                              
                              HONORARY TOP 10                              
   The following on-line magazines are always top downloads, frequently    
   out-performing every other file in the databases.                       
                 STREPORT (Current issue: STREPORT  11.10)                 
        ATARI EXPLORER ONLINE (Current issue: AEO: VOLUME 4, ISSUE 3)      
          Look for the above files in the RECENT ARRIVALS database.        

 > Zero-X! STR MIDI InfoFile! - Digital Sound Processing Software


                          -= Zero-X =-

                       for Atari computers


                         Who is Zero-X made for?

      Anyone who uses a sampler, sample-player or a hard disk recording
 system and has access to an Atari computer.

                             What is Zero-X?

      Zero-X is a tool for helping you with the tedious and sometimes
 hopeless work of looping your sounds.

   Zero-X is a tool for editing your sampled sounds or BeatLoops.
   Zero-X is a tool for fast transfer of your samples, to and from your
   Zero-X is a tool for conversion of audio files, to and from different
   file formats (programs).
   Zero-X is a product of lots of research. The development team consists
   not only of computer engineers but also of musicians & sound engineers.
   We started out talking to friends and colleagues (musicians and sound
   engineers) and quite soon realised that there were lots of people
   (including us) looking for a product like Zero-X. We use Zero-X
   ourselves professionally in our studio.
   We have been concentrating on usefulness, high quality result, speed
   and ease-of-use.
   And low price!

                    Zero-X AutoSearch, a time saver!

   What took months using the best competitor's most powerful autoloop
   tools is done in a minute with Zero-X AutoSearch (and the result is
   usually even better). With Zero-X you will have time left to be

                        Hardware recommendations

   Zero-X can be run on "any "Atari computer, but to take full advantage
   of all the features in Zero-X a Falcon with at least 4 MB RAM is
   necessary. A hard disk is recommended but not required. Monitor:
   640x400 mono or better.

   Falcon : Crystal clear 16 bit, 8 to 49 KHz, monitoring of your samples.
            Very fast DSP calculations. SCSI dump.

   TT     : 8 bit monitor of your samples, SCSI dump.
   STE    : 8 bit monitor of your samples.
   ST     : no sound (as yet!)

                          The Future of Zero-X

   Zero-X is a fast growing product. Even though we will be concentrating
   on getting as much out of Atari Falcon as possible, we will continue
   supporting the ST/E and TT.
   High priority are given to features such as supporting more Midi and
   SCSI dump protocols, fast time stretch/pitch shift etc.
   There will always be very generous upgrade offers.


                       True AutoLoop (AutoSearch)

   The fastest and most powerful true autoloop (autosearch) on any Atari
   Zero-X is able to find the most optimal loop positions in your sample,
   i.e. best fitting start and end, we call it AutoSearch.
   It can also, at the speed of light, return the best fitting loop start
   to a loop end defined by the user, i.e. the classic AutoLoop.
   All of this with a single mouse click!

                              Loop prepare

   Powerful features for modifying your sounds for a better loop result
   Gate, change a fading part in the sample to equal volume.
   Visual Crossfade, makes a smooth fade between loop start and loop end.

                              Edit features

   Very useful functions, such as
   Cut, Copy, Paste, Fade Out, Optimize volume, Silence, SmartCut, Digital
   NoiseGate, Mix etc


   Lots of functions for editing a drum loop.
   - AutoDrumLoop
   - Calculate BPM, - DrumSplit; split up your drum loop into individual
     drums and send them as individual drums to your sampler
   - Create a standard Midi file from your drum loop, so you can change
     the tempo in a sequencer program without the need of timestretch and
     exchange some drums etc.
     (something like Recycle on Mac and PC)

                            Sample Conversion

   Convert files of any size to and from:
   - CuBase Audio (non compressed .AIF)
   - Avalon (Sound Designer 1 .SD)
   - PC/Windows (.WAV)
   - DAME (.TKE)
   - WinRec (.DVSM)
   - "Standard Atari" (.AVR)
   - Raw sample data (.RAW)
   - 8/16 bit, Stereo/Mono, Signed/Unsigned

                             Sample Transfer

   With features such as batch dump/receive etc.
   - Standard Midi Sample Dump
   - Standard SCSI Sample Dump-SMDI
   - Manufacturer specific sample dump (Ensoniq etc)

                           Free demo version!

   UK      : the Digital Village (Paul or Simon)
   US      : Wizztronics (Steve Cohen)
   Germany : SoundPool (Thomas Baumgaertner)

 Distributed in Sweden by Copson Data, Linkvping.
 Ph & Fax +46-13-16 41 04, Fax +46-31-81 21 39.
 Please contact your local dealer or Copson Data for more information.

 USA, NY, Wizztronics, Steve Cohen
   Fax & Phone :Int+1-516-473-2507

 Germany, SoundPool, Thomas Baumgaertner

   Fax   :Int+49-07046-90 215
   Phone :Int+49-07046-90 315

 UK, Digital Village, Paul or Simon
   Fax    :Int+44-81-447 1129


 > Tetrhex! STR InfoFile!  -  Tetris-like Games

                       *                              *
                       *         TETRHEX 1.23         *
                       *                              *
                       *  written by Vincent Lefevre  *
                       *                              *

 TETRHEX is a shareware game, or rather a group of Tetris-like or
 Columns-like games, being played on a hexagonal board, with hexagonal
 cells. TETRHEX runs on the Atari Falcon 030 with every kind of color
 screen, but should be able to run on any Atari (or other TOS-based
 computer) having at least a 68030 and a Falcon compatible (i.e.
 interlaced planes) graphic mode 256 colors >= 640 * 480, possibly
 with a substitute operating system (TOS/GEM compatible).

 Main features:

   _ You can modify existing rule files and create your own rules in a
     TETRHEX-specific language.

   _ TETRHEX uses GEM functions, except for some displays.  Therefore
     it is compatible with many system programs (in the AUTO folder):
     NVDI, SpeedoGDOS, Screen Blaster card, Outside, MiNT/MultiTOS, ...

   _ TETRHEX can display outline fonts if SpeedoGDOS or NVDI 3 is active.
     You can choose the fonts.  TETRHEX automatically selects the most
     suitable font height, according to the font and the text to display.

   _ Many options; configuration on 2 levels as Unix-like options:
     permanent (in a file) and at the start.

   _ You can play on the whole screen or in a GEM window (AES 4.1 is
     supported: the window can be iconified).

   _ List of languages to use in order of preference, particularly useful
     because of the help in rule files.  By default, the language of the
     system is preferably used.

   _ The hexagonal board has a variable size (4 different sizes).

   _ TETRHEX can save up to 255 scores for each rule and each size of the
     hexagonal board.

   _ You can give a group of re-locatable routines enabling TETRHEX to
     communicate with the outside. Possible applications (some routines
     don't exist yet): playing with the Joypad  (instead of the keyboard)
     or even playing using your voice (thanks to the DSP), having .MOD
     modules played in background at given moments, putting images at the
     background, making the computer play, ...

 Vincent Lefevre



 > STR NewsPlus

                   -/- Prodigy Glitch Zaps E-mail -/-

     Nearly 5,000 electronic mail messages from the Internet to
 subscribers of the Prodigy online system have been lost because of a
 glitch in new Prodigy software, officials with the company say.

     Prodigy officials have told The Associated Press the trouble
 occurred during a two-hour period Thursday after the system installed
 new software for speeding up e-mail to and from the Internet. After the
 problem was discovered, it took about five hours to correct, AP says.

     "The lost messages were sent from 11:51 a.m. to 1:58 p.m. EST
 Thursday," says the wire service. "In addition, there were 473 messages
 sent to the wrong people. Some Prodigy customers received multiple
 copies of mis-delivered e-mail."

     Prodigy says it notified its customers of the problem and was also
 able to electronically contact senders of the misdirected messages but
 not the senders of the lost messages.

     Said Prodigy spokesman Brian Ek, "We sure don't feel good about it.
 We figure the best thing we can do is go out to our members and the
 electronic community and let people know what happened."

                   -/- CompuServe to Buy Spry Inc. -/-

     Seattle-based Spry Inc., producer of the Internet in a Box software,
 is to be acquired by CompuServe Inc.

     Writing in The Wall Street Journal this morning, reporter Jared
 Sandberg says the deal calls for the exchange of about $100 million in
 stock and cash, "believed to be the largest Internet-related

     Spry's software offers a suite of Internet-related utilities,
 including a web browser called "Air Mosaic" that enables users to enter
 and browse through the multimedia portion of the Internet known as the
 World Wide Web.

     CompuServe and Spry are "just a really nice fit," CompuServe
 President/CEO Maury Cox told the Journal. Cox noted the two already had
 signed an agreement in October to help CompuServe's commercial customers,
 such as Visa International Inc. and Federal Express Corp., gain access
 to the Internet.

     Noting Internet software, access and consulting expertise, is
 expected to become a $4 billion industry in two years, Cox added, "It
 just seemed if we were together we could move faster."

                -/- Internet Writer Released on Bond -/-

     A college student accused of threatening a classmate by writing a
 rape-torture fantasy on the Internet has been freed on $10,000 personal
 bond pending his trial April 3.

     In Detroit yesterday Jake Baker, 20, was released into the custody
 of his mother and allowed to return with her to the family's Boardman,
 Ohio, home. In making the order, U.S. District Judge Avern Cohen also
 ordered Baker to stay off the Internet, United Press International

     Baker had been jailed without bond at a federal prison in Milan
 since his arrest last month. Judge Cohen said psychiatric exams he
 ordered this week indicated the suspended University of Michigan
 sophomore was neither psychotic nor an imminent threat to society.

     Baker was indicted last month by a federal grand jury for allegedly
 using the global computer network to threaten a woman he met in a
 Japanese class at the University of Michigan.

     Prosecutors allege Baker broke the law by naming the woman in his
 graphic tales of death and sexual torture.

     UPI quotes Baker as contending he did nothing wrong, that his
 writings were fiction, but also said he apologized after leaving the
 courtroom yesterday.

     Said Baker, "I'm sorry to even have used a real person's name. It's
 not going to happen again."

                -/- Second Man Named in Internet Case -/-

     A five-count superseding indictment has been issued against a
 college student accused using Internet to post threats against a female
 classmate. And, for the first time, another man has been indicted for
 allegedly joining an e-mail exchange involving threats.

     In Detroit, United Press International says the latest indictments
 supersede the original charges against 20- year-old Jake Baker, a
 Boardman, Ohio, student indicted last month on allegations he transmitted
 threats against an Ann Arbor woman he met in a University of Michigan

     The new indictment also adds Arthur Gonda of the Toronto area to a
 case, according to U.S. Attorney Saul Green. "Gonda's whereabouts, age
 and information about his possible arrest were unavailable," UPI said.

     As reported earlier, the case centers on text posted on the Internet
 in the form of stories about rape, torture and murder.

     Notes UPI, "Baker has admitted he wrote at least one rape-torture
 fantasy and posted it on the Internet, using the computer access he
 received as a UM sophomore. After he was freed on a personal bond last
 week after a month in jail, Baker apologized for using the name of a
 student as the victim of the fantasy. But his attorney said he'll argue
 Internet stories are protected by the right to free speech."

     Baker has been released into the custody of his mother in Ohio. A
 judge also ordered him to stay off the Internet.

     Originally, Baker's trial was to begin April 3, but it's now unclear
 whether the latest indictments will change the trial date.

     Green allege Baker and Gonda broke the federal law against
 transmitting threats across state or international borders. The new
 indictments charge Baker wrote and transmitted "numerous stories and
 e-mail messages over the Internet" between September and December 1994.
 Details of the messages were included in the indictments but were not
 reported by UPI.

                -/- Film Rights to Mitnick Book Sold -/-

     Worldwide film rights to a book about how the FBI caught fugitive
 computerist Kevin Mitnick last month in Raleigh, North Carolina, have
 been acquired by Miramax Films.

     The Associated Press quotes a story in the Hollywood Reporter as
 saying Miramax paid an undisclosed amount for rights to the book
 "Catching Kevin: The Pursuit and Capture of America's Most Wanted
 Computer Criminal," by consultant Tsutomu Shimomura and New York Times
 reporter John Markoff.

     AP says the book will be published by Disney-owned Hyperion, a
 sister company of Miramax.

     As reported earlier, Shimomura helped track down Mitnick who was
 indicted last week on 23 counts of computer access fraud.

               -/- BBS Sysop Sentenced in Privacy Case -/-

     The operator of the Massachusetts-based Davey Jones Locker bulletin
 board system, who pleaded guilty in December to violating copyright
 protections of commercial software, has been sentenced to 24 months
 probation with six months home confinement.

     Richard D. Kenadek also will be monitored by use of an electronic
 bracelet for the first three months and will forfeit all computer
 equipment related to the operation of the BBS.

     The 43-year-old Kenadek of Millbury, Massachusetts, had faced up to
 one year in prison and a fine of $100,000.

     The Software Publishers Association's four-month investigation of
 the BBS precipitated an FBI investigation that concluded with Kenadek's
 indictment last August.

     In a statement from Washington, D.C., Sandra A. Sellers, the SPA
 director of litigation, said this was "the first time the criminal
 statute under the copyright law has been used to prosecute a bulletin
 board operator," adding, "This is a crucial turning point on the road
 to eliminating piracy among bulletin board operators."

     She said Kenadek's prosecution "sends a message to bulletin board
 operators that both civil and criminal remedies will be vigorously
 pursued for the unauthorized distribution of copyrighted software."

     At the time of the FBI raid, more than 200 commercial copyrighted
 programs were available to subscribers for downloading from a special
 section of the Davey Jones Locker BBS.

     The SPA also filed a civil suit against Kenadek, which was settled
 in conjunction with Kenadek's guilty plea. Settlement terms include a
 provision prohibiting him from operating or assisting in any BBS for
 one year.


                               JAGUAR SECTION

 More Checkered Flag!
 Atari 4th Quarter Finance Report!
 Mortal Kombat III!  Defender 2000!
 Minter News! And much more!

 > From the Editor's Controller  -  Playin' it like it is!

      I apologize for my negligence in last week's issue; I had announced
 the week earlier that we were going to reveal our "Name the First 20
 Jaguar Titles" contest winners last week - I forgot to include that
 information.  If you remember, we started the contest sometime before
 Christmas.  At the time, we felt that 20 games would be a reasonable
 number of games available and that this contest would run a month or
 two and we'd have plenty of titles to make things interesting for this
 contest.  Well, as we all know, the numbers of games didn't quite make
 it out in time.  We decided to extend the contest in the hopes that
 we'd have 20 titles out without the need to prolong the contest.  It
 didn't happen, at the time.  So, we decided that after about 15 titles
 were out, we'd stop at 17 (knowing that two more games were imminent at
 the time!).  We had a number of entries that were close to being
 correct; and couple that were "perfect scores" to that point.

      Anyway, with the excuses out of the way, let's get to the winners!
 We had two entries that had the first 17 Jaguar game releases correct!
 Both winning entries were received within four days of each other, so
 the first winning entry received will be awarded the first prize; the
 second getting second prize - real scientific!  <grin>

      The winners:  1st prize - Karen Anderson and Andre Pomerleau, a
                    team effort from SUNY (State University of New York)
                    Prizes include the Jaguar dealer banner and a
                    Jaguar teeshirt.

                    2nd prize - Jason Wheatly, a 17-year old high school
                    student from Los Angeles.
                    Prizes include a Jaguar teeshirt and the "Jag Rules"
                    rubber stamp.

                    Both winners will also receive an AvP and Iron
                    Soldier poster.

 Congratulations to our winners!!  And thanks to the many who sent in
 entries.  Some of your guesses were extremely interesting!  There were
 some titles that were included that haven't even been mentioned as
 possible games yet!

 We're looking forward to putting together another contest, so look for
 it in the near future.  By the way, we've decided not to print the
 winning entries a we're considering a similar contest, but with many
 more titles to put in order by release.  We don't want to make a future
 contest too easy for you all!

      There have been a few games released for the Jaguar: Troy Aikman
 Football, Syndicate, and Theme Park.  Other than the football game,
 these releases haven't been getting the usual online activity as their
 predecessors have received.  Perhaps these games haven't had too much
 activity with regard to distribution yet.  Hopefully, we'll hear a lot
 more news about these games soon.  And, we hope to have reviews of
 them, and upcoming games, soon!

      With March, and the first quarter of 1995 almost at a close, it
 appears that the Jaguar CD-player isn't going to make it out on time.
 Although the player is ready, it appears that the games just aren't
 ready yet.  If you recall, Atari stated some time ago that the CD-
 player wasn't going to be released until there were six CD titles
 available.  Current estimates for the release is now April or May.  As
 we learn more specific details, we'll bring them your way.

      Although the Sega settlement makes it look much better, Atari's
 financial report for their 4th quarter report for 1994 was released
 earlier in the week; and it's improving.  Imagine what might have
 happened had Atari had an impressive Christmas season this past year!
 Details of this report can be found later in this issue.

      We've got a lot of ground to cover this week, so let's get to the
 rest of this week's issue.  We hope you find it interesting!

      Until next time...


 > Jaguar Catalog STR InfoFile  -   What's currently available, what's
   """""""""""""""""""""""""""      coming out.

    Current Available Titles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    CAT #   TITLE                 MSRP      DEVELOPER/PUBLISHER

     J9000  Cybermorph           $59.99         Atari Corp.
     J9006  Evolution:Dino Dudes $49.99         Atari Corp.
     J9005  Raiden               $49.99     FABTEK, Inc/Atari Corp.
     J9001  Trevor McFur/
            Crescent Galaxy      $49.99         Atari Corp.
     J9010  Tempest 2000         $59.95     Llamasoft/Atari Corp.
     J9028  Wolfenstein 3D       $69.95       id/Atari Corp.
     JA100  Brutal Sports FtBall $69.95          Telegames
     J9008  Alien vs. Predator   $69.99     Rebellion/Atari Corp.
     J9029  Doom                 $69.99        id/Atari Corp.
     J9036  Dragon: Bruce Lee    $59.99         Atari Corp.
     J9003  Club Drive           $59.99         Atari Corp.
     J9007  Checkered Flag       $69.99         Atari Corp.
     J9012  Kasumi Ninja         $69.99         Atari Corp.
     J9042  Zool 2               $59.99         Atari Corp
     J9020  Bubsy                $49.99         Atari Corp
     J9026  Iron Soldier         $59.99         Atari Corp
     J9060  Val D'Isere Skiing   $59.99         Atari Corp.
            Cannon Fodder                         Virgin
            Syndicate                             Ocean
            Troy Aikman Ftball   $69.99          Williams
            Theme Park                            Ocean

     Available Soon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     CAT #   TITLE               MSRP          DEVELOPER/PUBLISHER

             CatBox              $69.95               ICD
             Hover Strike        $59.99              Atari
             Jaguar CD-ROM       $149.99             Atari

     Hardware and Peripherals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     CAT #   TITLE               MSRP          MANUFACTURER

     J8001  Jaguar (complete)   $189.99        Atari Corp.
     J8001  Jaguar (no cart)    $159.99        Atari Corp.
     J8904  Composite Cable     $19.95      
     J8901  Controller/Joypad   $24.95         Atari Corp.
     J8905  S-Video Cable       $19.95

 > Industry News STR Game Console NewsFile  -  The Latest Gaming News!

 13-MAR-1995 09:39

                         AND FOURTH QUARTER 1994

 SUNNYVALE, Calif., March 13 /PRNewswire/ -- Atari Corporation
 (AMEX: ATC) reported today its results for the year and fourth quarter
 ended December 31, 1994.
     For the year ended 1994, NET SALES were $38.4 million as compared
 to $28.8 million for the year ended 1993, an increase of 33%. Increased
 sales were a result of the sales of Jaguar, the Company's 64-bit
 multi-media interactive entertainment system and related software.
 Primarily as a result of settlements of patent litigations, the Company
 reported NET INCOME for the year 1994 of $9.4 million as compared to a
 NET LOSS for 1993 of $48.9 million.

     For the fourth quarter 1994, NET SALES were $14.9 million as
 compared to $8.5 million for 1993, a 75% increase.  Primarily due to
 significant marketing expenses of $8.0 million and an inventory
 valuation adjustment of $3.6 million, the Company incurred an operating
 loss of $12.6 million in 1994 as compared to $21.9 million operating
 loss for the fourth quarter of 1993.  As a result of the Company's
 ongoing research and development, the wholesale price of Jaguar was
 reduced in the first quarter of 1995 to allow retailers to sell Jaguar
 at a price of $159.99.  Accordingly, the Company has adjusted the value
 of its existing inventory and anticipated purchases through the period
 until cost reductions become effective.  During the fourth quarter of
 1994, the Company closed its transactions with Sega Enterprises Ltd.
 which resulted in an income item of $29.8 million after contingent
 legal expenses and the sale of approximately 4.7 million shares of the
 Company stock for $40.0 million. As of December 31, 1994, the Company
 had $81.0 million in cash and marketable securities and shareholders'
 equity of $67.1 million.  As a result of the items previously
 discussed, the Company reported for the fourth quarter of 1994, NET
 INCOME of $17.6 million as compared to a NET LOSS of $22.6 million for
     Commenting, Sam Tramiel, Atari Corp. president, said, "We are very
 pleased to offer Jaguar for $159.99, thereby making new 64-bit technology
 competitively priced against older 16-bit systems.  Although we are
 disappointed that our expectations for Jaguar were not met in the fourth
 quarter due to delayed game software, we believe we have taken corrective
 actions to ensure an ongoing stream of software through 1995 and beyond.
 Today, we have announced a publishing arrangement with Williams
 Entertainment for 'Mortal Kombat III' and will be announcing another
 significant arrangement with a major software publisher shortly. Those
 titles, along with some of Jaguar's current hit titles such as 'Tempest
 2000,' 'Alien vs. Predator,' 'Doom and Val d'Isere Skiing' will be added
 to the list of titles that will be available for Jaguar."

                           ATARI CORPORATION
              Condensed Consolidated Statements of Operations
                     (in thousands, except per share)

                               Three Months Ended    Twelve Months Ended
                                Dec 31,   Dec 31,    Dec 31,    Dec 31,
                                 1994      1993       1994       1993
     Net Sales                 $14,921    $8,525     $38,444   $28,805
     Operating Income (loss)   (12,595)  (21,861)    (24,047)  (47,499)
     Exchange Gain (loss)           (5)     (709)      1,184    (2,234)
     Other Income (Expense) Net     77       288         484       854
     Settlement of Patent
      Litigation                29,812        --      32,062        --
     Interest (Expense) Net
      of Interest Income           316      (291)       (289)     (251)
     Income (Loss) Before
      Income Taxes              17,605   (22,573)      9,394   (49,130)
     Credit for Income Taxes(a)     --        --          --      (264)
     Net Income (loss)         $17,605  $(22,573)     $9,394  $(48,866)
     Earnings Per Common and
      Equivalent Share:
     Net Income (loss)           $0.30    $(0.39)      $0.16    $(0.85)
     Weighted Average number
      of shares used in
      computation               59,460    57,177      58,962    57,148
     (a) No income tax expense as a result of the utilization of the
 Company's Net Operating Loss Carry forward and Deferred Tax Assets.

     -0-                       3/13/95
 /CONTACT: August J. Liguori, 408-745-2069, or Sam Tramiel, 408-745-8824,
 both of Atari/ (ATC) CO:  Atari Corp. ST:  California IN:  CPR SU:  ERN

            -/- Atari Stock Falls On Disappointing Results -/-

      SUNNYVALE, Calif. (Reuter) - Atari Corp., which makes personal
 computers and video game systems, reported an operating loss in the
 fourth quarter Monday, sparking a drop in its stock.

      The stock fell 43.75 cents or 11 percent lower at $3.4375 on the
 American Stock Exchange.

      The Sunnyvale, Calif.-based company said it had an operating loss
 of $12.6 million in the quarter ended Dec. 31, after it spent $8 million
 in marketing costs and adjusted the value of its inventory by
 $3.6 million. This compared with a $21.9 million operating loss in the
 year-ago period.

      Sales rose 75 percent to $14.9 million from $8.5 million.

      After one-time gains, Atari reported net profits of $17.6 million
 for the quarter, compared with a net loss of $22.6 million in the
 year-ago period.



 CONTACT: Ron Beltramo           Terry King Atari 
          Corporation            Williams Entertainment Inc
          408/745-8852           903/874-2683

 For Immediate Release


 SUNNYVALE, Calif., March 13 - Atari Corp. and Williams Entertainment
 Inc. are pleased to announce that Atari will be publishing "Mortal
 Kombat III" for the Atari Jaguar 64-bit multimedia system. "Mortal
 Kombat" is one of the most frequently requested video game titles from
 Jaguar enthusiasts.

 "Letters have been pouring in daily telling us that gamers want `Mortal
 Kombat' for the Atari Jaguar," indicated Sam Tramiel, president of
 Atari Corp. "We at Atari are dedicated to the mission of giving the
 enthusiastic Jaguar game players exactly what they are looking for
 and `Mortal Kombat III' will give them the latest version of the
 `Mortal Kombat' series of arcade hits."

 "Mortal Kombat III" is the third in a series of outstanding coin-op 
  games incorporating true-to-life graphic images into a challenging 
 fighting experience. Williams Entertainment Inc. is the home video 
 subsidiary of WMS Industries Inc., the company that created "Mortal 
 Kombat" and "NBA Jam" for the arcades.

 "Mortal Kombat III" for the Atari Jaguar will feature true-color
 graphics and all the sounds and action of the arcade version of "Mortal
 Kombat III." Planned release will be within the second quarter of 1996.

 Williams Entertainment already has other popular video game titles 
 scheduled for release on the Jaguar platform. "Troy Aikman Football" is
 currently available to be followed up shortly by "Double Dragon V."
 Electronic Gaming Monthly says of "Troy Aikman Football," "... the
 Jaguar version is the best yet." Saturday morning cartoon fans will
 recognize the fighting lineup in "Double Dragon V" with eye-popping
 animated action.

 Other software hits being developed in partnership between Williams 
 Entertainment and Atari Corp. include new adaptations of classic games
 such as "Joust" and "Defender." "Defender 2000" is being developed with
 three distinct play modes (the classic favorite, "Defender Plus," and
 "Defender 2000") for the Jaguar by Jeff Minter of "Tempest 2000" fame.
 According to Bill Rehbock Atari's VP of Software Business Development,
 "`Dactyl Joust' will bring the classic game alive as a first person
 perspective, fully texture-mapped Joust in a realistic, three
 dimensional environment." Atari will market these games for the 64-bit
 Jaguar system while Williams Entertainment will license and market them
 for high performance PCs.

 These distinct agreements between Atari Corp. and Williams Entertainment
 are indicative of the strong relationship these two companies have
 established. Williams Entertainment is one of the first third-party
 licensees to begin working with Atari on the Jaguar 64-bit platform and
 remains a strong supporter of the system with top software titles.

 Atari Corp. markets interactive multimedia entertainment systems,
 including Jaguar, the world's first and only 64-bit system and the only
 video game system manufactured in the United States. Atari is
 headquartered at 1196 Borregas Ave., Sunnyvale, CA 94089.


 Jaguar is a trademark of Atari Corp. Atari is a registered trademark
 of Atari Corp. Other products named may be trademarks or registered
 trademarks of their owning companies.

 > Jaguar Game Title STR Review  -  "Checkered Flag" 

                            - Available Now -
                     Review By: Dominick J. Fontana
                            (CIS: 74766,2154)
                         Date of Review: 3/12/95

                           Basic Information:

                    Difficulty Level:  Very Difficult
                        Type of Game:  Car Racing
                              Format:  Cartridge
                        Developed by:  Rebellion
                        Published by:  Atari Corp.
                          List Price:  Originally $49.99
                 (Now it can be found on sale for $29.99.)

                            Opening Comments:

      I wanted to like Checkered Flag (CF), but I didn't. The main
 reason was that it was much too difficult to use the joypad to steer
 the car.

                              How To Play:

      CF is a one-player car racing game. The object is to race your car
 around a track for a certain number of laps in the shortest possible
 time, in order to beat your computer opponents.

      There are nine options that you may select before playing.  The
 options are as follows:

  Color - You may select the color of your car.

  Weather - You may select from Sun, Rain, or Fog.

  Airfoil - You may select Low or High. This affects the drag on your
 car and therefore how the car handles. It also affects the speed of
 your car. A Low Airfoil allows you to achieve higher speeds, at the
 expense of car handling. The car is more difficult to control with
 this setting. It is better used on straight tracks. A High Airfoil
 makes the car easier to control, but it slows you down. It is better
 used on curvy tracks.

  Tires - You may select Dry or Wet. Generally, you may want to use Dry
 tires for Sunny weather and Wet tires for Rain or Fog, although some
 experimentation is in order.

  Gearing - You may select Auto5 or Man6. Auto5 is an automatic
 transmission with 5 gears. The game shifts gears for you automatically
 when you attain the proper speed. Man6 is a manual transmission with
 6 gears. You must change gears yourself with the joypad. It is more
 difficult to control, but your car can go faster.

  Drones - You may select from 1 to 5. This represents the number of
 cars you will be racing against.

  Race - You may select from Single Race, Free Practice, or
 Tournament. In a Single Race, you have one race and then the game is
 over. It is useful to practice racing against the competition on the
 different tracks before you enter a Tournament. Free Practice allows
 you to race on a single track without any competition. This mode is
 useful to learn how to control your car on the different tracks.
 Tournament engages you in a full racing season that consists of racing
 against 5 computer opponents on all 10 available tracks.

  Laps - You may select from 1 to 99 laps. This determines the length
 of the race.

  Track - You may select from one of ten tracks, except in Tournament
 Mode, where you race on all ten tracks.

      After selecting options, you may go to the Configure Screen.
 This allows you to change the Controller Configuration, change the
 Track Map, and change the Tachometer Display. For the controller, you
 can change the functions of the A, B, and C buttons. For the Track Map,
 you can turn it off, have it on but static, or have it on and spinning.
 Spinning means that the map changes directions as your car changes
 directions. The Tachometer display can be turned on or off.

      You can also adjust the music volume and the sound effects
 volume. These volume settings, plus the best lap time, your car color
 and transmission type, selected track, number of laps, configuration
 options, and the top five Tournament results are saved to cartridge.

      The play screen displays your car and the other cars on the
 track, together with the speed of your car, the gear you are in, the
 tachometer, your position, best lap time, current lap time, the track
 map (an overview of the track with the position of all cars and with
 your car circled), and the lap counter.

      On the controller, by default the A button is used to accelerate,
 the B button is used to brake, and the C button is for cruise control,
 while it is held down. Keys 1 to 6 on the keypad allow 6 different
 views of your car. Key 0 toggles the music on and off, while * and #
 reset the game. Joypad left and right steer your car in the respective
 directions, while joypad up and down shift gears up and down when in
 manual transmission mode. Option toggles between the Options and
 Configure Screens and Pause is used to pause/un-pause the game and to
 set volume levels. There is no keypad overlay for the game. The Game
 Manual is adequate. 


      I was disappointed with this game. The biggest problem is that I
 found it very, very difficult to steer the car with any degree of
 accuracy using the joypad. By its nature, the joypad is not a good
 controller choice for a driving game. But in this game, the steering
 was programmed to be much tougher than it should be when using the
 joypad. The steering was awkward and non-intuitive and detracted
 tremendously from my enjoyment of the game. No matter how hard I tried
 or how many hours that I practiced, I just couldn't get the hang of
 the steering controls. This ultimately affected my opinion of the
 entire game. I have played other driving games with a joypad and the
 steering was better than it is in this game. As such, I would say that
 it is the fault of the programmers for making the steering controls so

      Because of the problematic steering, I would often crash and this
 became very frustrating very quickly. As a result of this major flaw,
 the game simply wasn't much fun for me to play. It's a shame because
 if the steering had been implemented properly, the game would have had
 a lot more playability. I enjoyed Pole Position on the old Atari 5200
 much better than CF, and that game is about 13 years old.

      I also didn't like the graphics. They were polygon rendered and
 looked blocky. In particular, the tires on the cars looked funny and
 didn't convey the feeling of movement. The scenery was also
 unspectacular. The tracks were varied in their layouts, but there was
 still a similar look from track to track. The grandstands were dull
 and uninspiring. It did not create the impression that there were
 actually fans in the stands rooting you on. There are pit-stops, but
 they are just for effect. You can't use them and there is no purpose
 to them other than as scenery. One nice touch is the inclusion of
 yellow arrows on the tracks to warn you of upcoming turns.

      You have 6 different views of your car. One view places you in
 the car where you can see your driver and how he turns the steering
 wheel and shifts gears. In this view, you can see your car's two
 rearview mirrors. I expected this to add a nice touch to the game,
 since you could monitor the car's approaching you from behind. However,
 in practice, the mirrors were not really useful, since if and when cars
 passed you, they passed you in a flash. Another view is slightly behind
 your car at ground level. Two other views place you slightly behind
 your car and give aerial views at two different low levels of
 elevation. The final two views place you further behind your car and
 give aerial views at two different high levels of elevation.

      There is music during the game, that can be toggled off. I enjoyed
 the music and kept it on. The music was neither spectacular, nor
 offensive. I found that it kept my adrenaline pumped up during the
 races and enhanced my enjoyment of the game. The sound effects were
 generally good. I particularly liked the screeches that the car made,
 and it made them in the right places, too. If you gunned the
 accelerator or made a turn too fast, the car would screech. However,
 I was a bit disappointed with the engine sounds. It sounded more like
 a tank than a racing car. I would have also liked audience cheers when
 you passed the stands, but all in all, the sound effects were good and
 enhanced the gameplay.

      There is no qualifying lap before each race in order to determine
 your pole position. However, in Tournament Mode, your starting position
 is based upon the results of the previous race. At the start of each
 race you cannot see the other cars around you. You feel as if you are
 racing in isolation. There is a digitized male voice that says,
 "Gentleman, start your engines," and then lights flash. When the green
 light flashes, the race begins.

      The endings of the races are also a disappointment. There is no
 flag, bell, or any other indication when you are on the last lap
 (other than the lap counter). There is also no checkered flag when you
 cross the finish line, which is a bit odd, considering the name of the
 game. The ending is almost anticlimactic. You are never really sure
 where the finish line is. You just cross the line as you do for all
 the other laps, and then your car is automatically slowed down and
 stopped by the game before you go to the Results Screen. If you are
 behind the leaders, then when they finish the race, the game
 automatically ends. You are not permitted to finish the race yourself.

      You are then taken to the Results Screen, which shows pictures of
 all the cars, in what place all the cars finished, the total time to
 finish the race, together with the best lap time and best lap speed for
 each of the cars. This screen was also poorly implemented. There is
 absolutely no indication as to which is your car. You have to remember
 what color you picked for your car and then look for that color on
 the Results Screen. It seems it would have been a simple matter to at
 least have an arrow pointing to your car on the Results Screen.

      The actual races themselves would have been fun, if the steering
 had not been so difficult. Basically, you press the A button to
 accelerate. When you release the button, your car will start to slow
 down. If you want to keep your current speed, you press Button C to
 engage cruise control, which functions only if you continue to keep
 the button pressed. You use the B button to brake. While cruise control
 sounded like a good idea, in practice, I wasn't that fond of using it.
 If I were able to maintain my speed without crashing so much, it might
 have been more useful. But with all of my crashes, I found it was a
 bit of a nuisance to have to repeatedly accelerate and then use cruise
 control to maintain my speed, and then release cruise or use the
 brake to make turns, and then accelerate again to get back up to
 speed, use cruise again, and then crash, and have to start the
 process all over again. All in all, controlling your speed in the
 game wasn't that bad, but I never really felt that I mastered the

      On the other hand, steering your car was a total nightmare. I
 practiced for days on end, but I could still never master the
 technique. Ultimately, the horrendous steering control is Checkered
 Flag's downfall. In certain instances, when I was able to maintain a
 good speed without crashing, the game was exhilarating. The movement
 of the car was exciting and I derived tremendous enjoyment from
 speeding around the track, especially when I was able to pass the
 other cars. There was no slowdown, even with a number of cars on the
 screen at the same time. The game did capture the thrill of driving
 and was a lot of fun, whenever I was able to drive for a period of
 time without crashing. But because of the steering, I was not able to
 drive for long, without crashing. As a matter of fact, after all the
 hours that I played the game, I was rarely able to complete even one
 lap without crashing, if I used a speed of 90 mph or higher. And even
 if you could maintain that speed without crashing, you would still
 come in last. So you needed to maintain an average speed of well over
 100 mph in order to be among the leaders, and at that speed, I simply
 could not control the car for very long, without crashing. And this
 was in Auto5 Mode, where you don't have to shift gears yourself. In
 Man6 Mode you also have to use the joypad to shift gears. So I am a
 bit annoyed at the programmers for denying me the pleasure of playing
 what could have been a fun game, because they made the steering too

      Another problem with the game was the cars that you raced against.
 You really could never find yourself neck-and-neck with another car,
 zooming down the track. If you crashed, the other cars would pass you
 in a flash. If you caught up to another car, you could usually pass it
 right away. So normally, you felt as if you were racing by yourself,
 since you didn't see your opponents that often. Also, many times the
 other cars would bump you from behind, forcing a crash. Or if you
 tried to pass a car, the car would get in front of you, forcing an
 accident. The game seemed to be a matter of catching up to the pack,
 bumping a few cars to make them crash, and then passing them. If you
 were able to maintain your speed, then fine. But the moment you
 crashed, the other cars would zip by you in a second. You then had to
 try to catch the pack again.

      After awhile, I felt it was better to be the pursuer, rather
 than the pursued. If I took the lead at the beginning of the race, it
 seemed as if the pack would stay right behind me waiting for me to
 crash. Yet it seemed that none of the other cars crashed while they
 were pursuing me. It was tough to keep up this pace for the entire
 race. But it seemed that when I fell behind the pack, they went slower,
 giving me some time to catch them. So I would generally try to stay
 right behind the pack for the entire race and then try to pass them
 on the last lap. I was never able to win even one race in all the time
 that I played, and I came in second only once. The rest of the time,
 I placed third, fourth, or fifth, and many times, sixth.

      The bottom line is that the race didn't seem realistic to me. And
 if you crashed 3 or 4 times at the beginning of the race, which I
 often did, it was virtually impossible to ever catch the pack. That's
 why the game was no fun for me. I found myself resetting the game,
 time after time, after I had crashed a lot on the first lap. And to
 make matters worse, one crash seemed to cause another crash, which
 caused another crash, etc. It's one thing to crash, when you miss a
 turn. But after the crash, I wanted to recover as soon as possible.
 The game made that difficult to do, especially in tunnels or where
 there were walls involved. Whenever I hit a wall and crashed, I just
 couldn't seem to straighten out right away to get back on track. I
 would sometimes crash into the wall 3, 4, or 5 more times before I
 could straighten the car out and get back in the race. This was very
 frustrating for me and took away from my enjoyment of the game.

      If you are able to master the steering controls, the game can be
 very enjoyable, and would be well worth its new discounted price. I
 have heard of some people who have mastered the controls and who have
 enjoyed the game very much. Despite the game's other flaws, if you can
 steer the car at top speeds for extended periods of time, I think you
 will have a lot of fun with this game. I was not able to, and
 therefore found the game a disappointment and not much fun to play.

                            Closing Comments:

      The game would have, could have, and should have been fun, if not
 for the very difficult steering controls. To me, this was a major
 design flaw in the game. The steering and control of the car should
 have been easier. You can't enjoy the game, if you can't play it.

         Ratings (based on 1 to 10, with 10 being the highest):

                        Graphics:        6.5
                        Sound FX/Music:  7.0
                        Control:         3.0
                        Game Manual:     7.0
                        Entertainment:   5.5

                        Overall Rating:  6.0

                         Quick Ratings Comments:

 Graphics: I don't like polygon graphics.

 Sound FX/Music: Decent music and good sound effects, but the engine
 sounds could have been better.

 Control: Horrendous. The car was too hard to steer. The steering
 controls were the major impediment to my enjoyment of the game. I've
 played for countless hours and I still don't have the steering down
 pat, although I have improved. Even if I am able to eventually master
 the steering and have fun with the game, it shouldn't take so much
 time before you are able to enjoy a game.

 Game Manual: Okay, but I don't like the new manuals that are written
 in three different languages. I also thought that the Steering and
 Wheel Memory sections of the Maneuvering chapter could have been
 elaborated on and made much clearer.

 Entertainment Value: Very low entertainment value because of the
 problematic steering controls. You can't race for very long without
 crashing (at least, I wasn't able to). It's tough to be competitive
 and that detracts from the game's entertainment value.

 Reviewer's Overall Rating: I gave it a just passing mark of 6,
 primarily due to the steering controls. I also didn't like the polygon
 graphics. Despite a few other minor complaints, if the car were easier
 to control and steer, I probably would have given the game about 7.5
 or 8.


      At its original price of $49.99, I would have said to stay away
 from this game because the car is very difficult to steer and control.
 You will crash an awful lot at first and that makes the game tedious
 to play. However, at the discounted price of $29.99, and if you have
 the patience and time it takes to master the steering controls, you
 might want to give Checkered Flag a try.


 > Jaguar Online STR InfoFile         Online Users Growl & Purr!

                                       THE UNOFFICIAL
         | \    _____________________________________ 
         |  \                                        |
         |   \ ___  __ ___         | ___  _      ____|
         |   / __  |_  __  |\ |  __| __  |_|    /  __   __   __
         |__/  ___ |   ___ | \| |__| ___ | \   /  |  | |  | |  |
                                            |  |__| |__| |__|
                              - F  A  Q -   |_________________

                                /_\      ==========  ____/ > > >
     /_\                   /_\                          \
                            "       _____                _____
            _____    __     "      | O O |  _____       | O O |
     __    | O O |  |::|    "      | O O | | O O |   __ | O O |
    |::|   | O O |  |::|    X      | O O | | O O |  |::|| O O |
  __|::|___| O O |__|::|____"__X___| O O |_| O O |__|::|| O O |
                                             Maintained by JAM

 This FAQ is in no way connected to Atari Corp.

 All information is tentative to final release.
 Certain features/elements may not be included in the final
 version.  This game is being developed by Jeff Minter's muse,
 and therefore anything can change without notice on a whim.

 No portion of this document can be reproduced with the intent
 for profit.  Notification of reproduction would be nice! :)

 Send comments/contributions to:

                                             Last update:  3/7/95

         Defender 2000 is based upon the original arcade game 
         manufactured by Williams in the early eighties with a 
         90's spin.  It is being programmed by Llamasoft, namely
         Jeff Minter.

         It will offer fast, smooth graphics while
         retaining excellent playability.  Jeff's personal goal
         for the game:  "To make your thumbs bleed!"


 As society evolved, our natural resources became depleted.  We 
 searched for other ways to supplement these resources.  Today, 
 teams of Miners excavate a nearby Asteroid Belt for its life-
 supplying minerals.  As a member of an elite System Defense Team, 
 it is your job to ensure the safety of the Asteroids and the 
 workers that live on them.

 But all is not roses.

 The hostile Alpha Proximian Empire has failed at an invasion of 
 our planet.  With their failure, they have issued an attack on 
 the Asteroid Mining Belt.  The Alpha Proximian Empire knows that 
 if they can destroy our resources, we will be helpless - and they 
 will rule.  The invasion fleet has orders to abduct the Humanoids 
 working in the belt.  Knowing that their life is doomed, the 
 Humanoids will kill them selves upon leaving the Asteroid's 
 atmosphere.  In this situation, the 'energy' of the Humanoid will 
 be absorbed into the Lander's ship and turn it into a Mutant.

 This is were you come in, with your attack ship AKA "Threshold", 
 the salvation of the planet relies in your many years of 
 training.  Kill all the aliens before the Humanoids are 
 sacrificed or the Asteroid will be destroyed along with the place 
 that you call "Home".


       YOU:  The Threshold 2000 (Attack Ship)
  FEATURES:  Sub-light engines, hyper-reverse, hyperspace.
   WEAPONS:  Lazer torpedo gun unlimited ammo (feeds off engines).
                 Smart bombs, Limited.
                 Llightning Llaser (Classified, but kicks butt).
                 A.I. Droid, Extra set of eyes and lazers
                               that thinks for itself.

      THEM:  Landers- Capture Humanoids and kill them.
                 Mutants- Hyper fast kamikaze killer.
                 Bombers- Plant stationary charges.
                 Baiters- Very fast with very accurate aim.
                 Pods- Not hostile until engaged.
                 Swarmers- Small, mean enemies (formerly Pods).


         Defender 2000 is a combination of three games:

                 1.   Defender Classic
                 2.   Defender Plus
                 3.   Defender 2000

         The name says it all.  A carbon copy of the original.
         This version will contain sampled sound effects from
         the original arcade game.

         Defender Plus retains the same format as the classic
         With a few twists.
         Expect to see more detailed animations of the game
         characters, new weapons, and most of the features of 
         Defender's sequel - Stargate!  There will also be a new
         control method.  A new routine for the game's explosions
         will cause the average player to enter a hypnotic state 
         and worship llamas.
         The A.I. Droid from T2K will make a return appearance
         with a larger dose of intelligence.  These Droids, I say
         Droids because you can accumulate two, will toast nearby 
         enemies as well as rescue falling humanoids.

         DEFENDER 2000:
         Anything Goes!  Look for lots of new meanies and mega
         weapons.  Go Vertical, scroll that is.  2000 will offer
         horizontal and vertical movement of your Defender allowing
         for some big guys to fill the screen.  Beautiful, detailed
         backgrounds will offset the nasty bad guys.  Just for 
         variety each level will have multiple and different themes.


         YES!  The score for D2K will be performed by the same
         musicians (Imagitec) that created the rippin tunes from T2K.
         The musicians should have at least twice the MEG to 
         work with (the project is leaning toward the CD media).

         A feature call "Q Sound" will be utilized in the game.
         "Q Sound" is a recording process which produces three
         dimensional sound from conventional stereo speakers.

         A music feature that was absent from T2K, a sound check,
         may be available in the finished version of D2K.
         Expect to hear some sweet samples in the soundtrack.
         And don't be surprised to hear a beastie bleating or mooing
         in there somewhere!  I wonder who thought of that? :)


         Right now the main focus is on a one player game.  But
         there are a few maybes:
                 Two players with player #2 controlling the A.I. Droid

                 Two players with a split screen for the 2K version.

         JagNET and Modem capabilities not yet decided.

         * Remember that these are NOT definite!


         Lots!  Expect it to surpass T2K by containing 100 or 
         more levels!


    In Classic there are two modes:

         1. Standard: up/down/left/right on the joypad,
                          no Thrust button

         2. Arcade: a configurable pad with Thrust/Reverse buttons

 In Plus/2K contains Standard controls with the additions:

         Holding the fire button will produce continuous rapid fire. 
         While firing use left/right, and you can accelerate in 
         either direction while holding the ship orientation 
         constant.  This will allow you to shoot at an enemy 
         while retreating from it.

         Button C:  Smart Bomb
         Button B:  Fire
         Button A:  Llightning Llaser/Tractorbeam
         Keypad keys 3,6,9,#:  Hyperspace


         Yes.  Jeff is planning to have a lot.  The more there are,
         the more people will talk about the game.
         Some of the EEs being considered:

         Turn all the humanoids into llamas.

         Turn you ship into Flossie the Prettiest Sheep in the World.

         Some hidden Llamasoft classic games.


         Bonus Rounds!  D2K will contain transitional bonus rounds
         similar to T2K.  Expect them to be based upon the same
         mind altering 1st perspective rounds in T2K.

         Game AI.  One of the major complaints of the original Defender
         game was the difficulty of learning how to play the game.
         The learning cure has been flattened to allow 'Greenhorns'
         to become addicted to the game instead of becoming 
         frustrated and tossing the cart.  Expert players need not
         fret, for the higher levels are challenging even to the
         gamers with three eyes.  This way everyone will enjoy the 

         If the game is pressed to a CD.  There may even be some 
         Defender history worked into the game.  The possibility
         of an interview with Eugene Jarvis the creator of Defender,
         Stargate and Robotron has been discussed.
         60Hz, 60Hz, 60Hz!  This game is going to be FAST!

                                 - RUMORS -

         There may be an occasional 'Offender' wave where you get
         to commit alien genocide.

                         - OTHER D2K SOURCES -

 HTTP sites:

         The Jaguar Homepage
                 - contains general game information

         Yak's Zoo
                 - Get it from the goat's mouth

                         - CONTRIBUTORS/SOURCES -

  Jeff Minter and Flossie
  Me, Myself and I
  Electronic Games:  Volume One, Number Six - August, 1982

  Special Thanks:
         Christian "SVEN" Svensson
         Atari, for planting the seed when I was 10.
  Can't get any simpler than this!

  Send Comments, Suggestions and Contributions to:

  Internet mail:
                         Jim Marsteller Jr. - JAM

 From CompuServe's Atari Gaming Forums:

     10-Mar-95  04:21:11
 Sb: #Sega Saturn Announced
 Fm: SYSOP*Jeff Kovach 74777,3071
 To: All

    On Thursday, Sega officially announced that their new Saturn game
 system will make it's US debut on September 2nd.  The event is being
 called 'Saturnday' by company officials.

    While the price is not yet set in stone, it was announced that it is
 expected to be between $350-$400.  Also, they are planning to sell
 500,000 units in the US during the 4th quarter.  Over 20 games should
 be available upon launch, with 100 in the stores for Christmas.

    Things are beginning to heat up!

 And more from Jeff:

 Okay, I've gotten an answer from Jeff Minter regarding the ability to
 duplicate effects on the VLM by playing the same music using the same
 VLM settings:


  From: (Jeffrey Minter)
  Subject: VLM Question for Llamaman
  Date: 15 Mar 1995 01:19:48 GMT

  >   Are the patterns generated by VLM somewhat random, or are they
  >completely dependent upon the music?  For example, if I find
  >that a specific cool-looking pulsing effect, will I get this
  >exact same thing if I play the same song again with the same
  >parameters?  Just curious...  thanks!

  They are dependent on the music input and the settings of various
  parameters, some of them under user control.  So, for any given setting,
  you should get similar effects if you play the same tune.

  (:-) - *very* surreal test of my parallax/tiling scroll on the Jag -
  /      floating Flossies over pulsing plasma...

               CATnips.... Jaguar tidbits from Don Thomas

 I am pleased to confirm rumors that "Theme Park" is in some stores now
 and being shipped so that your favorite Jaguar retailer should have
 copies this week. "Theme Park" is a product by Ocean and follows their
 recent release of "Syndicate". In "Theme Park", you design and operate
 the functions of an amusement park with unbelievable attention to
 detail... from the layout of a world class roller coaster to the small
 change of a hot dog sale, you must close the season profitably.

 If you cannot find a retailer in your area with a copy of "Theme Park"
 or other recent releases such as "Syndicate", "Cannon Fodder" or "Troy
 Aikman Football", contact one of the fine mail order firms below:

  B&C Computers ...................... (408) 986-9960
  Steve's Software ................... (916) 661-3328
  Toad Computers ..................... (410) 544-6943

 I have heard that some "Cannon Fodder" fans might encounter a quirk on
 a snowmobile level. I haven't seen that level yet myself, but I am told
 that the problem is solved if the player presses 'B' during the rank
 promotion routine. If you happen to encounter this and want more
 information, contact Virgin @ 805/546-9036.

 By the way, I am getting a lot of feedback praising "Cannon Fodder".
 That game has a lot of appeal to watch as well as play.

 Those looking for great Atari Lynx software, don't forget to keep in
 touch with your favorite Lynx mail order company. B&C tells me they have
 new shipments of "Bubble Trouble" ($44.95) and "Super Off-Road" ($44.95)
 in stock. Both of these games are by Telegames.

 B&C also has received a new game called "T-TRIS" which is based on a
 similar game by a similar title. They tell me the sound is okay and the
 graphics are a little less than stunning, but the game play is fantastic.
 It sounds to me like this game is perfect for "Klax", "Pinball Jam" and
 "Shanghai" fans.

 For more information regarding the availability of "T-Tris" for the Atari
 Lynx, call B&C ComputerVisions at 408/986-9960.


 > ONLINE WEEKLY STReport OnLine          The wires are a hummin'!
                            PEOPLE... ARE TALKING
 On CompuServe
 compiled by
 Joe Mirando
 CIS ID: 73637,2262

 Hidi ho friends and neighbors.  I hope everyone enjoyed St. Patrick's
 Day... It's the one day of the year when we _all_ get to be just a
 little bit Irish.  I'm always a little bit Irish... 1/8 to be exact.
 Along with the 1/2 Polish, 1/4 Italian, and 1/8 German (A friend of mine
 tells me that that's a recipe for a guy who gets mad easily... and can't
 figure out why.  What gets me is that that sometimes fits! <grin>)

 Well, anyway, I hope that everyone enjoyed the day and observed it
 safely.  Drinking and driving... Saint Pat don't play dat!"

 I'd like to use an old Irish greeting in keeping with the day...

 God bless all here.

 Okay, let's get on with all the interesting and useful news and
 information that magically appears every week right here on CompuServe...

 From the Atari Computing Forums

 "LW" asks for:


   I use my Atari 1040st for MIDI/music but I think I should upgrade my
   operating system.  BUT... I have no idea how or where or what!
   My current system configuration is:
           TOS Ver 1.2 (22.04.1997, "BLiTTER TOS")
           GEM DOS Ver 0.19
           AES Ver 1.32
           What is  22.04.1997, "BLiTTER TOS"  ????
           What is AES?
           Should I upgrade TOS & GEMDOS (are there a later versions)?"

 Albert Dayes of Atari Explorer Online tells LW:

   "You can upgrade to TOS v2.06 which is the most current version.
   There are boards from various manufactures that allow you to use it in
   older Atari machines.
   An easier upgrade is to TOS 1.4 which would just involve swapping
   chips in your 1040ST.  It has quite a few benefits over TOS v1.2 or

 LW asks Albert:

   "Where would I purchase either of there things (chips or boards)?  Is
   there any reason I should stay away from v2.06?  Any idea on either's

 ALbert replies:

   "Toad Computers (410)-544-6943 should probably have everything you
   need.  I'm not sure on the pricing but I would assume the TOS chips
   would be under $100.
   The issue with TOS 2.6 is that it would require a hardware
   modification.  The TOS 1.4 update would not require one.  That was the
   main issues between the two chip sets that I wanted to bring up.  There
   are boards or other hardware modifications that do allow for both TOS
   1.4 and TOS 2.06 to be present in the same machine also."

 Our old pal Simon Churchill tells LW:

   "Just a note for you as your main question has been answered

   TOS Ver 1.2 'Blitter TOS'
   Blitter Tos was the first ST operating system to include the routines
   and space on the mother board for an extra CHIP called the BLITTER.   I
   beleave the STE has the chip fitted as standard.   A socket can be put
   onto the motherboard and the chip added, however I have done this and
   it's not much fun soldering 64 or more pin's!
   The 'Graphics Enironment Manager Disk Operating System' - GEMDOS is the
   hardware controling part of TOS and has nothing to do with GEM.   What
   it dose is control disk managment, memory allocation and other
   function's very similar to MS-DOS.   No guesses to were most of it come
   The 'Application Environment Services' - AES which is a part of GEM is
   a large library of routines which provide window's and the likes which
   you see. The AES also talk's to the lower level's of TOS via the VDI
   Naturaly there is more than the above in the O/S.  I have not included
   the VDI, BIOS and XBIOS section's, Also there is the GDOS area which is
   an external program that run's with TOS to add and expand certain
   funtion's:  I.E.  Printing, Font's and some Vector graphics.

   The O/S has seen many undates and TOS 2.06 is the fastes, safest and
   most reliable version.   Although TOS 1.4 would be an improvment it
   dose suffer from a few added bug's and requires patches to help thing's
   run that bit smoother.
   Hope this has expanded your understanding and helped."

 Chris Allison adds:

   "There is an upgrade available for your machine. In the UK the best
   people to talk to would be Compo Software in Huntingdon.
   The version of TOS in your machine is v1.2 which was called BLITTER
   TOS 'cos support for the Blitter chip in the mega series was added. THe
   other version numbers you mention are parts of the operating system.
   The OS is split into two main areas - TOS and GEM. Tos handles things
   like Memory management and disk i/o and Gem gives you all the pretty
   icons on the screen and handles the user interface. Gem is split into
   two other parts - a program control part -the AES and a device
   interface   part - the VDI.
   I hope this hasn't confused you."

 Myles Cohen asks Sysop Jim Ness, the author of QuickCIS:

   "How do I disable call waiting while using QuickCIS...

   Where does the *70 go in the CNF file...
   I've dialed *70 outside the program and I get a dial tone...
   Does that mean I have to put a few pauses in before the CIS phone
   How does one put pauses in the phone number...
   Please write a short, pithy treatise on the above questions..."

 Sysop Keith Joins tells Myles:

   "Include it in the phone number entry.  It should look like
   ATDT*70,,5551212 or whatever your connect number is.  The commas create
   a pause to allow you to get back to the dial tone before the phone
   number is sent."

 Sysop Jim agrees:

   "As Keith said, just add the *70 and one or more commas in front of
   the phone number being dialed."

 Myles tells Jim:

   "Both you and Keith deserve a big pat on the back...Thanks to both of

 See that?  Myles is not only an interesting and informative guy to talk
 to, but he's well-mannered too.  

 Meanwhile Byron Followell tells us that he's been...

   "scoping out the net, trying to learn as much as I can and find a local
   provider. I've finally found one that'll give me over 420 hours of
   access per month for only $19.95. No extra, no hidden costs, that's it!
   I'm sorry to say (not really) that i'm going to have to go with that
   and drop Compuserve.
   This is just to say goodbye to everyone i've met here and say, to the
   few I've helped, glad I could be of service, and, to the ones who gave
   me help, a heartfelt thank you. Now i've got one more favor to ask of
   one and all. I know there are bound to be several (possibly many) Atari
   sites on the net. I'd really aprreciate any addresses for Atari related
   (Jag, Lynx, ST, and 8-bit) Usenets, FTP sites, WWW sites or anywhere
   else I can turn to for Atari news and files on the net.
   As usual, any help would be GREATLY appreciated. Again, I hate to say
   goodbye to everyone, but, I have to go where the best deal is and,
   with CServe nickel and dime-ing me to death every month, the net seems
   to be that place to be. Hope to hear from you all soon and maybe i'll
   see you 'round the net."

 Sysop Bob Retelle, a real net surfer (just watch him hang ten) tells

   "Maybe we'll see you back here once you *really* experience the
   "net"...  :)

   In the meantime, one of the primary atari sites is:
   Unfortunately they're almost always busy, but even if all their ftp
   slots are filled they'll give you a message listing several other
   "mirror" sites that have the same content they do.  Usually you can
   find one of those that isn't too busy."

 Ringo Monfort of Lexicor tells Byron:

   "Well, I'm sorry to see you go away from CIS, regarding Internet
   information please email me at "" on the net and give
   me your internet mailing address. I will send you FTP, gopher and www
   information. Take care.  Ringo @ Lexicor Tech. Support. PS, On the net
   you can find Lexicor Software at:  ftp and try the cd

 Dave Faulk posts:

   "I would like to be able to view some of the grafics in this forum on
   my PC.  486 Color. Using windows would be a plus.  Is there a Shareware
   I should download?"

 Albert Dayes of Atari Explorer Online Magazine tells Dave:

   "There should be a few programs in the library that allow you to do
   that. Search the library using the keyword IBM and you should find most
   if not all of them."

 Michael Godfrey asks:

   "Can someone tell me how to get on the Internet?, I would like a local
   dial in for Atlanta Ga. I have no idea even how to get an account."

 Sysop Bob Retelle tells Michael:

   "To access the Internet you need what's called a "service provider" to
   get you into the net.
   Some BBSs are now providing that service, and local Internet only
   services have begun offering access too...  you'll need to check any
   local computer newspapers in the Atlanta area to find out how to
   contact them (for example, here in Michigan we have the "Michigan
   Computer User" newspaper which is given away free at computer stores..
   it lists several local Internet service providers).
   In the meantime, you can access many Internet services right here on
   CompuServe. Just  GO INTERNET  for more information."

 On the subject of Atari computers vs. <fill-in-the-blank>, Richard Brown

   "I've read this string with much interest. However, when we're talking
   the pros and cons of the various systems, some seem to think my
   favoring Atari has something to do with blinders. I should, perhaps,
   preface my comments with: I have various flavors of Silicon Graphics,
   all manners of Macintosh, all manners of 486, all manners of Pentium,
   and all manners of Atari around here. And I'm willing to bet my
   "average" system on each of these platforms would spell "extreme power
   user" by any standard. I often think of RAM in 128Mb chunks - hard
   disks in 80Gb or larger arrays - so, when I'm sitting there at a high
   end IBM running OS2/Warp and find that copying from the hard disk to a
   floppy causes an irrecoverable system crash - don't tell me that
   OS2/Warp on a Pentium 100 with 64Mb RAM and gigs of HD beats even an
   Atari 1040 ST - for THAT function, Atari is the winner. Sure, I think
   that bug will get fixed in Warp, but many aspects of that OS is a BIG,
   roll on the floor and laugh 'til you're blue, joke.
   BTW, I am a DEVELOPER on the IBM platform, and that's because that's
   where the MARKET is, but, surprise! A LOT of the development happens on
   my Atari TT - that is, the creative part - because, even though I have
   ALL the programs on ALL those other machines, they simply can NOT match
   the Atari in many important areas. Call it biased, but as a developer,
   time is money, and my Macs and IBM's waste money. If the Mac 8100 or
   Pentium outperformed the TT, I'd be there in a heartbeat. From where I
   sit right now, I can touch a TT, a Mac PowerBook, and two IBM's pigged
   out in the extreme ($15,000+). Even though Atari has ceased machine
   production, I find that all too often, push comes to shove, and due to
   the INABILITY of these other platforms to perform, I am FORCED to jump
   on the TT, and even, sometimes a Mega 2, on which we have developed
   some intense text facilities to do things you CAN'T do on a Mac or PC
   (that is, until we port the code and sell it on those OS's). Why do it
   on the Mega? It's a free machine and the coding, unlike Mac and
   Windows, et al, took only HOURS. The PC version will take days, at
   In the real world, no single computer can hack it for all things. We
   use Macs for what they're worth. Same for PC's. Same for SGI's (ever
   try word processing on an SGI? Why?). The point is: it astounds me how
   viable this "ancient" Atari technology is, in SPITE of all things Mac,
   PC, and SGI (which you find upon your $40K-$400K (or more, MUCH more)
   purchase has about an 18 month lifespan until it is hopelessly
   The problem, IMHO, is that when Atari users decide another platform
   offers something they need, they ABANDON their Atari and have no way to
   objectively compare their decision. Or they have a limited focus on
   what they expect from their machines. I have IBM graphics hackers
   around here that scoff at all things IBM _except_ 3D Studio. And then
   the Mac guy says "3D Studio is a joke next to Electric Image!" to which
   the SGI says "Get real. Alias yawns in your general direction!"
   So, here I am, pecking on a PowerBook thinking the ST Book was kinda
   nice...  and now that I think about it, about 10 times faster than this
   clunker on anything to do with the file system."

 Sysop Bob Retelle tells Richard:

   "I agree that each different system has its strengths and weaknesses..

   The Atari systems were always easy to use and usually represented very
   good value.
   Unfortunately we'll never be able to see how far they might have gone.
   (Incidentally, I run OS/2 all the time, and do lots of copying from HD
   to floppy, sometimes at the same time as multitasking one or two other
   processes, and have never had it crash.)"

 Carl Katz asks:

   "Is there a company that makes a "modem switching" box? I use a music
   program that uses my modem port as part of the program's hardware
   hookup and I am constantly plugging and unplugging my modem and syncbox
   from my 1040- it can't be the best thing for the modem port plug over
   the long run."

 Sysop Bob tells Carl:

   "You can get what's known as an "A-B Switchbox" to hook between your
   modem port and the two devices you want to switch between.. then you
   can change from one to the other with the turn of a knob.
   Check at any well equipped computer store.. be sure to get a box that
   matches the type of connectors you have (most likely they're standard
   DB-25 RS-232 connectors).  You'll also need a short male to female
   cable to run from the switchbox to the computer.
   Also check the "gender" of the connectors.  You'll probably want the
   common connector to be female (the one that goes to the computer), and
   the switched connectors to be male (the ones that go to the modem and
   sync box).

   I use this kind of box to switch my modem between my ST and PC..."

 Carl tells Bob:

   "Thanks... I knew that this type of box had to exist, it's just that
   two of the stores that I called here in Montreal said they had never
   heard of such a switcher for modems, only for printers.
   I guess I'll try calling another store here or consult one of the
   vendors on Compuserve."

 Bob replies:

   "Keep on checking, as those "serial switchboxes" really do exist.
   Actually the companies who make the printer switchboxes also make
   quite a wide range of other styles too, in addition to the serial and
   parallel boxes.
   There are switchboxes allowing you to use one IBM keyboard and monitor
   for several different PCs, others for switching different styles of
   connectors, and even what they call an "X" switch that allows reversing
   two connections..
   I originally planned on using that for my ST/PC modem setup, as it
   would let me reverse the connections between my old 2400 baud modem and
   my 9600 baud newer one, so both computers would always have a modem
   attached, but I could decide which one had the faster modem just by
   turning a switch.  I found the regular "A-B" switch first though, and
   just got that one.
   Let me know if you still have trouble finding a suitable switchbox,
   and I'll look up the names of some electronics catalogs I know have
   them for you."

 From the Graphics Support Forum

 On the subject of PNG, the front-runner for a new graphics standard,
 Steve Sneed Posts:

   "I think you'll see freeware GIF->PNG converters popping up very soon
   after PNG is ratified.  Other alternatives may well come into being as
   well, but PNG looks like it has the best chance of succeeding."

 Larry Wood, the Graphics Support Forum's Administrator, tells us:

   "As the Forum Administrator for The Graphics Forums on CompuServe, I
   can state catagorically that GIF will not be left behind as the new
   24-bit format emerges.  CompuServe and The 'Go Graphics' Group, along
   with every Forum Administrator and most BBS Operators I have spoke
   with, are planning on supporting three formats, GIF, JPG and the new
   24-bit, whatever that turns out to be.  Also, I would note that many of
   the shareware authors who support their programs here on CompuServe,
   have already signed up with Unisys in order to continue GIF support.
   For the most part, although they see the bookkeeping as being a pain,
   they don't feel the royalty is out of line.
   Also, I would add that in my opinion, independent communications
   software developers, like Steve, are making a mistake by dropping GIF,
   but of course, that is their choice to make, not mine.  I think it will
   continue to be around for a long time to come."

 Steve Rimmer of Alchemy Mindworks tells Larry:

   "Just to keep in touch with reality, we're one shareware author which
   DOES feel the Unisys royalty is WAY out of line."

 Glen Tippetts posts:

   "Let me see if I can add some perspective to this little Unisys
   NeoSoft has three programs that allow users of these programs to create
   their own salable executable programs.  Up until a few weeks ago these
   three programs supported including GIF images into the compilation, and
   displaying them at run-time.  We saw no problem with this since we had
   licensed the graphics handling from Genus, a very reputable company.
   We have a large number of registered users of the three products.  When
   we learned about the Unisys situation, we immediately took GIF support
   out of the products, notified our user base of the demand for royalties
   by Unisys, and sent out new upgrades free of charge to registered users
   (this all took about 2 months).  Unfortunately a number of users had
   developed fairly complex publications (programs) over the past few
   months, and are therefore exposed to the Unisys royalty claim.
   Since we have no way to monitor what or how many publications
   (programs) are created by a registered user we cannot make an
   accountably to Unisys.  We charge $90 to register NeoBook Pro, no
   run-time fee, no royalty.
   We have already been contacted by the attorney of one of our users,
   stating that if Unisys claims a royalty from them they will in-turn
   sue us for the costs.
   I would hope that we would win the case, but even if we did, all it
   would take is about 1% of our user base suing us to put us out of
   business because of legal fees.  And as far as I know we have done
   nothing wrong.
   And in my opinion everyone should drop the Unisys encumbered GIF as
   quick a they possibly can.  Perhaps I'm just sensitive."

 Diana Gruber tells Glen:

   "Let's see... your customer writes a GIF-based program. Unisys sues
   them for royalties. They in turn sue you. You in turn sue Genus. Genus
   in turn sues CompuServe. Not a lot of software development getting
   done, but the lawyers sure are having fun. :)
   BTW, as you know, Genus is our number one direct competitor. And
   although I like them very much (Chris Howard and I are great friends) I
   disapprove of the way they are handling this. They immediately signed
   up with Unisys and passed the costs along to their customers. They
   didn't put up much of a fight. :(
   We could have used them on our side."

 Roderick Frank interjects:

   "...You could then turn around and in-turn sue Compuserve for
   misleading us all about the free-to-use nature of the format.  Somebody
   at Compuserve clearly didn't do thier homework, or ignored it.  I know
   no one wants to bite the hand that leads us but it seems to me that CIS
   has gotten off pretty lightly in this whole discussion."

 Well, that's an interesting spin, but _I_ for one don't see any
 culpability on CompuServe's part.  They paid their royalties, which
 allowed them to provide the LZW-bearing code that allowed users like you
 and me to view GIF files.  I don't remember ever seing a post here on
 CompuServe (or anywhere else) that said "Hey!  The LZW algorithm that
 makes GIF work is free... You can use it in a program and never have to
 pay for it".  It would seem to me that anyone interested in using the
 LZW algorithms in a program would do the research required to find the
 patent and patent-holder.  CIS has never made a secret of the fact that
 they had an arrangement with Unisys... you just had to look and listen
 to know about it.

 That's about all for this week folks.  Tune in next week and be ready to
 listen to what they are saying when...

                             PEOPLE ARE TALKING


 > STReport CONFIDENTIAL    "Rumors Tidbits Predictions Observations Tips"

 - Louisville, Colorado                    NAVCIS Version 2 to be HMI

      NavCIS, the powerful CompuServe Navigator, is about to become even
 more powerful.  Our roving reporter discovered just this past week, NAVCIS
 version 2 will be fully HMI compliant.  That's powerful and fast.  Version
 1.6 is scheduled to be the last ASCII version.  HMI, the heart of the CIS 
 system, allows superior features to be access including the new FTP
 facility CIS offers.

 - Sunnyvale, CA                        ATARI HAS A WINNER WITH JAGUAR

      Atari Corp.  Long known for superior hardware designs and anemic
 marking and advertising, is about to become the "comeback kid" of the
 gaming world if all the chips fall in the right places..  Their latest
 offering "JAGUAR" is a true 64bit game console that will soon be offering
 a CDROM and a strong CDRom library.  While their most recent earnings
 statement leaves something to be desired, it sure does read a great deal
 better than those from their computing days.  Most market analysts are
 quietly murmuring that if Atari blitzes the market within the next sixty
 days they'll walk away with the American consumer's confidence and
 entertainment dollars.  As one observer said; "Time will tell."

 - Philadelphia, PA                      WIN'95: A TRUE "QUANTUM LEAP?"

      Mr. Super Snoop..  Always diligent with the big ear... came up with
 these few tidbits.  A group of "system" lovers had an opportunity to see
 and work with WIN'95 for a few hours.  Unanimously, they felt that it was
 indeed a threat to their favorite "system" setup.  They saw the Plug N
 Play work flawlessly and marveled at how easy the setup is.  At the same
 time, other, more experienced users from the world of MSDOS, were thrilled
 at the power, speed and versatility Win'95 offers.  One was overheard
 saying this version of Windows is "no doubt, a quantum leap over anything
 that was ever called windows in the past.  MS will sell millions of

 - Redmond, WA                  MICROSOFT SHIPS FINAL WINDOWS 95 BETA; 
   -----------                       ON TRACK FOR AUGUST RELEASE
 Microsoft Corp. today shipped on schedule its final test copy for the
 Microsoft(R) Windows(R) 95 operating system to 50,000 beta testers
 worldwide, confirming that Windows 95 is on track for delivery in August
 1995.  This latest release, known as beta three, marks the final testing
 release of Windows 95.  Microsoft also confirmed that it is on schedule to
 begin shipping the Windows 95 Preview Program release to 400,000 corporate
 evaluators at the end of the month. 

      "Beta three is a solid release and an important step in meeting our
 time line for shipping Windows 95 in August," said Brad Silverberg, senior
 vice president of the personal systems division at Microsoft. "Our goal
 continues to be to deliver a high-quality product that will unlock the
 potential of personal computing for everyone.  Feedback from beta testers
 is critical to us as we focus on this goal." 

      The Windows 95 beta test program, the most extensive ever conducted
 by Microsoft, has involved numerous software developers, corporate
 customers, VARs, system integrators and consultants in a rigorous 18-month
 test cycle. According to Silverberg, this unprecedented level of quality
 testing is critical to help ensure that Windows 95 is compatible with
 existing hardware and software, stable and as easy-to-use as possible. 

 Beta Reviews Positive 
      Selected early recipients of beta three, who received the build last
 week, report that the code is stable and broadly compatible with legacy
 hardware and applications they have tested. 

      "This is the most solid build of Windows 95 Microsoft has released,"
 said beta tester Hank Coleman, chief financial officer for Southern
 Hospitality Systems. "The product is living up to its promise of offering
 a new version of Windows that is powerful, easy to use and fully
 compatible with legacy hardware and software." 

      "The beta three release exceeded our expectations in quality and
 performance," said J. Paul Grayson, chairman and CEO of Micrografx Inc.
 "Micrografx is fully committed to offering Windows 95-based versions of
 our leading graphics applications, such as ABC FlowCharter, Micrografx
 Designer(TM)and Picture Publisher(R).  Our customers will enjoy increased
 performance and productivity with Micrographx's new 32-bit applications
 for Windows 95, which will include OLE 2.0, multithreading and the Windows
 95-based interface." 

      "Compaq is excited about the final beta release of Windows 95," said
 John Rose, senior vice president and general manager of the desktop PC
 division at Compaq Computer Corp.  "Through the joint testing efforts of
 Compaq and Microsoft, we see increased high-quality with each new release,
 which is in line with Microsoft's commitment to provide a high-quality
 Windows 95 product this August." 

      "This beta release of Windows 95 provides our customers with a great
 tool to help them start their migration to Windows 95," continued Rose.
 "Compaq also will use the final beta release to plan our internal
 corporate migration.  We will continue to jointly test Windows 95 on
 Compaq(R) PCs to ensure that our customers receive a high-quality
 solution.  Because all Compaq products now shipping are Windows 95-ready,
 we look forward to delivering the final Windows 95 release to our

 Windows 95 Preview Program 
      Beta three will become the foundation of the Windows(R) Preview
 Program, a preshipping copy of Windows 95 that will be distributed to more
 than 400,000 individuals and organizations to facilitate their migration
 to Windows 95.  A nominal charge of $32 for the Preview copy of Windows 95
 covers the cost of materials and technical support.  The Preview Program
 release is scheduled to begin shipping at the end of this month. 

      Individuals interested in participating in the Windows 95 Preview
 Program should subscribe to the WINNEWS newsletter by sending an
 electronic mail message to with the words
 SUBSCRIBE WINNEWS as the only text in the subject of the message. 

      The retail version of Windows 95 is scheduled to be available in
 quantity in August 1995. Brazilian Portuguese, Dutch, French, German,
 Italian, Pan-European and Swedish versions of Windows 95 are scheduled to
 be available 30 days after the English version of Windows 95 ships. 

      Founded in 1975, Microsoft is the worldwide leader in software for
 personal computers.  The company offers a wide range of products and
 services for business and personal use, each designed with the mission of
 making it easier and more enjoyable for people to take advantage of the
 full power of personal computing every day. 

 Microsoft  and  Windows  are either registered trademarks or trademarks of
 Microsoft  Corp.  in the United States and/or other countries.  Micrografx
 Designer is a trademark and Picture Publisher is a registered trademark of
 Micrografx Inc.  Compaq is a registered trademark of Compaq Computer Corp.


                       STReport's "EDITORIAL CARTOON"

 > A "Quotable Quote"        A true "Sign of the Times" 
   """""""""""""""""            Really ..GOOD STUFF!

          If you think you have a problem with computer addiction..
                              you probably have.

 Here are the warning signs:

                     HOW DO YOU KNOW WHEN YOU'RE HOOKED?
                      13 Symptoms of Computer Addiction

  1. During a 2am call to the bathroom you check your e-mail.
  2. When your neighbor mentions taking a drive, you think not miles but
  3. When channel-surfing the infomercials, you grab the remote control and
  4. Down at the local computer store they know your name and favorite
  5. Your favorite movies are Brainstorm, Tron, War Games, and, of course,
     2001; your preferred Murder She Wrote episode is the one in which
     Jessica solves the case of the fatal disk error.
  6. So many relatives and friends call you when they need help with their
     computers that you're considering installing a 900 number.
  7. There's an ISDN line running into your home, and the notion of low
     baud rates reminds you of nursery schools and training wheels.
  8. You have chronic lower back pain, knots in your shoulders, and a cramp
     in your mouse finger, and you can't see more than three feet in front
     of your face.
  9. Your penmanship looks worse than it did in the fourth grade.
 10. You call your PC "Cousin 'Puter".
 11. You call your computer chair "The Seat of Power."
 12. Never mind those old 5.25-inch floppies, you still have those hoary
     8.5 inchers!
 13. For that matter, you don't throw out bad floppies, you decorate them
     and use them as drink coasters.

                  Remember, DENIAL IS NOT A RIVER IN EGYPT.

                               ....David Winograd(SYSOP) 71333,1574


                   STReport International OnLine Magazine
                      -* [S]ilicon [T]imes [R]eport *-
 STR OnLine!         "YOUR INDEPENDENT NEWS SOURCE"          March 17, 1995
 Since 1987         copyright   1995 All Rights Reserved            No.1111
 All Items quoted, in whole or in part, are done so under the provisions of
 The  Fair  Use Law of The Copyright Laws of the U.S.A. Views, Opinions and
 Editorial  Articles  presented  herein  are  not  necessarily those of the
 editors/staff  of  STReport  International OnLine Magazine.  Permission to
 reprint    articles  is  hereby granted, unless otherwise noted.  Reprints
 must,  without exception, include the name of the publication, date, issue
 number  and the author's name.  STR, CPU, STReport and/or portions therein
 may  not  be  edited,  used,  duplicated or transmitted in any way without
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