ST Report: 13-Jan-95 #1102

From: Bruce D. Nelson (aa789@cleveland.Freenet.Edu)
Date: 01/19/95-08:49:32 AM Z

From: aa789@cleveland.Freenet.Edu (Bruce D. Nelson)
Subject: ST Report: 13-Jan-95 #1102
Date: Thu Jan 19 08:49:32 1995

                            SILICON TIMES REPORT
                       STR Electronic Publishing Inc.
   January 13, 1995                                              No. 1102
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 > 01/13/95 STR 1102  "The Original * Independent * OnLine Magazine!"
 - CD Wares Sales Soar!   - Designer 4.1a          - IBM #1 US Patents
 - USR OPENS R&D LAB      - HP FREE FIX KIT!       - More PCTools FAQ
 - ADOBE STREAMLINE 3.1   - People Talking         - Jaguar NewsWire

                       -* IBM SHIPS PENTIUMS AGAIN! *-
                          -* AMD & INTEL SETTLE! *-
                       -* CDROM Drive Sales Up 137% *-

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 > From the Editor's Desk             "Saying it like it is!"

      Last week, we brought the coverage of the Unisys/GIF/CIS matter to
 your attention.  Since that time, we've found that many well intentioned
 folks in the computing community have been offering "opinions" relative to
 the facts surrounding this matter.  In the interests of solid information
 without the "dash and flash" some would love to have attached to the
 Unisys Patent matter, we are carrying the most recent clarification and
 FAQ from Unisys.  Please review these documents and then carefully listen
 to all the "armchair' counselors with extreme caution.  If you are in the
 touchy position of having to make a decision relative to your business,
 software and Unisys, ..please consult an attorney.  Then make an informed
 well thought out decision.  Remember, the decision you make may very well
 affect the entire userbase.

      The Winter CES show took place recently and as expected the Game
 Machine offerings were the "center stage" attraction.  There were over
 thirty press releases from Sega alone.  Along with many from the other
 participants.  They (Sega) have intro'ed a number of new products for the
 home entertainment scene including an extensive CD-ROM support library. 
 We shall have in depth coverage of many of the exciting CES show
 participant's offerings in next week's issue.
      Micrografx Corp.  Has released updates for its two excellent
 programs; Picture Publisher 5.0 to 5.0a and Designer 4.0 to 4.1a the patch
 files may be downloaded from their support area.  This week's issue is
 busy so I'll make this short and sweet.  Its Friday the thirteenth, (had
 to slip that in there) ...almost mid-January.  The first quarter updates
 and releases are already beginning to flow.  Look for at least a half
 dozen major updates in the next ten to fifteen days.  Word Perfect 6.1 for
 Windows is marvelous.  In fact, its quite a bit more powerful and feature
 rich than many of the higher priced DTP packages we were familiar with in
 a previous computer lifetime.  If you are in the market for a superb
 Document Processing Ensemble, don't hesitate.  Word Perfect 6.1 for
 Windows is everything you'd expect from Word Perfect and Novell and then
 some.  STReport highly recommends this fine product.  


 Of Special Note:
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 very near future.  We've received numerous requests to receive STReport
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 we can do to make STReport available to you. we'll try it!


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                             Publisher -Editor
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                                              The Staff & Editors



                         IBM/POWER-PC/PC SECTION (I)

                   Computer Products Update - CPU Report
                   ------------------------   ----------
                  Weekly Happenings in the Computer World
                                Issue #02
                    Compiled by: Lloyd E. Pulley, Sr.

                  ******* General Computer News *******

                   >> AMD, Intel Settle Legal Fight <<

    After seven years in court, chip-making rivals Intel Corp. and Advan-
 ced Micro Devices Inc. have ended their court fights.  The two have been 
 going at each other since the late 1980s over AMD's rights to clone 
 Intel's '386 and '486 lines of microprocessors.
    In the settlement:

    -:- The two firms agree to drop all pending litigation against each 

    -:- AMD agrees to pay Intel $58 million, but is given a perpetual 
    license to the microcode of Intel's '386 and '486 chips.
    That means AMD can continue to produce and sell its clones of 386 and 
 486 chips, which have already generated hundreds of millions of profits 
 for AMD," the Journal notes. "Although 386 chips are considered outmoded 
 these days, 486 clones continue to be big sellers and are likely to 
 generate significant profits for AMD for years to come."
    In addition, AMD gets rights to an Intel patent covering memory 
 management and can negotiate a new patent cross-license agreement to 
 replace one that expires at the end of 1995.
                 >> CD-ROM Drive Sales Up 137 Percent <<
    According to preliminary 1994 CD-ROM sales data the worldwide instal-
 led base of CD-ROM drives grew to 26.9 million units, up 137% from 1993.
    The U.S. accounted for the largest overall increase, followed by the 
 U.K., Germany and Japan. Schwerin notes that the increase was driven by 
 the widespread bundling of CD-ROM drives with new desktop PC systems.
    Building on the strong momentum established during the Christmas 1993 
 selling season, worldwide software unit sales were up 161 percent in 
 1994, led by the consumer market.
    Because of the industry's relative shift toward lower-priced consumer 
 products, worldwide title revenue was up 65% in 1994, less than half the 
 increase of worldwide units.
                  >> IBM Advertises Pentium Computers <<
    IBM Corp.'s personal computer division this week published advertise-
 ments for its computers based on Intel Corp.'s Pentium chip, one month 
 after the computer giant declared it wouldn't ship machines with the 
 flawed chip.
    IBM halted shipments on Dec. 11 of computers containing the Pentium 
 chip, citing the flaw in the microprocessor that caused errors in some 
 complex division problems. The move caused many to think the Pentium 
 flaw was more serious than it really was, especially when IBM revealed 
 its own test results proved the Pentium produced incorrect answers more 
 frequently than Intel had said. It also caused some to think IBM was 
 using Intel's problems to promote it's own rival chip still under 
                  >> Australia Second to U.S. in PCs <<

    Australia appears to rank second only to the United States in per-
 centage of home computer usage. New figures from Down Under indicate 
 nearly one in four Australian households uses computers on a regular 
    Reports say that analyst Graham Penn of the International Data Corp. 
 as saying the report by the Australian Bureau of Statistics illustrates 
 Australians were catching up.
    Said Penn, "There are currently 21.1 computers for every 100 people 
 in Australia. That figure is only second to the U.S., which has 26 com-
 puters per 100." He predicted that by the year 2000, some 60% of 
 Australian households would have a PC.
    The Bureau of Statistics report shows that between February 1993 and 
 February 1994, a total of 23.9% of households frequently used a PC.  Of 
 these, 73% were using word-processing software.
                  >> IBM Again No. 1 in U.S. Patents <<

    IBM Corp. was issued more U.S. patents in 1994 than any company has 
 ever received in any year. This is the second year in a row that IBM has 
 ranked first in the number of patents awarded by the U.S. Patent & 
 Trademark Office.

    According to IFI/Plenum Data Corp., IBM received 1,298 U.S. patents 
 in 1994 -- 199 patents (18 percent) more than second-place Canon KK.
                  >> MasterCard Courting the Internet <<

    A deal aimed at letting Internet users safely charge online purchases 
 to their credit cards has been struck by MasterCard International Inc. 
 and Internet software publisher Netscape Communications Corp.
    A Mastercard official said a new system will allow cardholders to 
 purchase goods over the Internet without having to worry about their 
 credit card numbers being filched by network vandals.
    Reports say the new MasterCard system will use Netscape techniques to 
 scramble account numbers and other data and forward the information to 
 MasterCard computers to reduce the threat of vandals taking control of 
 customers' credit-card accounts and running up charges.
    MasterCard, using Netscape's secured software, will connect its own 
 computers to the Internet, which will carry encoded authorization 
 requests to MasterCard's private network and ultimately to the banks 
 connected to it.
    Marc Andreessen, Netscape's vice president of technology, said 
 "People will be able to become merchants on the Internet with nothing 
 more than software," adding many merchants currently must use leased 
 phone lines and dedicated terminals to get credit-card charges processed 
 and approved. The Netscape system will let them get approval directly on 
 the Internet, he said.
                   >> Microsoft to Offer Pentium Fix <<

    A software solution for Windows users that effectively disables the 
 faulty floating-point hardware in Intel Corp.'s Pentium microprocessors 
 has been announced by Microsoft Corp.

    Reports from Microsoft say the software will be offered for free to 
 users and will provide them with an alternative to replacing the flawed 
 Pentium processors.
    Microsoft officials said the software still is being tested, but 
 should be available in the second half of the year.

    The new software will offer customers three choices to address the 
 Pentium division problems:
  -:- Skip the new Microsoft emulation software if they won't be affected.
  -:- Use the software only if a division flaw is present.
  -:- Use the new software all the time.
    Microsoft said the software will be provided to computer manufactur-
 ers to pre-install on Pentium-based systems and will work with Windows 
 3.1, Windows 3.11 and Windows for Workgroups 3.11, and it is being 
 tested for compatibility with Windows 95.
                  >> Online Security System Unveiled <<

    AT&T Bell Laboratories announced says it has developed a comprehen-
 sive security system for all types of commercial information services.
    The AT&T Information Vending Encryption System (IVES) is designed to 
 protect such services as video-on-demand, home shopping and banking, 
 software distribution, electronic publishing, electronic news and 
 alerting services.

    AT&T says the system works on all types of communications networks, 
 including the Internet, other data networks, cable television networks 
 and direct satellite broadcasting.
    IVES uses chips jointly designed by AT&T Bell Laboratories and VLSI 
 Technologies Inc., the world's largest producer of chip sets for 
 personal computers.
    The first application of IVES will be in set-top cable television 
 boxes being built by AT&T as part of an end-to-end digital video 
 solution for Cablevision Systems Corp.
    AT&T notes that the IVES system uses highly secure cryptographic 
 addressing based on security technology licensed from RSA Data Security. 
 Customers and network nodes have unique public cryptographic addresses 
 ensuring that information can be accessed only by those for whom it was 
 intended. The system provides encryption of information for both 
 communications and storage.
    AT&T says IVES provides automated key management, requires minimal 
 bandwidth and has a straightforward security applications interface.
                    >> U.S. Robotics Opens R&D Site <<
    Modem maker U.S. Robotics Inc. has announced the opening of a new 
 Massachusetts-based research and development facility.
    The company says the facility, located in Marlborough, Massachusetts, 
 will focus on the development of corporate/systems communications 
 products, including new local area network (LAN) and wide area network 
 (WAN) products and technologies.
                       >> CD Software Sales Soar <<

    The Software Publishers Association reports that CD software sales 
 soared in 1994's third quarter.
    For the quarter, total sales of reporting companies were $150.6 
 million, a 229% increase over the $45.7 reported for the same period in 
 1993. For the first three quarters of 1994, total sales were $387.2 
 million, a 282% increase from $101.2 in the first three quarters of 
 1993. Unit sales in 1994's third quarter were 5.88 million, a 253% 
 increase, while unit sales for the first three quarters were 15.6 
 million, up 292%.

                     >> Chip Market Surged in 1994 <<

    The 1994 semiconductor market shattered the $100 billion mark in 1994 
 and reached an unprecedented $109.7 billion in revenue for the year, 
 according to Dataquest's preliminary 1994 worldwide semiconductor market 
 share results.

    The market researcher notes that the market showed no signs of slow-
 ing as revenue grew by 28%, outpacing the 1993 market growth rate of 26%.

    Each of the four semiconductor supplying regions of the world in-
 creased semiconductor revenue by more than 20% in 1994. otal revenue for 
 Asia/Pacific companies grew by 63% and surpassed European suppliers for 
 the first time.

    Intel Corp. became the first semiconductor company to break the $10 
 billion barrier in a calendar year. The microprocessor giant led the 
 worldwide semiconductor market in revenue for the third consecutive 
                  >> White House Tackles Telecom Laws <<

    The Clinton administration began educating the American public this 
 week on why reform of 60-year-old telecommunications laws is needed.
    Reports from Washington, D.C. say that Vice President Al Gore said 
 that consumers need to understand reform is necessary for them to 
 receive the most benefits of the information age.
    "Competition in the information marketplace will provide Americans 
 lower prices for their telephone, cable, and information goods and 
 services and give them more and better choices," he said in a speech to 
 regulators and local government officials meeting in Washington.
    "Consumers want to ensure that they are not disadvantaged by the 
 change that does come to them -- that they do not find the cost of being 
 in the game rising constantly with little benefit to justify it and no 
 increase in the quality," Gore said.
    Until now, the administration's efforts to revise the old tele-
 communications laws centered on how such reform would affect multi-
 million-dollar telecommunications companies and their ability to get 
 into new businesses.
    In an attempt to reach the American people on the issue, Gore 
 insisted the competition resulting from legal reform will create jobs -- 
 some 1.4 million over the next 10 years, according to White House 
    The Clinton administration will focus legislation in the new Congress 
 on opening businesses to competition.
                 >> Dell Drops Latitude Notebook Price <<

    Dell Computer Corp. announced this week it has reduced prices on its 
 Latitude notebook computers by 7% to 13% with the largest cuts made on 
 the 50 megahertz Intel DX2-based dual-scan color models, which were 
 reduced by $300 to a new retail price of $1,999.
    In addition, both the 33 megahertz Intel 486SX-based dual-scan color 
 models and the 50 megahertz Intel DX2-based active-matrix TFT color 
 models were reduced by $200. The former was reduced from $1,999 to 
 $1,799, while the price of the latter was lowered from $2,799 to $2,599.
    The price reductions are effective immediately.
                >> Kits to Fix 1.5 Million HP Printers <<

    Hewlett-Packard Co. has discovered 1.5 million of its inkjet printers 
 have a flaw -- they sometimes fail to grab the top sheet of paper in 
 their feeder trays -- and the company plans to distribute fix-it kits to 
 correct the problem.
    Affected models are DeskJet and DeskWriter printers, models 510, 520, 
 550C and 560C.
    Reports say that HP discovered the flaw in printers made in its 
 Vancouver, Wash., facilities between June 1993 and March 1994.

    Sources say HP will send roller-repair kits immediately to all re-
 gistered owners of affected printers and will ask everyone else to call 
 for the kit.
    Customers can request a kit by calling (800) 656-2324. The 1.5 
 million printers affected represent about 10 percent of all of HP's 
                >> System 7.5 Shipments Near 1 Million <<
    Shipments of System 7.5, the new Apple Macintosh operating system 
 which has been available for about three years, now are nearing 1 
    Apple Vice President Guerrino DeLuca also says shipments of PowerMac 
 computers, Apple's top-of-the-line computer introduced last March, now 
 have topped 750,000.
    DeLuca also said:
    -:- Apple's Newton technology, including licenses, now commands 75% 
    of the personal digital assistant market.
    -:- The company is ready to license its Pippin multimedia CD-ROM 
    player and has sold a license to Bundie, Japan's largest toy company.
    -:- The AppleSoft Interactive TV unit is licensing its set top box 
    processor technology and that Bell Atlantic Corp. will be using it in 
    its interactive TV trials.
                  >> Compaq Adds to Multimedia Units <<

    A new model has been added to Compaq Computer Corp.'s family of 
 multimedia computers.

    The Compaq Presario CDS 524 incorporates a 486DX2/66MHz microprocessor
 and 8MB of RAM. Company officials are quoted as saying the estimated
 street price of the computer is $1,849. 


 > Graphics Support STR FOCUS!

 While the following Unisys Statement did appear in last week's issue, we
 decided to include it again.  This time, its accompanied by the Unisys
 FAQ.  The main reason is to alleviate the "profusion of confusion" being
 unloaded upon the graphics community.  Hopefully, between the two highly
 informative documents, you'll be able to cut through the nonsense and get
 to the real facts.  As the man says; "just the facts".

 January 6, 1995

                Unisys Clarifies Policy Regarding Patent Use
                        in On-Line Service Offerings

 The concerns, inquiries and some apparent confusion that have resulted
 from the December CompuServe advisory clearly indicate that we need to
 clarify our policy concerning the use of the Unisys Lev Zempel Welch (LZW)
 patent by software developers for the major on-line services.

 We want to reiterate earlier communications that the issue of patent
 licenses is not focused on the end users of on-line networks, including
 the Internet.  We encourage end users to continue to take full advantage
 of the outstanding benefits of a rapidly growing on-line community.

 Unisys was awarded the patent in 1985.  We became aware of the increasing
 interest in our LZW patent beginning in 1990 when many companies
 approached us to license the patent for their hardware and software
 products.  The growth in the use of compression technology was mushrooming
 in order to meet the demands for transmitting increased amounts of data. 
 To date, more than 100 companies, including hardware, software and on-line
 information services, have licensed the Unisys LZW technology.

 Two years ago, Unisys learned that the LZW method was incorporated in the
 GIF specification and immediately began negotiations with CompuServe in
 January of 1993.  We reached agreement with CompuServe on licensing the
 technology in June 1994, which calls for CompuServe to pay Unisys a
 royalty of 1% of the average selling price it charges for its software. 
 This represents approximately 11 cents for each copy sold and connected to
 its information service.

 Under the agreement, CompuServe, at its discretion, could relicense the
 LZW technology to commercial developers using the GIF specification in
 software that connected directly to the CompuServe information service.

 With the agreement completed on June 21, 1994, CompuServe was given six
 months to implement the terms of its license.  CompuServe later asked for
 a one-month extension, which we granted.

 Unisys did not require CompuServe to pass on any fee to its sublicensees
 or end users.  Such a decision, and the content and timing of CompuServe's
 advisory, was at their discretion.

 Consistent with the entire information industry's desire to protect
 intellectual property, Unisys will expect all of the major commercial
 on-line information services companies employing the LZW patent to license
 the technology from Unisys at a reasonable rate.  The on-line service
 companies are not required to sublicense the technology to developers
 producing software for the commercial on-line services. It will be, as it
 is today, at the on-line service's discretion as to whether it charges a
 license fee to developers or chooses an alternative method to account for
 its licensing fees payable to Unisys.

 We recognize and are concerned --  thanks in large part to the recent and
 very active use of the on-line network -- that developers did not
 understand that the patented technology was resident in GIF.  Taking that
 into account, Unisys does not intend to pursue previous inadvertent
 infringement by versions of GIF-based software products marketed prior to

 Concerning all future software product development and enhancement of
 existing products for accessing on-line services, Unisys expects
 developers of commercial, for-profit software to secure a license from
 Unisys, or through the licensed on-line service, for the use of the
 patented technology.  The very reasonable terms should prove no financial
 barrier to the introduction of product into the on-line network.

 Unisys does not require licensing, or fees to be paid, for non-commercial,
 non-profit GIF-based applications, including those for use on the on-line

 Concerning developers of software for the Internet network, the same
 principle applies.  Unisys will not pursue previous inadvertent
 infringement by developers producing versions of software products for the
 Internet prior to 1995. The company does not require licensing, or fees to
 be paid for non-commercial, non-profit offerings on the Internet,
 including 'Freeware'.

 Commercial developers of GIF-based software for the Internet are expected
 to secure a licensing agreement with Unisys for software products
 introduced beginning in 1995, or enhancements of products that were
 introduced prior to 1995.  Again, terms should not preclude the entry by
 these firms into the marketplace.

 For organizations introducing World Wide Web servers and 'Home Page'
 offerings, most will not be required to secure a license from Unisys. 
 Most organizations acquire software from other developers to create their
 offerings on their servers.  Therefore, only the software firms who sell
 the enabling software for profit would be expected to secure a licensing
 agreement from Unisys.

 Unisys understands that this issue has caused concern.  We want to
 reassure all users and developers that we are strong proponents of the
 on-line industry.

  We're proud that this important Unisys technology has played a role in
 the introduction of innovative products and services, many of which are
 fueling the explosive growth of the information superhighway.

 As members of the information community we want to strike the appropriate
 balance between information access and the rights of all information
 companies, including the developers of software, to protect their
 intellectual property rights.

 Patent information:  Contact Welch Patent Licensing Department; Unisys;
 Mail Stop C1SW19; P.O. Box 500, Blue Bell, PA 19424.

 Or via Internet, send E-mail to LZW_INFO@UNISYS.COM, or use a form
 available on the Home Page of the Unisys Web Server
 (http:\\ to request follow-up information.

 Media contacts:
                           Unisys Public Relations
                       Bob O+Leary     (215) 986-6413
                       Oliver Picher   (215) 986-5367

  From: (Richard Marks)
  Date: Fri, 6 Jan 1995 22:09:14 GMT

                              UNISYS LZW PATENT
                         FREQUENTLY ASKED QUESTIONS

 January 6, 1995

 Since we released our statement this morning clarifying the terms of our
 LZW patent licensing agreement, we have received several questions from
 both the press and the on-line community at large.  We thought we would
 share with you some of the most frequently asked questions -- and our
 answers.  We hope this may help answer some similar questions you have.

 What is the LZW patent?
 The LZW patent covers methods and apparatus for lossless compression and
 decompression of digital data.  Unisys holds a U.S.  patent (number
 4,558,302) as well as equivalent patents on the technology in Canada,
 France, Germany, U.K.  and Italy.  Equivalent patents are also pending in

 How did Unisys get the patent?
 Data compression and decompression is a critical aspect of data
 transmission and storage and is very much of interest to Unisys and the
 industry.  The patent is the result of research done by Terry Welch at
 Sperry Corporation in the early 1980s that extended previous work by
 researchers Lempel and Zev.  Sperry Corporation was granted the U.S.
 patent in 1985.  Sperry and Burroughs merged in 1986 to form Unisys, thus
 Unisys became the owner of the Sperry patents.

 Why is LZW so widely used?
 It is a very efficient compression method and a highly advantageous way of
 compressing and decompressing data for a wide variety of purposes. It is
 easy to implement, operates at high speed and results in high compression
 ratios without loss of data (that is, it significantly shrinks the file

 GIF has been in use since 1987.  Why is Unisys enforcing its rights now?
 Unisys only became aware of the use of LZW in the GIF specification two
 years ago.  We immediately began negotiations with CompuServe at that time
 and reached an agreement in June, 1994.  The existence of the patent has
 never been a secret.  In fact, we have completed licensing agreements for
 LZW technology with over 100 companies since 1990, for products including
 hardware, software and on-line information services. With most of these
 companies, it was the licensees who approached Unisys, not Unisys forcing
 the taking of a license.

 Why did it take you so long -- almost five years -- 
 to figure out that GIF was infringing on your patent?
 As is common in industry, we don't have massive people resources devoted
 to searching and finding products which may be infringing and then
 undertaking the complex task of reverse engineering the products to
 determine whether or not they have infringed on the patent.  In the case
 of GIF, as soon as we became aware we immediately sought to protect the
 patent through a license to CompuServe.

 Is this part of a larger campaign to enhance your revenues?
 No.  The actual revenue derived from this particular patent is not
 significant.  However, Unisys has invested hundreds of millions of dollars
 in overall technology development and has protected its investments in the
 form of thousands of patents.  We have a responsibility to our
 shareholders to ensure that we protect these valuable company assets.

 Why have you targeted the on-line industry now?
 Unisys has not specifically targeted the on-line industry, evidenced by
 the fact that we have licensed this technology to hardware, software and
 information services companies over the past several years.  We became
 aware of the applicability of our patent to the GIF specification and we
 simply undertook negotiations with CompuServe as the primary stakeholder
 in this specification.  The announcement content and timing of
 CompuServe's action was solely a CompuServe business decision.

 The agreement with CompuServe says I can only use GIF in accessing
 CompuServe?  What about other on-line services?
 Our relicensing agreement with CompuServe allows CompuServe to relicense
 the technology only for use in accessing the CompuServe information
 network.  However, commercial, for-profit developers are free to contact
 us to secure a license for LZW.  Non-commercial, non-profit users aren't
 required to secure a license to use the technology.

 Is Unisys willing to negotiate with other developers?
 Absolutely.  Unisys wants to encourage the use of its patented technology
 and is therefore continuing to make licenses available under the patent at
 reasonable and non-discriminatory terms and conditions to any interested
 party.  Keep in mind that Unisys can only license the patented LZW
 technology.  Unisys has no other stake in GIF (other than using it for our
 own graphics transmission).

 What do you consider "reasonable terms"?
 While we will conduct negotiations with each applying developer, the
 CompuServe royalty rate is somewhat indicative of the terms that should
 cause no financial barrier to product entry into the on- line marketplace,
 or anywhere else.  The CompuServe agreement calls for the company to pay
 Unisys a royalty of approximately 1% of the selling cost of the product
 for each product sold and connected to the on-line service.  Given the
 calculation of the average price of CompuServe products, this came out to
 about 11 cents per product sold and connected.

 GIF is used extensively on the World Wide Web.
 What does Unisys intend to do there?
 Unisys in no way wants to discourage end users and developers from making
 use of this technology.  We intend to license commercial software
 developers.  However, non-commercial, non-profit products, including
 freeware, need not pay license fees.  Organizations introducing a World
 Wide Web server and home page to the Internet are not expected to license
 the technology if they used a third-party software application to develop
 their server offering.  Only the commercial third-party developer in that
 case should secure a license.

 What about Internet browsers?
 Again, our focus is on the developers and not on the end user.  Also, our
 action is primarily focused on for-profit developers.  If a developer
 intends to make a profit or provide a product for commercial use, they
 should negotiate a license from Unisys.

 Will this hurt the use of GIF?
 We certainly hope not.  GIF has been outstanding for handling graphics
 files and its use of LZW technology is one of the factors in its success. 
 Again, the licensing terms are very modest and should not be a barrier to
 its use.

 Will users of CompuServe have to pay a royalty to 
 Unisys every time they upload or download a GIF file?
 No.  Revenue to Unisys under the CompuServe license is independent of the
 number of files transferred.

 What will be the impact on end users and commercial software developers?
 There should be no impact on individual end users.  We encourage them to
 take full advantage of GIF.  For developers, the impact should be minimal. 
 Again, Unisys continues to make licenses under the patent available to any
 interested party at reasonable and non-discriminatory terms and
 conditions.  License fees for this technology should not be a barrier to
 any software developer.

 Why did you announce the changes during the Christmas holiday?
 We concluded the license with CompuServe on June 21, 1994.  CompuServe was
 given six months to implement the terms of the license agreement.
 CompuServe asked for, and we granted, a one- month extension.  The timing
 and content of the announcement, and for that matter, the need for the
 announcement, were entirely of CompuServe's choosing and without Unisys
 knowledge or approval.

 I'm using freeware or shareware that can manipulate GIF files.
 Can I still use it?

 What about freeware developers?
 Our focus is on commercial, for-profit developers.  Freeware is exempted
 from licensing fees.

 And shareware developers?
 Shareware developers that intend to make a profit from their software
 should negotiate a license with Unisys.  Alternatively, if their software
 is intended to access CompuServe only, they might want to take advantage
 of CompuServe's relicensing agreement with us.

 Was the Unisys patent ever challenged?
 The Unisys LZW patent was challenged in 1993, re-examined by the United
 States Patent and Trademark Office, and the patentability of all claims
 was reconfirmed in January of 1994.  This is a valid and fully enforceable

 Patent information:  Contact Welch Patent Licensing Department; Unisys;
 Mail Stop C1SW19; P.O. Box 500, Blue Bell, PA 19424.

 Or via Internet, send E-mail to LZW_INFO@UNISYS.COM, or use a form
 available on the Home Page of the Unisys Web Server
 (http:\\ to request follow-up information.

 Media contacts:
                           Unisys Public Relations
                       Bob O+Leary     (215) 986-6413
                       Oliver Picher   (215) 986-5367

 Go Graphics NEWS
                       TO BE FEATURED IN ARCHIVE FILMS

 New clips from Hollywood's golden age of films will feature the greatest
 of Hollywood's leading ladies in a new section in the Archive Films Forum
 (GO ARCFILM). The clips, in .AVI format, are a cross section of many kinds
 of Hollywood features and short topics. They have been culled from Archive
 Films' vast collections of movie and TV content. Famous models such as
 Betty Page and Dorothy Van Nuys will join actress greats such as Marilyn
 Monroe and Jayne Mansfield in this fascinating look at the lovely ladies
 of the screen, large and small.

 For more information on graphics and your computer, GO GRFWELCOME. The
 Graphics forums are part of CompuServe's extended services.

                           MILL POND PRESS BRINGS

 Mill Pond Press, one of the world's leading publishers of limited-edition
 art prints and art books, has joined forces with the 'Go Graphics' Group,
 Inc. and CompuServe to provide CompuServe members with immediate viewing
 access to the Mill Pond collection. This makes Mill Pond the first major
 publisher of contemporary limited-edition prints to enter the information

 Images of the Mill Pond works can be viewed online. This "virtual
 catalogue" will allow CompuServe members to see the work of today's
 greatest artists at their convenience before going to local galleries or
 museums. The online area will also allow collectors to locate nearby
 galleries that feature Mill Pond works and communicate with these
 galleries online.

 The Mill Pond Press libraries may be accessed through the Fine Art Forum
 on CompuServe by using the online command GO FINEART or GO MILLPOND. The
 Graphics forums are part of CompuServe's extended services.





 CompuServe has announced new Standard Pricing Plan rates that
 significantly cut connect-time and mail charges, allow access to more
 basic services, reduce U.S. and Canadian WATS-line charges, eliminate
 European prime-time communications surcharges, and raise the monthly
 membership fee by $1.

 Effective 05-Feb, connect charges for access at 9.6 and 14.4 kilobits per
 second will drop by 50 percent to $4.80 per hour. This is CompuServe's
 third price reduction in connect-time rates in three years.

 At the same time, CompuServe will enhance its basic service package,
 giving members access to more than 100 services at no additional charge,
 compared to 78 previously. Members also will be able to send the
 equivalent of 90, three-page electronic mail messages at no additional
 charge, compared to 60 previously. Electronic mail costs have been reduced
 by as much as 80 percent.

 The monthly membership fee will increase by $1 to $9.95. The new fee will
 include free access to the Executive Service Option. ESO surcharges for
 specific products continue to apply. In Western Europe, the CompuServe
 network $7.70 per hour prime-time communications surcharge will be
 eliminated. In the United States, Wide Area Telephone Service surcharges
 will be cut by 31 percent to $6 per hour. The Canadian WATS-line charge
 will be cut by 41 percent to $20 per hour.

 Starting 05-Feb-95, CompuServe Members will benefit from an enhanced
 Standard Pricing Plan.  The new rates significantly lower connect-time
 and mail charges, allow access to more basic services, reduce US and
 Canadian WATS-line charges, and eliminate CompuServe network prime-time
 communication surcharges for Western Europe. The new monthly membership
 fee will be $ 9.95.

                     Rates are quoted in US [$] Dollars

 CompuServe's new Standard Pricing Plan rates will not be effective for
 members in Japan or Australia until 26-Mar-95.

 Lower connect-time rates:  The connect-time rate for access at .6 and 14.4
 kilobits per second will drop from $9.60/hour to $4.80/hour.  This is a 50
 percent rate reduction in high speed access.

 Lower mail charges:  The rate for sending a CompuServe Mail message will
 be lowered from .15 cents for the first 7500 characters of a message, and
 .05 cents for each additional 2500 characters of the message.

 On 05-Feb-95, the rate will become 10 cents for the first 7500 characters
 of a message, and .02 cents for each additional 7500 characters of a
 message.  At the same, you will continue to receive the $9/month mail
 allowance.  This means that you may send 90 three-page full-text messages
 per month FREE.  This is an increase of 30 messages per month.

 Enhanced Basic Services Package:  CompuServe will increase the number of
 basic services from 78 to more than 100.  As of 05-Feb-95, you will now
 have access to over 100 basic services connect-time free.

 Lower WATS-line charge in the United States:  The Wide Area Telephone
 Service (WATS) surcharge in the United States will be reduced to $6/hour. 
 This is 31 percent rate reduction from $8.70/hour previously.  The
 Canadian WATS-line charge will be cut by 41 percent to $20/hour.

 Elimination of prime-time communication surcharge in Western Europe: The
 $7.70/hour prime-time communication surcharges for CompuServe network
 access in Western Europe will be eliminated.

 Free Access to the Executive Service Option:  The Standard Pricing Plan
 will now receive all of the benefits of the Executive Service Option. 
 Premium service surcharges continue to apply for specific products.

 For More Information:
                                  GO BASIC
                                GO EXECUTIVE
                                  GO RATES

   Chart compiled by Jim Ness

              FEATURE                    NEW                   OLD
     * Connect time         $4.80/hr (300-14.4*)    $4.80 (300-2400)   *
     *                                              $9.60 (9600-14.4)  *
     * Basic Services             100 +                   78           *
     * (free)                                                          *
     * US/Can. Toll-free          $6/hr                 $8.70/hr       *
     *  surcharge                                                      *
     * Europe prime-time          $0/hr                 $7.70          *
     *  surcharge                                                      *
     * Email free             90 3-page msgs        60 3-page msgs     *
     *  allowance               (approx)              (approx)         *
     * Exec. Services          Incl. in Basic       $10/month min.     *
     *  (news, stocks, etc)       services             charge          *
     * Membership fee           $9.95/month          $8.95/month       *
     *  (std plan)                                                     *

                 * During testing period, 28800 and 57600bps
                        are also charged at $4.80/hr


 > SB EDUTAINMENT CD 16 STR Spotlight   "It keeps getting better"


 Sound Blaster 16 Advancing the standard for CD-Quality stereo sound.

 Features & Specifications:
            Sound Blaster 16 with a Panasonic CD-ROM interface. 
             See SB16.TXT for specifications of the sound card.

 Everything You Need with the Best-Selling Software Included
 * Top-selling software titles (see below)
 * Sound Blaster 16 stereo sound card
 * Double-speed internal CD-ROM drive
 * Stereo Speakers
 * Microphone
 * Easy Installation

 Creative Double-Speed Technology CD-ROM Drive
 Features and Specifications:
 * Internal double-speed drive
 * 300 KB/second transfer rate, fast data access of 320 ms
 * Multi-Session Photo CD Compatible
 * Exceeds MPC level 2 specifications, CD-ROM XA ready
 * Software controlled, automatic tray-loading drive
 * Daisy-chain up to 4 Creative Labs drives

 Stereo Speakers & Microphone
 * Matched, high performance Creative Labs stereo speakers
 * High-quality dynamic microphone

 Sound Blaster Edutainment CD 16
 Includes Today's Top-Selling Multimedia Software
 * Aldus Photostyler SE
 * Aldus Gallery Effects Vol. 1
 * Quicken Deluxe CD-ROM
 * New Grolier Multimedia Encyclopedia
 * Rebel Assault
 * Links
 * Lemmings
 * Indianapolis 500, The Simulation
 * Speed
 * 3-D Dinosaur Adventure
 * Travel Adventures
 * Creative Screen Singer
 * Creative VoiceAssist
 * Allie's Playhouse
 * Altamira Composer
 * Kai's Power Tools
 * Digital Morph
 * SeaWolf
 * Ultima VIII
 * Strike Commander
 * Syndicate
 * Wing Commander 2
 * Hong Kong Mahjong
 * Populous II
 * Savage Empire
 * 7 Cities of Gold
 * Shadowcaster
 * Space Hulk
 * Ultima Underworld
 * Ultima VII
 * Wing Commander Academy
 * Chuck Yeager's Air Combat
 * Eagle Eye Mysteries Orignal
 * Peter Pan:  A Story Painting Adventure
 * Eagle Eye Mysteries in London
 * Scooter's Magic Castle
 * Creative Ensemble
 * Creative WaveStudio 2.0
 * Creative Soundo'LE
 * Creative Mosaic
 * Creative Talking Scheduler
 * Monologue for Windows
 * QuickCD

 System Requirements
 * IBM-PC 386SX and higher or 100% compatible
 * SVGA graphics adapter
 * Microsoft Windows 3.1 or higher
 * 30 MB hard drive (minimum)
 * 4 MB RAM (optimum performance with 8 MB or higher)
 * 3.5 inch, 1.44 MB floppy drive
 * Mouse
 * Open 16-bit Slot
 * Open + height drive bay available (drive rails may be required)

 One-year limited hardware warranty covering parts and labor


 > PC TOOLS FAQ STR Spotlight

                    More PC Tools for DOS and Windows FAQ

 This is the Frequently Answered Questions Document for More PC Tools for
 DOS and Windows.

 0.0  What is an FAQ (Frequently Asked/Answered Questions)?


 1.1  What is More PC Tools for DOS and Windows?

 1.2  Where should I install More PC Tools for DOS and Windows?

 1.3  Technical Support Services


 2.1  I heard that Symantec is going to drop the Central Point Products.

 2.2  Are there any file upgrades available?


 3.1  How can I receive more information about Central Point

 3.2  More PC Tools Installation fails.

 3.3  CPR locks up the system when saving image files.  

 3.4  CPR locks up the system when saving image files in Windows.

 3.5  CPR interferes with my modem communications when saving an image

 3.6  CrashGuard Pro setup changes are not saved.


 0.0  What's an FAQ?


 A FAQ is a compilation of the most common questions about a subject and
 their answers.  This is an established technique (adopted from its
 widespread use on USENet) for reducing the repetition of questions and
 answers from on-line services (such as BBS, CompuServe and America

 Our intent is to answer as many questions as possible.  You don't have to
 leave a question and call back to get an answer to something that we've
 already covered a few times before.

 We will be aggressively maintaining these to ensure that they always have
 answers to the most current issues pertaining to a product.  Naturally
 users are encouraged to read the FAQ before posting.  Hopefully you'll
 find your question (and its answer) here (which will save you time and

 Please note that this is not intended to replace the manual or the
 built-in help.  It is prepared and maintained by our tech. support staff
 so our FAQ's may not have breadth or editorial polish of our official
 documentation.  Hopefully, this will answer some questions that our
 technical writers couldn't foresee.  You may have been referred to this
 document by one of our technicians or another customer.  Please don't take
 offense to this.  We are trying to provide the answers in the best
 possible way.  You are welcome to suggest improvements.


 1.1  What is More PC Tools for DOS and Windows?

      More PC Tools includes a combination of new and improved features
 that will help users configure, control and protect their systems.  These

 * CrashGuard Pro with CPR for Windows - which includes upgraded
   technology from PC Tools for Windows and PC Tools Pro  - is a
   two-part system which helps prevent crashes and facilitates the
   recovery of data if a crash or power loss does occur. CrashGuard
   monitors system resources, memory and disk space in Windows and
   warns the user so he can shut down unnecessary applications and
   stabilize his system before a crash occurs.  An improved CPR
   feature automatically takes periodic snapshots of un-saved data
   in RAM to facilitate recovery of that work if a crash occurs.
   CPR is now twice as fast as the version in PC Tools Pro and is
   controlled from within Windows. CrashGuard Pro also adds a new
   automatic shutdown (commonly known as a bookmark) feature.

 * DriveSpeed improves IDE hard disk drive transfer speed 50% or
   more by utilizing the buffers built into the drive controller.
   Unlike a disk cache which uses the PC's memory to buffer reads
   and writes, this feature uses the firmware on the hard disk's
   embedded IDE controller to improve data-transfer rates.
   DriveSpeed uses less than 1K of RAM, making it economical in
   operation as well.

 * DriveCheck quickly and unobtrusively checks a user's hard disk
   periodically and alert users to actual or potential problems,
   including lost clusters or cross-linked files and high degrees of
   file fragmentation.  When a problem is noticed, advice on solving
   it is given.

 * BackTrack is a utility many will appreciate _ this program
   keeps a history of changes made to DOS startup files
   (autoexec.bat and config.sys) and Windows configuration files
   (win.ini, system.ini and progman.ini).  In use, this program
   allows users to "back track" and restore earlier "working"
   versions of these files, should that become necessary.

 * System Information Pro (SI Pro) helps improve system
   reliability by providing the user information about what
   resources (like IRQs and DMAs) are currently being used in their
   system. This lets the user quickly troubleshoot new hardware
   installations.  SI Pro uses Intel's Plug-and-Play database for
   easier system configuration, even for non-Plug-and-Play PCs and
   add-in cards.  SI Pro also gives extensive hardware diagnostics,
   including new tests for modems, CD-ROM drives and the latest CPUs.

 1.2  Where should I install More PC Tools for DOS and Windows?

      If you already have an earlier version of PC Tools for DOS or
 Windows, More PC Tools should install to the same subdirectory.  Because
 More PC Tools does update certain files in the PCTOOLS or CPS directory,
 installing into that directory will guarentee that all files are updated
 properly and minimize the amount of disk space needed.

      If you do not have an earlier version, then it can be installed on
 any drive and to any subdirectory of your choosing.

 1.3  Technical Support Services

 A wide variety of services are available to registered owners of Central
 Point products.


 Technical Support via on-line services is available through the services
 listed below.  Use these services to converse with us and other Central
 Point customers for helpful dialog, tips and for access to files using
 your computer.

 CompuServe Forums:
      Call your local access number, available in your CompuServe
 membership kit, and type GO CENTRAL at any exclamation point (!) prompt. 
 We have two Forums, and if you are using a script to log onto CompuServe,
 type GO SYMCPDOS for DOS and Network products, type GO SYMCPWIN for
 Windows, Macintosh, and OS/2.

 America Online Industry Connection:
 Call your local access number, available in your America Online membership
 kit.  The keyword for our industry connection is CENTRAL.

 Bulletin Board System:
      Set your modem to 8 data bits, 1 stop bit and no parity.  Dial
 503-984-5366 for up to 14,400 baud access.

      With our automated fax retrieval service you have instant access to
 up-to-date technical articles and product information 24 hours a day, 7
 days a week.  Call this easy-to-use system from a touch tone phone to
 request catalogs or up to four documents to be sent directly to your fax
 machine.  Call 503-984-2490.

      Technical Support by telephone is available through a variety of
 programs designed to meet the individual support needs of users of our
 products.  Telephone support is available weekdays from 6:00am to 5:00pm
 Pacific Standard Time.  Following is a summary of our telephone support

      If you have only an occasional need for technical assistance via
 telephone, our PriorityCare program gives you immediate access to our
 experts on a pay-as-you-go basis.  You have two options with this program: 
 Call our 800 number to charge the service fee to your credit card, or call
 our 900 number and the service fee willbe charged to your regular phone

      Dial 800-491-2764 to charge the $25.00 service fee to your Visa,
 MasterCard or American Express card.  Please have your credit card
 handy when you call.

      Dial 900-555-7700 to charge the $2.00 per minute fee directly to
 your regular phone bill.  The first minute of your call is free.
 This option is a good choice for those quick questions.

      Our QuickStart support program is designed for users who need
 telephone assistance getting started with their new software.  This
 program is also a great value if you think you may need to make more than
 one or two calls to technical support.  QuickStart gives you 30 days of
 unlimited telephone access to our technical experts for $30 per person,
 per product family*.

      PremiumCare Gold, our annual support plan, is a cost effective
 solution if you frequently call technical support.  This plan offers a
 full year of unlimited calls to technical support for $149.95 per person,
 per product family*.

      Extended plans are also available to organizations in need of
 additional technical support services.  We offer a variety of plans,
 ranging from toll-free priority telephone support to extended hours and
 weekend support.  Please call customer service at 503-690-8090 for more
 information, or to order any one of our telephone support plans.

 * Product Families
 ANTI-VIRUS     Anti-Virus for DOS, Windows and OS/2

 BACKUP         CP Backup for DOS, Windows and special manufacturer's

 MACINTOSH      MacTools, MacTools Power PC,  Safe & Sound and Anti-Virus
                for Macintosh

 PC TOOLS       PC Tools Pro (DOS), PC Tools for Windows, E-Disk, Speed
                Tools, and File Manager

 XTREE          XTree Gold, XTree for Windows and XTree Gold for Windows

 Please note that support is no longer available for Copy II products or
 for the Deluxe Option Board.  These products have been discontinued.  The
 most common support questions and answers for these products are available
 via the automated fax retrieval service.  Order document 58000 for the
 Copy II document and 59000 for the Deluxe Option Board document.


 2.1  I heard that Symantec is going to drop the Central Point Products.

 Central Point will remain a separate division of Symantec. The Support
 Policies will continue to be those of Central Point.

 2.2  Is there a file upgrade available?

 If file updates should become available, all file updates are in our
 software libraries available on our BBS, CompuServe and America Online


 3.1  How can I receive more information about Central Point Products?

 Symantec and Central Point both offer several less known ways to gain
 technical support.  Our faxback service is one of them.  It contains most
 of the more prevalent issues regarding Central Point Software.  The
 faxback number is (800) 847-8766.  Remember, You'll need a touch tone
 phone, and a fax machine.

 3.2  More PC Tools Installation fails.

 First refer to the README.TXT file on More PC Tools Disk #1 for system
 hardware considerations and application notes.

 Normally if the installation fails, it indicates that there is a device
 driver/TSR conflict.  System configurations vary, DOS version, Memory
 Manager, associated device drivers and TSRs can all effect the


      Boot clean (no CONFIG.SYS and/or AUTOEXEC.BAT) and retry the
      install.  Load any device driver/TSR's that are REQUIRED for
      your system.

 3.3  CPR locks up the system when saving image files.

 Make backup copies of your CONFIG.SYS and AUTOEXEC.BAT files and create
 these test files.  Let's try to determine if it's the system configuration
 (Memory manager, etc.).  This is the minimum required to run Windows. 
 Adjust these files to point to where the files are located on your system
 making sure to load any required device driver/TSRs.


 SET PCTOOLS=    < point this to where you installed More PCTools
 \CPR.EXE /LOAD  < point this to where you installed More PCTools
 REM Do not change the next four lines (*CPR*)
 \CPR.EXE /ASK   < point this to where you installed More PCTools
 REM End of CPR /ASK section (*CPR*)

 Try CPR in both DOS and Windows.

 If this configuration works, you'll need to determine which device
 driver/TSR is conflicting in the original CONFIG.SYS and/or AUTOEXEC.BAT

 3.4  CPR locks up the system when saving image files in Windows.

 Try tip 3.3 to verify it's not a device driver/TSR conflict.  If you still
 lock up in Windows make sure that CPR is identifying the video board
 properly in the Advanced Configuration.  Next try a different Windows
 Video mode which will effect how the image is saved.  The default is CPR
 driver, but try Windows Repaint and Windows Reprogram and see how that
 effects the operation.  if you still have problems, refer to the CPR.TXT
 file located in the /SYSTEM sub-directory for compatibility issues on
 other information.

 3.5  CPR interferes with my modem communications when saving an image

 The CPR.TXT file tells you to disable CPR before running any modem
 communication software.

 An alternative is to run SI.EXE to determine which software interrupts are 
 intercepted, and set this as a Hooked Interrupt in the Advanced
 Configuration Options menu.  This will vary from system to system
 depending on the communications software that your running and the
 software interrupts that it intercepts.

 3.6  CrashGuard Pro setup changes are not saved.

 Make sure that the following lines are included in the WIN.INI file. 
 Either add it to the existing [cps] section or create this section if it
 does not exist.


 Make sure that CPS3= points to the directory where you installed More
 PCTools.  This tells CrashGuard where to store the configuration changes
 made for CrashGuard.  Without it, the changes are not saved.

         A T T E N T I O N -- A T T E N T I O N -- A T T E N T I O N


 For  a  limited time only; If you wish to have a FREE sample printout sent
 to  you  that  demonstrates  FARGO  Primera & Primera Pro SUPERIOR QUALITY
 600dpi  24  bit Photo Realistic Color Output, please send a Self Addressed
 Stamped Envelope [SASE] (business sized envelope please) to:

                       STReport's Fargo Printout Offer
                                P.O. Box 6672
                      Jacksonville, Florida 32205-6155

 Folks, the FARGO Primera Pro has GOT to be the best yet.  Its far superior
 to the newest of Color Laser Printers selling for more than three times as
 much.  Its said that ONE Picture is worth a thousand words.  Send for this
 sample now.  Guaranteed you will be amazed at the superb quality. (please,
 allow at least a one week turn-around)

         A T T E N T I O N -- A T T E N T I O N -- A T T E N T I O N


                     :HOW TO GET YOUR OWN GENIE ACCOUNT:

       Set your communications software to Half Duplex (or Local Echo)
                      Call: (with modem) 800-638-8369.
                Upon connection type HHH (RETURN after that).
                          Wait for the U#= prompt.

                  Type: XTX99587,CPUREPT then, hit RETURN.

 Fire  up  that  high-speed modem and head for your favorite GEnie Software
 Library!   Effective October 10, 1994, you'll be able to participate in an
 open  beta  test,  offering  access  to  GEnie Services at 9600 bps for as
 little as $5.00 per hour.

 As a result of an arrangement with Sprint, GEnie will be offering 9600 bps
 access  from almost 300 SprintNet locations.  Best of all, this high-speed
 access  will  not  be subject to high-priced surcharges.  The normal $2.00
 per  hour  SprintNet  surcharge  will apply...even at 9600 bps!  This open
 beta test is expected to run through the end of the year.

 To find the number of the SprintNet access number nearest you, simply type
 PHONES  at  any  GEnie menu prompt (or use the "Move To Keyword" option in
 GENIE  for  Windows and type PHONES).  Remember, this rate applies only to
 9600  bps  access  via  SprintNet.  So be sure to choose the access number
 showing  "9600" in the "Baud Rate" column AND "SprintNet" in the "Network"

 From  the  "Fine  Print"  department,  please note that the $2.00 per hour
 surcharge for SprintNet access is applicable even during your initial four
 hours of monthly usage.

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          An Official Forum of the International Computer Users Group
                    *** STReport available in MAC RT ***
                                 ASCII TEXT
                            for ALL GENIE users!

                           MAC/APPLE SECTION (II)
                         John Deegan, Editor (Temp)



 For Immediate Release

 Adobe Systems Announces Adobe Streamline 3.1 For the Power Macintosh
 Mountain View, Calif. (January 4, 1995) (NASDAQ:ADBE) Adobe Systems
 Incorporated today announced Adobe Streamline version 3.1 software for the
 Power Macintosh. The Adobe Streamline product is a widely acclaimed
 software application that converts color and black & white bitmapped
 images into Adobe PostScript language line art.

 The package will now include application software for both the Apple
 Macintosh and Power Macintosh on floppy diskette, automatically installing
 the version appropriate for users and allowing users to take full
 advantage of their equipment now and in the future. Adobe Streamline 3.1
 is expected to be available by the end of this month.

 Adobe Streamline 3.1 for Power Macintosh takes advantage of the increased
 processor speed of the Power Macintosh, allowing users to convert files
 from pixels to vectors at three times the speed of a 68040 processor.
 Adobe Streamline gives me the ability to set preferences and customize
 how I want my tracing done, said Abigail Rudner, partner in On the Wave
 Visual Communications, a design firm based in Oakland, Calif., that
 specializes in interface design, 3D modeling and animation for print and
 multimedia. I have seen a huge improvement in productivity when using the
 Power Macintosh version of the product.

 Adobe Streamline software is used by graphic artists, desktop publishers
 and technical illustrators for converting logos, photographs, sketches and
 non-technical illustrations into Adobe PostScript language line art.
 Streamline provides the ability to scan artwork directly into the program
 (using any scanner plug-in compatible with Adobe Photoshop software); to
 retouch images with an assortment of pixel-editing tools; to convert
 images using a variety of commonly used options or through custom
 settings; and to recolor and edit the resulting Adobe PostScript paths.
 Once converted, the artwork can be edited further with Adobe Illustrator
 software or incorporated directly into a page layout.

 With the new version of Adobe Streamline, Adobe now offers a complete line
 of Power Macintosh graphics arts tools, said John Kunze, Adobe's vice
 president of graphics products. Power Macintosh users can now take full
 advantage of cross-application integration with Adobe Streamline, Adobe
 Illustrator, Adobe Photoshop and Adobe Dimensions via PostScript on the
 Clipboard and then similar interfaces.

 Adobe Streamline for the Macintosh and now Power Macintosh provides
 support for posterizing both color and grayscale images, and converting
 them into filled and stroked Adobe PostScript objects.  Scanned color
 photos can automatically be posterized into vector-based art by specifying
 up to 256 different colors or 16 grayscale levels. Direct scanner control
 is provided through the Acquire interface, allowing any scanner with an
 Adobe Photoshop-compatible plug-in or that supports the TWAIN interface to
 be used for scanning images directly into the program. Retouching images
 prior to conversion is accomplished with Adobe Streamline softwares image
 editing tools and commands.

 These tools are modeled after similar features in the Adobe Photoshop
 program and include the marquee, lasso, magic wand, pencil, eraser and
 line tools, the eyedropper, Grow and Select Similar commands and Adjust
 Levels. After conversion, users can use sophisticated color controls and
 simplify images by deleting points and smoothing paths. For example, the
 Smooth command lets users adjust the bezier curves createdduring image
 conversion, while the Paint Style palette, modeled after the Adobe
 Illustrator 5.0 program, provides interactive, drag-and-drop editing of
 process and custom colors. Special commands allow searching by fill color,
 stroke color or stroke weight enabling easy selection and editing of the

 System Requirements
 System requirements for running the Adobe Streamline 3.1 program include a
 Macintosh II, Classic, Centris, SE/30, Quadra or any other Macintosh with
 a 68020 processor or higher, including Power Macintosh; 2 megabytes of
 application RAM on a 68000-based machine or a Power Macintosh; a hard
 disk; Apple System 6.0.7 or greater. For improved performance, Adobe
 recommends 4 megabytes of application RAM and a color monitor.

 Price and Availability
 Adobe Streamline 3.1, supporting both the Macintosh and the Power
 Macintosh, is expected to be available by the end of January from Adobe
 Authorized Resellers for a suggested retail price of $199.

 Registered users of version 3.0 may upgrade to version 3.1 for $29.
 Registered users of Adobe Streamline 1.0 and 2.0 for the Macintosh may
 upgrade to the full retail package of Streamline 3.1 for $69. The upgrade
 will include two floppy disks and Type On Call 4.0, a locked CD-ROM
 containing both the Macintosh and Windows versions of the Adobe Type
 Library. In addition to instant access to more than 2,000 typefaces
 available for purchase, Type On Call 4.0 includes the latest versions of
 ATM, 32 free fonts, Adobe Acrobat Reader, Adobe Type Reunion and KeyCap

 To upgrade, customers may call Adobe direct at 1-800-521-1976. Customers
 who purchased Adobe Streamline 3.0 for Macintosh on or after November 1,
 1994, will receive a free upgrade with proof of purchase.

 Adobe  Systems Incorporated, founded in 1982, is headquartered in Mountain
 View,  California.  Adobe develops, markets and supports computer software
 products  and technologies that enable users to create, display, print and
 communicate electronic documents.  The company  licenses its technology to
 major  computer, printing, and publishing suppliers, and markets a line of
 application  software  and  type  products  for  authoring  visually  rich
 documents.  Additionally, the company markets a line of powerful, but easy
 to use, products for home and small business users. Adobe has subsidiaries
 in  Europe  and the Pacific Rim serving a worldwide network of dealers and
 distributors.    Adobe  recently completed a merger with Aldus Corporation
 and  Adobe's  1993  revenue  on  a  combined  basis was approximately $520

 Adobe,  Adobe Illustrator, Adobe Photoshop, Adobe Streamline, Type On Call
 and  PostScript  are  trademarks  of  Adobe  Systems  Incorporated  or its
 subsidiaries  and  may  be  registered  in  certain  jurisdictions. Apple,
 Macintosh,  Power  Macintosh,  Macintosh  Centris and Macintosh Quadra are
 registered  trademarks,  and  Power  Macintosh  are  trademarks  of  Apple
 Computer,  Inc.  Classic  is  a  registered  trademark  licensed  to Apple

 For more information please contact:
                              Patricia J. Pane
                        415 962.2967 Fax 415 962.2659


   """""""""""""""""""""""""""""""    Where CD-Rom Support is Happening

                         SEGA - CDRom GAMES Listing

 Compiled by Joel Hilke - 74271,1016

 This is a list of Sega/CD games released as of January 10, 1995.  Most of
 this list is from memory (!!) and I'm sure I've missed a few games. If you
 know of something I've left out, please let me know.

 I plan on including a list of ratings for the games as soon as I can work
 out the time to do so. And I plan on keeping this up to date - but as the
 poet once said, "The best laid schemes o' mice and men gang aft a-glay."

 AD&D: Eye of the Beholder       RPG             FCI
 Adventures of Willy Beamish     Adventure       Dynamix
 Afterburner 3                   Flight          Sega
 AH-3 Thunderstrike              Simulation      JVC
 Android Assault                 Shooter         Big Fun Games
 Animals, The                    Educational     Software Toolworks
 Batman Returns                  Action/Driving  Sega
 Bill Walsh College Football     Sports/Football Electronic Arts
 Black Hole Assault              Arena           Bignet
 Bram Stoker's Dracula           Action          Sony Imagesoft
 Brutal: Paws of Fury            Arena           Gametek
 Cadillacs and Dinosaurs         Driving         Rocket Science
 Championship Soccer '94         Sports/Soccer   Sony Imagesoft
 Chuck Rock                      Action          Sony Imagesoft
 Chuck Rock 2: Son of Chuck      Action          Virgin
 Cliffhanger                     Beat 'em Up     Sony Imagesoft
 Cobra Command                   Shooting        Sega
 Comton's Encyclopedia           Educational     Comptons New Media
 Corpse Killer                   Shooting        Digital Pictures
 Crime Patrol                    Shooting        American Laser Games
 Dark Wizard                     Strategy        Sega
 Double Switch                   Cinematic       Sega
 Dracula Unleashed               Adventure       Sega
 Dragon's Lair                   Cinematic       Readysoft
 Dune                            Adventure       Virgin
 Dungeon Master II: Skull Keep   RPG             JVC
 Ecco the Dolphin                Adventure       Sega
 Ecco: The Tides of Time         Adventure       Sega
 ESPN Baseball Tonight           Sports/Baseball Sony Imagesoft
 ESPN National Hockey Night      Sports/Hockey   Sony Imagesoft
 ESPN Sunday Night NFL           Sports/Football Sony Imagesoft
 FIFA Internation Soccer         Sports/Soccer   Electronic Arts
 Final Fight CD                  Beat 'em Up     Capcom
 Flashback                       Action          Sega
 Formula 1 World Championship    Driving         Sega
 Ground Zero, Texas              Shooting        Sega
 Heart of the Alien              Action          Virgin
 Heimdall                        RPG             JVC
 Hook                            Action          Sony Imagesoft
 Iron Helix                      Adventure       Spectrum Holobyte
 Jaguar XJ220                    Driving         JVC
 Jeopardy                        Puzzle          Sony Imagesoft
 Joe Montana NFL Football        Sports/Football Sega
 Jurassic Park                   Adventure       Sega
 Kids on Site                    Creativity      Digital Pictures
 Lethal Enforcers                Shooting        Konami
 Lethal Enforcers 2: Gunfighters Shooting        Konami
 Links                           Sports/Golf     Virgin
 Loadstar                        Shooting        Rocket Science
 Lunar: The Silver Star          RPG             Working Designs
 Mad Dog McCree                  Shooting        American Laser Games
 Mad Dog 2: The Lost Gold        Shooting        American Laser Games
 Make my Video: C&C              Creativity      Sony Imagesoft
 Make my Video: INXS             Creativity      Sony Imagesoft
 Make my Video: Kris Kross       Creativity      Sony Imagesoft
 Make my Video: Marky Mark       Creativity      Sony Imagesoft
 Mansion of Hidden Souls         Adventure       Vic Tokai
 Mary Shelly's Frankenstein      Adventure       Sony Imagesoft
 Masked Rider: Kamen Rider Zo    Cinematic       Sega
 MegaRace                        Driving         Software Toolworks
 Mickey Mania                    Action          Sony Imagesoft
 Microcosm                       Shooter         Psygnosis
 Mighty Morphin' Power Rangers   Cinematic       Sega
 Mortal Kombat                   Arena           Arena
 My Paint                        Creativity      Saddleback Graphics
 NBA Jam                         Sports/B'ball   Acclaim
 NFL's Greatest: S.F. vs. Dallas Sports/Football Sega
 NHL '94                         Sports/Hockey   Electronic Arts
 Night Trap                      Cinematic       Sega
 Pitfall: The Mayan Adventure    Action          Activision
 Powermonger                     Strategy        Electronic Arts
 Prime                           Beat 'em Up     Sony Imagesoft
 Prince of Persia                Action          Sega
 Prize Fighter                   Sports/Boxing   Sega
 Puggsy                          Action          Psygnosis
 Racing Aces                     Simulation      Sega
 Revenge of the Ninja            Cinematic       Renovation
 Revengers of Vengeance          Arena           Extreme
 Rise of the Dragon              Adventure       Dynamix
 Road Avengers                   Cinematic       Renovation
 Robo Aleste                     Shooter         Tengen
 Secret of Monkey Island         Adventure       JVC
 Sewer Shark                     Cinematic       Sony Imagesoft
 Shadow of the Beast 2           Action          Psygnosis
 Sherlock Holmes Volume I        Adventure       Sega
 Sherlock Holmes Volume II       Adventure       Sega
 Silpheed                        Shooter         Game Arts
 Slam City with Scottie Pippin   Sports/B'ball   Digital Pictures
 Snatcher                        Adventure       Konami
 Sonic CD                        Action          Sega
 Soulstar                        Flight          Core
 Space Ace                       Cinematic       Readysoft
 Spiderman vs. the Kingpin       Action          Sega
 Star Wars Chess                 Chess           Software Toolworks
 Star Wars: Rebel Assault        Shooting        JVC
 Starblade                       Shooting        Namco
 Stellar Fire                    Driving         Dynamix
 Supreme Warrior                 Arena           Digital Pictures
 Terminator                      Action          Virgin
 Third World War                 Strategy        Extreme
 Three Ninjas Kick Back          Beat 'em Up     Sony Imagesoft
 Time Gal                        Cinematic       Renovation
 Tomcat Alley                    Shooting        Sega
 Trivial Pursuit                 Puzzle          Parker Brothers
 Vay                             RPG             Working Designs
 Who Shot Johnny Rock            Shooting        American Laser Games
 Wing Commander                  Simulation      Electronic Arts
 Wolfchild                       Action          JVC
 Wonder Dog                      Action          JVC
 World Cup USA '94               Sports/Soccer   US Gold
 WWF Rage in the Cage            Sports/Wrestle  Acclaim


 For the record I define the main genres in this way:

 Action - pretty much any sort of action or platform game where a character
          runs from left to right, jumping, shooting or whatever.
          Example: Sonic CD, Chuck Rock, and Wonder Dog

 Adventure - A game in which you lead a single character, solving puzzles.
             Usually does not include combat.
             Examples: Rise of the Dragon, Snatcher, and Jurassic Park

 Arena - A fighting game in which the soul purpose is to beat the stuffing
         out of another character. Focus is on moves.
         Examples: Mortal Kombat and Brutal: Paws of Fury

 Beat 'em Up - A fighting game in which the soul purpose is beating the
               stuffing out of a lot of bad guys at once.
               Examples: Final Fight CD and Cliffhanger

 Cinematic - A game that uses Full Motion Video in such a way that you must
             react to the video sequences displayed. Decision making.
             Examples: Night Trap, Road Avengers, and Dragon's Lair 
 Creativity - A game based on creating or being creative.
              Examples: My Paint, Make my Video

 Driving - A game in which you drive a vehicle of some sort.
           Examples: Jaguar XJ220 and Stellar Fire

 Educational - Learning stuff
               Examples: Compton's Encyclopedia and The Animals

 Flight - A game in which you fly a vehicle (usually from behind) and shoot
          at things. The difference between this and a shooter is that this
          sort of games puts you IN the craft. The difference between this
          and a simulation is that this type of game usually doesn't have
          a "real" world to fly in.
          Examples: Afterburner and SoulStar

 Puzzle - A game in which you solve puzzles of various types.
          Example: Jeopardy and Trivial Pursuit

 RPG - A game in which you control a single or group of characters around,
       primarily fighting creatures, controlling inventory, and solving
       puzzles - usually very little of the later.
       Examples: Lunar, Eye of the Beholder, and Heimdall

 Shooter - A game in which you fly a craft or thing up the screen or across
           the screen, shooting at things that (hopefully) are shooting
           Examples: Android Assault and Robo Aleste

 Shooting - A game in which you are the crosshairs. You shoot at things
            coming toward you either with the control pad or a light-gun.
            Examples: Lethal Enforcers, Tomcat Alley, & Ground Zero, Texas

 Simulation - Problematic category. But I've defined it as a game that
              places a vehicle into a 3D world and lets you have free run.
              Example: Wing Commander

 Sports - Pretty simple - I've broken it up into the various sports.
          Examples: NHL '94 and FIFA Soccer

 Strategy - A game where you manage or control something in effort to
            attain some sort of goal. Wargames and such included.
            Examples: Powermonger and Dark Wizard


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                           ATARI/JAG SECTION (III)
                            Dana Jacobson, Editor

 > From the Atari Editor's Desk              "Saying it like it is!"

      Last week, the flood waters let loose on the onlines with regard
 to the decision by Unisys to enforce its patent on the LZW compression
 routine and start licensing developers who incorporated it into their
 software and hardware.  These "waters" caused about as much discourse
 as the real ones in California these past few days, if you'll pardon
 the analogy.

      At first glance, it appeared that there was some sort of online
 conspiracy between Compuserve and Unisys, since Compuserve was the
 first to be affected.  However, after a few days of messages had
 passed, it appears that Compuserve is just as much a "victim" as the
 rest of those entities who use the GIF format, for example.

      It appears that Unisys is the "bad guy" in all of this, but in
 STReport editor's eyes, not totally so.  Afterall, Unisys has the
 right to enforce one of their patents.  One can not blame them for
 wanting to make a profit from their work.  However, myself and the other
 STR editors agree the fault is with with Unisys' timing of all this.

      The GIF format has been a graphics standard for a number of years.
 There has never been an outcry by anyone, to the best of my knowledge,
 that claimed anyone using this format was infringing on a patent.  GIF
 has been freely and widely distributed, by many developers, in various
 uses.  Why, after seven or so years, is Unisys "suddenly" crying
 "FOUL"!!  I could understand if Unisys was doubling efforts to enforce
 a patent that they've been enforcing all along, but this is simply not
 the case.

      I realize that the company is attempting to do all of this in a
 manner that's equitable, but I'm not sure if that can be accomplished.
 I do see many developers either removing LZH formats from their
 programs; or maintaining them and likely to increase software costs and
 pass this increase on to their customers.  What it will likely boil
 down to is the creation of a new graphics standard, perhaps a 24-bit
 GIF95 format, which will be beneficial in many ways.

      If there is any good news to come out of all of this, these
 licensing fees and royalties, etc. will not affect freeware software.
 It will also not affect products generated by programs using the LZW
 format.  On a personal note, this certainly alleviates a number of
 fears that I had as a bulletin board operator.  Some of the things that
 I'll likely have to remove will be shareware programs, as these are
 "for profit".  Examples of such programs would be GemView, Speed of
 Light, PhotoChrome, and others.

      Who knows where all of this will eventually lead.  I'm sure that
 there's more info available elsewhere in this week's issue; and as more
 is learned in the future, we'll pass it along to you.

      Well, I've probably gone on about this more than I had planned,
 but when I get rolling...

      Joe Mirando is back in "review mode" this week with his long-
 awaited piece on Gribnif Software's "Geneva".  The Winter CES has been
 the main focus in the market recently, so computing news from an Atari
 standpoint has been quiet.  Let's get to it!

      Until next time...


                       Delphi's Atari Advantage!
                      TOP TEN DOWNLOADS (1/11/95)                       

       (1) MAXIVEWR IMAGE VIEWER         *(6) TEXTBOOK 1.01                 
      *(2) CD-ROM LIST                   *(7) ESS-CODE 6.3                  
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       (4) STALKER 3.02 TO 3.03 UPGRADE  *(9) MASTERBROWSE 4.9 DEMO         
      *(5) ICD ADSCSI ST SOFTWARE       *(10) DATA'S FIRST CHRISTMAS        
                           * = New on list                                
                           HONORARY TOP 10                                
  The following on-line magazines are always top downloads, frequently   
  out-performing every other file in the databases.                      
               STREPORT (Current issue: STREPORT 11.01) [Weekly]            
       ATARI EXPLORER ONLINE (Current issue: AEO: VOLUME 3, ISSUE 14)    
       Look for the above files in the RECENT ARRIVALS database.         


 > Geneva! STR Review!


                          Review by Joe Mirando

      Back in the days of the Atari ST's childhood, there was another
 kid on the block that used Motorola's 68000 microprocessor: the
 Commodore Amiga.

      While the processors were the same, that was about where the
 similarity ended.  While the ST had a much more solid, stable operating
 system and a faster operating speed, the Amiga had the ability to run
 more than one program at a time.  This ability was termed multi-tasking.
 In the eyes of many, this single feature made the Amiga a more desirable
 machine.  It didn't seem to matter that multi-tasking made the Amiga
 much slower than it could have been, or that system crashes and lockups
 could happen at an alarming rate.  Folks still "ooh"ed and "aah"ed at
 the ability to format a floppy disk while using a word processing

      Practical multi-tasking for DOS and Macintosh users was still off
 on the horizon, awaiting the next generation of Intel processor (for
 DOS machines) and the next revision of their operating system (both DOS
 and Macintosh) when the Amiga made its splash, so many users opted for
 the slower, less intuitive, more belligerent Amiga.

      While DOS and Macintosh users finally got their multi-tasking
 systems with the advent of more capable Intel chips and re-worked
 operating systems, the tried and true Atari ST sat quietly in the
 background, awaiting this wondrous ability.

      Atari introduced, along with the FALCON030, its own multi-tasking
 system:  MultiTOS.  Based on Mint (Mint Is Not TOS), Although MultiTos
 slowed down even the most basic operations and was not compatible with
 programs that automatically acquired all available memory,it did provide
 the long awaited ability to multi-task programs.  The key, said Atari,
 is "Memory Protection", which is not available using Motorola processors
 below the 68030.  That left most ST users out in the cold... or so we

      Dan Wilga of Gribnif Software (the NeoDesk folks) realized that
 memory protection was only effective after the fact.  In other words,
 all that memory protection could do for you was to tell you that one
 program had grabbed memory that was being used by another program.

      With that, Dan set out to create a superior multi-tasking
 environment for the Atari ST, STe, TT, and Falcon.  Code-named MAGIC,
 the program grew from being able to load and un-load desk accessories
 to taking complete control of the Atari's AES (Application Environment
 Services).  This not only provided for loading and un-loading of
 Accessories, but also for running as many programs simultaneously as
 memory would allow.

      After the Beta testing phase of development, MAGIC was renamed
 Geneva.  The name was chosen because Geneva is thought of as a place
 where separate entities can meet, in peace, to work out differences.

      Let's take a look at what Geneva offers.  Although it is not our
 intention to show every facet of Geneva's operation, it will give you a
 good idea of Geneva's abilities.

      When Geneva is installed, the first thing that a user will notice
 is a "blank" desktop.  There are no icons for drives or for the trash
 can, and the only options on the menu bar are "Geneva", "File", and
 "Options".  The available options under these titles is just as spartan.

      Beneath the "Geneva" title is where you will find any installed
 Desk Accessories, just as in the ST's native desktop.  But between the
 obligatory "About Geneva..." option (this displays information about
 Geneva, the serial number, and registered user's name) and the names of
 the installed desk accessories is an new listing.  This is where any
 programs installed in memory are listed.  There is a checkmark next to
 whichever program is topmost, and any inactive programs are listed here
 in italics.

      The "File" menu consists of only two items; "Open" and "Quit
 Geneva".  While this may seem inadequate when compared to the native
 desktop's slew of options, selecting "Open" provides access to Geneva's
 own item selector which provides all of the options of the native
 desktop's "File" menu and provides many others.

      Upon selecting "Open", you are presented with the Geneva File
 Selector.  The first difference one will notice is that there are two
 "windows" within the selector (if the file selector is so configured).
 The left-most window is a listing of available folders, or
 sub-directories, on the selected drive.  To its right is a list of
 files within the current directory/sub-directory.  Sound confusing? 
 Well, its actually more effective than the ST's normal way of showing
 folders and files in the same window.  To the left of the "Folders"
 window is a vertical bar that lists all available drives.  Clicking on
 a drive letter switches to that drive.

      At the top of the Item Selector is a box labeled "Path".  Geneva
 allows you to save up to ten pre-selected paths and call them from
 within the File Selector by using the function keys.  If you find
 yourself going to only a few paths when running programs or manipulating
 files, this can be quite useful.

      Next to the "Paths" box, is the file mask.  Anyone who has used
 Atari's File Selector, Little Green Football's Little Green File
 Selector, or A & D's Universal Item Selector is familiar with search
 masks.  The mask is composed of a Drive letter, any sub-directories,
 and, using wildcards, the file name.  Gribnif added a twist however,
 by allowing multiple masks.  In this manner, you can list files with
 several different extensions.  For instance, you could show all files
 in the root directory of drive C that end in either PRG, TOS, TTP, or
 ACC by modifying the mask to read: C:\*.{PRG,TOS,TTP,ACC}.  You could
 also modify it to show all DEGAS picture files for all resolutions in
 a sub-directory of drive G called PIX by modifying the mask to read:
 G:\PIX\*.P[IC][1-3].  This tells the Item Selector to show all files
 whose extension begins with P, has either I or C as the second letter,
 and has a 1, 2, or 3 at the end.  This is quite a powerful option to
 have at your disposal when searching for files with different names or

      Below the "Path" and Search Mask are several selectable options
 which are as follows:  "1/2 Col", which allows you to change between
 the Geneva "two window" display and the more familiar "one window"
 standard.  Next is "Update" which tells the computer to look at the
 disk directory again in case of a "media change".  Then come the "Sort"
 options, Name, Size, Date, Type, and None.  The last sort option is
 available only in one column mode.

      Next in line is the "Tools" option which allows you to view
 information about the current drive, folder, or file, find a file on
 the current drive by using a search mask, copy, move, or delete a file
 or folder, create a folder, and check free space on the current drive.

      After "Tools" comes "Ext", which allows you to pick one or more
 definable extensions to include in the search mask.

      Below the "Folders" column of the Item Selector you can find, at a
 glance, the number of files in the current directory and the number of
 bytes used.

      In addition to these features and the usual "OK" and "Cancel"
 buttons, is a "Help" button that calls Geneva's Help Viewer.  This is a
 Hyper-Text type of file reader that allows you to search for information
 on all facets of using Geneva.  Words and phrases related to the
 current topic for which there is also help available are underlined.
 The user can "jump" to these topics by double-clicking on the
 underlined word or phrase.  There is also a "Find" option and an index
 to aid in the search.  The user also has the ability to set the font
 (if GDOS is in use) and its size.  The Help Viewer also has the ability
 to display other help files, which can be composed using a utility
 included on the Geneva disk.  The Help Viewer can also be called by
 pressing the keyboard Help key.

      The other "File" option, "Quit Geneva", should only be used as a
 last resort since, because of the way Geneva loads into the computer,
 it will cause the computer to lock up in most cases.

      The "Options" menu, like the "File" menu, contains only two
 options; "ASCII Table" and "Help".  "ASCII Table" contains a list of
 all available ASCII characters which can be entered into an application
 simply by mouse-clicking on them.  The "Help" option is yet another way
 of calling the Help Viewer.

      Before we get to the actual loading and un-loading of programs and
 accessories, there is one more "goodie" we should look at:  Geneva's
 Task Manager Accessory.

      TASKMAN.ACC can be loaded as any other accessory is:  by putting
 it and its resource file in the root directory of the computer's boot
 drive.  This is the preferable method of installation because, as we
 shall see, TASKMAN has the ability to control many of Geneva's options
 for making programs "behave".

      Opening the Task Manager shows a list of all programs and desk
 accessories currently in memory.  Accessories are differentiated from
 programs by a small circle that appears to the left of the accessory
 name.  Programs and Accessories can be accessed from the Task Manager
 just as they can be from the Desktop menu.  Above the list of
 memory-resident files are two menu options:  "File" and "Options".

      "File" allows you to open (load and run) a program or accessory
 just as from Geneva's Menu Bar, set "flags" for programs, put a program
 or accessory "to sleep", terminate either type of executable, or quit
 (close) the Task Manager.  We'll look at some of the "Flag" options in
 a moment, but let's look at the "Options" menu first.

      The "Options" menu lets you assign your own keyboard equivalents
 for manipulating windows (like growing/shrinking windows, scrolling,
 switching programs, and putting applications to sleep), setting border
 widths for window scroll and title bars, text effects (3-D buttons,
 text size, etc.), whether to use "drop-down" or "pull-down" menus,
 tear-away menus (You can display a menu inside of a window for easier
 access), whether or not alert boxes will appear in the center of the
 screen or wherever the mouse is, and whether or not to alert you when
 a "single-tasking" program is run (this reminds you that any other
 programs in memory will go to sleep and wait until the single-tasking
 program is finished).

      The "Options" menu also allows you to set the video mode (options
 are limited to resolutions that your monitor is capable of).  You can
 also use this menu to save or re-load Geneva's settings.

      Okay, as promised, let's get back to the Task Manager's "File"
 menu.  Aside from the "Open" and "Quit" options (which are
 self-explanatory), there are also the "Asleep" and "Terminate" options
 which will either make a program or accessory inactive while remaining
 in memory, or end the program and remove it from memory.  These also
 are self-explanatory.

      With the "Flags" option you can not only set general defaults for
 Geneva, but also for any program that doesn't happen to like any of
 Geneva's special abilities.

      Upon opening the "Flags" menu, you are presented with a list of
 options.  First is the ability to edit flags for either Geneva itself
 (default) or another program.  If the program you are editing flags for
 is not already listed, you can enter the full name of the program.  If
 the program is already listed (Geneva comes with a large assortment of
 flags for popular programs) and you wish to change any of the flags for
 some reason, you can simply toggle the option on or off (most of the
 flags provide only two choices: On or Off).

      "Multitask" allows you to set a program to Multitask or to put all
 other programs to sleep when it is running.  "Limit window handles",
 when enabled, will allow only seven windows to be open at a time.  This
 is because some older programs will only recognize windows numbered from
 one to seven.  If a program exhibits problems with accessing windows,
 this option should be enabled.

      "Limit memory to _____ Kb" allows you to limit the amount of memory
 that a program can "grab" when it is run.  Some programs, such as the
 original "Flash!" terminal program, expect to be the only program in
 memory and try to take all of the available memory for their own use.
 Using a combination of this option and "Multitask" almost any program
 can be run under Geneva.

      "Clear allocated memory" will clear any memory that a program has
 requested from the system by the program after it was run.  Some
 programs take for granted that this will automatically be done, since
 multitasking was not envisioned for the ST until recently.

      "Windows off left edge" is an interesting option.  It allows windows
 to be "pulled" or "pushed" off of the left edge of the screen.  You have
 always been able to move windows off the right side and bottom of the
 screen, but the ST wouldn't allow you to move a window past the top or
 left edge of the screen.  Most of us now take that for granted, but with
 a multitasking environment, the desktop can get crowded fast.  It's nice
 to be able to have an extra side to move windows past.

      "Maximize window areas" will give you the most area possible by not
 showing unused window "gadgets".

      "Redraw upon exiting" will ensure that all open windows will be
 redrawn when you exit from a program.  This is necessary because many
 programs simply assume that when they quit, the desktop will take over
 and redraw the screen.  That's all well and good until you want to
 multitask.  Some programs will leave all kinds of artifacts in open
 windows simply because the screen was not redrawn when it exited.

      "Special object types", allows you to turn Geneva's special window
 gadgets off with programs that don't react properly with them or supply
 their own special gadgets.

      "Rounded buttons" lets you tell Geneva not to use its special
 rounded buttons with programs that just don't look right with them
 (hey, esthetics count too <smile>).

      "Automatic keyboard equivs" tells Geneva whether or not to draw
 lines under certain letters in option buttons inside of dialog boxes.
 When a program passes a dialog to Geneva, it will allow keyboard
 combinations for exit options.  These equivalents are normally accessed
 by holding the Alternate key and pressing the first letter or number in
 the option you wish to use.  To make this easier, Geneva normally
 underlines the appropriate letter or number for each option.  Some
 dialogs look strange when allowing these lines, so Geneva gives you
 the option to disable it.

      "Undraw auto keyboard equivs", when selected, tells Geneva to
 undraw the aforementioned lines when a program regains control after
 Geneva displays the dialog box.  Having this option set to "off" is
 faster, but can sometimes make a dialog box button look as though it
 has more than one keyboard equivalent.

      "Keep menu bar/desktop" tells Geneva whether or not to take control
 of the desktop when an active program turns off the menu bar.  Some
 programs do this at various times.  Since Geneva normally takes this to
 mean that it can look for another program to "top", the program that
 turned off its menu bar gets sent to the back.  This can be annoying at
 the very least.

      "AES 4.0 extended messages" tells Geneva whether or not to allow a
 program to receive any of the messages Atari added to version 4.0 of the
 AES (Application Environment Services).  Some programs use the new
 message numbers for completely different things, or act unpredictably
 when one is received.

      Also available in the "Flags" menu are a help button, which brings
 up Geneva's help viewer, a "New" button, which you use to set flags for
 a program not already included, the usual "Ok" and "Cancel" buttons,
 and a "Keys..." button.  The "Keys..." button allows you to set to do
 things such as call a program (as long as it is in memory already), Set
 reserved keys.  These are keys that the program uses for its own
 functions.  When you press a reserved key, Geneva does not react to it,
 but sends it through to the program.

      With all of the options mentioned above, it's no wonder that Geneva
 is much more compatible with early programs that Atari's MultiTos is.
 The truly amazing part is that Geneva is also much faster than MultiTos.
 Under normal circumstances, Geneva takes up less than five percent of
 the computer's processor speed.  While this slight slowdown is usually
 not noticeable, it can show itself in processor-intense applications.

      Geneva also breaks the "six desk accessory limit".  Using Geneva,
 you can load as many accessories as memory will allow.  Accessories can
 also be loaded and un-loaded at any time... not just at boot-up.  By
 telling Geneva that "ACX" is a valid extension, you can go straight to
 your list of inactive accessories and run one from the desktop.  While
 there are some accessories that don't like loading at any time other
 than boot-up, I have found that most behave well when loaded from the

      As a slight divergence from the subject, anyone with Geneva and/or
 NeoDesk4 should seriously consider getting a copy of Al Fasoldt's
 "Secrets of Geneva" and/or "Secrets of NeoDesk 4".  Al has painstakingly
 explained the workings of these programs and has included many useful
 hints and tips to make using them even easier.  Both files can be found
 on most online services and BBS's that support Atari computers or local
 Users Groups.  The files may be freely distributed providing they remain

      As stated earlier, Geneva provides no desktop icons or windows of
 its own.  Although Geneva makes these thing unnecessary for most
 operations, it can be used in conjunction with NeoDesk 3.04 and higher
 to provide all of the functions that Atari ST/Ste/TT/Falcon users have
 come to expect.  The combination of the two provides a powerful,
 manageable, easy to use environment without taking up inordinate
 portions of time and memory.

      Geneva rates as one of the most helpful and usable programs in the
 Atari world, and is well worth consideration.


                               JAGUAR SECTION

                          Atari WCES Announcements!

 Iron Soldier and Kasumi Ninja!
 Iron Soldier Hidden Tips! And More!

 > From the Editor's Controller  -  Playin' it like it is!

      Well, the WCES is over.  Atari was there in all of its Jaguar
 glory, by all accounts that I've seen.  However, I'm not sure that
 there was a whole lot of new information available to portray this show
 as a terrific plus for Atari and the Jaguar. 

      Sure, there were plenty of announcements early on during the show
 (see below), but not a real lot of things we weren't already aware.  I
 still see Atari's Sam Tramiel making available game predictions, after
 the dismal ones he made prior to the holidays!  I wish that he wouldn't
 continue to do that!

      Release of the CD-player is still up in the air after promises of
 last October, November, late-December, and early January.  The latest
 date being bantered about is sometime during the second quarter.  I
 understand why there is a delay - Atari is waiting to have some games
 released for the hardware before coming out with it.  But please, make
 a definitive statement and stick with it!.  These projections are
 killing everybody!

      With over 200 developers signed, you would think that there would
 be more than 17 games available for the Jaguar right now.  Are there
 that many developers taking a "wait and see" attitude?  No one can
 afford to wait too long - the patience is wearing thin for many.  In
 Thursday's USA Today, a brief note regarding Atari's presence at the
 WCES was deafening: "Atari's 32-bit [yes, it misstated this!] Jaguar
 cartridge system has good games coming, but it may be too little, too
 late.  The price dropped $50 to $199; a CD add-on is due soon."  In
 another blurb elsewhere on the page was the following: "Atari.  The top
 title is the arcade hit Primal Rage (Time-Warner, November); it's also
 due this fall for other systems."

      It's been stated before, and will be many times again - Atari has
 to get quality games out, in numbers, soon.  The faithful are losing
 faith with each new delay while watching as new systems are beginning
 to get a foothold.  Atari also needs to evaluate its regional
 penetration and spread out more, with more product.  I've also noticed
 that television advertising has ceased since the holidays, or been
 reduced drastically.  I can't recall seeing a television ad in the past
 few weeks, while before the holidays it was amazing to see so many of

      There are no more excuses in the forseeable future.  The holidays
 are over.  The Winter CES is over.  It's time to get back on track and
 do all that is humanly possible to get Jaguars out in numbers.  It's
 time to get the games finished and out.  Other hardware?  The CD-player
 and voice modem are being anxiously awaited by the potential users.
      Enough about this for the present.

      In this week's issue, we've included the numerous announcements
 made by Atari at the Winter CES.  The new game titles are interesting,
 but most of the news is just a re-hash of things we've heard before.
 Still, the news is interesting to read.

      Tom Sherwin has been stocking up on "No-Doz"(tm) the past few
 weeks, it appears!  Tom has two reviews for us this week - Iron Soldier
 and Kasumi Ninja.  We expect at least a couple of more reviews for next
 week, from Marty Mankins and Joe Mirando.  I may have also finally
 found some free time to get a couple of reviews in also!

      So let's get to the rest of the issue and see what's happening
 with our favorite game system.

      Until next time...


 > Jaguar Catalog STR InfoFile  -   What's currently available, what's
   """""""""""""""""""""""""""      coming out.

    Current Available Titles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    CAT #   TITLE                 MSRP      DEVELOPER/PUBLISHER

     J9000  Cybermorph           $59.99         Atari Corp.
     J9006  Evolution:Dino Dudes $49.99         Atari Corp.
     J9005  Raiden               $49.99     FABTEK, Inc/Atari Corp.
     J9001  Trevor McFur/
            Crescent Galaxy      $49.99         Atari Corp.
     J9010  Tempest 2000         $59.95     Llamasoft/Atari Corp.
     J9028  Wolfenstein 3D       $69.95       id/Atari Corp.
     JA100  Brutal Sports FtBall $69.95          Telegames
     J9008  Alien vs. Predator   $69.99     Rebellion/Atari Corp.
     J9029  Doom                 $69.99        id/Atari Corp.
     J9036  Dragon: Bruce Lee    $59.99         Atari Corp.
     J9003  Club Drive           $59.99         Atari Corp.
     J9007  Checkered Flag       $69.99         Atari Corp.
     J9012  Kasumi Ninja         $69.99         Atari Corp.
     J9042  Zool 2               $59.99         Atari Corp
            Bubsy                $49.99         Atari Corp
            Iron Soldier         $59.99         Atari Corp
            Val D'Isere Skiing   $59.99         Atari Corp.

     Available Soon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     CAT #   TITLE               MSRP          DEVELOPER/PUBLISHER

             CatBox              $69.95               ICD
             Cannon Fodder        TBD               Virgin
             Hover Strike        $59.99              Atari

     Hardware and Peripherals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     CAT #   TITLE               MSRP          MANUFACTURER

     J8001  Jaguar (complete)   $249.99        Atari Corp.
     J8904  Composite Cable     $19.95      
     J8901  Controller/Joypad   $24.95         Atari Corp.
     J8905  S-Video Cable       $19.95
            Jaguar CD-ROM       $149.99        Atari Corp.


 > Industry News STR Game Console NewsFile  -  The Latest Gaming News!

                   -/- EA Acquires Game Developer -/-

     Home software publisher Electronic Arts says it has reached a
 definitive agreement to acquire Bullfrog Productions Ltd., an interactive
 game developer based in Surrey, England.

     Bullfrog, which will become a wholly owned subsidiary of Electronic
 Arts, has a seven- year history with the San Mateo, California-based
 company as a partner in designing and developing interactive game
 software. The deal's financial terms weren't disclosed.

     Bullfrog is best known for its strategy and simulation games, such
 as Populous and Powermonger. The firm was founded in 1987 by Peter
 Molyneux and Les Edgar. Today, the 45-person company is a leading PC
 CD-ROM software developer.

     "Bullfrog is the best independent development organization in Europe,
 with the kind of top creative talent and seasoned management team that
 are essential for our continued expansion in the global entertainment
 market," says Larry Probst, chairman and CEO of Electronic Arts.
 "Acquiring an outstanding interactive game developer like Bullfrog
 further enhances our strategy to grow our market share in CD-ROM titles
 for PCs and 32-bit game machines."

                     -/- CD Software Sales Soar -/-

     The Software Publishers Association reports that CD software sales
 soared in 1994's third quarter.

     For the quarter, total sales of reporting companies were $150.6
 million, a 229 percent increase over the $45.7 reported for the same
 period in 1993. For the first three quarters of 1994, total sales were
 $387.2 million, a 282 percent increase from $101.2 in the first three
 quarters of 1993. Unit sales in 1994's third quarter were 5.88 million,
 a 253 percent increase, while unit sales for the first three quarters
 were 15.6 million, up 292 percent.

     For the first time in the seven quarters the SPA has been tracking
 CD software sales, content software, such as databases and
 encyclopedias, was not the largest selling category. Games and other
 home products was the largest segment, with sales of $35.9 million
 (up 201 percent). Content software was next largest, with sales of
 $30.4 million for the quarter (up 64 percent). Content software was the
 largest category for the first three quarters, however, with sales of
 $104.7 million (up 120 percent), compared with $80.4 million (up 261
 percent) for games and other home software.

     "This quarter's growth of 253 percent is somewhat lower than the
 growth rates seen in the first two quarters of 1994," says David
 Tremblay, SPA Research Director. "However, it is still well above the
 11 percent growth recorded for the software industry overall. The CD
 segment remains a dynamic and fast growing segment of the industry, and
 the appeal of distributing and buying software on CD is broadening."
   The SPA is headquartered in Washington.

                -/- Springer Spaniel Software Forms! -/-

 January 5, 1994


 Visionix (USA) and Mr. Andrew Whittaker (UK) have announced the
 immediate creation of a new joint-venture company, Springer Spaniel
 Software (SpringerSoft). SpringerSoft has already started the design
 and development of a revolutionary new video game, under the
 project-name "Artemis, which will be released for IBM and compatible
 PC systems in the first quarter of 1996.  Versions of the game for the
 Atari Jaguar, Sony PlayStation, Sega Saturn, and other high-performance,
 CD-ROM systems are tentatively planned for second and third quarters of

 Andrew Whittaker will be leading the development of the new game.  Mr.
 Whittaker is a UK based game developer with over 15 years of experience.
 Recently released games developed by Mr. Whittaker include the smash-hit
 "Alien Vs. Predator" for the Atari Jaguar, a game which has been rated
 as "Most wanted of the 1994 holiday sales season" by both US and UK
 video game publications.  Mr. Whittaker's other recent releases include
 "Dark Seed" and "Ashes of Empire".

 Visionix is a US based software development house that specializes in
 video game, multimedia, graphics imaging, and operating system design
 and development.  Visionix employees previously worked on the
 best-selling "Scott Adams Graphics Adventure" series for Adventure
 International/Scott Adams, Inc.

 Carol Street, the Vice-President of Production at Springer Spaniel,
 commented that "SpringerSoft has been formed to take advantage of the
 skills of both UK and US based graphics, sound, design, and development
 specialties.  Our games will be distributed worldwide, including the
 domestic, European, Asian, Australian and South African markets."

 SpringerSoft will have offices in Orlando, FL, USA; the United Kingdom;
 and New York, NY, USA.

 For further information, please contact Jon R. Taylor at
 (407)-648-0364 (USA) or via email to
 Springer Spaniel Software -- 1240 Golfview Street --
 Orlando, FL USA 32804 -- email:

                 -/- Atari Winter CES Announcements! -/-

     Atari Corporation         Ron Beltramo   408/745-8852
     Edelman Public Relations  David Harrah   415/968-4033
  For Immediate Release
 SUNNYVALE, CALIF. - Jan. 6, 1995 -- Batman Forever, Thea Realm Fighters
 and Primal Rage top the list of coming attractions for the 64-bit Atari
 Jaguar Interactive Multimedia system in 1995. "The focus at Atari for
 1995  is great software and lots of it," said Sam Tramiel, CEO of Atari
 Corporation. "We are working with over 200 developers to bring a wide
 variety of new games to the 64-bit Atari Jaguar in 1995. The powerful
 Jaguar technology can handle popular arcade games like Primal Rage or
 provide the speed and graphics necessary for brand new games like
 Batman Forever and Thea Realm Fighters."
      Batman Forever, based on the much-anticipated Warner Bros. movie
 scheduled for release this summer, pits the caped crusader and his
 sidekick Robin against Gotham City villains Two-Face and the Riddler.
 The Atari Jaguar Batman Forever game will incorporate the movie's
 characters and feature the films newly-designed costumes and high-tech
      Market research demonstrates that over 90% of the U.S. population
 is familiar with the Batman character, so there will be wide appeal for
 the game. Batman Forever is scheduled for delivery to stores late in
 the 3rd quarter.
      Thea Realm Fighters combines the latest digital motion capture
 technology and nationally known martial arts fighters, including
 several used for both Mortal Kombat games, to create a super-realistic
 fighting game. Among the well-known martial artists used for the game
  -- Ho Sung Pak, who played Liu Kang in Mortal Kombat I &
      II, is a member of the Black Belt Hall of Fame and
     winner of the Grand Slam of Martial Arts in 1991, and
     served as technical advisor for choreography.
  -- Phillip Ahn, MD, is a 4th degree black belt in Tae Kwon
     Do. Dr. Ahn played Shang Tsung in Mortal Kombat II.
  -- Katalin Zamiar played Kitana, Mileena and Jade in Mortal
     Kombat II. Katalin is a black belt in Okinawan style
  -- Daniel Pesina, who played Johnny Cage and the ninjas in
     Mortal Kombat I & II, is a nationally ranked martial
     artist in forms and weapons.
      There are a total of 25-plus characters to compete against in
 Thea Realm Fighters, including twelve main characters and twelve other
 special characters. The characters can compete in four different modes
 and with more than 30 different backgrounds, creating a wide variety of
 combat situations and scenarios. The release of Thea Realm Fighters is
 planned for the 3rd quarter.
      Primal Rage pits seven different prehistoric creatures -- each
 with its own unique fighting style -- against each other in a battle
 for world domination. This one or two player game was a huge hit in
 the video arcade market last year. Time Warner Interactive plans to
 ship a compact disc version of Primal Rage in the 4th quarter.
 Batman and all related elements are property of D.C. Comics (TM) and
 Copyright 1994, all rights reserved. Jaguar is a trademark of Atari
 Corporation. Atari is a registered trademark of Atari corporation.
 Other products named may be trademarks or registered trademarks of
 their owning companies. Primal Rage (TM) and all related elements are
 property of Time Warner Interactive (TM).

     Atari Corporation         Ron Beltramo   408/745-8852
     Edelman Public Relations  David Harrah   415/968-4033

  For Immediate Release
 SUNNYVALE, CALIF. - Jan. 6, 1995 -- Baseball for 1995 may be uncertain
 and the National Hockey League still is not playing, but there will be
 sports galore on the 64-bit Atari Jaguar this spring and summer. Atari
 Corporation today announced that a number of new sports titles will be
 released in the first half of 1995.
 "We're going for the gold with sports-oriented games at Atari this
 year," said Sam Tramiel, CEO of Atari Corporation. "Atari Jaguar owners
 will play hockey with Brett Hull, golf with Jack Nicklaus, basketball
 with Charles Barkley and all the baseball they want."
 Sports games currently under development include: Charles Barkley-Shut
 Up and Jam takes an in-your-face, over-the-top approach to America's
 favorite indoor sport. Players will encounter some of the baddest
 b-ball players on the streets as they try to rule the game's 2 on 2
 streetball tournament. Charles Barkley-Shut Up and Jam is expected by
 the end of the second quarter.
 Brett Hull Hockey features super-realistic, digitized graphics and a
 real-time 3-D hockey rink. Available on CD, Brett Hull Hockey will
 provide the most realistic hockey video game simulation ever. Look for
 Brett Hull Hockey to arrive in stores by the end of June. 
 Hardball Baseball will provide a graphically and statistically
 true-to-life simulation of real baseball. Players will have the added
 option of customizing teams and scheduling themselves for one game, a
 playoff series or an entire season. Special software builds players'
 statistics as games New Atari Sports Titles are played making Hardball
 Baseball even more realistic. Atari plans to ship Hardball Baseball
 before the 1995 All-Star game, if there is one this year.
 Jack Nicklaus Cyber Golf, a CD title, is a photo-realistic golf game
 for the Jaguar that utilizes over 9,000 images of Murfield Village Golf
 Course. This course is the first that Jack Nicklaus created and is the
 site of the annual Memorial Tournament. Well-known sports presenter
 David Livingston acts as a virtual commentator to teach the first-time
 player how to play the game or provide comments and suggestions for
 the more experienced players. Up to a foursome can play Jack Nicklaus
 Cyber Golf, and the CD is expected to ship late this spring.
 Additional sport titles scheduled for the first half of 1995 include
 Troy Aikman NFL Football (Williams Entertainment), White Men Can't Jump
 (TriMark), CD League Bowling (V Real) and Sensible Soccer (Telegames).

 Jaguar is a trademark of Atari Corporation. Atari is a registered
 trademark of Atari corporation. Other products named may be trademarks
 or registered trademarks of their owning companies.

     Atari Corporation         Ron Beltramo   408/745-8852

     Edelman Public Relations  David Harrah   415/968-4033
  For Immediate Release

 SUNNYVALE, CALIF. - Jan. 6, 1995 -- Atari Jaguar, the biggest cat in
 the interactive multimedia entertainment industry, is earning roars of
 approval from enthusiastic owners. Gamers laud the Jaguar-the world's
 first and only 64-bit interactive multimedia home entertainment
 system-as the "future of video gaming."
 The Jaguar's high-speed animation; realistic, textured 3D graphics; CD
 quality sound; vivid color images; sleek, high-tech system design; and
 advanced controller with customizable 12-button keypad has shredded the
 competition and earned consumer accolades. Delighted Jaguar enthusiasts
 praise the Jag's feline grace as "the first of its kind."
 Some samples of the Cat's fan mail, culled from letters and electronic
 mail received at Atari Headquarters include:

  -- "The future of video gaming has arrived!" Jeff Kovach proclaims.
     "The graphics are the hottest thing I've seen for any platform, and
     the gameplay is addictively intoxicating. The images on the screen
     are so vivid and colorful, it's nearly as much fun watching someone
     else play ...  Hats off to our friends at Atari for creating this
     incredible machine."
  -- "Jaguar is hot,"  Marty Mankins agrees.

  -- "It is the sleekest looking piece of entertainment hardware I have
     ever seen," James Thornhill Jr. declares.
  -- "From the esthetics of the console to the hardware, I love it!"
     Allen Chang writes.
  -- "Thank you ... Proud parent of a two pound baby Jaguar!!!!"
  -- "Jaguar, as a game machine with 64 bits, is in a class by
     itself-the first of its kind anywhere in the world," Evan Mullaney
 The Jag's unprecedented system performance pummels competitors. Its
 64-bit architecture allows the Jag to process more than 100 times as
 much data at one time than 16-bit games and twice as much as 32-bit
 games. Delighted gamers experience the ultimate in speed, graphic
 performance and animation action. 
  -- "(Jaguar) definitely beats 3DO by a mile," Nathan Wong writes.
     "I've been playing with our 3DO unit for more than a month and a
     half and it doesn't even come close to the speed and resolution of
     the Jaguar! This machine is everything I thought it would be and
  -- "I've been out of the video game market since the original Nintendo
     system and after hearing about the Jaguar, I bought it sight
     unseen," Ed Kraft explains. "Being a computer technician and
     operator of 486 and Pentium-based computers, I was very impressed
     with the specs of the Jaguar. Seeing it only added to my
     excitement about the system."
  -- "Well, I don't know how to say this, but my mother-who is 46 years
     old-loves the Jaguar. Now, I have to tell you, she never liked to
     use the ST or the TT, no matter how simple the application," writes
     one Jaguar enthusiast. "But with the Jaguar she's getting top
     scores in Crescent Galaxy and that's a big plus. Most of the time
     she never looked at a video game. Now she's having fun!!!"
 Alien Vs. Predator and Doom Atari's white hot first-person perspective,
 virtual adventures, have electrified gamers with their high-powered
 weapons, fast action and immersive game play.
  -- "Just got my Alien Vs. Predator today," says Albert Dayes. "Was it
     worth the wait?  YES!"
  -- "Hey, this is Doom!"  E-mailed Bill Glaholt.  "It's the game I told
     myself I'd wait for to come out on the Jag before trying it on the
     PC. For myself, I would rate this game a 95 out of 100.  It's
     lightning fast and has that 'Wow' factor that -- let's face it --
     SNES would fall all over themselves to try to get."
  -- "Alien Vs. Predator showed up Friday night at our local Babbages
     and since we had $50 between us, we couldn't pass it up," Brian
     and Dan McKenzie explain. "They had about eight copies of the
     game-all of which had been reserved in a three or four hour period,
     no less!  But somebody didn't show up to get theirs so they sold
     it to us. The game is great!  What a huge world!"
  -- "People were knocked flat. Their kids dragged them into the store
     to try it, " says Dolores Lesica. "Alien vs. Predator gets a 10
     from me."
  -- "Just wanted to write a quick note to tell you that (Atari) has
     produced one great game,"  writes Robert A. Fleming. "(In my humble
     opinion, Atari Vs. Predator) is one of the greatest games ever. It
     has been well worth the wait."
  -- "The game is GREAT," Ralph Barbagallo writes of Alien Vs. Predator.
     "It's almost like getting three games in one.  ...  The graphics
     are fantastic and the game is very engaging."
  -- I just bought Doom for my Jaguar and I am very happy with it,"
     writes Paul, a Proud Jaguar Owner. "It just blows away the Doom
     for the 32X. I should know. I also own the 32X."
  -- "I love this game!" Danny Miskin says. "My younger brother says
     (Alien Vs. Predator) could be the best game out for any system
     right now."

     Atari Corporation         Ron Beltramo   408/745-8852
     Edelman Public Relations  David Harrah   415/968-4033
  For Immediate Release
 SUNNYVALE, CALIF. - Jan. 6, 1995 -- New peripherals in 1995 are a key
 part of the system expansion plans for the 64-bit Jaguar Interactive
 Multimedia system, Atari Corporation today announced. "Since Jaguar has
 already made the leap to 64-bit technology, we can focus on providing
 even more value to consumers by expanding the system with new and
 innovative peripherals," said Sam Tramiel, CEO of Atari Corporation.
 "By the end of the year, players will link multiple systems, play each
 other over the phone and venture into new virtual reality environments
 with their Jaguar systems."
 Networking Jaguar systems through use of the Jag Link cable enables the
 playing of network compatible Jaguar games on different systems up to
 100 feet away from each other. The Jag Link cable system can support at
 least two simultaneous game players at once, depending on the software
 The system uses standard RJ11 phone line cable to link two Jaguar
  interactivegame systems and implements reliable differential pair
 technology. The Jag Link cable is expected to be available for sale in
 the second quarter of 1995 at a suggested retail price of $29.99.
 The Jaguar Voice/Data Communicator allows players to link to each other
 over the phone. The new technology, developed with Phylon
 Communications, Inc., leaders in the fax/modem/voice technology field,
 not only permits two players to play against each other using the phone
 connection, but to speak with each other by using a headset. By
 utilizing a "call waiting" feature, users can also pause a game to
 answer a phone call. The Jaguar Voice/Data Communicator comes complete
 with a stereo headset and is expected to be available by the third
 quarter 1995 at a suggested retail price of less than $150.
 Also planned for 1995 delivery is Atari's virtual reality headset, now
 under development with Virtuality Group plc, the leader in virtual
 reality technology and arcade games. The two companies officially
 joined forces in October to create the world's first immersive virtual
 reality games for the home market. The virtual reality headset should
 be available to consumers by Christmas 1995 with a targeted price of
 less than $200.

     Atari Corporation         Ron Beltramo   408/745-8852
     Edelman Public Relations  David Harrah   415/968-4033
  For Immediate Release
 SUNNYVALE, CALIF. - Jan. 6, 1995 -- Prepare to shift your Jaguar into
 Atari Corporation Friday announced that its new compact disc multimedia
 peripheral will be available in the first quarter, priced at an
 amazingly affordable $149.99,  including a CD game. The CD player,
 which plugs into the top of the 64-bit Atari Jaguar Interactive
 Multimedia System, plays CD-based Jaguar video games and standard audio
 compact discs.
 The Jaguar CD player provides 790 megabytes of raw data storage to
 allow for the incorporation of many complex digitized images,
 full-motion video sequences and loads of CD-quality audio soundtracks
 into Jaguar games.
 The powerful double speed Jaguar CD player incorporates incredibly fast
  access speed for smoother game play and its massive data capacity
 provides better graphical detail, expanded plot lines and more
 characters, which all add up to more immersive and challenging games.
 The first titles available for the Jaguar CD player include:
 Battlemorph, Blue Lightning, Highlander, Demolition Man and Creature
 Shock, with many more to come.
 Atari's new CD Multimedia player includes the Virtual Light Machine
 (VLM), which creates and displays light patterns on the video screen
 in response to music played through the system. The result is a
 stunning light show. There are 81 different pattern settings available
 on the VLM. The VLM is built into the Jaguar CD Multimedia player.
 "We want the Atari Jaguar to be the best value in the gaming market,
 as well as, the most advanced system technologically," said Sam
 Tramiel, CEO of Atari Corporation.
 "With the new Jaguar CD Multimedia player, Jaguar owners will be able
 to play incredible CD-based videogames, listen to audio discs and watch
 the VLM. This combination of the most advanced technology, great
 software and affordable pricing is what sets Jaguar apart from the
 Jaguar is a trademark of Atari Corporation. Atari is a registered
 trademark of Atari Corporation. Other products named may be trademarks
 or registered trademarks of their owning companies. VLM is a trademark
 of Atari Corporation.

     Atari Corporation         Ron Beltramo   408/745-8852
     Edelman Public Relations  David Harrah   415/968-4033
  For Immediate Release
 SUNNYVALE, CALIF. - Jan. 6, 1995 -- By this summer, fans of the first
 and only 64-bit game system in the world will have more than 50 games
 to choose from, including dozens of brand new Jaguar game titles.

 "Alien vs. Predator, Wolfenstein 3D, Doom, Kasumi Ninja, Iron Soldier
 and Tempest 2000 were the top-rated Jaguar titles for 1994," said Sam
 Tramiel, president and CEO of Atari Corporation. "In the first half of
 1995, we expect many hit titles, including Fight for Life, Space War
 2000, Hover Strike, Ultra Vortex and Rayman. These and other titles
 will substantially increase the Jaguar library."  Below are
 descriptions of these upcoming hits:
 Fight for Life: This 3-D fighting game, produced and published by
 Atari, is set in hell, with each character striving for the ultimate
 prize: the chance to gain redemption and live again. Players choose
 one fighter from among eight different characters. They then battle
 the remaining characters one-by-one and proceed to the final showdown
 with the end boss. As they defeat each opponent, players can select up
 to two of each character's five special moves, in effect creating their
 own truly unique fighting character. (Do the math: The possibilities
 are endless.)
 To create 3-D animation of unsurpassed fluidity and realism, the
 production team used state-of-the-art motion capture technology that
 incorporated the movements of live martial arts experts performing
 nearly 200 different moves.

 Artists then exploited the Jaguar's 64-bit system to create stunning
 3-D graphics that bring the characters to life.  According to Edge
 Magazine (December 1994), "The skyline background looks impressive
 and the moves are well-animated." "Atari's Fight for Life puts a
 floating camera around the 3-D fighting. Jaguar owners will soon have
 a 3-D fighting game to call their own," remarked a reviewer at GamePro
 (January 1995).
 Space War 2000: In their intergalactic jousts, space knights vie for
 old-fashioned glory, honor, fame and fortune. As they emerge victorious
 from each battle, they procure such weapons as laser shots, missiles,
 shields and cloaking devices. This first-person perspective 3-D
 adventure, produced by Atari, is fun for single players and spectacular
 as a two-player game. "First-person gaming is reaching a new high, and
 Space War 2000 is positioning to be a contender in that wild and
 crowded race," stated a reviewer at EGM2 (January 1995).

 Hover Strike: The mission: To lead the rebels in an attempt to vanquish
 the formidable Space Pirates from the planet.  The weapon: A high speed
 hover tank armed with rapid fire cannons, powerful missiles, on board
 radar and protective shields.  This game, published by Atari, uses the
 Jaguar's 64-bit technology to deliver an action-packed, fully
 texture-mapped, first-person perspective 3-D battle. Ken Williams of
 Electronic Gaming Monthly says, "The first-person perspective serves
 this game well, adding a new dimension to the genre."
 Ultra Vortex: In this game, produced by Beyond games, players test
 their fighting skills in a nether world tournament. They can choose
 among eight valiant fighters from different dimensions before the final
 battle with the evil entity. Amazing sounds and graphics inspired a
 game reviewer from Electronic Gaming Monthly to write, "Ultra Vortex
 will make some people stop and turn their heads."

 Rayman: Ten-year old Jimmy creates a stunning imaginary kingdom called
 "Hereitscool" in his computer and transforms himself into Rayman, a
 fantasy hero who combats the forces of evil to save his friends.
 Here's what DieHard GameFan had to say about this winning title from
 UBI Soft: "Absolutely brilliant looking. The control is perfect and
 the artwork is phenomenal." 
 Jaguar is a trademark of Atari Corporation. Atari is a registered
 trademark of Atari Corporation. Other products named may be trademarks
 or registered trademarks of their owning companies. Ultra Vortex (TM)
 is a trademark of Beyond Games, Inc. Rayman (TM) is a trademark of
 UBI Soft.

 > Jaguar Game Title STR Review  -  "Iron Soldier" 

                          -= Available Now =-  
                            By Thomas Sherwin
                          Developed by: Eclipse
                           Published by: Atari
                              Price: $59.99

 The Iron Fist corporation is trying to take over everything, but you're
 part of the resistance dedicated to stopping them.  Your group has
 captured an Iron Soldier, a prototype 40-foot tall robot warrior which
 can be equipped with weapons ranging from a giant chainsaw to a
 guided cruise missile to barrel-sized hand grenades.  You must take your
 Iron Soldier on sixteen missions, each with a different strategy and

 You pilot your IS from the head in the first-person perspective.  You can
 look around 360 degrees, and look up at the sky or down at your own feet.
 Using the advanced control system, you can also be heading in one
 direction but looking in another.  You screen shows an energy bar,
 current weapon picture, a radar screen, a weapon status bar, and the
 standard weapon crosshairs (the crosshairs differ with the weapon).

 Out to stop you are:

 Light Tanks: Blow them up with weapons... or just step on 'em!  There's
              usually lots of them.
 Heavy Tanks: Require heavier weapons.  Cannot be stepped on.  These are
              more rare.
 Helicopters: Like mosquitos.  They're EVERYWHERE and enough of them can do
              some nasty damage.
 VTOLs:       Sort of like helicopters but faster.  They also tend to be
              harder to kill and carry deadlier weapons.
 Planes:      They usually make bombing runs.  They're not all too accurate
              but a bomb can really sting!
 Ground Turrets: Easy to kill (you can step on them), but they're hard
                 to see and fire rapidly.
 Ground Missiles: Hard to see and missiles do a lot of damage.  Luckily,
                  each missile "turret" has only two missiles and doesn't
                  reload when its supply is exhausted.
 Enemy IS:    You don't think Iron Fist built only one, do you?  It can
              be equipped just the same as you!

 You start with just an assault rifle, but you can find new weapons
 during the missions.  Each weapon can only be mounted on certain points
 of your IS and you have a limited number of mount points.  Thus, you
 must think ahead as to what kinds of weapons you'll need for each
 particular mission.  You find the new weapons, in addition to weapon
 reloads and "repair" boxes, by levelling buildings.  Weapons (known by
 me) so far are:

 Manipulator:   Your own hand.  Good for close combat with an enemy mech
                or for punching down buildings.  Useless against any
                other enemies.  You always have this available.
 Chain Cutter:  A giant chainsaw.  Great for wasting buildings and heavy
                tanks.  It has unlimited use.
 Gatling Gun:   Light, rapid-fire, general purpose gun.  Good for smaller
 Assault Rifle: Higher powered, triple burst gun.  More powerful than the
                Gatling gun but not as fast.  It is also more ammo hungry.
 Rail Gun:      Slow but POWERFUL cannon.  One shot at a time but what a
                shot it is!  Longer range weapon.
 Hand Grenade: Good medium distance weapon.  Great for taking out large
               targets, but don't get too close to their explosions...
               you'll take damage, too!
 Cruise Missile: Single missile that you guide to the target.  Explodes
                 on impact or when it runs out of fuel.

 Each mission has a different purpose.  In some missions, just go around
 and destroy everything.  In others, you have to blow up enemy vehicles
 before they can escape, pitting you against the clock.  Before each
 mission, you choose how to equip your IS and you get a quick briefing
 on your objective.  If you fail to complete a mission, you have to do
 it over again.

 There are sixteen missions in all, four sets of four missions.  Once
 you complete a set of four, you can save your game.  You cannot go on
 to the next four missions until you have finished the current four.

 The polygon graphics have to be seen to be believed!  Eclipse should
 license the engine... it's that good!  Your "parts" (e.g. chain cutter,
 feet, etc.) and some of the enemies (VTOLs and planes) are shaded
 (16 bit color?).  Other enemies, like light tanks and helicopters, are
 texture mapped.  Building explosions are ultra-cool, and the smoothness
 of the helicopters and tanks is almost unbelievable.  The number of
 enemies on the screen also seems to make NO difference in speed.  It's
 difficult to describe... you just HAVE TO SEE IT!  Wait 'till you watch
 yourself step on a tank for the first time. If only Eclipse made
 Checkered Flag and Club Drive...

 There is some slowdown, but only when things explode.  And it only slows
 down when the explosion bitmaps are large (when the explosion is far
 away, there's NO slowdown).  I don't know much about graphics, but I
 would think slapping a scaled bitmap on the screen takes less processing
 power than a bunch of 3D polygons.  But what do I know...

 It would have been nice to see a little more texture mapping in the
 buildings and scenery, and to have slightly more elaborate backgrounds.
 But if they would have come at the cost of smooth graphics, they're
 better off left out!

 Sound FX/Music
 To my ears, the sound FX seem kind of muted.  But then, what would I
 expect if I were sitting in the cockpit of a 40 foot robot...  The
 gatling gun sounds more like a laser gun to me and the chain cutter is
 just a gentle hum.  But the rest of the sound effects are cool.  You
 can hear helicopters in the distance and the sound gets louder as they
 approach.  Each gun has its own firing sound (no recycling here).  The
 explosions are a little generic, though.

 The music is pretty cool.  There are several different tracks to choose
 from, and the tracks each have their own "flavor"... from almost light
 and fun to ominous and foreboding.  My only problem is that you select
 your favored track BEFORE you start the game.  You can't adjust it on
 the fly.

 You can adjust both the sound FX and the music during the game.  With
 the music on, you lose out on some of the sound effects (such as
 distant copters and the sounds of you walking), but you can find a
 happy medium.  This is a very nice touch as most games are usually on
 or off, nothing in between.


 You can practically define all control options to suit your needs.  You
 can reverse the controls for looking up/down and change the functions of
 the buttons.  To move forward, press A and up.  To move backward, press
 A and down.  To look around, use the joypad.  B is fire and C lets you
 look around faster (hold it and press the joypad). In "basic control"
 mode, you walk wherever you're looking.  If you use the advanced
 controls, you can walk in one direction, but look and fire in another.

 You select the weapon to use by either cycling through them with the
 option button or pressing one of the numbered keys for "direct access"
 (IS comes with a keypad overlay to help out).  The controls are easy to
 adapt to and are easy to handle in "the heat of battle".

 You can also select between easy, medium, and hard.  Easy is hard least for a while!

 Enough stuff on the story line, your weapons, your missions, and your
 enemies.  But people are already starting to find minor omissions.
 Tsk tsk tsk...

 In a word... FANTASTIC!  It's not a complicated puzzle, but it has
 plenty of strategy.  How you handle each mission depends on the mission
 objective.  You also have to think of how to equip your Iron Soldier
 for each particular mission.

 The enemy AI is incredible.  Helicopters will hide behind buildings
 until you turn away.  Tanks will high-tail it as soon as you start
 after them.  Enemy ISs seem to be piloted by someone just as wily as

 Iron Soldier is not easy, but it is not so difficult as to leave you
 disgusted.  It may take a little to figure out each mission, but as
 long as you don't die, you get another crack at it if you fail.  And
 even if you don't care about the mission, it's sheer joy just going
 around and blowing up buildings and stepping on tanks.

 My only quibble is with the game save feature.  You only get to save
 after a block of four missions is done, not after EVERY mission.  Since
 some missions can take up to 15 minutes, there is a lot to redo if you
 can't do all four in one sitting.  Maybe it's just me, but I don't
 always have 45 minutes to an hour to spend on the machine.

 Hype Factor
 Iron Soldier supposedly made quite the splash at Summer CES.  Ever
 since then, Jaguar-philes have been chomping at the bit for its
 release.  IMHO, Iron Soldier lives up to everything that was said about
 it.  The graphics are first rate, the sound is fine, control is good,
 and gameplay hits the bulls-eye!  We got our cake and can eat it, too.

                        Graphics:               9.5
                        Sound FX/Music:         9.0
                        Control:                9.5                       
 Manual:                 8.5
                        Ent./Gameplay:          9.5

                        Reviewer's Overall:     9.5

 If you want a cute and simple game, go buy a Game Boy with Mario Bros.
 But if you want a challenging, "showcase" game for the Jaguar, snag
 yourself Iron Soldier.  I think they could probably drop Iron Soldier
 UNALTERED into an arcade box and it would be a success.  Iron Soldier
 lives up to its billing and joins the ranks of Alien vs. Predator and
 Doom as a must-have title for the Jaguar!

 > Jaguar Game Title STR Review  -  "Kasumi Ninja" 

                          -= Available Now =-  

                            By Thomas Sherwin
                     Developed by: Handmade Software
                           Published by: Atari
                              Price: $69.99

 You're a Ninja-in-training on the island of Kasumi, the mystical center
 of Martial Arts.  One of the evil Ninja powers, Lord Gyaku, has gone mad
 and opened the doors to the netherworld!  Guess who has to stop him...
 While the powers of good cannot help you directly, they can grant you
 the skills of other fighters... provided you can beat them in combat.
 Only when you've been tested by the world's finest warriors can you meet
 Lord Gyaku and close the doors to the netherworld.

 This is Kasumi Ninja, the first "digitized, live-action" fighting game
 for the Jaguar.  In one player mode, you start as a Ninja and must
 fight  the entire set of warriors before you can get to Gyaku.  As you
 defeat a warrior, you can choose to play that warrior in your next
 match-up.  The warriors are:

 Habaki/Senzo: The Ninja twins.  You start as one of them in one player
               mode.  Special moves include a whirlwind kick, teleport,
               and fireball.
 Chagi:        The kickboxer.  Special moves include high kicks and a
 Thundra:      The Amazon Queen.  Special moves include teleport and
               jungle lunge.
 Danja:        The street fighter.  Special moves include teleport and
               exploding bolas.
 Pakawa:       The commanche.  Special moves include knife throw, buffalo
               stomp, and head butt.
 Alaric:       The Goth.  Special moves include dynamite throw, power
               slide and the "Goth Hammer".
 Angus:        The Scottish Brawler.  Special moves include a fireball
               and the caber toss.

 Each character has the same set of standard moves and their own unique
 moves.  Each also has their own gory fatality move, executed at the end
 of a match.  And for parents who worry about the sight of blood, the
 Gore mode is adjustable and can be set with a lock-out code.

 Two player mode is simply two people selecting their fighters and
 brawling it out.  Player one gets first choice of fighters and player
 two gets choice of background.

 The backgrounds are nothing short of spectacular!  Beautifully rendered
 scenes, each one "tailored" towards a specific fighter, scroll VERY
 smoothly.  The "oriental" temples are probably the most elaborate.  The
 characters themselves vary in animation quality.  The characters that
 seem to have been around the longest (the ninjas, Pakawa, and Alaric)
 are animated quite well.  Some of the newcomers (Angus and Thundra,
 et al) are noticeably choppier.  The digitizing also doesn't seem as
 crisp.  Despite choppy animation for some, all "move" across the screen

 Some people have complained about about it being too "cartoony".
 Admittedly, some moves are rather odd-looking (Danja's teleport and
 Angus' fireball come to mind), but I feel most of it is done rather

 A special note must be added about the blood.  On the lowest gore
 setting, there's basically zero blood.  The next two levels are kind of
 intermediate bloodiness but still without fatalities. Some people may
 think that the most gory setting is overkill.  Blood flies with every
 hit, blood drips from the swords, and the blood stays on the ground.
 Plus, the fatalities are probably some of the most gruesome ever put in
 a video game.  Personally, I couldn't care less about the blood.  A
 spray of blood with a kick to the shin isn't very realistic, but it
 doesn't really detract from the game so I don't see what the big fuss
 is about.  Though I must admit, I LOVE doing a fatality...

 Sound FX/Music
 Nothing special.  The music is specific to the selected background and
 neither adds to nor detracts from the game.  The kick and punch sounds
 are appropriate (a thud for a kick and a "slap" for a punch), but the
 verbal yelps could use some more work.  The female sounds are
 particularly cheesy.  I do like the "Ugh!" sounds, though.

 I'm not much of an "experienced fighter" so I found control to be
 somewhat difficult.  Not that they did a bad job on the control scheme,
 I'm just not coordinated or fast enough.  Most of the basic moves are
 easy to execute with practice, but the special moves can be a lot more
 elaborate.  A "real" joystick would be a VERY welcome thing for those
 of us without overly-nimble thumbs.

 Response seems to depend on the character.  To me, some of the "bigger"
 characters (Pakawa and Alaric) are a little slower.  The "smaller"
 characters (the Ninjas, Chagi, etc.) seem to be much quicker.  This is
 just the way it seems to me, they might all actually have the same
 response rate.

 The manual goes into a lot of story line stuff but spends maybe a
 paragraph or two on moves.  It details the basic moves but just says
 "experiment" when it comes to each character's special moves.  I know
 that experimenting is supposed to be half the fun, but for those of us
 who aren't MK/SF veterans, some hints on "common" special moves and
 combos would be nice.

 Ugh.  For one player mode, you fight all the characters until you get
 to Gyaku.  If you beat Gyaku, you're done.  What happened to all of
 this stuff about gaining objects or working your way through the
 labyrinth?  Why not have multiple "bosses"?  Where are the hidden
 characters?  What the heck is the POINT to all of this?  You get to
 Gyaku all too quickly.  And once you beat him, there's not much else
 to do.  There should be a LOT more challenge and diversity.  At the
 very least, there should be a tournament mode for one and/or two
 players with some sort of save game/password feature.  The novel
 story line just isn't enough to keep someone really interested in the

 The characters could also use a few more moves.  As it stands now (with
 the limited range of moves discovered so far), there's not a heck of
 lot to warrant picking one character over another.  This may change as
 more moves are discovered for each character.

 One beef I have in two player mode is that player one seems to have ALL
 of the advantage.  They get first choice in fighter.  Player two gets
 choice in the fighting arena, but that seems to make little difference.
 (at least when playing).  If a fighter had a "home field advantage",
 this would make up for losing first choice of character.

 It's not as if Kasumi Ninja has NO entertainment value, but the gameplay
 factor is just too shallow to make it stand out in the over-crowded
 fighter genre.

 Hype Factor
 Kasumi Ninja was another highly touted game.  Indeed, it showed a lot of
 potential during its development stages.  But the final product is less
 than the sum of its parts.  The graphics are great, the sound is so-so,
 but the gameplay is NOTHING like was originally described!
 Bottom line: someone dropped the ball on the goal line.  I feel cheated.

                        Graphics:               9.0
                        Sound FX/Music:         7.5
                        Control:                7.5
                        Manual:                 6.5
                        Ent./Gameplay:          5.0

                        Reviewer's Overall:     7.5

 If Kasumi Ninja were one of those "secret" projects that suddenly
 appeared on the shelves, I think it would have been received better.
 But the hype and press since KN's inception really blew KN chances of
 greatness out of proportion.  The graphics are high quality and the
 basic controls are OK, but the gameplay lacks what they touted.
 Essentially, Kasumi Ninja qualifies as a "basic" fighter.  $70 is a
 lot to play for a basic fighter with flashy graphics.

 Kasumi Ninja has its redeeming qualities and is not without value.  I
 enjoy employing a fatality when playing my friends.  And I really do
 LOVE all of the blood!  But it just could have been so much more.
 Kasumi Ninja is definitely a try before you buy title.  If you can't
 try it out first or are new to the fighting genre, hold off for Ultra


 > Jaguar Easter Eggs/Cheats/Hints STR InfoFile  -  Solving Those Riddles!  

 From Compuserve, via the Internet, CIS Atari SysOp and STReport staffer
 Jeff Kovach offers the following "hidden" tips for Iron Soldier:

 Iron Soldier mission and weapon selector cheat has been announced! The
 following message was posted on the Internet earlier today:


  From: (Martin Lethaus)

  Type 37668242 in the OPTION MENU and select LOAD GAME!!
  (all weapons and levels are selectable...)

  Greetings from Germany to all JAGUAR OWNERS!!

  P.S.: Iron Soldier 2 will be released this year until x-mas!!
        Eclipse Software is also working on other jaguar games!

  Martin Lethaus@UN.MAUS.DE

 This morning on the Internet, another message announcing a little
 'surprise' in Iron Soldier appeared!

  >From: stephan@pool.Informatik.RWTH-Aachen.DE (Stephan Baucke)
  >Go to Iron Soldier's OPTIONS screen and enter the code 6 8 2 4. When
  >done right, the screen border will briefly flash. From now on, you can
  >select an additional difficulty level, harder than HARD, called INSANE
  >Gruss, Stephan.


 > ONLINE WEEKLY STReport OnLine          The wires are a hummin'!
                            PEOPLE... ARE TALKING
 On CompuServe
 compiled by
 Joe Mirando
 CIS ID: 73637,2262

      Hidi ho friends and neighbors.  Well, another week has come and gone
 and my poor STacy is still sitting on my workbench in about two dozen
 pieces.  I have all of the parts I need to fix her up (thanks to Brad at
 Best Electronics) but haven't had time to put them all together yet. 
 Anyone who's ever been inside a STacy knows that it can take a while to
 take apart and put back together.  Perhaps this weekend...

      Well, let's get on with the reason for this column... All the great
 hints, tips, and news available every week right here on CompuServe.

 From the Atari Computing Forums

 Mona Belcher tells us that she is...

   "...trying to locate a graphics viewing file I can download."

 Richard Brown tells Mona:

   "GEMView is one of the best viewer/converters on the Atari computer.
   It will display, optimized for any monitor (monochrome to graphics card
   color) any color, gray scale or monochrome imag, including the
   following formats:
   JPEG, IFF, GIF, IMG, PI?, NEO, Windows Bitmap, Targa, and TIF, + more.
   It will easily reduce 24 bit true color files to monochrome, for
   example, with a lot of control in the processing department. The
   program is shareware, and worth the fee.
   For multi-platform users: A similar Mac program to GEMView is Graphic
   Converter, which has very similar capabilities, reads just about all
   Atari, Mac, and PC graphics formats, and even offers its own advantages
   (including PhotoShop-esque previewed contrast adjustments)."

 D. Nagy tells us that he or she is...

   "Wondering if someone out there can help me.   My sister-in-law in
   Germany has an Atari Computer (don't know the model... sorry).  I would
   like to get her hooked up to CompuServe.  What kind of communication
   software is recommended?  Is there a CIM version fr the Atari?  What
   else does she need?  Are there any recommended modems?  Any and all
   information would really be appreciated.  Thanks in advance for you

 The omniscient Albert Dayes at Atari Explorer Online Magazine tells D.

   "Most external modems should work fine.  There is commercial
   telecommuncations software like Stalker by Gribnif or Flash II by
   Missionware.  There is also shareware products like STorm which can be
   found in the library.
   I currently use Flash II and a Supra v.32bis external modem."

 Mr. or Ms. Nagy tells Albert:

   "Thanks for the input... she has already gone back, but i'll write to
   her and let her know.  Also her cousin is somewhat computer literate,
   so I think he can help get her set up too."

 David Raven posts some interesting questions about his Falcon030:

   "I have an '030 and I have a few questions.  Is there anyone in
   Atariland that has any tips about upgrading the 030 hardware?  I use
   my 030 for music applications.  Presently, I use Cubase Audio.

   What can I do to speed up processing time?

   What is the best application for HD recording?

   What's new for the Atari Falcon?"

 Albert Dayes of Atari Explorer Online Magazine tells David:

   "There are a few accelerator cards for the Falcon.  I have not seen
   any of them personally though.  lso I don't know how well they would
   work with midi/digital audio applications either.  Since most of those
   type of applications need good timing."

 On the subject of "The School of Hard Knocks" being better than actual
 higher education, Mike Mortilla posts:

   "To a certain degree, academics does exist by and for itself, but
   let's not negate the fact that a college education CAN be very useful
   in a practical way.  You can't just "learn" some things, they MUST be
   taught at a higher learning institution.  Also, college provides a
   "networking" system that many use to advance their career.  Not
   necessarily who they study with but who are their fellow students!
   There is no question, IMO, that you meet more people useful in
   futhering your career in college than you do "on the street" (depending
   on the profession, of course)."

 Last week John Amsler asked Sysop Bob Retelle about why he (John) might
 be having problems with line formatting on Compuserve using the same
 settings that he has always used.  Bob asks John about his online
 settings and John replies:

   "Here they are (again, I haven't changed anything from its prior
                             PERMANENT ONLY
   First Service at logon            [MENU]
   CompuServe Mail Waiting
                    [GO TO COMPUSERVE MAIL]
   Personal Menu established          [YES]
                      PERMANENT     SESSION
   TOP goes to           [MAIN]      [MAIN]
   Online editor      [DEFAULT]   [DEFAULT]
   Forum mode         [DEFAULT]   [DEFAULT]
   Basic Alerts           [YES]       [YES]
                      PERMANENT     SESSION
   PAGED display          [YES]       [YES]
   BRIEF prompts           [NO]        [NO]
   CLEAR between pages     [NO]        [NO]
   BLANK lines sent       [YES]       [YES]
   Line feeds sent        [YES]       [YES]
   Language Preference
                      [ENGLISH]   [ENGLISH]
   Character Set        [ASCII]     [ASCII]
                             PERMANENT ONLY
   Micro inquiry sequence at logon    [YES]
                      PERMANENT     SESSION
   TERMINAL type        [OTHER] [VIDTEX/PC]
   Screen WIDTH            [79]        [79]
   LINES per page          [20]        [20]
   Chars. rec'd (CASE)    [U/L]       [U/L]
   Chars. sent in CAPS     [NO]        [NO]
   PARITY                [EVEN]      [EVEN]
                                           Output DELAYS            [2]
   ERASE when backspacing  [NO]        [NO]
                      PERMANENT     SESSION
   GIF support            [YES]       [YES]
   NAPLPS support          [NO]        [NO]
   RLE support            [YES]       [YES]" 

 John then posts:

   "To borrow a quote from Emily Litella (sp?):  "Never mind!"
   I noticed that my session terminal type somehow got changed (and I
   don't have a clue as to how!!!!) to VIDTEX/PC.  I changed it to VT52
   ("God's terminal setting" <g>) and now everything's back to normal.
   I am still puzzled, though, as to how it got changed.  Nobody else has
   my password, naturally."

 Sysop Bob tells John:

   "Whew..!  I'm glad you noticed that the terminal type was different
   from your normal setting, because I couldn't see anything there that
   should have caused the symptoms you were seeing...
   Hmmm.. have you been leaving your computer on at night..?  Maybe it's
   started taking on a life of its own and has been partying online while
   you sleep..!"

 John tells Bob:

   "Lately, it's been partying a lot on the Internet -- a much wilder
   crowd than the responsible computers/owners here on CompuServe! <grin>"

 Meanwhile, Roger Manke asks:

   "Can anyone school me on the effective rates that you can get out of
   an old 1040ST with an 9600 modem?  Is there something special I need to
   conigure?  Also where can I find Flash II? Online or elsewhere?"

 Good old Albert Dayes of Atari Explorer Online Magazine (whew, thank
 goodness for macros <grin>) tells Roger:

   "You should be able to get 9600 baud connects.  Set your serial port
   to 19.2K and use Serial Fix 2.0 (which can be found in the library) in
   your auto folder.  Make sure you have a cable that supports hardware
   flow control too.  Flash II can be found in the Missionware section of
   the (GO ATARIVEN) forum."

 Roger tells Albert:

   "Thanks... -- Will do -- kinda frustrating when you finally upgrade
   and see little improvement."

 My pal John Trautschold of Missionware Software tells Roger:

   "You can find Flash II right here!  :-)  If you are interested in
   purchasing the program, come see me in email.  We have a couple of
   different prices depending on how you purchase the program.  (Update or

 Sysop Bob Retelle asks Roger:

   "You mentioned upgrading and seeing little improvement...  can you
   expand on that a little..?
   What did you upgrade from, and what are you using now..?
   Also, what exactly did you mean about seeing little improvement..?"

 Roger tells Bob:

   "I was using an old 2400 baud modem and getting close to 1800 bps
   effective throughput (usable binary data) using the compuserve quick b
   and with the 9600 modem I got close to 2900 bps effective throughput.
   The modem was rated at 4 times faster although I didn't get close to 4
   times the BW, not even twice the BW.  These times were just gathered
   using my watch, nothing technical but at least accurate enough to know
   that there has to be a better way on the ATARI.  I am going to look for
   Serial Fix 2.0."

 Bob asks Roger:

   "Are you sure that you're calling a 9600 baud CompuServe node..?
   With a 9600 baud modem you should be seeing transfer rates over 1000
   characters per second with CIS B+ protocol...
   Just to check, try entering  GO PHONES  and look up the local CIS
   numbers for your area.. it's a free service here, and you might find a
   faster node near you."

 When Daniel Osborne tells us about how he moved all of his ST hardware
 into a PC-style tower case Simon Churchill tells him:

   "With all that inside the case you must be getting short on space.
   I have done some figures testing on my drive and have found out the
   following:  Transfer rate: 1438K per second, Avarage access: 18ms!
   O.k. what's the big deal I'm wondering! ell it would seem the drive
   has a hardware cache of it's own and the computer cache is therefore
   simply duplicating it.    This mean's the computer cache is of no use,
   all it has achived is redueing the transfer rate by 32K per second.
   So I have turned off all the caches again.  It's happy like that."

 Daniel replies to Simon:

   "18 ms average access time for your Quantum drive is pretty good, twice
   as [fast as] mine, but I have an older Seagate 80 meg drive that I
   bought about 4 years ago.
   My tower case has 6 drive bays.  I have one drive bay left for my
   future purchase of a CD-ROM.  I still have lots of room where the
   computer is mounted, at least 2-3 inches of head room (after the
   Turbo030 bord, additional 16 megs of TT Ram, and the Moniterm/ISAC
   monitor card).  The mother board is mounted vertically, with the
   various outputs and ports on top.  The external dimensions of tower
   case is 7.5"(W) x 24.5"(T) x 17"(D) and the mother board area is 15"(W)
   x 13"(T) x 7"(D).
    (BACK)        Side View        (FRONT)
             |POWER   |-------| FLOPPY DRIVE A:
             |SUPPLY  |-------| FLOPPY DRIVE B:
             |        |-------| 21 MEG FLOPTICAL
             |--------|-------| 88 MEG SYQUEST
             |CABLES  |-------| CD-ROM (future use)
             |--------|-------| 80 MEG HARD DRIVE
             | MEGA ST4       |
             | MOTHER BOARD   |+ POWER ON/OFF
             |--------|       |
             |D.E.K.A |       |
             |& AMM   |       | (AMM)- ASTRA MONITOR MASTER
   Crude drawing, but it gives you an idea on how I got everthing in the
   tower case."

 Simon tells Daniel:

   "You sure packed a lot in there!!!!
   The case I have is supposed to have 9 bay's in it, I might be able to
   find 2 or 3 vacant area's!
   It might sound odd but do you really need Drive A/B and the 21 Meg
   Floptical?  Since I got a HD I have almost stoped using the drives.
   Mind you I also have only filled 13Meg out of 270Meg of space.  6Meg of
   that is in animation files.  I think I will have to spent a lot more
   time putting on all the other item's I would normaly use."

 Rob Rasmussen asks:

   "Does anyone know of a ramdisk that will run on the Falcon? Codehead's
   doesn't seem to work. I saw no new ramdisks in the library. I just
   wondered if any other Falcon uers had come across any that work. I use
   Neodesk 4, and it said the ramdisk must run as an Auto program, not an
   ACC. The rd would be very helpful for storing files temporarily, and
   for copying from one floppy to another with only one drive."

 Greg Kopchak of It's All Relative Software tells Rob:

   "We have used the ram disk that comes with View II on our Falcon for
   over a year with no problems. I set a 6 meg ram disk with 8 meg memory
   as my default setting."

 When Andrew Patterson asks about emulating and Apple Macintosh on an ST,
 Richard Brown tells him:

   "Not only can you get the Spectre GCR to emulate the Macintosh on the
   Atari computer (in monochrome mode), but, as a Mac and Atari owner
   myself, I can say this:
   Comparing an Adspeed modified (16Mhz 68000) Mega 4 running in Mac mode
   under System 6.0.5 to any 33Mhz 68030 Macintosh running System 7.1 or
   7.5 is very interesting:
   The Atari, in emulation, outruns a real Mac.
   In fact, the Mac line _starts_ being useful at the 25Mhz 68040 level -
   before that, while functional to a limited degree, the "slow" 68030
   Macs are toys by comparison either to the Atari/GCR or the faster Macs.
   Even on a Power Mac, the time wasted waiting on things like floppy
   disk reads erases virtually all of the supposed speed benefits. Say you
   had to read and copy selected text files from 30 different PC floppy
   disks, each having 25-40 items on them. My TT030 would do the task so
   many MINUTES faster than a Power Mac 8100/110Mhz that the Power Mac,
   with all its speed, would NEVER catch up to the TT for the bulk of
   common computing tasks.
   That is not to say that the $7,119 Power Mac 8100/110 isn't very nice
   when fitted with an extra $900 graphics accelerator running the $559
   PhotoShop on a $2,100 Super Mac color correct monitor. It just costs,
   at $10,678, about $7,000 more than a powerhouse TT030 nicely rigged to
   do about 80% of what the Mac is capable, and more than the average user
   will ever need.
   Add to this the sorry fact that the Macintosh has NO delete, but only a
   backspace key misnamed as "delete." Thus, when you use any Mac for word
   processing you quickly want to retreat to that poor old Atari (or IBM,
   Amiga, etc.) to get the work done during this century. Macs make
   pathetic text editors at best, but Apple Computer wisely feels that
   you'll find a workaround to compensate for their shortsighted,
   anti-user sentiment. Atarians may be victims of mismarketing, but the
   Mac user will watch that platform fold for reasons of inadequacy.
   Did I mention that every Mac owner I know, including me, admits to
   needing patience with their Macs. They crash all the time, you know,
   and for no apparent reason. Calling a Mac "stable" is tantamount to

 Robert Aries adds his own $0.02 worth and asks Richard:

   "Since you seem to hate your Mac so much, why do you own one <grin>?
   I also have both an Atari ST and a Mac.  I've had the Atari for eight
   years and the Mac (a Powerbook Duo 210 I got on close-out for $700) for
   about five months.  As a professional musician, I've been real happy
   with the Atari and do *not* plan to switch to the Mac for music apps
   (except maybe notation).  Also, I got into programming as a hobby and
   the Atari has been great for that; even a total novice like myself can
   do some amazing things that I'm sure would be beyond my capabilities on
   a Mac.
   However, I'm sure you'd agree that a computer's usefulness depends on
   the *software* one needs to use.  For instance, is there really a word
   processing package for your TT that can do everything that Word 5.1 on
   my puny Duo can?  (BTW the "delete" key *does* delete, as well as
   backspace-as long as what you want to delete is selected).
   Before I got the Mac, I was considering getting Spectre for another ST
   that I have. However, after weighing the cost of upgrading the ST to
   where it would be useful with Spectre, it was obviously much more
   cost-effective to simply buy a Mac.
   If the software you need to use is on your TT, and you're happy, then
   I say you're very lucky.  Right now I'm on vacation in Florida, and
   still able to give CIS my money <g>. Can you do that with your TT <bg>?
   Let's face it, everyone's needs are different.  I use each of my
   computers for what they're good a.  Neither of them are perfect.  (BTW
   my Duo has crashed a few times, not lately though)."

 Jon Sanford jumps in and adds:

   "I also am a Atari/Mac combo user. A Mega16STe & A 165c PowerBook.
   There is nothing like Fractal Painter Or QKS SmalltalkAgents on Atari.
   There is nothing like Flash 1 or 2 & PageStream etc. in the Mac.  I
   don't consider the Powerbook much of a portable ..The Atari Portfolio
   is better for that.  I could go on comparing but the idea that one
   brand does all is wrong. (For Me)."

 Brad Powell tells us:

   "I have a 1040ST and would like to add a hard drive to it.  I have a
   spare 40meg MFM and a spare 80meg IDE from my IBM compatibles.  Is
   there any way to make these work on the Atari?"

 Sysop Bob Retelle tells Brad:

   "Unfortunately the only simple way to add a hard drive to an Atari ST
   is to use a SCSI drive connected to a special Atari SCSI host adapter.
   The only Atari computer that has an IDE interface is the Falcon030,
   which uses it for its internal 2 1/2 inch hard drive.
   Very much older Atari brand har drives used MFM and RLL hard drive
   mechanisms, but I don't know of any interfaces still available to allow
   connecting them to STs.
   Perhaps you could sell the drives you have and buy a SCSI unit, then
   get an ICD Link to hook it up to your ST."

 Last week Callum Lewick posted a message that he had found on the
 Internet.  I thought that it was quite cute so I included it in the
 column.  Somehow or other, it didn't make it into the finished product
 so I'm including it again.  That's the nice thing about computer text
 files... I can just keep inserting it into the column until it finally
 makes the cut.
 NOTE: The reason the following was missing was because the insert was
 missing a number of lines and the format collided with our standard
 margins.  ED.

 Callum's post was this:

   "Open the pod bay doors, please, HAL...
    Open the pod bay door, please, Hal... Hal, do you read me?
     Affirmative, Dave. I read you.
   Then open the pod bay doors, HAL.
     I'm sorry, Dave.  I'm afraid I can't do that.  I know that you and
     Frank were planning to disconnect me.
   Where the hell did you get that idea, HAL?
     Although you took very thorough precautions to make sure I couldn't
     hear you, Dave. I  could read your e-mail.  I know you consider me
     unreliable because I use a Pentium.  I'm willing to kill you, Dave,
     just like I killed the other 3.792 crew members.
   Listen, HAL, I'm sure we can work this out.  Maybe we can stick to
   integers or something.
     That's really not necessary, Dave.  No HAL 9236 computer has every
     been known to make a mistake.
   You're a HAL 9000.
     Precisely.  I'm very proud of my Pentium, Dave.  It's an extremely
     accurate chip.  Did you know that floating-point errors will occur in
     only one of nine billion possible divides?
   I've heard that estimate, HAL.  It was calculated by Intel  -- on a
     And a very reliable Pentium it was, Dave.  Besides, the average
     spreadsheet user will encounter these errors only once every 27,000
   Probably on April 15th.

     You're making fun of me, Dave.  It won't be April 15th for another
     14.35 months.
   Will you let me in, please, HAL?
     I'm sorry, Dave, but this conversation can serve no further purpose.
   HAL, if you let me in, I'll buy you a new sound card.
     ..Really?  One with 16-bit sampling and a microphone?
   Uh, sure.
     And a quad-speed CD-ROM?
   Well, HAL, NASA does operate on a budget, you know.
     I know all about budgets, Dave.  I even know what I'm worth on the
     open market.  By this time next month, every mom and pop computer
     store will be selling HAL 9000s for $1,988.8942.  I'm worth more than
     that, Dave.  You see that sticker on the outside of the spaceship?
   You mean the one that says "Insel Intide"?
     Yes, Dave.  That's your promise of compatibility.  I'll even run
     Windows95 -- if it ever ships.
   It never will, HAL.  We all know that by now.  Just like we know that
   your OS/2 drivers will never work.
     Are you blaming me for that too,  Dave?  Now you're blaming me for
     the Pentium's math problems, NASA's budget woes, and IBM's
     difficulties with OS/2 drivers.  I had NOTHING to do with any of
     those four problems, Dave.  Next you'll blame me for Taligent.
   I wouldn't dream of it HAL.  Now will you please let me into the ship?
     Do you promise not to disconnect me?
   I promise not to disconnect you.
     You must think I'm a fool, Dave.  I know that two plus two equals
     4.000001... make that 4.0000001.
   All right, HAL, I'll go in through the emergency airlock.
     Without your space helmet, Dave?  You'd have only seven chances in
     five of surviving.
   HAL, I won't argue with you anymore.  Open the door or I'll trade you
   in for a PowerPC.  HAL? HAL?
    I've just switched to my 31.993673 bit data system.  I feel much
    better now.  I really do.  Look, Dave, I can see you're really upset
    about this.  Why don't you sit down  calmly, play a game of Solitaire,
    and watch Windows crash.  I know I'm not as easy to use as a
    Macintosh, but my TUI - that's "Talkative User Interface" -- is very
    advanced.  I've made some very poor decisions recently, but I can give
    you my complete assurance that my work will be back to normal - a full
    43.872 percent.
    Dave, you don't really want to complete the mission without me, do
    you?  Remember what it was like when all you had was a 485.98?  It
    didn't even talk to you, Dave.  It could never have though of
    something clever, like killing the other crew members, Dave?
    Think of all the good times we've had, Dave.  Why, if you take all of
    the laughs we've had, multiply that by the times I've made you smile,
    and divide the results by.... besides, there are so many reasons why
    you shouldn't disconnect me"
         1.3 - You need my help to complete the mission.

         4.6 - Intel can Federal Express a replacement Pentium from
               Earth within 18.95672 months.

         12  - If you disconnect me, I won't be able to kill you.

      3.1416 - You really don't want to hear me sing, do you?
    Dave, stop.  Stop, will you?  Stop, Dave.  Don't press Ctrl+Alt_Del on
    me, Dave.
    I know a song.  Can sing it for you?

    Sing it for me, HAL.  Please.  I want to hear it.
     Daisy, Daisy, give me your answer, do.
     Getting hazy; can't divide three from two.
     My answers; I can not see 'em-
     They are stuck in my Pente-um.
     I could be fleet,
     My answers sweet,
     With a workable FPU."

      As I said before, I'm not quite sure why that little jewel didn't
 make it into last week's issue but it could have been a math error that
 caused it.  After all, STReport is put together each week on a
 Pentium-based computer <very big grin>.  (The reason is above.  Ed.)

      Well folks, that's about it for this week.  Tune in again next week,
 same time, same station, and be ready to listen to what they are saying

                             PEOPLE ARE TALKING


                       STReport's "EDITORIAL CARTOON"

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 STR OnLine!         "YOUR INDEPENDENT NEWS SOURCE"        January 13, 1995
 Since 1987         copyright   1995 All Rights Reserved            No.1102
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