CAIN Newsletter: 15-Sep-94 #0106

From: Atari SIG (xx004@cleveland.Freenet.Edu)
Date: 09/16/94-12:08:53 PM Z

From: xx004@cleveland.Freenet.Edu (Atari SIG)
Subject: CAIN Newsletter: 15-Sep-94 #0106
Date: Fri Sep 16 12:08:53 1994

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     The Official Online Newsletter of the Cleveland Free-Net Atari SIG
  The Cleveland Free-Net Community Computer System is accessible worldwide!
       telnet freenet-in-{a,b,c} ( or
         216/368-3888 | 300-14400 bps | type 'go atari' at any menu


            CAIN Online Newsletter Published and Copyright (c) 1994
                              by Cain Publishing

   Voting/Conferences.........Mark Leair
  Assistant Editor
   SIG Manager/Jaguar Area....Len Stys
  8-Bit Support Area..........Michael Current
  8-Bit Technical Forum.......Craig Lisowski
  16/32-Bit Support Area......Thomas Main
  16/32-Bit Support Area......Bruce D. Nelson
  Atari Classic Gaming Corner/
  Portfolio Support Area......Fred Horvat
  Lynx Support Area...........Barry W. Cantin

  Contributor.................Augie Kuo
  Contributor.................Kevin Haley
  Contributor.................Marty Chinn       drknight@garg.campbell.CA.US
  Contributor.................Sgt. Dudley
  Contributor.................Darren Bates
  Contributor.................Andrew Heller
  Contributor.................Rick Reaser
  Contributor.................John Daniels

  Cleveland Free-Net Atari SIG Internet E-Mail:
  Cleveland Free-Net Atari SIG, P.O. Box 364, Mentor, OH  U.S.A. 44061-0364

                               Table of Contents

>From the Editor..........................................The CAIN Newsletter
                                                                  -Mark Leair

>From the SIG Manager......................The Cleveland Free-Net & Atari SIG
                                                                    -Len Stys

Free-Net News Part I............................Atari SIG Conference No More?
                                                New 16/32-Bit Computers SIGOp
                                          CAIN Atari Fun Fest 94 Prize Report
                                              NOISE in Greater Cleveland Area
                                                                   -Atari SIG

Atari News.........................................Video Gamers Need Not Wait
                                                    Atari Abolishes All Rules
                                           Jaguar Tips and Tricks Publication
                                                        Alien Vs. Predator Ad
                                                                 -Atari Corp.

                                             Wolf 3-D on Babbages Top 10 List
                                                                 -Sgt. Dudley

                                                   European Trade Show Report
                                                                -Darren Bates

                                                             Jag Site Returns
                                                               -Andrew Heller

                                             Jaguar in "History of Computing"
                                                                 -Kevin Haley

8-Bit Computers Support Area..........................8-bit Support Area News
                                                           8-bit Product News
                                           8-bit Feature Article--Rick Reaser
                                                             8-Bit Commentary
                                                             -Michael Current

16/32-Bit Computers Support Area..........The Persistence of Vision Raytracer
                                                                 -Thomas Main

Free-Net News Part II..................CAIN Atari Fun Fest 94 Show Exhibitors
                                                                   -Atari SIG

Atari Classic Gaming Corner...............Pitfall Map/Solution--Thomas Clancy
                                                                 -Fred Horvat

Lynx Support Area...................................................Lynx News
                             CAIN Atari Fun Fest 94 Lynx Report--John Daniels
                                      Lynx Summer Steal Deal Extended to Fall
                                                             -Barry W. Cantin

Jaguar Support Area...............................................Jaguar News
                                    AvP, Iron Soldier, and others--Marty Chin
                                   Brutal Sports Football Review--Kevin Haley
                                     Brutal Sports Football Review--Augie Kuo
                                       Brutal Sports Strategy Tips--Augie Kuo
                                                         Messages of Interest
                                                    Jaguar Release Date Lists
                                                            Jaguar Commentary
                                                                    -Len Stys

Head Organizer Show Report........................................Fred Horvat

CAIN Atari Fun Fest 94 Responses................................Part-Time BBS

Upcoming Atari Shows......................................Atari Show Calendar
                                                                  -Mark Leair

Voting Issues and Results............Reader and User Opinion Poll Information
                                                                  -Mark Leair

General Information of Need........................How to Contribute to CAIN
                                                            Article Requests
                                                                 -Mark Leair

>From the Editor
Mark Leair

     What's this?  An August/September issue of CAIN?  Has CAIN, like
Current Notes, changed to a bi-monthly schedule?  Of course not!  Let's just
say it was one busy month for the CAIN staff.  Some staff members were 
without Internet access, some were heading back to school, and others were
making up work that was missed while planning the CAIN Atari Fun Fest.  
However, you'll be happy to hear that we haven't "short changed" you.  This
double issue will definitely live up to its name.  Over 160K of Atari news and
reviews are at your finger tips!  (But wait!  There's more!)  ...and for you
Jaguar Fans, there's a special supplement containing details on how you can
encourage more game manufacturers to develop for the Jaguar.  So, with the
supplement you're getting over 200K of Atari news!  If it's news, it's in 

     You may notice a few minor changes in this issue.  First, there's the
Free-Net News area which has been split into two sections.  The second section
contains a list of vendors whom attended the CAIN Atari Fun Fest.  Because this
list is rather large, we felt it would interfere with the continuity of the
news section.  Therefore, please refer to "Free-Net News Part II" for this list
of vendors.  Next, you may notice that there isn't any "Conferencing" section. 
This has to do with the fact that the Free-Net Administration has made
a decision that prohibits SIG Operators to access the IRC Multi-User Chat
facility.  Without access to the IRC, the Atari SIG Operators are unable to
moderate conferences.  No explanation for this decision has been made public as
of September 13, 1994.  See the "Free-Net News Part I" section for this and
other news.  Thirdly, CAIN has a new 16/32-bit writer on its staff.  Thomas
Main has joined the CAIN ranks and brings you a review on the "Persistence of
Vision Raytracer," a graphics tool for the ST.  Finally, one will find many
"CAIN Atari Show Reports" scattered throughout this issue.

     It is hard to believe that the end of summer is here!  However, it was
definitely a memorable one.  The CAIN Atari Fun Fest 94, which was held August
7th in Kirtland Ohio, was definitely the highlight of this summer.

                    "If you throw a show, they'll come."  

     A good portion of our spectators were from the Northeastern Ohio and
Pennsylvania.  Many people came out to see the Jaguar, while other die-hard
Atari fans came out of the wood work in search for the ultimate Atari deal. 
Overall it showed us that there is still an interest in Atari products in the

                     Give Aways!  Give Aways!  Give Aways!

     The highlight of the show was definitely the raffling of three Jaguar
systems courtesy of Atari Corp.  Additionally, most of the vendors donated
door prizes to the show.  Door prizes were given away 1-2 times an hour.  For
a complete list of winners, see the Free-Net News Part I section.

                                     * * *

Finally, we are in need of a few talented writers.  If you're interested in
joining our team, please send me e-mail (Internet) at "".
Thanks a million!

                                                        -Mark Leair 
                                                         CAIN Publisher/Editor

>From the SIG Manager
Len Stys

The CAIN Atari Fun Fest 94--the highlight of the Summer--the biggest day
of the year for Atari users in Ohio and surrounding states--is over and
everyone that I have talked with had a blast.  The official count of the
number of people that attended the show was near 300 people.  Because many
people did not register, we estimate that well over 300 people attended
the CAIN Atari Fun Fest 94.

This was the first show ever organized by CAIN User Group and the
Cleveland Free-Net Atari SIG.  It was also the first Atari show in years
that was located in the Cleveland area.  Since this was our first show,
we spent a lot of time to make sure the show went well.  But we knew that
the show would not be perfect.  We have learned a lot from our first show
and we will remember these things for future shows that we do.  We were
told, however, by a lot of people that they could not believe it was our
first show.  They thought the show compared favorably to other shows that
have taken place in the United States.

I am thankful to the dealers/vendors, developers, and user groups that
attended the CAIN Atari Fun Fest 94.  You were part of something that this
area has needed for a VERY long time.  And you didn't disappoint
anyone.  Most of the people that attended the CAIN Atari Fun Fest 94 had
a great time and you are directly responsible for it.  We have mentioned
the dealers/vendors, developers, and user groups in another part of this
newsletter--look for it!

I am especially thankful to Atari Corporation.  The company gave the show
organizers THREE Jaguar 64-BIT integrated multimedia systems and THREE
Tempest 2000 cartridges to demonstrate and then raffle off at the show.
The support that Atari has given us is one of the reasons the show was a
success.  And because of Atari's contribution, everyone that attended the
CAIN Atari Fun Fest 94 has a new positive attitude towards Atari

The people at Atari that arranged to give us the Jaguars and Tempest 2000s
to demonstrate and raffle off at the show made a smart move.  This is
because their contribution to the show has not only helped the show in
many ways, but it has also helped Atari Corporation in many ways.

 1) Atari Corporation received a new image through the advertisements
    that were made to promote the show.  Each of the advertisements stated
    that people can win Jaguars and Tempest 2000s from Atari Corporation.
    Immediately, people have a positive image about Atari in their minds.
    The thought of Atari being cheap is dismissed by people because of
    Atari's actions now.
    The advertisements were: Usenet newsgroup postings, messages sent
    to over 200 Free-Net users, 10,000 Cleveland Free-Net users through
    the System Announcements, major Atari gaming BBS postings, messages
    posted on over 25 Greater Cleveland BBSs--including PC OHIO, letters
    sent to all Atari user groups in Ohio and surrounding states,
    letters sent to all Atari dealerships and Atari publications,
    over 1,200 flyers about the show that were distributed through 20
    Jaguar dealers, flyers posted on bulletin boards of local libraries,
    post offices, and colleges, information in CAIN Newsletter,
    Atari Explorer Online, & ST Report, information in ST INFORMER, and
    advertisements in the CLEVELAND PLAIN DEALER and CHESTERLAND 

 2) The contribution of Jaguars and Tempest 2000s by Atari Corporation
    also resulted in dealerships carrying the Jaguar and games.  Before
    the show, there was little excitement about the Jaguar by many of the
    video game dealerships.  After the show, we have heard of at least one
    Jaguar dealer setting up a Jaguar for people to try at their store.
    The WaldenSoftware in Akron, Ohio set-up a Jaguar that now sits next to
    the 3DO that they had been demonstrating for awhile.  Guess which
    system gets the most attention?  You guessed it--Jaguar.  Dealers are
    excited about the Jaguar and this is a result of Atari Corporation's
    support of the show.

 3) A lot of people know about the Jaguar, but they refuse to buy a product
    before trying it.  These people came to the CAIN Atari Fun Fest 94 to
    try the Jaguar to see if they want to buy it.  Several Jaguars were
    sold at the show and a large number of Jaguar games were also sold.
    The people that went home without buying a Jaguar or game cartridge
    will most likely buy a Jaguar or game cartridge soon after.

 4) The Jaguars that people won resulted in sales of games.  And the
    Tempest 2000 cartridges that people won resulted in Jaguar sales.
    One winner of the Tempest 2000 bought a Jaguar at the show and also
    bought all of the games available for the Jaguar.

In any way I look at it, Atari Corporation did very well for themselves
by contributing Jaguars and Tempest 2000s to be demonstrated and raffled
off at the show.  The contribution of the Jaguars and Tempest 2000s was
much more cost effective than advertising in a newspaper for one day.
The contribution also boosted the morale of many Atari supporters and
loyalists in the Greater Cleveland area.

I would also like to thank TOAD Computers for sending several hundred
post cards that promoted the show.  Unfortunately, the U.S. Postal Service
is up to their usual standards and most people did not receive the post
card until after the show.  I received my post card from TOAD Computers on
the Tuesday after the show.  The post card was done extremely well and it
was really nice of TOAD Computers to try to help make the show a success.

Thanks to everyone that attended.  The Atari Community is definitely made
up of special people.

A number of people are writing game companies to encourage them to produce
their favorite title for the Jaguar.  In the CAIN Newsletter Supplement,
you will find a letter writing campaign which lists several companies and
their addresses.  I encourage you to read it and participate.  If you own
a Jaguar or plan to buy one, these games are fun to play and should help
make the Jaguar a success.

Free-Net News Part I

            Cleveland Free-Net Atari SIG Conferences No More?

The Cleveland Free-Net Administration took away IRC (online conference)
access away from SysOps.  No explanation was given to SysOps for the
action taken.  This makes it impossible for the Atari SIGOps to continue
monthly online conferences.

In order to get IRC Access back to SysOps, please write Jeff Gumpf at and inform Mr. Gumpf that you enjoy online Atari
conferences and wish for them to continue on the Cleveland Free-Net.
In order for the online Atari conferences to continue, IRC access to SysOps
must be returned.

                                   * * *

                      New 16/32-Bit Computers SIGOp

The Cleveland Free-Net Atari SIG welcomes Thomas Main (em129) as the new
16/32-Bit Computers SIGOp.  He will also be contributing articles and
information to CAIN Newsletter each month.  This month's 16/32-Bit article
is an extensive review by Thomas Main on the Persistence of Vision

The Atari SIG is looking for additional 16/32-Bit SIGOps and writers for
CAIN Newsletter.  If you are interested, please send e-mail to:

                                   * * *

                    CAIN Atari Fun Fest 94 Prize Report

Jaguar 64-BIT Winners!

Gary Branstein                 Robert Lai               Dave Merklin
Mentor, OH                     Euclid, OH               Akron, OH

                                   * * *

Below is a list of prizes donated and the vendor whom donated it.

Vendor/User Group                 Prize
-----------------                 -----

Atari Corp.                       3 Jaguar Multi-Media Systems
                                  3 Tempest 2000 game cartridges for Jaguar

AAA Video                         Tweety Board

The Computer Shoppe               Pair of Remote Control Joysticks

FMH Games                         8-bit games Pac-Man + Joust
                                  2600 console with 10 used games
                                  16 new 2600, 5200, and 7800 games

Fouch Software                    Mailing Manager ST software

It's All Relative                 View II by DMJ software

Jeff's Atari Outpost              2 $50.00 gift certificates
                                  3 2600 Grab Bags

Majic Soft                        MAGE Arcade hits Vol 1.

Micro Computer Depot              Button Awari ST software
                                  Buttonz Basic ST software
                                  Nertz ST Software

Spectrum Atari Group              Spectrum T-shirt

Stys on the Rise                  Gauntlet III Lynx game

Toad Computers                    2 Jaguar Caps with $5.00 off coupons

Steven J. Tucker                  $40.00 gift certificate

                                   * * *

Below is a list of prize winners at the CAIN Atari Fun Fest 94.

  Name                                    Prize
  ----                                    -----

Brian Roach                       $50.00 gift certificate
Joyce Kowalski                    $50.00 gift certificate
Paul Klomfas                      Atari 2600 console and 10 used games
Andrew Floyd                      Jaguar cap and $5.00 gift certificate
Tim Roach                         $40.00 gift certificate
Tom Lamparty                      Nertz ST game
Larry Ray                         Jaguar cap and $5.00 gift certificate
Joe Pallendino                    Wireless joysticks
Linda Spangler                    4 new 2600 games
Robert Lai                        SAGE T-shirt
George Adams                      Mailing Manager ST
Al Silverstien                    Buttonz Basic St software
Nick Branstien                    4 new 2600 games
Rob Cupples                       4 new 2600/5200/7800 games
Adam Corover                      2 new 8-bit cartridges
Sandy Durisin                     MAGE Arcade Pack
Gable Blankenship                 Buttonz Awari ST software
Don Crano                         Tweety Board
Dave Curtin                       4 new 2600/5200/7800 games
James Woodford                    View II Software
Dan Paxton                        Gauntlet III Lynx game

                                     * * *

                        NOISE in Greater Cleveland Area

Northern Ohio Internet System Explorer (N.O.I.S.E.) is a public access
OS/2 Internet site.  It is designed for the novice user, but its help
screens are unobtrusive for the experienced hand.

We offer a full range of Internet services, including email, usenet,
Telnet, FTP, Archie, gopher, WWW, MUD and IRC.

The System is front ended with a standard bulletin board which provides
a menu driven access to all functions.

On the bulletin board we maintain current files of interest to internet
users, including a number of basic FAQ's.

We are available from 9 am to midnight to provide assistance to users via
a bulletin board 'yell' feature, and by voice phone (see below).

Our service is price at $2 per hour with a free trial for the first five
hours.  Discounts for educators, students and businesses are available.
Fore more information, contact:
Data: 216-892-110, Voice: 216-871-7419

Atari News

 Contact: Ron Beltramo
          Atari Corporation
          (408) 745-8852
 Wolfenstein 3D, Alien Vs. Predator, Kasumi Ninja and Doom
 Among Many Hot New Titles Available by Christmas on the
 Award-Winning, 64-bit Atari Jaguar
 SUNNYVALE,  CA (August 29,1994)  -- Sega, Nintendo, 3DO and
 Sony continue to tell game enthusiasts that they must wait
 until late 1995 to experience advanced video game
 technology and performance. But the Atari Jaguar, the
 world's first 64-bit multimedia home entertainment system,
 already is available. "By Christmas 1994, Jaguar fans will
 be playing 30-50 new game titles on their 64-bit systems
 while our competitors continue to play catch up and beg
 their followers to be patient," said Sam Tramiel, Atari
 president and CEO. "Its nice to know American companies are
 once again leading the way in technology."
 The Atari Jaguar is the only video game system manufactured
 in the United States. Jaguar, the most powerful multimedia
 system available, was recently named the industry's Best
 New Game System (Video Games Magazine), Best New Hardware
 Systems (Game Informer) and 1993 Technical Achievement of
 the Year (Die Hard Game Fan). Jaguar also recently was
 given the European Computer Trade Show Award for Best
 Hardware of the Year. "We still have the best hardware on
 the market. And now we have great titles rolling in." said
 Tramiel. "So if you can buy 64-bit power today for under
 $250, why should you wait until 1995 to spend close to
 $500?" said Tramiel.
 In September, Atari will launch an aggressive advertising
 campaign highlighting the great gameplay made possible by
 the Atari Jaguar's 64-bit power. One of the campaign spots
 stresses the immersive, 3D nature of Jaguar games by
 focusing on upcoming title Alien Vs. Predator. "The 3D
 graphics and texture mapping take full advantage of the
 Jaguar's technological superiority and create an experience
 that is out of this world," said Tramiel.
 Atari Corporation, based in Sunnyvale, Calif., designs and
 markets 64-bit interactive multimedia entertainment systems
 and video games.

 Jaguar is a trademark for Atari Corporation. Atari is a
 registered trademark of Atari Corporation. Other products
 named may be trademarks or registered trademarks of their
 owning companies.

 Contact: Diane Carlini                 Ron Beltramo
          Edelman Public Relations      Atari Corporation
          (415) 433-5381                (408) 745-8852
          Terry Grantham
          Telegames, Inc.
          (214) 224-0690 ext.901

                                   * * *

 For Immediate Release
 Title Is First Of Many Third-Party Games For Award-Winning,
 64-Bit Atari Jaguar
      SUNNYVALE, Calif. (August 22, 1994) --  Imagine no
 rules on the football field as you decapitate your opponent
 as he runs toward the goal line. The only game you'll
 experience it on is Brutal Sports Football and the only
 video game system you'll play it on is Atari's award-
 winning Jaguar. The first of many third-party video games,
 Brutal Sports Football also is the first sports-related,
 fast-action game developed for the 64-bit Jaguar system.
      Initially released for sale in mid August, with
 national availability in September, Brutal Sports Football
 represents a hybrid in video games -- coupling the sporting
 elements of rugby with the blood-and-guts mayhem of the
 most popular video games. The product is designed for
 action gamers and football fans who are tired of the same
 old set of moves and rules. The new rules are simple ...
 there are none. Players simply pick up the ball and run for
 their video game life while avoiding the head-hunting
      "Brutal Sports Football was our chance to work with
 the most sophisticated video game platform on the market,
 the 64-bit Jaguar," said Telegames' Terry Grantham. "We've
 been developing software for Atari hardware since 1982 and
 believe this is our most innovative product yet." Brutal
 Sports Football, retailing for $69.95 at consumer
 electronics and toy stores nationwide, is the first of
 numerous games Telegames is developing for the Jaguar
 platform including World Class Cricket, Ultimate Brain
 Games, Casino Royale, and Operation Starfish (James
 Pond 3).
      Atari's Jaguar game system has approximately 30
 software titles planned for release before the holiday
 season. Popular titles in the works include Alien Vs.
 Predator, Dragon - The Bruce Lee Story, Doom, Busby, Troy
 Aikman Football, and Kasumi Ninja.
      "We've challenged our software designers to develop
 games that use the full technological capacity of the 64-
 bit Jaguar," said Atari Corporation President Sam Tramiel.
 "This means players can look forward to some incredible
 titles in the near future because our developers are not
 constrained by less-sophisticated 16-bit or 32-bit
 technology." More than 150 independent developers currently
 are working on Jaguar-compatible products.
      Since its release in November 1993, Atari's Jaguar
 game system has been named the industry's "Best New Game
 System" (Video Games Magazine), "Best New Hardware System"
 (Game Informer) and "1993 Technical Achievement of the 
 Year" (DieHard GameFan). The Jaguar is the only video game
 system manufactured in the United States.
      Atari Corporation, based in Sunnyvale, Calif., designs
 and markets 64-bit interactive multimedia entertainment
 systems and video games.
                           #  #  #
 Jaguar is a trademark of Atari Corporation. Atari is a
 registered trademark of Atari Corporation. Other products
 named may be trademarks or registered trademarks of their
 owning companies.
                                  * * *

 Contact: Ron Beltramo           Joe Harabin
          Atari                  Sandwich Islands Publishing
          (408) 745-8852         (808) 661-5844
 For Immediate Release
 First Authorized Jaguar Book Available December 1994
 SUNNYVALE,  CA (August 18, 1994)  -- Fans of Jaguar video
 games -- the most technologically-advanced games on the
 market -- soon will be able to learn the best strategies
 for playing their favorite games with Atari Jaguar Official
 Games Secrets. Hawaii-based book company Sandwich Islands
 Publishing will produce the strategy guide, the first
 Jaguar book written with the full authorization and
 cooperation of Atari.
 Written by Zach Meston (contributing editor to Video Games,
 Computer Player, and Tips and Tricks Magazines), J. Douglas
 Arnold, and Danny Han, Atari Jaguar Official Games Secrets
 will feature: 
 * Detailed strategies for the hottest Jaguar games on the
   market including: Tempest 2000, Aliens vs. Predator,
   Kasumi Ninja, Wolfenstein 3-D, Doom, Iron Soldier, Ultra
   Vortex,  Club Drive, and many more
 * Previews of upcoming Jaguar releases
 * Interviews with Jaguar game programmers and a "tech
   specs" chapter written by Jaguar game developer Douglas
 * A vivid design -- with hundreds of screen shots -- which
   conveys the excitement of the Jaguar's 64-bit power
 Atari Jaguar Official Games Secrets  will be available in
 December 1994 at a suggested retail price of $14.95.
 "Our secrets and strategies for Atari's library of superb
 games will make for a book that no Jaguar owner can afford
 to be without," said Joe Harabin, president of Sandwich
 Islands Publishing. Zach Meston, lead author of Atari
 Jaguar Official Games Secrets, added, "It's an incredible
 thrill for me to work directly with the company that helped
 me sharpen my hand-eye coordination and get such a great
 job in the first place."
 Some of the tips included in Atari Jaguar Official Games
 Secrets already are available on Atari's popular Jaguar
 hotline (tel. 1-900-737-2827). The hotline is available 24
 hours a day and costs only 95 cents per minute. (Children
 under 18 require parental permission.)
 Atari Jaguar is the world's first 64-bit interactive
 multimedia home entertainment system and is the only video
 game system manufactured in the United States. Jaguar, the
 most powerful multimedia system available, was recently
 named the industry's "Best New Game System" (Video Games
 Magazine), "Best New Hardware Systems" (Game Informer) and
 "1993 Technical Achievement of the Year" (Die Hard Game
 Fan). Jaguar also recently was given the European Computer
 Trade Show Award for "Best Hardware of the Year."
 Atari Corporation, based in Sunnyvale, California,
 manufactures and markets 64-bit interactive multimedia
 entertainment systems, video games and personal computers
 for the home, office and educational marketplaces.
 Sandwich Islands Publishing is a privately held company
 based on the tropical paradise of Lahaina, Maui,
 Hawaii. It was formed in 1984 and has been producing best-
 selling video game strategy guides since 1990. Sandwich
 Islands Publishing's books are distributed in the U.S. and
 overseas, including Canada, Spain, and the UK.
 Jaguar is a trademark for Atari Corporation. Atari is a
 registered trademark of Atari Corporation. Other products
 named may be trademarks or registered trademarks of their
 owning companies.
                                  * * *

 From: (Donald A. Thomas, Jr.)

 Below is the text of the 2-page ad that appeared on facing
 pages (48 and 49) of the September 1994 issue of VideoGames
 magazine. The ad has a color photograph on the upper two
 thirds of each page. The photograph on the left page is
 of the Alien from Twentieth Century Fox Film Corporation
 The first line of a three line headline is "pasted" just
 over the Alien's image. The right page photograph is of the
 Predator holding a human skull from Twentieth Century Fox
 Film Corporation. The second line of the headline is pasted
 above the Predator's head and the last line of the headline
 is pasted just beneath the image of the skull. All three
 headline lines appear in a large, underlined typewriter
 Headline line 1: _YOU_CAN_BE_THE_ALIEN._
 Headline line 2: _YOU_CAN_BE_THE_PREDATOR._
 Headline line 3: _OR_YOU_CAN_BE_LUNCH._
 The Alien vs. Predator logo stretches just beneath the two
 photographs across both pages. Six screen captures taken
 directly from the Alien vs. Predator video game for the
 Atari 64-bit Jaguar Interactive Multimedia System are
 "stacked" side-by-side across the two pages. There are a
 few lines of italicized text beneath or to the right of
 each screen capture.
   SCREEN: far left; left page
    IMAGE: Aliens' perspective facing marine
           PREDATOR. Be any one of them and fulfill your
           biological destiny; kill or be killed.
   SCREEN: center; left page
    IMAGE: Marine's perspective facing Alien
     TEXT: THE ALIEN LASHES OUT. His claw and tail strikes
           are beautiful and deadly. No such aesthetics
           apply to acid-spitting. That's just plain sick.
   SCREEN: far right; left page
    IMAGE: Marine's perspective facing Alien in airduct
           ALIEN. Texture-mapping heightens the
           claustrophobia of the airduct. Too Bad. Tell your
   SCREEN: far left; right page
    IMAGE: Marine's perspective facing Predator
     TEXT: THE PREDATOR'S DISKS FROM HELL may outmatch your
           more conventional weaponry. Might be a good idea
           to keep your first-aid kit handy.
   SCREEN: center; right page
    IMAGE: Predator's x-ray perspective
           his view. Too many x-rays can be bad for you.
   SCREEN: far right; right page
    IMAGE: Predator's perspective facing Marine
           extraordinary bit-mapped image makes the shape of
           your skull look so very right to the Predator.
 Above the screen captures and beneath the photographs from
 Twentieth Century Fox Film Corporation are four lines of
 body copy:
 BODY COPY: Lunch. Toast. Dogmeat. You're on the menu. The
            Alien eats you from the inside out. The
            Predator's razor-like mouth parts go for the
            crust. It's one thing to be the low man on the
            food chain in a 16 or 32-bit game. But in
            Jaguar's 64-bit system, it takes extremely fine
            tuned reflexes to stay alive. Give your
            reptilian hindbrain a workout. Be the Predator
            or the Alien. Ancient animal instincts exploit
            the high-resolution bit-mapping - the better to
            see you. Huge sound-sampling - the better to
            hear you. And unparalleled animation - the
            better to come out of nowhere and eat you. In a
            64-bit environment, pure sensation can
            overwhelm. Keep a little blood in your
            adrenaline system, and maybe you'll survive. At
            least until dinner.
 On the left page is an Atari logo underscored by "MADE IN
 THE USA". To the right of the logo are three small lines of
 DISCLAIMER: Game tips and hints: 1-900-737-ATARI. 95 cents
             per minute. If you are under 18, be sure to get
             a parent's permission before calling. A touch-
             tone phone is required. USA only. Atari Jaguar
             information is available in the Atari Gaming
             Forum on CompuServe. Type GO JAGUAR to access
             this area 24 hours a day. Atari, the Atari
             logo, and Jaguar are trademarks or registered
             trademarks of Atari Corporation. All rights
             reserved. Alien and Predator(tm) & (c)
             Twentieth Century Fox Film Corporation. All
             rights reserved. Used under sublicense from
 In the lower right hand corner of the right page is the
 Jaguar logo with a square stating "DO+THE MATH" and six
 circled yellow reverse letters spelling out "64-BIT".
 Beneath the logo it states: "INTERACTIVE MULTIMEDIA

                                  * * *

 -From: (Sgt. Dudley)
 -Date: Sun Sep  4 00:02:25 1994

Jag Wolf 3D was on Babbages top ten sales list for September

Here is the whole list

1. SSF2
2. Breath of Fire
3. FIFA Soccer
4. Sega CD Rebel Assault
5. Jag Wolf 3D
6. World Series Baseball.
7. Hardball '94 for Genesis 
8. Ken Griffey Baseball
9. The Incredible Hulk
10. Vay

This is the first time I've seen a jag game on this monthly flier.
It's a good sign.


                                     * * *

 -From: (Darren Bates)
 -Date: Tue Sep  6 20:09:59 1994

European Computer Trade Show

I have just attended the ECTS in London, it was ACE. Although Atari did not
have a dedicated stand there (they held a private conference in a nearby
hotel), there was a stand showing off RAYMAN on Jag. I must say it looked
absolutely stunning! 24-bit backgrounds, 30 FPS, cool! I know cute platform
games are not everyones' cup of tea, but this game may convert a few of us.
The animation on the central character was some of the best I've seen, and
the enemy characters were equally impressive. Hopefully, this will aid
Atari's sales at Xmas with the younger players.

Also, one of the rep's at the Atari area revealed that Atari has a secret
game in development that no-one has seen or heard of. He also claimed it
would blow ANY game away, on ANY platform! Does anyone have any clues to
what he was referring to?

BTW, the PSX video made me wet my pants, Labyrinth boasted the best graphics
I have seen in years and Poly Circus Racing was more impressive than
Cruisin' USA on Ultra 64!!!!

The future is looking EXCITING

                                   * * * JAG SITE RETURNS!
 -From: (Andrew K. Heller)
 -Date: Fri Sep  2 23:29:16 1994

  Its up again.  Remember this site has not been updated
with new information since May 5, 1994.  If you could tell me
the name of a site or two that has the Jag stuff..I'll pull
it all.  

  Uploads are welcome... =)

                                  * * *

 -From: (Kevin Haley)
 -Date: Wed Sep  7 12:50:57 1994

There is a 70-page book published by the Computer Science Department of
South Bank University (UK) called "The History of Computing".  It is a
chronological timeline of major events, milestones, and accomplishments in
the history of computing.  The publishing date is March 1994, so it is
quite recent.

Anyway, I had to buy this book for a Comp. Science course.  A quick perusal
of the book revealed a mention of the Jaguar!  The entry is dated
"November, 1993", and it gives a 3 line mention, "Atari introduces Jaguar
games console; 64-bit architecture with multiple RISC processors estimated at
55MIPS", or something similar.

I was rather impressed to see that the Professors who authored the book
found the Jaguar of significance to mention it.  This is magnified when the
mentioned topics seem to be those that are "new or innovative".  For
example, the Super Famicom is mentioned, but the NES, SNES,
Genesis, and other competing machines aren't mentioned.  CD-I is mentioned
as "first consumer based dedicated multimedia machine", but there is no
mention of 3DO.

Other Atari-related events mentioned:

- Creation of Pong
- Creation of Atari VCS (2600)
- Introduction of Atari ST

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8-Bit Computers Support Area
Michael Current

8-Bit Support Area News
Apparently quite a few 8-bit users showed up at our CAIN Atari Fun Fest
this month, but I was personally unable to attend (I live in Iowa City,
IA).  Maybe I'll see you next year! 

8-Bit Product News

ATARI CLASSICS: Final Farewell                              August 10, 1994
     It pleases me greatly to report that the issuing of refunds to all
former subscribers to the old AC is now essentially complete, and as of
this date the original publication may be considered officially terminated.
     I wish to officially announce my departure from the AC Staff, and
hereby declare my resignation therefrom in the positions I occupied,
Managing Editor and Circulation Editor.
     The status of refunds at this time is as follows:
1.) A batch of 88 refund checks, representing the last of the American
    refunds and all of the Canadian refunds, was posted on August 9 and
    should be in the hands of their intended recipients shortly.
2.) A batch of 18 IPMOs and bank drafts, representing refunds to overseas
    subscribers, was posted today.  The IPMOs will take a few weeks for
    postal processing before final delivery.
3.) Unicorn Publications is presently working up 17 credit card refunds to
    overseas subscribers.  Notices of account credits will be mailed out
    shortly by Unicorn Publications from Ann Arbor, Michigan.
All together, a total of 351 refunds has been/are being issued.  The refund
policy as announced in the April AC was followed very nearly as given, except
in the case of Australian refunds: one Australian refund was denied and the
remainder made by bank draft, in consequence of the discovery that IPMOs are
not available to Australia.
     The entire stock of back issues of the old AC has been transferred to
the magazine's new management in California, including back issues of the
AC Software Disk.  I will no longer respond to inquiries concerning back
issues or subscriptions to AC.  Individuals desiring such information about
the new AC should contact:
                        ATARI CLASSICS Magazine
                        5507 Langford Court
                        Concord, CA  94521
                  ATTN: Jim Hood, Managing Editor
     A number of people have asked what role I will play in the new AC.
I've made myself available to the new management in a consulting/support
capacity over the past 6 months and expect to continue in that role for as
long as they desire my services.  Many people have begged me to continue
my "Alchemist" column in the new AC, but regrettably circumstances will not
permit me to make contributions of that nature in the foreseeable future.
     In consequence of unprecedented instability now sweeping the U.S.
pharmaceutical industry in the wake of political turmoil surrounding the
Clinton national health plan proposals, many scientists in that industry are
experiencing the loss of their jobs and wreckage of their careers.  I am one
of them.  In June the department where I worked for 13 years was abolished,
and I became unemployed.  A few weeks later I received news that my mother
has been diagnosed with terminal cancer.  In a few days I'll be leaving for
an extended visit to Mesa, Arizona to attend my mother's needs.  I trust the
8-bit community will forgive me for placing these serious concerns far above
any continued participation in Atari magazines.  However, I anticipate being
an 8-bit user for quite some time to come, and of course I'm a charter
subscriber to the new AC.
     The slow pace of refunds over the summer on the part of Unicorn
Publications initially hobbled the efforts of our California colleagues to
restart the magazine.  Many loyal readers apparently held off subscribing
to the new AC until they had received their refund from the old AC.  By
encouraging Unicorn to complete the refund process in a timely manner I
expect to see a corresponding boost in support for the new AC in the weeks
ahead.  Feedback I've received from readers in response to the refund
program has consisted mainly of expressions of astonishment that the
policies stated in the April issue were actually followed and people had a
cash refund in hand from an Atari magazine for the first time in the history
of Atari computers.  I'm very proud of the legacy AC established in dealing
"up-front" with its loyal supporters and hope the new management will
continue the tradition.
     I don't have any real figures for the present level of support for the
new AC, but reasonable estimates place it at around 200 paid subscriptions.
Based on my experience I believe the revived publication will probably top
out with a subscriber base in the range of 300-350.  Unpublished manuscripts
remaining in my hands were turned over to the new management following their
promise to continue the same policies toward author compensation that I
originally established.  Recently they've begun aggressively recruiting a
staff, and I'm pleased to report many of the former AC Staff will be serving
the new publisher.  I'm also aware the new management has been in contact
with Unicorn Publications to secure transfer of the magazine's 2nd Class
mailing permit.  They've also made local arrangements that will permit them
to print the new AC far more cheaply than Unicorn did, which means they'll be
able to survive financially with a smaller subscriber base.  All indications
point to a revival of AC very soon, I would guess September but must admit
that's purely speculative.
     Finally, many people have questioned why it was necessary to shut down
AC and start it up anew instead of just having the old publisher turn over
operations to the new.  First, I must point out that plans to shut down AC
had already been laid in January 1994, well before Bob Woolley became
actively involved in saving the magazine and securing a new publisher.
Once the presses began to roll it was too late to stop the process; the best
I could do was extend support to the new effort.  Second, back in February
no one knew what level of support a revived AC might attain.  Staff morale
was extremely low due to the sharp falloff in renewals in Dec.'93/Jan.'94,
and even Bob Woolley and Jim Hood were concerned there might not be enough
support to warrant their continuing the effort.  The whole period of
January-May 1994 was fraught with unknowns, anxiety, chaos, and instability--
punctuated by power blackouts and disruptions caused by the Killer Winter of
'94 (which left me with $2,000 in property damage and a huge mess to clean
up).  For Unicorn to turn over AC to an unknown third party in such a climate
would have been an act of catastrophic stupidity.  Due to the uncertainty of
future support, Bob Woolley and I mutually agreed any continuation of AC
would have to be an independent effort.  And finally, neither the Staff nor
Publisher of AC had the authority to transfer the magazine's operations
even under ideal conditions.  Had AC been threatened by some external event
(for example, the collapse of its publisher), it would have been within the
scope of my authority to transfer the operation elsewhere.  But instead, AC
was threatened by a failure of support from the very community that brought
it into existence.  In conferring with Jeff McWilliams (de facto
representative of the 615 people whose response to the mail campaign of 1992
authorized him to ask me to start the magazine), we agreed that in view of
the situation the correct response was to "give AC back" to the community
that authorized its existence.  The only way to do that was to release the
Staff back to the community and distribute the magazine's financial resources
back to the community.  We have in effect given AC back to the community from
whence it sprang, in consequence of the community's failure to support the
original mandate.
     People should bear in mind that the revival of AC in California is
totally independent of the original AC.  All the support given by elements
of the old publication to the new have been at a purely personal level, none
of it official.  For the past 8 months I've walked a fine line between strict
adherence to the original proposals upon which AC was founded and my own
personal desire to see the AC Experiment live on.  Through the intervention
of Bob Woolley and a mutual spirit of informal cooperation between elements
of the old and new publications, I believe I can at last claim success on both
accounts.  We have been through a trial by fire, from whence a new AC will
arise as a Phoenix from the flames.
     For some of you, the refund you receive(d) is merely a check, to be
cashed and spent.  But for others- those of you still capable of dreaming-
that refund check is a ticket to be used to vote yet a second time to continue
what still stands as one of the most unique events in the history of personal
computers.  I hope people will realize the extraordinary effort that has gone
into giving the community a second chance to vote, and that you will do so
Respectfully submitted,
Benjamin L. Poehland
<Managing Editor>
<Circulation Editor>
From: dx107@cleveland.Freenet.Edu (Dean Garraghty)
Date: 20 Aug 1994 04:43:50 -0500

Ok, here's a good deal for you all!

We have now produced 5 printed issues of the News-Paper (our
magazine). Get the lot for just $10 including Air Mail shipping!
We must be mad!!

Come on folks, get your $10 to us!

As usual, pay in cash in US$.

We have about 50 sets available, so there's no need to reserve any.

Dean Garraghty.

Dean Garraghty Software (D.G.S.) -
D.G.S., 62 Thomson Ave, Balby, Doncaster, DN4 0NU, ENGLAND.
Phone (in UK): (0302) 855026 / International: +44-302-855-026
D.G.S -- Supporting the Atari 8-bit!!

8-Bit Feature Article
                          FidoNet 8-bit Echo
                              Rick Reaser

Date: 13 Aug 1994 22:09:48 -0500

The following is a list of FidoNet BBSes that carry the Atari 8-bit Echo.
It is organized by area code and compiled from the taglines of messages
posted over the past several months on the echo.  Hopefully, the format won't
get too messed up and you will be able
to decipher the list.  It's actual 93
characters across.
Phone           Location             Node #      BBS Name
SysOp           Baud
(204) 889-3608  Winnipeg MB          1:348/104   Ability
Jim Martinuk    9600
(206) 472-6805  Tacoma WA            1:138/245   Permanent Crew Rest
John Schliep    2400
(206) 695-0799  Vancouver WA         1:105/169   Aurora BBS
Scott Hemphill  9600
(210) 333-5360  San Antonio TX       1:387/307   Quantum Leap
Mike Mazzola    9600
(214) 442-0388  Wylie TX             1:124/7028  Wylie Connection
Wes Newell      9600
(216) 478-0548  Canton OH            1:157/629   CanCom BBS
Gary Cox        9600
(219) 674-6040  Osceola IN           1:227/145   Ye Ole Connection
Chris Smith     9600
(301) 292-7955  Fort Washington MD   1:109/412   The Computer Orphanage
Ken LaCapria    9600
(302) 239-7242  Hockessin DE         1:150/120   Inner World BBS
Brian Funk      9600
(305) 472-7715  Fort Lauderdale FL   1:369/120   Bashful Pervert BBS
Bob Patten      9600
(310) 374-7929  Redondo Beach CA     1:102/137   PC Heaven BBS
Tony Reeves     9600
(315) 797-3054  Utica NY             1:2609/507  W.A.A. BBS
Richard Seeley  9600
(317) 356-5519  Indianapolis IN      1:231/370   The Zoo
Bill Jones      9600
(407) 568-8774  Bithlo FL            1:363/153   MoonRose HQ
Kevin Hoffman   9600
(501) 932-6961  Jonesboro AR         1:389/2     The Wizard's Domain
Jon Wagner      9600
(501) 933-9281  Jonesboro AR         1:389/3     The Gameing BBS!
Gary Edwards    9600
(504) 362-1636  New Orleans LA       1:396/80    Assassin's Lair
Todd Jordan     9600
(514) 466-9637  Greenfield Park Qc   1:167/565   Evening Shade
Chris Ross      9600
(516) 579-2069  Seaford NY           1:2619/119  The Arena BBS
Mark Ciochetto  9600
(601) 992-4023  Jackson MS           1:3632/3    MCS Micronet
James Simmons   9600
(602) 459-0013  Sierra Vista AZ      1:309/51    United We Stand America
Bill Starr      9600
(602) 459-6514  Sierra Vista AZ      1:309/35    The Danish Tower BBS
Bill Morris     9600
(602) 464-4817  Mesa AZ              1:114/318   STAR*LINX
Jeff Kovach     9600
(604) 272-5888  Richmond BC          1:153/813   T.R.A.C.E BBS
Terry Schreiber 9600
(604) 323-9698  Vancouver BC         1:153/7091  Miramax BBS
David Poon      9600
(609) 223-0133  Mullica Hill NJ      1:266/52    Python Bbs
Rudy Schmidt    9600
(609) 794-8907  Vineland NJ          1:266/73    Connections! BBS
Michael Nelson  9600
(612) 544-5118  Minneapolis MN       1:282/47    FlightLine BBS
Craig Peterson  9600
(615) 376-7623  Knoxville TN         1:3615/17   Soft Touch
Mary Pinckard   9600
(617) 595-5626  Swampscott MA        1:101/106   NewWorld Magic1
Hal DuPrie      9600
(617) 595-5627  Swampscott MA        1:101/107   NewWorld Magic2
Hal DuPrie      9600
(617) 932-0958  Woburn MA            1:101/435   MMASKS
Herb Oxley      9600
(701) 727-9811  Minot AFB ND         1:14/645    Gamma World
Lance Powell    9600
(702) 435-0786  Las Vegas NV         1:209/745   The Rebel BBS
Terry May       9600
(703) 642-3616  Alexandria VA        1:109/618   Infinite Data Source
John Choi       9600
(706) 868-9726  Martinez GA          1:360/17    The Far Side BBS
Jim Noblett     9600
(713) 461-1682  Houston TX           1:106/6969  STarship
Rich Tietjens   9600
(718) 817-5500  Bronx NY             1:278/103   Fordham Jesuit BBS
Fr. N. Lombardi 9600
(803) 731-3884  Columbia SC          1:376/50    Dreadnaught Class
Julius Edwards  9600
(803) 788-8194  Elgin SC             1:376/112   Jake's Place
Leo Davidson    9600
(805) 734-4742  Vandenberg AFB CA    1:206/2703  FIDOdoor Support BBS
Bryan Hall      9600
(816) 763-3353  Kansas City MO       1:280/66    Synergy
John Hutton     9600
(818) 763-9006  N. Hollywood CA      1:102/836   Computer One
Ed Baker       9600
(904) 268-9203  Jacksonville FL      1:112/57    The Dragon's Domain
B. Himmelstoss  9600
(904) 375-7913  Gainesville FL       1:3601/106  The Den
Ken Sallot     9600
(904) 871-6536  Panama City FL       1:3608/1    221B Baker St
James Young     9600
(904) 769-9688  Panama City FL       1:3608/121  The -< Bejue >-
Larry Black     9600
(916) 737-1844  Sacramento CA        1:203/69    Humanx Commonwealth
Smokey Layton   9600
(916) 448-5840  Sacramento CA        1:203/9264  *Your BBS*
Curtis Delzer   9600
(919) 469-8463  Cary NC              1:151/139   ArenA
Paul Newton     9600
46-31-363973    Partille             2:203/221   STraight BBS
Bertil Jagard   9600
64-3-389-0898   Christchurch         3:770/140   Mirth Control [#1]
Daniel Ayers    9600
64-9-817-2868   Auckland NZ          3:772/480   Hitch-Hiker's
Jamie Walker    2400
64-9-445-0661   Auckland NZ          3:772/1000  PC WORLD-1
Chris Miller    9600
Rick Reaser
Atari 8-bit Editor
Current Notes Magazine

8-Bit Commentary

Recently I received my postcard acknowledging my resubscription to Atari 
Classics magazine.  Yes, folks, Atari Classics lives!  Publication is 
expected to resume within a month or two.

Meanwhile, Rick Reaser at Current Notes continues to deliver quality 
8-bit coverage in every issue, although CN has now been forced to move to 
a bimonthly (six issues per year) schedule.

Over at Page 6 in Great Britain (publishers of New Atari User), things
seem to be more desperate.  They are presently almost begging people to
add to their subscriptions or purchase merchandise from them as soon as
possible, in order to prevent a deathly cash crunch which isn't really
anyone's fault.  The untimely demise of NAU would be a low blow to all
8-bit users, as this publication has provided more quality coverage for a
longer period of time than we've ever experienced among 8-bit magazines in
the U.S.  Good luck Page 6! 

It's been a couple weeks now since I began my attempt to install a 1Mb
installation of the MEG130 upgrade by Newell Industries and now a product
of Fine Tooned Engineering.  I've managed to regain functionality of the
lower 64K, but my upgraded memory is too flakey to be usable.  Since I am
very used to having at least 128K in my 130XE, my system is rather
crippled for now, but I'm hoping to get everything working soon.  Mike @
FTe has provided helpful telephone support.  Maybe by the next issue
you'll be reading my report of the thrills of huge RAMdisks! 

Until next month,

16/32-Bit Computers Support Area
Thomas Main

The Persistence of Vision Raytracer

The Persistence of Vision Raytracer (POV-Ray) is a relatively new software
package that will transform your Atari computer into a powerhouse graphics
tool.  POV-Ray allows you to create stunning and realistic three-dimensional
images.  Even if you don't possess traditional artistic drawing skills, with
POV-Ray you will be able to create beautiful true-color pictures that have
perfect shading and perspective.

A Note About the Required Hardware

The POV Raytracer will run on all Atari computers, but because of the nature of
its output--24 bit true color pictures--real use is limited to those who own a
Falcon or an ST/TT with a graphics card.  Also, POV-Ray's method of rendering
images is very math-intensive, so a math-coprocessor will significantly
increase the speed of the program's execution and thereby increase its

What Is Raytracing?

Raytracing is a way of rendering pictures in three-dimensional space by
describing objects that exist in that space and the light sources that are
shining on them.  For example, when we look out into the night sky and see a
crescent moon, we see an object (in this case a sphere) that is only partially
illuminated by its light source (the sun).  If we were to trace the rays of
light emanating from the sun, we would see that some of them hit our object,
and thereby formed the visible crescent, and some were blocked by another
object (the earth) which would form the shadow on the moon.
This way of tracing rays of light and seeing which objects are illuminated and
which objects are not forms the basis of raytracing.  But raytracing is not
limited simply to lights and shadows.  Color intensity, texture, and reflection
also play an important part.

Let's bring our example down to earth.  Imagine putting a tennis ball on a
table and illuminating it with a desk lamp that you have placed directly
overhead.  If you view the tennis ball from the table's level, you will notice
that the top of the ball appears to be a brighter color yellow than the ball's
base.  The gradation in the ball's color from bright to dark yellow enhances
our depth perception and allows us to see the ball as a sphere rather than a
flat disk.  A raytracer uses the same technique of color shading to simulate a
three-dimensional object on a computer screen.

The texture of a tennis ball also determines how we perceive light reflecting
from it.  For instance, a tennis ball is relatively dull and fuzzy compared to
the smooth sheen of a marble.  If we were to replace the tennis ball in our
example with a white marble we would still see a gradation of color on the
marble.  But because of the smooth and lustrous texture of the marble, other
effects would become noticeable.  For instance, the marble's surface would have
a spot reflecting the light source.  This was unnoticeable on the tennis ball
because its texture allowed for the spot's absorption.  The spot of light on
the marble that reflects its light source adds a grater degree of realism to
our scene.  We can perceive the texture of an object without touching it
through this sort of visual information.  A raytracer uses texture information
to calculate the way light should reflect from an object.  As you'll see
shortly, all sorts of textures are already predefined in the POV-Raytracer,
allowing you to create very realistic three-dimensional scenes.

As a final example of how raytracing works, let's consider the idea of
reflection.  We have already seen how rays of light reflecting on objects of
different textures can influence our perception of the object.  Now let's
examine how direct reflections from other surfaces give an object a degree of
realism.  Let's replace the marble in our example with a pinball.  If we look
at our object (the pinball) we will see it as not only a sphere that has
shading and reflects a light source, but will see the reflection of other
surfaces upon its face.  For instance, we might see a representation of all the
other objects in the room wrapped around its shape.  The pinball acts as a
mirror of the space surrounding it.  Of course, because of the shape of a
sphere, the image is distorted.  A raytracer will mathematically calculate the
amount of distortion of reflected objects appearing on the face of a sphere
with a mirror finish.  It will then "map," or wrap the distorted picture,
around the sphere to achieve the illusion of three-dimensional realism on a
two-dimensional computer screen.

The Program

The Persistence of Vision Raytracer is a unique program in the graphics field.
As a matter of fact, it's text based!  That's right, unlike traditional
painting and illustration programs, the POV-Raytracer uses text-based input to
create its images.  Rather than draw with a mouse or graphics tablet, with the
POV-Raytracer you must describe the scene you are painting using a simple scene
description language.  The POV-Raytracer takes the information that you
provided through writing a scene description file and renders the picture.
A Note About Artistry

In recent years, much has been made of the theory that the two hemispheres in
our brain support different types of thinking.  It is said that the "right
brain" supports intuitive, creative, and artistic reasoning whereas the "left
brain" is oriented more towards analytical and rational reasoning.  Since the
POV-Raytracer uses mathematics and a computer programming language to render
its scenes, some of you may be inclined to see this application as
"left-brained."  Indeed, it does have a logical and straightforward structure
that can be intimidating to the "right brained" artist.  However, I prefer to
see this program as more of a marriage between the two different ways of
thinking.  It requires "left brain" thinking in the implementation stage and
"right brain" thinking in the design stage.  Therefore a symbiosis is achieved
that will, hopefully, improve the final product.

The Scene Description Language

POV-Ray's scene description language can be compared with a simple computer
programming language.  This may seem daunting to users who are used to a point
and click interface, but I assure you that the trouble of learning a few
cryptic commands will pay off when you see the quality of the scenes that you
can render with this powerful application.  And, although it will take some
time to master the language of POV-Ray, it is not that hard to start and within
an half an hour of studying the language, you will be able to render some
pretty good pictures.  Probably the best way to see what is involved in
learning to use POV-Ray's language is to look at an example:

#include ""
#include ""
#include ""

camera {
  location <0,2,-3>
  look_at <0,1,2>

sphere {
  texture {pigment {color Yellow}}

light_source { <2,4,-3> color White}

This is an example of a complete POV-Ray file that will render a sphere on your
computer screen.  Let's take a look at this file in detail.  The first three
lines tell the raytracer to use some predefined colors, shapes, and textures in
this scene.  Using these "include" files, as the are called, can be of enormous
benefit as they save artists from the trouble of defining these picture
elements for themselves.  The second part of the file specifies where the
"camera" should be located.  In other words, from what perspective shall this
scene be viewed.  Notice that the locations of the camera, sphere, and light
source are all given using three numbers.  These numbers are called a vector
and simply represent the object's location in three-dimensional space using an
x,y, and z axis.  Are you feeling nostalgic for your high-school days yet?  The
third part of the file specifies that the object you would like to place in
this scene is a sphere and that its color should be yellow.  And finally, the
location of a light source is given so that you may illuminate the object from
the proper angle.  I hope this has given you a taste of the POV-Ray scene
description language.

Since this a review rather than a tutorial, we'll move on.  But don't fear if
this seems a little cryptic to you, the POV-Raytracer comes with complete
documentation of all its features as well as a tutorial that will take you
through the creation of scene files step-by-step.  With a little determination,
anyone with a basic understanding of a three dimensional coordinate system and
a willingness to learn POV-Ray's language will be able to create beautiful
raytraced images.

Some of the Included Files

The POV-Raytracing package is a very complete program that comes with many
predefined textures and sample scenes for you to render.  There are far too
many to list here, but to give you an overview, take a look at some of these
textures that come predefined with the POV-Ray package:

Classic white marble with red veins
A grey blue agate
Pink granite
Basic Blue Sky w/ clouds
Luminous finish
Mirror finish
Glass finish
Brass texture
Gold texture
Bronze texture
Copper texture
Silver texture

Imagine being able to use all of these textures to form your scenes.  An array
of basic shapes is also included with the POV-Ray distribution.  You can use
these textures on spheres, cones, boxes, or a multitude of other geometric and
original shapes.

Combining POV-Ray with Bitmapped Graphics

Those of you looking to put a new spin on art you've already created with your
computer will benefit from POV-Ray's powerful graphics tools.  For instance, it
is easy to use an existing picture as part of your POV-Ray scene.  You can even
wrap your picture around a box, cone, or other object in your raytraced picture!

Other Options

The scope of all the tools POV-Ray has available does not allow for their
inclusion in this short review.  But POV-Ray has many features that are there
for the user to explore.  For instance, creating raytraced animations is
simplified because of POV-Ray's language.
Once you have created a scene, it is easy to render the additional frames
necessary for an animation.  A simple animation could be created just by moving
the camera in subsequent renderings of the same scene.  Use your imagination!
The Program's Distribution

The Persistence of Vision Raytracer was developed by a dedicated team of
computer programmers and graphic artists who support the program by making it
widely available to the public and who meet on-line regularly to dispense ideas
regarding raytracing and offer new scene files that artists from around the
world have created.  To the end of making the program available to a large
number of people, several versions have been created for almost every computer
platform.  There is a POV-Raytracer available for the IBM-PC and compatibles,
Apple Macintosh, Commodore Amiga, Unix workstations, and our own favorite, the
Atari.  The Atari version of the POV-Raytracer is identical in output to all
the other computer versions.  Also, the standard "include" files are the same,
allowing any computer user to take advantage of the predefined textures that
come with the package.  Another way in which the program has been made widely
available has to do with its distribution.  The POV-Raytracer is copyrighted
freeware.  This means that it may be freely distributed pending a few
restrictions that the creators of the program have made (such as the
distribution must be complete, it may not be modified and redistributed, etc.).
 This liberal attitude to the distribution of such a powerful graphics tool was
implemented by the POV-Ray Team (as the originators call themselves) in order
to make POV-Ray a standard in the computer graphics field.  I hope it will also
become a standard in your graphics work.  It has become a staple program in my
collection of quality software for the Atari computer.

Free-Net News Part II

CAIN Atari Fun Fest 94 Show Exhibitors

Exhibitor         : The 2600 Connection
Contact           : Tim Duarte
Address           : P.O. Box N664
                  : Westport, MA  02790
Internet ID       :
Products/Services : Atari 2600 bi-monthly newsletter.               

Exhibitor         : A A A Video Repair & Computers
Contact           : Doug Novak
Address           : 5538 Pearl Road
                  : Parma, OH  44129
Phone             : 216-845-6260
Fax               : 216-845-6260
Products/Services : Atari, PC, ICD, Panasonic, etc.  Repairs, sales,   
                    hardware and software.

Exhibitor         : CACUG (Cleveland Atari Classics User Group)
Contact           : Martin Quinones
Address           : 3201 Russell Ave
                  : Parma, OH  44134
Phone             : 216-398-3866
Internet ID       :
Products/Services : Atari 8-bit user group.

Exhibitor         : CVACC (Cuyahoga Valley Atari Computer Club)
Contact           : Don Crano
Address           : P.O. Box 9173
                  : Akron, OH  44305
Phone             : 216-376-7618
Fax / BBS         : 216-376-0885
Products/Services : Atari user group.

Exhibitor         : Dr. Bob + Bob Rakocy

Exhibitor         : Harry Dodgson
Contact           : Harry Dodgson
Address           : P.O. Box 19574
                  : Kalamazoo, MI  49019-0574
Phone             : 616-375-5809
Internet ID       :
Products/Services : Atari 7800 and LYNX developer.

Exhibitor         : FMH Games
Contact           : Fred Horvat
Address           : P.O. Box 493
                  : Chesterland, OH  44026-0493
Phone             : 216-729-0761
Internet ID       :
Products/Services : Atari 2600, 5200, 7800, 8-bit, Colecovision,       
                    ADAM, Aquarius, Arcadia, Channel F, Intellivision
                    hardware and video game dealer.

Exhibitor         : Fouch Software
Contact           : Jim Fouch
Address           : 1823 West 8th Street
                  : Erie, PA  16514
Phone             : 814-455-1294
FAX:                814-459-1808
Products/Services : Atari Mailing Manager ST

Exhibitor         : ICD, Inc
Contact           : Tom Harker
Address           : 1220 Rock Street
                  : Rockford, IL  61101-1437
Phone             : 815-968-2228 info   800-373-7700 orders
Fax               : 815-968-6888
Products/Services : ICD Link, ICD Jaguar Cat box, Adspeed ST,          
                    Star Battle (tm) Jaguar game, Atari hard drive
                    connectors and software.

Exhibitor         : It's All Relative
Contact           : Greg Kopchak
Address           : 2233 Keeven
                  : Florissant, MO  63031
Phone             : 314-831-9482
Internet ID       :
Products/Services : Photo CD, CD-ROM, Photo Show Pro, Art For Kids,    
                    It's All Relative View II, and Sound Lab

Exhibitor         : Jeff's Atari Outpost
Contact           : Jeff Morin
Address           : 17545 Madison Ave.
                  : Lakewood, OH  44107
Phone             : 216-529-1485
Products/Services : Everything Atari.

Exhibitor         : Majicsoft / Microcomputer Depot
Contact           : John Stewart
Address           : 348 Meredith Square
                  : Columbia, SC  29223
Phone             : 803-788-8177
Fax               : 803-778-2010
Products/Services : Atari ST/Falcon Software producers.

Exhibitor         : PCS
Contact           : Paul Plants
Address           : P.O. Box 469
                  : Washington, PA  15301
Phone             : 412-229-7378
Products/Services : Atari software, hardware, and magazines.

Exhibitor         : Spectrum Atari Group of Erie
Contact           : Dennis McGuire
Address           : P.O. Box 10562
                  : Erie, PA  16514-0562
Phone             : 814-833-4724
Internet ID       :
Products/Services : Atari usergroup, all Atari products.

Exhibitor         : Stortech
Contact           : Terry Stiglic
Address           : 15610 Madison Ave.
                  : # 102
                  : Cleveland, OH  44107
Phone             : 216-529-1999
Products/Services : Atari Desktop Publishing, MIDI and IBM hardware    
                    and software.

Exhibitor         : The Computer Shoppe
Contact           : Len Olenik
Address           : 297 Highland Ave
                  : Wadsworh, OH  44281
Phone             : 216-334-5205
Products/Services : Full line of Atari hardware and software,          
                    including Jaguar and LYNX.  IBM hardware and       
                    software sales.

Exhibitor         : Toad Computers
Contact           : David Troy
Address           : 570 Governor Ritchie Highway
                  : Severna Park, MD 21146-2925
Phone             : 410-544-6943 info  800-448-8623 orders
Fax               : 410-544-1329       410-544-0098 Fax Back
BBS               : 410-544-6999
Internet ID       :
Products/Services : Full line of Atari hardware, software, and         

Atari Classic Gaming Corner
Fred Horvat

    Here's something I down loaded from the Usenet last winter.  This will help 
you find all the treasures in the classic game "Pitfall".

                    * * * PITFALL MAP/SOLUTION * * *
                            by Thomas Clancy
 1          1
 6          5 1 2   1     3       2   34                LEGEND:
 #%-A%S*---A<%>F>--A<-A%-A>-S*---A<-A%<>%-*F*-F*--*F    # Starting Point
 <             %                                        < Tunnel Left
                                                        > Tunnel Right
                                                        % Dead End Tunnel
            45                       5  6 7      6      - No Snake/Tunnel
 *--A%F*--A%SSSF--F*-S*F---*S*---*-A%<-A>F>-F*--ASSF      Fire/Alligators
            <>                           %       <%     A Alligators
                                                        S Snake
                                                        F Camp Fire
               7                8      9          9     * Treasure
     %                                 >          <     The numbers show
                                                        which tunnels
                          1     11                 1    connect.
                          0    801                 1     ie: 1 to 1
 --S*SSF---*-A%--A%--*-*-AF%--A<<SF---*-*-*S*SF---AS        15 to 15
                          >      >%                <          etc;
     1              1 1        1        11   11    1
     2              2 3        3        45   64    6
          %                   %              ><
 There are 254 screens which "wrap" together. ie: Going in either
 direction will eventually return you to start. Simply read the map from
 left to right and descend when you reach the end of a line [remember to
 read the new line left to right]. If you chose to go left when starting
 out simply reverse this, start at the bottom of the map and read from
 right to left and ascend when you reach the end of a line, then simply
 continue reading from the right to the left for each line. One is not
 limited to traveling in only one direction, as a matter of fact one can
 solve the game quicker by traveling in both directions.

 There are 4 different treasures types with eight of each to be found for
 a total of 32.

 Bag of Money $2000     I have a more detailed map [ie: that tells me
 Silver Bar   $3000     exactly how many scorpions there are per tunnel]
 Gold Bar     $4000     but it would be impossible to reduce to ASCII
 Diamond Ring $5000     form without cluttering p on    Thomas Clancy
 an old cartridge and      1 Hunt's Lane
 send it to someone that   St. John's NF, Canada
 will use it - me! 8-)     A1B 2L2

 This file is copyright 1993 and is freely distributable. If you publish
 any portion please include the author's name.

 PITFALL is copyright of Activision, ATARI 2600 Copyright Atari Inc.

Lynx Support Area
Barry Cantin

Lynx News

Just when you thought you'd seen the last new title for the Lynx, we receive
a surprise from Telegames!  Two games have just been released that we have
been eagerly awaiting:  Bubble Trouble and Super Off-Road.

Bubble Trouble is about a research scientist named Travis who works in a
physics lab which concentrates on high-energy dense matter used to create
black holes for inter-dimensional travel.  Travis finds himself travelling
around the lab in a friendly bubble, which protects him from the dangers
around him.  His object is to collect radioactive deposits that will allow
him to return home.  The game is divided into five sections that travis must
explore, inside his bubble companion.  Naturally he meets with hostile
entities along the way, and can defend himself and his bubble with shots from
equipment he has with him.  Energy is a factor here, and must be conserved so
he can get from one level to the next.

Super Off-Road is a translation of the arcade game of the same name.  This
one was reviewed in one of the popular video game magazines back in March,
but the game is finally available.  No specific details available on this one

These games are "limited edition" releases, but no word on just how many of
each title will be produced.  They are not in the typical small card format,
but rather on a bare circuit board with a plastic block covering the EPROM --
as Telegames puts it, "prototype cartridge form".  Not much to look at, but a
new release is a new release...

These games can be ordered directly from Telegames USA at 1-(214)-228-0690.
This is a NEW telephone number.  Each game is $39.95 a piece.

CAIN Atari Fun Fest 94 Lynx Report

From: ah499@cleveland.Freenet.Edu (John Daniels)
Subject: Re: Lynx at the CAIN show
Date: Sun Aug 28 22:23:19 1994

I was at the CAIN fest with my kids and our Lynxes.  We were among the first in
the Lynx Up room and due to the fact that there was no overlap between our
collection and those of several other people that showed we wound up running
Checkered Flag between the 3 of us.  There were several others there that were
having a good time razing cities playing Rampage.  A fellow next to me had a
copy of Desert Strike there that he let me play with (not comLynxable) and I'm
suitably impressed to add it to my Want List.  Rampage has been added to that
list too (so what if I already have it for the Atari 7800 and the Sega Master

I was quite impressed with my first viewing of Wolf 3-D on the Jaguar and
a company (ICD) had a demo of a Jag game "Space Battle" with marvelous
gourad-shaded polygon ships that you controlled the rotation and scaling of.
Many ships with neat designs (the Castrator looks like a double edged axe head).
ICD also had the Catbox there attached to a Jag - must have been the Plus
model since it was driving headphones.

Many tables with carts for the classic Atari game machines were there too. I
resisted temptation several times by reminding myself that I need the money for
new Jag and Lynx games.  It worked.

I hope there's another next year.  I'll discourage my wife from coming and
bring another power strip for the comLynx room.   And try to have more
discretionary cash.  If the Jag takes off like I hope it will a bigger
facility than the Knights of Columbus might be needed.

                                                John Daniels

Lynx Summer Steal Deal Extended to Fall

The following Lynx Summer Steal Deal has been extended to at least
Fall 1994.  The original deal was only to the end of August, but you can
still order Lynx games from Atari at dirt cheap prices.

 Now there's NO excuse!

 Atari Corporation has a new summer deal everyone should enjoy...
 New low prices on almost every Lynx video game. By special
 arrangement with the factory, a large but limited quantity of
 60 outstanding game titles have been set aside especially for
 this special offer.
 Now and for a limited time, buy popular Lynx titles by Atari
 for as little as 14.99 each (SRP). Enjoy the fast paced action
 of Pinball Jam or an exciting whirl around the track with up
 to 6 ComLynx'd friends with Checkered Flag. Look for chilling
 answers to ghastly problems with Dracula The Undead for only
 $19.99 each (SRP). Beat incredible odds against an army of
 adversaries with Ninja Gaiden III for only $29.99 (SRP).
 In fact, NO specially reduced cartridge is priced any higher
 than $29.99. Most cartridges are less than $15.
 If you are tired of the same old thing that the other guys
 ram in front of your face, then ask your dealer for the system
 that's exploding with colorful excitement. Find out what
 head-to-head ComLynx gaming is all about. Spend your allowance
 on the system that leaves you change for lunch!

 Can't find the Lynx or great Lynx titles in your area?
 Call 1-800-221-3343 or 1-800-GO-ATARI toll free,
      Monday thru Friday; 9am to 5pm Pacific time.
 OR Write: Atari Lynx "Summer Steal Deal"
           P.O. 61657
           Sunnyvale, CA  94089-1657
 OR fax your order to Atari at 1-408-745-2088
 OR send a message from any online service through the
    Internet to CIS:70007,2363 or GE:ATARI
 Any way you do it... Get Connected... Get the Lynx!
 (limited time offer) 
 NOW $29.99
 TOKI                      WARBIRDS*

 NOW $19.99
 A.P.B.                    BATMAN RETURNS
 GORDO 106                 HOCKEY*
 NOW $14.99
 HYDRA                     ISHIDO
 KLAX                      KUNG FOOD
 LYNX CASINO*              MS. PAC-MAN
 PACLAND                   PINBALL JAM
 RAMPAGE*                  RAMPART*
 RYGAR                     S.T.U.N. RUNNER
 SHANGHAI*                 SUPERSKWEEK*
 XYBOTS*                   ZARLOR MERCENARY*
 * denotes multiplayer games. Atari Corporation reserves
   the right to correct typing errors or to change
   promotional pricing at any time without notice.

 Can't find the Lynx or great Lynx titles in your area?
 Call 1-800-221-3343 or 1-800-GO-ATARI toll free,
      Monday thru Friday; 9am to 5pm Pacific time.
 OR Write: Atari Lynx "Summer Steal Deal"
           P.O. 61657
           Sunnyvale, CA  94089-1657
 OR fax your order to Atari at 1-408-745-2088
 OR send a message from any online service through the
    Internet to CIS:70007,2363 or GE:ATARI
 Any way you do it... Get Connected... Get the Lynx!

Jaguar Support Area
Len Stys

Jaguar News


Alien Vs. Predator is suppose to go into production this week.  If it does
go into production this week, there should be mass quantities available
by the end of October, 1994.


Status of DOOM ports---Updated: Thu, Sep 8th 12:20am

JAG: Running very fast. We are doing this port in-house. Maps are
being worked on now. They will be the same maps. This is very
close to being finished. Out before Christmas.

Sega 32X: Like the Jag version. Sega is doing this one. Close to
being finished. No release date. 


INTERVIEW WITH: Shawn Green <> at id Software

(Editor's Note: The following is concerning why id Software is using a
 lower resolution for Jaguar DOOM)

LS:Other people think it is because Jaguar DOOM is a direct port from
LS:PC DOOM and special features of the Jaguar aren't used.

The portions of DOOM that were directly ported from the PC do not affect
the refresh. When we port a game, the refresh must be re-written from scratch.

LS:And finally, some people think that id Software is using a graphics
LS:engine that doesn't support the Jaguar's blitter chip.

Wrong. Don't believe anything you hear unless it comes directly from id. (Even
then it may change :)

LS:One last question...  In Jaguar DOOM, will it be possible to have two
LS:Jaguars in one house and two Jaguars in another house and allow all four
LS:systems to participate in the game?  Or will Jaguar DOOM only allow for
LS:four players if all four of them are sitting in the same room?

JagDOOM will only be two player. :(

  From: Mark Santora <>
  Date: Wed Aug 31 19:42:07 1994
Yet Another UPDATE from GEnie:The official Atari on-line resource!
-Mark "Stingray" Santora
 This messages if from a guy named Steven Horn, a EBX manager.
   NEW INFO!!!!!!!!!!
According to Gary Tramiel (I talk to him today) AvP is not in production as
 of 8/30 but is in the final stages. He added that the final version is MUCH
 HOTTER than anything seen previously. According to him it is much better
 looking than what has been seen in the mags or at CES. He said the street
 is the first week in Oct. rather than 9/22 that I posted earlier. I had a
 feeling that our list was dated but I posted exactly what I had in the store,
 and had a feeling it would be around early Oct. Hurray for me. It should be
 worth the wait. He's also sending me a video tape of the final version
 running. I'll let everyone know what I think.
  ******Kasumi Ninja Update*******
  The version seen at CES was the 16meg version. According to Gary Tramiel the
 final version will be 32 MEGS !!!!! New characters and moves have been added
 and maybe some new back grounds. The price for the cart will be $69.99. Not
 bad when you consider that MKII has a SRP of 74.99. If this one is as good as
 what i've seen then it WILL be worth it. You have to finish the end boss by
 using each character in order and chase him through a maze ( and the maze I
 saw rivals DOOM graphics )!!!!
  Well, that's the latest.....oh yeah...Gary said he was impressed with the
 amount of work ID has put into DOOM. It's an early Oct. cart as well. I asked
 him about the res and color and he said that Id is still playing with
 it...they might kick the res back up.
  From: (QAZ1111111)
  Date: Wed Aug 31 21:43:08 1994

AT&T dropped the 3DO and Genesis Voice Modem module stating their focusing
their efforts on "nuclear water polo league for the def impaired who have
recently seen Elvis with Bill Belichick at a Bon Jovi concert".

Maybe nobody was developing for it. But as we all know and love the JAG's
voice/modem module should be making it's way to us soon. Remembering CES
it seemed there were at least 10 games being developed for this feature.
That's 10 more than on any other game system and this is originality at it
finest. A selling point if you will.

I predict the Genesis and 3DO will eventually have to develop this module
to stay in pace. But it's going to be a least 6 months before there's one
game for it, by then the JAG could have a big lead.

I'm especially interested in the Space Fighting game (Name escapes me) that
will support up to 16 separate consoles hooked together, with each player
having their own star craft to explore in. This game sounds good to me in
concept alone.


  From: Marty Chinn <drknight@Garg.Campbell.CA.US>
  Date: Fri Sep  2 16:57:38 1994

        The two hottest Jaguar titles had to be Alien vs Predator and Iron 
Soldier. Alien vs Predator is still not completed but is near completion they 
say. They need to place the items and aliens and predators around the levels. 
Its 90 to 95 percent completed. They expect it to be done within a few more 
weeks and then released in September. Yes its taking a long time, but damn is 
it good. When you first start out, you can pick between either the soldier, 
alien or predator. 
        The story behind the soldier is, you are locked up in the 
brig for some reason that I have not learned, and the base gets invaded and 
everyone is killed but you. Your goal is to self destruct and nuke the area 
to rid the aliens and predator of the area and release the escape pod so you 
can leave. When you first start out, you will have nothing. No motion 
tracker, no weapons, no security access cards. Everything will be placed in 
various places and you need to have a certain amount of points to obtain 
higher level items. You get points by of course killing aliens and predators 
and face hungers. There is a catch to the scoring, your points awarded is 
determined how you killed the enemy. If you use a strong weapon, little 
points will be given, but if you use a weak weapon, you get more. They tried 
to make it a fair challenge and not too easy. At the beginning you will find 
a fallen soldier with a diary and that diary will help you figure out what to 
do. He will also have a shotgun with him that you will be able to get. One of 
the key items that you need to obtain to self destruct the base will be deep 
in the alien's lair and you might even run into the Queen Alien.They said 
they put a lot of effort into how the Queen Alien looks as kind of a reward 
for going so deep and far into the alien's lair. In the alien's lair, you 
will need to find the last item needed to self destruct the base which is in 
a guy that is being cocooned for the alien eggs.  
        The story behind the Alien is the Queen is on the Predator's ship and 
you have to bring her back to the lair. You start deep in the lair and have 
to work your way up into the Predator ship. The alien is fast but has limited 
weapons. It does have one good thing about it, it can travel through the air 
ducts. The soldier and predator can as well but this area will be infested 
with aliens. But when you're the alien, it will be empty and a transportation 
route for you. 
        The Predator is the opposite of the Alien. In this, you must capture 
the Alien Queen. You start in the predator ship and so on. He has the most 
powerful weapons and can even cloak. But if you cloak and kill something, you 
will get minimum points.
        There are many small details to this game which makes it even better. 
Face hungers will kill you if you don't shake them off immediately. All the 
aliens and predators will stay there when they are dead so in certain places 
you could just have a floor full of dead bodies. When you kill the alien, of 
course there is blood remaining.Those familiar to the movie know that the 
alien has acid for blood. When you walk over it, there will beminor damage 
but later on in the game you can earn armor that will protect you from in. 
There will also be three saved game slots, one for each character. I know 
this sounds bad and when I was talking to the developer I suggested they make 
it so the three slots could be used for any character not just one dedicated 
to a single character. He told me they never thought of doing it and that it 
could easily be done. He also asked if I thought people would like it that 
way, and as representing you as Jaguar nuts on the net, I said yes! Hopefully 
the change will go through. 
        Wow I know this is long, but I have to add my opinion to it. The game 
is damn good. This game alone would keep me satisfied with buying a Jaguar 
even if they didn't release any more games. I'm very impressed and it does 
live up to the hype. Many people talked about how realistic it was and better 
yet, that this game was better than most of 3DO. I even heard some people 
say, they haven't seen anything of this genre on the 3DO. The introduction 
and ending weren't there but they did have one intro screen and its a 
beautiful picture and it is on the video. 
        Iron Soldier is a mech type game in which you control the mech of 
course from the inside. Not only can you look left and right, and turn 
around, you can also look up and down. I watched myself walk over a tank. It 
was cool to walk around and destroy things and the 3D effect was good. There 
were at least 5 weapons. This will probably be the next hit, not next 
release, next hit on the Jaguar. 
        Kasumi Ninja was a very early version but as far as visuals go, it 
was very good and I couldn't ask for anything more. Both the characters and 
backgrounds were digitized. The characters were well animated as well. This 
is where it ends though. The play control is awkward and it was hard to 
figure out special moves. There are fatalities in the game as well. What was 
cool was the blood stayed when it landed on the ground. But there was also 
blood after every hit which was bad. The energy bar is unique. Its a sword 
and when you get hit, more blood appears on it and it also drips down. When 
the sword is full of blood, you're dead.
        For more reviews of Jaguar games, please request them but not by 
email. Request them in public, and I will post them on
        This concludes part 1 of Day 3 of the Chicago CES. I figured I'd put 
it in a few posts rather than just one huge post. 
drknight@Garg.Campbell.CA.US (Marty Chinn)
The Land of Garg BBS -- +1 408 378-5108

  Date: Tue Aug  2 16:36:59 1994

Summer CES Video for $7.00 ($10.00 priority)

The video contains Jaguar game video and several interviews.  It also
includes video on the 3DO, third-party game companies, and much more!

For more information, write:

(Editor's Note: I (Len Stys) received this video and if you are interested
 in getting a video, I recommend it.  I thought it compared really well
 to the AEO Summer CES video.)

  From: (Donald A. Thomas, Jr.)

   Choose you weapon and brawl with the notorious warriors
   of the big screen! Commission the Colonial Marine and use
   your weapons and your wits to destroy the base - and
   survive. Be an Alien and use your voracious instincts to
   defend the hive and rescue your Queen. Or play a Predator
   and use your grisly arsenal to acquire the ultimate
   trophy... the skull of the Alien Queen. Game features
   "miles"  of texture-mapped 3D corridors to explore and
   conquer. Detailed graphics with chilling stop-motion
   animation create ultra-realistic character likeness,
   movements and responses. Digitized SFX from the 20th
   Century Fox films bring graphic horror to life. Each
   character possesses his or her own arsenal and battle
   skills -- just like in the movies!
   [1 player] $69.99 (Atari/J9008) Release: 4th QTR '94

  From: (Liu)
  Date: Sat Sep 10 02:16:02 1994

One of my local TV news programs did a bit part on MKII and the "violence
in video games" when they segued to Atari and how a majority of their
games are "non-violent."  I can't remember the name of the guy that they
talked to, but in the background, on a TV or monitor, was AvP in all it's
glory!  Although the TV I was watching on was a old, puny, B&W Sony "tummy
TV,"  AvP was cooking!!!!!!!!!!  Extremely smooth.  Bobbing just like in
Doom.  Shotgun pumping also.  Part of what was shown was of the marine
walking through a door and then around a corner, when an Alien comes after
him.  The marine starts moving backward, shotgun firing away, while the
Alien chases after him.  The details were amazing, especially the texture
mapping on the walls.  The HUD was very nice as well.  You know it's
there, but in no way does it intrude.  It was just amazing!!!  I can't

Eric Liu

PS  For those of you in the SF area, it was on the KTVU 10:00PM news. 
Hope you got a chance to catch it!

  From: (David Yee)
  Date: Sat Sep 10 02:59:00 1994

        Saw some more screen shots of AvP tonight on the local news show
on channel 2 KTVU in the SF bay area. They did a news story on the game
rating or lack of it on the new games. They interview GamePro, they show
screen shots from MK II and Primal Rage. Anyway, then they interviewed
someone from Atari. I first thought he was Sam T. No, it was an Atari
spokesman I never heard of. Couldn't catch his name fast enough. In the
background was AvP running. Then they should close up of Zool and AvP.
Now my copy of the AEO video is at my friend's house, so I don't know if
this was on the AEO video. But the soldier's hands moves back and forth.
I couldn't tell if it was running off a cart and I didn't see fighting
with Aliens or Predators, but I didn't see the soldier collect a medikit
when he walk over it. Well that's all I could remember.

Jaguar Reviews

  From: (Kevin Haley)

Well, I had a chance to play Brutal Sports Football, so I thought I'd throw
in my comments...

Yes, graphics-wise, it doesn't look much more spectacular than what the
16bit systems can do.  However, the graphics are nice, the complaint that
they are not "64-bit" shouldn't imply that they are bad... because they're

When I read the reviews on this group, I expected some "unimpressive"
graphics, and a pretty lackluster game overall.  But I was very pleasantly


Playing by yourself doesn't do the game justice... find a friend to play
with you.  Two player "unfriendly" matches are a blast!  

It took me and my friend a while to get used to the controls, but once we
got the hang of it, it became quite enjoyable.  For those who have seen all
the bad reviews of BSF, I offer a dissenting opinion, with the addendum
that the game is much more fun when played with a friend.

My personal list of "the top 3 most fun Jaguar games"...

1. Tempest 2000
2. Wolfenstein 3D
3. Brutal Sports Football  (2-player mode)

My overall opinion on BSF?  It's a good game.  However, it's not worth the
high price.  Personally, I would buy it for even $40, but not much more
than that.

I would recommend the game for those who are into the "violent sports"
genre, especially for those who know they would be playing the game against
other human players 75% of the time.  This is definitely a "2-player" game.
Solo play doesn't do the game justice.


  From: (Augie Kuo)

I've had BSF for a couple of days now so here are my impressions of it:

Graphics:  People have said that they weren't really impressed with it -
           well, I wasn't really impressed with Cybermorph's graphics
           either or Tempest 2000.  I think the graphics are better than
           the current games out and I think any more detail would
           probably get the game an "X" rating when heads start rolling.

Sound:     Definitely doesn't rock like T2K but adequate.  Music is kind
           of cheesy-Nintendo-like but it doesn't distract from the
           action.  I would have liked to hear screams/grunts when
           people get stomped on or get their heads cut off but then
           again maybe some people would complain.

Documentation:  Describes stuff with no pictorials of the icons - maybe
           some advanced players can post their findings?  It's not
           really a big deal since you can find out which ones are
           which.  Maybe it was intentional so that advanced players can
           really stomp on beginners (hehe).

Playability:    Downright fun.  I've stopped playing T2K because it got
                frustrating and repetitive.  The two-player action is
                kind of slow in T2K but this one is a lot more exciting.
                The play is more like soccer, you kick/pass the ball to
                your offense to score a goal and you kick the ball away
                when the ball is too close to your goal.  The really fun
                part is the smashing/slashing game.  There are swords
                and axes which players can pick up and whomp on each
                other/the opponent while play goes on.  A player has a
                limited lifeline which goes down every time he gets hit
                with an axe, punched/tackled, slashed with a sword, or
                stomped on while on the ground.  Once it goes to zero,
                he gets decapitated.  The winner is the one with the
                most goals or chops off 6 heads of the opponent's 7
                players.  This is the interesting part because one guy
                could be scoring goals and the other is trying to kill
                him off.  Even if you have 10 goals more than your
                opponent, if he kills off 6 of your players, you lose!

Overall:        Cool game - definitely recommended.  It won't get oohs
                and aaah's for its looks but once you start playing it,
                your friends won't want to leave.  This may turn out to
                be a cult game like BallBlaster, MULE, etc.  There are a
                lot of elements to this game (especially with two people
                playing) that will make you enjoy it for a long time.


  From: (Augie Kuo)
  Date: Sun Sep 11 16:51:34 1994

I'd like to know how other people are playing BSF so I'm posting
some of my own strategies.  Basically the computer isn't a very
good opponent because it will continue to try to score goals even though
you're cutting the heads off of most of its players.  Since you win
outright when you kill 6 of the 7 players, trying to make goals only
puts your players in a weaker position to defend themselves from getting
stomped on and their heads cut off.  The real name of this game should
be BEHEADING RUGBY since there isn't anything football about it.  Anyway
the real fun of this game is playing with another player.

Basic strategy:  CHOP!  MAIME!  KILL!  Ignore the ball - if you have it,
                 get rid of it!

The goal is to kill 6 of your opponent's players - he can score as many
goals as he wants but if you do this first, you win automatically.  The
ball serves as a hindrance to you most of the time.  If it comes to you,
get rid of it because when you have the ball, you can't pick up weapons
and the shield.  Also people can tackle you then stomp on you if you're
carrying the ball which lowers your health.  The only time the ball is
useful is moving it so you can see other parts of the field (like
finding where a sword is) and giving it to your opponents so that they
drop their weapon/shield and you can tackle them, stomp them and grab
whatever they had.

When the ball first comes out, you can tackle your opponent's players
behind your player who's supposed to go for the jump ball.  Stomp on
him and switch to another player to help out the guy who your opponent
is stomping on (assume that your opponent is using the same strategy).
Try grabbing the weapons before your opponent does.  Use the ball to
make him drop whatever he was carrying and cut down his players that 
aren't currently under his control since they're sitting ducks.  The
reverse power up is useful if it looks like he's about to grab something
useful before you can reach it, like a bomb or a sword.  Axes are cool
to use on the guys guarding the goal since there are usually two of them
close together and the axe takes both of them out!

If you can make an easy goal, make it.  Also if it looks like your guys
are taking a beating, score a goal.  Your opponent drops whatever he was
carrying at the time and you line up again for the jump ball.  If the 
killing takes awhile, score some goals to pressure your opponent.  If
it looks like you're ahead on goals but low on players, HIDE them!  Try
to run out the clock.  The "radar" is useful in moving your players
away from your opponents.  He'll have to carry the ball to look for
you to stomp on and you can have a guy with a weapon ready to cut off
his head.  The goal is a nice place to hide inactive players since you
can't see them too clearly and your opponent would have to spend some time
to align his guy correctly to stomp on you.  

Anyway this is how my friends and I have been playing it so far and its
served me well so far.  I haven't used the fist or question mark powerup
too effectively since I'm not sure what they do exactly.  Anyone else
have some ideas?


Jaguar Messages of Interest

-From: (Alen Milkovic)
-Subject: Is the Jag better than PSX
-Date: Wed Aug 31 16:18:05 1994
-     A game developer explained the potential of jag`s 64-bit GPU
- What I can make of it is that the PSX is better if you use the
- default texture mapping routines. In other terms almost any idiot
- could make an impressive texture mapped game on the PSX. To make the
- same game on a jag you would need a really good coder. 
-  But on the other hand it I think it wouldn't help much being a wizzcoder
-  on the PSX cause of the hardware limitations of the texture mapping
-  device.
-  The games I have seen on the Jag (T2K, Raiden,Cybermorph) have not
-  used the jags potential. Well T2K is somewhat impressive having
-   the best 3d and color use i have seen in a game. But I think there
-  are almost no limits with the jag's hardware since the chips are
-  fully programmable. It will take a good deal of time before the
-  limits of the hardware cant be pushed anymore. It's much like the
-  old C64 that has pushed the limits beyond the obscene. But as I said
-  it takes time and lots of good coders.
-   The 3DO is no real hardware competition since its inept at
-                handling 2D graphics. (developers have serious problems
-                getting anything run on 60 fps)
-                The 3D handling capabilities are the same as
-                the Jags with default routines. (the jag is much faster!)
-   The PSX is real competition in Japan. THE PSX WILL OUTSELL THE JAGUAR
-   in JAPAN !!! (so what?)
-                       It has great 3D hardware
-                        It has great 2D hardware
-                       It wont make it big outside Japan before next
-                        X-mas.
-                        It will cost much.
-                        It has one big advantage above the jag,
-                        its CD-rom. 
-                        (more gfx and sound,but not FMV SQes i hope) 
-        I think the Jag will outsell the PSX in US. And if
-the Jag doesn't get it all wrong, it will outsell the 3DO in the US
-                The question is :
-                will the Jag outsell 3DO in the US ?
-                and
-                will the games on Jag be better than on PSX ?
-  I dunno, time will tell
-From: (Scott Miller)
-Subject: How difficult is it to remake classics?
-Date: Fri Sep  2 09:40:12 1994
-In article <>, ("Jeff
- Minter") writes:
-|> - I dunno.  I realize that the classic Tempest I did was not 100 percent 
-|> true, *but*, I didn't have to put it in, I wanted to, and I was going by 
-|> memories that were six odd years old.  However I have seen *so* much  
-|> bitching about 'oh classic version wasn't an identically perfect version 
-|> and there was no software version of the rotary controller' that I am no 
-|> longer convinced I should spend time doing classic versions in 2000 games 
-|> :(
-When I first read this I thought 'Oh no! That would be a shame!'.  But then
-I got thinking...  (Don't you hate when that happens?) 
-The problem I have with Traditional Tempest is that it 'felt' different
-enough that it didn't push my nostalgia buttons, so I had a kind of lukewarm
-reaction to it.  T2K is clearly the superior game.  So, for me, a 'classic'
-version should be as close as possible close to the original.
-But I apologize profusely if that is bitching, 'cuz I don't mean to bitch)
-But it seems to me that recreating all of the details of a classic game might
-be very difficult and time consuming.  If it takes as much effort to recreate
-the original as to update it, it may be better to leave it out entirely and
-spend the time on the next project. 
-But then again, Traditional Tempest was 95% of the way there, and it probably
-wouldn't have been much effort to get it all the way. (assuming access to an
-original).  And it would be *really* cool to have Defender/Stargate/D2K on
-one cartridge, so I'd love to see it.  
-Somebody should be able to scare up some originals for you... 
-Scott Miller, in the bowels of Bell-Northern Research   
-signature USES DISCLAIMER     Ottawa, Ontario, Canada       (For personal email:   
-Subject: :Checkered Flag and networking
-From: (Sal Manfredoni)
-Date: Tue Aug 30 23:55:00 1994
-Does anyone know if Checkered Flag for the Jaguar will support more than
-one player at a time? If so, will it support the modem and network
---Sal Manfredonia
-Subject: UPDATE 2!
-From: (Sal Manfredonia)
-Date: Sat Sep  3 00:30:00 1994
--> AT&T dropped the 3DO and Genesis Voice Modem module stating their
--> focusing their efforts on "nuclear water polo league for the def
--> impaired who have recently seen Elvis with Bill Belichick at a Bon
--> Jovi concert".
--> Maybe nobody was developing for it. But as we all know and love the
--> JAG's voice/modem module should be making it's way to us soon.
--> Remembering CES it seemed there were at least 10 games being
--> developed for this feature. That's 10 more than on any other game
--> system and this is originality at it finest. A selling point if you
--> will.
-It's a definite selling point. Many of the best games will use the
-modem--for instance, Doom, Club Drive, Ultra Vortex, and Iron Soldier.
--> I predict the Genesis and 3DO will eventually have to develop this
--> module to stay in pace. But it's going to be a least 6 months before
--> there's one game for it, by then the JAG could have a big lead.
-That's quite possible, if Atari makes all the right moves. They should
-really emphasize connectivity (both modem and direct networking) in
-their advertisements and such.
---Sal Manfredonia
-Subject: Re: Jaguar Game Release Disappointment
-Date: Thu Sep 15 08:11:22 1994
-This goes out to everyone, but Advertising is something i think atari
-should take a little more seriously.  They should use some of the things
-that worked in the 2600 Ad's.  Warner use some of the same people (kids
-for one of the repeat ad's) and everytime a new game came out they would
-have one of the club house members bash in with the game and all start
-fighting over who was gonna play and what they liked about it.  I
-remember how it invoked me and my friends to do sorta the same thing.
-Remember What Works Works!  Starting over and not using ideas that you
-have sitting in some Ad room on a shelf is stupid, take all of the Ad
-stuff from day 1 and look at it over again, and think and take ideas
-from every one of them and put it together into something new that would
-work with todays people!  :)  This is Atari's one chance to be #1 again,
-but they only have till Thanksgiving, after that it will most likely be
-to late to take control of the market it time for kids to get it in
-thier minds and thier parents to buy JAGUAR!  More Games and More Eye &
-Mind Catching stuff is needed NOW!
-Thank you for listening to my Rambles :)
-Jeff ( :)
-- 4Next GT BBS ( 72 Lines (All 16.8 - 28.8)
-- 714-956-4698 (16.8's)  714-956-8127 (28.8's)
-- Soon Telnetable! For More Info, Email
-From: (null pointer) (George Belle)
-Subject: Atari ads on tv -- too early?
-Date: Wed Sep 14 12:04:20 1994
-Ok, of course I'm excited that Atari is actually advertising... but does
-anyone else agree with me in thinking perhaps they should have waited
-a few more weeks before beginning them?  Maybe even a month?  If AvP is
-delayed at all, it will be the end of October before it's out.  I just
-think this may get even more people frustrated with Atari... but I guess
-it may establish more of a user base.  I'd just like to hear some opinions.
-From: (Michael S. Smith)
-Subject: Re: Atari ads on tv -- too early?
-Date: Wed Sep 14 14:45:47 1994
-George Belle ( wrote:
-: Ok, of course I'm excited that Atari is actually advertising... but does
-: anyone else agree with me in thinking perhaps they should have waited
-: a few more weeks before beginning them?  Maybe even a month?  If AvP is
-: delayed at all, it will be the end of October before it's out.  I just
-: think this may get even more people frustrated with Atari... but I guess
-: it may establish more of a user base.  I'd just like to hear some opinions.
-: George
-I agree. Why shows tv ads with all these neat games that aren't even out 
-yet? It's just going to disappoint people when they go into buy a Jag. I 
-think Atari should either wait until all those games are out (October?) 
-or just show the T2K commercial.
-From: Travis Guy <>
-Subject: Re: Atari ads on tv -- too early?
-Date: Wed Sep 14 22:32:02 1994
-Michael S. Smith <> writes:
->I agree. Why shows tv ads with all these neat games that aren't even out 
->yet? It's just going to disappoint people when they go into buy a Jag. I 
->think Atari should either wait until all those games are out (October?) 
->or just show the T2K commercial.
-The Cabbage Patch syndrome.
-From the early reports I've read, Jaguar "know nothings" are greatly impressed
-by the clips in the scoolteacher ad.
-Just wait until they see the AvP "attic" ad. Heh heh.

Jaguar Release Date Lists

  From: cu593@cleveland.Freenet.Edu (Alexander G. Falkenberg)
  Date: Fri Aug 26 01:01:01 1994

I gleaned these from our POS today.  As always, dates are subject to
change, but we all knew that.  For information purposes only. :)
Here we go:


Title                                   Company         Date
Brutal Sports Football                  Telegames       09/12/94
Dragon's Lair - CD                      ReadySoft       09/15/94
World Class Cricket                     Telegames       10/03/94
Alien vs. Predator                      Atari           10/10/94
Checkered Flag                          Atari           10/10/94
Club Drive                              Atari           10/10/94
Doom                                    Atari           10/10/94
Double Dragon V: The Shadow Falls       Williams Ent.   10/17/94
Troy Aikman NFL Football                Williams Ent.   10/17/94
Kasumi Ninja                            Atari           10/31/94
Space Wars                              Atari           10/31/94
Star Raiders 2000                       Atari           November
Tiny Toon Adventures                    Atari           November
Ultimate Brain Games                    Telegames       11/21/94


Re: BSF Football.  Seems Atari told Babbage's that only 1200 copies of BSF
were produced in the recent run, and Babbage's was not a part of that
distribution...  So, Babbage's will apparently be getting their first
copies of BSF in September...
FWIW. :)
Alex Falkenberg          |        cu593 @    |
_________________________|___________st7759 @ siucvmb.siu.edu______| 

 From: (Dimitri L)
 Date: Wed Aug 24 03:40:01 1994

Okay, this just came along as of CIS, and is the latest release list that
Electronic Boutique just got.  Thanks to Steve Horn.

#: 50815 S15/Jaguar General
    23-Aug-94  22:25:52
Sb: #EB Jaguar release list
Fm: Steve Horn 74461,637

  Here is the complete Electronics Boutique release list for the Atari
Jaguar as of 8-23-94:

----Alien vs Pred               Atari           9/22/94
----BattleWheels                Beyond Games    9/30/94
----Cannon Fodder               Telegames       9/30/94
----Casino Action               Telegames       TBA
----Air Car Wars                Telegames       9/30/94
----Club Drive                  Atari           9/30/94
----Commando                    Microids        TBA
----DOOM!!!!!!!!                Atari/Id        9/30/94
----Double Dragon V             Williams Ent.   10/30/94
----Dragon Bruce Lee            Atari           11/?/94
----Dragons Lair                Ready Soft      9/30/94
----Dungeon Depths              Midnight Soft.  11/?/94 to 12/?/94
----European Soccer Chall.      Telegames       9/30/94 (maybe sooner)
----Evidence                    Microids        TBA
----Flashback                   Us Gold         11/30/94
----Grunge                      All Systems Go  TBA
----Hardball III                Atari           TBA
----Hosenose & Booger           Asg Tech.       TBA
----Iron Soilder                Atari           11/?/94
----Kasumi Ninja                Atari           9/30/94
----Legions of the Undead       Atari           11/?/94
----Lester the Unlikely Dtmc                   10/30/94
----Lobo                        Ocean           9/30/94
----Military Might              Midnight        TBA
----Pinball Fantasies           21st Century    09/30/94
----Return to Zork              Activision      TBA
----Skid Marks                  Telegames       1/30/95
----Soccer Kid                  Ocean           TBA
----Space Wars                  Atari           TBA
----Syndicate                   Ocean           10/?/94
----Synergy                     All Systems Go  TBA
----Thene Park                  Ocean           TBA
----Tiny Toons                  Atari           11/?/94
----Troy Aikman Football        Tradewest       TBA
----Ultimate Brain Games        Telegames       9/30/94
----Ultra Vortex                Beyond Games    11/?/94.....this is gonna be
a good one!!!!!
----White men can't Jump        Trimark         10/30/94

 Here are the titles that my rep tells are are on the way:

----Checkered Flag                              10/01/94
----Demoliton Man                               11/?/94
----Assualt/ Covert Operations          11/?/94 to 12/?/94<<

Look at all those September dates!  Tal was saying we'd see a significant
number of titles in September...

Okay, with AvP going into production this week, and Atari reps telling
callers that the rollout is *still* scheduled for the first week of
September (waitaminnit!  A week away and it's still on?  Is this
Atari?)--well, things look not so bad.


Jaguar Commentary
Len Stys

Most of my commentary does little good unless the person reading it is
Mr. Sam Tramiel, President of Atari.  I have a better chance at winning the
$4 million dollar Ohio lottery than I do of Sam reading this commentary,
but I'm writing it anyway.  Why?  Because I play the Ohio lottery too.

There is no need to rush through the games to make sure that 30 to 50 games
are available for the Jaguar by Christmas.  If a game is rushed, features
may not be included in the game that could be a selling point next year and
the year after.

An example of this is Jaguar Checkered Flag.  This game would be incredible
if it included the feature of Jaguar networking and Jaguar voice-modem.
And in all honesty, I really don't care to see the game released without
these features.  How fun is racing around the track against drones in 1994?
Not as fun as racing around the track with your friend from across town.
And not as fun as racing around the track at an Atari show with several
other Jaguar players.

Atari--TAKE YOUR TIME AND DO IT RIGHT.  There are 7 Jaguar games available
now.  I will be happy if there are a total of 25 by Christmas, 1994.
This means Atari and third-party companies will need to release 18 games
between them.  This shouldn't be that hard to do.

I received my AEO Summer CES Video and a $7 video that was created by
180DEGREES.  I thought that each video had it strengths.  The $7 video
had better interviews.  It also had video of all the games.  The AEO video
had the direct video of games, Sam Tramiel interview, and Jaguar
commercials.  But I definitely got more moneys worth with the $7 video.
I would have paid $15 for the $7 video.

Atari made some new Jaguar commercials in June that Tal from AEO put on
the video.  Since I have a degree in Business (emphasis in Marketing &
Management) and I have studied advertising, I feel I can give my opinion on
what I thought of Atari's commercials.  My opinion is that if Atari wants
to sell more Jaguars, they should make better commercials.

The commercials looked like something put together for a video game
manufacturer that has a lot of money to waste.  They were more cute and
fancy than they were convincing.  I would expect such commercials from
Nintendo--not Atari.  The first commercial was "Video Game Marketing 101"
and showed a classroom teacher teaching bored video game marketers about
the Jaguar compared to other video game systems.  I have no idea who the
target audience is for this commercial.  It can't be children between the
age of 8 and 18.  This age range does not know anything about college
courses or marketing.  And they will not understand the point that the
advertisement is trying to make.

The second commercial was an Alien Vs. Predator advertisement.  The
problem with this commercial is that it focused more on the person playing
Alien Vs. Predator than the game itself.  Alien Vs. Predator is the first
game to really demonstrate 64-bit power through its high quality graphics
and sound.  Showing the graphics and sound is the only thing that should
matter in the commercial.  But the audience never really gets a good look
at the game in this commercial. 

The slogan "Do The Math" is not catchy either.  Besides, kids play
video games to get away from math and homework.  The last thing they want
to hear is video games and math in the same sentence.  If you look at
it from a psychological stand-point, it probably turns them off to the
Jaguar more than it turns them on.  The "Do The Math" slogan also does not
help convince people that the Jaguar is a true 64-bit system.  I was
arguing with a video game dealer that claimed the Jaguar had two 32-bit
processors and they are added together to make the Jaguar a 64-bit system.
I told him that he was wrong and he asked me then why do all of the ads
say "do the math"?

The "Marketing 101" commercial is being in use now.  And I question why
it is in use now.  Perhaps the commercial is being targeted at retailers
more than consumers?  In either case, it is advertising Kasumi Ninja,
Iron Soldier, Doom, and other games that are not available to purchase.
And they will not be available to purchase for at least another month.
Is the commercial creating suspense?  No, it just makes people upset with
Atari for advertising products that are not on the market.

Atari's customer relations is the best, Atari's producers and programmers
of video games are very good, but Atari's marketing department has needed
and still needs improvement.

If you are disappointed by the lack of games for the Jaguar, don't be
too disappointed.  There are several good things that came out of these
delays.  The first thing is that the game quality should be very high.
The second thing is that AvP, Kasumi Ninja, Club Drive, and Checkered Flag
are now going to be double the size of what was originally planned.  The
third thing is that the games will be receiving major publicity in gaming
magazines and television programs just in time for the Christmas shopping
season.  The fourth thing is that there will be A LOT of excitement over
the Jaguar because of all the games coming out at once.

You should also realize that making Jaguar games isn't like making PC 
games.  If there is a bug in a PC game, the game company just releases a
quick patch for it.  This cannot be done on a Jaguar game.  The Jaguar cannot
have any bugs in it when released.

The Jaguar is on its way to success.  But we can help get the games we
want for it by writing game companies.  I have included a list of popular
game companies and their addresses in the CAIN Newsletter Supplement so we
can all encourage them to make their games for the Jaguar.

Until next time--JAG RULES!

Len Stys, Jaguar Support Area

Head Organizer Show Report
Fred Horvat

    OK, the C.A.I.N. Atari Fun Fest '94 is officially over.  The show
went over better then anyone had expected.  Our official or best
estimate on the number of people exceeded 300 people!  Because we did not
charge admission, an exact count is unavailable to us.
    Well who was at the show?  The list of exhibitors is listed
elsewhere in this issue so I won't repeat it here.  The exhibitors
appeared to really get into meeting their customers face to face.
Some vendors did real well selling their products.  Others commented
that they did only fair.  All vendors did mention that maybe they did
not sell as much of their products as they would have liked, but the
public relations side of attending the show will help their business
down the line.  What is meant by this is they get to meet customers
and answer their questions on hardware and software.  The person
takes a catalog and now knows that the vendor is a great source of
information to them.  Maybe the person is just not ready to purchase
anything at the show, but some time later when they need more
information and are ready to purchase they now know who to contact.
    What was there to see and do at the show?  Plenty, but
unfortunately for me I did not get to see every display because I was
running the show.  What I did see I really enjoyed.  I guess I'll
start out with the user groups.  There were a few local user groups 
in attendance.  They were each given a free table to help promote 
their group and hopefully increase their membership.  Actually about 
half of the dealers were from out of state with the rest local to 
Cleveland.  Without dealer support at the show it really would not 
have been much to the show.  These are the people that are more "in- 
the-know" on hardware and software then the average user.  Just 
talking to them was a pleasure in itself.  Besides all their 
knowledge, they are the ones with all the great stuff.  You actually 
got to test products out before you bought them.  Its true that you can
do this at your local dealer, but how many of us still have a local 
Atari dealer?  Plus you got to see some of the newest releases and 
even some prototype products.  I happened to miss seeing 4Play's (ICD)
Jaguar game "Star Battle" demo.  Len told me about it after the show. 
I did get to see and play some prototype LYNX games.  One that comes to
mind was "Marlboro Challenge" which was a Paris to Dakar motorcycle rally
type race game.  Some newsletter publishers were in attendance and they
handed out free issues of their newsletters.  We also had from the past
an Asteroids stand up arcade game and a 2600 kiosk for folks to play.
The main attraction of the show was obviously the Jaguar.  Atari Corp
was generous in giving C.A.I.N. three Jaguars and three Tempest 2000
cartridges to demo and raffle off at the show.  Besides the three
Jaguars to try out on the C.A.I.N. tables there were about 5 others
    So from going from one table to the next you were able to try out
all the Jaguar games that are available.  At certain times in the day
you could hear Wolfenstein 3D's music playing on eight Jaguars at once.
The Cleveland LYNX-up started out slow but around 2:00 there were about
a dozen people ComLynxed-up in the front room and having a great time.  
This I really wanted to be a part of but time did not permit it.
    All of the dealers went out of there way to pitch in for door
prizes.  We had an awesome collection of items on the table to give
away.  Again a list of free door prizes is listed elsewhere in this
issue.  We tried about every half hour to give a door prize away
starting around 12:00.
    My observation on what type of crowd we had is best described as
a curious one.  Curious about the Jaguar and the world of Atari.  The
Jaguar brought the largest percentage of the people to the show
without a doubt.  The final week before the show most phone calls I
received were from people interested about the Jaguar and what was
going to be on display for the Jaguar.  Plus some people thought
Atari was out of business or Nintendo had bought them in the 80's and
so on.  The show really opened the non-Atari community's eyes wide
open.  Three dealers I recognized attended the show.  They were totally
dumbfounded that there was this much enthusiasm for the Jaguar!
They were surprised that Atari still made computers and people use
them!  A couple of days later I contacted a dealer and he decided
after what he saw at the show to set up a Jaguar to demo.  He put
Tempest 2000 in the Jaguar and set the unit next to the 3DO.  After
the show they were not too amazed to see that they had people in line
to play the Jaguar and the 3DO went untouched.  Another dealer
commented that "Gee I wish that Sega or Nintendo would do a show like
the C.A.I.N. Atari show".  And this is a guy who went to Summer CES.
At the 1:00 - 2:00 hour the hall was so packed I couldn't get from the
front to the back to the front so I ended up going through the back door
and around the building to get up front.  The hall size otherwise was
just about the right size for the number of dealers and spectators.
    Well I'd like to thank Sandy Durisin, Barb Gollini, and Michele 
Horvat for running the concessions.  They did a great job and the 
food was great too.  I'd like to thank Dennis Roff for handling the 
Jaguar raffle table and to Robert Lai for standing in traffic with a 
Fuji flag to help people find the hall easier.  Also I'd like to 
thank the dealers, user groups, newsletters, developers and to all 
the spectators for attending the show.  Most of you may not have 
known this, but the dealers went well out of their way to help 
advertise the show.  Many spectators heard about the show from their 
dealer.  Toad Computers actually sent out two weeks before the show 
about 200-300 post cards to the tri-state area stating that they 
would be at the show and giving $2.00 off at their table.  One 
problem in the way was the U.S. Postal Service.  I received my post 
card two full weeks after the show!  So it took one month to mail 
something first class from Maryland to Ohio?  Well hats off to Toad 
Computers for their effort!  One final thanks goes out to Don Thomas 
and Atari Corporation for supporting our show by sending us three 
Jaguar units and three Tempest 2000 game cartridges to give away and 
to raffle off.  Atari's support really made the difference in turning 
a good show into a great show.  It did not matter that this was our
first attempt at an Atari show or not.
     People complain that Atari does not spend enough money on 
advertising.  Well, if you think about it for their cost of the 
Jaguars and games for our show they hit 100% of the audience that 
they wanted.  What would it have cost to hit the 300+ Jaguar audience 
on a nation TV advertisement?
    Personally I learned a great deal on how to put on a show.  There
are  a few area's that needed improvement.  After how well this one
turned out it definitely looks as if C.A.I.N. will have another show
next year.

CAIN Atari Fun Fest 94 Responses

The following messages were taken from Part-Time BBS: 216/582-1196

Message: 102 (#12334)
  Title: Fabulous Fest!!!!!
 Author: Mr. Haney
     To: All
 Posted: Sun  7-Aug-94 at 11:43:00pm
Replies: 0

 Ok. IT WAS FANTASTIC!! You should have been there indeed. It was
Disney like.. I just can't describe it any better. There is no known
noun or verb to make it clear to those who missed it...

 Yea, I know. I am in 40col. Making the adjustment to the COmm software
that I have for 2400 baud. Hey, this is ok. It is how WE all started out.

Now for the BIG THANKS! Thanks to Len, Mark, Fred,..
ICD, Triple AAA, Toad, C.V.A.C.C.. Computer Shop, Relative,(They have
the CD stuff as well as TOAD)..

Jeff's Outpost and the many others who showed up. It was just

To all who made it happen: BIG THANKS!

 My apology's to anyone who I did not get to talk in great detail about our
own user group. It was really hard to concentrate with all that was
happening in the K&C hall..Big Thanks to them for hosting it. I loved the
Pizza! This was a big time for the Atari users in the Cleveland area.
If you did not go, then you missed all the real fun. I could not sit
still. There were:

 Xl's/Xe's and 2600'rds
 CD ROMS and Classic Games.

 The Door Prizes and Inovations!

 T.G.I.A...! If you want to know what that means call me!
 Thanks Russ for starting us out in the wee hours of the morning. By
the way, you won a prise in the raffle drawing. But, you had to
leave. You had to be there to collect it, (Hey, we tried but
rules are rules).
 Also, Washired won on the raffle.
 Sorry about that VAC! I just can't thank everyone enough..

 *** Mr. Haney ***

(102/175+) C.A.C.U.G.: 

Message: 103 (#12335)
 Author: Mr. Haney
     To: All
 Posted: Sun  7-Aug-94 at 11:56:00pm
Replies: 0

 Yes it was Fab-U-Luss!! Atari Fest 94! We felt the power and have

 'This is 8-bit country'..quote
 from an IDC Rep. There were alot
 of great deals. VAC got the best.
 Yea, somehow he always does it.
 $12.00 for a was one of
 those 'shady types' that wander
 around computer shows. He tried
 to sell me a mint-condition Sega
 system..old style. I declined.
 I missed that one deal no dought.

 There was so much Used and 'NEW'
 equipment at the Fest that I felt
 that I had gone on vacation again.
 I missed seeing AT/COM, yea. I
 miss ya Dud. We inherited some
 ideas from me sometime.
 Geez, we were there only for about
 6 to 7 hours and it was JAG that
 really made me stoned! The system
 is just beyond belief. Those who
 won one of Jag systems in the
 Raffle were indeed to LUCKY!

 Oh yes, next time I will bring

  8-Bytes the father and mother of

 :) Mr. Haney :>

(103/175+) C.A.C.U.G.: 

Message: 104 (#12336)
  Title: Vision 3000
 Author: Mr. Haney
     To: All
 Posted: Mon  8-Aug-94 at 12:32:00am
Replies: 0

 The Fest was a better Idea. Yes, it was the best. C.A.C.U.G. was
present and accounted for indeed.

 But where can U go from here? Hey, anywhere we what to go. C.A.C.U.G.
is a good Idea for the use of the old 8-BYTE. Don't let your 8-BYTE
sit in the closet collecting dust. (You'll Sneez to much!) Get it out
and go to a User-Group meeting of some type.
 Really, There was alot of interest I noticed for the 8-Byte. There
were many people who expressed an interest in the 8-Byte, But, they
claimed to be left out without a group centered around the 8-bYTE
computer. Understandable. Now I know that there are lot of 8-BYTE
people out there. That is fact that presented it's self to me at
the FEST. However, can we innovate and leave us alive it the 64 bit
world? Humm..I think this stuff is still useful. We must innovate it
a little. There were 'hints' of this by the ICD REP at the show. He
spoke very highly of BOB PUFF and those New Guys..FINE TUNED.

 There are at lest 3 8-byte user groups in Cleveland. Noah 8 over
at 3-aaa, (Passive?), C.V.A.C.C and use C.A.C.U.G people. The key
to all of this of course is a  practical use of the 8-BYTE. Yes,
there is still alot of unexplored computer landscape for it. There
may even be a sort-of a PHOENIX like hardware production if anybody
who cares reads this message. They should have never stopped making
the 8-bit...said that once before did I?
 .. Mr. Haney..

(104/175+) C.A.C.U.G.: 

Message: 105 (#12337)
  Title: FEST II
 Author: Mr. Haney
     To: All
 Posted: Mon  8-Aug-94 at 12:45:00am
Replies: 1

 The Fest was a GREAT. Yes, you are getting sick of me talking about it
are you? Not me!! There were some real good ideas put into this
opps! THIS..SHOW. Next one should last of at lest 2 days. The Hall
should be 'Bigger'. Why do i say that? Well..There was so much to
see and do of course. Will it be alot ..lot bigger we shall see. There was
something that was GENIUS about this. Must be those Collage boys playing
around again. EH? How about it LEN?

 Humm..2 days of Atari Festing, GOd, I love the thought! The very Idea.
We would have a weekend of nothing but computers..without WINDO's. For
that WINDOW' SUCKS..Quote from an x-Atari user.

 Yes. That would be nice..more space and lots of time. It just
did not last long enough JOHN P.!

 (: Mr. Haney and the PIG :]

 'What ever your read, it is Better
  Backwards. You know how it will
  end.'.. From the HighTeck Holy
  Book.. CHpt. 8.vs. 120

(105/175+) C.A.C.U.G.: 

Message: 106 (#12374) - Reply to #105
  Title: FEST II
 Author: Aslan
     To: Mr. Haney (Recvd)
 Posted: Mon  8-Aug-94 at  3:43:00am
Replies: 1

Well I made it out there, had fun.  Met Joe Pallendino and some strange guy
with glasses who said his name was John something or other :-)
Actually it was fun seeing those old 2600 games again (makes me want to
pull mine out of the closet again) and seeing what the new stuff was.
To bad I missed meeting Mr. Haney.  

(106/175+) C.A.C.U.G.: 

Message: 107 (#12377)
  Title: Thanks
 Author: Len Stys
     To: All
 Posted: Mon  8-Aug-94 at 11:55:00am
Replies: 1

Thank you all VERY much for attending.  I am glad that everyone had a
great time.  Something like this really needed to happen in Ohio and I'm
glad that Fred, Mark, and myself were able to organize it.

One company that people forget to mention to thank is Atari Corporation.
They really showed support by giving us Jaguars to demonstrate and then to
raffle.  The show would not have been as much of a success without Atari's
support of the show.  A large number of people there came just to see the
Jaguar 64-bit system.

A couple of things I found out by the registration forms was that MANY
people want more information about user groups in the Greater Cleveland
area.  They don't belong to one, but they would like to belong to one.

Another thing is that one of the Tempest 2000 winners bought a Jaguar from
one of the vendors at the show.  I'm sure if the others didn't already
have a Jaguar to play Tempest 2000, they soon will have one.  :)

Thanks for coming.  I really had a lot of fun.  I enjoyed meeting all of
you and as soon as I take care of some things and get my car fixed, maybe
I can attend some of your meetings.


(107/175+) C.A.C.U.G.: 

Message: 108 (#12422) - Reply to #106
  Title: FEST II
 Author: Mr. Haney
     To: Aslan (Recvd)
 Posted: Tue  9-Aug-94 at 12:27:00am
Replies: 2 [> Edited <]

 Yea, you should fire it up..the 2600 games. I really loved seeing
them too. That was C.V.A.C.C Prez. who had that going. He was the Guy
with the HAT. By the way, in case you did not know, the Sega Gen.
Controllers will work with the old 2600 games. Try it if you
get the is an interesting experience.

 I was there all day..should have run into me at lest once..but there
were alot of people there. I was running all over the place looking
at stuff..(Could not help my self).

 I talked and talked to alot of people..and was dizzy by it all.
If I talked to you I don't quite remember it. Hey, sorry it was
just to much for me to handle.

 You did talk to Joe. He is our resident Genius hacker. He can
put anything together that is broke. It fact, the very modem
I am using, (2400 b.p.s.) was fixed by him. Russ Gilbert is
the other guy you might have met. He is other G.H. type..and
has written some Super programs for the 8-bit. To bad he missed
his raffle prise. :) <-Big Grin>
 ** Mr. Haney..and minus the PIG

(108/175+) C.A.C.U.G.: 

Message: 109 (#12423) - Reply to #107
  Title: Thanks
 Author: Mr. Haney
     To: Len Stys (Recvd)
 Posted: Tue  9-Aug-94 at 12:58:00am
Replies: 0

 WE bought a whole lot of STuff.

 The Jag was outstanding. I would have bought one but I was to busy
having FUN.

 BETTER.. now for the SOAP-BOX:

 If there is one feeling about Atari that I have had all along
it is that you can have fun with this computer type system. Yes,
I know you can play games on the I.B.M'ed. I know that Apple has
a real catch on the educational end. But with the Atari, you can
have fun with all the work. I find it REAL interesting that you
can emulate Atari 8-bit games on the 486, of course it takes a
486 to do it..! Someone in the I.B.M.'ed world liked Atari. The
Falcon was doing the same thing at the Fest. Micro had it running
8-BYTE games. Of all the games.. really, DONKEY CONG??? (I Cringed!)

 Geez, we at C.A.C.U.G. could have provided a better game no dought.
 Off the SOAP BOX now..

 You are LEN always welcome to our meetings..if you have any interest
in the 8-BYTE. Do you still have one? No matter.. You must have had one
at one time or other. Remember: We have NO Fees or Dues. You just
come when it is posted here. The meetings always happen the 3rd week
end of the month. We will be 'Roving' to 'Washired's' house for the Next
meeting. Please come if you can. I am not yet sure what the subject
will focus on in Sept. But I can tell you it won't ever get boring.

 Mr. Haney and Mrs. Dougles

 Fest 95' yea..3 days of GRAPHICS
 PEACE and MUSIC. *-0 (Guitar)

(109/175+) C.A.C.U.G.: 

Message: 110 (#12453) - Reply to #108
  Title: FEST II
 Author: Aslan
     To: Mr. Haney (Recvd)
 Posted: Tue  9-Aug-94 at  1:34:00am
Replies: 1

I was only there from 10-12, I had to run off for work.  You might have
seen me, I was the one with the hat (the big black cowboy hat that is).
Now all I want to do is get Narnia Up again.  Any ideas where I can get a
good system for $300 or less? 

(110/175+) C.A.C.U.G.: 

Message: 111 (#12454) - Reply to #108
  Title: FEST II
     To: Mr. Haney (Recvd)
 Posted: Tue  9-Aug-94 at  7:34:00am
Replies: 1

Mr. Haney said it all. I had a great time, but I just tire out too quick
to stay for the raffle.  Ok, it's killing me.  What prize did I miss?

(111/175+) C.A.C.U.G.: 

Message: 112 (#12455) - Reply to #110
  Title: FEST II
     To: Aslan (Recvd)
 Posted: Tue  9-Aug-94 at  7:36:00am
Replies: 1

Aslan, You are one big clown. I saw you but didn't know who you were. 
Missing you would be like missing the side of a barn.  No offense.

(112/175+) C.A.C.U.G.: 

Message: 114 (#12487) - Reply to #111
  Title: FEST II
 Author: John Polka
     To: RUSS GILBERT (Recvd)
 Posted: Wed 10-Aug-94 at  4:10:00am
Replies: 0

You missed whatever was left on the d00r prize table when your name was

(114/175+) C.A.C.U.G.: 

Message: 117 (#12582) - Reply to #115
  Title: thank-you
 Author: Joseph Pallendino
     To: John Polka (Recvd)
 Posted: Thu 11-Aug-94 at  2:02:00am
Replies: 1 [> Edited <]

  I haven't had time to try the wireless joysticks.
  I've been trying to seal my garage roof for the 4th time in 5 years.
  I'll let you know my thoughts on the wireless joysticks as soon as I
have time to check them out.
  I had a fine time at the Atarifest & hope to attend another soon.
  Don't spend that donation I gave you in one place.  I appreciate the
ability to post things I have for sale & occasionally download a shareware
program through your BBS.  This is what the donation was for.

(117/175+) C.A.C.U.G.: 

Message: 124 (#12725) - Reply to #123
  Title: 2400 baud & Omnicom
 Author: Mr. Haney
     To: Joseph Pallendino (Recvd)
 Posted: Mon 15-Aug-94 at  1:29:00am
Replies: 0

ok. I am on vacation all this week. If you want to come by say, Tues. or
Wed. I should be around. I have to get the SX212 back to VAC, I'll
be doing that tomorrow or sometime this week. I have been fooling with
Sparta Dos alot. I can see why so many people like it so much. No
matter how many times I hit the reset key it is still there in memory.

 I think VAC will really enjoy those books that you bought, especially
the Sparta one. We were lucky that ICD REP. had them on hand.

 I really enjoyed talking to the C.V.A.C.C. people. Thanks to the
ANDY, we came away with some really nice PD demos.
 You do know that I am using the 2400 baud modem you fixed. To think
that you pick out the problem and now I am putting it to good use. I
have not had any problem with it at all. We will have to look at that
little modem software that VAC had the outputs 80col. That looks a
little better than OMINCOM.

 Yea, I think I know why RUSS like the Sparta so much.. The Fest was
a real boost for us. Well, got to go. Have alot of exploring to do
with the DOS. I have another game in mind as well..

 (( MR. Haney ))

(124/175+) C.A.C.U.G.: 

Message: 162 (#13151) - Reply to #161
  Title: POWER
 Author: Mr. Haney
     To: Aslan (Recvd)
 Posted: Sun  4-Sep-94 at 12:07:00am
Replies: 1

 There where lot more that just 300..that was an official count of
the registered vender and Atari People I believe. There were people
coming and going all day lot through the doors. I never counted
but I saw alot of people all day long. I would bet that the number
was more like close to 7 to 8 hundred all told. This was of course
considering it was a one day event and the location. It was a bit
out there in Urban land. No dought if it had been closer to Cleveland
or a more congested area it would be larger in attendance. It was
great success to those who still have an interest in the computer
system. A real shot in the arm. You know, I think I have a picture
file of you lest it is of some fellow wearing a cowboy
hat..say: HOWDY

 [[ MR. HANEY ]]

(162/175+) C.A.C.U.G.: 

Message: 166 (#13158) - Reply to #162
  Title: POWER
 Author: Aslan
     To: Mr. Haney (Recvd)
 Posted: Mon  5-Sep-94 at 12:38:00am
Replies: 1

Yeah I can't believe I drove all that way to look at Atari's, but it was
fun.  Speaking of that hat, it make a great identifier when meeting
someone. I wore it to the TRO/Narniapik-a-nik and everyone was able to
find us by looking for the hat <g>

(166/175+) C.A.C.U.G.: 

Message: 168 (#13167) - Reply to #166
  Title: POWER
 Author: Mr. Haney
     To: Aslan (Recvd)
 Posted: Tue  6-Sep-94 at  2:36:00am
Replies: 1

 I can't believe that VaQ and I found anything at all..and we were not
wearing any hats! The one major thing that impressed me at the show
was the CD stuff. I forget just who it was that had a Falcon running
the CD stuff but was Fantastic. Toad had tons of CD stuff in their
booth. We had our little 8-bit setup right across from them. It
was funny really. We 'Borrowed' some PD demo's from the C.Valley
people ..(Poor 8-Byter that we are), and many of those who passed
by us were stunned that it was an 8-bit graphic machine!

 I had more than one person ask me what machine it was that we
had setup..When I told them it was an XEGS they had to look again..!
Of course it could not match the CD stuff..but, it was interesting
to see the 'RAW' graphics running away with some people..

Why oh why did they stop making these machines I really do and don't hat's off to those who put so much time into
it for so little reward.

 You are you know welcome to the meetings..'Hat and all'.

 Mr. Haney at 2400.2 baud..the pig died by the way..

(168/175+) C.A.C.U.G.: 

                           <<   Computer Shows  >> 
                              Updated: 08/30/94 
To include shows (preferably shows that include Atari products), 
for the Cleveland Free-Net Atari SIG's Show list and the CAIN newsletter, 
send the show's name, date, location, and any additional information to  Please address the e-mail with the subject 
"Computer Show".  The following information is correct to the best of our 
knowledge.  However, we cannot guarantee its accuracy.  Corrections and 
cancellations are therefore requested. 

|Shows at a Glance| 
|        Name                    |     Location             |  Date    | 
|1. Atari PowerShow International|Freiburg, Germany         |09/23/94  | 
|2. 5th Elmshorner Computerage   |Elmshorn, Germany         |10/29/94  | 
|                                |                          |          | 
For more information on these shows, please consult the Atari SIG on the
Cleveland Free-Net (telnet to or
Once connected to the Free-Net type 'Go Atari' to get to the Atari SIG.

In addition to show information, the CAIN newsletter would like to print
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                               << Voting Booth >>

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General Information of Need

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For full details on contributing to CAIN, please check out the "CAIN Online
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THOUGHT OF THE MONTH: A shake-up at the Cleveland Free-Net soon?  Could be...
   [C]entral [A]tari [I]nformation [N]etwork Newsletter  Sept. 15, 1994
   Copyright (c) 1994 All Rights Reserved                No.006
Central Atari Information Network (CAIN) Newsletter is produced by Cain
Publishing and is no way affiliated with Atari Corporation.  CAIN Newsletter
editors/staff produce this publication on a volunteer basis strictly to
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affiliates.  Permission to reprint articles is hereby granted, unless
otherwise noted.  Reprints must include: Name of article, author's name, name
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the next issue.
Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS, MultiTOS,
NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari Portfolio,
Atari 400, 800, XL series, XE series, and the Atari Fuji Symbol are all
trademarks or registered trademarks of Atari Corporation.  The "Free-Net"
name is a Servicemark (SM) of the National Public Telecomputing Network
(NPTN).  The Free-Net "FreePort" software is copyrighted by Case Western
Reserve University.  FreePort is a registered trademark of Case Western
Reserve University.  All other trademarks and identifying marks mentioned
in this issue belong to their respective owners.

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