Atari Graphics & Arcade Game Design
By Jeffrey Stanton with Dan Pinal
Contents Cover Front Matter Preface Chapter 1. Graphics Modes And Color Registers Chapter 2. Display Lists Chapter 3. Character Set Graphics Chapter 4. Assembly Language Applied To Game Design Chapter 5. Player-Missile Graphics Chapter 6. Vertical Blank & Display List Interrupts Chapter 7. Games That Scroll Chapter 8. Raster Graphics & Sound Chapter 9. Advanced Arcade Techniques Chapter 10. Game Design Theory Appendix A. Useful Peeks and Pokes Appendix B. ATASCII Character Set Appendix C. Assembler Comparisons Appendix D. Binary File Loader Appendix E. Source Code for Chapters 3 & 5 Index About The Authors Back Cover Software Archive
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