deXSYJOYSTICHPOSPPLAYER0IMAGE1PFILLER1FILLER2BUFFERMISSILESPLAYER1PLAYER2PLAYER3PRIOAv@@A2B2Hc@@    * **! A@ A ! A  D:MOVE1.SAV& DISK 30..ADJUST HORIZONTAL & VERTICAL COORDINATES 6-%6-%$ 6-&6-%$ 6-%$  6-&6-%$  6-&6-&$  6-&$  6-%$ 6-&$$MAIN LOOP# F:,67,.# A"XB + A+-@A(;( @:7,,? B&bSETUP ROUTINES FOLLOW:" B"MISC. INITILIZTION. +@.SET GR. MODE BEFORE PMG SETUP! BPMG SETUP B DRAW PLAYFIELD0 B00PLAYER COLOR AND SCREEN POSITIONR$MI(AWHAT NUMBER WOULD YOU LIKE TO POKE INTO THE PRIORITY REGISTER?MC?(7WHAT SPEED WOULD YOU LIKE FOR THE PLAYER? 1, 2, 3?C'MISC. INITIALIZATIONB'*6-A26-B2H'6-@*$*PMG SETUP ROUTINE*BB;@,;+P:C:,'A$,%@,$A$&C:,&@,+GG;A,;A(,;A(,;A(,;A(,;A(, +6.>:,+67A,.>:, +67@,.%+! 6.6.6.6.!6.*+;@,4+--@@")67<,.>:,- H+DBByC:,'AVDDTELL ANTIC WHERE START OF PM MEMORY ISM+(AY@F(DOUBLE LINE RES.R+#B2w@#TURN ON PMGf+ #,$$,110,0,0,28,28,8,28,58,89,24,40,76,68,68,0,0,0.DRAW PLAYFIELD.'0@@@'@.',@ '/@@@ .; @/@`@5)@;/@y@5.$2##SET PLAYER COLOR AND POSITION26-@R26-@2A@2KB2HKPOKE HORIZONTAL VALUE INTO HORIZONT0NL POSITION REGISTER.2U 67,.UPUT IMAGE INTO PROPER BYTE OF PLAYER0. Y0 DETERMINES VERTICAL POSITION2$ D2:MOVE2.BAS