x XSYPLAYER0LEGS1HPOSPLEGS2LEGS3BUTTONSETSOUNJOYSTICMOVELEGMOVEFIREMXMYDIRMISSILESBUFFERHPOSMMISSILEMIMAGE0PRIOPSDVFILLER1FILLER2PLAYER1PLAYER2PLAYER3A @@%)B2H AD A A2 @0 @@A@2@f B2R@BA#@B7`B7af f! A  A" D:MISSILE.SAV&"DISK 30..ADJUST HORIZONTAL & VERTICAL COORDINATES 6-%6-%$ 6-&6-%$ 6-%$  6-&6-%$  6-&6-&$  6-&$  6-%$ 6-&$'67,. AMOVE PLAYER'S LEGS/6-%@# @,67,./$ @67,.$ ' 67,."@ $6-'$!$MAIN LOOP F:, ",-6F:,"*F:,@(6-F:,66-%@1" A;?"@6-&@+6-%@16-?6-%@O 6.67,.T&XB + A+-@A(;( @:7,,? B&bSETUP ROUTINES FOLLOW:$ B$MISC. INITZALIZATION. +@.SET GR. MODE BEFORE PMG SETUP! BPMG SETUP B DRAW PLAYFIELD0 B00PLAYER COLOR AND SCREEN POSITION B@DISPLAY MESSAGER$ ERROR CORRECTION ROUTINE A 6.6-A(!6-@-6-7 A0A A'MISC. INITIALIZATIONB'o6-A26-B2H'6-A#36-@0?6-@K6-@W6-ADc6-Ao6-B7`L'B6-AD6-A'6-B7`36-B7a?6-B2RB$*PMG SETUP ROUTINE*BB;@,;+P:C:,'A$,%@,$A$&C:,&@,+GG;A,;A(,;A(,;A(,;A(,;A(, +6.>:,+67A,.>:, +67@,.%+! 6.6.6.6.!6.*+&&;@,;@,;@,4+--@@")67<,.>:,- 9+--@@")67<,.>:,- ;+--@@")67<,.>:,- >+;@,6.>:@,H+CBByC:,'AVCTELL ANTIC WHERE START OF PM MEMORY ISM+(AY@F(DOUBLE LINE RES.R+#B2w@#TURN ON PMGf+ #,$$,220,0,0,28,28,8,28,58,89,24,60,36,36,102,0,0,0.,110,0,0,28,28,8,28,58,89,24,40,76,68,68,0,0,08,330,0,0,28,28,8,28,58,89,24,56,72,132,130,0,0,0.DRAW PLAYFIELD.'0@@@'@.',@ '/@@@ .; @/@`@5)@;/@y@5.$2##SET PLAYER COLOR AND POSITION26-A 26-@C2A@2MB2HMPOKE HORIZONTAL VALUE INTO HORIZON TONAL POSITION REGISTER.25 67,.5PUT IMAGE INTO PROPER BYTE OF PLAYER0.2$6?<(3To fire missile, move joystick and push fire button?$ D:MISSIL1.NEW