;<%:RAMTOPMBASSDMCTGRACTHPOSPPCOLRSIZEPGPRIOMYPMBASABByAYB2wB2HAB2VA#@0 A@ BX@ Bd'6-A'OS top of RAM pointer26-BBy2ANTIC player-missile RAM pointer"6-AY"Shadow of DMACTL06-B2w0CTIA graphics control register46-B2H4Horizontal position register of P036-A3Shadow of player 0 color register/6-B2V/Player width control register+6-A#+Priority control register +@0@@@0@( @24-@y4This loop fills the screen<,F/AYP Z56-F:,&@ 5Must back up further for GR. 7d n6-AV$x@F@A-%A%A@)AU)Make player solid color @/@/Set player to quadruple width@Set priority @-@0@@,%@"/%@C  D:CH4PRG2.BAS