01PMBASRAMTOSDMCTGRACTHPOSPPCOLRMYPMBASBByAAYB2wB2HAA@P@ B @ -6-BBy-Player-missile base pointer'6-A'OS top of RAM pointer/6-AY/RAM shadow of DMACTL register06-B2w0CTIA graphics control register+6-B2H+Horizontal position of P0*6-A*Shadow of player 0 color G +'0@GSet background color to black46-A4BASIC's player horizontal position26-@H2BASIC's player vertical position(26-F:,&@2Get RAM 2K below top of RAM2& &Tell ANTIC where PM RAM is<06-AV$0Keep track of PM RAM addressF/@F/Enable PM DMA with 2-line resP#@#Enable PM displayZ-A-Declare horizontal positiond5-%A%A@5this loop clears playernx -%A%%A%$"$This loop draws the player  8,17,35,255,32,16,8&@&Make the player pink"6-R:,"Read joystick2"@ A2If inactive, try again#"@6-&@##"@6-%@#@ A -@6@$$%A%%F:%A%%, 6-%@@ A"-@,$$%A%%F:%A%%,6 @6-&@J AD1:CH4PRG1.BAS