Jaguar Focus: Special Effects (Aug.21,1993)

From: Atari SIG (xx004@cleveland.Freenet.Edu)
Date: 02/19/94-09:11:09 PM Z


From: xx004@cleveland.Freenet.Edu (Atari SIG)
Subject: Jaguar Focus: Special Effects (Aug.21,1993)
Date: Sat Feb 19 21:11:09 1994


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 :: Jaguar Special Edition   ATARI EXPLORER ONLINE       21 August 1993  ::
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 |||   Jaguar Focus: Special Effects
 |||   Courtesy: Atari Corp.
/ | \  ----------------------------------------------------------------
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Users and developers alike will reap the rewards provided by the
Jaguar system's programmable special effects capabilities. Users will
delight in the ultra realism seen in computer generated images, from
shadowing and depth distortion to three dimensional movement. And
game designers will be both challenged and excited by the unlimited
possibilities.

Some of the effects that can be created are:

    Texture Mapping:    A simple or complex image can be "wrapped"
                        onto any two or three dimensional structure.
                        This allows for an unlimited number of
                        textures and images that can be made part of
                        the surface of complex objects.

    Morphing:           Animate and inanimate objects can be modified
                        smoothly so that they appear to be
                        transformed from one image to another. A frog
                        can become a prince, a lamp may transform
                        into a genie and a battleship can turn into a
                        submarine; all in real-time. This effect was
                        made popular by the blockbuster motion
                        picture, "Terminator 2" and Michael Jackson's
                        music video, "Black and White."

    Warping:            Any image can be stretched, pulled, rotated or
                        skewed in any way the programmer requires.
                        This allows very real simulations of the
                        interaction between physical objects such as a
                        football bouncing off the ground. It also
                        permits the easy creation of cartoon-like
                        imagery.

    Lighting:           Single or multiple sources of lighting can be
                        defined. The system will automatically
                        illuminate objects based on their location
                        relative to the light source(s). This creates
                        realistic shading unsurpassed by any current
                        video game manufacturer.

    Transparency:       Use of the transparency feature makes it
                        simple to create effects that are normally
                        complex to generate. For example, smoke and
                        shadows can be made part of any game
                        scenario, adding realism to the game
                        experience.


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