Game Card Reviews

________________ ________________ / \______________________________/ ___ ___ \ / o | || | \ / _____________________________ |___||___| \ / [] | __ ___ _____ _ __ __ | [] \ | || | | | \ \/ /|\ \ | |\ \/ / | || | | | | | | _ || | | | \ / / | \ \ | | \ \/ | || | | | | | | _| |_ || | | | / / | \ \| | <\_> | || | | | | | | |_ _| || [] | |__|_ | | | |\ | /\ \ | [] || | | | | | | |_| || | |____| |_| |__| \__|/_/\_\ | || | | | | | | || | | || | | | | | | || | G A M E R E V I E W S | || | | | | | \ [] |_____________________________| [] ___ ___ / \ ATARI | || | / \ _____________________________ |___||___| / \_________________/ \________________/ NOTICE: Free-Net users may search for a specific game review by pressing "/" at the end of a page followed by the game title name. Robert Jung, the maintainer of the Lynx Frequently Asked Questions (FAQ) list, has reviewed every game available for the Atari Lynx. (He generally gets his reviews out within a day or two of a game's release in the States). So that people could have a nice, handy reference to the Lynx. Kevin Dangoor bundled these reviews into one file in alphabetical order and made them available to every Lynx enthusiast. Unfortunately Kevin has moved on to better things (better than a Lynx??? ;-)) and has passed the torch on to yours truly. The FAQ, these reviews, and the Lynx Cheat files now reside at the anonymous ftp site: ftp.mantis.co.uk in /pub/uploads. Special thanks should be extended to Mathew for maintaining the ftp site and mail server. -- Peter Hvezda (Internet e-mail: phvezda@wilma.pnfi.forestry.ca) P.S. You can reach Rob Jung through Internet e-mail at: rjung@netcom.com ----------------------------------------------------------------------------- Rating values 10 - 8 Great! A value at the regular price. 7 - 5 Good. Buy if you're interested or if it's discounted. 4 - 2 Poor. For die-hards only. 1 Ick. Shoot it, please. [APB]========================================================================= A.P.B. 1 player, horizontal game Atari Corp., for the Atari Lynx $39.95 OVERVIEW: Meet Officer Bob. He just graduated the other day from the Police Academy, and is now ready to serve and protect. It's not an easy assignment; his sergeant is a real hothead, and the slightest mistakes will get Bob into trouble. Still, if Bob works hard and plays it straight, he may someday make chief. But that's in the future; Bob has to go to work now -- after he gets a donut. Preferably chocolate. A.P.B. for the Atari Lynx is an adaptation of the cartoony arcade game of the same name. You play Officer Bob, who patrols the big city in his squad car. Every day, you must catch criminals big and small, while avoiding demerits for actions unbecoming an officer. If you get too many demerits, you are fired (rather painfully, too), though you can erase demerits by hard work. Along your career, you will have chances to earn extra rewards, upgrade your patrol gear, and maybe someday make the big catch. GAMEPLAY: Fans of the arcade A.P.B. will be pleased with the Lynx adaptation, as all of the whimsy and almost all of the original features are translated intact. At the start of each day, you are given a quota of traffic violators, from litterbugs to speeders, to arrest. On certain days, an A.P.B. (all-point bulletin) of an especially dangerous criminal is issued; capturing this suspect is worth more points. Failure to either arrest the A.P.B. or meet your quota will bring the sergeant's wrath, and earn more demerits. The actual patrol takes place on a vast overhead city map that scrolls in 360 degrees. Violators submit easily and can be ticketed by pointing your crosshairs and sounding the siren, but the criminals will put up a fight, and require a chase to take down. Between arrests, you must keep your car filled with gas, grab donuts for more time, and look for various bonuses. Hints and tips will periodically scroll across the screen, giving warnings, game advice, or what mistake you just performed. In all, there is a total of about 30+ levels to play, which keeps this game fresh for a long time. There are a few flaws with the game, however. First, button "B" is used as the accelerator; this means there is no fine speed control, and makes using the siren (button "A") while driving tricky. Second, the arcade bonus sequence, where you take a captured A.P.B. criminal and try to extract a confession, has been removed. Finally, the Lynx version is more sensitive to collisions than the arcade. If you are moving and touch another car when the siren is off, that counts as a demerit against you, regardless of which driver is at fault. While these problems are mostly minor, they do detract from the game somewhat. GRAPHICS/SOUND: The sights and sound of A.P.B. are very well done and entertaining. The graphics, while not always identical to the arcade versions, are distinctive, detailed, and appropriately silly. The 360-degree scrolling is very smooth, and even the cartoon sequences remain intact. Sounds are equally impressive; the music is identical to the arcade, while car honks and other sounds are realistically rendered. Then there are all the digitized voices, slightly scratchy, but very well done: cries for help, complaints from arrested violators, and the sergeant's incomprehensible mumbling when he congratulates you on a day well done. SUMMARY: A.P.B. on the Lynx is a decent adaptation of the original game, and offers a refreshing variety to video gaming. The gameplay is fair, and is enhanced by some very appropriate and entertaining sound and graphics. For people hooked on the arcade title, and players interested in a slightly silly change of pace, Officer Bob is waiting with a box of donuts. GAMEPLAY: 8 GRAPHICS: 9 SOUND: 9 OVERALL: 8.5 [AWE]========================================================================= AWESOME GOLF 1-4 players, horizontal game Atari Corp., for the Atari Lynx $29.95 Stereo? No OVERVIEW: Forget those 5:00am tee-offs, with AWESOME GOLF you can now play the links on the Lynx. This is a fully loaded golf game, offering three courses filled with obstacles, and enough challenge to keep you busy. Chipper the chipmunk will be your caddy and scorekeeper, so pick your club, and please replace your divots. You can play on one of three imaginary courses, for a 9-hole or an 18-hole game. Up to four players can ComLynx together, practice on individual holes, or work on a driving range. Each hole beings with an overhead map, where you can aim your shot as well as scroll and zoom as desired. Fourteen clubs are available: three woods, eight irons, two wedges, and a putter. Finally, you take swing, hopefully staying on the fairway and avoiding the hazards. GAMEPLAY: AWESOME GOLF is a straight, no-nonsense implementation of the game, with many features and game options. A game can feature three different wind levels, while the properties of terrain and the slope of the green must be kept in mind. Distances to the hole are always available, and each club's range, usage, and effect on the ball are accurately duplicated. Strokes are done with a power bar using three button presses: The first press starts the swing, the second press sets the strength, and the third press determines hook and slice. Finally, you can select the clothing, race and sex of your video duffer, though the only major effect is that women golfers tee off closer to the hole. There's not much else to be said -- AWESOME GOLF plays golf, and plays it well. As in real golf, the key to winning is a good strategy and a good technique. The game is helpful without being pandering; players can set individual handicaps, hints on clubs and aim are available to beginners, and the driving range reports statistics on your swing. The only gripe is with the multiplayer option. You must ComLynx to play against other people, though the game could have been designed to support multiple players on one Lynx. It's a trivial point, but one worth mentioning. GRAPHICS/SOUND: Graphics on AWESOME GOLF are a combination of detailed realism and light humor. Shots are seen from behind your player, and the ball's flight is viewed from overhead, all done with quality animation, detailed backgrounds, and smooth scrolling and scaling. Finally, cartoon stills highlight events such as bogeys, penalties, and birdies. On the sound side, AWESOME GOLF is fairly quiet, using short chimes to indicate selections and decisions. To spice things up, Chipper's high-pitched voice is peppered throughout, congratulating good strokes, laughing at blunders, and making remarks everywhere. SUMMARY: Between CHECKERED FLAG and AWESOME GOLF, the Lynx is shaping up to be a serious video sports system. This game captures the intricacies of the sport, while offering enough extras to enhance its appeal, though playing with friends can be a hassle. If golf is your game, AWESOME GOLF should not be missed. GAMEPLAY: 9 GRAPHICS: 9 SOUND: 9 OVERALL: 9 [BAS]====================================================================== BASEBALL HEROES 1-2 players, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: With Atari finally increasing the number of sports titles for their Lynx game system, the only real question was how long it'd take for them to release a baseball title. Now there's BASEBALL HEROES, a portable video version of the American pastime. One or two coaches pick from four fictitious teams, each with 20 players (two in each position and four pitchers) rated in various attributes. Before a game, you select a team, assemble a squad of nine men, and arrange a batting order. They then take to the field, trying to score the most runs possible in nine innings. A single exhibition game is possible, or you can play a multiple-game "Final League" challenge. Between games, practice in batting and fielding is available with the "Home Run Derby" and "Three Flies Out" games. GAMEPLAY: This is one of the more ambitious Lynx sports games out now; BASEBALL HEROES tries some new ideas and to push the boundaries of portable gaming, and partially succeeds. The ability to select your players and adjust the lineup is welcome, but you must decide carefully, since there's no way to change either once the game starts. A wide variety of views are used, according to the situation: behind the batter, behind the pitcher, three-quarters overhead, directly overhead, and from the outfield fence, giving this game a real "you are there" feeling. The actual gameplay is respectable: infield players cover each other, and dives and jumps for the ball are fully supported. Batters can swing high and low, inside and out, while pitchers can steer the four stock pitches for variety. Common baseball rules and events are supported, including beaning the batter and wild pitches. The computer opponent is challenging but not completely perfect, leaving some opportunities for crafty players to exploit. BASEBALL HEROES is not without problems, however. The worst offender is the fielding, which starts with an overhead view, then switches to a "behind the outfielder" angle on the ball's descent. This makes judging the ball's location difficult, and requires lots of practice to master. Also, some of the controls are a little quirky, such as using the same button to throw and jump, and the slow swing times of the batters. There's nothing that makes the game unplayable, but they do detract a bit. GRAPHICS/SOUND: The graphics on BASEBALL HEROES are simply delightful. There's great use of animation, including little details like the umpire hunching down for each pitch. The batter and pitcher views feature gigantic characters that fill the screen, while the fielding scenes use small but manageable players running about. Even the player selection and lineup sequences are entertaining, with "trading cards" used to select and rearrange your team members, and fanciful logos for each team. The only music in the game comes from the title theme and a few simple tunes. The remaining sounds consist largely of digitized effects of caught balls, the crack of the bat, and the umpire's calls. Though the umpire's "strike!" is unrecognizable, and the crowd falls silent too quickly, the sound effects are fine overall. SUMMARY: BASEBALL HEROES is a very good translation of the sport, though not a perfect game. It has a few rough spots that will try some people, but for the most part this is a quality title and a showcase game for the Lynx. GAMEPLAY: 8 GRAPHICS: 9 SOUND: 8 OVERALL: 8 [BAK]======================================================================== BASKETBRAWL 1-2 players, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: For some reason, combining basketball with violence is a popular video game trend -- look at ARCH RIVALS, BILL LAIMBEER'S COMBAT BASKETBALL, or PUNKSHOT. Now there's BASKETBRAWL, a Lynx version of the Atari 7800 title, with a very similar theme. You pick your character from a fixed pool of players, each rated according to skills and health. You then play against the other team, trying to score more points before the six-minute clock runs out. Aside from this, anything goes. Players must fight, stab, and mutilate their opponents for the ball, while spectators attack anyone who get too close. Weapons and power-up icons appear on the field, giving temporary benefits such as speed or renewed health. Your ultimate goal is to beat five other local gangs and win the championship. A password allows you to continue from a later point, while two players can ComLynx together for a team-up against the town. GAMEPLAY: Sadly, when BASKETBRAWL took away the rules, it also took away the fun. The problem is that neither the brawling nor the basketball aspects of this game are done well. Shooting consists of jabbing Button A and praying the ball goes in. Fight moves are limited, aiming attacks is difficult, and weapon effects have little variety. Defense is nonexistent; you can't block shots or passes, steal the ball, or resist enemy attacks. The basketball action is constantly disrupted by fights, and fight fans have to stop and score points to keep the game going. The overall pace is frantic and confusing. You play three times against each team, first with one opponent and working up to three. Two spectators enter the field and attack players for no reason, and a third throws knives at everyone. The control buttons are used to attack, kick, shoot, and throw, depending on who has possession. But it's difficult to tell when you have the ball, and you may throw it away when you were planning to attack. In the end, there's a lot of frenzied button-pressing but very little satisfaction. GRAPHICS/SOUND: Sights and sounds in BASKETBRAWL do little to enhance its appeal. While backgrounds are sufficiently detailed, the main game graphics are simple, crude, and poorly animated. Throw in a very choppy side-to-side scrolling, and game looks like a relic from the Atari 2600. The title theme music is very catchy, but the other game sounds are primitive and dull. SUMMARY: BASKETBRAWL takes an idea loaded with potential, then removes most of the excitement by combining weak sports action and weak combat action. The only thing to do is to wait a while longer for an authentic basketball game; Lynx owners may be eager for sports titles, but they're not desperate. GAMEPLAY: 4 GRAPHICS: 4 SOUND: 5 OVERALL: 4 [BAT]======================================================================== BATMAN RETURNS 1 player, horizontal game Atari Corp., for the Atari Lynx $44.95 Stereo? No OVERVIEW: Yes, Bruce Wayne's back, in this Lynx license of the 1992 hot summer movie with Keaton, Pfeiffer, and DeVito. Catwoman and the Penguin have formed an alliance, and their plan is to defame Batman and place themselves in political power. Now Batman must save both the town and his reputation, while bringing in his opponents for their punishment. Closely mirroring the movie's plot, BATMAN RETURNS makes you the defender of Gotham City, as you run, jump, and fight through four scrolling levels. Your enemies are a motley crew of thugs, police, and penguins, while you fight back with Batarangs, acid vials, and your fists. Even with battle armor, Batman is a frail creature with limited health; if he takes too much damage, the game ends. GAMEPLAY: As the description implies, BATMAN RETURNS is an action-arcade game in the traditional run/jump style. You have a limited amount of Batarangs and acid vials, though icons throughout the game give more equipment and health. While the general location of enemies is fixed, their actions and appearances are not, making patterns impossible. This is a hard game, as the deck is clearly stacked against the player. You have one life, no continues, and no passwords to defeat a seemingly endless number of opponents and their various attacks. Though four levels might not sound like much, each level is dozens of screens large, and the high difficulty of this game will make finishing the first stage a major accomplishment. GRAPHICS/SOUND: The graphics on BATMAN RETURNS can do no wrong. Gotham City on the Lynx perfectly captures the unique architecture and moody atmosphere of the movie. The enemies are distinctive and easily identified, and Batman's acrobatic flips and cape-flapping jumps are among the best effects ever on a Lynx. A pulsating theme music plays in the background, while the majority of game sounds are recognizable but not noteworthy. SUMMARY: BATMAN RETURNS is a respectable action game, and the Lynx version would be equally enjoyable on any other platform. It offers solid action and a serious challenge wrapped up in a hot license, making a package that's guaranteed to sell more Lynxes. GAMEPLAY: 8 GRAPHICS: 9 SOUND: 6.5 OVERALL: 8 [BAL]======================================================================== BATTLEWHEELS 1-6 players, horizontal game Beyond Games, for the Atari Lynx $39.95 Stereo? Yes OVERVIEW: Even before Mel Gibson slipped behind the wheel as Mad Max, the blend of cars and weapons has always appealed to action fans who dream of combining speed and power. The newest electronic incarnation of this genre is BATTLEWHEELS, the first title by new Lynx developer Beyond Games. One to six players drive armed cars, competing against computer drones and each other to be the sole survivor. Most of the action takes place from a first-person perspective, though you can change views, check vehicle damage, and locate opponents on radar. A round ends when one driver remains, and the first player to get a specified number of kills wins the game. Various options are available both before and during a fight. Selections include seven levels of computer expertise, sixteen arenas, player colors and images, while multiplayer games also allow team formation. You can use pregenerated cars for quick playing, or build your own with rules for weight, cost, and weapons placement. In the arena, weapons and tactics range from paint sprayers and missile launchers to sideswipe and hit-and-run. You can even leave your car and fight on foot, either to escape an explosion or pick up prizes left behind. GAMEPLAY: The basic premise of BATTLEWHEELS demands action, and the game delivers it in spades. A typical round may last no more than five minutes, but each second is filled with fast, frantic combat. There are few opportunities to rest, and ensuring your survival is a full-time task. The computer is not an unbeatable juggernaut who overwhelms the player; rather, drones operate on their own, and will often attack each other as much as you. Beginners will naturally find the game a bit confusing due to the numerous actions available, but can soon overcome this with practice. Beyond Games recruited hundreds of playtesters, and it shows. Everything about this game screams quality and care. Controls are responsive and natural, allowing quick changes of weapons, views, and displays while fighting in the heat of battle. The driver's view includes indicators for speed and heading, ammunition remaining, armor and engine alerts, and direction of enemy attacks, all without inducing clutter. The option selection and car building phases are equally user-friendly, and handicapping is available to keep multiplayer games balanced. BATTLEWHEELS can be played on many levels. The use of prepared cars allows for quick games, while the custom mode allows more planning along with the task of managing a budget. Options are significant, and winning tactics change depending on the conditions chosen. Another appeal to the game is the level of detail and realism present. For instance, you can't leave your car if the door is blocked, but once outside, you can run, dive, shoot back, and commandeer other cars. This level of depth permeates everything, and enhances the fun. GRAPHICS/SOUND: The graphics on BATTLEWHEELS perfectly capture the spirit of the game. Images are drawn appropriately, mixing gritty views with clear and concise displays. Sprites are distinctive and scaling is used extensively, though things never become too blocky. Extra touches round out the visuals, such as the drivers' assorted expressions and the garbage-pelting crowd at the end. While the sounds do not set any new trends on the Lynx, they are done well and used appropriately. A few tunes play between duels, but the roar of the engines and bursts of weapons fire sharply punctuate combat. Sounds and alerts are unique, which helps attentive players to follow the action, and stereo is used during the fights to convey the location of enemies. SUMMARY: Beyond Games has hit the Lynx community in a big way, as BATTLEWHEELS is a high-quality title that promises plenty and delivers it all. It is, quite frankly, the best implementation of the "Car Wars" idea I've ever seen on any computer or video game console. The design allows for fast play without compromising complexity, and the graphics and sound effects are as hot as the action. Whether solo or with friends, electronic road warriors should get this explosive card immediately! GAMEPLAY: 9.5 GRAPHICS: 9 SOUND: 9 OVERALL: 9.5 [BIL]======================================================================== BILL AND TED'S EXCELLENT ADVENTURE 1-2 players, horizontal game Atari Corp., for the Atari Lynx $39.95 OVERVIEW: Who says Death doesn't bear grudges? In retaliation for getting "Melvined" in the second movie, the Grim Reaper has kidnapped Bill and Ted's girlfriends/ wives/better halves, the Princess Babes. The ladies were smart, though; during their abduction, they scattered sheet music from the band's latest song along the path. Now the two guitarists from San Dimas must follow this musical trail through time and space, and carry out a rescue before the next Wyld Stallyns concert. BILL AND TED'S EXCELLENT ADVENTURE on the Atari Lynx is really a combination action/adventure game. As either Bill or Ted, you must follow the time trail in your interdimensional phone booth. Each area is a maze-like scrolling landscape, viewed from an overhead perspective, and protected by roaming creatures. Your basic goal is to collect enough musical notes, which reveals more pages of the phone book, which enables you to travel to other eras. Along the way, you will find objects and meet assorted historic figures, who ask for favors. Help them, and they return your generosity with further aid. For more fun, two players can ComLynx together and go traveling together. GAMEPLAY: It is the adventure portions of BILL AND TED'S EXCELLENT ADVENTURE where the game shines. Many of the puzzles must be solved by taking an item from one time period and using it in another. Furthermore, time paradoxes are possible and must be avoided. For example, if you find a note to yourself that a later version of you has written, you must be sure to go and leave that note, in an earlier time period, later in the game, for you to find in the future (get it?). The puzzles are robust and challenging, and solutions rely on finding the right object for the right situation. Like the movies themselves, this Lynx adventure emphasizes silly fun and non-violence. The guys do not carry weapons, but can subdue certain enemies by playing the right musical instruments. Similarly, Bill and Ted can never die. If you are caught by a creature, you are sent back to an earlier position, no worse for wear. The only problem is that the game can occasionally become tedious. In tight spots, you may need several tries to get pass the random monsters. Since the game can take a long time to finish, a detailed password system is offered. Unlike other Lynx games, this is a true game save feature, encoding your current score, location, and inventory. GRAPHICS/SOUND: The sights and sounds are serviceable, but not much more. Game graphics are done in a recognizable, cartoony style, with a moderate number of animation. There is also good use of color and detail, especially the subtle changes in the same lands across different eras. Sounds are not really needed, but the ones present are basic. Background rock music plays according to your current time period, but if they become irritating, you can shut them off with the Option 2 button. SUMMARY: How you feel about the Bill and Ted movies should not be a factor, as this game is an enjoyable package. It has a fair amount of action with lots of rock-solid puzzle solving, and the addition of time travel offers even more gaming potential. Though the sound and graphics are not extraordinary, in the end BILL AND TED'S EXCELLENT ADVENTURE earns its name. GAMEPLAY: 8.5 GRAPHICS: 8 SOUND: 6 OVERALL: 8 [BLO]====================================================================== BLOCKOUT 1 player, horizontal game Atari Corp. for the Atari Lynx $34.95 OVERVIEW: Based on the original computer game by California Dreams, BLOCKOUT for the Atari Lynx is clearly inspired by TETRIS. As in TETRIS, the object is to rotate and position oddly-shaped blocks into a pit, dropping them so that the pieces interlock. When a level is filled, the blocks in it are removed, giving more space for more pieces. The longer the game lasts, the faster pieces fall, until there's no room left to maneuver. BLOCKOUT differs from TETRIS, though, by using all three dimensions. Pieces can be rotated around all three axes, the pit can be of variable size and depth, and the pieces can come in very strange shapes. Naturally, all these features add to the complexity and challenge. GAMEPLAY: As in the original BLOCKOUT, emphasis is placed on gameplay over frills. The game screen is non-nonsense, showing the pit, its contents, and the current piece to be placed. A level indicator color-matches the layers in the pit, and shows the depth of the current piece. Your score, the high score for the current setup, the game settings and difficulty are also shown. Points are scored based on the shape of the pieces and the height they're dropped from. BLOCKOUT is very friendly and playable, one of those games that takes 30 seconds to learn and a long time to put down. The only hitch is in the controls; X and Y rotations can be done in any direction, but Z rotations can only be counterclockwise. Still, this is a minor nuisance, and the game is still fun regardless. Several options let you customize the game. The pit size and rotation speed of the pieces are selectable, and sounds can be toggled. Blocks can be either flat, simple 3D, or a manic extended collection. Finally, you can start playing from any of 10 speeds, though the longer you play, the faster it gets. A practice mode, game demo and controls screen makes learning painless. GRAPHICS/SOUND: Graphics in BLOCKOUT are appealing, though minimal. The colors and graphics are distinctive enough to let you know what's happening at a glance, and watching the wire-frame pieces rotate is nice. Except for a little music between games, the sound may as well be turned off. SUMMARY: This is a nice, addictive, no-nonsense strategy game. Without any patterns to memorize and several options to choose from, BLOCKOUT will keep its freshness for quite some time. If you thought TETRIS was too simple, give this title a try. GAMEPLAY: 8.5 GRAPHICS: 7.5 SOUND: 7 OVERALL: 8 [BLU]====================================================================== BLUE LIGHTNING 1 player, horizontal game Atari Corp., for the Atari Lynx $34.95 Stereo? No OVERVIEW: You just can't help yourself. Even in the midst of war, with the enemy's overwhelming air power, with the Air Force's best pilots gunned down like ducks, you just can't resist the urge to goof off whenever you take to the air. But now Central Command gets its revenge: the Blue Lightning, an advanced fighter jet, has been developed to the experimental design stage. The top brass needs it, but doesn't want to risk the lives of their remaining competent pilots. Guess who's deemed expendable enough to field-test a flying prototype in the heat of battle? Witty storyline aside, BLUE LIGHTNING for the Atari Lynx is a first-person air combat game in the AFTERBURNER tradition. The action is seen from directly behind your plane as it dives and banks through nine missions. Barrel rolls can be used to dodge enemy attacks, and a ten-second afterburner burst provides extra speed. The Lightning is equipped with forty missiles and an unlimited supply of cannon fire, which are used to attack enemy jets and targets. A password for each stage allows you to start at later levels, and the game ends when you finish the ninth mission or use up all six lives. The only danger comes from collisions -- crash into a tree, a canyon wall, or an incoming missile, and kiss another life goodbye. GAMEPLAY: BLUE LIGHTNING strikes a perfect balance between respectable difficulty and reasonable gameplay. The action does not go at supersonic speeds, but proceeds at a brisk pace, and the result is that you never feel "cheated" from being destroyed by something too fast to be seen or overwhelmed with inhuman odds. The terrain and the placement of the enemy are somewhat random, which prevents the game from being solved by pattern development. The game starts off easy enough, but adds more threats at a gradual rate, and you're drawn completely into the action before long. If there is a flaw, it's that the missions are not varied enough, as many of the levels involve destroying various ground targets. To compensate, most stages add extra rules to complicate matters -- For example, level 4 requires you to destroy tanks while travelling through a twisty canyon, and you cannot go high enough to fly over the rock walls. There are also a few minor nits: the aim of the guns feels a little off, and enemy missiles can go through the terrain, but these are easily adapted to and do not hamper the gameplay. GRAPHICS/SOUND: One major contribution to the appeal of BLUE LIGHTNING is the game's graphics: There's a lot of incredibly diverse stuff moving on-screen at once. >From the flight crew that preps the plane to the sheer number of terrain and targets to see, the game graphics never feel dull. Especially impressive are the dancing paths of the enemy's manta-like fighters and the graceful arcs left by the vapor trails of the missiles. The Lynx's sprite engine is heavily used, with specks on the horizon growing into hills and mesas, and flat lands rendered with realistic disappearing perspectives. There aren't a lot of different game sounds, but each one is properly suited to its situation. The most persistent noise is the roar of the jet engines, which is punctuated by cannon fire, flying missiles, the warning beep of incoming attacks, and lots of explosions. SUMMARY: It's very refreshing to see a game that's a challenge without resorting to tricks or gimmicks. Success or failure in BLUE LIGHTNING is completely based on the player's skill, and the game is recommended for all action players. Though the levels could use a little more variety, the user-friendly gameplay and the sensational graphics make this title a blue-ribbon winner. GAMEPLAY: 9 GRAPHICS: 10 SOUND: 7 OVERALL: 9 [CAL]====================================================================== CALIFORNIA GAMES 1-4 players, horizontal game Atari Corp., for the Atari Lynx $34.95 (free with Lynx Deluxe package) Stereo? No OVERVIEW: So you want fun in the sun without the hassles of zinc oxide, crowded beaches, and the risk of skin cancer? Well, the Surgeon General has certified CALIFORNIA GAMES for the Atari Lynx as a completely safe way to get your sand- coated jollies. This is an adaptation of the Epyx home computer game, and allows one to four players to compete in a number of "sport" contests for points and bragging rights. (Sidebar: The instruction manual says that CALIFORNIA GAMES only allows for 1 or 2 players. ComLynxing three or four players is possible, but tricky -- don't give up if it doesn't work initially) There are four events in CALIFORNIA GAMES. The BMX bike race is a run through a hilly, obstacle-infested course as fast as possible. Surfing lets you hit the waves, doing stunts like riding the tube or 360-degree spins before running out of time. Similarly, halfpipe skateboarding gives you a time limit to try and perform as many handplants and aerial turns as possible. Finally, you can play with the footbag, which consists of keeping a small beanbag airborne using only your feet -- style counts. GAMEPLAY: CALIFORNIA GAMES is a card for beginning video players. The individual games are fun at first, but all of them are fairly easy, and most dedicated gamers will master them in a short period of time. This is especially noticeable when playing by yourself, and the game soon becomes an exercise in "can I beat my previous score?". More contests would have helped, as well as options to adjust the difficulty or a "tournament" consisting of all events. There's nothing wrong with CALIFORNIA GAMES; there's just not much to recommend, either. Playing with other people makes it more enjoyable -- the competition is head-to-head, and you must adjust your strategies for opponents who are trying to trip you, run you over, or crash into your latest stunt. This is good for some cheap laughs, but the lack of real depth in the gameplay keeps it from retaining any permanent appeal. GRAPHICS/SOUND: The sound and graphics in CALIFORNIA GAMES are a good indication of what the Lynx is capable of. Color, hue, and animation are used well throughout, providing realistic-looking backgrounds and characters. The scrolling is smooth, and there are a few graphic treats, like the semi-transparent tube in Surfing, and the camera zoom in/zoom out on the Halfpipe. Sounds are also commendable, with quality music and noises everywhere. Each game has its own, distinctive soundtrack, and the title theme music is suitably bouncy. Similarly, sound effects are appropriately used, each one properly coordinated for the current on-screen action. SUMMARY: It's understandable why Atari includes CALIFORNIA GAMES in the deluxe Lynx packages: It's easy, varied, non-violent (have to placate worried parents, you know), looks and sounds well, and ComLynxable. However, with only four basic games available, most players will want a tougher challenge soon enough. If you don't already own CALIFORNIA GAMES, you may want to consider a different title. GAMEPLAY: 4.5 GRAPHICS: 8 SOUND: 8 OVERALL: 6 [CHE]====================================================================== CHECKERED FLAG 1-6 players, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? Yes OVERVIEW: It's time to strap on the helmets and head for the tracks; as the name implies, CHECKERED FLAG presents auto racing on the Atari Lynx. The class is Indy racing, with the ground-hugging racers that symbolize breakneck speed. The usual elements are all here: cars to pass, curves to negotiate, and roadside obstacles to avoid, all while trying to be the first across the finish line. Option settings allow you to configure the game as desired, and up to six Lynxes can be connected for a real challenge. GAMEPLAY: CHECKERED FLAG is an absolute joy to play! While the game offers nothing that hasn't been done before, it implements and integrates all of its elements effectively. There are no bonus items, pit stops, weapons, or auto design to complicate matters; rather, the emphasis is on pure driving skills at high speeds. Even though the promised track editor has been left out, the end result is an extremely fun card that captures the thrills of the sport. The action is viewed from directly behind your car. A course map, race information, speedometer, tachometer, and rear-view mirrors are always visible. Controls include acceleration, brakes, gearshift, and steering, all of which feel properly responsive. The computer opponents are fairly straightforward, though they manage to stay on the road better, and will try to pass you whenever possible. Hitting another car or an obstacle may result in a crash or a spinout, which costs speed and time. Take too many hits and you might even lose your mirrors. To make things even more interesting, the game offers numerous options. There are 18 tracks to race on, from the slightly curvy to the very difficult. You can drive for practice, run a single race, or go for an eight-race tournament, and your car can be equipped with one of three different transmissions. Up to ten human and computer racers can compete, and starting positions can be set randomly or by a qualifying lap. For an extra touch, you can also choose the color of your car and the gender of your driver. GRAPHICS/SOUND: CHECKERED FLAG's images are among the best on the Lynx. From cars to obstacles, all of the graphics are elegant and highly detailed. The sense of speed is very convincing, with the Lynx's hardware scaling used to make everything fly by smoothly. Race information is clearly visible without being obstructive, and other game screens are equally attractive. There are not a lot of different sounds in the game, but they are used well. Engine whines alert you to change gears, tires squeal on tight turns, and the stereo roar of other cars remind you of pass attempts. Then there are the little extras, like the flagman's digitized voice announcing the start of the race and the musical scores between races. SUMMARY: This is a high-performance title that does nothing but pure video racing, and does it extremely well. Crammed with exciting gameplay, fast action, options galore, hot sound and graphics, and true multiplayer challenge, CHECKERED FLAG is absolutely terrific! GAMEPLAY: 10 GRAPHICS: 10 SOUND: 8.5 OVERALL: 10 [CHI]====================================================================== CHIP'S CHALLENGE 1 player, horizontal game Atari Corp., for the Atari Lynx $34.95 Stereo? No OVERVIEW: Meet Chip. Chip is a nerd. Chip has a problem with women (natch). Meet Melinda. Melinda is a nerdette. A good-looking nerdette, though. Melinda has a problem. Melinda needs a date. Chip wants to take Melinda. Melinda is not impressed. Can Chip prove himself? Chip can try "The Challenge". Mazes. Blocks. Computer chips. Buttons. Switches. Time limits. Thieves. Keys. Doors. Traps. Force fields. Fireballs. Water hazards. Fire hazards. Ice hazards. Chip-eating creatures. LOTS of creatures. Will Chip do it? "Sure, Melinda!" See why Chip has a problem with women? Welcome to CHIP'S CHALLENGE, the brain-straining strategy game for the Atari Lynx. From a scrolling overhead view, you control Chip as he tries to survive 144 levels filled with all sorts of dangers. The object is to find the exit of each level and escape before time expires. Complications include deadly monsters and hazards, as well as a number of computer chips that must be found before you can reach the exit. Naturally, each level is a puzzle; only by properly moving blocks, pushing buttons, building bridges, and avoiding dangers can Chip get his date. GAMEPLAY: CHIP'S CHALLENGE is one of the most innovative strategy games ever released for any system. Unlike some puzzle games, this title offers a wide range of tasks to perform and goals to reach, and all of the puzzles are carefully crafted to be uniquely challenging. The main objective is escape, but the subtasks needed to accomplish this varies widely, and it's impossible to find a universal strategy. Some levels require doing things in a certain sequence, or repeating one motion many times over. Others have lots of possibilites but only one answer, and still others require precise timing and fast movement. Most levels emphasize sharp thinking over arcade action, so players not blessed with lightning-fast reflexes will not be too intimidated. Another thing worth mentioning is the high degree of friendliness in this game. Chip has an unlimited number of lives, so you can redo a level as often as needed until you solve it. If you fail too often, the game will let you skip the current level if desired, and a password for each level allows you to start there in future games. Best of all, the first eight challenges are tutorials, summarizing what must be done to solve it, and introducing new creatures and objects at a controlled pace. GRAPHICS/SOUND: Puzzle games generally don't need flashy sound and graphics, but CHIP'S CHALLENGE doesn't skimp on special effects. Game visuals are small but distinctive, allowing you to see a wide area while identifying everything at a glance. Animation is used fairly well, and the multidirectional scrolling is flawless. Sounds are equally well-done, with distinct effects used for everything that can happen. Even if something happens off-screen, the sound cues help you to keep track of everything happening on the current stage. Finally, several "electronic" soundtracks play during the game, though they can be turned off if needed. SUMMARY: The Lynx was originally designed for fast arcade-action games, but there's no reason why it can't expand its range. With a lot of variety, a lot of difficulty, a lot of originality, and a lot of ol'-fashioned craftsmanship, CHIP'S CHALLENGE is a quality title and recommended for players of all kinds. GAMEPLAY: 9 GRAPHICS: 8 SOUND: 8 OVERALL: 8.5 [CRY]====================================================================== CRYSTAL MINES II 1 player, horizontal game Atari Corp., for the Atari Lynx $34.95 Stereo? No OVERVIEW: What do you get when you cross DIG DUG with CHIP'S CHALLENGE? The answer is CRYSTAL MINES II, the latest puzzle/strategy game for the Atari Lynx, and a sequel to Color Dream's original puzzle game for the Nintendo Entertainment System. You control a mining robot whose objective is to gather precious gems from a series of underground caverns. You must do this while avoiding falling rocks, wandering monsters, radioactivity, lava, and the dwindling time limit. The robot is equipped with a digging laser and dynamite, which can be used to fight creatures and create caverns. Meet the gem quota for a level, and you must next find the exit to travel to another, more complex cavern. Some caverns offer more advanced challenges, such as gravity-altering switches and item-changing pipes. The game offers 150 regular levels and 31 hidden levels, ensuring lots of challenge. GAMEPLAY: One of the best aspect of CRYSTAL MINES II is the diversity of game elements, which all interact in consistently complex ways. Rocks, dirt, and creatures can be explosive, indestructible, or easily disposed. Temporary enhancements are available for use, such as a long-range laser, a map of the current level, or protective shielding. Gathering more valuable gems can help you meet the level's quota faster; other game elements can help or hinder your progress, depending on how you use them. The game elements all interact in a consistent manner, and a lot of the time is spent learning how they interact with you and with each other. A big reason for this is the instruction booklet (yes, the booklets are back) -- It is deliberately general, teaching only the most basic elements of gameplay and leaving the rest for the player to explore and discover. To make this easier, you have an unlimited number of robots, and each level has a four-letter password to let you play there in future games. Even better, if you take too many tries to finish a level, the game will offer to skip it. Though CRYSTAL MINES II is clearly a strategy title, it places a bit more emphasis on good reflexes than other games of this genre. This is neither good nor bad; how much you will enjoy this title depends mainly on what combination of strategy and action you prefer. Completing a cavern relies on figuring out how to use the features of that level to uncover gems and equipment, stop pursuing enemies, and avoid robot-destroying dangers. Aside from the first few introductory stages, the levels are very challenging and not easily solved. GRAPHICS/SOUND: The sights and sound of CRYSTAL MINES II are simply functional, and no more. The main game graphics are drawn with grid-oriented components, with little or no animation. On the other hand, game features with similar properties are drawn similarly, making it easier to predict how they will react. Similarly, music and sounds are all very basic. Most of the noise comes from the title theme, which plays throughout the game, though it can be toggled off with Option 2. Other game sounds are generic, though distinctive from each other. SUMMARY: CRYSTAL MINES II borrows a lot from earlier puzzle games, especially BOULDER DASH and CHIP'S CHALLENGE, and produces a decent challenge to both the mind and the reflexes. Though it won't win any awards for special effects, the large number of demanding levels and the wide array of game elements make this a respectable title for any strategy game player. GAMEPLAY: 9 GRAPHICS: 6 SOUND: 5 OVERALL: 7.5 [DES]========================================================================== DESERT STRIKE 1 player, horizontal game Telegames, for the Atari Lynx $39.95 Stereo? No OVERVIEW: It is a scenario torn from the pages of recent history. The megalomanical leader of a Middle Eastern country threatens his neighbors with war, conquest, and poison gas. Spies and diplomats have been captured and tortured, which prompts the United States to respond. As one of the Army's top helicopter pilots, you and your co-pilot must fly into this dangerous zone, completing a series of missions to right the wrongs and neutralize the threat. Thus begins DESERT STRIKE on the Atari Lynx, Telegames' adaptation of the strategy/action game from Electronic Arts. There are four campaigns in all, each consisting of a number of missions. From a three-quarters overhead view, you fly your Apache into enemy territory, destroying targets, rescuing innocents, and looking for supplies. The player starts each campaign with three lives; if all lives are lost before the missions are completed, the campaign is restarted. Passwords at the end of each campaign saves the game. Do you have the reflexes and military mind required to stop the madman? GAMEPLAY: DESERT STRIKE on the Lynx retains the challenge and depth of the original Sega Genesis game. Unlike STEEL TALONS, this is not a simulation; the Apache is restrained to two dimensions, and the emphasis is on playing rather than flying. Armchair pilots must manage supplies of ammunition, fuel, and armor, while planning attacks to outmaneuver and outshoot the enemy forces. The campaigns are significantly distinctive, and each is more challenging than the last. The missions themselves are fairly diverse, with the placement of enemy forces demanding different stratagems for each. There is no way to directly set game difficulty, though the choice of a co-pilot/gunner has an effect on performance. Even so, the game is more than reasonable, starting off at a moderate pace that slowly builds throughout the missions and campaigns. Controls are simple, with the joypad used to fly, the A, B, and OPTION 2 buttons to fire, and PAUSE to bring up the mission status screen. The only kink here is that the helicopter moves a little slower than desired, but most players will readily adapt after a few minutes. GRAPHICS/SOUND: A respectable job has been done to fit the original DESERT STRIKE graphics on the Lynx screen. Most items are animated and instantly recognizable, though the soldiers need scrutiny to distinguish friend from foe. Unfortunately, the desert terrain is drawn with colors that range from dull brown to garish orange. They do not contrast well with the other colors and makes playing the game a bit straining. Sound effects are merely functional and little more, consisting mostly of generic explosions and simple pops. Several tunes play between campaigns and between games, but there is nothing truly noteworthy. SUMMARY: DESERT STRIKE on the Lynx is a very faithful adaptation, offering a rich mix of strategy and action that ensures many hours of satisfying fun. While the graphics and sounds could be refined some more, this card is still highly recommended for its diverse and complex gameplay. GAMEPLAY: 9 GRAPHICS: 8 SOUND: 6.5 OVERALL: 8 [DIN]======================================================================== DINOLYMPICS 1 player, horizontal game Atari Corp., for the Atari Lynx $34.95 Stereo? No OVERVIEW: While Creation versus Evolution is a constant battle in schools, it is not a debate in video games. Cavemen and dinosaurs have long been a staple, simply because divine intervention is not half as much fun as hairy guys and big lizards. Joining this fray is DINOLYMPICS for the Atari Lynx, a puzzle game known as HUMANS on other computer and game systems. Each of the 25 levels is a collection of platforms, objects, and obstacles. The idea is to reach a goal before time runs out. By working together and using objects, the tribesmen can jump chasms, climb obstacles, kill dinosaurs, and other tasks. In dire situations, the witch doctor can be summoned to exchange a tribe member for an object. The game ends when time runs out on a level or all of the tribe is lost, and passwords allow players to skip earlier levels. GAMEPLAY: For some reason, a lot of people think of DINOLYMPICS (and HUMANS, I may add) as a derivative of LEMMINGS. I don't see it, myself. Instead, this card reminds me more of THE LOST VIKINGS, GOBLIINS, or the old GOONIES video game. The first few stages are simple, but it soons gets to a point where finishing a level requires careful coordination of two or more cavemen and assorted objects. Most levels are fairly complex, including unobvious solutions and red herrings to waste time. The simple controls allow you to select actions and tribesmen, as well as get a large map of the entire level. Even so, this game requires a good dose of tolerance. Your biggest enemy is time; most levels have just enough for you to finish it, if you know the solution. The clock almost never stops, so a lot of time is lost in minor acts, and making a mistake halfway through a stage might not leave enough time to finish it. The game is also a little repetitive by design -- moving three men and a spear across a chasm requires repeated use of jumping and throwing, for example. These are not necessarily bad points, but depend more on each player's individual preferences. GRAPHICS/SOUND: The effects of DINOLYMPICS neither captivate nor repel, but are merely sufficient. Game graphics are basic but easily identifiable, and assorted whimsical scenes are sprinkled throughout the game. Animation and colors are average, though there is a little gratuitous parallex scrolling. The dominant sounds are a variety of bouncy tunes that play through each level, mixed with some very basic sound effects. The music can be turned off before the game starts, if desired. SUMMARY: DINOLYMPICS is an acquired taste. Some folks will find the time limits and the game's repetitive nature a bit too frustrating. On the other hand, more patient players will give this title more time, whereupon it will grow on them to become an appealing challenge. GAMEPLAY: 8.5 GRAPHICS: 6 SOUND: 6.5 OVERALL: 7.5 [DIR]====================================================================== DIRTY LARRY: RENEGADE COP 1 player, horizontal game Atari Corp., for the Atari Lynx $34.95 Stereo? No OVERVIEW: The story sounds familiar, almost like it came from a movie: Detective Larry has just gotten chewed out by the chief, then sent off to bring in Mr. Snuff, first lieutenant to the city's kingpin of crime. The big man doesn't like this, though, and sends his legions of psychopaths and gang members to stop the cop. Larry's got a simple answer to crime scum -- he wields his .45 and blows it away. But can even "Dirty" Larry survive long enough to deal with Mr. Big once and for all? That's Larry, not Harry, but you get the idea. DIRTY LARRY: RENEGADE COP puts you in the shoes of a hard-boiled gumshoe who walks, jumps, and ducks through seven side-scrolling stages, fighting everyone in sight. Larry's fists are always available, but he's equally proficient with handguns, rifles, and grenades. You have one life to live, and once you lose it, the game ends. For your sake, Larry can take a number of hits, and icons found along the way will restore some of his health. GAMEPLAY: There's a difference between game pace and game speed. Someone at Atari got the two confused, and decided to make DIRTY LARRY a high-speed title, a move that effectively ruins the game balance. The computerized criminals attack far too quickly, and Larry has no effective way to protect himself or dodge attacks. His only recourse, therefore, is to shoot the criminals before they come close, meaning that Larry's fine as long as he has ammunition. Once he's out, he gets trounced. Larry himself is also too fast; a typical player can fly through a scene in three minutes or less. The game has only seven levels, and the criminals, extra ammo, and health icons all appear in a fixed order. Combine all of these factors, and this card soon becomes a test in how well the player can memorize appearances and conserve bullets. A savvy player can finish this title without too much effort, but that same player would not care for the game's too-short duration. GRAPHICS/SOUND: Weak as the game is, the graphics in DIRTY LARRY are no slouch, and put some other titles to shame. The sprite animation is only average, but the graphics feature incredible use of color and detail: shadows in the alleys, lights rushing by in the subway, torn wallpaper, and lots more. A few animated intermissions advance the plot as well. Sound effects, though, are not half as impressive. The title theme is above average, but actual game sounds consist mostly of gunfire, assorted thuds, and a few miscellaneous effects. SUMMARY: Conceptually, DIRTY LARRY had the ingredients to be a easy, no-nonsense action title. Unfortunately, the game balance got thrown out of sync, and the final result lies in video limbo: young players will be turned off by the difficulty of the game, and experienced gamers will finish it too quickly. GAMEPLAY: 5.5 GRAPHICS: 8.5 SOUND: 5.5 OVERALL: 5.5 [DOU]======================================================================== DOUBLE DRAGON 1-2 players, horizontal game Telegames, for the Atari Lynx $39.95 Stereo? No OVERVIEW: Running rampant through the city, a gang of vicious street thugs has kidnapped the lady Marion. In retribution, martial artists Billy and Jimmy Lee set out to rescue her, determined to fight anyone in their way. This is the humble premise of DOUBLE DRAGON, an arcade game that spawned two sequels, over a dozen home versions, a cartoon series, and countless imitators. Courtesy of Telegames, this classic title has now reached the Atari Lynx. Four skill levels are available, as well as a practice mode and the ability to play with or against a second player. Whether bare-fisted or armed with a variety of weapons, Lynx players can now take the fight to the streets. GAMEPLAY: In theory, DOUBLE DRAGON should work on two levels, appealing to gamers who want an action-packed fighting title and to collectors looking for a quality adaptation. Unfortunately, this card does neither, and the result is a mild disappointment. Though there's plenty of action, compared to the fighting games popular today, this title sports a pace that seems plodding by comparison. Devotees of the arcade version will notice numerous subtle, but fundamental differences here. These include abbreviated levels, enemies that take a high number of hits, and the lack of most of the original's end-level villains. The game is fairly difficult for a variety of reasons. You start with three lives, but there are no ways to get extra lives, recover health, or continue a game. The controls are the worst culprit. By pressing button A or B, alone or with the joypad, the player punches, kicks, jumps, jabs, grabs, and throws enemies and objects. As a result, the controls are unresponsive at times and behave unexpectedly at others. While the game remains playable, all of this adds up to create a grueling contest that players may find is more trouble than it's worth. GRAPHICS/SOUND: The Lynx adaptation attempts to duplicate the graphics of the arcade, and partially succeeds. The cartoony characters and scenery have been retained, though the sprites are drawn much larger on the screen to retain the level of detail. The minimal animation of the original DOUBLE DRAGON has been trimmed further by the removal of more frames, making the game look jumpy at times. Sound effects have suffered the most; powerful thuds and punches have been reduced to tinny echoes. A number of tunes play in the background, but they are mostly uninteresting. SUMMARY: DOUBLE DRAGON is not a terrible game, but it is also not an especially captivating title, either. Tolerant players who don't mind this card's leisurely pace, translation liberties and quirky controls will be sufficiently entertained. More demanding gamers, however, should not set their expectations too high, lest they be disappointed. GAMEPLAY: 5 GRAPHICS: 7 SOUND: 5.5 OVERALL: 5 [DRA]====================================================================== DRACULA THE UNDEAD 1 player, horizontal game Atari Corp., for the Atari Lynx $34.95 Stereo? No OVERVIEW: If Bram Stoker were alive today, would he have written "Dracula" as an interactive novel? Atari thinks so, and their reinterpretation of the horror classic is DRACULA THE UNDEAD, a gothic adventure for the Lynx. You play the part of Jonathan Harker, who is visiting Count Dracula to conduct real estate business. As the story begins, Jonathan has awakened from an overnight sleep at Dracula's castle, ready to work. However, the Count has affairs to attend to, and will be gone until the evening. With a day of waiting and no Lynx to spend the time, Jonathan decides to explore Dracula's quaint home. In your travels, you will discover many unusual secrets; your goal is to escape with evidence proving that Dracula is a danger to mortal men and possibly destroy the Count himself. Of course, Castle Dracula is filled with danger, not the least of which is its tall, imposing owner... GAMEPLAY: As the plot summary attests, DRACULA THE UNDEAD is not your ordinary video game. If nothing else, its gets credit for diverting from the usual sword-and- sorcery fantasy scenario. Game control is similar to the method in computer adventures such as KING'S QUEST and THE ADVENTURES OF MONKEY ISLAND: each room is a graphic image, and you use the joypad to move Jonathan around and explore it. Complex actions are done by choosing verbs and nouns from a scrolling window to form commands like "examine drawers", "open door", or "use lamp with tinderbox". Room features that you can interact with are indicated by having its name appear on-screen when you pass by it. You can also talk to people by selecting your dialogue from a number of sentences. The actual adventure is a fairly challenging affair, though a little bit linear. Many times, there are several possible goals, but usually only one will lead to progress which advances the plot. Puzzles are not easily solved, and often nothing can be done without a certain item that you haven't found yet. Hints are few, coming from Jonathan's musings and an occasional narrative from Bram Stoker, and red herrings abound. It is also possible to finish the game without winning it, since Jonathan must make enough notes to build a convincing case against Dracula. The game assumes a little knowledge of vampire lore, but nothing too complex, while dialogue and descriptions are brief but appropriate. There are only two weak points with DRACULA THE UNDEAD, the first being the control scheme. Each room is shown from a single viewpoint, with the LCD screen being one of the walls, so some features are unseen, either because they're off-camera or part of the screen "wall". Since their names appear when Jonathan approaches them, it's only a minor nit, and enforces the need to explore rooms thoroughly. The greater flaw is the lack of a save-game feature. You must finish this game in one sitting; the game disables the automatic shut-off feature of the Lynx, but if you haven't finished this title already, it's best to play with an AC adaptor. GRAPHICS/SOUND: DRACULA THE UNDEAD is drawn in shades of brown and tan, using impressive "brownscaled" images that look almost like digitized aged photographs. Most of the animation comes from Jonathan walking around, with a little gratuitous scaling as he moves towards and away from the player. The game is sprinkled with animated scenes, such as the conversations with other characters, and Bram Stoker flipping pages while reading the latest plot twist. Sound effects are a respectable mix of machine-generated and digitized effects, such as creaking doors and the howl of wolves, but they are few and far between. Instead, the game's most consistent sound is a moody background tune that plays continuously. It can be disabled with the Option 2 button if it proves wearisome, however. SUMMARY: DRACULA THE UNDEAD offers traditional adventuring fare with an unusual premise, with enough challenge and appeal to satisfy most adventurers. The inability to save a game in progress hurts, but dedicated players who are willing to live with this flaw are encouraged to give the Count a visit. GAMEPLAY: 7.5 GRAPHICS: 9 SOUND: 6 OVERALL: 7.5 [ELE]====================================================================== ELECTROCOP 1 player, horizontal game Atari Corp., for the Atari Lynx $34.95 Stereo? No OVERVIEW: Inspired by various science-fiction movies popular with the masses, in the near future the worldwide conglomerate known as Megacorp developed you, the Electrocop. As the only one of your kind, you have tirelessly served the public interest, and today you have been summoned with a crisis: The President's daughter has mysteriously disappeared, and is believed to be kidnapped. Megacorp's intelligence net says that she is being held in an abandoned warehouse by a new robotic creation called the Criminal Brain. Worse, the place has been rendered impregnable with an array of traps, weapons, and computer-sealed doors. Megacorp deems that only you, with your superior design, security countermeasures, and total loyalty can breach this fortress. You have one hour to search the building, survive the dangers within, and confront this mysterious being to find the truth behind these happenings. GAMEPLAY: When everything is said and done, ELECTROCOP is a real-time action- adventure game presented in a three-dimensional view. Each level of the warehouse is a maze, with drones and weapons to be destroyed and exits to be found. You are initially equipped with a laser gun, but can find more powerful weapons throughout the game. Many of the passages contain computer-locked armored doors, which are opened when the proper security code is given. Computer terminals also allow you to repair wounds, fix damaged weapons, search for security codes, or play simple video games to pass the time. That's the entire game, and that's the problem. ELECTROCOP is fairly limited in its gameplay; the only real adventuring aspects are in opening doors and exploring the levels. There are weapons to find and enemies to fight, but most of them can be defeated by simply firing like mad. Worse, there is little randomness to the game -- the layouts of the levels and the combinations to the doors never change, making this title very prone to memorization. Most of the time with this title will be spent constantly mapping levels and cracking codes, and as with many adventure games, once ELECTROCOP is solved, there is little incentive to play it again. GRAPHICS/SOUND: ELECTROCOP is played with a 3D perspective view, shown as a camera that tracks you everywhere. This result in some of the most eye-popping effects ever seen in a video game; you run not only left and right, but also into and out of the action, an effect unduplicated by any other video game. Quality graphics are everywhere, from the detailed, smooth-scaling graphics to the cinematic sequences at the start and the end of the game. The only problem is that your character is too large; you don't see enough to your left and right, producing a "tunnel vision" effect. Sounds are a little more mixed, but still impressive. Actual game sounds consist of explosions, weapons fire, and assorted bells and warning klaxons, all done nicely. What steals the show, though, is the music: there are a number of high-quality soundtracks, from classical to rock, all capturing the intense tempo of the game itself. The futuristic title theme is especially catchy, and runs throughout much of the game. SUMMARY: This card was a brilliant concept that didn't completely clicked; the race against the clock and the real-time exploration/combat elements are hampered with uninspired gameplay and little variety. ELECTROCOP's stunning visuals and sounds make it fun to watch, but whether you'd buy a game for its razzle- dazzle is a personal decision. GAMEPLAY: 6 GRAPHICS: 9 SOUND: 9 OVERALL: 7.5 [EUR]========================================================================= EUROPEAN SOCCER CHALLENGE 1-2 players, horizontal game Telegames, for the Atari Lynx $39.95 Stereo? No OVERVIEW: Telegames, one of the first third-party developers, returns after a prolonged absence with EUROPEAN SOCCER CHALLENGE, a portable version of the world's most popular sport. From a side-scrolling stadium seat, one or two players each control an 11-player team, picking from over 130 teams in 36 European countries. Game options allow changing the control scheme, setting the length of matches, and entering passwords to resume earlier tournaments. GAMEPLAY: After a string of disappointing sports games on the Lynx, I'm pleased to say that EUROPEAN SOCCER CHALLENGE is a playable, well designed, quality title. The amount of detail crammed into this card is incredible. Each country has a stable of two to eleven teams, each with its own name, players, and attributes. The team you pick does make a difference; players run, steal, and defend better depending on who you pick. Unfortunately, there's no way to see a team's abilities, so experimentation is necessary to find the better crews. The full gamut of soccer rules and actions are implemented, including tackles (stealing), throw-outs, and penalty flags to remove aggressive players. Controls are responsive, though a little complicated. A team's goalie is operated by the computer, who blocks and acts intelligently. User control goes to the player nearest the ball, and uncontrolled teammates follow a standard formation selected before the match. Kicking is done with the A and B buttons for high and low kicks. Holding down a button lets you aim and set the strength, allowing you to run one way and kick in another. The overall action is brisk, and following the game is not difficult. For comparative purposes, EUROPEAN SOCCER CHALLENGE is much more enjoyable than Atari's WORLD CLASS SOCCER cartridge. There are a few quibbles, though they are minor. Because control automatically goes to the man closest to the ball, there is the possibility for confusion when it enters a crowd, and chasing the ball carrier can be tricky. The instructions are also a bit confusing, and assumes the reader has a thorough understanding of how to play soccer. These make learning and playing the game a little more difficult than necessary. GRAPHICS/SOUND: Sights and sounds on EUROPEAN SOCCER CHALLENGE are vastly schizophrenic. The graphics are consistently wonderful, as game screens everywhere are done with great use of detail and colors. Sprites are moderately small, allowing for a wide view of the surrounding area while still showing sufficient detail. The animation of players is average, but the actions depicted are numerous and realistic. Scrolling is fast, although sometimes a little jumpy. In stark contrast, sounds are dismally dull; aside from a short musical loop between games, the only noises are a shrillish whistle and the quiet thud of a ball being kicked. There are no fanfares, no crowds, no other sounds to add to the experience. SUMMARY: EUROPEAN SOCCER CHALLENGE is a very respectable version of the popular sport. The sophisticated gameplay, quality design, and crisp controls are complimented by some very elegant graphics. Non-soccer fans won't be swayed, but enthusiasts will find this title very enjoyable. GAMEPLAY: 8.5 GRAPHICS: 9 SOUND: 4.5 OVERALL: 8 [FID]======================================================================== THE FIDELITY ULTIMATE CHESS CHALLENGE 1-2 players, horizontal game Telegames, for the Atari Lynx $39.95 OVERVIEW: We all knew it would happen, sooner or later. After all, even portable video gamers cannot live on action-arcade titles alone. Now filling a void, Telegames Inc. has released THE FIDELITY ULTIMATE CHESS CHALLENGE for the Atari Lynx. There's not much that needs to be said, really; this is a one- or two-player version of (Western) chess, following all of the standard rules for the game. If you don't know how to play chess, get a different game. (Quick note: Though this game seems to be packaged and distributed by Atari, there are enough signs that this is an independent developer's effort. Everything on this game is credited to Telegames Inc., so all praises and criticisms must fall squarely on their shoulders...) GAMEPLAY: What does this version of chess offer? FIDELITY CHESS (for short) lets one or two players play chess with a _single_ Lynx. The computer offers 17 levels of difficulty -- 8 levels based on search depth, 8 levels based on analysis time, and an "ultimate" level using unlimited time and searching. You can ask the computer for hints, force it to make a move immediately, and take back moves (up to 100 full moves can be taken back). The board offers gold and silver pieces on a 2-D or 3-D board, and game sounds, messages, and other features can be toggled and selected during a game. Finally, the entire current chess game is logged in standard chess notation, and can be reviewed, along with a running count of the players' scores (based on pieces remaining). The most important question, naturally, is how well FIDELITY CHESS plays the game. Though I enjoy the game, I don't claim to be a chess expert; however, the Lynx appears to play a very respectable game. For a test, I pitted FIDELITY CHESS (on the Lynx's 65C02) versus the computer game BATTLE CHESS (on a 68000). Although the Lynx took longer to make decisions deeper into the game, it ultimately checked and mated in 23 moves. With "ultimate" mode, FIDELITY CHESS may just be almost impossible to defeat. On higher levels, it can take quite some time for the computer to make a move. To counteract this, the Lynx's automatic shutoff feature is disabled. A few minor quibbles with the game. Control response is the most sluggish I've ever seen in a Lynx game. Specifically, response to button presses are not always instantaneous, for some reason. Also, while there is an icon-driven Setup screen to help you set options, not all features are available. Without reading the manual, you'd need an accident to find out about features such as taking back a move (press A and B simultaneously). There is one large flaw in FIDELITY CHESS, however: The game has no "board set up" feature. The manual suggests that you can set up a game by playing a two-player contest to the desired point, then switching to a one-player game; however, I find this suggestion cumbersome and unfriendly. Essentally, then, you must either finish a game at one sitting, or log all the moves to recreate (and continue) a game at a later time. Very dissappointing. GRAPHICS/SOUND: The graphics and sound on FIDELITY CHESS are functional, but nothing more. That's fine, though; flashy graphics and noises can be a distracting irritant if done improperly. The chess pieces in both 2-D and 3-D mode are clear and distinctive (though a little large in 3-D mode, in my opinion). Sounds are similarly sparse; aside from a musical ditty played at the title page, the only noises available are the chimes that are played when a piece is moved, or a message is displayed. SUMMARY: Telegames has made a respectable entry into the Lynx game market with this title. As a chess game, THE FIDELITY ULTIMATE CHESS CHALLENGE fits the bill. It plays a strong, challenging game, though it presumes some knowledge of chess on your part. The lack of a board set-up option, however, is inexcusable; it could have been added with very little effort. However, if you can live with this omission, and want to play chess on the go, then FIDELITY CHESS is a good solution. GAMEPLAY: 7 GRAPHICS: 6 SOUND: 6 OVERALL: 7 [GAT]========================================================================= GATES OF ZENDOCON 1 player, horizontal game Atari Corp., for the Atari Lynx $34.95 Stereo? No OVERVIEW: Let's skip the story already -- there's only so many ways to set up a horizontal-scrolling, shoot-everything-in-sight video game, which is what GATES OF ZENDOCON is. Your mission is to fly your spaceship through various scrolling lands, firing lasers and dropping bombs to destroy everything in your way. There are power-up weapons, but they are few and far between, and a password feature lets you start the game at any selected level. The ultimate goal is to stay alive long enough for the final confrontation with Zendocon, a giant alien who looks like a disembodied brain. There are a few interesting wrinkles to this title. The game features 51 levels, but you do not go through them linearly. Instead, each level has one or more "gates", and the next stage you go to depends on which gate you exit through. Any path you choose will eventually take you to the end, but some routes are longer and/or harder than others. Your ship has a temporary shield to repel most attacks, and you can suffer up to three hits before dying. The first two hits take away your shield and your laser, respectively, and those can be repaired at the end of a level. Finally, the game can be played in either "Easy" or "Hard" mode, where the action is twice as fast and the score is 100 times greater in "Hard" mode. GAMEPLAY: As the first side-scrolling shoot-'em-up game for the Atari Lynx, GATES OF ZENDOCON is not bad. True, there's nothing that's really innovative about the game, but it does offer a lot of action. One big reason for this is the vast number of different enemies and levels in the game: You're attacking and attacked by everything from UFOs, columns of flame, and giant insects to robotic walkers, space lizards, and rolling missile launchers. Each enemy behaves differently, attacks differently, and have different vulnerabilities. Similarly, the 51 levels are set in some very diverse locations -- beneath the ocean, over futuristic cities, in caverns, and more. Many of the enemies appear and attack in predictable times, but there is a fair amount of randomness to the action. The game difficulty is fairly consistent, and the game as a whole is an above-average challenge. Some levels are easier than others, but not by too much. It's worth noting that many people will find that the "Easy" mode is too easy; the pace of the game is half as slow as the typical arcade game, and today's dedicated players will breeze through it without too much effort. The "Hard" mode, however, will suit these pros just fine. GRAPHICS/SOUND: The graphics in GATES OF ZENDOCON are adequate, with a fair use of detail and color, but they don't completely feel right for the title. Many of the game elements look simple and cartoony, instead of the sleek and rugged futuristic appearance traditionally associated with these games. Sounds are also a mixed bag. The good news is that the game features several musical scores, each one uniquely appealing in its own way. On the other hand, actual game sounds are mostly uninspiring, consisting mostly of explosions and the firing of your ship's laser. Worse, the sounds of combat drown out some of the music, which detracts. There is also a short digitized laugh at the start of the game, but nothing truly noteworthy. SUMMARY: This game makes a strong argument for not judging a book by its cover. Underneath the average graphics and average sound is a well-rounded, pretty diverse action game just waiting to be discovered. There is very little that hasn't been seen before, but for players who are looking for a stereotypical "shoot it if it moves" title (and there are enough of those out there for any platform), GATES OF ZENDOCON is a good buy. GAMEPLAY: 8 GRAPHICS: 6.5 SOUND: 7 OVERALL: 7.5 [GAU]====================================================================== GAUNTLET: THE THIRD ENCOUNTER 1-4 players, vertical game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: No, you're not mistaken. GAUNTLET: THE THIRD ENCOUNTER is _not_ a Lynx adaptation of any of the GAUNTLET arcade games. Instead, this was originally a similar game developed by Epyx called TIME QUESTS AND TREASURE CHESTS. When Atari bought the rights to the Lynx, they gave it a quick name change in hopes that the GAUNTLET title would enhance its market appeal. In any event, the game pits you and up to three companions against the demonic hordes of an abandoned castle. Players can choose to be one of eight characters, each of whom is rated differently in speed, strength, fighting skill, and health. Your objective is to fight through a dungeon of 40 maze-like levels, and retrieve a mysterious Star Gem of immense power. Along the way, you will find food, treasure, keys, magic potions and scrolls, and computer terminals(!) which offer information and sell supplies. You lose health from time and attacks, and die when it disappears. The action is seen from a scrolling overhead map, along with a second window that provides a first-person view of the action. GAMEPLAY: One new twist to the gameplay in GAUNTLET: THE THIRD ENCOUNTER is inventory management. Everything your character finds is carried along until used, though there is a limit to how much you can tote. It's possible, for instance, to drop pots of gold and "build" a protective wall to shield your adventurers from nearby threats. The game itself is fairly difficult, as survival depends on both minimizing your damage and on managing your food supplies. There is also quite a bit of creativity and variety throughout -- opponents include multiplying slime creatures, falling stalactites, and robots, and your character choices range from cowboys to pirates to nerds. Unfortunately, these points are counterbalanced by a number of criticisms. Since levels are presented in a fixed order, and the location of their contents never change, the game becomes static and predictable. The arcade frenzy has slowed down a bit, due to monsters who will not attack until you either strike first or approach close enough. Worse, if a creature touches your character, the monster disappears, reducing the overall difficulty. Progress can often be made by standing still and holding down the attack button, which reduces the strategy needed and increases the repetitive atmosphere. The orientation of the game is worth a few extra words. Used properly, vertically-oriented games can add to the fun, giving a taller viewing window into the action. Here, it feels more like a gratuitous demo of the Lynx than an aid to gameplay, as the display could be rearranged for a horizontal setup with no loss of data. Worse, the bright backgrounds used in some levels have been known to cause eyestrain and headaches in some players when played for long periods. GRAPHICS/SOUND: The sights and sound of GAUNTLET: THE THIRD ENCOUNTER are pretty average, neither highly appealing nor truly repulsive. Game graphics are small but varied and clearly recognizable, though animation is at a minimum. Scaling is used in several places, but not to great effect, and the first-person- perspective "action window" does little to enhance the game. Sounds are also short and varied, consisting mainly of clips indicating the attacks used by the monsters and your players. A low-key background tune plays throughout the game as well. SUMMARY: This cartridge offers some good points and some bad points, coming to rest as an average game. Several more refinements would have been welcome, but as it is now, whether or not you should get GAUNTLET: THE THIRD ENCOUNTER depends on whether you can tolerate its weaknesses. GAMEPLAY: 5 GRAPHICS: 7 SOUND: 6 OVERALL: 5.5 [GOR]======================================================================== GORDO 106 1 player, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: "Deep in the bowels of N. Human Inc., trapped in cage #106, Gordo, a poor, brutally exploited lab monkey lives a life of lonely misery. Until an experimental nuclear potion gives Gordo #106 the cunning intellect he needs to free his friends and escape..." It doesn't matter what your views are on the animal research debate; that introduction is simply one of the most heavy-handed pieces of propaganda ever to grace a video screen. Critique aside, GORDO 106 is the newest side-scrolling action game for the Atari Lynx. Your objective is to help the renegade monkey run, jump, and swing through the N. Human facilities, rescuing captured rabbits and puppies along the way. Scientists, hunters, and other monsters are out to stop Gordo; fortunately, he can throw apples to defeat his attackers, and eat bananas to replenish lost health. You start with six lives and can earn more, but that may not be enough to take Gordo to a confrontation with N. Human himself. GAMEPLAY: What can I say about this game? It sits there. Aside from its unorthodox plot, GORDO 106 has nothing truly noteworthy or original to attract your attention. Most obstacles simply move back and forth, though there are a few death traps scattered among them as well. Overall, the challenge is reasonable and the game proceeds at a fair speed. There are over eighteen stages, from labs to penthouse apartments and a fashion show, ensuring a variety of locales. There are no time limits or requirements to finish a level, allowing you time to explore and free more caged animals. Like many other games in this genre, memorization and experience is essential to survival. Some spots require blind jumps and falls, ensuring replay value at the sacrifice of game design. The controls can be a problem, since making Gordo run requires a double-tap on the joypad. This produces dashes at inopportune times, and presents difficulties when you need to rush in a small space, such as a running jump. These flaws add to the frustration and reduce the already-low levels of appeal in the title. GRAPHICS/SOUND: If you're looking for a title to show off the Lynx, GORDO 106 is not it. Graphics are a bit on the whimsical side, but generally uninspired. The animation and scrolling is jumpy, and overall the visuals could be done on any other console. Only a little bit of multilayered scrolling hints at more. Things are similarly lackluster in the audio department. The several background tunes that play are passable, but the sound effects are generic and dull. In any case, either the programmers did not know what the Lynx is capable of, or did not bother to find out. SUMMARY: If the Lynx game library was saturated with run-and-jump titles, GORDO 106 would quickly be overshadowed by flashier, more appealing entries. As things stand, its biggest fans will be players who can stomach its bland flavors and overloaded cliches in exchange for a moderate challenge. GAMEPLAY: 5 GRAPHICS: 6 SOUND: 5 OVERALL: 5 [HAR]====================================================================== HARD DRIVIN' 1 player, horizontal game Atari Corp., for the Atari Lynx $34.95 Stereo? No OVERVIEW: HARD DRIVIN' for the Lynx is an adaptation of the Atari Games arcade racing title. The objective is to drive your performance sports car around a track, while dodging traffic and trying to finish each lap as fast as possible. Also, the track is divided into a speed course and a stunt course, which allow you to go at top speeds or try to survive death-defying jump ramps and banked curves. Race well enough and you can challenge the last champion in a head-to-head duel. What makes this different, though, is that HARD DRIVIN' is a true driving simulator. You can drive anywhere on the field, and your car has weight, momentum, and inertia, just as in the real world. Turn too hard and the car will skid, which becomes a spinout if you don't countersteer in time. Taking a jump at the wrong speed will result in a fiery collision, and approaching a loop too slowly is certain suicide. GAMEPLAY: HARD DRIVIN' is a straightforward game. Your sportster has four speeds with reverse, with either an automatic or manual transmission. The action takes place from within your car, complete with working instruments, while the track is drawn with filled 3D polygons. The speed track is mostly flat, with long stretches of curves, while the stunt track offers a drawbridge jump, banked curve, and other dangers. Surprisingly, game speed is not a problem with this game. One would expect that the complex mathematics of the physics and polygon graphics involved would slow HARD DRIVIN' to a crawl, but it doesn't. While it is not as fast as the home computer and Genesis versions, the speed of the action is not enough of a problem to affect gameplay. What does anchor HARD DRIVIN' from greatness on the Lynx are two problems, both unexpected. The first problem is in the "feel" of your car; it's hard to tell exactly where your edges are in the game's universe. Extra room is needed when tailing or passing another car, or else a crash occurs. Similarly, a healthy dose of paranoia towards road obstacles will improve survivability. The other, more critical problem is in the game's controls. Steering, accelerating, and braking are incredibly sensitive, to the point where playability is severely hampered. Anything more than a tap on the joypad will send you on a sharp turn, and the car's speed rises and falls faster than you would expect. With the manual transmission, it's even more confusing, with Option 1 and Option 2 used to shift gears. Players will need a lot of time and patience to become comfortable with the controls. GRAPHICS/SOUND: The visuals of HARD DRIVIN', though not perfect, are simple and effective. The filled polygon effects are done well, while retaining enough detail, and help to enforce the sense of realism in the game. The instant replay scenes are the best part of the game, using reverse angles to accurately duplicate the conditions of your latest crash. Aside from a title song, the main game sounds are the roar of the engine and a few digitized clips. SUMMARY: Converting the complexities of the arcade HARD DRIVIN' is a difficult task; what makes the Lynx version especially disappointing is that its shortfalls could have been prevented. The sensations of the arcade are duplicated well, but unweildly controls reduce this title to only a moderate game. While the Lynx version is still playable, only the most dedicated HARD DRIVIN' enthusiasts will derive the most pleasure from it. GAMEPLAY: 6 GRAPHICS: 8.5 SOUND: 6 OVERALL: 6 [HOC]======================================================================= HOCKEY 1-2 players, horizontal & vertical game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: It's a cold fact that the current Lynx library is short in sports titles. This trend is fading, however, first with AWESOME GOLF and CHECKERED FLAG, and now with HOCKEY for the Lynx. As the title indicates, this is a portable version of the winter sport, and an unofficial translation of MARIO LEMIEUX HOCKEY on the Sega Genesis. The action is seen from a mid-court arena seat, as one or two players lead a team of five skaters and a goalie, trying to score as many points as possible over three periods. All of the familliar elements of hockey are here: face-offs, tiebreaker shootouts, two-minute penalties, and the obligatory fistfights. GAMEPLAY: Lynx HOCKEY contains enough statistics and options to satisfy most players. Periods can be 5 or 10 minutes long, the computer opponent can be set to easy or normal play, and rules, penalties, and fights can be toggled on or off. There's a league of 22 teams, with each team rated in abilities like skating speed, defense, and goalie skills. The default settings are modelled after the 1991 NHL, but you can rearrange or randomize the league, and an eight-letter password keeps track of the new ratings. If you're not in the mood for a long game, you can practice the fighting and shoot-out sequences. The actual hockey contest is a one-game bout, with no provisions for season play or a tournament. While you control one player, the computer handles the rest of the team reasonably well. Player selection (with OPTION 1) and puck-passing (with button B) are managable, but shooting for the goal is quirky. To shoot, button A is tapped once or twice and aimed with the control pad, a system that's more complicated than it sounds. Scoring is possible, but you'll need some time to get the hang of the system. Gameplay is brisk, though you might briefly lose track of the puck in a crowd. The computer opposition plays very well even on the easy setting, and tends to rush your goalie for a quick score. When enabled, fights can occur fairly often, but you can choose not to enter them. Common hockey penalties are supported, such as offsides and the two-line pass, but the loser of a fight is punished, which is inaccurate. Several screens of game stats are available any time, covering trivia like "number of successful checks" and "% of time on offense". The shoot-out sequence at the end of a tied game is worth mentioning: the Lynx is held vertically as each team takes four shots at the opponent's goal. GRAPHICS/SOUND: The graphics of HOCKEY are reasonable. The best scenes are before the game starts, with player poses and digitized scenes shown while selecting teams and options. The rink holds small but recognizable players, a referee, and an even smaller but workable puck, along with game scores and clocks. The scrolling is a little jumpy and could have been better, and the near-digitized fights are detracted with cartoon-like special effects. In contrast, sounds offer little worth mentioning. Aside from a stirring title theme, music consists of short, simplish renditions of the American and Canadian National Anthems, and assorted rally tunes. The game is often quiet, with bland effects, simple sirens and whistles, and an unnatural silence from the crowd. SUMMARY: HOCKEY on the Lynx is a good, but not great, video version of the sport. A few minor flaws, like the quirky shooting controls and the lackluster sound effects, keep it from doing better. Still, for Lynx sports fans who can bear its weak points, this card is a good buy. GAMEPLAY: 7 GRAPHICS: 7 SOUND: 5.5 OVERALL: 7 [HYD]======================================================================== HYDRA 1 player, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: You are known as Hydra, though no government will admit you exist. You are a mercenary whose specialty is the transport of "sensitive" packages, using your Hydrafoil, a one-man armed speedboat. Even so, there is competition from other agents, and danger from those who don't want your cargo delivered. Only the best survive, but that's okay -- you are the best. Maybe. This is HYDRA for the Lynx, an adaptation of the Atari Games arcade title. The action is seen from behind your boat which you pilot through nine levels of rivers and oceans. Along the way, you can get money bags for bonuses and crystals for extra fuel. There are also gun embankments, enemy crafts, and other nusances, though your Hydrafoil can fly temporarily to escape dangers. Finish a stage and you can try to win more money in a bonus stage, then buy better weapons for the next job. GAMEPLAY: HYDRA on the Lynx loses very little on the way to the Lynx. A single hit will destroy your Hydrafoil, but that's not a problem, as your survival is measured in fuel; the only way the game ends is if your gas tanks are empty. This version is slightly easier when compared to the arcade, but remains of average difficulty. Unlimited continues are available, but resets your score. There is no randomness to the location of objects, on each level, but the later levels use a large number of enemies and obstacles, coupled with a rarity of fuel, to keep the game from being finished quickly. All of the buttons are used to fire weapons, change weapons and activate your craft's air-lifting boost. There's a minor quibble with the controls -- you press down to accelerate and up to decelerate, but it has no effect on playability. Unlike ROADBLASTERS, the steering is more gradual, makes driving and aiming with the joypad reasonable. GRAPHICS/SOUND: The digitized game elements of the arcade HYDRA are respectable on the small screen, though the colors make some items look a little muddled. Also, judging collisions requires a little experience; your first few forays will feature lots of collisions with obstacles you thought you avoided. Sounds fit the action accordingly, consisting mostly of the roar of your engines, chimes when items have been picked up, a wide variety of weapons fire, and the obligatory explosions. SUMMARY: It must be said that HYDRA borrows heavily from the game ROADBLASTERS, and offers little that's different or unusual. That doesn't make it any less fun or exciting, however, and this Lynx version is a decent adaptation that will be enjoyed by action players and fans of the arcade. GAMEPLAY: 8 GRAPHICS: 7.5 SOUND: 7.5 OVERALL: 8 [ISH]======================================================================== ISHIDO: THE WAY OF STONES 1-? players, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: Once again, the Lynx travels to the Orient to get inspiration for a strategy game. This time it is ISHIDO: THE WAY OF STONES, a conversion of a home computer title. You are given a set of 72 tiles, each marked with a specific color and figure. The stones are presented one at a time, and you place them on a board with 90 slots, next to other matching pieces. The more matches made, the better your score. If you play good enough, the Oracle may appear and impar some of its wisdom. GAMEPLAY: ISHIDO's rules are simple, yet not immediately obvious. The basic idea of matching tiles is enhanced with restrictions on the types of matches possible. But in return for learning the rules, ISHIDO offers a deeply complex and challenging experience. Tiles are matched by color and figure, with the elusive four-match being the best play (match two by color and another two by figure). The game is "won" by making the highest score possible, but you will quickly find other goals to achieve, such as using all the tiles or scoring four-matches around the starting board. ISHIDO also offers several variants and options. Scoring can be either the "ancient" method, where only four-matches have value, or the "modern" way, where all matches score. Games can be played solitare, alternating with a computer or human opponent, or as a tournament against any number of players. During the game, you may take back moves, ask for legal moves, and view the stones remaining. Other options allow you to select the tile set to use, and set a time limit for moves. An interesting extra is the Oracle of the Stones. Make a four-match, and the Oracle will offer a piece of "ancient wisdom". These are excerpts of insightful thinking, similar to the writings of the I Ching, and the player is asked to apply them to his innermost questions. In the end, it is harmless fun, though you can turn the Oracle off if it proves distracting. GRAPHICS/SOUND: The graphics and sound in ISHIDO are total contrasts. Visually, the game is stunning, with beautiful imagery everywhere from the opening fireworks to the glimmer of a four-match. Sounds are also appealing, but are at a minimum; the primary game sound is the click made as each tile is placed. SUMMARY: ISHIDO: THE WAY OF STONES is proof that a game does not need many rules to be sophisticated. The concept is simple, yet each new move offers a wealth of possibilities to be explored, making this a perfect entry for the deep-thinking strategist. GAMEPLAY: 8 GRAPHICS: 10 SOUND: 7 OVERALL: 8 [JIM]========================================================================= JIMMY CONNORS' TENNIS 1-4 players, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: The Lynx library of sports games continues to grow, and the latest offering in this area is JIMMY CONNORS' TENNIS. Set at the Bella Country Club, home of the Jimmy Connors' Invitational Tennis Tournament, this card by Handmade Software lets one to four players get on the courts. Game options include singles and doubles games, court surface, four skill levels, and friendly or tournament play. At the top of the tournament ladder is Connors himself, waiting for a chance to challenge you. GAMEPLAY: There's a rule of thumb that talented professionals never need to promote themselves -- people will find the highly skilled for themselves. JIMMY CONNORS' TENNIS is analogous to this; it doesn't need flashy effects or catchy gimmicks, but instead presents a robust, high-quality sports game. While individual matches can be played for fun, the heart of the game is the tournament ladder, available for one or two players. You advance through a list of 24 players/teams by challenging and defeating the other entrants. A password feature between matches allows tournaments-in-progress to be saved between sessions. The actual tennis game is a grueling challenge, requiring time and practice to fully master the game. Where to stand, when to swing, what swing to use, and where to aim all must be decided in seconds, and beginners will require quite a bit of patience at first. To help, the easier levels display squares to show where to stand in order to return the ball. The computer opponents are worthy opponents, gradually building in difficulty as you advance, and it is easy to lose several weeks, if not months, refining your game in hopes of winning the Invitational. GRAPHICS/SOUND: Sights and sounds on JIMMY CONNORS' TENNIS uphold the high standards for quality from Handmade Software. The game is viewed from behind your side of the court, and the ball's height and position is easily tracked. Players are drawn with great use of color, and while the animation is clean, they run with an awkward sideways shuffle. Thankfully, the game is often quiet, as tennis should be; the most common sounds are the realistic thuds of the ball as it bounces off the ground or is hit on a swing. Loveliest of all are the digitized voices, crystal clear and among the best for the Lynx to date. The judge announces each score and fault, and Connors himself starts the game and offers blunt comments after matches. SUMMARY: As with AWESOME GOLF, Handmade Software has delivered a solid, no-nonsense portable version of the sport in JIMMY CONNORS' TENNIS. It is difficult without being frustrating, and sports buffs will gladly spend lots of time improving their skills. Challenging action, detailed graphics and crisp voices and sounds make this card a welcome addition to the Lynx. GAMEPLAY: 8 GRAPHICS: 9 SOUND: 9.5 OVERALL: 8 [JOU]======================================================================= JOUST 1-2 players, horizontal game Shadowsoft, for the Atari Lynx $39.95 Stereo? No OVERVIEW: It's arguable who made the best video games in the early days of arcade gaming, but one firm commanded awe from all players: Williams. Their early games had simple rules, lots of strategy, and a take-no-prisoners challenge that only the best could master. JOUST for the Lynx is a version of the Williams classic title. The player rides a flying ostrich, engaging in combat against enemy riders. Two riders joust by colliding, and the winner is the one whose lance is higher. The arena is a cavern of platforms, which can be walked on or flown around. A few extra wrinkles make the game more interesting. Defeated enemies turn into eggs, which hatch into more aggressive fliers if they're not retrieved in time. Later levels introduce the lava troll who snatches riders overhead, a nearly-indestructible pterodactyl, and vanishing platforms. Two players can play together with the ComLynx cable, working cooperatively or competitively. Some stages have special bonuses, such as extra points for not losing a life, or for unseating your partner first. You start with three riders, with extras at regular intervals, and once they're gone, the game ends. GAMEPLAY: This title is from Shadowsoft, the same folks who gave us their incredible Lynx version of ROBOTRON: 2084 a year ago. I don't need to say much -- if you liked JOUST in the arcade, you'll love the Lynx version! It's a perfect, flawless translation that loses absolutely none of the original's depth and excitement. What starts off as a simple exercise in dismounting opponents soon becomes organized chaos. Your character is soon assaulted by riders on all sides, with more aggressive enemies hatched and on the way, and a pterodactyl ready to assault you for taking too long. This conversion also has a few extra features. There are ten difficulty levels, where more aggressive enemies appear sooner and hatch quicker at the harder settings. With two players, you can also play in "gladiator mode", where you configure the arena, then try to destroy your opponent completely. Throw in a high score table to track the top five players, and you've got a "must buy" Lynx game for action/arcade fans. GRAPHICS/SOUND: The sights and sounds of JOUST are just as faithful to the source. The Lynx screen resolution causes a slight loss of detail, but nothing to get upset over. The sprites are small but easily recognizable, with animation, color, and visuals copied exactly in every detail. Similarly, almost all of the sounds have been digitized or duplicated exactly. I only noticed one sound effect from the original that has not been copied, but other than that, it's all here. SUMMARY: JOUST is another unbelievably excellent product from Shadowsoft. Players who never played the arcade title will be captivated by its simple rules, deep strategy, and fast action, while the legions of arcade JOUST fans will be in video-gaming heaven! GAMEPLAY: 10 GRAPHICS: 9.5 SOUND: 9.5 OVERALL: 10 [KLA]========================================================================= KLAX 1 player, vertical game Atari Corp., for the Atari Lynx $39.95 Stereo? Yes OVERVIEW: It's good every once in a while to see video games that don't have a ludicrous plot tacked on to the concept -- Really, who can believe that the paddle in ARKANOID is a trapped spaceship trying to reach home? KLAX for the Atari Lynx is a translation of the Atari Games arcade strategy title, and thankfully nobody gave it a background along the way. The base idea is simple: You operate a moving paddle at one end of an advancing conveyor belt. Your objective is to catch colored tiles coming down the belt, then either deposit them into a bin below or toss them back on the conveyor for a little extra planning time. Points are awarded for making rows, columns, and diagonals using three or more tiles. To complicate matters, each level ends only when its goal is met: make six diagonals, or score 10,000 points, for example. Both the bin and the paddle can hold a limited number of tiles, and tiles are dropped into oblivion if you don't catch it in time. Drop too many tiles, and the game ends. GAMEPLAY: KLAX in the arcade had a uniquely addictive quality about it, and the Lynx version loses none of this appeal. Like TETRIS, the game fools you with its simplicity: newcomers often adopt a "How hard can this be?" attitude, but are soon enraptured by the depth and strategies possible. However, KLAX offers more variety and a quicker pace, making it appealing to people who found TETRIS too slow and limited. The game features 100 levels, which helps keep the challenge high. With such simple rules, it's not surprising that KLAX on the Lynx misses none of the original's features. As in the arcade, you can start the game at levels 1, 6, or 11, and skip levels after every fifth stage. However, this version also allows you to go to the highest stage ever reached, and offers three levels of overall game difficulty. An unlimited number of continues is available, and the score is cleared each time. The vertical orientation of the Lynx is welcome here, making optimal use of screen space and allowing all of the action to be clearly seen. The game as a whole is quick and responsive, though the action slows down a bit when there are too many tiles on the conveyor belt at once. GRAPHICS/SOUND: KLAX makes full use of the Lynx's sound and graphics capabilities, and successfully captures the bouncy atmosphere of the game. The graphics are large and colorful, and the animations and effects of the arcade are duplicated exactly. Even the various abstract backgrounds are present, though some of the original scenes have been replaced with new ones specifically for the Lynx. As good as the graphics are, however, what really steals the show are the sounds and music. Crisp digitized sound effects, all from the arcade game, are used everywhere -- the applauding crowds, the lady announcer at the start of each wave, even the wail of a falling tile as it drops into the void. Stereo, heard for the first time on the Lynx, is put to great use, both during the game to indicate the location of tiles, and in the rollicking, high-tempo, electric guitar-loaded theme music masterpiece. SUMMARY: This is an incredibly simple and totally addictive game, appealing to both the mind and the reflexes alike, that has made a perfect transition from the arcade. Between the friendly gameplay, elegant graphics, and stunning sound and music, KLAX on the Lynx is highly recommended! GAMEPLAY: 9.5 GRAPHICS: 10 SOUND: 10 OVERALL: 9.5 [KUN]====================================================================== KUNG FOOD 1 player, horizontal game Atari Corp., for the Atari Lynx $34.95 Stereo? No OVERVIEW: Okay, how's this: For some crazy reason, your boss at the video-game company wants to put the unstable mutagen Rynoleum into the next batch of games. Acting on your conscience, you steal the toxic waste, haul it home, and put it for safekeeping in the freezer. Unfortunately, you've been contaminated into a six-inch-tall, naked, green version of yourself. Worse, your groceries have gained sentience, and are now planning to take over the world! Can you fight through your leftovers, cure yourself, and stop this plan cold? That's KUNG FOOD for the Lynx, the video game with a plot that's an instant finalist in the "Goofiest Idea of 1992" award. You play the samaritan in the refrigerator who kicks, jumps, and punches through five levels of killer groceries and other hazards to save the day. You start with three lives, and can take a limited number of hits, but the vegetables still outnumber you. There are no continues, but power-up icons along the way will help even the odds. Sure, it's silly, but it's no weirder than ninja-trained terrapins, right? GAMEPLAY: There's no surprise here -- KUNG FOOD is your generic "beat everything in sight" video game. You walk left to right, up and down, and after a few steps encounter a pack of hopping peas, potato men, or ice demons that have to be destroyed before you can go any farther. You take hits pretty easily, and there's not much warning that you've been hit, so watching the health gauge is very important. There are a number of small quirks that may bother some players, however. Controls are a little awkward; button A and the control pad activate punches and kicks, which is tolerable, but it's impossible to turn quickly in the heat of battle. Actually hitting an opponent requires a fair amount of precision, and, depending on where you're standing, it's possible to be hit by an enemy who you can't hurt. Working around these limits isn't difficult, but veterans of video street battles will be caught flat-footed at first. GRAPHICS/SOUND: The graphics on KUNG FOOD are among the most elaborate ever on a Lynx title. There's great use of color, detail, and animation, and some fairly elaborate opening and closing sequences, which mesh together with a consistent level of high quality. Game sounds are pretty good and match the action appropriately, but the background music and title theme are repetitive and grating. Fortunately, pressing OPTION 2 lets you turn the music off while keeping the sound effects. SUMMARY: Take away the story, and KUNG FOOD comes across as a very average fighting game that breaks no new ground. The game's controls and minor quirks may irritate some players, but fight fans with Lynxes should look past the silliness and give the title a try. GAMEPLAY: 6 GRAPHICS: 8.5 SOUND: 5.5 OVERALL: 6.5 [LEM]========================================================================= LEMMINGS 1 player, horizontal game Atari Corp., for the Atari Lynx $34.95 Stereo? No OVERVIEW: Just for the record, real lemmings do not mindlessly jump off cliffs to their doom. This is a myth first staged in a Walt Disney nature film, and has now become a popular misconception. Nonetheless, Psygnosis released a famous computer puzzle game on this idea, and now LEMMINGS has reached the Atari Lynx. The premise is simple: You have a flock of green-haired lemmings that you must guide to an exit. The little critters walk forward mindlessly, regardless of obstacles and dangers in their way. By giving them skills like digging, climbing, and floating, you can help them avoid disaster. There are 120 stages all together, and a password is provided for each. GAMEPLAY: Gladly, LEMMINGS on the Lynx loses none of its appeal nor challenge in the conversion from the original. You select an ability, point the cursor on a lemming, then click to change his behavior. On the Lynx, two screens are used -- one for the side-scrolling map, and another for the menu of the lemmings' skills. The cursor moves a little slow, but it's not a problem, since it can still be moved while the game is paused, and allows for accurate positioning. Other options are to adjust the flow of lemmings, speed up the lemmings, and to restart the level. There are 30 levels for each of the four difficulty settings. Naturally, the earliest stages are very easy, to get beginners up to speed, but the difficulty builds at a steady pace. Those who have conquered LEMMINGS on the home computers will find that this conversion uses the same levels, the same names, and the same passwords. While this means there is nothing new for the masters, it also means us novices can transplant our lemming-rescue skills easily. Purists will be upset to hear that the two-player competition from the original is gone, but most folks should not mind. GRAPHICS/SOUND: As with the game itself, the sights and sounds of the original LEMMINGS are transplanted almost identically on the Lynx. The lemmings themselves are a pleasant surprise; though only a few pixels tall, they remain very expressive and animated. Backgrounds are detailed, important information is always visible, and there's a little gratuitous scaling as well. In the audio department, the cries and sound effects from the source are nicely digitized, and a wide variety of background tunes play throughout the game. Owners of the new Lynxes which support stereo headphones will notice one oddity, though -- the music is played in both ears, but the sound effects come only through the right speaker. SUMMARY: The popularity and charm of LEMMINGS remains intact on the Lynx, and is still enjoyable even after all this time. With cute graphics and fun sounds to spice up the appeal, this game satisfies all but the most finicky players, while begging for an adaptation of the sequel. GAMEPLAY: 9 GRAPHICS: 9 SOUND: 8.5 OVERALL: 9 [LYN]======================================================================== LYNX CASINO 1-2 players, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: Video gambling games are hard to promote. On the one hand, an accurate simulation lets players experience high-rolling thrills without using real money. On the other hand, if there are no real winnings, why bother? Other questions about how much strategy can be developed or transferred for games like Roulette or Craps are left to professional gamblers. LYNX CASINO doesn't resolve this paradox, but it does offer a risk-free alternative to Atlantic City or Reno. This title is a collection of five familliar casino games: Blackjack, Craps, Roulette, Slot Machines, and Video Draw Poker. You start off with $1000, though the cashier can give you two loans of $500 each; when your money's all gone, the game ends. You can also ComLynx with a friend for a mini-electronic junket. GAMEPLAY: The best thing about LYNX CASINO is that it faithfully captures the experience of casino gambling. Not only are authentic rules, odds, and payoffs used, but each game allows of the same options that its real-life counterpart offers. For instance, Craps supports everything from the usual Pass/No Pass to Hard Way and Horn Bets, while Roulette uses a Double Zero wheel and allows numerous number combinations, and Blackjack is played with six decks. The only major discrepency is that you're always the dice shooter on Craps. The user interface changes with each game, but is generally consistent. Statistics are kept for each game session, allowing pros to analyze their playing skills. As a result, LYNX CASINO can be played on two levels: casual players can have fun just placing bets, while self-proclaimed experts can exercise existing gambling strategies or trying to develop new ones. While this card may not make you rich, it can be treated almost as a simulation, and the only regret I have is that more games weren't included. GRAPHICS/SOUND: Graphics in LYNX CASINO are decent overall, with a touch of cartoon whimsy. You guide your on-screen personna among the games and roaming bystanders, while still images show scenes of other gamblers and the staff. Most of your time is spent at the tables and machines, which are well drawn with good use of color and detail. Sound effects are not so interesting; a variety of background tunes play during the game, though they can be turned off if desired. Other than that, game sounds are few, brief, and fairly simple. SUMMARY: There's not much that needs to be said: LYNX CASINO is a well-done, no-nonsense video version of the Vegas experience. If you want to refine your Craps strategem or just want to blow some imaginary money, this game will easily fit the bill. GAMEPLAY: 8 GRAPHICS: 7 SOUND: 5 OVERALL: 7 [MBV]========================================================================== MALIBU BIKINI VOLLEYBALL 1-4 players, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: Having covered the mainstream sports (with varying degrees of success) for the Lynx game library, Atari now turns to the unconventional sports for their latest game. This is MALIBU BIKINI VOLLEYBALL, written by Handmade Software, which brings sand, surf, and scantily-clad members of both genders together for some two-on-two fun. You can serve, spike, and dive either in a three- round elimination tournament, or a single game with four difficulty levels. Options allow you to change the ball speed, turn indicator boxes and winds on or off, and set the score and time limits. GAMEPLAY: A good sports game must balance two contrasting points: to simplify the skills needed to play well, yet still keeping the game challenging. On this count, MALIBU BIKINI VOLLEYBALL is only partially successful, as the efforts to make it playable blunts the edge somewhat. The game locks you into a fixed pattern -- ball goes over the net, one player sets it, the second player sets it, the first player returns. While professional volleyball players often use such a cycle, having it forced on you is a bit irritating. There is also little control over your aim or strength, which reduces the game to basic moving and button-pushing. Despite these flaws, there are still a number of interesting points. There is enough unpredictability throughout to keep your attention, and the timing needed to hit the ball is tricky. The fixed cycle of ball- hitting applies to both teams, making for brief lulls where you can catch a breath. This gives the game an easygoing rhythm that some players will find relaxing. While this card will not appeal to everyone, neither can it be dismissed outright. GRAPHICS/SOUND: The graphics and sound in MALIBU BIKINI VOLLEYBALL, while not truly outstanding, are very good for the Lynx. Sprites are small but recognizable, though the females are a little too "healthy". Colors are largely tans and browns, with splashes of primaries to add some flair. There are also some nice background extras, such as head-turning crowds and wandering beachgoers. The few sound effects are merely passable thuds and whistles, and are eclipsed by the crisp, clear digitized voices. What really dominates are the ten background tunes, all respectably done in a variety of styles. Pressing OPTION 2 brings up a "CD player", allowing you to change the order and options the tunes are played with. SUMMARY: MALIBU BIKINI VOLLEYBALL is not a very demanding game, but is, like a good day at the beach, a leisurely way to spend some time. Gamers looking for a more punishing regiment should look elsewhere, but those who want a kinder, gentler sport will find this title pleasing. GAMEPLAY: 6 GRAPHICS: 8 SOUND: 8 OVERALL: 7 [MSP]======================================================================== MS. PAC-MAN for the Atari Lynx 1 player, horizontal game $39.95 OVERVIEW: Unless you've been living in a cave for the last 20 years, chances are good you know of Pac-Man. The original yellow-balled maze muncher became _the_ symbol for video gaming, and spawned a flock of sequels and me-too titles. The official sequel by Bally/Midway/Namco was MS. PAC-MAN, and now you too can plug this game into your Atari Lynx. The game is simple: You control Ms. Pac-Man, a feminine yellow ball with a mouth, through a maze. Your objective is to eat all the dots in the maze and go to other mazes. Four ghosts chase you through the maze -- one touch and you die. Run out of lives, and the game ends. Certain dots are "energizers", which temporarily turn the ghosts blue and vulnerable for you to eat them. At times, bonus foods hop through the maze, and eating them gives even more points. The Lynx version features two sets of mazes. You can play with either the original arcade four mazes, or with an alternate set of 21(!) wider mazes. On the alternate mazes, a lightning bolt will occassionally hop through the maze. Get the bolt, and you can push a button (A or B) for 15 seconds of high speed. The bolt goes away if you die, finish the level, or use it. GAMEPLAY: To be honest, MS. PAC-MAN is a simple game, and it's not surprising to see it arrive on the Lynx intact. Scoring is the same, controls are the same, and (as far as I can tell) the ghosts even behave the same. The alternate set of 21 mazes helps keep this game interesting, especially to jaded maze runners who mastered the original. I myself don't mind a _little_ Pac-mania (though I think it went too far, in the end), and am happy for a maze game on the Lynx. (I'm personally bummed that the two-player-simultaneous gameplay rumored a few months ago is not present. Oh well) GRAPHICS/SOUND: MS. PAC-MAN is set up as a horizontal game on the Lynx, with the maze scrunched to keep the entire maze on the screen at once. As a result, the graphics suffer a bit. The game graphics, from Ms. P to the ghosts to the fruits, are very small. Details (such as the ghosts' eyes) are missing, though the game is not affected any. The only place to see big ghosts and Pac-people are in the intermission cartoons, which are kept intact from the arcade. Sounds on this game are decent, though not outstanding. Music bits (the opening tune and intermission bridges) remain identical, cheery and light. The game sounds are average, neither irritating nor exceptional. SUMMARY: A decent adaptation overall, and a good game in its own right. I suspect whether or not you'll buy this depends on how willing you are to have a Pac-Maze-game on the Lynx. If you are interested, the Lynx version will not do you wrong. GAMEPLAY: 9 GRAPHICS: 7 SOUND: 6 OVERALL: 7.5 [NFL]========================================================================= NFL FOOTBALL 1-2 players, vertical game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: There's no surprises here; NFL FOOTBALL for the Atari Lynx is a portable version of the American pigskin sport. This is the sport where two teams of eleven guys each try to carry an oddly-shaped brown ball down a hundred-yard field into the opposing team's end zone. As a licensed game, all of the real football teams and logos of the NFL are used, letting players fulfill their fantasies of managing their hometown favorites. For even more realism, the card features offensive plays designed by a real NFL coordinator, and game strategies can be altered in real time as needed. The action takes place from an overhead perspective, which zooms in and out of the action. GAMEPLAY: Ugh. NFL FOOTBALL had such promise, but falls far short. This game has so many defects in its implementation that you wonder if anyone bothered to play it before its release. The good news is that, on offense, almost two dozen plays are available, and each play can be improvised as needed (pass the ball on a running play, for instance). A game lasts for four 15-minute quarters, and two players can compete head-to-head with the ComLynx cable. Everything else goes dow