Z*Magazine: 27-Nov-88 #133From: Atari SIG (xx004@cleveland.Freenet.Edu)
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From: xx004@cleveland.Freenet.Edu (Atari SIG) Subject: Z*Magazine: 27-Nov-88 #133 Date: Sat Sep 18 16:46:52 1993 *=*=*=*=*=*=*=*=*=*=*=*=***=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Syndicate ZMagazine ||| Issue #133 November 27. 1988 *=*=*=*=*=*=*=*=*=*=*=*=^^^=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* HOT Atari News and Reviews This publication is not associated with ST-Report. (C)1988 Syndicate Publishing Company Publisher/Editor: Ron Kovacs Post Office Box 74 Middlesex, NJ 08846-0074 _______________________________________________________________________ BBS Conveyance via PayBax BBS, Wilmington, De. 302-731-5558 ----------------------------------------------------------------------- Contents (*) Editors Desk and News Review..................Ron Kovacs (*) Atari Comdex Report Part 3...................Darlah Pine (*) Compaction File Extenders on CompuServe........Don LeBow (*) 800XL Split Chroma Modification...........Charles Koontz (*) Submissions Desk (HELP).....................Dave Holden (*) What is DigiSpec from Trio.............................. (*) Revolver Release Notes.................................. (*) Analog/ST-Log January Contents.......................... _______________________________________________________________________ Editors Desk by Ron Kovacs I hope everyone enjoyed the holiday weekend and had a great Thanksgiving. News material related to Atari has been slow this week. Earlier though, Atari released a note that they sold their 26th millionth video game system. Congrats.... The ST-Report -- ZMagazine split seems to have left many in query as to why?? Well, I felt the press release issued and reprinted here last week covered the facts. If not, Please leave me some email and perhaps I can fill you in a bit better?? Once again for everyones knowledge: ST-Report has been given to Ralph Mariano and it remains under his control and editorship. WE ARE NOT aligned any longer. This means that the magazines are seperate and will not be linked in the future to ANY project or promotion. This will become more apparent in a few weeks. Please direct your commentaries about ST- REPORT to Ralph Mariano and NOT ZMagazine. Thank you for your cooperation. Read December's Michigan Atari Magazine for some interesting information in the CHAOS User Group section in the BACK of the magazine. Look for more comments should they be required in a future edition of ZMag. Thanks to John Nagy for the nice article in Computer Shopper about ZMag. If you havent read it yet, purchase a copy. Thanks again John!! ______________________________________________________________________ Atari Comdex Report Part 2 Copyright 1988 Darlah J. Pine. All rights reserved. Comdex Overview: A Wealth of Items to Report On By Darlah J. Pine and Sandy Wilson (CONTINUED FROM LAST WEEK) John Russel Innovations was displaying its JRI Genlock System for the ST. Genlock allows you to use drawing and animated programs in low and medium resolution mode to be combined with an outside video source such as a camera, VCR or camcorder. You can install the printed circuit board inside the Mega without any modifications or soldering. Genlock is hardware ONLY. No software is required. Suggested tentative pricing is $500. Genlock is currently awaiting FCC approval. A version for the 1040 and 520 ST is now in development. Neriki Computer Graphics from Australia was showing the Neriki Image Master. This software allows the ST to interface with the Polaroid Palette Image Recorder through the serial port. This combination enables a quick transfer of the screen image to 35mm slide, print or overhead transparency for graphic presentations. The software costs around $600, and the Polaroid Palette lists for around $2,000. Navarone was showing its new version of ST SCAN, which allows you to print directly to the Atari SLM804 laser printer as if it were a copy machine. The pictures may also be saved in DEGAS, IMG and Postscript format. The quality of the laser prints was very impressive! Roger scanned a $100 bill and it's a good thing it was not printed on a light green paper, otherwise the Feds may be after him. Yes, the quality was that good. Seymore-Radix was showing its image scanner with nothing new. The Wuztek Omnimon GS monitor was being used in high resolution and looked quite good. This monitor is capable of displaying all resolutions using up to 128 grey scales. There were also a number of applications being shown using the Viking 2/91 monitor. Antic was showing Cyberpaint as well as kicking off its new magazine, Amiga Plus. There was a box for Cyber Sculpt on the Cyberpaint desk, but it was not being shown when we were there. Cyber Sculpt allows you to add an array of 3D modeling tools and capabilities to Cyber Studio. Suggested Retail $89.95 Human Technology was displaying ZZ-Lazy Paint, which is a drawing program from France. The result on your printer is one of extreme quality. It has all the functions of other paint programs plus a lot more. It utilizes powerful filtering functions to obtain 64 levels of shading. You can save your formats in IMG, PI3 and Postscript. Also being displayed was ZZ-Rough, which is a computer-assisted tool for artistic drawing. With ZZ-Rough, you can create renderings, sketches and drawings. In addition, there is a photocopier and a library of 3-dimensional objects that you can move and turn in space. No suggested retail price was available. Abacus was showing Beckercad. The program lets you draw with ease with drop-down menus for beginners. The program has an powerful toolbox and an integrated programming language oriented toward standard page description languages such as page script. No suggested retail price was available. Abacus was also showing its Computer Viruses book that describes not only what computer viruses are but how to protect yourself from them. This book is written with the PC in mind, but it includes some sample listings in Basic, machine language and Pascal. Though it comes at a time of hype and we wonder if such a book will create more activity instead of halting such a problem, it certainly might be worth looking into. The suggested price is $18.95 Biolog Systems was showing MEDI-ST, a flexible package designed for physicians in private practice, that has been available in France for two years. It includes all the functions of a database, word-processor and telecommunication program, and allows graphics to be included with an individual patient record and/or follow-up instructions. A password system allows this package to be shared by more than one physician. In the educational area, First Byte was showing its full line of educational wares for children. Computer Curriculum Corporation has a system designed for schools that allows you to have a complete educational package including math, reading, language skills and computer education. The system is available for all ages. For more information, call (415) 494-8450. Several games were demoed. Electronic Arts was showing Zany Golf while we were there. Zany Golf is a miniature golf program with a few twists. It has jumping hamburgers, holes that move and lasers and energy orbs. It looks like this game will hold your interest. Also noted to be shown was Advanced Dungeon and Dragons -- Heroes of the Lance. We didn't get a chance to see this one, though. They did say that they were putting out a commercial version of Monopoly. Hmm, no wonder why all those pd versions of this game disappeared. We were told it was to be much better, though we did not get a chance to view it. Suggested retail price for the above programs was $39.95 Spectrum HoloByte was showing "Falcon," the F-16 fighter simulation program. It looks like it is quite interesting and appears to be keyboard intensive. It is slated to be out at the end of November. No suggested retail price noted. FTL's next entry in the Dungeon Master series, Chaos Strikes Back, will hit the market around Christmas...hint disk will hit in about four weeks. The preview disk to dealers will hit RSN. The hint disk will be able to be loaded in when you get stuck at a certain point. The best part about it is it senses where you are and will not give you any hints other than the ones pertinent to where you are. MichTron and Microdeal from England were sharing a booth. Viva was shown from their booth again as well as well as GFA Raytrace and HiSoft Basic. Microdeal products looked exciting. We saw a program called Tale Spin, and that is exactly what you can do. It allows you to create an adventure with graphics that can be reused on up to 50 different pages but using the minimum amount of memory. With the ability to import NEO/DEGAS pictures and an internal art package, it makes for a very easy creator for a new user as well as a computer-experienced one. You can also import St-Replay sound files for sound effects when a new page is displayed or when you click on a character. The best part about this is you can create adventures and lock them so no one can change your adventure, or leave it unlocked so those you share it with can add to and create a more intensive adventure. This is a must-have for any adventure lover. Approximate price was not set, but $89.95 was discussed. Jug was also mentioned, but we did not get a chance to see it. (Next week we will conclude this series on Comdex) _______________________________________________________________________ Compaction Extenders on CompuServe by Don Lebow QUESTION: how to deal with 'compacted' files downloaded from the Libraries? Answer: They need to be 'decoded' before being used! Herewith, an explanation.... UP FRONT: the reason for 'compacting' files is that it makes them easier and faster to download. That's a given. It <does> take an 'extra step' to make these files useable. But that step comes OFFLINE! And that's nice. SOOOOO ... what kinds of 'compacted' files are here?? Easy enuff ... they can be identified by the filename extenders used. (An extender is the three characters following the 'period' in filenames ... you can find more info on the most common extenders used here in FILNAM.TXT in Library 0.) Normally, you'll run across these three that indicate a Compacted File. .DCM .ARC .ALF Here's the basics on each... DCM Stands for DISKCOM. This program, by Bob Puff (a great friend to all 8-bitters who, trust me, you will learn to know and love) converts WHOLE DISKS into files which can easily be downloaded and uploaded via modem. The key here is 'DISK.' DISKCOM files faithfully echo the 'format', 'boot sectors', etc. of their source. It does, indeed, put a disk into a file! TO DECODE DCM files you need to have DISKCOM 3.2. You can find it in Library 3 with the command: BRO DISCOM which will pull up both the ML program and the documentation. *SPECIAL NOTE* There's been some confusion on the DiskCom menu. But if you reason out what the program actually DOES, you'll see that the menu really does make sense. [A] converts the DISK you specify into one or more files (DISKCOMs it! this is the option you'll use when you're MAKING a DCM file.) [B] converts files (mayhap, the DCM file you just downloaded?) back into a whole DISK! This is the option to use when you are extracting a DCM file. A Hint here, on extraction, ALWAYS let the program FORMAT the destination disk! It really does lead to fewer problems. See the DOCs for more info. ARC ARC is short for 'ARChive'. This is a Standard Format used on many different brands of computers to 'compact' one or more files into a package. Note the difference: DCM is 'disk oriented' ... it encodes WHOLE DISKS (and does so with minimum compaction .. the files really aren't that much shorter.) ARC is 'file oriented.' (And normally does a LOT of compaction. ARC files will usually be a lot shorter than in their 'expanded' state.) Unless a given application requires a specific disk format, DOS, sector layout, etc., ARC is usually better for compacting files. Again, extracting ARC files is made easy by Bob Puff (told ya!) In Library 3: BRO UNARC2 and you'll find UNARC2.OBJ and UNARC2.DOC. The .OBJ program lets you 'extract' ARC files to disk so you can run 'em. <Do> get the DOC file (it's formatted for a printer dump.) It explains a LOT of options available in this really nifty program. ALF The last, but by no means least, option is a variation on the ARC theme. ALF 'compacts' individual files BUT, unlike ARC, it is '8-bit Specific.' Meaning, ARC files created on, say, an ST can normally be 'un-arced' on an 8-bit. ALF files are limited both ways to 8-bit computers. No bad thing, unnerstan' ... but something to consider. Whatever, it's quick and efficient! The various ALF program files can also be found in Library 3: BRO KEY:ALFCRUNCH 1.4 The decoder you want is ALFDZ.OBJ ... check out also ALF14.DOC which explains the ins and outs (including use from the SpartaDos command line!) WOULD YOU BELIEVE ... ALF files are ALSO decoded quite nicely by UNARC2! (by this time, I hope you're getting out your checkbook and SERIOUSLY thinking about sending a check to The Redoubtable Puff in support of Serious Shareware!) (NB. I would be remiss if I didn't mention that SPARATDOS X <also> contains an absolutely GREAT ARC program .. and it extracts ALF files too! Who sez the 8-bits are 'orphaned!' .. grin) That about covers it. If you have problems getting ANY file you download to run, PLEASE DO NOT HESITATE TO YELL TO THE SYSOPS! We really are here to try and make things easier... _______________________________________________________________________ Z-Mods Atari 800XL Split Chroma Modification by Charles D. Koontz This easy modification to the 800XL provides a true chroma output to the 800XL monitor jack. It allows the use of "split video" monitors for sharper images and truer color. This modification involves installation of one wire to the foil side of the the 800XL main circuit board (motherboard). The following warnings are necessary for my peace of mind and your safety. Modification is installed at the risk of the user. Any warranty on the 800XL will be invalidated. The author assumes no responsibility for damage done during, or by, the modification. EQUIPMENT REQUIRED: (1) Screwdriver - Phillips head (1) Soldering iron & solder (1) Wire cutters or knife 1. Disconnect all power, TV, stick, paddle, drive, MIO, or other accessories from the 800XL. 2. Turn the 800XL upside down on your work surface. 3. Remove the six Phillips head screws securing the bottom of the 800XL to its top. 4. Carefully holding top and bottom together, turn the unit upright. Position it to the left side of your work surface with the keyboard facing you normally. 5. Loosen the top, lifting it slightly above the bottom. Flip the top over to the right of your work surface without disturbing the Plastic ribbon cable connecting from the right side of the motherboard to the top/keyboard assembly. 6. Grasp the sides of the ribbon cable and gently lift it free from the black connector on the motherboard. 7. Set the top/keyboard assembly aside. 8. Remove the two Phillips head screws which attach the motherboard to the plastic bottom shell. They are located at the rear of the metal shield. 9. Work a finger under the left forward edge of the motherboard and lift it slightly while pressing outward on the right side of the bottom shell near the joystick ports. With a little jimmying, you should be able to work the motherboard free of the plastic bottom shell. 10. Set the bottom shell aside and position the motherboard upside down on your work surface. 11. Carefully note the positions of the ten Phillips head screws securing the top and bottom metal shields to the motherboard. It is important to mark their positions with magic marker or small pieces of tape since one hole is used for another purpose. 12. After marking their positions on the bottom shield, remove the ten Phillips head screws holding the shields, expansion slot clips, and motherboard together. REMEMBER - THOSE SHIELD EDGES ARE SHARP. 13. Remove the expansion slot clip, metal shields, and bottom insulating sheet from the motherboard. 14. Set the motherboard, component side up, on your work surface. The joystick ports should be on the right; the metal R.F. module should be at the rear. 15. Locate transistor Q5. It is the leftmost of three transistors in a row, about two inches in front of the metal R.F. module. 16. The left lead of Q5, viewed from the component side of the motherboard, is where the chroma signal is available. Put a finger over Q5, turn the motherboard upside down, and locate the corresponding connection on the foil side. Verify your choice by holding the motherboard in front of a stong lamp and viewing the connections with the shadow of Q5 visible through the motherboard. 17. Cut a piece of hookup wire to ten inches. Strip one end and solder it to the connector you identified in the last step (on the foil side of the board). Again, make sure this connector corresponds to the left lead from Q5 when viewed from the component side of the board with the joystick ports to your right. 18. Route the free end of the hookup wire straight toward the edge of the motherboard occupied by the R.F. module. 19. About 1/2 inch from the edge of the motherboard, bend the hookup wire at a right angle toward the five board connections of the monitor jack. 20. The free end of the wire will connect to the monitor jack connector for pin 5. Of the five circuit board connectors, it is the second nearest to the expansion slot. It has no foil lead. (The middle connector of the five also has no foil lead so be careful not to pick it.) 21. Cut off the excess length of hookup wire, strip the free end and solder it to the connector for pin 5 of the monitor jack. Verify the pin by examining the monitor jack pin identifiers printed on the component side of the motherboard. 22. Reposition the top and bottom metal shields on the motherboard. Make sure the insulating sheet is placed between the motherboard and the bottom shield. Check to make sure the new wire exits the bottom shield through the slight elevation in the shield edge near the R.F. module. 23. Slide the metal extender slot clip into place and fasten it and the two shields to the motherboard with two Phillips head screws. 24. Secure the shields to the motherboard with the remaining eight Phillips head screws. These go in the holes you marked earlier (step 11). 25. Retrieve the plastic bottom shell and position the motherboard assembly in it. It's helpful to start the joystick ports into their holes first, then gently sliding the motherboard into place. You may have to bend the plastic shell in the area of the power switch to get everything seated. 26. Once the motherboard is seated in the bottom shell, secure it with the two slim screws you removed earlier. One goes near the power jack, the other goes near the peripheral (SIO port) connector. 27. Lay the top assembly to the right of the bottom assembly with the keyboard ribbon cable near its long black connector on the motherboard. Grasp the sides of the ribbon cable and gently insert it into the connector. 28. Fold the top/keyboard assembly back over the bottom/motherboard. Check to make sure the ribbon cable is not folded sharply or pinched between the top and bottom. 29. Holding top and bottom together, turn the 800XL upside down and replace the six Phillips head screws that hold it together. Do not overtighten the screws. They are anchored in plastic that strips easily. 30. You're done!!! Find a monitor cable terminated with four phono plugs and you're in business. Radio Shack has such a cable. (If its the same as mine, the plugs are: BLACK - audio, RED - luminance, YELLOW - chrominance, WHITE - composite video (unused) with a split video monitor like the Commodore 1702.)) On the chance your cable is wired differently, some experimenting will be necessary to find the right hookup. Plug the DIN connector end into the 800XL monitor jack. Turn on the 800XL and run a disk or cartridge program that uses sound and color. (A nice AMS selection?) a. Find the audio plug by sequentially plugging each plug into your monitor's audio input jack. When one plug yields the right sound, MARK IT! b. Find the luminance plug by sequentially plugging the remaining three plugs into your monitor's COMPOSITE VIDEO jack (the one on the front of the Commodore 1702). The jack may be marked simply "video". You'll know you have the right plug when you get a good picture, but monochrome (black-and-white). MARK THIS PLUG as the luminance or "luma" plug. c. Find the composite video plug by sequentially plugging the remaining two plugs into your monitor's COMPOSITE VIDEO jack. When you get a fine color picture, that is NOT washed out, MARK THE PLUG. This composite video plug is not used with split video monitors like the Commodore 1702. d. The remaining plug carries the chrominance signal. When plugged into your monitor's COMPOSITE VIDEO jack, you should get either no picture or a very washed-out color image. MARK THIS PLUG as the chrominance or "chroma" plug. e. Connect the audio, luma, and chroma plugs to the corresponding input jacks of your split video monitor. f. Why are you still reading? The modification is done and your computer is correctly connected to a monitor. Play DONKEY KONG. Seriously, if you have trouble, leave electronic mail for me at: GEnie - CHARLEKOONTZ CompuServe - 74206,3444 _______________________________________________________________________ Submissions Desk HELP! or whatever happened to-?) by Dave Holden Atari General Information Conference PERMISSION TO REPRINT GRANTED AND GREATLY APPRECIATED! As we all are aware of (and complain about most of the time), a great deal of truely worthy software has been "lost in the shuffle" over the years, starting with the demise of the APX and continuing to the "great EA (Electronic Arts) gobble". Some of this has been re-issued thanks to ANTIC, THUNDER MOUNTAIN, MAIN STREET, and HI-TECH to name a few, but there are many more titles which are "in limbo". It creates an interesting dilemma-most are copyrighted and "pirating" is definitely illegal. But THEY CAN NOT BE PURCHASED! Admittedly, some of the games and utility programs are out-dated, but especially in the Educational field, there are many with on-going value. Attempts to make contact with the authors or publishers of some of these personally have been fruitless. So this broad-based appeal for information is being made in the hope that Atarians can recover part of this eroding software base by attracting the author's attention to either re-issue them or allow them to become part of the rapidly expanding network of user group Public Domain Libraries. The following list is in no way complete, and will hopefully be added to as it is re-printed and passed around the country. We complain and talk about writing letters to obtain Atari versions of software currently available for other computers- let's do what we can to preserve what was already available! If you know how to contact (or are!) any of these, please contact your local user group about public domain release follow- up, or the MAGIC group through: SECTOR ONE COMPUTERS 7288 Dequindre Rd. Sterling Heights, MI 48077 PHONE 313 978-2208 (voice) or 313 978-8087 (BBS) Reprinted from THE SOURCERER'S APPRENTICE 6-88 MICHIGAN ATARI GENERAL INFORMATION CONFERENCE FILE UPDATE 11/22/88 dave holden: To date there have been no replies to the above article directed to MAGIC. As the author does not have direct access to either Genie or Compuserve, this file was U/L to local boards in the hope that it would be "passed around" - possibly this has not happened. ZMag readers may leave replies to M. Lechkun CIS 70655,645, or to: MAGIC 801 Martin Rd. Warren, MI 48092 _______________________________________________________________________ What is DigiSpec? DIGISPEC from TRIO Engineering, a 512-color conversion and display program for the Computereyes video digitizer. DIGISPEC is the first program for the Atari ST that makes it possible to capture real-world images from the video camera or VCR in full color - using all of ST's 512 colors in one picture. Why do you need all these colors? To make your digitized pictures more colorful, sure - but there's another even more important reason: shading. Proper shading is what makes images look "real", 3-dimensional - and it requires A LOT of colors. Not 16, not even 512, but thousands and thousands! That's why on top of 512 pure colors DIGISPEC has 2 dithering options: 2-level and 4-level. They bring the effective number of colors to 3375 and 24389, respectively. For those images where subtle shading is essential (like full-screen human faces) dithering makes all the difference between ridiculous and sublime. Instead of wide color bands and patches you have exquisitely smooth color transitions that make the objects look just like on good quality color TV screen. To use DIGISPEC you need the Computereyes color video digitizer (and Computereyes system software) from Digital Vision, inc. DIGISPEC displays the 512-color image on the screen, allows you to make any necessary adjustments (color balance, brightness and contrast) and then saves your picture to disk using SPECTRUM 512 file format. You can view your pictures later with the slide show program SPSLIDE.PRG provided on your DIGISPEC disk. You can also use SPECTRUM 512 painting program from TRIO Engineering (published by Antic Publishing) to edit and resize your images, create compositions with other digitized and hand-drawn images, etc. Like SPECTRUM 512 itself, DIGISPEC produces only low resolution images (320x200). You can use it only with the color monitor (or color TV). How DIGISPEC works Your DIGISPEC disk contains 2 versions of the program - one is a stand- alone program (SPECCE.PRG) and another is a desk accessory (SPECCE.ACC). You can use either one - the end result will be exactly the same. The desk accessory version is faster and more convenient, but it can only be used on ST's with 1 megabyte of memory (or more). If you have 520 ST without the memory upgrade you should use the .PRG version. When you capture an image with the Computereyes digitizer it's stored in memory in the form of raw video data. This raw video data is what DIGISPEC needs to produce the 512-color picture (obviously, you can't restore 512 colors AFTER the image was converted to the usual 16-color picture). If your machine has enough memory for both DIGISPEC and Computereyes program (so you can use DIGISPEC as a desk accessory) then DIGISPEC can process freshly captured image and produce the 512-color picture in just a few seconds. If you don't have enough memory for both programs you should first use the Computereyes program to capture the image and save it on disk in the form of raw video data (not as a NEOchrome or DEGAS picture!), quit the Computereyes program, then use the .PRG version of DIGISPEC to load the raw data file back from disk and convert it into 512-color picture. Version 1.1 of DIGISPEC is available now by mail from Trio Engineering. To place your order call 617-964-1673. _______________________________________________________________________ Release Notes for REVOLVER Version 1.1 11/23/88 A text file with common questions and answers has now been included on this disk. The ST has a software clock and a hardware clock. The hardware clock is not changed during switching or rolling in programs but the software clock will lose accuracy during switching and when rolling in programs. If you prefer to have the clock reflect accurate time you should add REVTIME.PRG to your AUTO folder. This program will cause all accesses to the ST's clock to be made from the hardware. NOTE: The Set Time & Date function in REVOLVER set the hardware clock. Partition copy is a new feature that copies the contents of one partition to another one. To use it click "COPY" on the main menu, then select the target partition. An example of a good use for this feature would be if you have partitions that are the same size, you only need to boot one of them, and copy the others, making startup faster. Revolver 1.0 intercepted system crashes 2 and 3 by displaying a message in the upper left hand corner of the screen. This display has been removed in Version 1.1 so that a system crash is handled by the operating system in the normal manner. Revolver 1.0 could be fooled into not making a media change when switching between single and double sided floppy disks. Version 1.1 forces a media change to occur whenever a partition is switched to, thus fixing the problem. Version 1.1 will not activate the Forty Folder Fix when used with the Version 1.4 Operating System (since this problem is solved in 1.4). Version 1.1 allows the user to turn off REVOLVER's sounds and visual slide in effect (selectable in the Configuration Menu). A folder rename has been added the the Disk Commands Menu. The file selector will now show folders when using a wild card pattern for the file name. REVOLVER dialogues may now be exited using either the left mouse click on the EXIT button or by pressing the Return Key. The Mouse Accelerator in version 1.0 conflicted with Word perfect and several other programs that used their own mouse drivers. This has been fixed in version 1.1 thus allowing the use of such programs with REVOLVER. However if problems occur simply de-install the mouse driver and reboot without it. The partition allocation block size has been decreased from 256K to 128K thus allowing for a greater combination of partition sizes. This is of particular benefit to 1040 users. Additionally, the allocation of REVOLVER's overhead across partitions can be handled in two ways... EVEN allocation will allocate the overhead equally across all partitions (this was the way Version 1.0 did it), PERCENTAGE will allocate the overhead based on the percentage of memory in each partition. PERCENTAGE is recommended if you wish to allocate a minimum size partition (1 block). Version 1.1 will force partitions with less than 160K of memory to become TOS only partitions. You may run only small TOS applications in such a partition but REVOLVER will be accessible through them. This will allow you to use REVOLVER with minimal overhead should you desire not to use the GEM switching functions. The mouse color has been changed so that it is easier to see on monochrome systems. The mouse driver has an added feature selectable in the Mouse Configuration Dialogue that allows you to use the Right Mouse Button to simulate a Left Mouse Double Click. A boot manager has been added and can be turned on in the Configure Dialogue. It allows you to select auto programs and desk accessories as each partition is booted. Simply select ACC or AUTO on the lower left of the dialogue then use the mouse to move your selections to the USE column (if you want them) or the POOL column (if you wish to boot without them). Pressing Return or clicking on Desktop will allow the boot process to continue normally, clicking on the CLI will cause the booting partition to boot only to TOS. Normally REVOLVER can easily be called up using the ALT-LEFT SHIFT key combination and switching to the next partition can be quickly accomplished by pressing the CONTROL-ALT-LEFT SHIFT combination. Some programs will not respond to these combinations unless you depress another key (such as the space bar) while waiting for REVOLVER to acknowledge (the screen flash). Some example programs that demonstrate this are DCOPY, DBMAN and GULAM. Most programs that do not successfully work with REVOLVER are those that place the keyboard into Joystick Monitor and/or Fire Button Monitor mode. This includes many games. You can often successfully rollout then rollin such games from their title screen or menu screens. Rolling them out from the action screen will cause them to be fully restored when rolled back in except that the Joystick Fire Button will not work. Programs that must boot directly from the master disk will not allow REVOLVER to load (since REVOLVER is not on the master disk). This category is also usually games. Programs that make major changes to the architecture of the operating system (such as PCDITTO and MAGIC SAC) will remove REVOLVER and all of its Partitions and should be run without REVOLVER loaded (Hold down the ALT- LEFT SHIFT while booting to boot without REVOLVER). REVOLVER has several functions that can be called through the trap 13 handler. They were designed to aid in integration of REVOLVER with standard applications. See REVBIND.C for examples. To upgrade send in your original disk and $6.25. _______________________________________________________________________ Contents January '89 Analog/ST-Log TABLE OF CONTENTS -- JANUARY '89 ANALOG COMPUTING FEATURES Number Editor....................................Mark Odendahl Here's a machine-language subroutine that'll add the equivalent of a PRINT USING statement to Atari BASIC. Stellar Arena.......................................John Oritz Can you survive the Stellar Arena of Khiv? Fast arcade action for one or two players. Edit Magic.....................................Bill Bodenstein This patch to the XL/XE operating system will add many handy features to your Atari's screen editor. Master Memory Map, Part 6.........................Robin Sherer The complete guide to your Atari continues. Inferno..........................................Frank Martone The building is in flames, and it's up to you to rescue as many people as possible in this clever game written in BASIC. REVIEWS Panak Strikes......................................Steve Panak Dive Bomber (Epyx)...............................John S. Manor COLUMNS The End User................................Arthur Leyenberger Game Design Workshop............................Craig Patchett Database DELPHI...............................Michael A. Banks DEPARTMENTS Editorial............................................Andy Eddy 8-bit News.................................................... ST Notes...........................................Frank Cohen M/L Editor......................................Clayton Walnum BASIC Editor II.................................Clayton Walnum TABLE OF CONTENTS -- JANUARY '89 ST-LOG FEATURES The Trans-Warp Drive...................David Small & Dan Moore Double the speed of your floppy-disk operations! DeTab Utility............................Matthew J.W. Ratcliff Replace the tab characters in source code files with the proper number of spaces for print-out. Cartridge Port Interface.........................Randy Constan For readers with electronic experience, here's an interesting build-it-yourself project. Software Engineering: Module Madness...............................Karl E. Wiegers This month, the ST-Log software engineering guru discusses program modularization. Omni-Life...........................................Tom Hudson Atari veteran Tom Hudson presents a new twist to the game of life--with eye-popping results. Drama-cide.........................................A. Baggetta Is it murder, or is it suicide? How did it happen? Who is responsible? It's up to you to explore the castle and find the answers. REVIEWS DynaCADD (ISD Marketing)..........................Ian Chadwick Impossible Mission II (Epyx).........................Andy Eddy BB/ST (QMS).......................................Blake Arnold Desktop Publisher ST (Timeworks)..................Ian Chadwick NeoDesk (Gribnif Software)...........................Andy Eddy COLUMNS Assembly Line.....................................Douglas Weir Ian's Quest.......................................Ian Chadwick Database DELPHI......................................Andy Eddy ST User.....................................Arthur Leyenberger Step 1.......................................Maurice Molyneaux DEPARTMENTS Editorial............................................Andy Eddy Reader Comment................................................ ST News....................................................... Footnotes........................................Kevin L. Pehr *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* Syndicate ZMagazine Issue #133 November 27, 1988 (C) 1988 Syndicate Publishing Company, Ron Kovacs Independant publication which is NOT affiliated with any other online magazine. Reprint permission granted as long as Syndicate ZMagazine and the original author is credited. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
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