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THE ACTUAL VALUES THA}T PEOPLE HAD...* OoѩlЩLrpp0<A SpYT;0nA$pHI)} Wةשԩdթ ph ) \ [ \`d [ҩ(Lp<ҩUӥI)\ ةׅ p ) \ [} \`ٍҩҩҍҍҍҥ ҅کՅLq҅Ӆڢq \`HHH7Lq i`i_ҭ i`i_ҰH҅h}ǥӥ҅ڤڭ ԐDLe؅ۍҹHҥiJۍҹIҥiJۍҹJҥiJҹK0hhhLbb \ԩ٩}ҍҍҍhhhLb( .GOSSIP4 XBY CHRIS CRAWFORD AND ARIC WILMUNDER] yCOPYRIGHT(C) 1982 ATARI INC.} } PRESS START TO PLAY) qѩ܅Щd f٥хɥЅ r}ԩ f ) \Lr \}t t s d`iʩ<ˢ r̅ʥͅ`ʅ̥˅ s %sĿ` eU*¤`i(̐`iA \sia \sj\}1LXs^LXs ~LXs s` \s`ï s`U56<Y9#%) "]D]bFp P(s) \}]` sLsޏs`ssks%ts}}stsks}s}sLs}ss㽡stsiBa i Ht Ht؅Q >t} >t``-isL]t-js`<˩ʩa͊ i̐͠ʈixʐ`<˩ʢa͊ i̐͠}ʥi/鉅`SCORETURNt<t4<<ө Ҡ ȥ q<ө:Ҡ q©<ͩ %s` v} eruѩa su u u hruѩj su u u hrL6uPERCEIVEDACTUAL <өdҠ p`)) aM {g`Luȩ}g i8Lu e8Ū Lu 2Vɀ Lu V %VU櫥ū檥Ū`{ TH}E END aPRESS SELECT TO SEE YOUR PERCEIVED VALUES VS. THE ACTUAL VALUES THAT PEOPLE HAD...| }۩vͩ y}ԩ um ) >cLv >c)Mԩש؅ >c`Ƶ yƶОLvpp0<}CA!wpppT;0/>A8wHI)C ک٩֩dש wh ) >c b >c`d bԩ}(Lw<ԩUեI) کم wŭ ) >c b >c`ۍҩҩҍҍҍҥ ԅܩׅLxԅՅܢx$ }\`HHH7Lx i`i_ԭ i`i_԰Hԅhԥեԅܤܭ ֐DLeڅݍҹHҥiJݍҹIҥiJ}RҹJҥiJҹK0hhhLbb \ԩ۩ҍҍҍhhhLbf lGOSSIPr BY CHRIS CR}AWFORD AND ARIC WILMUNDER :COPYRIGHT(C) 1982 ATARI INC.? RPRESS START TO PLAYg d um۩xͩ y}}Džԩ um ) >cLy >c)Mԩש؅ >c`Ƶ yƶОLyi @= }ש``I) Aک٩@֩dׅ w`YSTAPRODLORTS;e*g;n TAKES VALUE IN }E PRODLO AND; .PRODHI AND RETURNS SQUARE;5 EROOT IN MULTPR;i*uROOT`Y{u.BGOSSIP MANUAL.L1OVERVIEW AND GOALS.pGOSSIP is a game about people and social interactions. Your goal in this game is t}o get as many invitations to the prom as you can. You do this by adroitly gossiping with the other people to enhance your po}pularity with the boys. If you say the right things to the right people, you can influence them to make them like you more, }and yourrivals less. But you must be very cagey, for quality gossipingis never straightforward and demands considerable sk}ill. For the equality-minded, there is a Sadie Hawkins version of the game in which all sex roles are reversed. .l1GETTING} STARTED.pTo play the game, boot the diskette in the normal manner. That is, turn on the disk drive, insert the diskette, }remove any cartridges from the computer, and turn on thecomputer. When the game is loaded, you will see five people on the }screen sitting next to their telephones. You first press the START button to initiate a game. .l1CHOOSING PLAYERS.pYou m}ust then declare how many players you wish to include in the game. There are a minimum of five players and a maximum of eigh}t; you count as one player. You step through these choices by pressing the SELECT key. Beginners should always play with on}ly five players; playing eight players requires considerable skill. When the screen shows the desired number of players, pre}ss START to declare your choice. .l1CHOOSING GENDER.pYou are then given the opportunity to play as either a boy or a girl}. You do this by pressing the SELECT key. The only difference between boys and girls in this game is that girls have hair. }ǛVive la difference! Press START when you are satisfied with your gender. .l1FIRST TURN.pThe game will now initialize th}e situation and create a group of people with feelings towards each other. When it is ready, it will ask you "WHOM TO CALL?"} You must select a person with whom to gossip. You do this with the joystick or the cursor control keys. You will note tha}Gt each person has a small telephone. You control a small cursor that can move from telephone to telephone. At the beginning}, it lies on Amy's telephone. You use the joystick to move the cursor to the telephone of the person whom you wish to call. }ǛThen you press the trigger button to make the call. The telephone will ring and the person will pick it up and answer "Hell}o?" .l1CHOOSING A TOPIC.pNow you must decide the topic of your gossip. About whom will you talk? You do this by moving }another cursor, this time a scintillating arrow, from person to person. When you have positioned the arrow on the person abo}ut whom you wish to gossip, press the joystick trigger. .l1TALKING.pNow you must actually say something about that person}. Now, in GOSSIP, we don't waste time with trivialities. In real world gossip, you waste a lot of time beating around the b}ushsaying nice or nasty things about somebody. In this game, we get right to the point: we say exactly how we feel about th}at person. We do it by making a face. If you push the joystick up or down, you can make a variety of faces that express you}r feelings about a person. The higher up the scale you go, the more positive your statement is; the lower down you go, the m}ore negativeyour statement is. Choose the one that most closely approximates your feelings towards that person, and press t}he joystick trigger. You have just told your telephone companion how you feel about that person. .l1RESPONSE AND END OF CO}NVERSATION.pNow your talkmate will respond by telling you how he or she feels about the person. That done, you may select }another person to talk about with the joystick, and repeat the process. The cycle continues until you have talked about ever}ybody, or until your talkmate gets bored and hangs up. You may not talk about yourself or your talkmate. .pWhen your conve}rsation is ended, your turn is over. The other players now take their turns calling people and gossiping. Most of this take}s place behind your back, so you do not know who is talking to whom about whom. However, one of the players may call you, in} which event the entire process is repeated, with several minordifferences. First, your talkmate may choose to tell you how}G other people feel about you. Second, your talkmate has the initiative in the phone call---it's his dime. Thus, he or she w}ill decide whom to talk about and start the conversation; your task is to respond to hisstatements. .l1MATRIX SCREEN.pWh}en everyone has had their chance to make a phone call, then the first turn is over, and you see a new screen. This screen is} a compilation of all the information you have received up to the moment. It shows you everything you know about how people }feel about each other. It does this in the form of a matrix of faces. Each row shows how the person whose name is at the le}ft side of the row feels about everybody else. Each column shows how the person whose name is at the top of the column is pe}rceived by the other people. A question mark signifies that you do not know the information for that slot. On this first tu}rn, you will see many question marks, so it will be very difficult to make much sense out of thematrix. This points out one} of the fascinating aspects of gossip: you must learn the situation before you can reallygo to work spreading your venom. F}or now, go back and play a few more turns to fill in the matrix a little better. You resume play by pressing the joystick tr}igger. If, while playing a turn, you need to refer to the matrix screen, you may do so by pressing the SELECT key. This wil}l pause the main game and let you see the matrix screen. Press SELECT to resume play. .l1UNDERSTANDING THE MATRIX.pAfter} you have played a few turns, you are ready for a more in-depth examination of the matrix screen. .l1ESP.pThere are proba}bly still a number of question marks on the matrix. You can eliminate these by using the ESP that we have provided for you. }ǛMove the joystick downward; a bar of color over the word RETURN will move downward to cover the phrase USE ESP. Now press t}he trigger button. A hollow square cursor will appear in the upper left corner of the matrix. Use the joystick to move it t}o any position in the matrix. Now press the trigger. ESP will happen! The result of this ESP will be that you know the tru}e feelings of a person at that slot. Of course, you cannot go around ESPing every slot on the screen---you have a limited su}Gpply of ESP, asindicated on the left side of the screen. When you run out, it's gone forever. Don't use it all up at once.} ESP is also useful for checking up on people whose feelings you already know. You see, those feelings change, and the valu}es in your matrix are based on what they told you some time ago. Thus, the matrix doesn't give the most up-to-date informati}on. You can use ESP to udate your matrix. .l1CUPID'S ARROWS.PAnother special option you have is the Cupid's Arrow option.} To use this option, move the solid-color cursor downward to the word ARROW, then press the trigger button. The hollow curs}or will again appear, and you can again move it to any position in the matrix. If you then press the trigger, a Cupid's Arro}w will fly to that location. The effects of Cupid's Arrows depend on the location at which you aim them. If you aim an arro }w at any target in the first column (that is, towards a person's feelings towards you),then that person will like you more.  }ǛIf, however, you aim the arrow at any other face, the effect is reversed;the one person will like the other person less. T }hus, these special Cupid's Arrows have a little bit of smart bomb in them. The Cupid's Arrow has a built-in bonus: after it  }strikes, the face that you see is the new true face. Thus, the Cupid's Arrow also acts like ESP. Sometimes, if your informa }tion was old and incorrect, the new face may actually be worse than the original face. This could happen if the original fac}e you had was much too optimistic, and the real face was much worse. In that case, the Cupid's Arrow could make the face bet}ter and still beworse than the face you had on the screen. .pYou also have some information in the upper left-hand corner }of the screen. You can see how many days are left until the Prom. .l1END OF GAME.pThe game continues until the night bef}ore the Prom. Then each boy decides whom he will invite. He will choose the girl whom he likes the most. Your score is the} number of boys who invite you to the Prom. When the game is over, you will be allowed to see the true feelings that everybo}dy had and compare them withyour own information on other people's feelings. .l1HOW TO WIN.pThis game is very different }Gfrom other games. You have to be very sneaky to win. First, your goal is to make the boys like you better than any of the o}thergirls. You can't blast the other girls with laser blasters or hyperwarp them to another galaxy, or even smash themwith} floating asteroids. You'll just have to convince the boys that they should like you more. How? The best general approach }is to convince each person that you are just like that person---that is, that youlike and dislike the same people that he do}es. This is not simple because everybody is different. For example, if Val likes Tom and you tell Val that you like Tom, al}so, then Val will be more inclined to likeyou. If Val also hates Amy and you also hate Amy, that's also good. On the other} hand, Amy will not be happy to hear that you hate her, and will probably reciprocate. You may be thinking, "Aha, I'll just }tell Amy that I like her; that way I can fool everybody!" That technique will work for a short period of time, but eventuall}y Val will tell somebody that you hate Amy,and Amy will tell somebody that you like her, and pretty soon people will start t}o compare notes. Guess what that means for you? Right: Unpopularityville! Liars get ahead in the short term but always get} their just rewards eventually. .pThere is no easy strategy for winning this game. You must very carefully analyze the shi}fting alliances, the cliques and rivalries, and deftly side with thegroup that seems more important to you while not quite s }evering relationships with the others. Be honest and consistent with people; tell the same version to everybody. Of course,!} the time may come when you have to dump your best friend for a better friend, but, gee, that's whatpopularity is all about,"} right? And don't get upset if somebody else dumps you, because it works both ways. actions. Your goal in this game is tX44DDDBUUTT@TTD@D@DEDGd@PP@DTDTkr@T{$} @@TDTPTTD@TTTDDDTT@PPP@PDDTTTDDDTTDTP@TT@@%}2@@D45DDD@ 6Z^ aeq v&}C !5: <ADI^ b k oossww|x'}'x6c56U25 :BpsJZ߿br p|(}:?88 >E 0JMR??????x`x`~)} P@ 67%<<~~<<>f>``|ff|EYJ????Nr?????????v33,}3?? ?0~!,??1?????? ????????~ 0~<~~<;<>]~x|nf8x8F+F:bchhptz4}#*/95}m<=ruz6} ',-48E7}B=>GMQX\cgjnquw|8}C )077>AOrv9}9 L>?QW[bfmqt}:} $$36AAFFY;} O?@SV[aflqw{<}-(_angnZYXWY[YS^ab[^adghijlpsuddin[^aPd<=[defghjlnpsx{zxtrnjfb^ZVRNJ{zxtadhXUQMIGFGJMQUXZZXUU`]YUQONO=}QUY]`bb`]]9=ACDDB>:66QNKIGFFFHJLOQTVXXZZ]`dhkmnllutrojfcaabeimqsuu[Z[^bfjmnnlii]@@aeiklkifa]ZXXZZWTRPPOPQSVY[^`bcccb`^[[]^]>}\ZXVSPNLJJJDD7??=/??< ;?CI OQWm88f<kQ,T|$Lt̃0LJ`LJ` L}JQ Щ e ڭՠ _WJK J HL X @G @GLJx JL(Kx  JM}ǩ HL M( G У M e MЩLpJ J @G e  _W L XN}ǭxLKx +΁ 8LK̓KL L M( G ТMЮ G @G jNd G O}ZZLpJȠAɩLBLL8LȠCɩȈ` 1LCL\LAi yJJi`d 1L ЩC(LL[}RINNNG!.l1,"Hello?","Hi, Tom, this is Val. Have you seen the latest nifty game from APX?" ,"No, what is it?" ,"It's calQ}led GOSSIP, and it's all about the fun and excitement of our favorite pastime. The object of the game is to become the most R}popular person in the group." ,"Really? Sounds great. How do you play?" ,"Well, first, you load the diskette into the disS}k drive and boot the game just like you would any disk game. Then you choose how many players you want to play against with T}the SELECT key. If you're a good player, you should choose all eight players, but if you are a social klutz like Dan, youhaU}d better keep to only five players." ,"OK, then what?" ,"Well, the next step is to choose whether you want to play as a girV}l or a boy, but the differences in thisgame are strictly cosmetic, tee-hee." ,"Oh, rats! I was hoping for some real fun." W}Ǜ,"Keep you mind out of the gutter, Tom, or I'll tell Liz. Anyway, once you've decided whether to play as a girl or a boy, yX}ou're ready to play the game. You start by using your joystick and trigger button to pick the person whom you wish to call. Y}ǛWhen they answer, you use the joystick and trigger button to pick another person to gossip about. Now, here's the fun part:Z} you say how you feel about somebody by using the joystick to make a face. 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Suppose I call up Joe; then I have to tell him the person to gossip about?}" ,"Right, slowpoke. You'd probably want to talk about that prissy Liz you like so much. So you'd pick her and make a love}y-dovey face to tell Joe. Then Joe, if he has any taste at all, would make a no-no face to show what he thinks of Liz." ,"B}ut, can't I tell a little fib to Joe, and tell him that I don't like Liz?" ,"Sure, dummy, but then Joe would tell Ann, and A}nn would tell Liz, and what do you think Liz would think if sheheard that you thought she was a creep? Honestly, Tom, I don}'t understand how you get along in the social world with so little common sense. Well, I've got to go. That scrumptious Joe} might be calling me to...um...talk. Ta-ta, Tommy boy." .l2RINNNG! .l1,"Hello?" ,"Hello, Liz, this is Dan. How are you}P doing today?" ,"Ooooh, I'm just fine. How are you, Dan?" ,"Oh, I'm fine, tooT.i" ,"That's very nicem.um...gee, how's }school?" ,"Fine, but, I was wondering, Liz, if you could...er..." ,"Go ahead, don't be afraid to ask." ,"Well, Liz, I'm ha}ving problems playing thatgreat new game from APX, GOSSIP, and I was wondering if maybe we couldget together to...um...play}G a game...er...together, you know? ,"Sure, Dan, I'd love to! What kinda problems are you having?" ,"Well, I get confused. }ǛI call people up and they sometimes call me up. And sometimes when the conversation gets going, it gets real hard to figure} out who is saying what about whom. You know what I mean?" ,"Sure, Dan; it does get a little confusing, but it's not hard t}o figure out. The person whom you are talking TO has the square box on his or her telephone and is holding the phone up to h}isor her ear. The person whom you are talking ABOUT has an arrow pointing at his or her face. And, if somebody is being qu}oted, quotation marks appear over his head." ,"Quoted? What does that mean?" ,"Well, let's say that Val called you, and sh}e told you that I thought that you were a really neat guy. Then Val would have the telephone in her hand, you would have an }arrow pointing at you, and I would havequotation marks over my head. Make sense?" ,"Yes, I like that a whole lot." ,"You }do? Really? You're not just saying that, are you?" ,"No kidding, that really makes my day. But, there's still something e}lse bothering me, Liz. How do I keep track of all the goings-on in the game? I mean, with so many people saying so many thi}ngs about each other, I can't keep track of it all." ,"Oh, it's real easy, silly! After the end of a turn, a new screen app}ears that tells you all that stuff." ,"You mean the funny screen with all those faces on it?" ,"Yes, that's the one. Those} faces tell you what you know about everybody. To find out how, say,a particular girl feels about you, you would look up th}atgirl's name on the left side of the display and then youwould read across the row of faces til you came to the column und}er your name. There you'd find a big smiling face, telling you how that girl feels about you. ,"Oh, gee...um, but what does} a question mark mean? Does that mean that I'm a zilch?" ,"No, silly, that only means that you haven't found out yet how th}at person feels about you." ,"Well, gosh, what do I do about that?" ,"There are two things you could do. First, you could }make a point of calling the right person and gossiping about your mystery person to them. Then you'd find out. Or, if you'r}Ge in a big hurry, you can use your magic ESP to find out." ,"How do I do that?" ,"You use the joystick to put the colored b}and on the phrase 'USE ESP'. Then you press the joystick trigger and a square cursor appears over the top left face. You mo}ve the cursor to the place about which you want to learn. Then you press the button and ESP happens!" ,"So I only need to u}se ESP on question marks?" ,"Oh, no, you can use it anywhere. You see, the faces that you see on the screen only give the b}est information you have so far. People change their minds, so your information might be wrong. For example, suppose Val to}ld Ann that she likes you, and Ann told you that. But suppose that Val later changed her mind the way she always does, andd}ecided that she didn't like you at all. You would still be thinking that Val liked you, when she really didn't. So, you use} ESP to find out the truth." ,"Well, gee, why don't I just use ESP all the time?" ,"Because you only get so much ESP each g}ame, so you have to use it carefully." ,"OK, what does the RETURN do?" ,"The one in the same color band that makes the ESP }go? If you press the joystick trigger when the color band is on the word RETURN,that just ends the turn and takes you back }to the telephone-calling part of the game." ,"But what if I need to look at all the faces while I'm talking to someone?" ,"}Then you just press the SELECT button to flip the screens back and forth. It's real easy." ,"OK, what are the arrows for?" }Ǜ,"They're Cupid's Arrows, and they allow you to make somebody like somebody else. For example, if I were playing, I would s}hoot all my Cupid's Arrows at your feelings for me. Then you would like me a whole bunch." ,"Aw, gee, Liz, you don't have t}^o do that. ,"I don't? Golly, Dan, why not?" ,"Well, I dunno, I just kinda...well...you knowb." ,"Maybe I better come ov}er and give you some more help with this game." ,"Would you really? Oh gosh, oh gosh---I'll see you later!" ,"Byee!" .l2}RINNNG!.l1"Hello?","Hi there, Ann-baby! What's up?" ,"Oh, hi Joe. Not much. I've just been sitting here trying to win }at this neat new game from APX, GOSSIP." ,"Well, how about if ol' Joe comes over for a little 'strategy session'. I mean, I}G could show you all the 'finer points' of interpersonal relationships." ,"No thanks, Joe. I just need some advice on how to} win." ,"Well, never let it be said that ol' Joe Kelsey wouldn't help a damsel in distress. Tell me, chicky, what's botheri}ng that pretty little head of yours?" ,"Joe! You know you're not supposed to say things like that! It's rude and demeaning}!" ,"OK, I'm sorry, baby. I'll be sweet. Now what's the problem?" ,"Well, I just can't figure out how to win the game. I} don't know what to say to people to make them like me. The game just goes on forever with me in last place. I was beginnin}g to wonder if it's possible to win this game, but Val told me that you're quite a shark with it." ,"You bet, baby---ol' Joe} is in the know." ,"So how do you do it?" ,"Well, you see, chicky, this is a so-phisticated game requiring deep insight and} great mentalpowers. You gotta pay attention to all the fac-tors goin' on all the time. But the basic idea is simple: peop}le like people who like people they like." ,"Uh---would you mind running that one by me again, Joe?" ,"No prob, baby. Peop}le like people who like people they like. For example, suppose that I hear that delectable little Val is real good friends w}ith Liz. Well, then, I call up ol' Val and tell her that I been Liz's greatest admirer since she was a baby." ,"Oh---I thin}k I see." ,"Hold on, babe---there's more. If I hear that Val thinks that Tom eats buffalo chips, why, I just giveher a buz}z and tell her that he washes 'em down with vulture vomit. Smooth move, huh?" ,"Yes, I see now. Not only do people like pe}ople who like people they like, but they like people who hate people they hate." ,"You got it, baby!" ,"But won't Tom be an}gry with you when he hears what you said about him?" ,"Sure thing, Toots, but hey---we can't all be blessed with good taste.} If ol' Tom don't appreciate better quality people, that's his problem. And if ol' Joe is sitting pretty with Liz and Val a}nd the other cool people,it don't matter much what Tom thinks. I mean, you can still be Number One even if a few people can}'t recognize charm when they see it." ,"OK, I think I'm getting it. You try to form a little clique of people who like you,}G and you try to ostracize the people who don't like you." ,"Yeah, that's close enough. But remember, things don't always go} exactly as you might want them to go, so you have to be fast on your feet. I mean, you have to go with the flow. 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Thanks for the help." ,"Sure thing, chicky. You sure you wouldn't like a little personal assistance"} from the old pro?" ,"Thanks, Joe, but no thanks. I appreciate the help you've already given me." ,"OK, baby. Nighty-nite#}!" ,"Goodbye, Joe." .l1Click!this is Val. 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